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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:19.978 --> 00:00:22.439 (Chapter 5-3, Faces) 2 00:00:22.523 --> 00:00:24.566 (Facial Expressions and Transformations - Angry Expression) 3 00:00:25.067 --> 00:00:29.279 In our last class, we went over the facial features... 4 00:00:29.363 --> 00:00:33.992 and sketched faces in various angles. 5 00:00:34.368 --> 00:00:38.413 In this class, based on the drawings we did from our previous class, 6 00:00:38.497 --> 00:00:40.916 we'll draw in different facial expressions. 7 00:00:40.999 --> 00:00:43.710 And we'll go over how different our faces look... 8 00:00:43.794 --> 00:00:46.797 when the facial expressions change. 9 00:00:46.880 --> 00:00:49.591 And we'll go a step further by taking a look at the changes... 10 00:00:49.675 --> 00:00:51.760 based on the age group. 11 00:00:51.844 --> 00:00:54.930 So let's go over these differences. We'll change the facial expressions... 12 00:00:55.013 --> 00:00:57.099 based on these sketches we have. 13 00:01:01.144 --> 00:01:04.189 You just need to have good facial features. 14 00:01:04.273 --> 00:01:06.567 When we drew them, we already considered the shapes, proportions, 15 00:01:06.650 --> 00:01:09.528 symmetry, and angles in these sketches. 16 00:01:09.611 --> 00:01:12.030 So they will come in very handy. 17 00:01:12.197 --> 00:01:15.659 Right now, I have the sketch I used for the beginners' course... 18 00:01:15.742 --> 00:01:18.954 to explain the facial features. 19 00:01:19.037 --> 00:01:21.748 And I have a drawing with facial muscles based on the sketch. 20 00:01:21.832 --> 00:01:25.669 Let's use this to change the facial expression. 21 00:01:26.253 --> 00:01:30.132 First of all, when someone gets angry... Let's try the angry facial expression. 22 00:01:31.300 --> 00:01:32.968 That one is used most often. 23 00:01:41.393 --> 00:01:43.729 First, lower the opacity. 24 00:01:50.611 --> 00:01:51.612 Okay. 25 00:01:54.114 --> 00:01:56.325 The eyebrows will move closer to the center, right? 26 00:01:59.286 --> 00:02:02.623 And we should see a frown, right? 27 00:02:04.750 --> 00:02:08.587 As I told you before, when you draw, it's not about changing one thing. 28 00:02:08.670 --> 00:02:12.007 When you change one thing, it affects everything around it. 29 00:02:16.220 --> 00:02:17.513 It's similar to a wrinkle. 30 00:02:17.596 --> 00:02:19.890 Everyone, we'll have a whole chapter on wrinkles. 31 00:02:19.973 --> 00:02:22.184 So to be able to connect them together, 32 00:02:22.559 --> 00:02:24.353 you should always pay attention. 33 00:02:25.771 --> 00:02:28.732 I always remind you that our skin has wrinkles. Right? 34 00:02:29.483 --> 00:02:31.193 This is the same logic. It's simple. 35 00:02:31.276 --> 00:02:33.028 If you think about it, you'll be able to understand this. 36 00:02:33.111 --> 00:02:34.947 No need to make it complicated. 37 00:02:35.030 --> 00:02:38.575 When something as wide as this shrinks into this, 38 00:02:38.659 --> 00:02:41.328 the surface has to crinkle, right? 39 00:02:44.331 --> 00:02:45.999 This is the logic. Right? 40 00:02:46.083 --> 00:02:47.501 The same applies to our skin. 41 00:02:52.422 --> 00:02:54.424 Since the surface area shrinks, 42 00:02:54.508 --> 00:02:58.136 it should crinkle like the one I showed you just now. 43 00:02:58.262 --> 00:02:59.972 It should be wrinkled. 