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So it's now installed.
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And as you can see, I've got all of my icons.
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All right.
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So if you want to go to the project section and actually create a new project, I've just done this.
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You just click this little dropdown.
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Choose the version that you want to create the project in, which is the latest one that you've just
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used.
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I've called mine Halloween shooter.
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All right.
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That's the type of game I'm going to be creating.
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And so it's just case clicking on this.
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We're going with a standard 3D template and location.
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I put mine on an external hard drive and then just give it the project name, OK, whatever name you
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choose from.
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This is basically how it's going to appear on the mobile device.
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So just think about what kind of a name you want to appear on your mobile device.
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And then just click create.
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OK, so I've already done that.
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So I'll just go into unity.
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So you'll probably see something like this unless you've already changed your theme.
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And so I prefer working with the dark theme.
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So to do that, we'll go to edit and preferences.
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And then in general, we have an editor theme and we can change over to dark.
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And I actually prefer to look at this in older versions of unity used have to pay for this option,
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use stuff to get unity.
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Well, now it's available for.
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OK, also, let's make sure that we go to external tools.
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And your external editor should be sent to Microsoft Visual Studio 2019 or whichever Visual Studio,
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whichever studio you're working with.
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If it's Mac, it may very well still be muno.
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I'm not sure.
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And what if you can use Visual Studio?
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Definitely recommend it.
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Also, if you scroll down, just make sure that your JDK packages are all set up as they are Android
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SDK, etc. and even Gradle.
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And so when you export to mobile devices, it will all be set up correctly.
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OK, so one of the first things we need to do is to actually convert our project for a mobile device.
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The moment is set up for PC desktop.
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So if you click file and build settings, you'll actually see that by default.
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It's set up for PC, Mac and Linux standalone.
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So everything we're building for at the moment is being optimized for a PC Muckle Linux.
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Now, what we're going to do to begin with is start with Android and then we'll move up to iOS a little
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bit later.
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Now, even if you are working on Iowa.
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Just make sure you follow along even with the Android stuff, because that's where I'm going to be covering
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the main aspect of this course.
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And then later, we just click iOS and it automatically converts it.
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So I'm going to click Android and.
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Yeah.
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Just keep on, don't override, that's fine, 32 bit.
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Yeah, Keynan 32 bit, that's fine.
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And we don't want the development build at this point.
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And everything's good.
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We're going to to switch platform.
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That's just going to have to basically re import all of the basic elements.
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Shouldn't take very long because we've not yet added in the elements.
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OK.
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I recommend doing this before you've actually imported all your projects and all the rest of it.
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Otherwise it can take quite a bit of time.
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