All language subtitles for 07_03_character_modeling_part_2

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian Download
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:01,743 - [Zach] In this video, 2 00:00:01,743 --> 00:00:02,850 let's finish up the modeling process 3 00:00:02,850 --> 00:00:05,290 of the Cubic World human character 4 00:00:05,290 --> 00:00:08,520 by adding the color and the details. 5 00:00:08,520 --> 00:00:11,830 Now, before we continue with adding the details to the face, 6 00:00:11,830 --> 00:00:15,551 let's actually add the colors here already, 7 00:00:15,551 --> 00:00:17,370 which I think makes it easier for us to decide 8 00:00:17,370 --> 00:00:19,670 where to place the details. 9 00:00:19,670 --> 00:00:22,350 So, let's start with a skin color here. 10 00:00:22,350 --> 00:00:24,390 I'll just call it 'male skin', 11 00:00:24,390 --> 00:00:26,150 pick the diffuse shader here 12 00:00:26,150 --> 00:00:28,840 and let's pick a skin color, 13 00:00:28,840 --> 00:00:29,950 something like this. 14 00:00:29,950 --> 00:00:33,680 And let's drag and drop this on all the elements, 15 00:00:33,680 --> 00:00:36,470 which should have the skin color here, 16 00:00:36,470 --> 00:00:37,960 and the neck, 17 00:00:37,960 --> 00:00:41,267 and the rest on the other side will be mirrored, of course. 18 00:00:41,267 --> 00:00:43,476 So we don't have to do this stuff on this side. 19 00:00:43,476 --> 00:00:45,590 Then I wanna have a brownish sweater. 20 00:00:45,590 --> 00:00:47,130 So let's duplicate this material, 21 00:00:47,130 --> 00:00:48,930 call it 'male sweater'. 22 00:00:48,930 --> 00:00:51,070 Pick the diffuse shader here, 23 00:00:51,070 --> 00:00:52,450 and give it like a 24 00:00:52,450 --> 00:00:55,540 slightly reddish, brownish color, 25 00:00:55,540 --> 00:00:56,770 something like this. 26 00:00:56,770 --> 00:00:59,390 And then put it on all the parts 27 00:01:00,270 --> 00:01:02,380 which should have this color. 28 00:01:02,380 --> 00:01:04,943 For the pants, let's use a dark gray. 29 00:01:11,860 --> 00:01:15,540 And a similar tone for the shoes here. 30 00:01:15,540 --> 00:01:18,500 Call it 'male shoes', diffuse. 31 00:01:18,500 --> 00:01:21,340 And maybe make it a little bit more brownish 32 00:01:21,340 --> 00:01:23,340 darkish brown gray, 33 00:01:23,340 --> 00:01:24,790 something like this 34 00:01:24,790 --> 00:01:25,750 for the shoes. 35 00:01:25,750 --> 00:01:28,000 Yeah, now I think we can imagine 36 00:01:28,000 --> 00:01:30,330 the character much better. 37 00:01:30,330 --> 00:01:33,670 And now let's add the additional details to the face. 38 00:01:33,670 --> 00:01:36,490 Let's grab one of the mirrored elements here, 39 00:01:36,490 --> 00:01:37,323 Shift + D. 40 00:01:37,323 --> 00:01:38,340 And what you can do, 41 00:01:38,340 --> 00:01:40,820 you can open up the reference object, 42 00:01:40,820 --> 00:01:42,020 make it selectable, 43 00:01:42,020 --> 00:01:44,200 and add like three loop cuts. 44 00:01:44,200 --> 00:01:45,330 And I think in this case, 45 00:01:45,330 --> 00:01:47,010 let's move it down a bit more 46 00:01:47,010 --> 00:01:48,540 towards the center of the head. 47 00:01:48,540 --> 00:01:51,940 And then you can take this as reference for the eyes. 48 00:01:51,940 --> 00:01:53,820 Scale this down, 49 00:01:53,820 --> 00:01:54,813 move it over here. 50 00:01:56,680 --> 00:01:59,070 So the eyes for a Cubic character 51 00:01:59,070 --> 00:02:00,770 consists out of three main parts. 