Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:03,420 --> 00:00:10,140
Now I want you to actually import some assets from the Unity Asset Store before you do so, just ensure
2
00:00:10,140 --> 00:00:14,190
you go to edit to make sure that you're signed and inside of unity.
3
00:00:14,200 --> 00:00:16,040
So you just use your free unity ID.
4
00:00:16,710 --> 00:00:20,850
If you haven't actually creates the unity ID, you can do so on the website.
5
00:00:20,970 --> 00:00:21,300
All right.
6
00:00:21,960 --> 00:00:23,070
I'll show you that in a second.
7
00:00:23,610 --> 00:00:26,190
So you'll find in the resources for this session.
8
00:00:26,500 --> 00:00:29,730
I've given you a folder called Mobile Game Resources.
9
00:00:29,940 --> 00:00:32,130
This is basically all the stuff that we're going to need.
10
00:00:32,790 --> 00:00:40,320
So in here, you've got a text file that's got all the links to all of the different assets that I want
11
00:00:40,320 --> 00:00:41,010
you to install.
12
00:00:42,690 --> 00:00:46,890
We've also got some low poly meshes I've created.
13
00:00:47,400 --> 00:00:53,550
And if you want to actually create your own low poly message from high poly mushes, I have got a video
14
00:00:53,970 --> 00:00:55,800
on YouTube called Creating.
15
00:00:55,800 --> 00:01:00,690
All of this level of detail for unity shows you how to do this inside the blender.
16
00:01:01,170 --> 00:01:04,360
OK, this is just on my YouTube media channel.
17
00:01:04,380 --> 00:01:06,300
Creative media tutorials.
18
00:01:06,660 --> 00:01:09,300
And it's pretty easy to do.
19
00:01:09,780 --> 00:01:10,170
OK.
20
00:01:10,590 --> 00:01:17,370
So the different packages that we're going to install are, first of all, the joystick pack is going
21
00:01:17,370 --> 00:01:21,990
to allow us to control the mobile device using On-Screen joystick.
22
00:01:22,870 --> 00:01:27,600
And for all of these, make sure that you are actually logged in on the Unity Asset Store.
23
00:01:28,170 --> 00:01:34,350
If you don't have a free unity login, just click on on this icon, the on the unity asset store, and
24
00:01:34,350 --> 00:01:37,530
it will say, create an I.D. and you can then do so.
25
00:01:38,040 --> 00:01:38,370
All right.
26
00:01:38,370 --> 00:01:39,840
Completely free to do so.
27
00:01:40,410 --> 00:01:47,610
Now, once you logged in, this will this button should say add to my assets since I've already done
28
00:01:47,610 --> 00:01:47,790
that.
29
00:01:48,000 --> 00:01:50,250
It's now telling me just to open in unity.
30
00:01:50,730 --> 00:01:52,500
So just click add to assets.
31
00:01:53,310 --> 00:01:55,950
This is the stylized, unpainted dungeon.
32
00:01:56,370 --> 00:01:56,730
All right.
33
00:01:56,760 --> 00:01:58,620
All of these assets are free, by the way.
34
00:01:59,670 --> 00:02:01,020
Halloween cemetery set.
35
00:02:01,620 --> 00:02:01,970
All right.
36
00:02:01,970 --> 00:02:02,790
It looks pretty cool.
37
00:02:03,600 --> 00:02:07,260
Halloween icons, the zombie character.
38
00:02:08,590 --> 00:02:11,770
And we've got our low poly FPS pack free.
39
00:02:11,790 --> 00:02:20,580
And this is where I've created the lower resolution, guns and guns, etc. at level one, monsters and
40
00:02:20,790 --> 00:02:22,620
cartoon visual effects.
41
00:02:22,680 --> 00:02:22,980
All right.
42
00:02:22,980 --> 00:02:24,210
Cartoon effects for me.
43
00:02:25,710 --> 00:02:32,730
Once you've added those to your and to your favorites, they'll actually be available inside of unity.
44
00:02:32,970 --> 00:02:36,150
First of all, I'm just going to pull all of these inside of unity.
45
00:02:36,510 --> 00:02:37,770
So I'm just going to take this folder.
46
00:02:38,070 --> 00:02:40,530
Just click and drag into the assets.
47
00:02:41,550 --> 00:02:43,050
OK, that will then import those.
48
00:02:43,800 --> 00:02:46,680
So as I double click on this.