44 00:03:04.560 --> 00:03:08.105 It should be wrinkled like this. Right? 45 00:03:08.188 --> 00:03:09.356 One more thing. 46 00:03:09.439 --> 00:03:11.692 Take a look at this facial expression now. 47 00:03:11.775 --> 00:03:14.570 This character looks somewhat annoyed. 48 00:03:14.778 --> 00:03:15.988 The eyebrows... 49 00:03:17.072 --> 00:03:19.533 shrank only bilaterally. 50 00:03:20.284 --> 00:03:23.245 The eyebrows will crinkle bilaterally, but they can also tilt downward. 51 00:03:25.998 --> 00:03:27.666 They can tilt downward like this. 52 00:03:29.501 --> 00:03:30.544 Just like this. 53 00:03:34.381 --> 00:03:36.425 Like this. Right? 54 00:03:39.261 --> 00:03:40.262 All right. 55 00:03:40.637 --> 00:03:43.557 The eyebrows are closer to the center, but they are tilted downward. 56 00:03:43.640 --> 00:03:46.268 So with this change, the character looks angrier. 57 00:03:46.351 --> 00:03:47.519 What would happen then? 58 00:03:48.896 --> 00:03:50.939 Not only do they shrink bilaterally, 59 00:03:51.023 --> 00:03:54.234 but both of them also tilt downward. Right? 60 00:03:54.610 --> 00:03:56.778 Then let's take a look at the eyebrow ridge. 61 00:03:57.487 --> 00:04:00.449 We went over this when we created the silhouette. 62 00:04:00.532 --> 00:04:04.786 So this muscle will tilt downward too. 63 00:04:05.913 --> 00:04:06.955 Like this. 64 00:04:08.373 --> 00:04:09.374 Right? 65 00:04:10.417 --> 00:04:12.044 When people frown, 66 00:04:12.127 --> 00:04:14.671 having eyebrows brought together... 67 00:04:14.755 --> 00:04:16.089 is a common feature. 68 00:04:16.173 --> 00:04:19.176 And when people get annoyed or angrier, 69 00:04:19.551 --> 00:04:21.386 the eyebrows are brought together even closer. 70 00:04:21.470 --> 00:04:23.931 Then what happens when the eyebrows tilt down? 71 00:04:25.557 --> 00:04:28.268 Like the eyebrows, when people frown, 72 00:04:28.352 --> 00:04:32.356 all the muscles will head toward the center. 73 00:04:32.648 --> 00:04:34.399 All right. Let's try that. 74 00:04:35.359 --> 00:04:37.819 I'll show you how they look based on that change. 75 00:04:43.909 --> 00:04:48.205 Just like the rest of the muscles, the muscles around the eyes... 76 00:04:49.831 --> 00:04:51.458 head toward the center. 77 00:04:52.626 --> 00:04:55.295 The distance here will get shorter. 78 00:04:56.880 --> 00:04:58.423 The same applies here. 79 00:04:59.007 --> 00:05:00.717 So when our characters frown, 80 00:05:02.511 --> 00:05:04.137 their facial expressions stand out... 81 00:05:04.221 --> 00:05:07.140 because of a heightened contrast in the middle here, 82 00:05:07.224 --> 00:05:09.393 and this muscle will be pulled. 83 00:05:10.894 --> 00:05:13.772 The eyes will be pulled in toward the center. 84 00:05:14.982 --> 00:05:17.693 As you can see here, the curve here will be heightened. 85 00:05:18.235 --> 00:05:19.278 So... 86 00:05:20.988 --> 00:05:24.032 there will be a wide shadow on the eyelid. 87 00:05:24.700 --> 00:05:26.118 It will jut out even more. 88 00:05:29.079 --> 00:05:32.374 When the eyebrows are brought together, the eyelid will... 89 00:05:32.708 --> 00:05:34.626 look a bit darker. 90 00:05:37.796 --> 00:05:39.882 And once you tilt them downward, 91 00:05:44.845 --> 00:05:48.307 as you can see that the nose is wrinkled too. 92 00:05:49.892 --> 00:05:51.768 Based on the centerline, 93 00:05:52.728 --> 00:05:54.188 you'll see wrinkles on the nose too. 94 00:05:55.022 --> 00:05:56.648 Let's go down a bit more. 95 00:05:56.732 --> 00:06:00.194 I told you that the muscles should be brought toward the center. 