52 00:02:00,770 --> 00:02:03,110 We have like the eyelids here. 53 00:02:03,110 --> 00:02:06,540 Let's duplicate the skin color here, 54 00:02:06,540 --> 00:02:08,950 duplicate this and call it 'skin two' 55 00:02:08,950 --> 00:02:12,010 and make it a bit more reddish in this case, 56 00:02:12,010 --> 00:02:13,840 something like this. 57 00:02:13,840 --> 00:02:15,890 Then Shift D, duplicate this, 58 00:02:15,890 --> 00:02:19,720 make it smaller and thinner 59 00:02:19,720 --> 00:02:21,343 and make this pretty long. 60 00:02:23,410 --> 00:02:26,110 Here, let's just call it 'black'. 61 00:02:26,110 --> 00:02:27,970 It's one of these default materials 62 00:02:27,970 --> 00:02:29,510 which we can use for anything, 63 00:02:29,510 --> 00:02:31,100 which is just pure black. 64 00:02:31,100 --> 00:02:32,390 And the last one is 65 00:02:32,390 --> 00:02:34,490 another duplicate, very small, 66 00:02:34,490 --> 00:02:36,920 which I like to place somewhere here on the eyes. 67 00:02:36,920 --> 00:02:37,990 Duplicate the color, 68 00:02:37,990 --> 00:02:39,616 call it 'white', 69 00:02:39,616 --> 00:02:41,205 and make it perfect white. 70 00:02:41,205 --> 00:02:42,880 And then we have this reflection here. 71 00:02:42,880 --> 00:02:45,740 Maybe let's remove the gradient here, 72 00:02:45,740 --> 00:02:48,270 which makes the eyes look a bit more alive. 73 00:02:48,270 --> 00:02:51,360 And I don't use this general specular color 74 00:02:51,360 --> 00:02:54,100 because it would just highlight the entire eye, 75 00:02:54,100 --> 00:02:55,430 which wouldn't help here. 76 00:02:55,430 --> 00:02:57,130 Then it's grab the neck, 77 00:02:57,130 --> 00:02:59,770 Shift D, duplicate it, and place it 78 00:02:59,770 --> 00:03:02,190 somewhere here at the middle line, 79 00:03:02,190 --> 00:03:05,100 give it the 'male skin two' color. 80 00:03:05,100 --> 00:03:07,553 Maybe let's scale it a bit wider, 81 00:03:08,965 --> 00:03:11,710 a bit down and in edit mode let's 82 00:03:11,710 --> 00:03:13,760 slide this here down a bit. 83 00:03:13,760 --> 00:03:14,800 Something like this. 84 00:03:14,800 --> 00:03:18,130 And for the mouth, let's duplicate this part, 85 00:03:18,130 --> 00:03:19,653 place it somewhere here, 86 00:03:20,650 --> 00:03:21,900 Shift D, duplicate this, 87 00:03:21,900 --> 00:03:24,050 put it to the inside, and from this one, 88 00:03:24,050 --> 00:03:25,830 let's remove the mirror modifier, 89 00:03:25,830 --> 00:03:27,560 and actually make sure that this is 90 00:03:27,560 --> 00:03:29,140 perfectly in the center here. 91 00:03:29,140 --> 00:03:31,240 Then let's scale this down a bit. 92 00:03:31,240 --> 00:03:33,778 Move them a bit to the outside, 93 00:03:33,778 --> 00:03:34,611 and to the inside, 94 00:03:34,611 --> 00:03:36,700 so it's not flickering around. 95 00:03:36,700 --> 00:03:39,900 And of course we can scale it a bit wider. 96 00:03:39,900 --> 00:03:43,220 We leave the color with a secondary skin color. 97 00:03:43,220 --> 00:03:48,030 Then Shift + D, scale it thinner and also not so high. 98 00:03:48,030 --> 00:03:51,890 Move this back to the inside and a bit smaller. 