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In this lecture, we'll be going into edit mode to edit our basic primitives to build the leg of our
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character.
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So here's when we got up to the last time I'm going to start building our block man with the basic primitives,
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we can start with the basic cube that we've got selected here.
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I'm going to start off in front of you.
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But just as a reminder, we've got both our background images ready and set up, and we can start mapping
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our objects to our image.
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So I'll start off in front view.
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So one of my numpad, I'll start off with this person's left leg, so the leg on the right hand side
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here.
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And just as a reminder, I am in x ray mode here.
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So that's the see-through mode that I was talking about before.
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You can also do this in wireframe or solid mode without x ray on, but it's a little bit more tricky
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to see what's going on.
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So stick to X Ray mode and with default, keep selected.
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I'll scale this down with S G to grab and move it into position, and let's zoom in a bit and resize
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it.
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So it's roughly the same shape as this leg.
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So s then z to around their g to grab and pull it down there.
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So in a moment, I'll tell you how you can edit the shape so it becomes more like the leg we can see
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here.
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But a quick challenge to you is to bring in an ecosphere for the knee, create another cube, either
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duplicate this one or create a new one for the lower leg and another cube for the foot and position
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it over the top of our reference.
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So pause the video and have a go with that.
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So with this cube selected a compressed shifty in the Z Access to move it down now, these are very
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similar color to my background and it's difficult to see the previous one there.
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So what I'm going to do is select my background and bring their pastie right down so we can clearly
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see my objects and remember that in the object data properties under opacity.
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So I'll take my cube there and scale it, but remove the Z-axis by pressing shift said, and bring that
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in and G to grab and move it across very slightly to there.
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We also need an ecosphere in here so I can press shift right click to move my 3D cursor.
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The Shift eight, add mesh and then ecosphere.
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I can then scale this down to somewhere around there.
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Lastly, we need a foot.
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I can press shift right click to move my 3D cursor shift eight at and that's at a cube.
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Need to scale that right down, and we've got a rough at that now.
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Figure two Side view with three on my numpad, you can just about see the objects here, but I'll do
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the same to this background image, so select that bring the opacity right down so we can easily see
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our objects just there.
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And we just need to rotate these a touch.
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So art rotate and this one needs to scale in the way just to touch more.
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And we're roughly there.
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I'll talk about the toes a little bit later on.
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Okay, so hopefully find that OK.
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One thing that you may notice is the circle that's drawn on the knee of the side view is slightly out
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of position compared to this one here.
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It's really common that you will get reference images like that, so you kind of have to choose and
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adapt your shapes accordingly.
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It's best to just go with one particular one.
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In this case, I'm choosing the front view and then roughly line it up with the side view or any other
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view that you have.
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As long as you are following one view, precisely the others can be out just a touch.
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Okay, so go back to front view you for now.
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Now I need to know about editing our shapes so they actually look like this leg here in this calf here
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and so on.
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So let's select this one to start with.
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And at the moment, if I go up to the top here, you can see that we're in object mode.
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And in this dropdown, we've got what's called edit mode.
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If I go into there and I just go into perspective for the moment so you can see what's going on.
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We can see the different points or vertices as they're known of our object.
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I can then go in and select these with left click and press g to grab, and I can then edit the shape
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like this.
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All right, click to cancel that movement, though.
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So that's Vertex mode up here.
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Next to it, we've got Edge mode.
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If I go on that, I can select edges.
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And again, I can to grab or R2 rotate or X to scale in the same way you can any object.
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Lastly, we have faces, so if I select faces, you can see the dots there and I can select on these
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faces an x ray mode.
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I can actually select the ones in the background as well by clicking on those dots.
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If I take off X Ray mode, you can only select the ones at the front that makes x ray mode and wire
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frame very useful.
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So if I go back to X Ray mode, you can see those dots and I can see the background shapes, and I can
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also select a couple at once by block selecting like.
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So I'll turn off X Ray mode or go to wireframe mode.
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And you can do the same thing there.
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It's much like x ray mode, but you don't see any of the outline shape at all.
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So they select all, and I go to front view you with one of my keyboard and I'll go to Vertex mode.
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Now I'm going to get a solid mode.
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So X Ray mode is turned off at the moment and don't follow along with this bit, but I'm going to show
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you a problem you might come up against.
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So I want to select this vertex and the one behind it.
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So that one there.
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So back to front view.
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So I should be able to block select those and press g to grab to move it downwards.
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Unfortunately, it hasn't selected the back one because this one was in the way.