96 00:06:00.569 --> 00:06:02.905 Then let me show you how this muscle changes. 97 00:06:02.988 --> 00:06:04.323 It should be pulled up like this. 98 00:06:06.074 --> 00:06:07.826 Like this. It will be pulled up. 99 00:06:10.120 --> 00:06:12.122 So if it gets pulled up like this, 100 00:06:12.206 --> 00:06:15.209 just like the other parts of the face, 101 00:06:15.292 --> 00:06:17.836 the nose should be lifted like this. Right? 102 00:06:18.587 --> 00:06:20.422 When the muscles on the nose are pulled up, 103 00:06:20.839 --> 00:06:24.468 the nostrils and alar rims will be lifted too. 104 00:06:27.554 --> 00:06:30.349 As for the mouth, we can move it. 105 00:06:31.892 --> 00:06:33.185 We can make various facial expressions. 106 00:06:33.268 --> 00:06:35.979 Looking at what we have so far, 107 00:06:36.063 --> 00:06:38.190 we can see that the character is frowning. 108 00:06:49.993 --> 00:06:52.746 When the muscles around the nose... 109 00:06:52.829 --> 00:06:54.623 get lifted overall, 110 00:06:58.293 --> 00:07:02.256 this is enough to make the character look pretty angry. 111 00:07:05.133 --> 00:07:07.511 But the philtrum will be raised too. 112 00:07:08.554 --> 00:07:10.973 So even if the corners of the lips don't move... 113 00:07:11.056 --> 00:07:13.934 and stay where they are, naturally, 114 00:07:16.103 --> 00:07:19.857 the philtrum will go up like the facial expression we draw... 115 00:07:19.940 --> 00:07:21.733 for angry characters. 116 00:07:22.401 --> 00:07:23.819 It will go up like this. 117 00:07:25.112 --> 00:07:26.321 Here's one more thing. 118 00:07:27.239 --> 00:07:28.866 Without having to change the mouth, 119 00:07:28.949 --> 00:07:32.995 the philtrum does go up. 120 00:07:33.078 --> 00:07:34.997 But we can lower the corners of the lips if you want. 121 00:07:37.124 --> 00:07:38.917 We have the orbicularis oris muscle here. 122 00:07:40.085 --> 00:07:41.545 So we can lower them even more. 123 00:07:43.672 --> 00:07:44.756 Okay? 124 00:07:46.675 --> 00:07:49.928 And when they frown like this... 125 00:07:50.387 --> 00:07:53.348 with their lips closed like this, 126 00:07:54.766 --> 00:07:57.102 people tend to clench their teeth. 127 00:07:57.895 --> 00:07:59.897 This is the masseter muscle in the jaw. 128 00:07:59.980 --> 00:08:02.107 And the jawline might be... 129 00:08:03.066 --> 00:08:04.151 wrinkled like this. 130 00:08:04.234 --> 00:08:06.361 Like the other muscles, it will be lifted toward the center... 131 00:08:07.279 --> 00:08:08.572 of the face. 132 00:08:09.239 --> 00:08:10.991 It will be wrinkled like this. 133 00:08:11.366 --> 00:08:12.910 The wrinkle will be quite visible. 134 00:08:14.453 --> 00:08:18.040 Then first of all, let's put the facial expression on this sketch. 135 00:08:19.458 --> 00:08:20.918 Let's try this out. 136 00:08:23.545 --> 00:08:25.214 Let's apply these conditions we have. 137 00:08:26.632 --> 00:08:29.843 I'll go with a big frown. 138 00:08:42.064 --> 00:08:44.608 I'm going over this... 139 00:08:46.235 --> 00:08:48.320 under the premise that you can... 140 00:08:51.156 --> 00:08:52.824 draw with symmetry. 141 00:08:54.201 --> 00:08:56.620 Since one of the eyebrows is different, I should fix the other one too, right? 