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These are the user uploaded subtitles that are being translated: 1 00:00:04,605 --> 00:00:14,648 * 2 00:00:14,648 --> 00:00:26,594 * 3 00:00:26,627 --> 00:00:29,163 (zapping sounds) 4 00:00:30,831 --> 00:00:32,766 (beeping) 5 00:00:32,800 --> 00:00:42,843 * 6 00:00:42,843 --> 00:00:52,853 * 7 00:01:14,842 --> 00:01:16,610 Once upon a time, there did exist 8 00:01:16,644 --> 00:01:19,813 a world without video games. 9 00:01:19,847 --> 00:01:22,850 Like so many things distinctly human, 10 00:01:22,883 --> 00:01:25,686 electronic games were born out of a combination 11 00:01:25,719 --> 00:01:29,990 of innovation, necessity and curiosity. 12 00:01:30,023 --> 00:01:33,161 Early tinkerers made electronic amusements, 13 00:01:33,194 --> 00:01:36,597 cheap, crude entertainment that would transform in time 14 00:01:36,630 --> 00:01:38,899 to something potent and alive. 15 00:01:38,932 --> 00:01:41,969 This would not just happen by electronic wizardry, 16 00:01:42,002 --> 00:01:45,673 but by the endeavors of artists, designers, and entrepreneurs 17 00:01:45,706 --> 00:01:49,943 whose initial goal to entertain also came to challenge, 18 00:01:49,977 --> 00:01:51,779 captivate, and enlighten 19 00:01:51,812 --> 00:01:54,248 millions of people around the world. 20 00:01:54,282 --> 00:01:57,851 The men and women who created this industry allowed their own 21 00:01:57,885 --> 00:02:02,723 experiences and the world around them to inform their creations. 22 00:02:02,756 --> 00:02:06,160 This is the story of video games. 23 00:02:06,194 --> 00:02:08,829 This is Video Games: The Movie. 24 00:02:08,862 --> 00:02:10,698 * Havin' a good time 25 00:02:10,731 --> 00:02:13,234 * I'm a shooting star leaping through the skies * 26 00:02:13,267 --> 00:02:18,306 * Like a tiger defying the laws of gravity * 27 00:02:18,339 --> 00:02:22,776 * I'm a racing car passing by like Lady Godiva * 28 00:02:22,810 --> 00:02:24,912 * I'm gonna go, go, go 29 00:02:24,945 --> 00:02:27,681 * There's no stopping me 30 00:02:27,715 --> 00:02:30,584 * I'm burning through the sky, yeah * 31 00:02:30,618 --> 00:02:32,186 * Two hundred degrees 32 00:02:32,220 --> 00:02:35,423 * That's why they call me Mister Fahrenheit * 33 00:02:35,456 --> 00:02:37,825 * I'm traveling at the speed of light * 34 00:02:37,858 --> 00:02:41,629 * I wanna make a supersonic man out of you * 35 00:02:41,662 --> 00:02:43,831 * Don't stop me now 36 00:02:43,864 --> 00:02:46,200 * I'm having such a good time 37 00:02:46,234 --> 00:02:47,701 * I'm having a ball 38 00:02:47,735 --> 00:02:49,703 * Don't stop me now 39 00:02:49,737 --> 00:02:52,273 * If you wanna have a good time, 40 00:02:52,306 --> 00:02:54,107 just give me a call * 41 00:02:54,141 --> 00:02:55,709 * Don't stop me now 42 00:02:55,743 --> 00:02:56,777 * I'm havin' a good time 43 00:02:56,810 --> 00:02:58,011 * Don't stop me now 44 00:02:58,045 --> 00:02:59,847 * Yes, I'm havin' a good time 45 00:02:59,880 --> 00:03:04,485 * Don't wanna stop at all 46 00:03:04,518 --> 00:03:07,288 * I'm a rocket ship on my way to Mars * 47 00:03:07,321 --> 00:03:08,789 * On a collision course 48 00:03:08,822 --> 00:03:10,391 * I am a satellite 49 00:03:10,424 --> 00:03:11,792 * I'm out of control 50 00:03:11,825 --> 00:03:14,828 * I am a sex machine ready to reload * 51 00:03:14,862 --> 00:03:16,864 * Like an atom bomb about to 52 00:03:16,897 --> 00:03:20,934 oh, oh, oh, oh, oh explode * 53 00:03:20,968 --> 00:03:24,272 * I'm burning through the sky, yeah * 54 00:03:24,305 --> 00:03:25,873 * Two hundred degrees 55 00:03:25,906 --> 00:03:28,976 * That's why they call me Mister Fahrenheit * 56 00:03:29,009 --> 00:03:31,312 * I'm traveling at the speed of light * 57 00:03:31,345 --> 00:03:34,315 * I wanna make a supersonic woman of you * 58 00:03:34,348 --> 00:03:36,517 * 59 00:03:36,550 --> 00:03:38,386 * Don't stop me, don't stop me * 60 00:03:38,419 --> 00:03:39,687 * Don't stop me 61 00:03:39,720 --> 00:03:41,188 * Don't stop me, don't stop me * 62 00:03:41,221 --> 00:03:42,856 * Ooh, ooh, ooh, I like it 63 00:03:42,890 --> 00:03:44,124 * Don't stop me, don't stop me * 64 00:03:44,157 --> 00:03:45,793 * Have a good time, good time * 65 00:03:45,826 --> 00:03:47,495 * Don't stop me, don't stop me * 66 00:03:47,528 --> 00:03:52,733 * Ooh, ooh, all right 67 00:03:52,766 --> 00:04:04,878 * 68 00:04:04,912 --> 00:04:08,582 * Ooh, I'm burning through the sky, yeah * 69 00:04:08,616 --> 00:04:10,183 * Two hundred degrees 70 00:04:10,217 --> 00:04:13,654 * That's why they call me Mister Fahrenheit * 71 00:04:13,687 --> 00:04:15,856 * I'm traveling at the speed of light * 72 00:04:15,889 --> 00:04:19,693 * I wanna make a supersonic man out of you * 73 00:04:19,727 --> 00:04:22,363 * Don't stop me now 74 00:04:22,396 --> 00:04:26,600 * 75 00:04:26,634 --> 00:04:30,304 I love video games, because I have 76 00:04:30,338 --> 00:04:36,644 the same experience that I have when I watch a movie that I love 77 00:04:36,677 --> 00:04:41,148 or read a book that captures my imagination. 78 00:04:41,181 --> 00:04:46,320 But, I'm an active participant instead of a passive observer. 79 00:04:46,354 --> 00:04:50,290 Video games have a really interesting role to play 80 00:04:50,324 --> 00:04:52,426 in the future of our species, 81 00:04:52,460 --> 00:04:55,062 and we're just starting to figure it out right now. 82 00:04:55,095 --> 00:04:57,097 I feel like video games at this point 83 00:04:57,130 --> 00:04:58,966 are intrinsically linked into our culture 84 00:04:58,999 --> 00:05:00,701 in a way that's irrevocable. 85 00:05:00,734 --> 00:05:03,604 I think from here on it goes deeper. 86 00:05:03,637 --> 00:05:06,006 I think video games root deeper and deeper 87 00:05:06,039 --> 00:05:08,308 into everything we're doing, 88 00:05:08,342 --> 00:05:10,844 until they're just part of our lives in a way 89 00:05:10,878 --> 00:05:12,613 we don't even notice. 90 00:05:14,314 --> 00:05:16,216 All media's relevant to its time. 91 00:05:16,249 --> 00:05:18,118 For example, records and cassette tapes 92 00:05:18,151 --> 00:05:20,754 disappeared from existence, but music didn't disappear, 93 00:05:20,788 --> 00:05:22,055 it was digitized. 94 00:05:22,089 --> 00:05:24,057 The same is true for movies and books. 95 00:05:24,091 --> 00:05:26,093 They evolve from one form to another. 96 00:05:26,126 --> 00:05:28,328 For video games, the evolution is the same. 97 00:05:28,362 --> 00:05:29,830 They will change and evolve. 98 00:05:29,863 --> 00:05:31,865 They will forever be a part of our global culture. 99 00:05:31,899 --> 00:05:33,701 A hundred, two hundred years from now, 100 00:05:33,734 --> 00:05:35,869 video games will still exist. 101 00:05:37,971 --> 00:05:39,272 * 102 00:05:39,306 --> 00:05:41,609 According to The Entertainment Software Association, 103 00:05:41,642 --> 00:05:43,444 the average gamer's been playing video games 104 00:05:43,477 --> 00:05:45,078 for 12 years. 105 00:05:45,112 --> 00:05:48,048 Adult gamers have been playing for an average of 14 years. 106 00:05:48,081 --> 00:05:50,651 Males average 16 years of gameplay, 107 00:05:50,684 --> 00:05:53,020 while females average 12. 108 00:05:53,053 --> 00:05:56,590 As of 2013, 49 percent of all U.S. households 109 00:05:56,624 --> 00:05:58,859 own a dedicated game console, 110 00:05:58,892 --> 00:06:01,361 and those that do, own an average of two. 111 00:06:01,395 --> 00:06:05,733 The average game player's age as of 2013 is 30. 112 00:06:05,766 --> 00:06:07,435 And no, it's not all males. 113 00:06:07,468 --> 00:06:09,837 Forty-seven percent of gamers are females. 114 00:06:09,870 --> 00:06:11,405 Forty-two percent of game players believe 115 00:06:11,439 --> 00:06:13,441 that computer and video games give them 116 00:06:13,474 --> 00:06:15,008 the most value for their money, 117 00:06:15,042 --> 00:06:18,311 compared with DVDs, music, or going out to the movies. 118 00:06:18,345 --> 00:06:19,947 Who buys video games? 119 00:06:19,980 --> 00:06:23,751 The average age of the most frequent game purchaser is 35. 120 00:06:23,784 --> 00:06:25,352 The point? 121 00:06:25,385 --> 00:06:27,320 Video games have grown up, and now they're not just 122 00:06:27,354 --> 00:06:28,789 in arcades or our living rooms. 123 00:06:28,822 --> 00:06:30,390 They're in our pockets. 124 00:06:30,424 --> 00:06:33,026 Fifteen percent of the most frequent game players 125 00:06:33,060 --> 00:06:35,062 pay to play online games, 126 00:06:35,095 --> 00:06:38,031 while 33 percent play games on their smartphones, 127 00:06:38,065 --> 00:06:41,735 and 25 percent play games on a handheld device. 128 00:06:41,769 --> 00:06:44,438 Most gamers who own dedicated game consoles 129 00:06:44,472 --> 00:06:46,840 use them for other entertainment media as well 130 00:06:46,874 --> 00:06:49,342 like watching movies, TV shows, and music. 131 00:06:49,376 --> 00:06:50,811 Are gamers social? 132 00:06:50,844 --> 00:06:54,114 Sixty-two percent of all gamers play games with others, 133 00:06:54,147 --> 00:06:56,750 either in person or online. 134 00:06:56,784 --> 00:06:58,486 What about rating game content? 135 00:06:58,519 --> 00:07:02,823 Over 85 percent of parents are aware of the ESRB rating system 136 00:07:02,856 --> 00:07:04,958 which rate a game's content and match it 137 00:07:04,992 --> 00:07:06,760 with the appropriate gaming age. 138 00:07:06,794 --> 00:07:09,897 E for Everyone, T or Teen, M for Mature. 139 00:07:09,930 --> 00:07:11,965 But the question on a lot of minds is, 140 00:07:11,999 --> 00:07:14,201 do parents really control what their kids play? 141 00:07:14,234 --> 00:07:16,870 Over 73 percent of parents believe 142 00:07:16,904 --> 00:07:18,405 that the parental controls available 143 00:07:18,438 --> 00:07:21,341 in all new video game consoles are useful. 