49
00:02:48,730 --> 00:02:49,040
All right.
50
00:02:49,210 --> 00:02:55,300
Keep getting these warnings and just wait for these to fully update.
51
00:02:56,960 --> 00:03:03,100
I've got a free script that came from the U.N. unity standard assets that allows us to monitor the frames
52
00:03:03,100 --> 00:03:03,790
per second.
53
00:03:04,540 --> 00:03:06,460
And yeah, got some items.
54
00:03:06,760 --> 00:03:13,030
Now, if we take a look at something like this scratch and we take a look at our original, notice how
55
00:03:13,030 --> 00:03:13,930
different they are.
56
00:03:14,500 --> 00:03:17,290
OK, because this is a PNG with a transparent background.
57
00:03:18,070 --> 00:03:23,650
And when you import something with a transparent background inside of unity, it kind of tries to fill
58
00:03:23,650 --> 00:03:25,720
that background with just some random colors.
59
00:03:26,470 --> 00:03:32,860
Well, in order to get away with this, because this is going to fit on the UI canvas, it can change
60
00:03:32,860 --> 00:03:36,190
our texture type to a sprite to the UI.
61
00:03:37,210 --> 00:03:43,540
Make sure that we click on the mobile section and we override for Android.
62
00:03:44,290 --> 00:03:47,390
And then we click apply and it will automatically convert it.
63
00:03:47,410 --> 00:03:47,890
All right.
64
00:03:47,890 --> 00:03:49,420
So that we got the transparency.
65
00:03:49,830 --> 00:03:51,290
Now, you have to do that for each of these.
66
00:03:51,420 --> 00:03:52,390
This is a bullet.
67
00:03:53,200 --> 00:03:56,020
It's going to be a UI override for Android.
68
00:03:56,440 --> 00:03:57,310
Click apply.
69
00:03:57,500 --> 00:03:57,940
There we go.
70
00:03:57,940 --> 00:03:58,430
That's better.
71
00:03:59,290 --> 00:04:00,290
Same with the moon.
72
00:04:00,310 --> 00:04:02,200
But this one's not a UI element.
73
00:04:02,420 --> 00:04:04,240
OK, it's just the default texture.
74
00:04:04,690 --> 00:04:10,240
So what we're going to do, we're going to click Alpha is transparency on this one override for Android
75
00:04:10,240 --> 00:04:11,800
again and click apply.
76
00:04:12,220 --> 00:04:13,360
And it will do the same thing.
77
00:04:14,200 --> 00:04:14,650
OK.
78
00:04:15,040 --> 00:04:17,680
The difference between the default texture in the UI texture.
79
00:04:18,070 --> 00:04:20,400
This one fits on our user interface.
80
00:04:20,410 --> 00:04:27,670
It's a 2D graphic that will fit on our screen, whereas a texture default is something that you can
81
00:04:27,670 --> 00:04:29,170
apply to a 3D object.
82
00:04:29,320 --> 00:04:31,030
You can exist in 3D space.
83
00:04:32,740 --> 00:04:34,810
This one is a UI element.
84
00:04:35,470 --> 00:04:37,420
It's going to be our main menu screen.
85
00:04:37,600 --> 00:04:42,460
So Sprite, 2D and UI override for Android and Click Apply.
86
00:04:43,060 --> 00:04:46,410
This one also is also going to be a UI element.
87
00:04:46,690 --> 00:04:48,070
Let's click ease again.
88
00:04:49,090 --> 00:04:49,650
Apply.
89
00:04:49,990 --> 00:04:57,850
And then our crosshairs is right to the in UI override for Android and click apply.
90
00:04:58,180 --> 00:05:04,300
And you will notice that on this, it's slightly and it's not lined up perfectly.
91
00:05:04,640 --> 00:05:09,630
OK, have done that on purpose to fit in with a cartoony kind of nature of this game.
92
00:05:09,670 --> 00:05:11,680
Didn't want it to be absolutely perfect.
93
00:05:13,630 --> 00:05:19,600
Now, ensure that your graphic sizes, if you are planning on using your own graphics, they're relatively
94
00:05:19,600 --> 00:05:20,020
small.
95
00:05:20,290 --> 00:05:22,470
I mean, the largest one here is our main menu.
96
00:05:22,480 --> 00:05:25,690
And this is only five hundred and fifty by five hundred and fifty pixels.