142 00:09:01.667 --> 00:09:04.795 The eyelids will be narrow, and the brow ridge will protrude out more. 143 00:09:19.434 --> 00:09:23.522 Of course, the eyebrows can be uneven. One of them can be higher. 144 00:09:23.605 --> 00:09:24.648 But... 145 00:09:28.735 --> 00:09:30.028 we are... 146 00:09:30.779 --> 00:09:34.783 practicing our fundamentals, so I will make them look symmetric. 147 00:10:09.401 --> 00:10:11.570 All right. I fixed the location. 148 00:10:11.653 --> 00:10:13.155 I will portray... 149 00:10:14.948 --> 00:10:17.743 the wrinkles I talked about earlier. 150 00:10:29.588 --> 00:10:33.425 Since the space between the eyebrows got narrow, it will be shaded a bit more. 151 00:10:36.595 --> 00:10:40.682 But again, these wrinkles are in the lighted area. Remember what I said. 152 00:10:42.267 --> 00:10:45.896 Now that it's a face, you can't think of it as a sphere. 153 00:10:46.605 --> 00:10:48.482 We practiced making it into an oval-shaped sphere. 154 00:10:48.565 --> 00:10:50.400 Don't think of it as a regular sphere. 155 00:10:50.734 --> 00:10:54.154 The face is slightly flatter. 156 00:10:55.906 --> 00:10:57.074 So... 157 00:10:58.450 --> 00:11:00.744 the wrinkles are in the lighted area. 158 00:11:00.827 --> 00:11:02.746 They can't be shaded too much. 159 00:11:03.789 --> 00:11:07.000 People who struggle to draw faces... 160 00:11:07.084 --> 00:11:10.838 It's the same thing with drawing body figures and muscles. 161 00:11:10.921 --> 00:11:13.131 They always accentuate the curves too strongly. 162 00:11:14.466 --> 00:11:16.927 Because they accentuate all the curves too much, 163 00:11:18.804 --> 00:11:20.055 something looks off. 164 00:11:21.306 --> 00:11:23.058 But these curves don't stand out that much. 165 00:11:26.395 --> 00:11:29.648 A common mistake would be emphasizing the cheekbones too much. 166 00:11:30.315 --> 00:11:34.194 Like I told you, my facial features aren't soft. 167 00:11:34.278 --> 00:11:36.655 My cheekbones do jut out. 168 00:11:36.738 --> 00:11:38.198 I don't know how I look on the screen. 169 00:11:38.282 --> 00:11:41.118 But these parts aren't shaded that much, right? 170 00:11:43.495 --> 00:11:47.207 As I told you, nothing stands out more than the facial features. 171 00:11:47.666 --> 00:11:50.961 So if you try to accentuate the cheekbones and such, 172 00:11:54.715 --> 00:11:56.341 you'll end up with an awkward face. 173 00:11:57.843 --> 00:12:01.096 I made a big frown. Look at the space between the eyebrows. 174 00:12:01.180 --> 00:12:04.683 But I will soften that a bit because it seems off. 175 00:12:06.643 --> 00:12:07.978 Soften it. 176 00:12:08.145 --> 00:12:11.523 This is a big frown. Actually, it's way too strong. 177 00:12:11.607 --> 00:12:13.025 I'll soften it more. 178 00:12:19.489 --> 00:12:22.659 When you're painting, always check... 179 00:12:24.036 --> 00:12:25.662 if you have enough colors... 180 00:12:25.746 --> 00:12:28.957 that can support whatever color you are using now. 181 00:12:29.666 --> 00:12:31.877 The frown is accentuated too much. 182 00:12:37.090 --> 00:12:40.135 Like I said, even if you have enough data, 183 00:12:40.219 --> 00:12:42.304 you can't have a good drawing without painting skills. 184 00:12:43.138 --> 00:12:46.225 To do that, you must improve your skills. 185 00:12:46.308 --> 00:12:49.520 And the most important factor of painting is your sense of balance. 186 00:12:49.603 --> 00:12:51.605 Being able to balance the tone is very important. 