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These are the user uploaded subtitles that are being translated: 1 00:00:04,650 --> 00:00:10,650 In this lecture, we'll be going into edit mode to edit our basic primitives to build the leg of our 2 00:00:10,650 --> 00:00:11,190 character. 3 00:00:12,190 --> 00:00:16,960 So here's when we got up to the last time I'm going to start building our block man with the basic primitives, 4 00:00:17,250 --> 00:00:19,750 we can start with the basic cube that we've got selected here. 5 00:00:19,930 --> 00:00:21,160 I'm going to start off in front of you. 6 00:00:21,160 --> 00:00:26,920 But just as a reminder, we've got both our background images ready and set up, and we can start mapping 7 00:00:26,920 --> 00:00:28,900 our objects to our image. 8 00:00:29,200 --> 00:00:30,550 So I'll start off in front view. 9 00:00:30,610 --> 00:00:35,920 So one of my numpad, I'll start off with this person's left leg, so the leg on the right hand side 10 00:00:35,920 --> 00:00:36,190 here. 11 00:00:36,400 --> 00:00:38,950 And just as a reminder, I am in x ray mode here. 12 00:00:39,100 --> 00:00:41,830 So that's the see-through mode that I was talking about before. 13 00:00:42,010 --> 00:00:47,800 You can also do this in wireframe or solid mode without x ray on, but it's a little bit more tricky 14 00:00:47,800 --> 00:00:48,730 to see what's going on. 15 00:00:48,850 --> 00:00:51,790 So stick to X Ray mode and with default, keep selected. 16 00:00:51,820 --> 00:00:58,300 I'll scale this down with S G to grab and move it into position, and let's zoom in a bit and resize 17 00:00:58,300 --> 00:00:58,420 it. 18 00:00:58,420 --> 00:01:00,300 So it's roughly the same shape as this leg. 19 00:01:00,310 --> 00:01:05,350 So s then z to around their g to grab and pull it down there. 20 00:01:05,620 --> 00:01:10,390 So in a moment, I'll tell you how you can edit the shape so it becomes more like the leg we can see 21 00:01:10,390 --> 00:01:10,780 here. 22 00:01:10,990 --> 00:01:16,840 But a quick challenge to you is to bring in an ecosphere for the knee, create another cube, either 23 00:01:16,840 --> 00:01:22,450 duplicate this one or create a new one for the lower leg and another cube for the foot and position 24 00:01:22,450 --> 00:01:24,040 it over the top of our reference. 25 00:01:24,310 --> 00:01:25,600 So pause the video and have a go with that. 26 00:01:28,030 --> 00:01:33,430 So with this cube selected a compressed shifty in the Z Access to move it down now, these are very 27 00:01:33,430 --> 00:01:37,000 similar color to my background and it's difficult to see the previous one there. 28 00:01:37,120 --> 00:01:43,210 So what I'm going to do is select my background and bring their pastie right down so we can clearly 29 00:01:43,210 --> 00:01:48,970 see my objects and remember that in the object data properties under opacity. 30 00:01:49,210 --> 00:01:54,790 So I'll take my cube there and scale it, but remove the Z-axis by pressing shift said, and bring that 31 00:01:54,790 --> 00:01:58,990 in and G to grab and move it across very slightly to there. 32 00:01:59,290 --> 00:02:03,910 We also need an ecosphere in here so I can press shift right click to move my 3D cursor. 33 00:02:03,910 --> 00:02:07,390 The Shift eight, add mesh and then ecosphere. 34 00:02:08,290 --> 00:02:11,320 I can then scale this down to somewhere around there. 35 00:02:11,830 --> 00:02:12,950 Lastly, we need a foot. 36 00:02:13,210 --> 00:02:18,760 I can press shift right click to move my 3D cursor shift eight at and that's at a cube. 37 00:02:19,180 --> 00:02:23,800 Need to scale that right down, and we've got a rough at that now. 38 00:02:23,800 --> 00:02:27,850 Figure two Side view with three on my numpad, you can just about see the objects here, but I'll do 39 00:02:27,850 --> 00:02:33,520 the same to this background image, so select that bring the opacity right down so we can easily see 40 00:02:33,610 --> 00:02:34,900 our objects just there. 41 00:02:35,170 --> 00:02:37,300 And we just need to rotate these a touch. 42 00:02:37,660 --> 00:02:41,620 So art rotate and this one needs to scale in the way just to touch more. 43 00:02:41,620 --> 00:02:42,550 And we're roughly there. 