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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:11,008 Ok I just wanted to do one last quick video before we move on to procreate 2 00:00:11,264 --> 00:00:14,592 And I want to just take a minute to talk about how 3 00:00:14,848 --> 00:00:20,992 We can reuse this piece of centrally to create the floors and ceilings as well 4 00:00:21,248 --> 00:00:27,392 So if you wanted to create unique for it with a different texture by all means go for it 5 00:00:27,648 --> 00:00:33,792 I am just going to reuse this texture here because I can essentially I created to text you that 6 00:00:34,048 --> 00:00:40,192 In all four directions and because it's just basically stone blast there's no reason I don't 7 00:00:40,448 --> 00:00:46,592 I can't use this for my floors on my ceilings as well now the argument for not using it is that 8 00:00:46,848 --> 00:00:50,176 Things become very monochromatic here and you would definitely want to 9 00:00:50,432 --> 00:00:56,576 Break up the texture in some way either by Adam or probs or by again 10 00:00:56,832 --> 00:01:01,549 Unique and different texture for the four but I just want to show you how once you create one 11 00:01:01,551 --> 00:01:03,899 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 12 00:01:03,900 --> 00:01:06,560 Any solid peas creating the 13 00:01:06,816 --> 00:01:09,632 Like other versions of it is quicker 14 00:01:09,888 --> 00:01:14,752 Sell pop back and I just have my wall tile piece here 15 00:01:15,520 --> 00:01:17,568 The Aztecs 16 00:01:18,080 --> 00:01:20,640 Show me the side 17 00:01:21,408 --> 00:01:26,272 I have to do to make the functional for a four-piece is duplicate this mess 18 00:01:26,528 --> 00:01:29,088 By pressing shooting day 19 00:01:29,856 --> 00:01:31,136 And you looking it 20 00:01:31,392 --> 00:01:32,160 Click anywhere 21 00:01:32,416 --> 00:01:35,744 Back to the centre of the world 22 00:01:36,256 --> 00:01:40,352 This by in the extraction by 90 degrees 23 00:01:42,656 --> 00:01:48,800 Sorry my direction of course by 90 degrees because we have flipped or 24 00:01:49,312 --> 00:01:51,616 Orientation based on activity 25 00:01:52,384 --> 00:01:55,456 What's just double check the Piriton are four pieces here 26 00:01:55,968 --> 00:02:02,112 Play sex in the bottom corner so we just want to match that in in London here 27 00:02:02,880 --> 00:02:06,208 Is also in the bottom corner here so I think 28 00:02:06,464 --> 00:02:12,608 The purposes of this it should be ready to go now if we have his foot to the wrong Quarter and we met 29 00:02:12,864 --> 00:02:16,704 Get some errors but wants just not supplies rotations 30 00:02:17,216 --> 00:02:22,336 And let's see how they look in if we need to make further adjustments we've already seen how quick 31 00:02:23,104 --> 00:02:28,992 Does kind of adjustments can be because now that I have more than one I don't mind get confused 32 00:02:31,808 --> 00:02:32,576 Walker 33 00:02:33,088 --> 00:02:36,416 And then this one 34 00:02:38,720 --> 00:02:42,816 Ok this is just applied orientation by selecting it 35 00:02:43,072 --> 00:02:44,352 Controlling 36 00:02:44,864 --> 00:02:47,168 Occasion to let it 0 37 00:02:48,192 --> 00:02:48,960 Fire 38 00:02:49,216 --> 00:02:51,264 Was just a for selecting file 39 00:02:52,800 --> 00:02:58,944 If you haven't exit out of your blender since doing the wall these these settings 40 00:02:59,200 --> 00:03:05,344 So again we need to change it is to make sure that we have selected objects 41 00:03:05,600 --> 00:03:11,744 Everything in your seen as a single object so we would be getting even this high-resolution sculpt 42 00:03:12,000 --> 00:03:15,072 In a while and everything else with that we don't want 43 00:03:15,584 --> 00:03:21,728 We just want to say you don't want to overwrite a file so it's just change the name 44 00:03:21,984 --> 00:03:27,872 For the red highlight will go away meaning that we are no longer overwriting an existing File Explorer 45 00:03:29,152 --> 00:03:31,200 Come into 46 00:03:33,504 --> 00:03:34,784 Open address folder 47 00:03:35,040 --> 00:03:35,808 Import 48 00:03:36,320 --> 00:03:37,856 How much import 49 00:03:39,136 --> 00:03:45,280 Again your setting should remain the same from your last in Port by just make sure that 50 00:03:45,536 --> 00:03:46,304 20 textures 51 00:03:46,560 --> 00:03:52,448 Material because we're going to we use the ones we already