144 00:07:21,374 --> 00:07:25,178 Further, parents impose time usage limits on video games 145 00:07:25,212 --> 00:07:27,548 more than any other form of entertainment. 146 00:07:27,581 --> 00:07:29,983 Over 90 percent of the time, parents are present 147 00:07:30,017 --> 00:07:31,552 when games are purchased or rented, 148 00:07:31,585 --> 00:07:32,986 and 82 percent of the time 149 00:07:33,020 --> 00:07:34,655 children receive their parents' permission 150 00:07:34,688 --> 00:07:37,124 before purchasing or renting a game. 151 00:07:37,157 --> 00:07:41,328 Much like movies, games have specific genres and sub-genres 152 00:07:41,361 --> 00:07:44,965 such as action, adventure, role playing, casual games, 153 00:07:44,998 --> 00:07:48,401 shooters, strategy games, open world versus linear games, 154 00:07:48,435 --> 00:07:50,003 sports games, racing games. 155 00:07:50,037 --> 00:07:53,874 This list goes on and on, and each genre offers its own 156 00:07:53,907 --> 00:07:56,109 special mix of interactive entertainment. 157 00:07:56,143 --> 00:08:00,280 And yes, each is wildly successful in its own way. 158 00:08:00,313 --> 00:08:04,417 In the past decade, video games have gone from a six billion 159 00:08:04,451 --> 00:08:08,822 to an over $24 billion annual industry, 160 00:08:08,856 --> 00:08:11,759 far surpassing movies and music. 161 00:08:11,792 --> 00:08:13,226 The bottom line? 162 00:08:13,260 --> 00:08:17,197 Video games are here, and they are here to stay. 163 00:08:18,331 --> 00:08:28,375 * 164 00:08:28,375 --> 00:08:41,121 * 165 00:08:41,154 --> 00:08:43,390 But where did all this begin? 166 00:08:43,423 --> 00:08:46,526 * 167 00:08:46,560 --> 00:08:47,394 The answer is... 168 00:08:47,427 --> 00:08:50,030 well, a bit complicated. 169 00:08:50,063 --> 00:08:51,231 That's the debate of the century, 170 00:08:51,264 --> 00:08:52,900 who's the father of video games? 171 00:08:52,933 --> 00:08:54,401 And, you know, you can always say 172 00:08:54,434 --> 00:08:56,536 Nolan Bushnell because he founded Atari. 173 00:08:56,570 --> 00:08:59,673 The godfather of video games has to be Nolan Bushnell. 174 00:08:59,707 --> 00:09:01,474 It's gotta be Nolan Bushnell. 175 00:09:01,508 --> 00:09:02,542 I would say Bushnell. 176 00:09:02,576 --> 00:09:03,844 Nolan Bushnell. 177 00:09:03,877 --> 00:09:05,913 I would probably give that to Bushnell. 178 00:09:05,946 --> 00:09:07,380 Nolan Bushnell. 179 00:09:07,414 --> 00:09:09,449 I would probably be in the Nolan Bushnell camp. 180 00:09:09,482 --> 00:09:13,020 Man who came up with the whole Atari series. 181 00:09:13,053 --> 00:09:15,623 I'd have to say the creator of Atari. 182 00:09:15,656 --> 00:09:16,523 Whoever created Pong. 183 00:09:16,556 --> 00:09:17,791 Ralph Baer. 184 00:09:17,825 --> 00:09:19,159 You know, back in the late '60s, 185 00:09:19,192 --> 00:09:20,728 early '70s, makin' the Brown Box. 186 00:09:20,761 --> 00:09:23,230 Ralph Baer, 'cause he created the first console. 187 00:09:23,263 --> 00:09:25,265 I think we both agree, it was Ralph Baer. 188 00:09:25,298 --> 00:09:26,333 Oh, Ralph Baer. 189 00:09:26,366 --> 00:09:27,801 I can take two different angles here. 190 00:09:27,835 --> 00:09:29,202 I can say, you know, whoever started 191 00:09:29,236 --> 00:09:31,438 the entire ball rolling is whoever created Pong. 192 00:09:31,471 --> 00:09:34,074 Whoever started games as we know them today, 193 00:09:34,107 --> 00:09:35,809 I'm gonna have to say Shigeru Miyamoto 194 00:09:35,843 --> 00:09:37,645 from Nintendo. 195 00:09:37,678 --> 00:09:38,679 Miyamoto. 196 00:09:38,712 --> 00:09:40,180 Shigeru Miyamoto. 197 00:09:40,213 --> 00:09:42,883 I think--I think you know who Shigeru Miyamoto is. 198 00:09:42,916 --> 00:09:45,552 But I'd go all the way back to MIT, 199 00:09:45,585 --> 00:09:47,688 the guys who did Spacewar, John Carmack. 200 00:09:47,721 --> 00:09:52,325 Hideo Kojima, I'm telling you right now, brilliant. 201 00:09:52,359 --> 00:09:55,128 You can't just pick one, because it's doing injustice 202 00:09:55,162 --> 00:09:57,597 to all the other people that have helped 203 00:09:57,631 --> 00:09:58,999 develop the games. 204 00:09:59,032 --> 00:09:59,933 I don't think I've ever really thought about 205 00:09:59,967 --> 00:10:01,134 who started gaming. 206 00:10:01,168 --> 00:10:02,535 I just appreciate that they did. 207 00:10:02,569 --> 00:10:06,506 * 208 00:10:06,539 --> 00:10:09,276 Some say it began here, a small back room 209 00:10:09,309 --> 00:10:13,580 at the Massachusetts Institute of Technology in 1962 210 00:10:13,613 --> 00:10:15,282 on the PDP-1, 211 00:10:15,315 --> 00:10:18,919 the first computer to utilize a visual display. 212 00:10:18,952 --> 00:10:21,488 Steve Russell, which I consider to be 213 00:10:21,521 --> 00:10:24,992 the fellow who I stood on the shoulders of, 214 00:10:25,025 --> 00:10:30,197 did a game called Spacewar for the PDP-1. 215 00:10:30,230 --> 00:10:32,833 And I played that in college while working 216 00:10:32,866 --> 00:10:35,836 in an amusement park, and I felt if I could bring 217 00:10:35,869 --> 00:10:40,307 Spacewar to the arcade, it would make a lot of money. 218 00:10:40,340 --> 00:10:43,343 It was a game developed as a demonstration 219 00:10:43,376 --> 00:10:48,415 of the capabilities of a digital equipment corporation, 220 00:10:48,448 --> 00:10:52,052 PDP-1 computer back in 1962. 221 00:10:52,085 --> 00:10:55,288 A group of students and employees at MIT 222 00:10:55,322 --> 00:10:58,892 wanted to create a game that really would showcase 223 00:10:58,926 --> 00:11:01,461 the capabilities of this new machine 224 00:11:01,494 --> 00:11:03,396 that had one particular feature 225 00:11:03,430 --> 00:11:09,469 they were really interested in, and that was a display screen. 226 00:11:09,502 --> 00:11:13,040 Before that, most computers had maybe 227 00:11:13,073 --> 00:11:16,009 paper tape outputs or something like that. 228 00:11:16,043 --> 00:11:18,946 But this one had an actual screen on it. 229 00:11:18,979 --> 00:11:20,513 I would go back to Steve Russell, 230 00:11:20,547 --> 00:11:22,682 because he's the one that actually made 231 00:11:22,716 --> 00:11:25,552 the first playable game. 232 00:11:25,585 --> 00:11:29,189 Russell's product was so much fun to play 233 00:11:29,222 --> 00:11:32,259 it infected every PDP-1 in the world, 234 00:11:32,292 --> 00:11:33,994 and they were trying to get the people to get it 235 00:11:34,027 --> 00:11:36,696 off the machine, 'cause it was wasting so much computer time. 236 00:11:38,598 --> 00:11:41,368 * 237 00:11:41,401 --> 00:11:44,471 Others argue that electronic games began much earlier 238 00:11:44,504 --> 00:11:46,940 or that video games were a byproduct 239 00:11:46,974 --> 00:11:48,541 of Cold War technology. 240 00:11:48,575 --> 00:11:52,980 As usual, the truth is somewhere in the middle. 241 00:11:53,013 --> 00:11:55,015 While many industries and innovators 242 00:11:55,048 --> 00:11:56,583 combined to pave the way 243 00:11:56,616 --> 00:12:00,520 even for the possibility of the first video game, 244 00:12:00,553 --> 00:12:03,523 there is little argument as to the visionaries 245 00:12:03,556 --> 00:12:06,794 and the company that finally brought video games 246 00:12:06,827 --> 00:12:09,329 to the public... in a big way. 247 00:12:09,362 --> 00:12:10,630 * 248 00:12:10,663 --> 00:12:13,834 * All the colors of the world should be * 249 00:12:13,867 --> 00:12:17,204 * Lovin' each other wholeheartedly * 250 00:12:17,237 --> 00:12:19,106 * 251 00:12:19,139 --> 00:12:21,274 * Yes, it's all right 252 00:12:21,308 --> 00:12:23,210 * Take my message to your brother * 253 00:12:23,243 --> 00:12:26,146 * And tell him twice 254 00:12:26,179 --> 00:12:28,481 * Spread the word and try to teach the man * 255 00:12:28,515 --> 00:12:30,517 * Who's hating his brother 256 00:12:30,550 --> 00:12:34,254 * When hate won't do, ooh 257 00:12:34,287 --> 00:12:36,489 * 'Cause we're all the same 258 00:12:36,523 --> 00:12:40,693 * Yes, the blood inside of me is inside of you * 259 00:12:40,727 --> 00:12:41,995 * Now, tell me 260 00:12:42,029 --> 00:12:43,330 * Can you feel it 261 00:12:43,363 --> 00:12:45,833 * Tell me, can you feel it 262 00:12:45,866 --> 00:12:48,235 * Can you feel it 263 00:12:48,268 --> 00:12:51,071 * Ooh, when you see what's goin' down * 264 00:12:51,104 --> 00:12:53,340 * Can you feel it in your bones * 265 00:12:53,373 --> 00:12:55,876 * Can you feel it 266 00:12:55,909 --> 00:12:58,979 Really, Nolan brought to Atari the understanding 267 00:12:59,012 --> 00:13:00,247 of what makes a good game. 268 00:13:00,280 --> 00:13:03,416 He played a lot of games and understood them. 269 00:13:03,450 --> 00:13:07,754 When we started this thing, we found that 270 00:13:07,787 --> 00:13:11,691 the games that were most successful 271 00:13:11,724 --> 00:13:14,727 were those that were simple to learn, 272 00:13:14,761 --> 00:13:16,296 but impossible to master. 273 00:13:16,329 --> 00:13:19,466 Pong was somewhat of an accident. 274 00:13:19,499 --> 00:13:23,003 It was what we consider to be too simple, 275 00:13:23,036 --> 00:13:24,938 but when it got all wired up, 276 00:13:24,972 --> 00:13:27,841 and it was done by Al Alcorn, 277 00:13:27,875 --> 00:13:32,379 he put in some twists to it that were just remarkable 278 00:13:32,412 --> 00:13:35,048 and made it a massively fun game. 279 00:13:35,082 --> 00:13:38,451 One of the design feature's flaws in the original Pong game 280 00:13:38,485 --> 00:13:41,021 was the paddle would not go to the top of the screen 281 00:13:41,054 --> 00:13:42,622 all the way, and I was gonna fix it, 282 00:13:42,655 --> 00:13:44,591 but I didn't get around to doing it, and I realized 283 00:13:44,624 --> 00:13:48,195 that that feature kept the game from-- 284 00:13:48,228 --> 00:13:49,662 two good people from playing it forever. 