44 00:02:42,560 --> 00:02:44,380 I'll talk about the toes a little bit later on. 45 00:02:44,620 --> 00:02:46,120 Okay, so hopefully find that OK. 46 00:02:46,210 --> 00:02:51,220 One thing that you may notice is the circle that's drawn on the knee of the side view is slightly out 47 00:02:51,220 --> 00:02:53,500 of position compared to this one here. 48 00:02:53,980 --> 00:02:58,180 It's really common that you will get reference images like that, so you kind of have to choose and 49 00:02:58,180 --> 00:02:59,770 adapt your shapes accordingly. 50 00:03:00,130 --> 00:03:02,320 It's best to just go with one particular one. 51 00:03:02,320 --> 00:03:07,060 In this case, I'm choosing the front view and then roughly line it up with the side view or any other 52 00:03:07,060 --> 00:03:07,870 view that you have. 53 00:03:08,080 --> 00:03:11,440 As long as you are following one view, precisely the others can be out just a touch. 54 00:03:11,770 --> 00:03:13,330 Okay, so go back to front view you for now. 55 00:03:13,480 --> 00:03:18,340 Now I need to know about editing our shapes so they actually look like this leg here in this calf here 56 00:03:18,340 --> 00:03:18,940 and so on. 57 00:03:19,270 --> 00:03:20,950 So let's select this one to start with. 58 00:03:21,250 --> 00:03:24,610 And at the moment, if I go up to the top here, you can see that we're in object mode. 59 00:03:25,030 --> 00:03:28,030 And in this dropdown, we've got what's called edit mode. 60 00:03:28,360 --> 00:03:32,440 If I go into there and I just go into perspective for the moment so you can see what's going on. 61 00:03:32,740 --> 00:03:37,110 We can see the different points or vertices as they're known of our object. 62 00:03:37,570 --> 00:03:43,510 I can then go in and select these with left click and press g to grab, and I can then edit the shape 63 00:03:43,510 --> 00:03:44,110 like this. 64 00:03:44,800 --> 00:03:46,510 All right, click to cancel that movement, though. 65 00:03:46,960 --> 00:03:49,000 So that's Vertex mode up here. 66 00:03:49,420 --> 00:03:51,190 Next to it, we've got Edge mode. 67 00:03:51,190 --> 00:03:53,080 If I go on that, I can select edges. 68 00:03:53,530 --> 00:04:00,580 And again, I can to grab or R2 rotate or X to scale in the same way you can any object. 69 00:04:01,030 --> 00:04:07,150 Lastly, we have faces, so if I select faces, you can see the dots there and I can select on these 70 00:04:07,150 --> 00:04:09,190 faces an x ray mode. 71 00:04:09,190 --> 00:04:13,240 I can actually select the ones in the background as well by clicking on those dots. 72 00:04:13,720 --> 00:04:19,090 If I take off X Ray mode, you can only select the ones at the front that makes x ray mode and wire 73 00:04:19,090 --> 00:04:20,080 frame very useful. 74 00:04:20,260 --> 00:04:24,910 So if I go back to X Ray mode, you can see those dots and I can see the background shapes, and I can 75 00:04:24,910 --> 00:04:28,180 also select a couple at once by block selecting like. 76 00:04:28,180 --> 00:04:31,060 So I'll turn off X Ray mode or go to wireframe mode. 77 00:04:31,270 --> 00:04:32,660 And you can do the same thing there. 78 00:04:32,680 --> 00:04:35,620 It's much like x ray mode, but you don't see any of the outline shape at all. 79 00:04:35,950 --> 00:04:41,110 So they select all, and I go to front view you with one of my keyboard and I'll go to Vertex mode. 80 00:04:41,440 --> 00:04:42,850 Now I'm going to get a solid mode. 81 00:04:42,940 --> 00:04:47,230 So X Ray mode is turned off at the moment and don't follow along with this bit, but I'm going to show 82 00:04:47,230 --> 00:04:49,000 you a problem you might come up against. 83 00:04:49,420 --> 00:04:52,570 So I want to select this vertex and the one behind it. 84 00:04:53,110 --> 00:04:54,010 So that one there. 85 00:04:54,520 --> 00:04:55,420 So back to front view. 86 00:04:55,720 --> 00:04:59,320 So I should be able to block select those and press g to grab to move it downwards. 