187 00:12:53.273 --> 00:12:54.566 Like this. 188 00:12:55.025 --> 00:12:58.070 All right. He looks upset, right? But I'll make him look even angrier. 189 00:12:59.655 --> 00:13:03.575 Okay. The nose will wrinkle up, right? 190 00:13:03.909 --> 00:13:05.202 So let's change that. 191 00:13:06.453 --> 00:13:10.749 And of course, the nostrils will get bigger just like mine now, right? 192 00:13:11.041 --> 00:13:12.167 Like this. 193 00:13:13.919 --> 00:13:15.128 Like this. 194 00:13:15.796 --> 00:13:16.880 Right? 195 00:13:16.964 --> 00:13:19.383 The bottom of the nostril will tilt more, right? 196 00:13:19.466 --> 00:13:21.051 Because it will be pushed up. 197 00:13:24.221 --> 00:13:25.931 Okay. It tilted. Again, 198 00:13:26.431 --> 00:13:29.560 when something changes, it's bound to affect other areas, right? 199 00:13:31.353 --> 00:13:34.356 Only changing one thing is a one-dimensional approach. 200 00:13:34.857 --> 00:13:36.984 Everything is connected. 201 00:13:40.946 --> 00:13:44.908 All right. We ended up with a curve that wasn't there before. 202 00:13:44.992 --> 00:13:48.203 Look over here. This wasn't wrinkled before, right? 203 00:13:48.287 --> 00:13:49.454 It was flat before, right? 204 00:13:49.538 --> 00:13:52.207 I added a very soft wrinkle. 205 00:13:52.291 --> 00:13:55.627 But when this part got wrinkled, 206 00:13:56.336 --> 00:13:58.005 this is the bottom surface area. 207 00:13:58.463 --> 00:14:01.008 Then think about it. The bottom surface area got pushed up. 208 00:14:01.091 --> 00:14:05.137 That means the top surface area is a bit voluminous now. 209 00:14:05.804 --> 00:14:07.347 You get that, right? 210 00:14:07.681 --> 00:14:11.351 Then the bottom surface area got pushed up. 211 00:14:11.435 --> 00:14:15.898 So this part is slightly shaded. Right? 212 00:14:15.981 --> 00:14:17.816 Then there should be a top surface area. 213 00:14:18.108 --> 00:14:21.153 No matter how simple this wrinkle is, 214 00:14:21.987 --> 00:14:25.324 this part should be highlighted. 215 00:14:25.407 --> 00:14:26.575 The top surface area... 216 00:14:30.370 --> 00:14:31.830 Highlight it in accordance with its volume. 217 00:14:34.833 --> 00:14:37.753 Add that in just like this. 218 00:14:42.549 --> 00:14:46.303 Like this. Okay. Then this looks pretty realistic. 219 00:14:46.386 --> 00:14:47.429 All right. 220 00:14:48.764 --> 00:14:52.392 I also went over the muscles around the nasal bridge. 221 00:14:52.976 --> 00:14:54.645 The curve should go toward the center. 222 00:14:54.978 --> 00:14:57.022 It should be very subtle. 223 00:14:57.105 --> 00:14:59.024 Again, I shaded it. 224 00:14:59.107 --> 00:15:00.275 Do I just leave it there? No. 225 00:15:00.943 --> 00:15:02.903 Since everything is connected, 226 00:15:02.986 --> 00:15:04.821 you should add a highlight too. 227 00:15:05.197 --> 00:15:06.365 Okay. That way, 228 00:15:07.449 --> 00:15:10.035 you can... Let me add one more. 229 00:15:12.287 --> 00:15:13.872 I usually add two lines. 230 00:15:15.791 --> 00:15:16.875 Like this. 231 00:15:18.168 --> 00:15:19.211 Okay? 232 00:15:19.294 --> 00:15:21.922 If there are lines on this side, there should be lines on the other side. 233 00:15:22.005 --> 00:15:25.384 Of course, we can only see a very small portion of the nose. 234 00:15:25.467 --> 00:15:27.845 But you need to get into a habit of keeping things symmetric. 