285 00:13:49,696 --> 00:13:51,431 It would never end. 286 00:13:51,464 --> 00:13:55,535 The coining of the phrase "video game" refers to an RGB, 287 00:13:55,568 --> 00:13:57,938 or red, green and blue raster 288 00:13:57,971 --> 00:14:00,473 or "video" display device. 289 00:14:00,507 --> 00:14:03,376 Lets take Pac-Man for example, the original. 290 00:14:03,410 --> 00:14:06,513 This is a bitmap image of Pac-Man. 291 00:14:06,546 --> 00:14:10,283 When enlarged, individual pixels appear as squares. 292 00:14:10,317 --> 00:14:12,920 Zooming in further, they can be analyzed, 293 00:14:12,953 --> 00:14:14,454 with their colors constructed 294 00:14:14,487 --> 00:14:17,724 by adding the values for red, green, and blue. 295 00:14:17,757 --> 00:14:21,929 A bitmap corresponds "bit-for-bit" with an image 296 00:14:21,962 --> 00:14:23,663 displayed on a screen. 297 00:14:23,696 --> 00:14:26,399 A bitmap is technically characterized by 298 00:14:26,433 --> 00:14:28,568 the width and height of the image in pixels 299 00:14:28,601 --> 00:14:30,337 and by the number of bits per pixel, 300 00:14:30,370 --> 00:14:32,405 or a "color depth", which determines 301 00:14:32,439 --> 00:14:34,574 the number of colors the pixel and ultimately the image 302 00:14:34,607 --> 00:14:35,775 can represent. 303 00:14:35,808 --> 00:14:38,845 The more bits, the better the games looked. 304 00:14:38,878 --> 00:14:41,681 More bits, however, meant more memory was needed, 305 00:14:41,714 --> 00:14:44,684 which was in short supply in the early days of gaming. 306 00:14:44,717 --> 00:14:48,488 This resulted in games that looked blocky and simple. 307 00:14:48,521 --> 00:14:51,925 But that didn't stop designers and gamers from diving headlong 308 00:14:51,959 --> 00:14:53,826 into this amazing new medium. 309 00:14:53,860 --> 00:15:03,903 * 310 00:15:03,903 --> 00:15:10,677 * 311 00:15:10,710 --> 00:15:15,983 Over time and as technology advanced, 8 bits became 16, 312 00:15:16,016 --> 00:15:19,953 then 32, 64, 128 and so on. 313 00:15:19,987 --> 00:15:22,222 With each generational jump in graphics 314 00:15:22,255 --> 00:15:24,691 and so called "image fidelity," 315 00:15:24,724 --> 00:15:27,260 the depth of story and immersion in games 316 00:15:27,294 --> 00:15:28,728 seemed to progress as well. 317 00:15:28,761 --> 00:15:30,964 The technological limitations drove the art form 318 00:15:30,998 --> 00:15:32,499 and vice versa. 319 00:15:32,532 --> 00:15:35,235 Games were slowly evolving, and those on the inside 320 00:15:35,268 --> 00:15:39,472 were growing up with the very art form they were creating. 321 00:15:39,506 --> 00:15:41,641 It was the Magnavox machine, 322 00:15:41,674 --> 00:15:43,576 I think it was called the Odyssey, 323 00:15:43,610 --> 00:15:46,179 and to show you how different things were--I mean, basically, 324 00:15:46,213 --> 00:15:47,514 it allowed you to play Pong really. 325 00:15:47,547 --> 00:15:49,716 That console had no real graphics. 326 00:15:49,749 --> 00:15:53,320 There were just squares of light on the TV screen. 327 00:15:53,353 --> 00:15:55,422 So, there were Mylar overlays 328 00:15:55,455 --> 00:15:57,257 that you would stick on the screen. 329 00:15:57,290 --> 00:15:58,791 And so like, then you'd put up like 330 00:15:58,825 --> 00:16:00,060 a haunted house. 331 00:16:00,093 --> 00:16:01,728 And then all of the sudden, the white Pong ball 332 00:16:01,761 --> 00:16:04,031 would be like a ghost, you know, moving through the house. 333 00:16:04,064 --> 00:16:05,798 So, you had to kind of use your imagination 334 00:16:05,832 --> 00:16:07,767 and those Mylar overlays to understand 335 00:16:07,800 --> 00:16:10,603 the story they were trying to tell. 336 00:16:10,637 --> 00:16:12,605 Magnavox presents Odyssey, 337 00:16:12,639 --> 00:16:14,507 the electronic game of the future. 338 00:16:14,541 --> 00:16:16,909 Odyssey easily attaches to any brand TV, 339 00:16:16,943 --> 00:16:18,378 black and white, or color, 340 00:16:18,411 --> 00:16:21,148 to create a closed circuit electronic playground. 341 00:16:21,181 --> 00:16:23,883 Odyssey gives you all the exciting action of hockey, 342 00:16:23,916 --> 00:16:26,886 and 11 other challenging play and learning games 343 00:16:26,919 --> 00:16:28,655 for the entire family. 344 00:16:28,688 --> 00:16:36,896 * 345 00:16:36,929 --> 00:16:39,866 I had a very dear friend who was the head 346 00:16:39,899 --> 00:16:41,068 of ATCO Records. 347 00:16:41,101 --> 00:16:45,938 She had an Atari 2600 console in her office. 348 00:16:45,972 --> 00:16:49,176 And she pointed at it and asked me, 349 00:16:49,209 --> 00:16:50,943 "Do you know what that is?" 350 00:16:50,977 --> 00:16:53,846 And I said, "Well, kind of, but what is it?" 351 00:16:53,880 --> 00:16:55,782 And she said to me, "It's a license 352 00:16:55,815 --> 00:16:57,517 to print money." 353 00:16:57,550 --> 00:16:59,619 Attention, shoppers. 354 00:16:59,652 --> 00:17:01,654 The new Atari cartridge game is in. 355 00:17:01,688 --> 00:17:04,324 Only Atari makes the world's most popular 356 00:17:04,357 --> 00:17:06,126 home video games. 357 00:17:06,159 --> 00:17:09,229 The only Space Invaders. 358 00:17:09,262 --> 00:17:10,763 The only Asteroids. 359 00:17:10,797 --> 00:17:12,832 (cheering) 360 00:17:12,865 --> 00:17:14,434 The only Pac-Man. 361 00:17:14,467 --> 00:17:15,668 (cheering) 362 00:17:15,702 --> 00:17:17,670 And the only way you can play any of them 363 00:17:17,704 --> 00:17:20,873 is on a home video system made by Atari. 364 00:17:20,907 --> 00:17:23,243 (cheering) 365 00:17:23,276 --> 00:17:26,479 * Come and play Atari today 366 00:17:26,513 --> 00:17:28,481 The first game that I ever remember playing 367 00:17:28,515 --> 00:17:31,151 was Space Invaders on the Atari 2600. 368 00:17:31,184 --> 00:17:33,686 I was six years old and was at my friend's house, 369 00:17:33,720 --> 00:17:35,655 and I was just blown away by the fact that 370 00:17:35,688 --> 00:17:38,458 you could manipulate an image on your television. 371 00:17:38,491 --> 00:17:40,493 My first console I remember playing 372 00:17:40,527 --> 00:17:42,595 was the Atari 2600. 373 00:17:42,629 --> 00:17:45,765 We played everything. We had Donkey Kong, obviously. 374 00:17:45,798 --> 00:17:46,999 Baseball. 375 00:17:47,033 --> 00:17:48,368 I loved BurgerTime. 376 00:17:48,401 --> 00:17:50,370 I remember my brother saying like, 377 00:17:50,403 --> 00:17:51,871 "Wow, look at the graphics." 378 00:17:51,904 --> 00:17:54,741 Pitfall! was like a wonderland, 379 00:17:54,774 --> 00:17:57,610 because, you know, like there were so many colors, 380 00:17:57,644 --> 00:17:59,546 you know, you could only really run-- 381 00:17:59,579 --> 00:18:01,013 you know, it was a side scrolling game, 382 00:18:01,047 --> 00:18:03,783 but it was amazing. 383 00:18:03,816 --> 00:18:05,752 You just see the same screen over and over again. 384 00:18:05,785 --> 00:18:08,221 You're like, "Oh, they added an alligator head that time," 385 00:18:08,255 --> 00:18:09,722 or, "Oh there's a vine." 386 00:18:09,756 --> 00:18:11,258 The fact that you could go underground in Pitfall! 387 00:18:11,291 --> 00:18:13,626 like totally blew-- like, oh, you can go there? 388 00:18:13,660 --> 00:18:15,828 You know, I knew enough about computers to know 389 00:18:15,862 --> 00:18:17,797 that it was a computer game, and this was-- 390 00:18:17,830 --> 00:18:20,233 but it was simulating, you know, this alien invasion 391 00:18:20,267 --> 00:18:22,335 with one ship on the ground, like, defending Earth 392 00:18:22,369 --> 00:18:25,505 from this alien invasion, and to me, 393 00:18:25,538 --> 00:18:29,108 it was almost like being there. 394 00:18:29,142 --> 00:18:30,810 Even with those rudimentary graphics, 395 00:18:30,843 --> 00:18:32,645 it was just the first time I'd ever had control 396 00:18:32,679 --> 00:18:34,414 over something on the television 397 00:18:34,447 --> 00:18:36,583 or something on a screen. 398 00:18:36,616 --> 00:18:44,657 * 399 00:18:44,691 --> 00:18:48,395 Probably the most memorable console of my entire life 400 00:18:48,428 --> 00:18:53,533 and one that I miss, that I wish I still had, 401 00:18:53,566 --> 00:18:56,569 was my original Nintendo Entertainment System. 402 00:18:56,603 --> 00:18:58,571 The Nintendo Entertainment System. 403 00:18:58,605 --> 00:19:00,873 Your parents help you hook it up. 404 00:19:00,907 --> 00:19:02,709 What's it like to play 405 00:19:02,742 --> 00:19:05,678 the Nintendo Entertainment System? 406 00:19:05,712 --> 00:19:15,755 * 407 00:19:15,755 --> 00:19:24,030 * 408 00:19:24,063 --> 00:19:27,467 When you play the system with the most arcade hits, 409 00:19:27,500 --> 00:19:30,670 you're playing with power. 410 00:19:30,703 --> 00:19:32,605 The Nintendo Entertainment System, 411 00:19:32,639 --> 00:19:36,409 now you're playing with power. 412 00:19:36,443 --> 00:19:39,045 I think that one of the reasons we get nostalgic about things 413 00:19:39,078 --> 00:19:41,248 is it's not necessarily the thing that we were doing. 414 00:19:41,281 --> 00:19:44,451 It's not that song, it's not that game 415 00:19:44,484 --> 00:19:46,018 or that movie, or that book, 416 00:19:46,052 --> 00:19:48,555 it's what was happening in your life at that time. 417 00:19:48,588 --> 00:19:52,525 It hit at exactly the right time in my life. 418 00:19:52,559 --> 00:19:58,631 And the NES then was an amazing, amazing game system. 