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These are the user uploaded subtitles that are being translated: 1 00:00:03,420 --> 00:00:10,140 Now I want you to actually import some assets from the Unity Asset Store before you do so, just ensure 2 00:00:10,140 --> 00:00:14,190 you go to edit to make sure that you're signed and inside of unity. 3 00:00:14,200 --> 00:00:16,040 So you just use your free unity ID. 4 00:00:16,710 --> 00:00:20,850 If you haven't actually creates the unity ID, you can do so on the website. 5 00:00:20,970 --> 00:00:21,300 All right. 6 00:00:21,960 --> 00:00:23,070 I'll show you that in a second. 7 00:00:23,610 --> 00:00:26,190 So you'll find in the resources for this session. 8 00:00:26,500 --> 00:00:29,730 I've given you a folder called Mobile Game Resources. 9 00:00:29,940 --> 00:00:32,130 This is basically all the stuff that we're going to need. 10 00:00:32,790 --> 00:00:40,320 So in here, you've got a text file that's got all the links to all of the different assets that I want 11 00:00:40,320 --> 00:00:41,010 you to install. 12 00:00:42,690 --> 00:00:46,890 We've also got some low poly meshes I've created. 13 00:00:47,400 --> 00:00:53,550 And if you want to actually create your own low poly message from high poly mushes, I have got a video 14 00:00:53,970 --> 00:00:55,800 on YouTube called Creating. 15 00:00:55,800 --> 00:01:00,690 All of this level of detail for unity shows you how to do this inside the blender. 16 00:01:01,170 --> 00:01:04,360 OK, this is just on my YouTube media channel. 17 00:01:04,380 --> 00:01:06,300 Creative media tutorials. 18 00:01:06,660 --> 00:01:09,300 And it's pretty easy to do. 19 00:01:09,780 --> 00:01:10,170 OK. 20 00:01:10,590 --> 00:01:17,370 So the different packages that we're going to install are, first of all, the joystick pack is going 21 00:01:17,370 --> 00:01:21,990 to allow us to control the mobile device using On-Screen joystick. 22 00:01:22,870 --> 00:01:27,600 And for all of these, make sure that you are actually logged in on the Unity Asset Store. 23 00:01:28,170 --> 00:01:34,350 If you don't have a free unity login, just click on on this icon, the on the unity asset store, and 24 00:01:34,350 --> 00:01:37,530 it will say, create an I.D. and you can then do so. 25 00:01:38,040 --> 00:01:38,370 All right. 26 00:01:38,370 --> 00:01:39,840 Completely free to do so. 27 00:01:40,410 --> 00:01:47,610 Now, once you logged in, this will this button should say add to my assets since I've already done 28 00:01:47,610 --> 00:01:47,790 that. 29 00:01:48,000 --> 00:01:50,250 It's now telling me just to open in unity. 30 00:01:50,730 --> 00:01:52,500 So just click add to assets. 31 00:01:53,310 --> 00:01:55,950 This is the stylized, unpainted dungeon. 32 00:01:56,370 --> 00:01:56,730 All right. 33 00:01:56,760 --> 00:01:58,620 All of these assets are free, by the way. 34 00:01:59,670 --> 00:02:01,020 Halloween cemetery set. 35 00:02:01,620 --> 00:02:01,970 All right. 36 00:02:01,970 --> 00:02:02,790 It looks pretty cool. 37 00:02:03,600 --> 00:02:07,260 Halloween icons, the zombie character. 38 00:02:08,590 --> 00:02:11,770 And we've got our low poly FPS pack free. 39 00:02:11,790 --> 00:02:20,580 And this is where I've created the lower resolution, guns and guns, etc. at level one, monsters and 40 00:02:20,790 --> 00:02:22,620 cartoon visual effects. 41 00:02:22,680 --> 00:02:22,980 All right. 42 00:02:22,980 --> 00:02:24,210 Cartoon effects for me. 43 00:02:25,710 --> 00:02:32,730 Once you've added those to your and to your favorites, they'll actually be available inside of unity. 44 00:02:32,970 --> 00:02:36,150 First of all, I'm just going to pull all of these inside of unity. 45 00:02:36,510 --> 00:02:37,770 So I'm just going to take this folder. 46 00:02:38,070 --> 00:02:40,530 Just click and drag into the assets. 47 00:02:41,550 --> 00:02:43,050 OK, that will then import those. 