235 00:15:28.554 --> 00:15:30.889 Stop trying to complete your drawing by visualizing only one side. 236 00:15:30.973 --> 00:15:32.683 Once you try to visualize the other side, 237 00:15:32.766 --> 00:15:35.143 you are bound to understand... 238 00:15:35.227 --> 00:15:37.729 the drawings better and improve your drawing skills. 239 00:15:39.231 --> 00:15:41.650 It's the same when you sketch. 240 00:15:41.859 --> 00:15:43.652 I told you to always... 241 00:15:43.735 --> 00:15:46.905 keep in mind about painting when you are sketching. Right? 242 00:15:47.823 --> 00:15:49.825 Then you'll be able to use those sketches at some point. 243 00:15:56.415 --> 00:15:58.000 It's a very weak silhouette. 244 00:16:00.919 --> 00:16:03.422 But you can see that this nose... 245 00:16:04.047 --> 00:16:05.716 is symmetrical. 246 00:16:07.384 --> 00:16:08.385 Like this. 247 00:16:11.805 --> 00:16:14.558 Once the lower eyelid moves closer toward the inner corner of the eye, 248 00:16:14.641 --> 00:16:17.060 the inner corner of the eye will be shaded a bit more. 249 00:16:17.144 --> 00:16:20.731 It's the same with the other eyelid. The inner corner will be shaded more. 250 00:16:26.153 --> 00:16:28.238 All right. Let's move onto the lips. 251 00:16:28.822 --> 00:16:33.577 Since our philtrum is raised without moving the corners of the lips, 252 00:16:33.660 --> 00:16:36.705 he does look angry here. 253 00:16:38.707 --> 00:16:41.585 Right. He still looks angry. Like this. 254 00:16:43.295 --> 00:16:46.089 Like this. Right? The corners of the lips didn't move. 255 00:16:47.591 --> 00:16:49.009 With the raised philtrum, 256 00:16:52.179 --> 00:16:53.472 he looks angrier, right? 257 00:16:53.555 --> 00:16:56.308 But like I said, orbicularis oris muscle might be affected. 258 00:16:57.351 --> 00:17:00.145 So the corners of the lips might go down like this. 259 00:17:08.278 --> 00:17:09.363 Like this. 260 00:17:15.285 --> 00:17:18.080 If you lower them too much, they won't look realistic. 261 00:17:19.331 --> 00:17:22.751 Again, if you did something to one side, do the same to the other side. 262 00:17:22.835 --> 00:17:24.670 Get into a habit of that. Do it no questions asked. 263 00:17:28.423 --> 00:17:31.051 You must always be thinking about how you can keep the symmetry. 264 00:17:35.430 --> 00:17:39.017 All right. The corners of the lips are at the same height. 265 00:17:39.393 --> 00:17:41.103 But they don't seem to be symmetric. 266 00:17:41.186 --> 00:17:43.021 Why? There's one more thing we have to do. 267 00:17:43.105 --> 00:17:44.439 We must work on the orbicularis oris muscle. 268 00:17:44.773 --> 00:17:46.984 When the corner of a lip goes down, 269 00:17:47.067 --> 00:17:50.404 the silhouette will also change. 270 00:17:50.529 --> 00:17:51.613 Like this. 271 00:17:52.281 --> 00:17:54.116 The orbicularis oris muscle was pulled down. 272 00:17:57.202 --> 00:17:59.496 Then the silhouette should reflect that, right? 273 00:17:59.580 --> 00:18:01.582 Do we stop after fixing one side? No, we should get the other side. 274 00:18:01.665 --> 00:18:04.459 Add a curve on the other side too. 275 00:18:05.377 --> 00:18:06.461 Then it will look like... 276 00:18:07.546 --> 00:18:08.922 the muscles are pulled down at both sides. 277 00:18:13.135 --> 00:18:14.178 Right? 278 00:18:14.469 --> 00:18:16.930 Okay. They should look like this, so they are symmetric. 279 00:18:22.269 --> 00:18:23.270 Okay? 280 00:18:23.395 --> 00:18:25.397 All right. Let's pretend that he's clenching his teeth. 