419 00:19:58,665 --> 00:20:00,667 Games got better fast it seems like. 420 00:20:00,700 --> 00:20:02,302 Before I made it to my teens, 421 00:20:02,335 --> 00:20:03,836 everything was kinda... 422 00:20:03,870 --> 00:20:07,240 it didn't look as great as the games did in the arcade. 423 00:20:07,274 --> 00:20:11,110 But by the time Nintendo came out, 424 00:20:11,143 --> 00:20:13,413 things started getting a lot better. 425 00:20:13,446 --> 00:20:26,826 * 426 00:20:26,859 --> 00:20:30,297 I was fortunate to first be exposed to Nintendo 427 00:20:30,330 --> 00:20:31,531 as a consumer. 428 00:20:31,564 --> 00:20:34,166 And for me, that very first system 429 00:20:34,200 --> 00:20:38,405 that I was exposed on was the Super NES. 430 00:20:38,438 --> 00:20:42,875 And I have many fond memories and many great stories 431 00:20:42,909 --> 00:20:45,645 around my interaction with that system. 432 00:20:45,678 --> 00:20:47,113 Playing for many, many hours. 433 00:20:47,146 --> 00:20:49,015 Playing games like The Legend of Zelda 434 00:20:49,048 --> 00:20:52,151 Link to the Past, games like Chrono Trigger, 435 00:20:52,184 --> 00:20:55,154 all of these fantastic experiences that, for me, 436 00:20:55,187 --> 00:20:58,891 were my very first gaming experiences. 437 00:20:58,925 --> 00:21:00,760 And I eventually got a Super Nintendo, 438 00:21:00,793 --> 00:21:02,629 and then I was all about Star Fox. 439 00:21:02,662 --> 00:21:04,597 And I was so into Star Fox 440 00:21:04,631 --> 00:21:06,966 and the story and what was gonna happen next. 441 00:21:06,999 --> 00:21:09,869 Most of the games when we got into the Super NES, 442 00:21:09,902 --> 00:21:12,204 all of a sudden, you had a reason to go do this 443 00:21:12,238 --> 00:21:14,541 because you were tryin' to save somebody. 444 00:21:14,574 --> 00:21:16,142 And so just that little bit there 445 00:21:16,175 --> 00:21:18,445 brought story elements into the game. 446 00:21:18,478 --> 00:21:19,746 And what I think was really great 447 00:21:19,779 --> 00:21:21,681 about Nintendo during that era 448 00:21:21,714 --> 00:21:24,050 is they really wanted to make sure that 449 00:21:24,083 --> 00:21:27,286 all the games on the system were really high quality. 450 00:21:27,320 --> 00:21:29,856 But Sega Genesis was an entirely different thing. 451 00:21:29,889 --> 00:21:32,959 Sega Genesis was to my experience in college 452 00:21:32,992 --> 00:21:35,928 as the Nintendo was to my experience in high school. 453 00:21:35,962 --> 00:21:38,064 You know, that was a very state-of-the-art console 454 00:21:38,097 --> 00:21:39,298 back then. 455 00:21:39,332 --> 00:21:51,110 * 456 00:21:51,143 --> 00:21:52,645 I think the next time I bought a console 457 00:21:52,679 --> 00:21:53,646 was the PS1. 458 00:21:53,680 --> 00:21:54,914 And I was like, "All right. 459 00:21:54,947 --> 00:21:56,015 These games are getting ridiculous." 460 00:21:56,048 --> 00:21:58,217 So, I got a PlayStation 1. 461 00:22:01,954 --> 00:22:04,457 Hey, plumber boy, mustache man. 462 00:22:04,491 --> 00:22:06,459 Your worst nightmare has arrived. 463 00:22:06,493 --> 00:22:07,727 Pack up your stuff. 464 00:22:07,760 --> 00:22:09,362 I got a little surprise for you here. 465 00:22:09,396 --> 00:22:10,530 Check it out. 466 00:22:10,563 --> 00:22:11,864 What do you think about that? 467 00:22:11,898 --> 00:22:14,501 Sony PlayStation has more than 150 games, 468 00:22:14,534 --> 00:22:17,103 NHL Faceoff '97, Jet Moto, 469 00:22:17,136 --> 00:22:20,440 Tobal No. 1, Destruction Derby 2, 470 00:22:20,473 --> 00:22:22,208 Crash Bandicoot, I could go on. 471 00:22:22,241 --> 00:22:25,378 I'm gonna give you a personal demonstration. 472 00:22:25,412 --> 00:22:26,646 You can't stop, grandma. 473 00:22:26,679 --> 00:22:27,880 You can't. 474 00:22:27,914 --> 00:22:30,683 Oh, you go, girl! 475 00:22:30,717 --> 00:22:32,018 PlayStation. 476 00:22:32,051 --> 00:22:33,252 I'm gonna have to ask you to leave. 477 00:22:33,285 --> 00:22:34,554 You're hurting my elbow. 478 00:22:34,587 --> 00:22:38,591 * 479 00:22:38,625 --> 00:22:41,794 All of a sudden, you had this incredible amount of data 480 00:22:41,828 --> 00:22:45,031 on one disc that could also play music and everything else. 481 00:22:45,064 --> 00:22:47,834 To me, it was a portal to modern gaming today. 482 00:22:47,867 --> 00:22:50,670 When Tomb Raider came on the scene in 1996, 483 00:22:50,703 --> 00:22:53,239 it brought people into a world 484 00:22:53,272 --> 00:22:55,408 that they hadn't really participated in before, 485 00:22:55,442 --> 00:22:56,743 the 3D world. 486 00:22:56,776 --> 00:22:58,210 It was an immersive world in a time 487 00:22:58,244 --> 00:23:00,913 when there wasn't many games like that. 488 00:23:00,947 --> 00:23:02,782 And I think over the years that has grown, 489 00:23:02,815 --> 00:23:04,183 people latched onto that one. 490 00:23:04,216 --> 00:23:06,285 When I talk to developers, and I talk to fans 491 00:23:06,318 --> 00:23:08,254 around the world, they always hark back 492 00:23:08,287 --> 00:23:09,989 to their first experiences playing Tomb Raider. 493 00:23:10,022 --> 00:23:12,559 And it touched them, and it was something special. 494 00:23:12,592 --> 00:23:24,971 * 495 00:23:25,004 --> 00:23:27,206 And I begged my mom for a console. 496 00:23:27,239 --> 00:23:28,340 I begged her. 497 00:23:28,374 --> 00:23:30,743 And it wasn't until the N64 came out 498 00:23:30,777 --> 00:23:32,378 that she finally gave in. 499 00:23:32,411 --> 00:23:36,015 If we go to the PlayStation and the Nintendo 64, 500 00:23:36,048 --> 00:23:38,250 you started to see 3D for the first time. 501 00:23:38,284 --> 00:23:47,994 * 502 00:23:48,027 --> 00:23:52,064 What that allowed the vision of Mr. Miyamoto to do 503 00:23:52,098 --> 00:23:53,900 was to say now that I have the ability 504 00:23:53,933 --> 00:23:56,469 to manipulate polygons in real time 505 00:23:56,503 --> 00:23:58,070 at a fast enough frame rate, 506 00:23:58,104 --> 00:24:00,773 then instead of just going back and forth, 507 00:24:00,807 --> 00:24:02,274 now I can run around in circles, 508 00:24:02,308 --> 00:24:04,076 or move into or out of the screen. 509 00:24:04,110 --> 00:24:05,612 So, it brought a whole new dimension 510 00:24:05,645 --> 00:24:06,946 to the gameplay. 511 00:24:06,979 --> 00:24:08,414 And the controller was actually designed 512 00:24:08,447 --> 00:24:11,383 with an analogue joystick to be able to control 513 00:24:11,417 --> 00:24:12,719 that movement. 514 00:24:12,752 --> 00:24:14,086 It started to add a whole new dimension 515 00:24:14,120 --> 00:24:16,723 into what gamers were used to. 516 00:24:16,756 --> 00:24:19,926 And so, for a long time, it had been this 2D, 517 00:24:19,959 --> 00:24:22,729 sort of parallaxing 2D planes. 518 00:24:22,762 --> 00:24:24,831 But as you sort of moved into that 3D era, 519 00:24:24,864 --> 00:24:26,933 you started to see people start to play with, 520 00:24:26,966 --> 00:24:28,434 you know, what are the kinds of mechanics 521 00:24:28,467 --> 00:24:29,836 we can do now? 522 00:24:29,869 --> 00:24:32,872 What are the things that we can actually play with? 523 00:24:32,905 --> 00:24:34,807 What's this new world of this other dimension? 524 00:24:34,841 --> 00:24:37,109 And so, you know, it was painful at first. 525 00:24:37,143 --> 00:24:38,578 Certainly, there were good examples of it, 526 00:24:38,611 --> 00:24:39,979 but it was hard. 527 00:24:40,012 --> 00:24:42,649 It's hard to give the players this whole 528 00:24:42,682 --> 00:24:44,551 other level of freedom that they weren't used to. 529 00:24:44,584 --> 00:24:46,218 And then we started getting consoles that were 530 00:24:46,252 --> 00:24:48,020 bigger and better, and you could bring in, 531 00:24:48,054 --> 00:24:49,689 you know, more of a 3D environment, 532 00:24:49,722 --> 00:24:51,257 better frame rate and better sound. 533 00:24:51,290 --> 00:24:53,392 And then you could put more polygons on the screens 534 00:24:53,425 --> 00:24:56,963 so the guys could look more realistic. 535 00:24:56,996 --> 00:25:09,709 * 536 00:25:09,742 --> 00:25:11,711 Finally, with the PlayStation and the PlayStation 2, 537 00:25:11,744 --> 00:25:13,646 you started to see some really interesting stuff happening. 538 00:25:13,680 --> 00:25:16,248 You started to get, you know, avatars on screen 539 00:25:16,282 --> 00:25:18,317 that were more representative of people. 540 00:25:18,350 --> 00:25:21,821 They're easier to understand what they were tryin' 541 00:25:21,854 --> 00:25:23,089 to make you go through. 542 00:25:23,122 --> 00:25:24,423 Especially on the PlayStation 2, 543 00:25:24,456 --> 00:25:25,892 it started to feel like we have enough graphics 544 00:25:25,925 --> 00:25:27,927 to really render interesting people. 545 00:25:27,960 --> 00:25:29,629 You know, they weren't real, 546 00:25:29,662 --> 00:25:31,097 but they were real enough. 547 00:25:31,130 --> 00:25:33,032 And so, you could sort of start to believe in them more. 548 00:25:33,065 --> 00:25:36,068 I had grown the PC business pretty well 549 00:25:36,102 --> 00:25:38,771 and was starting to look at the console business and thinking, 550 00:25:38,805 --> 00:25:40,973 "Wow, that would be a nice business for us to be in." 551 00:25:41,007 --> 00:25:43,175 But we really didn't know anything about it. 552 00:25:43,209 --> 00:25:45,344 And then one day, these guys walked into my office. 553 00:25:45,377 --> 00:25:47,279 They were from the DirectX team, 554 00:25:47,313 --> 00:25:52,251 and they said they had this idea to put DirectX 555 00:25:52,284 --> 00:25:53,285 into a box. 556 00:25:53,319 --> 00:25:55,254 It was gonna be this DirectX box. 557 00:25:55,287 --> 00:25:59,158 And DirectX is the name of the Windows API for gaming. 