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These are the user uploaded subtitles that are being translated: 1 00:00:05,130 --> 00:00:09,870 Let's talk about something that's often overlooked in day to day life but is super important in the 2 00:00:09,870 --> 00:00:11,240 world of video games. 3 00:00:11,280 --> 00:00:14,500 And that is finding the remainder after division. 4 00:00:14,520 --> 00:00:19,650 Here we are playing some Hearthstone where we've already won a coin toss at the start of the game and 5 00:00:19,680 --> 00:00:26,430 we're now dealing some random damage to multimillions on the board before our turn time runs out. 6 00:00:26,460 --> 00:00:32,070 The question is how can any of these decisions relate to division and remainders 7 00:00:35,050 --> 00:00:40,530 if I was to ask you to group every single integer into two equally sized groups. 8 00:00:40,540 --> 00:00:42,790 How would you go about doing that. 9 00:00:42,790 --> 00:00:50,330 Well my first thought would be to split them into even and odd numbers. 10 00:00:50,480 --> 00:00:57,050 And what this essentially means is that if we're dividing our number by two it will have either a reminder 11 00:00:57,140 --> 00:00:58,470 of zero. 12 00:00:58,670 --> 00:01:05,010 If it's even so perfectly divide by two and if it doesn't it will have a reminder of one because it'll 13 00:01:05,040 --> 00:01:07,780 always be one away from being even. 14 00:01:08,090 --> 00:01:15,820 So no matter which number we pick it will fall into one of these two categories so why is that important 15 00:01:15,820 --> 00:01:17,200 why do we care. 16 00:01:17,200 --> 00:01:20,250 Well imagine we're going to simulate a coin toss. 17 00:01:20,380 --> 00:01:23,820 And here's a terribly drawn coin for you. 18 00:01:23,950 --> 00:01:28,820 So we could say that if it's heads then play a one will go first. 19 00:01:29,140 --> 00:01:32,940 And if it's tails then player two would go fast. 20 00:01:32,950 --> 00:01:39,550 So we have a binary choice here the same as we have these binary categories up here although just note 21 00:01:39,580 --> 00:01:45,700 that this isn't the binary logic case of one being true and zero being false. 22 00:01:45,700 --> 00:01:52,060 So we could take pretty much any random number that we like say seven hundred and sixty three for example 23 00:01:52,630 --> 00:02:00,110 and we could say that if that number turns out to be even then play a one will go fast. 24 00:02:00,130 --> 00:02:07,170 So we will show them heads on the screen and if it's odd which in this case it is then play it to will 25 00:02:07,170 --> 00:02:10,090 go first and will display tails. 26 00:02:10,260 --> 00:02:17,130 So hopefully you can see how we can link these concepts together and use remainders from division to 27 00:02:17,160 --> 00:02:19,400 make some sort of choice. 28 00:02:19,440 --> 00:02:25,770 Now we could also extend this and imagine we have say a number divided by four. 29 00:02:26,040 --> 00:02:27,210 What would this do. 30 00:02:27,270 --> 00:02:32,040 Well if we divide our number by four then Eliezer have a remainder of zero. 31 00:02:32,070 --> 00:02:41,710 If it's perfectly divisible or have a remainder of 1 2 or 3 and so if we quickly just draw our little 32 00:02:41,710 --> 00:02:46,280 table in here and let's try that line again. 33 00:02:46,410 --> 00:02:46,760 Okay. 34 00:02:46,770 --> 00:02:53,100 And then we can start filling in our numbers so we know that one will have a remainder of one two three 35 00:02:53,370 --> 00:03:00,510 four will be perfectly divisible and then we just keep going up and can see this kind of cyclical repeating 36 00:03:00,510 --> 00:03:03,390 pattern happening as we add our numbers. 37 00:03:03,450 --> 00:03:07,700 So it resets every four numbers which can be really handy. 38 00:03:07,710 --> 00:03:13,500 Imagine that we have say a counter that's counting up from the start of our game does say how long the 39 00:03:13,590 --> 00:03:16,680 level has been active or something like that. 40 00:03:16,830 --> 00:03:20,580 We can then use that information to make some decisions. 41 00:03:20,580 --> 00:03:27,150 So for example say this was something that was happening every four seconds in our game and our game 42 00:03:27,240 --> 00:03:29,990 level had been running for nine seconds at this point. 