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(Chapter 5-3,
Faces)
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(Facial Expressions and Transformations -
Angry Expression)
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In our last class,
we went over the facial features...
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and sketched faces in various angles.
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In this class, based on the drawings
we did from our previous class,
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we'll draw
in different facial expressions.
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And we'll go over
how different our faces look...
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when the facial expressions change.
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And we'll go a step further
by taking a look at the changes...
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based on the age group.
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So let's go over these differences.
We'll change the facial expressions...
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based on these sketches we have.
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You just need to have
good facial features.
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When we drew them, we already
considered the shapes, proportions,
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symmetry, and angles in these sketches.
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So they will come in very handy.
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Right now, I have the sketch I used
for the beginners' course...
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to explain the facial features.
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And I have a drawing with facial muscles
based on the sketch.
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Let's use this to change
the facial expression.
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First of all, when someone gets angry...
Let's try the angry facial expression.
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That one is used most often.
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First, lower the opacity.
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Okay.
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The eyebrows will move
closer to the center, right?
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And we should see a frown, right?
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As I told you before, when you draw,
it's not about changing one thing.
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When you change one thing,
it affects everything around it.
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It's similar to a wrinkle.
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Everyone, we'll have
a whole chapter on wrinkles.
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So to be able to connect them together,
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you should always pay attention.
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I always remind you that
our skin has wrinkles. Right?
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This is the same logic. It's simple.
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If you think about it,
you'll be able to understand this.
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No need to make it complicated.
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When something
as wide as this shrinks into this,
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the surface has to crinkle, right?
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This is the logic. Right?
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The same applies to our skin.
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Since the surface area shrinks,
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it should crinkle like the one
I showed you just now.
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It should be wrinkled.
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It should be wrinkled like this. Right?
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One more thing.
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Take a look at this facial expression now.
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This character looks somewhat annoyed.
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The eyebrows...
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shrank only bilaterally.
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The eyebrows will crinkle bilaterally,
but they can also tilt downward.
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They can tilt downward like this.
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Just like this.
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Like this. Right?
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All right.
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The eyebrows are closer to the center,
but they are tilted downward.
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So with this change,
the character looks angrier.
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What would happen then?
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Not only do they shrink bilaterally,
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but both of them
also tilt downward. Right?
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Then let's take a look
at the eyebrow ridge.
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We went over this
when we created the silhouette.
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So this muscle will tilt downward too.
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Like this.
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Right?
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When people frown,
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having eyebrows brought together...
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is a common feature.
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And when people get annoyed or angrier,
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the eyebrows are brought together
even closer.
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Then what happens
when the eyebrows tilt down?
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Like the eyebrows, when people frown,
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all the muscles
will head toward the center.
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All right. Let's try that.
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I'll show you how they look
based on that change.
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Just like the rest of the muscles,
the muscles around the eyes...
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head toward the center.
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The distance here will get shorter.
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The same applies here.
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So when our characters frown,
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their facial expressions stand out...
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because of a heightened contrast
in the middle here,
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and this muscle will be pulled.
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The eyes will be pulled in
toward the center.
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As you can see here,
the curve here will be heightened.
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So...
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there will be a wide shadow on the eyelid.
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It will jut out even more.
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When the eyebrows are brought together,
the eyelid will...
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look a bit darker.
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And once you tilt them downward,
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as you can see that
the nose is wrinkled too.
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Based on the centerline,
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you'll see wrinkles on the nose too.
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Let's go down a bit more.
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I told you that the muscles
should be brought toward the center.
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Then let me show you
how this muscle changes.
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It should be pulled up like this.
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Like this. It will be pulled up.
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So if it gets pulled up like this,
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just like the other parts of the face,
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the nose should
be lifted like this. Right?
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00:06:18.587 --> 00:06:20.422
When the muscles on the nose
are pulled up,
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the nostrils and alar rims
will be lifted too.
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As for the mouth, we can move it.
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We can make various facial expressions.
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Looking at what we have so far,
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we can see that the character is frowning.
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When the muscles around the nose...
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get lifted overall,
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this is enough
to make the character look pretty angry.
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00:07:05.133 --> 00:07:07.511
But the philtrum will be raised too.
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00:07:08.554 --> 00:07:10.973
So even if the corners of the lips
don't move...
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and stay where they are, naturally,
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the philtrum will go up
like the facial expression we draw...
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for angry characters.
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It will go up like this.
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Here's one more thing.
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Without having to change the mouth,
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the philtrum does go up.
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But we can lower the corners of the lips
if you want.
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We have the orbicularis oris muscle here.
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So we can lower them even more.
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Okay?
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00:07:46.675 --> 00:07:49.928
And when they frown like this...
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with their lips closed like this,
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people tend to clench their teeth.