558 00:25:59,191 --> 00:26:01,560 So this DirectX box was basically it was 559 00:26:01,594 --> 00:26:04,030 gonna act like a game console on the outside, 560 00:26:04,063 --> 00:26:05,397 but on the inside, it was really gonna be 561 00:26:05,431 --> 00:26:08,668 a PC running Windows and DirectX. 562 00:26:08,701 --> 00:26:10,803 That was the original plan. 563 00:26:10,837 --> 00:26:14,607 And so what I think we didn't really understand at the time 564 00:26:14,641 --> 00:26:17,810 was that we were really bridging these two worlds, 565 00:26:17,844 --> 00:26:19,411 that Xbox was gonna be this bridge 566 00:26:19,445 --> 00:26:22,682 between what was happening in PC gaming culture 567 00:26:22,715 --> 00:26:25,351 and what was happening in console gaming culture. 568 00:26:25,384 --> 00:26:38,464 * 569 00:26:38,497 --> 00:26:40,166 And then when we got to the PlayStation 3, 570 00:26:40,199 --> 00:26:41,934 we really said, "Okay, this thing's 571 00:26:41,968 --> 00:26:44,503 gonna give us enough power to really go back 572 00:26:44,536 --> 00:26:46,538 and revisit that idea of telling an interesting, 573 00:26:46,572 --> 00:26:49,275 character-driven narrative in a way that we might 574 00:26:49,308 --> 00:26:51,543 be able to do that no one's done before." 575 00:26:51,577 --> 00:26:54,246 First time that I held a Wii controller, 576 00:26:54,280 --> 00:26:55,815 it was a piece of plywood 577 00:26:55,848 --> 00:26:58,284 with some electronics taped onto it, 578 00:26:58,317 --> 00:27:00,820 and they had a demo of a tennis game. 579 00:27:00,853 --> 00:27:02,221 And when I first picked it up 580 00:27:02,254 --> 00:27:03,756 and started playin' it, I thought, 581 00:27:03,790 --> 00:27:05,257 "This is gonna be a hit." 582 00:27:05,291 --> 00:27:06,659 That was the first thing that popped into my head. 583 00:27:06,693 --> 00:27:08,627 It was just so much fun. 584 00:27:08,661 --> 00:27:11,931 The Xbox 360's a spectacular console. 585 00:27:11,964 --> 00:27:12,999 It's just fantastic. 586 00:27:13,032 --> 00:27:15,567 I absolutely love it. 587 00:27:15,601 --> 00:27:17,436 And I like the PS3 as well. 588 00:27:17,469 --> 00:27:19,906 Not really interested in, you know, the holy wars 589 00:27:19,939 --> 00:27:21,808 about which one is better. 590 00:27:21,841 --> 00:27:24,510 I guess they're fan boy arguments is how you can say it. 591 00:27:24,543 --> 00:27:25,344 Like, "I like Nintendo." 592 00:27:25,377 --> 00:27:26,378 "I like Sega." 593 00:27:26,412 --> 00:27:28,080 "I like Sony," you know, it's--I think 594 00:27:28,114 --> 00:27:29,481 this is actually what happens, because I was a kid, 595 00:27:29,515 --> 00:27:32,184 I would've had a Genesis and a Super Nintendo. 596 00:27:32,218 --> 00:27:34,153 I would've had a Nintendo and a Sega Master System, 597 00:27:34,186 --> 00:27:35,822 if I could've afforded it, but, you know, 598 00:27:35,855 --> 00:27:36,956 you're a child. 599 00:27:36,989 --> 00:27:38,390 You can't afford all that stuff. 600 00:27:38,424 --> 00:27:40,426 So, then you start defending the one you have, 601 00:27:40,459 --> 00:27:43,195 and I think that's where that comes from. 602 00:27:43,229 --> 00:27:45,164 "Xbox," "No, PlayStation." 603 00:27:45,197 --> 00:27:47,734 I still, to this day, stay up till four in the morning 604 00:27:47,767 --> 00:27:50,770 playing the latest Xbox 360 that came out yesterday 605 00:27:50,803 --> 00:27:54,040 or whatever it may be I'm, you know, always constantly 606 00:27:54,073 --> 00:27:56,242 still immersing myself in it. 607 00:27:57,643 --> 00:28:07,686 * 608 00:28:07,686 --> 00:28:16,395 * 609 00:28:16,428 --> 00:28:19,866 With the continuous waves of technical and artistic changes 610 00:28:19,899 --> 00:28:21,333 sweeping over the industry 611 00:28:21,367 --> 00:28:24,203 and games getting better and bigger, 612 00:28:24,236 --> 00:28:27,039 the video game industry began to anchor itself 613 00:28:27,073 --> 00:28:29,375 within the public consciousness, 614 00:28:29,408 --> 00:28:31,543 many starting to argue that games 615 00:28:31,577 --> 00:28:35,782 are as much an art form as... anything. 616 00:28:35,815 --> 00:28:39,418 The trouble is with art is it's a subjective term. 617 00:28:39,451 --> 00:28:42,955 You know, one person's art is another person's rubbish. 618 00:28:42,989 --> 00:28:47,760 And this is where, you know, you come back to the semantics 619 00:28:47,794 --> 00:28:50,529 of the word "art" which is problematic. 620 00:28:50,562 --> 00:28:54,233 Whether that is a film, or whether that is a book 621 00:28:54,266 --> 00:28:56,268 or whether that is a painting or whether that is 622 00:28:56,302 --> 00:28:59,906 a computer game, it elicits a response. 623 00:28:59,939 --> 00:29:01,707 It makes you think about the world 624 00:29:01,740 --> 00:29:04,777 or look at the world in a slightly different way. 625 00:29:04,811 --> 00:29:06,979 I've always believed that games are absolutely 626 00:29:07,013 --> 00:29:08,848 an art form. 627 00:29:08,881 --> 00:29:12,118 You know, as Phil Fish said, it's the culmination 628 00:29:12,151 --> 00:29:14,486 of every form of art and expression 629 00:29:14,520 --> 00:29:16,722 that mankind has ever had goes into a game. 630 00:29:16,755 --> 00:29:19,358 You look at the staff that builds a video game. 631 00:29:19,391 --> 00:29:20,759 You have a music composer. 632 00:29:20,793 --> 00:29:22,194 You have a writer. 633 00:29:22,228 --> 00:29:24,230 You have an artist who does sketch work. 634 00:29:24,263 --> 00:29:25,464 You have a technical artist. 635 00:29:25,497 --> 00:29:27,366 You have level designers who create spaces 636 00:29:27,399 --> 00:29:28,734 much like architects. 637 00:29:28,767 --> 00:29:31,370 It really is kind of the Avengers of talent 638 00:29:31,403 --> 00:29:32,839 when you really think about it. 639 00:29:32,872 --> 00:29:35,875 Nowhere is it more obvious than in video games. 640 00:29:35,908 --> 00:29:37,276 You have these artists creating 641 00:29:37,309 --> 00:29:40,412 these beautiful three-dimensional worlds. 642 00:29:40,446 --> 00:29:43,482 And the technology allowing players to come 643 00:29:43,515 --> 00:29:45,284 into those worlds and have them be 644 00:29:45,317 --> 00:29:49,255 as real as possible is the ultimate example 645 00:29:49,288 --> 00:29:51,790 of art and science working together. 646 00:29:51,824 --> 00:29:53,525 The best description of art I ever heard 647 00:29:53,559 --> 00:29:55,661 from a professor of mine when I was going for my MFA, 648 00:29:55,694 --> 00:29:59,631 was that art is somebody whose put together something 649 00:29:59,665 --> 00:30:02,768 that deliberately provokes a response in an audience. 650 00:30:02,801 --> 00:30:04,837 The consumer actually is a participant in the art. 651 00:30:04,871 --> 00:30:07,006 It's almost like being part of a great art experiment 652 00:30:07,039 --> 00:30:08,540 about a living art experiment. 653 00:30:08,574 --> 00:30:11,077 Yeah, there's a lot of, like, basic logistics. 654 00:30:11,110 --> 00:30:13,112 Like, you push "X" and this happens, 655 00:30:13,145 --> 00:30:15,514 or you push "up" and that happens. 656 00:30:15,547 --> 00:30:18,150 But if that's all games were, 657 00:30:18,184 --> 00:30:20,019 we wouldn't be playing them anymore, you know? 658 00:30:20,052 --> 00:30:23,022 We would've lost interest a long, long time ago. 659 00:30:23,055 --> 00:30:24,823 * 660 00:30:24,857 --> 00:30:28,294 Surprisingly, modern game technology is still based 661 00:30:28,327 --> 00:30:31,597 on the same fundamental concept of early game tech, 662 00:30:31,630 --> 00:30:35,101 combining new layers of science and art to reach higher levels 663 00:30:35,134 --> 00:30:37,069 of innovation and expression. 664 00:30:37,103 --> 00:30:38,770 (sirens wailing) 665 00:30:38,804 --> 00:30:48,847 * 666 00:30:48,847 --> 00:31:00,960 * 667 00:31:00,993 --> 00:31:04,263 Modern game systems represent not only quantum leaps 668 00:31:04,296 --> 00:31:06,398 in hardware and graphics 669 00:31:06,432 --> 00:31:10,069 but also the utilization of parallel data processing 670 00:31:10,102 --> 00:31:13,039 and memory within the Cloud. 671 00:31:13,072 --> 00:31:14,373 What does all that mean? 672 00:31:14,406 --> 00:31:16,943 Simply put, it means from here on out, 673 00:31:16,976 --> 00:31:21,380 anyone will be able to play any game, anywhere, at anytime, 674 00:31:21,413 --> 00:31:24,050 with amazing speed and quality. 675 00:31:24,083 --> 00:31:26,618 The Cloud is something that you hear a lot about these days, 676 00:31:26,652 --> 00:31:28,787 and there's really two very different concepts. 677 00:31:28,820 --> 00:31:31,757 The first one is the one that we all sort of understand 678 00:31:31,790 --> 00:31:32,758 as being the Cloud. 679 00:31:32,791 --> 00:31:34,160 You know, I've got a picture 680 00:31:34,193 --> 00:31:35,494 I wanna upload it, I wanna tweet. 681 00:31:35,527 --> 00:31:37,829 This is all being uploaded into the Cloud 682 00:31:37,863 --> 00:31:39,331 and stored on hard drives. 683 00:31:39,365 --> 00:31:41,333 So, think of the normal version of the Cloud 684 00:31:41,367 --> 00:31:43,335 as a lot of storage space. 685 00:31:43,369 --> 00:31:45,871 There's another very, very big idea which is, 686 00:31:45,904 --> 00:31:48,340 why not use the computers and the Cloud 687 00:31:48,374 --> 00:31:50,742 to give you computing power that's far beyond 688 00:31:50,776 --> 00:31:53,645 what you would generally want to purchase for yourselves? 689 00:31:53,679 --> 00:31:55,447 And what that means is that the software 690 00:31:55,481 --> 00:31:57,483 that you would love to experience 691 00:31:57,516 --> 00:31:59,651 will be running there and then the actual... 