43 00:03:30,300 --> 00:03:37,670 Well we can say that that would be one second into turn three or cycle three. 44 00:03:37,680 --> 00:03:44,340 So you got the first second and third cycle here and that might be useful say if you're looking for 45 00:03:44,670 --> 00:03:51,870 the term counter that repeats every 30 seconds and knowing which turn it currently is so maybe your 46 00:03:51,870 --> 00:03:56,290 game lasts for 10 rounds and this would be round three. 47 00:03:56,330 --> 00:04:01,880 You could also use this information to then link it back to this binary choice here and say well we 48 00:04:01,880 --> 00:04:03,330 know who went first. 49 00:04:03,470 --> 00:04:06,270 And we know that we're on the third turn. 50 00:04:06,320 --> 00:04:14,930 So if Player 2 went first it would currently be player to turn again now that we have an idea of how 51 00:04:14,930 --> 00:04:16,130 to use remainders. 52 00:04:16,160 --> 00:04:20,090 Let's look at how we actually work these out using our calculators. 53 00:04:20,090 --> 00:04:24,390 As with most things there is a handy button that will just do the work for us. 54 00:04:24,500 --> 00:04:29,330 But the calculation is quite simple so let's start by picking two numbers. 55 00:04:29,330 --> 00:04:40,040 So let's do twenty three divided by four and that will give us five point seven five once we've got 56 00:04:40,040 --> 00:04:40,330 that. 57 00:04:40,340 --> 00:04:44,320 We then need to remove the whole numbers just to leave the decimals. 58 00:04:44,480 --> 00:04:53,970 So we remove our five and that will give us zero point seven five next. 59 00:04:53,990 --> 00:04:57,230 We have to multiply by our original divide. 60 00:04:57,260 --> 00:05:04,170 So this case for that will leave us with three which is our remainder. 61 00:05:04,690 --> 00:05:10,300 So we can comfortably say that 23 divided by four will give us a remainder of three. 62 00:05:10,360 --> 00:05:19,520 And if we want to check that we can say four times five plus three and that would equal four times five 63 00:05:19,580 --> 00:05:23,500 is 20 plus our three is twenty three. 64 00:05:23,540 --> 00:05:26,320 So we know that the answer is definitely correct. 65 00:05:26,600 --> 00:05:31,670 When it comes to programming we actually have a much easier time because we can use something called 66 00:05:31,670 --> 00:05:37,490 the remainder operator and that essentially looks like the percentage sign that we're all familiar with. 67 00:05:37,490 --> 00:05:41,570 And when we use it we use it very similarly to the other arithmetic operators. 68 00:05:41,570 --> 00:05:53,880 So plus minus multiply and divide so with all 23 divided by for example we could say 23 remained a full 69 00:05:55,770 --> 00:05:57,980 will give us three. 70 00:05:58,230 --> 00:06:07,440 All we could do something like 15 remainder five and that would give us zero because five goes into 71 00:06:07,520 --> 00:06:08,090 15. 72 00:06:08,100 --> 00:06:13,590 Exactly three times with no remainder for a small code example of this. 73 00:06:13,590 --> 00:06:17,790 We could say if some random number 74 00:06:20,310 --> 00:06:26,860 remained the two equals zero then run our code. 75 00:06:27,020 --> 00:06:32,390 And this is akin to our coin flipping example and this if statement would essentially try and find an 76 00:06:32,480 --> 00:06:35,920 even number. 77 00:06:35,940 --> 00:06:38,280 So now it's time for your challenge. 78 00:06:38,310 --> 00:06:46,290 Let's imagine a four play a game and we're going to give each player a remainder of 0 1 2 or 3. 79 00:06:46,480 --> 00:06:54,330 Then let's take some random number say 63 and find the remainder after dividing by four. 80 00:06:54,420 --> 00:06:57,110 We want to know who will go first. 81 00:06:57,210 --> 00:07:01,560 And that will be the player whose remainder matches. 82 00:07:01,590 --> 00:07:09,240 So if the remainder is zero then the person with the zero remainder will go first. 83 00:07:09,270 --> 00:07:14,520 I'd like to try doing this calculation with both your calculator and in code 84 00:07:18,130 --> 00:07:24,410 and for a bit of extra fun try setting a new number for the next person in the chain. 85 00:07:24,410 --> 00:07:29,480 Once you've got your answers pop them in the community forum and I'll see you in the next lecture. 9000

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