made so we don't want to import duplicates 52 00:03:53,472 --> 00:03:55,264 For now 53 00:03:57,824 --> 00:03:59,360 Selsey nothing here 54 00:03:59,616 --> 00:04:03,200 Because we are using all the same settings and all the same UV Space 55 00:04:03,456 --> 00:04:06,528 Material that we are ready made 56 00:04:07,296 --> 00:04:10,880 Directly indoor match we don't even have to mess with the settings at all 57 00:04:13,440 --> 00:04:16,000 Sell West trailers 58 00:04:16,512 --> 00:04:22,655 The one to make sure that the is correct I'm just going to replace my selected actors 59 00:04:25,983 --> 00:04:32,127 We need to rotate this by about 90 60 00:04:32,383 --> 00:04:35,711 That's no problem at all it's just do that in blender 61 00:04:37,247 --> 00:04:40,319 So what's 9 kg 62 00:04:41,087 --> 00:04:47,231 And I believe we want to flip it in the negative direction for its heading - after doing all that 63 00:04:48,767 --> 00:04:51,071 I believe this will be the correct orientation 64 00:04:52,095 --> 00:04:53,119 Irritation 65 00:04:55,423 --> 00:04:57,983 Fbx overwrite r for file 66 00:04:59,519 --> 00:05:04,639 Adviser overriding the same files in your file browser on your hard drive 67 00:05:05,151 --> 00:05:06,687 You can just alright import 68 00:05:07,455 --> 00:05:10,783 And it will look at that file location in bring in whatever you have changed 69 00:05:12,319 --> 00:05:18,207 That is correct so now we can go about doing that with our floors 70 00:05:18,719 --> 00:05:20,511 So let's start in room one 71 00:05:22,303 --> 00:05:25,375 So we can see what happens 72 00:05:27,679 --> 00:05:29,215 We don't need no ceiling 73 00:05:36,639 --> 00:05:37,663 We had it 74 00:05:39,455 --> 00:05:44,575 So you can go ahead and continue to do this for your whole level 75 00:05:45,855 --> 00:05:51,999 With regards to the feeling we are using the basically the exact same message 76 00:05:52,255 --> 00:05:56,095 If you want to reply 77 00:05:56,351 --> 00:06:02,495 If you do decide you wanted to come in and how like a different texture or something outside to your for peas 78 00:06:02,751 --> 00:06:06,847 If you change your floor and you used a duplicate for 79 00:06:07,103 --> 00:06:13,247 For both of these by default 80 00:06:13,503 --> 00:06:16,831 Manually change the textures on all the ceilings so 81 00:06:17,343 --> 00:06:23,487 Largely it's up to you it's technically slightly more performant to have these pieces be in 82 00:06:23,743 --> 00:06:27,327 Have the same but I find 4 83 00:06:27,583 --> 00:06:31,167 Just flow I find it better to have 84 00:06:31,679 --> 00:06:36,799 Know how separate mesh references in memory here so 85 00:06:38,335 --> 00:06:41,919 I think what we can do here as I'm just going to duplicate 86 00:06:47,039 --> 00:06:49,343 I'm going to be ok and then 87 00:06:49,599 --> 00:06:51,391 Towards the centre 88 00:06:51,647 --> 00:06:52,671 As the world 89 00:06:52,927 --> 00:06:54,463 To ensure I have a correct 90 00:06:55,487 --> 00:06:59,327 I'm just going to export this as a new piece called ceiling 91 00:07:02,655 --> 00:07:03,679 Again 92 00:07:05,215 --> 00:07:10,591 Is largely a matter of personal preference I found that my workflow is better when I have 93 00:07:10,847 --> 00:07:13,151 Just separate mesh pieces 94 00:07:13,663 --> 00:07:15,967 For the different types of mesh there are 95 00:07:16,735 --> 00:07:18,783 Regardless of whether or not they did the kids 96 00:07:30,559 --> 00:07:33,631 So I'm seeing things with these feelings here 97 00:07:34,655 --> 00:07:36,703 Come into room wand 98 00:07:42,079 --> 00:07:44,639 Make sure we have our feeling so often 99 00:07:45,919 --> 00:07:47,455 Play swish ceiling 100 00:07:48,735 --> 00:07:51,295 And everything should be exactly the same 101 00:07:51,551 --> 00:07:57,695 So the last bit of mesh that could potentially reuse this 102 00:07:57,951 --> 00:08:03,839 These columns so the way that I would go about making a mess I think 103 00:08:07,423 --> 00:08:09,215 Can you check the dimensions here 104 00:08:14,591 --> 00:08:18,175 25 x 50cm by 50cm x 105 00:08:18,431 --> 00:08:19,967 100 106 00:08:20,479 --> 00:08:22,015 Can you could 107 00:08:22,271 --> 00:08:25,343 Basically reuse this text relay comes as well and might 108 00:08:25,599 --> 00:08:29,439 But you could do it 109 00:08:29,951 --> 00:08:30,975 The weather 110 00:08:31,231 --> 00:08:36,095 This title texture for the columns movies over 