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These are the user uploaded subtitles that are being translated: 1 00:00:03,440 --> 00:00:05,090 So it's now installed. 2 00:00:05,300 --> 00:00:07,280 And as you can see, I've got all of my icons. 3 00:00:07,520 --> 00:00:07,990 All right. 4 00:00:08,000 --> 00:00:13,370 So if you want to go to the project section and actually create a new project, I've just done this. 5 00:00:14,330 --> 00:00:16,250 You just click this little dropdown. 6 00:00:16,610 --> 00:00:20,660 Choose the version that you want to create the project in, which is the latest one that you've just 7 00:00:20,660 --> 00:00:21,050 used. 8 00:00:21,860 --> 00:00:24,170 I've called mine Halloween shooter. 9 00:00:24,410 --> 00:00:24,700 All right. 10 00:00:25,040 --> 00:00:27,290 That's the type of game I'm going to be creating. 11 00:00:28,040 --> 00:00:31,060 And so it's just case clicking on this. 12 00:00:31,070 --> 00:00:36,290 We're going with a standard 3D template and location. 13 00:00:36,290 --> 00:00:42,110 I put mine on an external hard drive and then just give it the project name, OK, whatever name you 14 00:00:42,110 --> 00:00:42,650 choose from. 15 00:00:42,650 --> 00:00:45,920 This is basically how it's going to appear on the mobile device. 16 00:00:46,040 --> 00:00:50,690 So just think about what kind of a name you want to appear on your mobile device. 17 00:00:51,200 --> 00:00:53,030 And then just click create. 18 00:00:53,690 --> 00:00:55,250 OK, so I've already done that. 19 00:00:55,610 --> 00:00:57,200 So I'll just go into unity. 20 00:00:57,590 --> 00:01:01,640 So you'll probably see something like this unless you've already changed your theme. 21 00:01:02,490 --> 00:01:06,200 And so I prefer working with the dark theme. 22 00:01:06,320 --> 00:01:10,070 So to do that, we'll go to edit and preferences. 23 00:01:11,240 --> 00:01:16,070 And then in general, we have an editor theme and we can change over to dark. 24 00:01:16,700 --> 00:01:22,460 And I actually prefer to look at this in older versions of unity used have to pay for this option, 25 00:01:22,820 --> 00:01:23,990 use stuff to get unity. 26 00:01:24,050 --> 00:01:26,150 Well, now it's available for. 27 00:01:27,260 --> 00:01:30,920 OK, also, let's make sure that we go to external tools. 28 00:01:31,280 --> 00:01:40,910 And your external editor should be sent to Microsoft Visual Studio 2019 or whichever Visual Studio, 29 00:01:41,030 --> 00:01:42,620 whichever studio you're working with. 30 00:01:42,950 --> 00:01:45,860 If it's Mac, it may very well still be muno. 31 00:01:45,860 --> 00:01:46,520 I'm not sure. 32 00:01:46,940 --> 00:01:49,380 And what if you can use Visual Studio? 33 00:01:49,400 --> 00:01:50,480 Definitely recommend it. 34 00:01:52,010 --> 00:01:59,390 Also, if you scroll down, just make sure that your JDK packages are all set up as they are Android 35 00:01:59,390 --> 00:02:01,610 SDK, etc. and even Gradle. 36 00:02:02,150 --> 00:02:09,500 And so when you export to mobile devices, it will all be set up correctly. 37 00:02:11,220 --> 00:02:19,500 OK, so one of the first things we need to do is to actually convert our project for a mobile device. 38 00:02:19,890 --> 00:02:22,470 The moment is set up for PC desktop. 39 00:02:23,220 --> 00:02:28,590 So if you click file and build settings, you'll actually see that by default. 40 00:02:28,590 --> 00:02:31,020 It's set up for PC, Mac and Linux standalone. 41 00:02:31,440 --> 00:02:35,610 So everything we're building for at the moment is being optimized for a PC Muckle Linux. 42 00:02:36,150 --> 00:02:41,730 Now, what we're going to do to begin with is start with Android and then we'll move up to iOS a little 43 00:02:41,730 --> 00:02:42,300 bit later. 44 00:02:42,870 --> 00:02:44,710 Now, even if you are working on Iowa. 45 00:02:45,360 --> 00:02:49,440 Just make sure you follow along even with the Android stuff, because that's where I'm going to be covering 46 00:02:49,440 --> 00:02:51,180 the main aspect of this course. 47 00:02:51,540 --> 00:02:54,840 And then later, we just click iOS and it automatically converts it. 48 00:02:55,680 --> 00:02:58,500 So I'm going to click Android and. 49 00:03:00,290 --> 00:03:00,650 Yeah. 50 00:03:00,830 --> 00:03:04,430 Just keep on, don't override, that's fine, 32 bit. 51 00:03:04,950 --> 00:03:07,700 Yeah, Keynan 32 bit, that's fine. 52 00:03:08,470 --> 00:03:12,680 And we don't want the development build at this point. 53 00:03:13,370 --> 00:03:14,790 And everything's good. 54 00:03:14,810 --> 00:03:16,910 We're going to to switch platform. 55 00:03:17,330 --> 00:03:22,460 That's just going to have to basically re import all of the basic elements. 56 00:03:22,820 --> 00:03:26,480 Shouldn't take very long because we've not yet added in the elements. 57 00:03:27,080 --> 00:03:27,530 OK. 58 00:03:28,340 --> 00:03:32,330 I recommend doing this before you've actually imported all your projects and all the rest of it. 59 00:03:32,340 --> 00:03:34,460 Otherwise it can take quite a bit of time. 5257

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