692 00:31:59,685 --> 00:32:01,920 the video or the output from the game 693 00:32:01,954 --> 00:32:04,623 is delivered directly to wherever you are 694 00:32:04,656 --> 00:32:06,192 on whatever device you're on. 695 00:32:06,225 --> 00:32:08,394 There's more processing power in the Cloud 696 00:32:08,427 --> 00:32:11,930 behind Xbox One than the complete processing power 697 00:32:11,964 --> 00:32:15,267 that was on the planet in the year 1999. 698 00:32:15,301 --> 00:32:17,336 We're now able to put scenes on screen 699 00:32:17,369 --> 00:32:20,939 that are almost beyond lifelike in some ways. 700 00:32:20,973 --> 00:32:23,609 But then you have the power of the Cloud behind that box 701 00:32:23,642 --> 00:32:26,845 that allows us to draw upon thousands of servers 702 00:32:26,878 --> 00:32:28,847 to help make the box that's in your home 703 00:32:28,880 --> 00:32:31,117 actually significantly more powerful 704 00:32:31,150 --> 00:32:35,154 than it is by itself. 705 00:32:35,187 --> 00:32:37,089 * 706 00:32:37,123 --> 00:32:40,926 But there was a time when the future of this now mega industry 707 00:32:40,959 --> 00:32:42,828 was in serious jeopardy. 708 00:32:42,861 --> 00:32:45,631 After the explosive financial and cultural success 709 00:32:45,664 --> 00:32:48,100 of the first generation of video games, 710 00:32:48,134 --> 00:32:51,537 the industry began to think it was invincible. 711 00:32:51,570 --> 00:33:06,018 * 712 00:33:06,052 --> 00:33:07,486 You know, when all these companies 713 00:33:07,519 --> 00:33:10,822 saw that there was a market for video games, 714 00:33:10,856 --> 00:33:12,391 and they just, you know, they flooded the market 715 00:33:12,424 --> 00:33:13,892 with so many games. 716 00:33:13,925 --> 00:33:15,594 You know, there were a few companies out there 717 00:33:15,627 --> 00:33:19,565 that really wanted to show they have a really awesome game, 718 00:33:19,598 --> 00:33:21,567 but then there were, you know, for every one 719 00:33:21,600 --> 00:33:23,069 really awesome game, there were 100 really crappy games. 720 00:33:23,102 --> 00:33:25,304 What happened was there was this manufacturing 721 00:33:25,337 --> 00:33:27,573 of great expectations that the next Christmas 722 00:33:27,606 --> 00:33:29,341 would be better than the previous one. 723 00:33:29,375 --> 00:33:30,809 And people just sort of moved on. 724 00:33:30,842 --> 00:33:32,944 People got tired of being sold the same thing 725 00:33:32,978 --> 00:33:36,248 again and again with pretty poor entertainment experience. 726 00:33:36,282 --> 00:33:37,949 People started to produce games 727 00:33:37,983 --> 00:33:41,553 at a kind of very accelerated rate. 728 00:33:41,587 --> 00:33:44,790 And the quality of the gameplay went down substantially 729 00:33:44,823 --> 00:33:46,525 to the point of where some of the games 730 00:33:46,558 --> 00:33:48,560 were so bad that they ended up havin' to throw 731 00:33:48,594 --> 00:33:50,796 a lot of them in landfills. 732 00:33:50,829 --> 00:33:53,031 With scores of new game developers 733 00:33:53,065 --> 00:33:54,466 springing up overnight 734 00:33:54,500 --> 00:33:56,535 and venture capitalists pouring money 735 00:33:56,568 --> 00:33:59,505 into what seemed to be a "sure thing" product, 736 00:33:59,538 --> 00:34:01,540 the writing was on the wall. 737 00:34:01,573 --> 00:34:05,977 The market was becoming saturated and in 1983, 738 00:34:06,011 --> 00:34:08,414 the final nail was driven home. 739 00:34:08,447 --> 00:34:11,250 Atari made a deal with Universal Studios 740 00:34:11,283 --> 00:34:13,652 to create a video game adaptation 741 00:34:13,685 --> 00:34:17,289 of the popular movie, E.T. The Extra Terrestrial. 742 00:34:17,323 --> 00:34:27,366 * 743 00:34:27,366 --> 00:34:33,405 * 744 00:34:33,439 --> 00:34:37,008 Only from Atari, made especially 745 00:34:37,042 --> 00:34:40,479 for systems from Atari, 746 00:34:40,512 --> 00:34:44,716 the video game that lets you help E.T. get home. 747 00:34:44,750 --> 00:34:48,887 Just in time for Christmas. 748 00:34:48,920 --> 00:34:50,789 Happy Holidays. 749 00:34:51,923 --> 00:34:54,160 With only 5 weeks to make the game, 750 00:34:54,193 --> 00:34:57,963 Atari scrambled to put out a subpar product. 751 00:34:57,996 --> 00:34:59,365 Overconfident and high 752 00:34:59,398 --> 00:35:00,899 on their previous success, 753 00:35:00,932 --> 00:35:04,636 in the fall of 1982, Atari shipped millions 754 00:35:04,670 --> 00:35:08,607 of E.T. cartridges, despite its poor quality. 755 00:35:08,640 --> 00:35:12,211 The backlash was legendary. 756 00:35:12,244 --> 00:35:13,479 It caused a ripple effect 757 00:35:13,512 --> 00:35:15,514 throughout the entire games industry 758 00:35:15,547 --> 00:35:18,884 and by the summer of 1983, consumer confidence 759 00:35:18,917 --> 00:35:22,721 in video games had reached an all time low and Atari, 760 00:35:22,754 --> 00:35:25,324 along with many other rising game companies, 761 00:35:25,357 --> 00:35:27,326 went down like the Titanic. 762 00:35:27,359 --> 00:35:37,403 * 763 00:35:37,403 --> 00:35:47,413 * 764 00:36:10,269 --> 00:36:11,470 So, there came a lot of conflict 765 00:36:11,503 --> 00:36:13,505 and the whole management style blew up 766 00:36:13,539 --> 00:36:16,408 and Warner basically took over. 767 00:36:16,442 --> 00:36:18,544 They put their man in, Ray Kassar, 768 00:36:18,577 --> 00:36:19,811 who was from the east coast, 769 00:36:19,845 --> 00:36:22,113 no experience in entertainment, 770 00:36:22,147 --> 00:36:25,517 in games, technology, or Silicon Valley. 771 00:36:25,551 --> 00:36:27,118 And he just didn't really understand 772 00:36:27,152 --> 00:36:28,754 or play games. 773 00:36:28,787 --> 00:36:31,490 So, when you're that way, it's really hard 774 00:36:31,523 --> 00:36:33,124 as a president to really assess 775 00:36:33,158 --> 00:36:35,160 the quality of what's going on. 776 00:36:35,193 --> 00:36:37,329 It was that kind of attitude 777 00:36:37,363 --> 00:36:39,565 and creating terrible product 778 00:36:39,598 --> 00:36:42,934 that was driven by advertising and marketing 779 00:36:42,968 --> 00:36:47,473 and not by any content and guess what? 780 00:36:47,506 --> 00:36:48,707 It didn't sell. 781 00:36:48,740 --> 00:36:51,109 The one story about E.T.'s cartridges 782 00:36:51,142 --> 00:36:53,745 being buried in the desert is actually a true one. 783 00:36:53,779 --> 00:36:55,647 The fact that Atari rushed this game 784 00:36:55,681 --> 00:36:57,516 just to have it out with the movie 785 00:36:57,549 --> 00:36:58,917 to use the license of E.T, 786 00:36:58,950 --> 00:37:00,586 'cause E.T. was huge in the '80s. 787 00:37:00,619 --> 00:37:02,688 Both the E.T. and the Pac-Man games, 788 00:37:02,721 --> 00:37:05,991 those were two of the games that didn't do well, 789 00:37:06,024 --> 00:37:08,026 they were trying to cram something 790 00:37:08,059 --> 00:37:11,297 into the Atari 2600 that it did not want to do. 791 00:37:11,330 --> 00:37:13,832 The big crash happened in '83 792 00:37:13,865 --> 00:37:17,168 and toy stores were unloading consoles 793 00:37:17,202 --> 00:37:19,104 for next to nothing. 794 00:37:19,137 --> 00:37:20,772 Everybody just thought they could schlock 795 00:37:20,806 --> 00:37:22,341 any sort of games onto the system 796 00:37:22,374 --> 00:37:25,511 and it was the first lesson that the industry learned 797 00:37:25,544 --> 00:37:27,446 in the fact that the consumers are smart, 798 00:37:27,479 --> 00:37:29,014 especially gamers, and you can't 799 00:37:29,047 --> 00:37:31,082 just put shuffleware out there and fool them. 800 00:37:31,116 --> 00:37:32,284 They will not buy it. 801 00:37:32,318 --> 00:37:33,952 But, after the crash, 802 00:37:33,985 --> 00:37:35,987 they realized that, you know, 803 00:37:36,021 --> 00:37:37,756 for a lot of people, it'd been a fad, 804 00:37:37,789 --> 00:37:40,426 but for a core group of people, 805 00:37:40,459 --> 00:37:42,227 they still wanted to play games. 806 00:37:42,260 --> 00:37:53,071 * 807 00:37:53,104 --> 00:37:55,240 For a couple of years after the crash, 808 00:37:55,273 --> 00:37:57,409 many people thought that American video games 809 00:37:57,443 --> 00:38:00,245 would be relegated to the "popular fads" section 810 00:38:00,278 --> 00:38:04,282 of 21st century encyclopedias and forgotten. 811 00:38:04,316 --> 00:38:07,786 Enter Nintendo, a Japanese toy company 812 00:38:07,819 --> 00:38:10,288 who understood that the popularity 813 00:38:10,322 --> 00:38:12,157 of classic games like Pac-Man, 814 00:38:12,190 --> 00:38:14,693 Donkey Kong, and Pitfall proved 815 00:38:14,726 --> 00:38:17,829 that people liked to play as a character, 816 00:38:17,863 --> 00:38:21,299 not just a spaceship or nameless block of pixels. 817 00:38:21,333 --> 00:38:24,803 Even with the crudity of the early 8-bit graphics, 818 00:38:24,836 --> 00:38:28,740 the concept of "immersion" and "being" a character 819 00:38:28,774 --> 00:38:32,043 was still very appealing to the public. 820 00:38:32,077 --> 00:38:33,879 And little did the world know, 821 00:38:33,912 --> 00:38:35,947 their favorite videogame character 822 00:38:35,981 --> 00:38:37,916 was just around the corner. 823 00:38:37,949 --> 00:38:47,993 * 824 00:38:47,993 --> 00:38:58,003 * 825 00:39:14,953 --> 00:39:17,155 This is Nintendo, a flashy little computer 826 00:39:17,188 --> 00:39:19,891 that lets you play video games on your TV set. 827 00:39:19,925 --> 00:39:22,628 This is called Game Boy and industry analysts 828 00:39:22,661 --> 00:39:24,663 say that there may be a run on this 829 00:39:24,696 --> 00:39:27,265 as the holiday demand exceeds the supply. 