111 00:08:36,863 --> 00:08:39,679 I was coming to blender I would add a new queue 112 00:08:40,447 --> 00:08:46,079 I will give it the dimensions of my cube my prototype column so I think it's 113 00:08:48,639 --> 00:08:50,431 25 by 4 114 00:08:51,199 --> 00:08:53,759 I will give it a bit of course 115 00:08:54,527 --> 00:08:56,831 Which is the bottom centre looks like 116 00:08:57,855 --> 00:09:00,415 Are you really have to 117 00:09:00,671 --> 00:09:01,695 Do 118 00:09:02,719 --> 00:09:04,511 Dover 119 00:09:05,279 --> 00:09:11,423 Are you doing have to do is turn into edit Mode Everything with a 120 00:09:11,679 --> 00:09:13,471 Bottom is at 3 121 00:09:14,495 --> 00:09:20,127 The last thing you have to do as you would have to UV unwrap this properly but we already have 122 00:09:21,151 --> 00:09:23,199 Make colours are insulting it so 123 00:09:23,711 --> 00:09:29,855 At this point if I were to give it the material we made it would look like this 124 00:09:30,111 --> 00:09:32,671 Bud login 125 00:09:32,927 --> 00:09:37,023 Because it's using the movies that we separate so 126 00:09:37,535 --> 00:09:40,351 The way that I would do this quickly 127 00:09:40,607 --> 00:09:41,631 Is I would 128 00:09:41,887 --> 00:09:48,031 Play the scale if you ever see something like this happen where you select a face 129 00:09:48,287 --> 00:09:53,663 Portions of the face are incorrect because we have not applied or scale so if I come 130 00:09:53,919 --> 00:09:58,527 Bring up the side pain scale here that like .25 131 00:09:59,039 --> 00:10:02,508 So you're just going to apply it the same way that we applied our other transform information so and control 132 00:10:02,509 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 133 00:10:04,927 --> 00:10:11,071 Play the scale so now if I slept this face and pretty you and wrap it should scale appropriately 134 00:10:19,775 --> 00:10:20,799 And doesn't suck 135 00:10:21,311 --> 00:10:27,455 Here is just about winning an absolute according to you 136 00:10:27,711 --> 00:10:28,991 You would like that 137 00:10:31,039 --> 00:10:35,135 Essentially this this is a workable column 138 00:10:35,391 --> 00:10:36,927 Cell 139 00:10:40,255 --> 00:10:43,583 Make sure your Transformers with your dad that looks good 140 00:10:43,839 --> 00:10:46,399 In the same way 141 00:10:48,191 --> 00:10:50,751 Unique name 142 00:10:51,775 --> 00:10:52,543 Explore 143 00:10:54,079 --> 00:10:55,359 Listen here 144 00:10:57,919 --> 00:10:59,199 Come into a mesh folder 145 00:11:01,503 --> 00:11:02,271 Import 146 00:11:02,783 --> 00:11:04,063 Call Anne 147 00:11:05,343 --> 00:11:06,879 Don't create material for a 148 00:11:10,207 --> 00:11:11,231 You coming here for 149 00:11:12,767 --> 00:11:17,375 Flew through those last few but it really is exactly the same 150 00:11:18,911 --> 00:11:21,215 As you would do for 151 00:11:21,471 --> 00:11:26,079 Like the wall and the floor and the ceiling in a Carmel have the exact same process so 152 00:11:26,335 --> 00:11:31,199 I just wanted to show you how you can very quickly change 153 00:11:31,455 --> 00:11:33,503 From this prototype stuff 154 00:11:34,015 --> 00:11:34,783 Do something 155 00:11:35,039 --> 00:11:41,183 Now whether or not you want to use the exact same temperature for the wall and the floor and the ceiling in the car 156 00:11:41,439 --> 00:11:46,559 I mean it's up to you 157 00:11:46,815 --> 00:11:52,959 Cracks in individual break up to that because otherwise it's just going to be one sort of monotone colour 158 00:11:53,983 --> 00:12:00,127 You can get working I just want to show you how powerful 159 00:12:00,383 --> 00:12:02,943 4 pieces like this 160 00:12:04,479 --> 00:12:09,087 That is going to wrap up our section on creating our tilesets here 161 00:12:09,343 --> 00:12:10,367 And 162 00:12:10,879 --> 00:12:17,023 You can go in and place all of these great pieces in exactly the same way 163 00:12:17,279 --> 00:12:20,351 That we did for the was here so 164 00:12:20,607 --> 00:12:26,751 I'm just going to do that I don't think you need to see it again and again but 165 00:12:27,007 --> 00:12:28,287 Tiling 166 00:12:28,543 --> 00:12:31,359 Portion of course 167 00:12:31,615 --> 00:12:37,759 Next we are going to look at some more unique and replace the sun 168 00:12:38,015 --> 00:12:42,623 Please blocks and things like that so I will see you in the next section 13709

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