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In this lecture, we'll be bringing in reference images that we can trace around for our characters.
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So I'm in the general start up file, so a completely new scene, and in order to make a more detailed
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block person, it would be helpful to have some background images to kind of trace around and use as
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a guide for this, you'll need to download the block man image and the block female image.
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I'll start with the block man.
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This is perhaps very slightly easier once you have this downloaded.
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Just click it and drag it into your scene.
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You can do this with most image files, such as PNGs or JPEGs.
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And if we take a look, we've got a single sort of plane with that image on.
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It's not actually a plane, it's an empty.
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So if I go to camera view with zero or my numpad and I'll just move this into where I can see it and
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press F12 to render.
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You can see it doesn't actually appear in my render, even though it gives the impression that it will
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over here.
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But empties don't actually appear.
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You can still hide it from the viewport with the eye that's over here as well, and that could be handy
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if you want to clear the background image or make it visible.
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Now you have got a few other controls have come down to here.
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We've got object data properties.
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If I click on that, we've got a few things that we can change.
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Before that, I'll come out of camera view with zero or my numpad.
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It actually comes in perpendicular to your viewport.
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So when I drank, then it came in flat like this, which is not how we want it.
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If I press and my keyboard and go up to item, we can see it away from the centre with the location
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and it's got some rotation.
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If I press Alt R. It lines it down flat and you can see the rotation has been removed.
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I can also get rid of the location by pressing Alt G, so ALT is a kind of undo command for certain
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things.
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Now to put this up right, I can press ah to rotate x by the x axis 90 degrees and it will stand up
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upright.
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Now I can move this backwards slightly, so g then y move that back there, and let's go to front view
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and move it above the floor.
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If I use this button up here called X-ray mode, it enables me to see through objects and I can position
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this a little bit closer, some around there and was somewhere in the middle.
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She asked about there.
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Now it's tough to see the z axis and the x axis so I can use the opacity option here if I take that.
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Remember, I made my Object Data Properties tab and bring this down.
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I can now see the z axis going through there and the x axis came through there so I can actually adjust
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it very slightly.
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So definitely in the centre.
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So that's a useful function.
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The opacity we've also got options here about how we want to be able to view it sometimes is helpful
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not to be able to see it in perspective.
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So if I click the perspective button and go to perspective view, we won't be able to see it until I
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take it again.
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A lot of the time you'll be using it in either front view or side view.
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So that's one and three or my numpad.
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So you may not want it in perspective because you may find it distracting.
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Let's actually set up the side view now.
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So with it selected, I can press Shift D then R Z 90, and that will rotate my duplicate around the
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z axis 90 degrees.
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So we should end up with something like this.
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So let's go to side for you, G, to grab in the Y and move that forwards.
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So we're basically in the middle there.
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And then if I come around to the frontier and press G to grab in the X, I can move it backwards.
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So I'm going to model in this place just here in front of the side view and front view, just there.
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And if I go to front view, we can see my cube in front there and side view, it's in front there as
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well.
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So if you haven't already catch up with me and bring in the block man image, setting it up in front
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view and side view like I have here, try to make sure if I go to front view that the z axis is nicely
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down the middle here and for side view, if I press three or my numpad, the Z Access is roughly going
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down the centre there and that can be much more rough.
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So that concludes this lecture.
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Do you make sure you've saved your work ready for next time?
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