830 00:39:27,298 --> 00:39:28,967 This is Super Mario 3, 831 00:39:29,000 --> 00:39:31,136 it's been a long-awaited game. 832 00:39:31,169 --> 00:39:33,171 Super Mario, of course, was very, very popular, 833 00:39:33,204 --> 00:39:35,974 Super Mario 2 was extremely popular, 834 00:39:36,007 --> 00:39:38,276 now Super Mario 3 is coming out. 835 00:39:38,309 --> 00:39:40,345 It's been the best selling toy in this country 836 00:39:40,378 --> 00:39:41,880 for three years running. 837 00:39:41,913 --> 00:39:43,114 Twenty million of these things 838 00:39:43,148 --> 00:39:44,783 now inhabit American living rooms. 839 00:39:44,816 --> 00:39:47,686 "Inhabit" is a very good word. 840 00:39:47,719 --> 00:39:50,121 Because of the crash, no retailer wanted 841 00:39:50,155 --> 00:39:53,459 to touch a, quote-unquote, "video game system." 842 00:39:53,492 --> 00:39:54,760 And so, a lot of what we did 843 00:39:54,793 --> 00:39:55,861 was to try to come up with something 844 00:39:55,894 --> 00:39:57,095 that was uniquely different, 845 00:39:57,128 --> 00:39:58,897 it wasn't just a game system, 846 00:39:58,930 --> 00:40:00,766 it had other features to it. 847 00:40:00,799 --> 00:40:02,267 And, eventually, we came up with R.O.B., 848 00:40:02,300 --> 00:40:05,804 the Robotic Operating Buddy and the Zapper Gun 849 00:40:05,837 --> 00:40:07,338 and two cartridges, 850 00:40:07,372 --> 00:40:09,975 and we sold it as an entertainment system. 851 00:40:10,008 --> 00:40:11,276 Even with that, it was a hard sell 852 00:40:11,309 --> 00:40:12,811 to get the retailers to take it, 853 00:40:12,844 --> 00:40:14,813 but it was fairly successful. 854 00:40:14,846 --> 00:40:16,414 And during that first initial phase, 855 00:40:16,448 --> 00:40:20,185 Super Mario came out and that sold like hot cakes. 856 00:40:20,218 --> 00:40:22,454 It was an extremely successful title. 857 00:40:22,488 --> 00:40:25,791 Nintendo Entertainment System was, I think, 858 00:40:25,824 --> 00:40:27,493 you know, a big landmark system, 859 00:40:27,526 --> 00:40:28,994 you know, because before that 860 00:40:29,027 --> 00:40:30,996 there was a real question mark about whether or not 861 00:40:31,029 --> 00:40:33,198 video games were gonna be able to stay popular. 862 00:40:33,231 --> 00:40:34,966 You know, there's the big video game crash 863 00:40:35,000 --> 00:40:38,003 and then Nintendo showed us how we can bring them back 864 00:40:38,036 --> 00:40:39,404 and make them really popular again. 865 00:40:39,437 --> 00:40:40,806 I remember seeing Super Mario Brothers 866 00:40:40,839 --> 00:40:42,674 for the first time and just being 867 00:40:42,708 --> 00:40:44,275 completely blown away, it was like, 868 00:40:44,309 --> 00:40:45,944 "Wow, there's an arcade in my house! 869 00:40:45,977 --> 00:40:47,746 This is the coolest thing ever!" 870 00:40:47,779 --> 00:40:49,047 And Mario Brothers was great 871 00:40:49,080 --> 00:40:51,082 and Zelda was great and so, 872 00:40:51,116 --> 00:40:53,752 I put a lot of hours, as a player, 873 00:40:53,785 --> 00:40:55,186 into those early Nintendo games, 874 00:40:55,220 --> 00:40:57,188 I love those early Nintendo games. 875 00:40:57,222 --> 00:41:00,458 I saw the Nintendo Entertainment System 876 00:41:00,492 --> 00:41:02,794 and said, "Wow, this is new, 877 00:41:02,828 --> 00:41:04,195 unique, different, 878 00:41:04,229 --> 00:41:06,732 bringing new experiences to the consumer. 879 00:41:06,765 --> 00:41:09,000 I saw the original Mario Brothers and said, 880 00:41:09,034 --> 00:41:11,202 "Wow, this is new, this is different." 881 00:41:11,236 --> 00:41:14,239 The same for the original Legend of Zelda. 882 00:41:14,272 --> 00:41:15,841 So, after the video game crash, 883 00:41:15,874 --> 00:41:17,676 I kinda fell out of love with games for a while 884 00:41:17,709 --> 00:41:19,077 and just ignored them. 885 00:41:19,110 --> 00:41:21,847 And then, one day, a neighbor kid down the street, 886 00:41:21,880 --> 00:41:24,349 I go over to his house and he has this gray box 887 00:41:24,382 --> 00:41:27,485 with this R.O.B. the Robot and he has the Zapper Gun 888 00:41:27,519 --> 00:41:29,287 and we're playing this Duck Hunt game 889 00:41:29,320 --> 00:41:30,956 and then he fires up the Super Mario game 890 00:41:30,989 --> 00:41:33,759 and I was like, "Okay, this is some next-level stuff." 891 00:41:33,792 --> 00:41:36,061 And I remember the first time that I jumped 892 00:41:36,094 --> 00:41:38,096 and I hit a block that was there 893 00:41:38,129 --> 00:41:39,598 that I didn't know was there, 894 00:41:39,631 --> 00:41:41,633 one of the secret blocks with an extra life in it, 895 00:41:41,667 --> 00:41:43,902 my mind just... exploded 896 00:41:43,935 --> 00:41:46,271 'cause, like, here are secrets in games now. 897 00:41:46,304 --> 00:41:49,608 * 898 00:41:49,641 --> 00:41:52,711 With the rebirth of the U.S. games industry, 899 00:41:52,744 --> 00:41:55,280 a new breed of gamers was rising. 900 00:41:55,313 --> 00:41:59,017 The appetite for simple maze-based games was waning. 901 00:41:59,050 --> 00:42:01,653 Gamers were ready for more. 902 00:42:01,687 --> 00:42:04,923 Becoming a character, living out a virtual story 903 00:42:04,956 --> 00:42:08,359 and being absorbed in something otherworldly 904 00:42:08,393 --> 00:42:11,062 was not just technically possible now, 905 00:42:11,096 --> 00:42:13,364 but the expectations for deeper, 906 00:42:13,398 --> 00:42:16,568 more immersive experiences was growing. 907 00:42:16,602 --> 00:42:19,137 As the game business evolved, 908 00:42:19,170 --> 00:42:21,306 um, people were making larger 909 00:42:21,339 --> 00:42:25,911 and more complicated games, requiring 30-page manuals 910 00:42:25,944 --> 00:42:29,715 and 80 hours of gameplay to get into. 911 00:42:29,748 --> 00:42:31,082 You never really cared about 912 00:42:31,116 --> 00:42:32,584 the characters in Gauntlet, you know? 913 00:42:32,618 --> 00:42:36,021 It was just that Gauntlet was an addictive game. 914 00:42:36,054 --> 00:42:39,991 But now, we not only spend more money on games, 915 00:42:40,025 --> 00:42:42,127 but we see them as entertainment mediums 916 00:42:42,160 --> 00:42:44,095 where we want to be invested in the story, 917 00:42:44,129 --> 00:42:45,897 we want to be invested in the world. 918 00:42:45,931 --> 00:42:47,899 The huge difference is that the older games, 919 00:42:47,933 --> 00:42:50,135 I think, were a lot tougher. 920 00:42:50,168 --> 00:42:52,270 Like, if you did not get your jump exactly right 921 00:42:52,303 --> 00:42:53,905 to land on a platform, you were not 922 00:42:53,939 --> 00:42:55,406 getting through that level. 923 00:42:55,440 --> 00:42:58,610 Timing was everything, now you have a lot more freedom. 924 00:42:58,644 --> 00:43:00,045 You can-- you can kill a boss 925 00:43:00,078 --> 00:43:01,546 many different ways. 926 00:43:01,579 --> 00:43:02,914 It used to be before that 927 00:43:02,948 --> 00:43:04,916 the whole point of a game was, literally, 928 00:43:04,950 --> 00:43:07,418 shooting pixelated aliens that were falling 929 00:43:07,452 --> 00:43:09,387 out of the sky, but we didn't know 930 00:43:09,420 --> 00:43:11,056 why those aliens were falling out of the sky, 931 00:43:11,089 --> 00:43:12,490 we didn't care why those aliens were falling 932 00:43:12,523 --> 00:43:14,325 out of the sky, we just wanted to shoot them. 933 00:43:14,359 --> 00:43:16,127 But, nowadays, not only do we know 934 00:43:16,161 --> 00:43:17,896 why those aliens are falling out of the sky, 935 00:43:17,929 --> 00:43:19,631 we know the names of their moms 936 00:43:19,665 --> 00:43:22,100 and we know their future children's names 937 00:43:22,133 --> 00:43:24,069 and we know we have to destroy all of them. 938 00:43:24,102 --> 00:43:25,971 I feel like games as they've developed 939 00:43:26,004 --> 00:43:27,338 throughout time, have kept a lot of 940 00:43:27,372 --> 00:43:29,274 the same traits, they've just sort of, 941 00:43:29,307 --> 00:43:33,945 um, manipulated how they act in the game world, 942 00:43:33,979 --> 00:43:36,281 because people have different desires for games. 943 00:43:36,314 --> 00:43:37,783 They want to be more involved, they don't want 944 00:43:37,816 --> 00:43:40,952 to just sit down and sit at a bar 945 00:43:40,986 --> 00:43:42,187 for a little while and play Pong, 946 00:43:42,220 --> 00:43:43,689 they want to actually be invested 947 00:43:43,722 --> 00:43:45,023 in that game world a little more. 948 00:43:45,056 --> 00:43:47,058 In the beginning, it was simply 949 00:43:47,092 --> 00:43:50,161 the industry understanding, "What are these mechanics? 950 00:43:50,195 --> 00:43:53,765 How do players interact with an interactive medium?" 951 00:43:53,799 --> 00:43:57,836 As we started to understand those rules a little bit better, 952 00:43:57,869 --> 00:44:00,939 other aspects of crafting something 953 00:44:00,972 --> 00:44:05,376 really high-end or beautiful get worked in. 954 00:44:05,410 --> 00:44:08,079 And so, high-end graphics start to become more relevant 955 00:44:08,113 --> 00:44:11,182 because we're, you know, learning how visuals 956 00:44:11,216 --> 00:44:12,283 interact with the storytelling 957 00:44:12,317 --> 00:44:15,053 and interact with the gameplay. 958 00:44:15,086 --> 00:44:17,455 In those days, the game designer's main job 959 00:44:17,488 --> 00:44:20,992 was to create the rules of a game, that is all. 960 00:44:21,026 --> 00:44:23,929 It was very much like chess or cards. 961 00:44:23,962 --> 00:44:25,563 In the '90s with PlayStation 962 00:44:25,596 --> 00:44:27,766 and more powerful technology arriving, 963 00:44:27,799 --> 00:44:29,534 we had the gift of expression. 