97
00:05:26,290 --> 00:05:31,330
The smaller the images, the less memory it's going to take up, the quicker everything is going to
98
00:05:31,330 --> 00:05:31,750
load.
99
00:05:32,800 --> 00:05:33,090
All right.
100
00:05:33,100 --> 00:05:40,960
In your mobile device, if you're using images like, let's say, a 2K image, over 2000 pixels, that's
101
00:05:40,960 --> 00:05:42,190
just too big for mobile.
102
00:05:42,520 --> 00:05:42,910
All right.
103
00:05:42,910 --> 00:05:45,610
You really want to limit the size of these items.
104
00:05:45,640 --> 00:05:47,800
This one is just 512 by 512.
105
00:05:48,310 --> 00:05:49,870
This one's five oh three by five.
106
00:05:49,870 --> 00:05:50,560
Forty one.
107
00:05:51,070 --> 00:05:52,600
This one's thirty nine, but one of five.
108
00:05:52,600 --> 00:05:55,150
So notice how small those elements are.
109
00:05:57,070 --> 00:06:03,130
OK, so let's now go into the window and package manager.
110
00:06:04,750 --> 00:06:06,100
Just wait for this to load.
111
00:06:06,400 --> 00:06:06,880
All right.
112
00:06:07,390 --> 00:06:10,150
It shows you what you've got in your project to begin with.
113
00:06:10,150 --> 00:06:11,800
These are all the things are now working.
114
00:06:13,090 --> 00:06:16,000
We also have a unity registry.
115
00:06:17,500 --> 00:06:20,800
These are all of the items that you can actually import.
116
00:06:21,760 --> 00:06:22,120
All right.
117
00:06:22,120 --> 00:06:25,150
So if you want any extra elements, you can import any of those.
118
00:06:25,990 --> 00:06:27,820
You also get the built in.
119
00:06:28,720 --> 00:06:31,000
These are all the things are actually currently working.
120
00:06:31,000 --> 00:06:33,010
These are all the backend items.
121
00:06:33,580 --> 00:06:35,840
And then finally, we get the my assets.
122
00:06:35,860 --> 00:06:40,060
So whatever you've saved here, my assets on the website should now be visible here.
123
00:06:40,810 --> 00:06:45,190
Now, fortunately, I've got tons and tons of assets, so it's a matter of then trying to find them.
124
00:06:46,000 --> 00:06:49,660
If you've not use unity before, you should see all of your assets on there.
125
00:06:50,350 --> 00:06:51,640
So what was the first one?
126
00:06:51,640 --> 00:06:52,980
First of all, almost joystick.
127
00:06:52,990 --> 00:06:57,820
So all they have to do is just type in my search joystick.
128
00:06:59,550 --> 00:06:59,960
OK.
129
00:07:00,000 --> 00:07:04,620
Sometimes it doesn't, it delays joystick.
130
00:07:04,920 --> 00:07:07,070
There we go, joystick packet's found it.
131
00:07:07,080 --> 00:07:09,690
So all and I need to do is just download this.
132
00:07:10,140 --> 00:07:12,090
It's really small, less than the megabyte.
133
00:07:12,180 --> 00:07:15,960
And then just choose imports allows me.
134
00:07:16,830 --> 00:07:19,660
OK, you get this kind of a a window coming up.
135
00:07:19,850 --> 00:07:21,030
Import absolutely.
136
00:07:21,030 --> 00:07:24,570
Everything on this shouldn't take very long.
137
00:07:24,720 --> 00:07:28,430
And then that will then add that to your unity.
138
00:07:29,430 --> 00:07:30,510
What was the next one?
139
00:07:30,510 --> 00:07:32,550
Stylized hand painted dungeon.
140
00:07:32,850 --> 00:07:35,590
So I should actually just be able to type dungeon.
141
00:07:39,360 --> 00:07:43,540
I've got a few of those so stylized, some painted dungeon.
142
00:07:43,570 --> 00:07:44,100
There we go.
143
00:07:44,220 --> 00:07:51,570
Only 14 megabytes again, really small download and then choose to import.
144
00:07:51,600 --> 00:07:54,000
And once again, just import absolutely everything.
145
00:07:54,780 --> 00:08:00,750
OK, so if you want to go through the rest of those, just fine, then import all of those into unity
146
00:08:01,050 --> 00:08:02,790
and we'll continue in the next video.
12284
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.