99 00:03:51,890 --> 00:03:53,070 Something like this. 100 00:03:53,070 --> 00:03:54,990 Then with Shift let's select one eye, 101 00:03:54,990 --> 00:03:57,380 press Control L and link the material 102 00:03:57,380 --> 00:03:59,350 because this one should be just black. 103 00:03:59,350 --> 00:04:01,360 When the characters open up the mouth, 104 00:04:01,360 --> 00:04:03,310 then we have this black inside. 105 00:04:03,310 --> 00:04:04,970 Then let's grab one of these here, 106 00:04:04,970 --> 00:04:08,760 Shift D, scale it a bit longer, a bit wider 107 00:04:08,760 --> 00:04:10,003 and not so thick. 108 00:04:11,670 --> 00:04:14,650 And these should become the ears which I place is roughly 109 00:04:14,650 --> 00:04:17,010 at the height of the eyes. 110 00:04:17,010 --> 00:04:20,110 And a bit more to the back here on the sides. 111 00:04:20,110 --> 00:04:22,100 Then we need some eyebrows, Shift D. 112 00:04:22,100 --> 00:04:26,650 They should be a bit wider, a bit thinner. 113 00:04:26,650 --> 00:04:27,560 Something like this. 114 00:04:27,560 --> 00:04:30,030 Maybe the entire eye part can be moved to 115 00:04:30,030 --> 00:04:31,283 the inside a bit more. 116 00:04:34,100 --> 00:04:38,200 Then this one here, let's call it, 'male hair', 117 00:04:38,200 --> 00:04:41,000 the material and give it, I don't know, 118 00:04:41,000 --> 00:04:43,920 brownish yellowish color, 119 00:04:43,920 --> 00:04:45,670 something like this. 120 00:04:45,670 --> 00:04:46,990 So last thing we do here, 121 00:04:46,990 --> 00:04:48,290 let's add some hair, 122 00:04:48,290 --> 00:04:51,913 Shift D, duplicate this add the male hair color, 123 00:04:53,098 --> 00:04:55,710 and here let's create one object here. 124 00:04:55,710 --> 00:04:57,185 Well, that's good, right? 125 00:04:57,185 --> 00:04:58,330 (laughing) 126 00:04:58,330 --> 00:04:59,930 Scale this down. 127 00:04:59,930 --> 00:05:04,033 Then create another one, which we make a bit higher. 128 00:05:06,750 --> 00:05:09,060 This one let's, do not make so high. 129 00:05:09,060 --> 00:05:13,520 And then another one, which we place somewhere here, 130 00:05:13,520 --> 00:05:15,940 which goes up here, then make sure that 131 00:05:15,940 --> 00:05:18,700 they are not intersecting too much here on the sides. 132 00:05:18,700 --> 00:05:22,100 Then let's create another one for the top part. 133 00:05:22,100 --> 00:05:25,040 So like for the hairstyle, you can go pretty crazy 134 00:05:25,040 --> 00:05:26,490 create whatever you like. 135 00:05:26,490 --> 00:05:27,810 And maybe in this case, 136 00:05:27,810 --> 00:05:29,940 I don't want to have these wide hair, 137 00:05:29,940 --> 00:05:33,060 this should be pretty tight to the head. 138 00:05:33,060 --> 00:05:35,133 Maybe the ear could be a bit bigger. 139 00:05:38,580 --> 00:05:42,900 And let's add a tiny detail here, let's scale this down. 140 00:05:42,900 --> 00:05:45,930 Which makes the hair look a bit more interesting. 141 00:05:45,930 --> 00:05:47,223 Something like this here. 142 00:05:48,520 --> 00:05:52,220 So maybe the entire face part 143 00:05:52,220 --> 00:05:54,480 could be moved down a tiny bit. 144 00:05:54,480 --> 00:05:57,080 And if you like, you can also move the hair up a bit so, 145 00:05:57,080 --> 00:05:58,840 he has a bit of a forehead. 