87 00:04:59,830 --> 00:05:04,540 Unfortunately, it hasn't selected the back one because this one was in the way. 88 00:05:05,050 --> 00:05:07,420 So we'll undo that and go back to front view. 89 00:05:07,990 --> 00:05:12,730 If you want to select both of them with Box Select, which is what we want to do in this case, we actually 90 00:05:12,730 --> 00:05:17,560 have to be an x ray mode or wire frame, so we want to be able to see through our shape. 91 00:05:17,800 --> 00:05:21,250 Now, if I box select, you can see it's selected the back one as well. 92 00:05:21,970 --> 00:05:27,130 So if I go to front view a compress Keith, grab and move that into position box, select these two 93 00:05:27,400 --> 00:05:29,290 g to grab move them into position. 94 00:05:30,010 --> 00:05:32,090 These two here G to grab. 95 00:05:32,590 --> 00:05:35,020 And these two here need to grab. 96 00:05:35,890 --> 00:05:39,280 Let's now go to side view and do the same for side view. 97 00:05:39,500 --> 00:05:44,890 So box, select these two g to grab me the forwards and I'll bring them down a bit. 98 00:05:44,980 --> 00:05:47,470 So they actually line up with this one and not necessarily this one. 99 00:05:47,980 --> 00:05:50,050 And we've got our basic shape there. 100 00:05:50,260 --> 00:05:54,130 So I to go back to front view and it's time for you to catch up with me and make sure you've got that 101 00:05:54,130 --> 00:05:58,750 outline shape moving your vertices into the edges of your leg. 102 00:05:58,870 --> 00:05:59,810 Pause the video and have a go. 103 00:05:59,830 --> 00:06:00,100 That's. 104 00:06:02,260 --> 00:06:07,750 Okay, now obviously, we haven't got enough vertices to play with in order to get this extra sticky 105 00:06:07,750 --> 00:06:08,500 out bit here. 106 00:06:08,680 --> 00:06:12,010 And we need to add some faces, vertices and edges to our shape. 107 00:06:12,130 --> 00:06:14,320 Well, we've got tools down the side here to do this. 108 00:06:14,500 --> 00:06:17,440 And if you can't see that toolbar, press T to enable that. 109 00:06:17,590 --> 00:06:19,390 And we've got what's called loop cuts. 110 00:06:19,600 --> 00:06:22,870 If you hover over it, you can see that the shortcut key is control. 111 00:06:22,870 --> 00:06:27,880 Ah, and I tend to not use this menu down here at all and use just the shortcut keys. 112 00:06:28,090 --> 00:06:32,530 It's much faster and that's what you need to get used to in order to improve quickly. 113 00:06:32,740 --> 00:06:33,850 So will use control. 114 00:06:33,850 --> 00:06:38,530 Ah, and then when we hover over our shape, you can see it wanting to cut through a shape like this. 115 00:06:38,900 --> 00:06:40,300 A press escape to cancel that. 116 00:06:40,510 --> 00:06:45,010 And I'll come around to the side so you can see it working in 3D and press control over again. 117 00:06:45,370 --> 00:06:50,410 And you can see it wants to cut through the shape like this, and you can go through the different ways. 118 00:06:50,830 --> 00:06:53,080 The way we want to go through is round the middle here. 119 00:06:53,380 --> 00:06:58,360 So if I left, click once it enables that loop cut, but then says, where do you want to position it 120 00:06:58,810 --> 00:07:01,540 along these faces and you can move it up and down? 121 00:07:01,540 --> 00:07:07,390 In this case, if I right click at this point, it will cancel any movement but still apply my cut. 122 00:07:07,900 --> 00:07:09,790 So I press control are left. 123 00:07:09,790 --> 00:07:14,440 Click once to set that loop cut and then right click to cancel any movement. 124 00:07:14,860 --> 00:07:18,650 You can also just double left click quickly, so I'll quickly undo that and do it again. 125 00:07:18,670 --> 00:07:20,350 Controller double left click. 126 00:07:20,500 --> 00:07:22,540 Now I can go to front view you with one of my numpad. 127 00:07:22,660 --> 00:07:26,620 Select these vertices and press G to grab and move them outwards. 128 00:07:26,620 --> 00:07:27,220 Like this? 129 00:07:27,550 --> 00:07:31,780 Yes, I've got these kind of spare vertices over here, and that's absolutely fine. 130 00:07:31,960 --> 00:07:37,330 And something that you'll learn more about as we go through is that you try and keep your shapes to 131 00:07:37,360 --> 00:07:38,740 quads as much as possible. 132 00:07:38,740 --> 00:07:45,220 So these rectangles like this, rather than coming across from here with a cut and creating a triangle. 