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So we'll undo that and go back to front view.
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If you want to select both of them with Box Select, which is what we want to do in this case, we actually
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have to be an x ray mode or wire frame, so we want to be able to see through our shape.
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Now, if I box select, you can see it's selected the back one as well.
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So if I go to front view a compress Keith, grab and move that into position box, select these two
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g to grab move them into position.
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These two here G to grab.
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And these two here need to grab.
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Let's now go to side view and do the same for side view.
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So box, select these two g to grab me the forwards and I'll bring them down a bit.
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So they actually line up with this one and not necessarily this one.
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And we've got our basic shape there.
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So I to go back to front view and it's time for you to catch up with me and make sure you've got that
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outline shape moving your vertices into the edges of your leg.
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Pause the video and have a go.
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That's.
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Okay, now obviously, we haven't got enough vertices to play with in order to get this extra sticky
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out bit here.
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And we need to add some faces, vertices and edges to our shape.
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Well, we've got tools down the side here to do this.
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And if you can't see that toolbar, press T to enable that.
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And we've got what's called loop cuts.
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If you hover over it, you can see that the shortcut key is control.
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Ah, and I tend to not use this menu down here at all and use just the shortcut keys.
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It's much faster and that's what you need to get used to in order to improve quickly.
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So will use control.
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Ah, and then when we hover over our shape, you can see it wanting to cut through a shape like this.
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A press escape to cancel that.
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And I'll come around to the side so you can see it working in 3D and press control over again.
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And you can see it wants to cut through the shape like this, and you can go through the different ways.
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The way we want to go through is round the middle here.
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So if I left, click once it enables that loop cut, but then says, where do you want to position it
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along these faces and you can move it up and down?
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In this case, if I right click at this point, it will cancel any movement but still apply my cut.
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So I press control are left.
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Click once to set that loop cut and then right click to cancel any movement.
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You can also just double left click quickly, so I'll quickly undo that and do it again.
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Controller double left click.
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Now I can go to front view you with one of my numpad.
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Select these vertices and press G to grab and move them outwards.
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Like this?
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Yes, I've got these kind of spare vertices over here, and that's absolutely fine.
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And something that you'll learn more about as we go through is that you try and keep your shapes to
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quads as much as possible.
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So these rectangles like this, rather than coming across from here with a cut and creating a triangle.
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So having these extra vertices is actually a good thing in this case.
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OK, let's go to side view and check that it's working, and that seems to be fine.
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We could if I go to edge mode up here and grab this edge, I could press G to grab in the Y and move
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it backwards.
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Then it's a bit more solid at the top before it gets down to the knee and we can see that sort of shape
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in 3D there.
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It's not a big deal and it doesn't make a lot of difference, but just to show you don't have to stick
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rigidly to these outlines.
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Okay, so now I want to work on the lower leg, but I can't actually select it.
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That's because I'm in edit mode for this shape, so I can only select parts of this object.
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I have to go back into object mode and then select the lower leg and then go back into edit mode so
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we can come up to here to object mode again.
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Or I can actually press tab on my keyboard that jumps between object mode and edit mode.
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So in object mode, I can select my lower leg and press tab to go into edit mode.
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Then I can go into the front view and start positioning my vertices edges or faces.
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And remember, you can change those up here.
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I think it's best to be in vertex mode and then click and drag over the vertices you need and then press
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G to grab and move them into position.
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So your challenge, then, is to model the lower leg.
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So remember, you have to be an object mode to select that object, then go into edit mode and start
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moving around the vertices edges and faces.
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You'll also need to do a loop cut with Control R to create that kind of calf muscle going around the
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middle and remember to set that loop, cut its double left click, supports video and have a go at that.
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OK, so hopefully got an okay with that.
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I'll complete the shape here by selecting these two and moving them into position.
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The ones down here as were like a box, select and grab those into position and then control are totally
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cut left.
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Click to set and I could left click to set again and move them into position.
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I could actually move this up slightly and move it into a position like that and left click again.
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I can then select these ones G to grab move those outwards.
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These ones to grab and move those outwards as well.
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Now I need to go to side view because we got that sort of calf sticking out there.
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So three, to get side view, select these back vertices here to grab and move those into position these
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ones at the back.
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It's a little bit confusing because this is much higher than this, but I can just press the grab move
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those forward and that should be fine.
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Again, it can deviate from this image slightly.
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That's not a problem.
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So let's look how we're getting on and we're certainly getting there.
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So that concludes this lecture.
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Make sure you've saved your work ready for next time.
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