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This is the masseter muscle in the jaw.
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And the jawline might be...
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wrinkled like this.
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Like the other muscles,
it will be lifted toward the center...
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00:08:07.279 --> 00:08:08.572
of the face.
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It will be wrinkled like this.
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The wrinkle will be quite visible.
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Then first of all, let's put
the facial expression on this sketch.
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Let's try this out.
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Let's apply these conditions we have.
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I'll go with a big frown.
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I'm going over this...
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under the premise that you can...
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draw with symmetry.
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00:08:54.201 --> 00:08:56.620
Since one of the eyebrows is different,
I should fix the other one too, right?
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00:09:01.667 --> 00:09:04.795
The eyelids will be narrow,
and the brow ridge will protrude out more.
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Of course, the eyebrows can be uneven.
One of them can be higher.
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But...
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we are...
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practicing our fundamentals,
so I will make them look symmetric.
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All right. I fixed the location.
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00:10:11.653 --> 00:10:13.155
I will portray...
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the wrinkles I talked about earlier.
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Since the space between the eyebrows
got narrow, it will be shaded a bit more.
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But again, these wrinkles are
in the lighted area. Remember what I said.
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Now that it's a face,
you can't think of it as a sphere.
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We practiced making it
into an oval-shaped sphere.
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Don't think of it as a regular sphere.
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The face is slightly flatter.
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So...
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the wrinkles are in the lighted area.
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They can't be shaded too much.
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People who struggle to draw faces...
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00:11:07.084 --> 00:11:10.838
It's the same thing
with drawing body figures and muscles.
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They always accentuate the curves too strongly.
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Because they accentuate
all the curves too much,
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something looks off.
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But these curves
don't stand out that much.
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A common mistake would be
emphasizing the cheekbones too much.
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Like I told you,
my facial features aren't soft.
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My cheekbones do jut out.
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I don't know how I look on the screen.
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But these parts aren't shaded
that much, right?
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As I told you, nothing stands out
more than the facial features.
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So if you try to accentuate
the cheekbones and such,
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you'll end up with an awkward face.
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I made a big frown.
Look at the space between the eyebrows.
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But I will soften that a bit
because it seems off.
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Soften it.
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This is a big frown.
Actually, it's way too strong.
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I'll soften it more.
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When you're painting, always check...
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if you have enough colors...
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that can support
whatever color you are using now.
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The frown is accentuated too much.
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Like I said, even if you have enough data,
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you can't have a good drawing
without painting skills.
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To do that, you must improve your skills.
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And the most important factor of painting
is your sense of balance.
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Being able to balance the tone
is very important.
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Like this.
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All right. He looks upset, right?
But I'll make him look even angrier.
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Okay. The nose will wrinkle up, right?
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So let's change that.
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And of course, the nostrils will
get bigger just like mine now, right?
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Like this.
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Like this.
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Right?
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00:13:16.964 --> 00:13:19.383
The bottom of the nostril
will tilt more, right?
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00:13:19.466 --> 00:13:21.051
Because it will be pushed up.
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Okay. It tilted. Again,
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when something changes,
it's bound to affect other areas, right?
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00:13:31.353 --> 00:13:34.356
Only changing one thing
is a one-dimensional approach.
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00:13:34.857 --> 00:13:36.984
Everything is connected.
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00:13:40.946 --> 00:13:44.908
All right. We ended up with a curve
that wasn't there before.
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00:13:44.992 --> 00:13:48.203
Look over here.
This wasn't wrinkled before, right?
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00:13:48.287 --> 00:13:49.454
It was flat before, right?
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00:13:49.538 --> 00:13:52.207
I added a very soft wrinkle.
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00:13:52.291 --> 00:13:55.627
But when this part got wrinkled,
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this is the bottom surface area.
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00:13:58.463 --> 00:14:01.008
Then think about it.
The bottom surface area got pushed up.
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00:14:01.091 --> 00:14:05.137
That means the top surface area
is a bit voluminous now.
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00:14:05.804 --> 00:14:07.347
You get that, right?
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00:14:07.681 --> 00:14:11.351
Then the bottom surface area
got pushed up.
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00:14:11.435 --> 00:14:15.898
So this part is slightly shaded. Right?
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00:14:15.981 --> 00:14:17.816
Then there should be a top surface area.
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00:14:18.108 --> 00:14:21.153
No matter how simple this wrinkle is,
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00:14:21.987 --> 00:14:25.324
this part should be highlighted.
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00:14:25.407 --> 00:14:26.575
The top surface area...
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00:14:30.370 --> 00:14:31.830
Highlight it
in accordance with its volume.
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00:14:34.833 --> 00:14:37.753
Add that in just like this.
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00:14:42.549 --> 00:14:46.303
Like this. Okay.
