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Now, let's start our discussion on C++.
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So our major importance of this course is dealing with the C++ programming.
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So this is the basic history of C++.
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It was actually introduced in 1985 by a talented computer scientist called John Star-Struck.
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We cannot be silent.
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So it's John started in 1980.
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So it is the successor of that C programming language.
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So C++ is also called C with classes, and this language was majorly updated three times.
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And it's still being used in programming, so that's the peculiarity of C++.
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So it was updated three times in 2011, 2014 and 2017 to different standards for C++, 11, C++ 14 and
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C++ 17.
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So no, let's see.
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These are the basic components of C++, so whenever we recreate a C++ program.
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It will be always dependent on all these concepts.
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So these are the basic concepts of C++ programming objects, classes, data, abstraction and encapsulation,
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inheritance and polymorphism.
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Then we have two additional points dynamic binding and message bus.
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So let's see these each of these components indeed.
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So what is object?
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So consider the going.
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It can be two wheeler maker.
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It can be dreaming of A. Any number of bills are possible, right?
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So in that case, each of these vehicles can be treated as an object.
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And what is a peculiarity of these vehicles?
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So suppose I am talking about bicycle assembly.
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What are the features of basic?
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It has to be right.
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It has a bell and it can also what are the functions it can perform?
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It can write if somebody cycling on it, it can run on the road.
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So bicycle can be treated as an object.
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So this is a kind of an entity which our program like timezone support.
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Suppose if we want like place a bus and a bank on a table of data or any aid program can handle that
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individual and it is called object.
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No.
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Why this glass in case of glass that it is a more generalized concepts of objects like bicycle is an
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object.
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Likewise, another vehicle is car weight that is also an object.
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So all these objects came.
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So another category of vehicle, right?
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It's all in vehicles, and these vehicle can be termed asset class.
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So the E-Class will be having different objects and it will be having different characteristics, which
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will be common to all these objects.
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So glasses, suppose we have the vehicle glass like we discussed, right?
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So basically, say Glass, what are the characteristics of the vehicle?
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You can meet this speed.
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Right?
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All these are the characteristics of that vehicles, and these characteristics are common to all of
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the objects in that particular class.
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Now let's talk about data, abstraction and encapsulation.
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These are the most important concepts in C++ programming.
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So what is meant by data abstraction?
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Suppose, in other forms of programming, we will be creating a program and the data and the functions
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are separate.
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We will be declaring or defining data somewhere.
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We will be writing functions associated with the data somewhere else.
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But in the case of C++, we will be buying these data and functions together with the help of objects.
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So like we have said, these and Anabelle are the characteristics or the data elements, and violation
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or run is the functionality that bicycle can run.
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It can travel.
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So that's the functionality of that bicycle.
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So all these data points and functionalities treated as a single entity so that despite data abstraction,
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so maybe you will have having a lot of questions at this point of time because you don't have any prior
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knowledge in this object orientation.
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Once we had our programs and start creating our programs, then we will have more idea about the abstraction
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and encapsulation of all of these components of C++.
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Then another point of C++ is encapsulation, so it means we can bind the data and functions into a single
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unit that is called encapsulation.
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So what is a peculiarity is more secure.
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Data is not out accessible to that members who are not part of that class.
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Then we have inheritance.
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So in this case, we can consider an example.
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So inheritance help to make the components we them.
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So let me clear the screen at once.
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So, you know, we are talking about anything, and so see what what really happened.
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Like, what is the concept of inheritance?
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Suppose we are talking about books so books can be classified into flying books and not flying birds,
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right?
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Some birds can fly, but some cannot fly, and these birds have their characteristics different attributes
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depending on them, so that they would send me some of them eggs.
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Some of them fly.
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Some of them have feathers.
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All these other attributes starting into the boats now in case of flying birds, it ought to have the
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same attributes like these birds, right?
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But not everything so.
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Flying bird scan legs.
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So this can be a property of the birds, which can be inherited to flying birds, and it gives off known
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flying much.
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Also, the same property can be inheritance, so inheritance stands for getting the features or properties
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of one object from one class to another class.
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So if we classify birds as separate and class, then flying birds can have the most of the properties
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of birds and north flying birds can also have most of the properties of the birds.
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We don't need to create like separate properties or separate attributes when we have a provision to
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copy the existing activity itself that floats.
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So inheritance means inheriting the properties from that battle glass tree sap plus and this can mean
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multiple levels of inheritance.
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So we will be discussing inheritance in a separate chapter, so no need to worry on that.
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Now let's discuss about polymorphism.
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Polymorphism in the sense only means many and more efficient means forms.
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So why does the real meaning of polymorphism that is the same thing can be done in different ways?
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OK.
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So, for example, consider the operation of ED. If we are adding to the list, then we will get the
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sum of those two numbers right?
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So the same ad operator plus can be given another meaning if we want to add two strings.
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Suppose I add a string hello and have a string hi, and I want to combine those things and see that
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operation is also represented by plus sign.
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Then that is that another meaning of that additional greater plus.
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So processing the data in different forms that our objects in different forms.
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Akroyd polymorphism and we will be discussing this also in a separate section.
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So you need not to worry about that.
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Now we can go to that dynamic binding or inception message passing one section off C++.
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So it is of dynamic binding.
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Each and everything in C++ can be given at that time or so compared to other programming languages.
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Whether we will be able to beam data prior to the runtime, C++ have a provision to give the data at
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the time of writing by.
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So that discard dynamic binding message passing stands for passing that information between different
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objects in that C++.
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So these are the basic components of C++.
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So moving forward in discourse on different units, we may be having these.
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Things covered in the tape, so if you have some conclusions, please don't worry about that.
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We will be carrying a like each and every component of C++ in bet on each of our more news.
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