281 00:18:25.480 --> 00:18:28.609 Gosh. But this side of the mouth is jutting out too much. 282 00:18:28.692 --> 00:18:31.153 This isn't working. They aren't symmetric. 283 00:18:33.071 --> 00:18:34.948 Right. It's not working. 284 00:18:35.991 --> 00:18:37.618 They aren't symmetric. 285 00:18:38.202 --> 00:18:39.536 Let me fix that. 286 00:18:41.288 --> 00:18:42.372 Okay. 287 00:18:42.456 --> 00:18:45.292 He's clenching his teeth. The jaw muscle... 288 00:18:47.294 --> 00:18:48.420 Just a bit. 289 00:18:53.050 --> 00:18:54.259 It should jut out just slightly. 290 00:18:55.344 --> 00:18:58.889 And the bottom surface area naturally blended in, right? 291 00:18:58.972 --> 00:19:01.642 There's a curve here. Right? And we'll pull this muscle. 292 00:19:01.725 --> 00:19:02.726 Pull it up. 293 00:19:03.435 --> 00:19:05.812 Softly brush that part. 294 00:19:06.188 --> 00:19:08.440 Brush. 295 00:19:08.774 --> 00:19:11.193 Softly blend it in. 296 00:19:13.070 --> 00:19:17.616 Okay. It's the same step again. There's an extra muscle here, right? 297 00:19:17.699 --> 00:19:20.577 Just like we worked on the eyelids and the nose, 298 00:19:20.661 --> 00:19:24.581 the highlighted area should be slightly bigger. 299 00:19:25.332 --> 00:19:27.876 All right. Now, he looks angry. 300 00:19:27.960 --> 00:19:30.420 No. Since we worked on one side of the jaw, we should do the other side. 301 00:19:30.504 --> 00:19:32.631 Get into a habit of doing that. 302 00:19:32.714 --> 00:19:34.132 Since the jawline got wider, 303 00:19:34.258 --> 00:19:36.552 the silhouette on this side must be changed... 304 00:19:36.635 --> 00:19:37.761 no matter how small it is. 305 00:19:46.061 --> 00:19:48.897 Get into a habit of checking... 306 00:19:49.815 --> 00:19:50.983 both sides together. 307 00:19:53.360 --> 00:19:56.905 Then your drawing will improve a lot. 308 00:20:03.120 --> 00:20:06.164 Once you get into that habit, you'll improve a lot. 309 00:20:06.248 --> 00:20:07.291 All right. 310 00:20:07.749 --> 00:20:11.336 So we finished drawing an angry face. 311 00:20:13.672 --> 00:20:14.756 Okay. 312 00:20:21.180 --> 00:20:23.098 I went over some basic changes. 313 00:20:23.182 --> 00:20:27.394 And I applied them to this sketch. 314 00:20:27.728 --> 00:20:29.646 But I can make him look angrier. 315 00:20:29.730 --> 00:20:33.775 I can make him clench his teeth hard. 316 00:20:33.859 --> 00:20:36.612 Or I can expose his teeth. 317 00:20:36.695 --> 00:20:39.448 Depending on the situation, we can make him look madder like this. 318 00:20:45.787 --> 00:20:47.831 We can accentuate them more. Right? 319 00:20:49.208 --> 00:20:52.085 So we can exaggerate the factors... 320 00:20:52.169 --> 00:20:54.963 we used to make him look even more. 321 00:20:58.300 --> 00:21:03.222 You can go for it as long as it's in line with the character you had in mind. 322 00:21:04.348 --> 00:21:05.349 Right? 323 00:21:06.850 --> 00:21:08.727 He can't look like a different character, you know? 324 00:21:11.647 --> 00:21:14.358 If that's what you were going for, then it's great. 325 00:21:14.441 --> 00:21:16.860 But if you did that unintentionally, it's wrong then. 326 00:21:17.486 --> 00:21:20.113 Anyway, we just finished drawing an angry face. 327 00:21:20.197 --> 00:21:23.825 (To be continued in the next class) 24129

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