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These are the user uploaded subtitles that are being translated: 1 00:00:01,470 --> 00:00:01,770 OK. 2 00:00:01,820 --> 00:00:04,210 So there's definitely two outstanding things we have to do. 3 00:00:04,220 --> 00:00:07,910 Like I mentioned we have to make sure we reference an actual image inside of our image tag. 4 00:00:07,910 --> 00:00:12,320 We also have to add in some custom CSX to limit the width of this big old cart. 5 00:00:12,320 --> 00:00:15,540 Let's first take care of adding in some images to our project. 6 00:00:15,680 --> 00:00:20,010 Now in general in an angular project there are two different ways we can make use of images. 7 00:00:20,090 --> 00:00:25,940 We can either refer to images that are hosted out on some remote server online or we can include some 8 00:00:26,030 --> 00:00:28,860 static image files inside of our project. 9 00:00:29,210 --> 00:00:34,130 But this application we're going to make use of some static image files so that you understand how to 10 00:00:34,130 --> 00:00:40,940 include static resources like say images or sounds inside of an angular project though attached to this 11 00:00:40,940 --> 00:00:42,540 lecture as a resource. 12 00:00:42,540 --> 00:00:49,140 You're going to find a little zip file called something like cards 0 0 4 images dot zip to make sure 13 00:00:49,140 --> 00:00:55,050 you pause this video right now go to the resources attached to this video and find this little zip file 14 00:00:55,080 --> 00:00:56,640 and download it. 15 00:00:56,640 --> 00:01:02,340 Once you download this file go ahead and unzip it and then inside there you're going to find three different 16 00:01:02,370 --> 00:01:03,720 images. 17 00:01:03,840 --> 00:01:04,800 One is of a tree. 18 00:01:04,800 --> 00:01:07,440 One is of mountains and one is of biking. 19 00:01:07,490 --> 00:01:12,270 These are the three static images that we want to use for our application for each of these different 20 00:01:12,270 --> 00:01:13,280 cards. 21 00:01:13,500 --> 00:01:18,810 We need to figure out how to add those images into our project so we can refer to them inside of our 22 00:01:18,810 --> 00:01:21,530 HMO files okay. 23 00:01:21,580 --> 00:01:22,630 I'm gonna flip over to my code. 24 00:01:22,640 --> 00:01:29,810 Ed inside of my SRT directory we'll find a folder inside of here called assets. 25 00:01:29,970 --> 00:01:34,620 Any file that you put inside this assets directory is going to be made available to the rest of your 26 00:01:34,620 --> 00:01:36,230 angular application. 27 00:01:36,340 --> 00:01:43,480 We can put inside this assets directory things like raw JavaScript files or images or audio or Ross 28 00:01:43,480 --> 00:01:49,620 the SS files just about anything that you want to make directly available to your application. 29 00:01:49,650 --> 00:01:54,930 We're going to take our three images and put them into that directory that will then allow us to directly 30 00:01:54,930 --> 00:02:01,470 reference them from the different image tags we put into our application though to open up that directory. 31 00:02:01,530 --> 00:02:06,630 If you're using Visual Studio code you can right click on assets and then you'll see something like 32 00:02:06,690 --> 00:02:09,510 reveal in finder if you're using Windows. 33 00:02:09,510 --> 00:02:14,010 I think the term might be slightly different but essentially we want to open up that assets directory 34 00:02:14,010 --> 00:02:23,650 inside of a folder explorer look here's my assets directory I'm gonna open that folder up and then go 35 00:02:23,650 --> 00:02:29,280 in to find the images that I just downloaded and I'm going to drag and drop those three images into 36 00:02:29,280 --> 00:02:30,450 the assets directory 37 00:02:33,310 --> 00:02:39,060 now that I've moved those images over I should see them inside the assets folder inside my code editor. 38 00:02:39,390 --> 00:02:45,100 So now that these files are included inside my project we can refer to them directly from Image tags 39 00:02:45,700 --> 00:02:50,830 where if we were making use of audio elements week or year audio files we can create some audio elements 40 00:02:51,100 --> 00:02:56,740 where if we had some raw javascript we can make script tags and refer to them as well but to refer to 41 00:02:56,740 --> 00:03:03,010 a file inside of our assets directory in the source property of the image right here we'll say assets. 42 00:03:03,040 --> 00:03:09,040 So that looks at the assets folder flash and then the file that we want to get the car that we're working 43 00:03:09,040 --> 00:03:13,980 on right now is trying to show the tree card we'll get our tree dot JPEG image in here. 44 00:03:14,030 --> 00:03:18,220 It's all right out inside that image source tree dot JPEG. 45 00:03:18,340 --> 00:03:21,630 Notice that it's JP e.g. not just JP. 46 00:03:21,690 --> 00:03:24,400 So make sure you get the full extension on their. 47 00:03:24,570 --> 00:03:26,040 Now we save this file. 48 00:03:26,070 --> 00:03:30,530 You can flip back over to our browser and we'll see a gigantic tree up here. 49 00:03:31,780 --> 00:03:32,400 We scroll down. 50 00:03:32,430 --> 00:03:33,940 We still see the rest of the card. 51 00:03:34,050 --> 00:03:36,440 So we've now kind of fixed up issue number one. 52 00:03:36,450 --> 00:03:39,900 You can show an actual image or a static image inside of application. 53 00:03:39,900 --> 00:03:41,330 We still have to add in some customers. 54 00:03:41,360 --> 00:03:41,840 Yes yes. 55 00:03:41,850 --> 00:03:46,540 To limit the width of this card so it doesn't show up quite so large though. 56 00:03:46,550 --> 00:03:47,610 Quick pause right here. 57 00:03:47,630 --> 00:03:50,090 We'll figure out the CSF side in just a moment. 5977

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