Then this looks pretty realistic.
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00:14:46.386 --> 00:14:47.429
All right.
220
00:14:48.764 --> 00:14:52.392
I also went over the muscles
around the nasal bridge.
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00:14:52.976 --> 00:14:54.645
The curve should go toward the center.
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00:14:54.978 --> 00:14:57.022
It should be very subtle.
223
00:14:57.105 --> 00:14:59.024
Again, I shaded it.
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00:14:59.107 --> 00:15:00.275
Do I just leave it there? No.
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00:15:00.943 --> 00:15:02.903
Since everything is connected,
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00:15:02.986 --> 00:15:04.821
you should add a highlight too.
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00:15:05.197 --> 00:15:06.365
Okay. That way,
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00:15:07.449 --> 00:15:10.035
you can... Let me add one more.
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00:15:12.287 --> 00:15:13.872
I usually add two lines.
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Like this.
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00:15:18.168 --> 00:15:19.211
Okay?
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00:15:19.294 --> 00:15:21.922
If there are lines on this side,
there should be lines on the other side.
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00:15:22.005 --> 00:15:25.384
Of course, we can only see
a very small portion of the nose.
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00:15:25.467 --> 00:15:27.845
But you need to get into
a habit of keeping things symmetric.
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00:15:28.554 --> 00:15:30.889
Stop trying to complete your drawing
by visualizing only one side.
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00:15:30.973 --> 00:15:32.683
Once you try to visualize the other side,
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00:15:32.766 --> 00:15:35.143
you are bound to understand...
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00:15:35.227 --> 00:15:37.729
the drawings better
and improve your drawing skills.
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00:15:39.231 --> 00:15:41.650
It's the same when you sketch.
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00:15:41.859 --> 00:15:43.652
I told you to always...
241
00:15:43.735 --> 00:15:46.905
keep in mind about painting
when you are sketching. Right?
242
00:15:47.823 --> 00:15:49.825
Then you'll be able to use
those sketches at some point.
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00:15:56.415 --> 00:15:58.000
It's a very weak silhouette.
244
00:16:00.919 --> 00:16:03.422
But you can see that this nose...
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00:16:04.047 --> 00:16:05.716
is symmetrical.
246
00:16:07.384 --> 00:16:08.385
Like this.
247
00:16:11.805 --> 00:16:14.558
Once the lower eyelid moves closer
toward the inner corner of the eye,
248
00:16:14.641 --> 00:16:17.060
the inner corner of the eye
will be shaded a bit more.
249
00:16:17.144 --> 00:16:20.731
It's the same with the other eyelid.
The inner corner will be shaded more.
250
00:16:26.153 --> 00:16:28.238
All right. Let's move onto the lips.
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00:16:28.822 --> 00:16:33.577
Since our philtrum is raised
without moving the corners of the lips,
252
00:16:33.660 --> 00:16:36.705
he does look angry here.
253
00:16:38.707 --> 00:16:41.585
Right. He still looks angry. Like this.
254
00:16:43.295 --> 00:16:46.089
Like this. Right?
The corners of the lips didn't move.
255
00:16:47.591 --> 00:16:49.009
With the raised philtrum,
256
00:16:52.179 --> 00:16:53.472
he looks angrier, right?
257
00:16:53.555 --> 00:16:56.308
But like I said,
orbicularis oris muscle might be affected.
258
00:16:57.351 --> 00:17:00.145
So the corners of the lips
might go down like this.
259
00:17:08.278 --> 00:17:09.363
Like this.
260
00:17:15.285 --> 00:17:18.080
If you lower them too much,
they won't look realistic.
261
00:17:19.331 --> 00:17:22.751
Again, if you did something to one side,
do the same to the other side.
262
00:17:22.835 --> 00:17:24.670
Get into a habit of that.
Do it no questions asked.
263
00:17:28.423 --> 00:17:31.051
You must always be thinking about
how you can keep the symmetry.
264
00:17:35.430 --> 00:17:39.017
All right. The corners of the lips
are at the same height.
265
00:17:39.393 --> 00:17:41.103
But they don't seem to be symmetric.
266
00:17:41.186 --> 00:17:43.021
Why? There's one more thing we have to do.
267
00:17:43.105 --> 00:17:44.439
We must work
on the orbicularis oris muscle.
268
00:17:44.773 --> 00:17:46.984
When the corner of a lip goes down,
269
00:17:47.067 --> 00:17:50.404
the silhouette will also change.
270
00:17:50.529 --> 00:17:51.613
Like this.
271
00:17:52.281 --> 00:17:54.116
The orbicularis oris muscle
was pulled down.
272
00:17:57.202 --> 00:17:59.496
Then the silhouette
should reflect that, right?