133 00:07:45,670 --> 00:07:49,270 So having these extra vertices is actually a good thing in this case. 134 00:07:49,630 --> 00:07:52,870 OK, let's go to side view and check that it's working, and that seems to be fine. 135 00:07:52,870 --> 00:07:58,780 We could if I go to edge mode up here and grab this edge, I could press G to grab in the Y and move 136 00:07:58,780 --> 00:07:59,440 it backwards. 137 00:07:59,680 --> 00:08:04,390 Then it's a bit more solid at the top before it gets down to the knee and we can see that sort of shape 138 00:08:04,390 --> 00:08:05,320 in 3D there. 139 00:08:05,710 --> 00:08:10,450 It's not a big deal and it doesn't make a lot of difference, but just to show you don't have to stick 140 00:08:10,450 --> 00:08:12,460 rigidly to these outlines. 141 00:08:12,670 --> 00:08:16,840 Okay, so now I want to work on the lower leg, but I can't actually select it. 142 00:08:17,290 --> 00:08:21,250 That's because I'm in edit mode for this shape, so I can only select parts of this object. 143 00:08:21,640 --> 00:08:26,920 I have to go back into object mode and then select the lower leg and then go back into edit mode so 144 00:08:26,920 --> 00:08:29,140 we can come up to here to object mode again. 145 00:08:29,590 --> 00:08:34,330 Or I can actually press tab on my keyboard that jumps between object mode and edit mode. 146 00:08:34,600 --> 00:08:38,950 So in object mode, I can select my lower leg and press tab to go into edit mode. 147 00:08:39,280 --> 00:08:44,590 Then I can go into the front view and start positioning my vertices edges or faces. 148 00:08:44,860 --> 00:08:47,080 And remember, you can change those up here. 149 00:08:47,290 --> 00:08:54,190 I think it's best to be in vertex mode and then click and drag over the vertices you need and then press 150 00:08:54,190 --> 00:08:55,930 G to grab and move them into position. 151 00:08:56,320 --> 00:08:59,050 So your challenge, then, is to model the lower leg. 152 00:08:59,350 --> 00:09:04,900 So remember, you have to be an object mode to select that object, then go into edit mode and start 153 00:09:05,050 --> 00:09:07,420 moving around the vertices edges and faces. 154 00:09:07,720 --> 00:09:12,880 You'll also need to do a loop cut with Control R to create that kind of calf muscle going around the 155 00:09:12,880 --> 00:09:18,520 middle and remember to set that loop, cut its double left click, supports video and have a go at that. 156 00:09:21,810 --> 00:09:23,380 OK, so hopefully got an okay with that. 157 00:09:23,480 --> 00:09:27,120 I'll complete the shape here by selecting these two and moving them into position. 158 00:09:27,450 --> 00:09:33,420 The ones down here as were like a box, select and grab those into position and then control are totally 159 00:09:33,440 --> 00:09:34,500 cut left. 160 00:09:34,500 --> 00:09:37,860 Click to set and I could left click to set again and move them into position. 161 00:09:37,860 --> 00:09:42,690 I could actually move this up slightly and move it into a position like that and left click again. 162 00:09:43,110 --> 00:09:47,220 I can then select these ones G to grab move those outwards. 163 00:09:47,610 --> 00:09:50,760 These ones to grab and move those outwards as well. 164 00:09:51,510 --> 00:09:55,320 Now I need to go to side view because we got that sort of calf sticking out there. 165 00:09:55,320 --> 00:10:02,850 So three, to get side view, select these back vertices here to grab and move those into position these 166 00:10:02,850 --> 00:10:03,440 ones at the back. 167 00:10:03,450 --> 00:10:08,040 It's a little bit confusing because this is much higher than this, but I can just press the grab move 168 00:10:08,040 --> 00:10:09,930 those forward and that should be fine. 169 00:10:10,140 --> 00:10:12,930 Again, it can deviate from this image slightly. 170 00:10:13,020 --> 00:10:13,830 That's not a problem. 171 00:10:14,100 --> 00:10:16,530 So let's look how we're getting on and we're certainly getting there. 172 00:10:16,770 --> 00:10:18,020 So that concludes this lecture. 173 00:10:18,030 --> 00:10:20,070 Make sure you've saved your work ready for next time. 17623

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