48 00:02:43,800 --> 00:02:46,680 So as I double click on this. 49 00:02:48,730 --> 00:02:49,040 All right. 50 00:02:49,210 --> 00:02:55,300 Keep getting these warnings and just wait for these to fully update. 51 00:02:56,960 --> 00:03:03,100 I've got a free script that came from the U.N. unity standard assets that allows us to monitor the frames 52 00:03:03,100 --> 00:03:03,790 per second. 53 00:03:04,540 --> 00:03:06,460 And yeah, got some items. 54 00:03:06,760 --> 00:03:13,030 Now, if we take a look at something like this scratch and we take a look at our original, notice how 55 00:03:13,030 --> 00:03:13,930 different they are. 56 00:03:14,500 --> 00:03:17,290 OK, because this is a PNG with a transparent background. 57 00:03:18,070 --> 00:03:23,650 And when you import something with a transparent background inside of unity, it kind of tries to fill 58 00:03:23,650 --> 00:03:25,720 that background with just some random colors. 59 00:03:26,470 --> 00:03:32,860 Well, in order to get away with this, because this is going to fit on the UI canvas, it can change 60 00:03:32,860 --> 00:03:36,190 our texture type to a sprite to the UI. 61 00:03:37,210 --> 00:03:43,540 Make sure that we click on the mobile section and we override for Android. 62 00:03:44,290 --> 00:03:47,390 And then we click apply and it will automatically convert it. 63 00:03:47,410 --> 00:03:47,890 All right. 64 00:03:47,890 --> 00:03:49,420 So that we got the transparency. 65 00:03:49,830 --> 00:03:51,290 Now, you have to do that for each of these. 66 00:03:51,420 --> 00:03:52,390 This is a bullet. 67 00:03:53,200 --> 00:03:56,020 It's going to be a UI override for Android. 68 00:03:56,440 --> 00:03:57,310 Click apply. 69 00:03:57,500 --> 00:03:57,940 There we go. 70 00:03:57,940 --> 00:03:58,430 That's better. 71 00:03:59,290 --> 00:04:00,290 Same with the moon. 72 00:04:00,310 --> 00:04:02,200 But this one's not a UI element. 73 00:04:02,420 --> 00:04:04,240 OK, it's just the default texture. 74 00:04:04,690 --> 00:04:10,240 So what we're going to do, we're going to click Alpha is transparency on this one override for Android 75 00:04:10,240 --> 00:04:11,800 again and click apply. 76 00:04:12,220 --> 00:04:13,360 And it will do the same thing. 77 00:04:14,200 --> 00:04:14,650 OK. 78 00:04:15,040 --> 00:04:17,680 The difference between the default texture in the UI texture. 79 00:04:18,070 --> 00:04:20,400 This one fits on our user interface. 80 00:04:20,410 --> 00:04:27,670 It's a 2D graphic that will fit on our screen, whereas a texture default is something that you can 81 00:04:27,670 --> 00:04:29,170 apply to a 3D object. 82 00:04:29,320 --> 00:04:31,030 You can exist in 3D space. 83 00:04:32,740 --> 00:04:34,810 This one is a UI element. 84 00:04:35,470 --> 00:04:37,420 It's going to be our main menu screen. 85 00:04:37,600 --> 00:04:42,460 So Sprite, 2D and UI override for Android and Click Apply. 86 00:04:43,060 --> 00:04:46,410 This one also is also going to be a UI element. 87 00:04:46,690 --> 00:04:48,070 Let's click ease again. 88 00:04:49,090 --> 00:04:49,650 Apply. 89 00:04:49,990 --> 00:04:57,850 And then our crosshairs is right to the in UI override for Android and click apply. 90 00:04:58,180 --> 00:05:04,300 And you will notice that on this, it's slightly and it's not lined up perfectly. 91 00:05:04,640 --> 00:05:09,630 OK, have done that on purpose to fit in with a cartoony kind of nature of this game. 92 00:05:09,670 --> 00:05:11,680 Didn't want it to be absolutely perfect. 93 00:05:13,630 --> 00:05:19,600 Now, ensure that your graphic sizes, if you are planning on using your own graphics, they're relatively 94 00:05:19,600 --> 00:05:20,020 small. 95 00:05:20,290 --> 00:05:22,470 I mean, the largest one here is our main menu. 96 00:05:22,480 --> 00:05:25,690 And this is only five hundred and fifty by five hundred and fifty pixels. 