273
00:17:59.580 --> 00:18:01.582
Do we stop after fixing one side?
No, we should get the other side.
274
00:18:01.665 --> 00:18:04.459
Add a curve on the other side too.
275
00:18:05.377 --> 00:18:06.461
Then it will look like...
276
00:18:07.546 --> 00:18:08.922
the muscles are pulled down at both sides.
277
00:18:13.135 --> 00:18:14.178
Right?
278
00:18:14.469 --> 00:18:16.930
Okay. They should look like this,
so they are symmetric.
279
00:18:22.269 --> 00:18:23.270
Okay?
280
00:18:23.395 --> 00:18:25.397
All right. Let's pretend
that he's clenching his teeth.
281
00:18:25.480 --> 00:18:28.609
Gosh. But this side of the mouth
is jutting out too much.
282
00:18:28.692 --> 00:18:31.153
This isn't working. They aren't symmetric.
283
00:18:33.071 --> 00:18:34.948
Right. It's not working.
284
00:18:35.991 --> 00:18:37.618
They aren't symmetric.
285
00:18:38.202 --> 00:18:39.536
Let me fix that.
286
00:18:41.288 --> 00:18:42.372
Okay.
287
00:18:42.456 --> 00:18:45.292
He's clenching his teeth.
The jaw muscle...
288
00:18:47.294 --> 00:18:48.420
Just a bit.
289
00:18:53.050 --> 00:18:54.259
It should jut out just slightly.
290
00:18:55.344 --> 00:18:58.889
And the bottom surface area
naturally blended in, right?
291
00:18:58.972 --> 00:19:01.642
There's a curve here. Right?
And we'll pull this muscle.
292
00:19:01.725 --> 00:19:02.726
Pull it up.
293
00:19:03.435 --> 00:19:05.812
Softly brush that part.
294
00:19:06.188 --> 00:19:08.440
Brush.
295
00:19:08.774 --> 00:19:11.193
Softly blend it in.
296
00:19:13.070 --> 00:19:17.616
Okay. It's the same step again.
There's an extra muscle here, right?
297
00:19:17.699 --> 00:19:20.577
Just like we worked
on the eyelids and the nose,
298
00:19:20.661 --> 00:19:24.581
the highlighted area
should be slightly bigger.
299
00:19:25.332 --> 00:19:27.876
All right. Now, he looks angry.
300
00:19:27.960 --> 00:19:30.420
No. Since we worked on one side
of the jaw, we should do the other side.
301
00:19:30.504 --> 00:19:32.631
Get into a habit of doing that.
302
00:19:32.714 --> 00:19:34.132
Since the jawline got wider,
303
00:19:34.258 --> 00:19:36.552
the silhouette on this side
must be changed...
304
00:19:36.635 --> 00:19:37.761
no matter how small it is.
305
00:19:46.061 --> 00:19:48.897
Get into a habit of checking...
306
00:19:49.815 --> 00:19:50.983
both sides together.
307
00:19:53.360 --> 00:19:56.905
Then your drawing will improve a lot.
308
00:20:03.120 --> 00:20:06.164
Once you get into that habit,
you'll improve a lot.
309
00:20:06.248 --> 00:20:07.291
All right.
310
00:20:07.749 --> 00:20:11.336
So we finished drawing an angry face.
311
00:20:13.672 --> 00:20:14.756
Okay.
312
00:20:21.180 --> 00:20:23.098
I went over some basic changes.
313
00:20:23.182 --> 00:20:27.394
And I applied them to this sketch.
314
00:20:27.728 --> 00:20:29.646
But I can make him look angrier.
315
00:20:29.730 --> 00:20:33.775
I can make him clench his teeth hard.
316
00:20:33.859 --> 00:20:36.612
Or I can expose his teeth.
317
00:20:36.695 --> 00:20:39.448
Depending on the situation,
we can make him look madder like this.
318
00:20:45.787 --> 00:20:47.831
We can accentuate them more. Right?
319
00:20:49.208 --> 00:20:52.085
So we can exaggerate the factors...
320
00:20:52.169 --> 00:20:54.963
we used to make him look even more.
321
00:20:58.300 --> 00:21:03.222
You can go for it as long as it's in line
with the character you had in mind.
322
00:21:04.348 --> 00:21:05.349
Right?
323
00:21:06.850 --> 00:21:08.727
He can't look like
a different character, you know?
324
00:21:11.647 --> 00:21:14.358
If that's what you were going for,
then it's great.
325
00:21:14.441 --> 00:21:16.860
But if you did that unintentionally,
it's wrong then.
326
00:21:17.486 --> 00:21:20.113
Anyway,
we just finished drawing an angry face.
327
00:21:20.197 --> 00:21:23.825
(To be continued in the next class)
24129
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