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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:03,733 Hey! :-) So in this chapter, you will learn how to create an outfit 2 00:00:03,733 --> 00:00:05,900 in Marvelous Designer. 3 00:00:06,200 --> 00:00:09,000 For the sake of clarity, I will create a rather simple outfit, 4 00:00:09,233 --> 00:00:13,266 since a complex growth pattern might be rather time-consuming and confusing 5 00:00:13,700 --> 00:00:15,433 further down the road. 6 00:00:15,966 --> 00:00:17,966 My main goal is to show you the process 7 00:00:18,000 --> 00:00:20,100 and explain which decisions you will have to make. 8 00:00:21,233 --> 00:00:24,100 Feel free to experiment and add your own spin to your outfit. 9 00:00:24,600 --> 00:00:28,133 You don't have to recreate what I'm doing. 10 00:00:28,133 --> 00:00:30,633 So in the pipeline we are at the step of creating 11 00:00:30,633 --> 00:00:33,100 a high poly cloth mesh. 12 00:00:33,766 --> 00:00:37,066 I will create all soft cloth parts of the outfit in Marvelous Designer 13 00:00:37,066 --> 00:00:38,666 and then add some additional items 14 00:00:38,666 --> 00:00:41,500 like belts, shoes, and some accessories in Blender. 15 00:00:43,366 --> 00:00:44,066 All right. 16 00:00:44,066 --> 00:00:47,400 First of all, we need to export our avatar model as an OBJ file. 17 00:00:49,566 --> 00:00:52,266 Now, let's open up Marvelous Designer. 18 00:00:52,266 --> 00:00:54,633 The software comes with a couple of different avatars, 19 00:00:54,633 --> 00:00:57,333 but since we want our clothes to fit our specific character, 20 00:00:57,866 --> 00:01:00,866 we have the option to use our OBJ file as a custom avatar. 21 00:01:02,233 --> 00:01:02,833 To do this, 22 00:01:02,833 --> 00:01:06,366 click on the plus icon here and locate the folder where you exported 23 00:01:06,366 --> 00:01:08,366 the OBJ file to. 24 00:01:09,600 --> 00:01:12,733 This folder will then appear in the list of "Favorites" here. 25 00:01:13,733 --> 00:01:15,866 Open it up, locate your OBJ file 26 00:01:15,866 --> 00:01:18,366 and drop it into the scene. 27 00:01:19,633 --> 00:01:22,766 You can adjust the look of the avatar in the Properties panel here. 28 00:01:23,633 --> 00:01:26,900 Let's brighten the color a little to get a better contrast for the clothes. 29 00:01:28,966 --> 00:01:32,166 For those who are new to the software: In Marvelous Designer 30 00:01:32,166 --> 00:01:35,600 you work simultaneously in the 3D and 2D pattern windows. 31 00:01:36,566 --> 00:01:39,266 You basically create your pattern, sewing lines, etc. 32 00:01:39,266 --> 00:01:43,900 in the 2D window and then arrange, pull and adjust the fabrics in the 3D window. 33 00:01:45,266 --> 00:01:48,133 Once an item has been placed in the 3D space, you can move it 34 00:01:48,133 --> 00:01:51,300 anywhere in 2D space. It doesn't matter. 35 00:01:51,300 --> 00:01:54,266 Okay, let's just work on the clothes and learn the different functionalities 36 00:01:54,266 --> 00:01:56,600 of Marvelous Designer as we go along. 37 00:01:59,366 --> 00:02:01,600 I will first make some pants. 38 00:02:01,600 --> 00:02:04,133 So, I create a rectangle. 39 00:02:04,133 --> 00:02:05,833 If you ever need a reference, by the way, 40 00:02:05,833 --> 00:02:08,966 on how to make a pattern for pants, t-shirts sleeves or skirts, 41 00:02:09,566 --> 00:02:13,133 you can always drop in one of the default garments that come with the software. 42 00:02:14,066 --> 00:02:16,766 Let's take those pants, for example, and add them to the scene. 43 00:02:17,033 --> 00:02:19,266 Set the load type to "Add" instead of "Open". 3812

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