146 00:05:58,840 --> 00:06:00,490 But yeah, these are tiny details, 147 00:06:00,490 --> 00:06:01,990 which you can play around with. 148 00:06:01,990 --> 00:06:04,730 Then let's duplicated this one, make it a bit wider, 149 00:06:04,730 --> 00:06:08,280 scale it down to shape a belt. 150 00:06:08,280 --> 00:06:09,803 Let's duplicate the material. 151 00:06:12,210 --> 00:06:14,023 Make it dark brown. 152 00:06:15,640 --> 00:06:19,310 And duplicate another cube, place it somewhere here 153 00:06:20,265 --> 00:06:22,450 to form the buckle. 154 00:06:22,450 --> 00:06:25,900 Let's call this 'male metal'. 155 00:06:25,900 --> 00:06:29,670 Make it brighter, and in this case we add the specular color 156 00:06:29,670 --> 00:06:32,700 so it's reflecting a bit. 157 00:06:32,700 --> 00:06:35,640 Yeah, then let's disable the reference object, 158 00:06:35,640 --> 00:06:36,943 and let's have a look. 159 00:06:38,250 --> 00:06:40,970 Maybe the legs could be a little bit wider here 160 00:06:42,230 --> 00:06:44,323 and maybe the arms as well. 161 00:06:48,140 --> 00:06:50,573 Then let's scale the shoulders up a bit. 162 00:06:54,040 --> 00:06:57,650 So some small adjustments here and that's pretty much it. 163 00:06:57,650 --> 00:07:01,020 So of course you could now shape everything in detail 164 00:07:01,020 --> 00:07:04,780 for hours but I don't want to make this video any longer. 165 00:07:04,780 --> 00:07:06,410 So now you have a good understanding 166 00:07:06,410 --> 00:07:07,910 on how to create the shape. 167 00:07:07,910 --> 00:07:10,510 Now to finish this model up, select everything, 168 00:07:10,510 --> 00:07:13,650 first of all, press Control A, and apply the scale. 169 00:07:13,650 --> 00:07:16,210 Then, Control A, visual geometry to mesh, 170 00:07:16,210 --> 00:07:18,010 to apply all the modifiers. 171 00:07:18,010 --> 00:07:20,060 Then select one of these objects here 172 00:07:20,060 --> 00:07:22,310 with everything selected, press Control J 173 00:07:22,310 --> 00:07:23,530 to merge everything. 174 00:07:23,530 --> 00:07:26,400 Then with Shift C, make sure the 3D cursor is down here, 175 00:07:26,400 --> 00:07:29,860 right click Set Origin, Origin to 3D Cursor. 176 00:07:29,860 --> 00:07:32,660 Then go to edit mode, select everything, press U, 177 00:07:32,660 --> 00:07:34,510 and Reset the UV Map. 178 00:07:34,510 --> 00:07:36,800 So, we have the nice edge gradients here. 179 00:07:36,800 --> 00:07:39,650 And then of course you can go in here and adjust the colors. 180 00:07:39,650 --> 00:07:44,070 Maybe this looks too red, this a bit more dark. 181 00:07:44,070 --> 00:07:46,120 Maybe the mouth is too low here. 182 00:07:46,120 --> 00:07:49,520 So with L you can select the different parts here 183 00:07:49,520 --> 00:07:51,990 with Shift L you can de-select some. 184 00:07:51,990 --> 00:07:55,450 Then let's move this up a bit and so on and so forth. 185 00:07:55,450 --> 00:07:58,210 And yeah, now you know how to create a human character 186 00:07:58,210 --> 00:07:59,800 in the Cubic World style. 187 00:07:59,800 --> 00:08:02,720 And in the next video, I will show you how to turn 188 00:08:02,720 --> 00:08:06,260 a basic human character into yourself. 189 00:08:06,260 --> 00:08:07,120 See you there. 190 00:08:07,120 --> 00:08:09,480 And of course, if you want to keep this character, 191 00:08:09,480 --> 00:08:11,043 don't forget to save. 14195

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.