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Hey! :-) So in this chapter,
you will learn how to create an outfit
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in Marvelous Designer.
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For the sake of clarity,
I will create a rather simple outfit,
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since a complex growth pattern might be
rather time-consuming and confusing
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further down the road.
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My main goal is to show you the process
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and explain which decisions you will have to make.
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Feel free to experiment
and add your own spin to your outfit.
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You don't have to recreate what I'm doing.
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So in the pipeline
we are at the step of creating
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a high poly cloth mesh.
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I will create all soft cloth
parts of the outfit in Marvelous Designer
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and then add some additional items
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like belts, shoes,
and some accessories in Blender.
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All right.
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First of all, we need to export our
avatar model as an OBJ file.
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Now, let's open up Marvelous Designer.
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The software comes
with a couple of different avatars,
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but since we want our clothes
to fit our specific character,
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we have the option to use our OBJ file
as a custom avatar.
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To do this,
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click on the plus icon here
and locate the folder where you exported
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the OBJ file to.
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This folder will then appear
in the list of "Favorites" here.
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Open it up, locate your OBJ file
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and drop it into the scene.
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You can adjust the look of the avatar
in the Properties panel here.
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Let's brighten the color a little
to get a better contrast for the clothes.
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For those who are new to the software:
In Marvelous Designer
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you work simultaneously
in the 3D and 2D pattern windows.
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You basically create your pattern,
sewing lines, etc.
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in the 2D window and then arrange, pull
and adjust the fabrics in the 3D window.
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Once an item has been placed
in the 3D space, you can move it
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anywhere in 2D space.
It doesn't matter.
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Okay, let's just work on the clothes
and learn the different functionalities
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of Marvelous Designer as we go along.
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I will first make some pants.
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So, I create a rectangle.
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If you ever need a reference,
by the way,
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on how to make a pattern for pants, t-shirts
sleeves or skirts,
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you can always drop in one of the default
garments that come with the software.
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Let's take those pants, for example,
and add them to the scene.
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Set the load type to "Add" instead of "Open".
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