97 00:05:26,290 --> 00:05:31,330 The smaller the images, the less memory it's going to take up, the quicker everything is going to 98 00:05:31,330 --> 00:05:31,750 load. 99 00:05:32,800 --> 00:05:33,090 All right. 100 00:05:33,100 --> 00:05:40,960 In your mobile device, if you're using images like, let's say, a 2K image, over 2000 pixels, that's 101 00:05:40,960 --> 00:05:42,190 just too big for mobile. 102 00:05:42,520 --> 00:05:42,910 All right. 103 00:05:42,910 --> 00:05:45,610 You really want to limit the size of these items. 104 00:05:45,640 --> 00:05:47,800 This one is just 512 by 512. 105 00:05:48,310 --> 00:05:49,870 This one's five oh three by five. 106 00:05:49,870 --> 00:05:50,560 Forty one. 107 00:05:51,070 --> 00:05:52,600 This one's thirty nine, but one of five. 108 00:05:52,600 --> 00:05:55,150 So notice how small those elements are. 109 00:05:57,070 --> 00:06:03,130 OK, so let's now go into the window and package manager. 110 00:06:04,750 --> 00:06:06,100 Just wait for this to load. 111 00:06:06,400 --> 00:06:06,880 All right. 112 00:06:07,390 --> 00:06:10,150 It shows you what you've got in your project to begin with. 113 00:06:10,150 --> 00:06:11,800 These are all the things are now working. 114 00:06:13,090 --> 00:06:16,000 We also have a unity registry. 115 00:06:17,500 --> 00:06:20,800 These are all of the items that you can actually import. 116 00:06:21,760 --> 00:06:22,120 All right. 117 00:06:22,120 --> 00:06:25,150 So if you want any extra elements, you can import any of those. 118 00:06:25,990 --> 00:06:27,820 You also get the built in. 119 00:06:28,720 --> 00:06:31,000 These are all the things are actually currently working. 120 00:06:31,000 --> 00:06:33,010 These are all the backend items. 121 00:06:33,580 --> 00:06:35,840 And then finally, we get the my assets. 122 00:06:35,860 --> 00:06:40,060 So whatever you've saved here, my assets on the website should now be visible here. 123 00:06:40,810 --> 00:06:45,190 Now, fortunately, I've got tons and tons of assets, so it's a matter of then trying to find them. 124 00:06:46,000 --> 00:06:49,660 If you've not use unity before, you should see all of your assets on there. 125 00:06:50,350 --> 00:06:51,640 So what was the first one? 126 00:06:51,640 --> 00:06:52,980 First of all, almost joystick. 127 00:06:52,990 --> 00:06:57,820 So all they have to do is just type in my search joystick. 128 00:06:59,550 --> 00:06:59,960 OK. 129 00:07:00,000 --> 00:07:04,620 Sometimes it doesn't, it delays joystick. 130 00:07:04,920 --> 00:07:07,070 There we go, joystick packet's found it. 131 00:07:07,080 --> 00:07:09,690 So all and I need to do is just download this. 132 00:07:10,140 --> 00:07:12,090 It's really small, less than the megabyte. 133 00:07:12,180 --> 00:07:15,960 And then just choose imports allows me. 134 00:07:16,830 --> 00:07:19,660 OK, you get this kind of a a window coming up. 135 00:07:19,850 --> 00:07:21,030 Import absolutely. 136 00:07:21,030 --> 00:07:24,570 Everything on this shouldn't take very long. 137 00:07:24,720 --> 00:07:28,430 And then that will then add that to your unity. 138 00:07:29,430 --> 00:07:30,510 What was the next one? 139 00:07:30,510 --> 00:07:32,550 Stylized hand painted dungeon. 140 00:07:32,850 --> 00:07:35,590 So I should actually just be able to type dungeon. 141 00:07:39,360 --> 00:07:43,540 I've got a few of those so stylized, some painted dungeon. 142 00:07:43,570 --> 00:07:44,100 There we go. 143 00:07:44,220 --> 00:07:51,570 Only 14 megabytes again, really small download and then choose to import. 144 00:07:51,600 --> 00:07:54,000 And once again, just import absolutely everything. 145 00:07:54,780 --> 00:08:00,750 OK, so if you want to go through the rest of those, just fine, then import all of those into unity 146 00:08:01,050 --> 00:08:02,790 and we'll continue in the next video. 12284

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