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[Zach] Welcome to the first
chapter of the second part of this course,
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which is about creating
Cubic Worlds characters.
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The main purpose of this chapter
is to understand the basics of rigging
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and how to apply that knowledge
to rig our characters.
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Rigging means that we add a skeleton
and controllers to the character,
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which will deform the mesh
and allows us to pose and animate it.
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First, we will model of full
human character from scratch to understand
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how to get the proportions right and where
to place the different landmarks.
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Then we will use the base
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model as foundation to build ourselves
in the Cubic Worlds style.
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After that, it is
time to dive into rigging.
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First, we will learn
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how to work with the armature object
and the bones it contains to build the
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deform and controller bones
for a human character.
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Next, we will dive
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into the basics of constraints
by making a canon following a target.
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Constraints are a great way
to limit objects or
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make them interact with each other,
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to simplify the animation process.
Then we will apply the constraints
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to the character rig,
to make it easier to control the arms
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and legs after binding the mesh
to the skeleton.
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Now the body of the character
can be controlled, but not the face.
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That's why we will dive into drivers
at this point, which allows us
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to use one object to control the value
of another object, for example.
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And then we will apply this knowledge
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to the face rig of the character
to control the facial expressions.
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At this point, you should be able to rig
any human character
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from scratch. However,
to shorten the process in the future.
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We will learn how to turn
a rigged character into another character.
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After that, we will learn
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how to attach objects
to the hands of a rigged character, which is
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something that occupies quite often
when animating characters, of course.
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Last but not least since in our scenes,
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we will probably also have some animals
beside the human characters.
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We will model a dog
in the Cubic Worlds style
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and use the human rig and adjust it
so that it fits the dog.
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At the end of the chapter, you will have
a solid understanding on how rigging
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works and Blender, and you will be able
to apply this knowledge to any
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Cubic Worlds character, animal or creature
you can imagine.
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And now let's get started by learning
how the Cubic Worlds base human
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character was built up.
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