964 00:44:29,567 --> 00:44:32,570 Games became 3-D, characters could talk, 965 00:44:32,603 --> 00:44:35,473 music could be created, characters could emote 966 00:44:35,506 --> 00:44:39,210 through detailed facial expressions. 967 00:44:43,181 --> 00:44:45,216 In the late '80s and early '90s 968 00:44:45,250 --> 00:44:47,118 the industry was reinvigorated 969 00:44:47,152 --> 00:44:50,989 with new technology, new customers, and new talent. 970 00:44:51,022 --> 00:44:53,391 A renaissance in game design was arriving, 971 00:44:53,424 --> 00:44:55,093 which not only gave birth to some of 972 00:44:55,126 --> 00:44:57,262 the greatest video games of all time, 973 00:44:57,295 --> 00:44:59,297 but eventually a new industry 974 00:44:59,330 --> 00:45:01,332 that would generate billions of dollars 975 00:45:01,366 --> 00:45:04,602 and a new generation of game designers. 976 00:45:04,635 --> 00:45:14,679 * 977 00:45:14,679 --> 00:45:24,689 * 978 00:46:03,761 --> 00:46:13,805 * 979 00:46:13,805 --> 00:46:22,647 * 980 00:46:23,982 --> 00:46:26,717 In the fall of 1972, a small group 981 00:46:26,751 --> 00:46:30,188 of computer science students at Stanford University's 982 00:46:30,221 --> 00:46:32,323 Artificial Intelligence Laboratory 983 00:46:32,357 --> 00:46:35,360 got the idea to convene the very first 984 00:46:35,393 --> 00:46:38,463 "Intergalactic Spacewar Olympics" 985 00:46:38,496 --> 00:46:40,498 with the use of the computer lab's 986 00:46:40,531 --> 00:46:42,600 very own PDP-10. 987 00:46:42,633 --> 00:46:46,004 Contestants fought it out on the machine's, at the time, 988 00:46:46,037 --> 00:46:48,573 impressive 10-inch raster display. 989 00:46:48,606 --> 00:46:52,077 Two events were held: A five-man free-for-all, 990 00:46:52,110 --> 00:46:54,045 and a team competition. 991 00:46:54,079 --> 00:46:55,413 In Spacewar, 992 00:46:55,446 --> 00:46:57,348 five distinctively rendered vessels, 993 00:46:57,382 --> 00:47:01,386 nicknamed "Pointy Fins", "Roundback", "Birdie", 994 00:47:01,419 --> 00:47:04,789 "Funny Fins", and "Flatback", battled to the death 995 00:47:04,822 --> 00:47:09,094 in the display's circular arena, dominated by a star, 996 00:47:09,127 --> 00:47:12,363 whose gravitational pull drew them to the center. 997 00:47:12,397 --> 00:47:16,501 This was the very first video game tournament 998 00:47:16,534 --> 00:47:18,636 and the beginning of a community 999 00:47:18,669 --> 00:47:21,072 that would soon become a culture. 1000 00:47:21,106 --> 00:47:31,149 * 1001 00:47:31,149 --> 00:47:41,159 * 1002 00:48:11,556 --> 00:48:15,426 In my dorm room, we would throw cables 1003 00:48:15,460 --> 00:48:18,829 over the balcony down to other people's computers 1004 00:48:18,863 --> 00:48:22,367 and start these kind of home-brewed LAN competitions 1005 00:48:22,400 --> 00:48:24,202 where we were playing all kinds of games 1006 00:48:24,235 --> 00:48:27,505 from shooters to RTSs to anything 1007 00:48:27,538 --> 00:48:29,307 that we could just play together. 1008 00:48:29,340 --> 00:48:32,577 Doom was like a bomb dropped on my 20s. 1009 00:48:32,610 --> 00:48:34,912 I lived in a house with a bunch of other geeky guys 1010 00:48:34,946 --> 00:48:36,614 that I used to play Dungeons and Dragons with 1011 00:48:36,647 --> 00:48:40,551 and we first got Doom and built a LAN in our house 1012 00:48:40,585 --> 00:48:44,122 and we had network cable going from each room 1013 00:48:44,155 --> 00:48:45,490 and oh, my God, that was all we did 1014 00:48:45,523 --> 00:48:47,525 for, like, the next year, I could swear, 1015 00:48:47,558 --> 00:48:51,496 it was just play Doom and Doom 2, four players. 1016 00:48:51,529 --> 00:48:53,031 And just something about blowing your friend 1017 00:48:53,064 --> 00:48:55,333 in half and then hearing him in the next room, like, 1018 00:48:55,366 --> 00:48:58,269 curse at you, like, nothing is more satisfying. 1019 00:48:58,303 --> 00:49:00,705 Growing up in America, the one place you go 1020 00:49:00,738 --> 00:49:02,707 was the mall, I was like that as a child 1021 00:49:02,740 --> 00:49:04,976 and I remember there was an arcade at the mall 1022 00:49:05,010 --> 00:49:07,112 near our house called The Dream Machine 1023 00:49:07,145 --> 00:49:09,981 and it was this stygian cave of noise 1024 00:49:10,015 --> 00:49:12,117 and all these portals to all these other worlds 1025 00:49:12,150 --> 00:49:15,420 you could go in and out of, Mr. Do!, Dragon's Lair, 1026 00:49:15,453 --> 00:49:18,223 Joust, Centipede, Frogger, all of them. 1027 00:49:18,256 --> 00:49:20,058 And every time a new game would show up, 1028 00:49:20,091 --> 00:49:21,659 I would be around it and on it 1029 00:49:21,692 --> 00:49:23,094 and there would be crowds around it. 1030 00:49:23,128 --> 00:49:24,362 And, eventually, to the point 1031 00:49:24,395 --> 00:49:26,564 where fighting games became a thing later on. 1032 00:49:26,597 --> 00:49:28,433 You would literally go up and put your quarter 1033 00:49:28,466 --> 00:49:30,168 next in line and try and take down 1034 00:49:30,201 --> 00:49:32,503 that one kid who's kicking everybody's butt as Chun-Li. 1035 00:49:32,537 --> 00:49:36,641 There was a time period where kids in arcade games 1036 00:49:36,674 --> 00:49:38,576 who could rule, like, at Chuck E. Cheese 1037 00:49:38,609 --> 00:49:40,678 or at the mall arcade or at the, 1038 00:49:40,711 --> 00:49:42,947 in my case a lot of time, the bowling center, 1039 00:49:42,980 --> 00:49:46,051 people would crowd around you if you were owning a game. 1040 00:49:46,084 --> 00:49:56,194 * 1041 00:49:56,227 --> 00:49:58,696 A global society was born. 1042 00:49:58,729 --> 00:50:01,332 A society that now not only plays 1043 00:50:01,366 --> 00:50:03,934 and connects online, but has produced 1044 00:50:03,968 --> 00:50:07,072 life-long friendships, thriving communities, 1045 00:50:07,105 --> 00:50:08,473 even marriages. 1046 00:50:08,506 --> 00:50:10,475 And this community doesn't just exist 1047 00:50:10,508 --> 00:50:12,110 for entertainment's sake. 1048 00:50:12,143 --> 00:50:14,845 Gamers are not only one of the most connected 1049 00:50:14,879 --> 00:50:16,247 and vocal groups, 1050 00:50:16,281 --> 00:50:18,383 they are some of the most loyal. 1051 00:50:18,416 --> 00:50:20,818 Friendships forged within a game experience 1052 00:50:20,851 --> 00:50:24,489 somehow yield a bond that isn't easily broken. 1053 00:50:24,522 --> 00:50:33,664 * 1054 00:50:33,698 --> 00:50:35,900 One of the things that is really exciting 1055 00:50:35,933 --> 00:50:39,437 about games in general is that they've evolved 1056 00:50:39,470 --> 00:50:43,007 far beyond the local community aspect 1057 00:50:43,040 --> 00:50:45,210 of being able to, you know, just play the game 1058 00:50:45,243 --> 00:50:48,246 or enjoy your game with some of your local friends 1059 00:50:48,279 --> 00:50:50,215 into truly global experiences 1060 00:50:50,248 --> 00:50:51,949 where you can share your passion 1061 00:50:51,982 --> 00:50:53,684 with people all around the world. 1062 00:50:53,718 --> 00:50:56,887 I love the connectivity, I have lifelong friends 1063 00:50:56,921 --> 00:51:00,258 that I've met online and we started out 1064 00:51:00,291 --> 00:51:03,794 just playing together and then ended up, you know, 1065 00:51:03,828 --> 00:51:05,863 meeting up for competitions or just meeting 1066 00:51:05,896 --> 00:51:07,998 to go hand out and kind of actually 1067 00:51:08,032 --> 00:51:13,538 meet each other in person and it sounds silly, 1068 00:51:13,571 --> 00:51:15,973 but a lot of those friendships are really solidified 1069 00:51:16,006 --> 00:51:18,543 around that joint experience that you have 1070 00:51:18,576 --> 00:51:20,945 while you're playing a game and I think that 1071 00:51:20,978 --> 00:51:23,581 that's something special, it's something magical. 1072 00:51:23,614 --> 00:51:25,183 That's something I saw working 1073 00:51:25,216 --> 00:51:27,852 kinda in the internet industry all through the '90s 1074 00:51:27,885 --> 00:51:30,688 and the early '00s was people, um, 1075 00:51:30,721 --> 00:51:32,457 who would meet other people online 1076 00:51:32,490 --> 00:51:33,991 and become really enamored with them 1077 00:51:34,024 --> 00:51:35,693 and sometimes move to another city 1078 00:51:35,726 --> 00:51:37,562 to try living with this person or, you know, 1079 00:51:37,595 --> 00:51:39,264 people would get married or meet that way 1080 00:51:39,297 --> 00:51:41,065 and that's a whole new kind of human relationship 1081 00:51:41,098 --> 00:51:44,735 that didn't exist 10 or 15 years ago. 1082 00:51:44,769 --> 00:51:46,471 It's like a new thing, people can meet 1083 00:51:46,504 --> 00:51:48,639 and fall in love and not have ever met 1084 00:51:48,673 --> 00:51:51,008 in the real world. 1085 00:51:51,041 --> 00:51:52,610 I can't tell you how many stories we've gotten 1086 00:51:52,643 --> 00:51:55,746 of people being hookups because of-- 1087 00:51:55,780 --> 00:51:57,182 people eventually getting married 1088 00:51:57,215 --> 00:51:58,949 because of the game, 1089 00:51:58,983 --> 00:52:00,785 people that have gone through you know, 1090 00:52:00,818 --> 00:52:03,120 some sort of horrible medical condition 1091 00:52:03,154 --> 00:52:04,855 that they've had to deal with and the games 1092 00:52:04,889 --> 00:52:06,524 kind of let them work through that. 1093 00:52:06,557 --> 00:52:08,693 I see that, you know, deaths of key characters 1094 00:52:08,726 --> 00:52:10,761 really affected people and made them cry in the game, 1095 00:52:10,795 --> 00:52:13,831 or they got tattoos of the logo of the game 1096 00:52:13,864 --> 00:52:15,833 on their bodies, or a man and his wife 1097 00:52:15,866 --> 00:52:17,468 met on Xbox Live playing the game 1098 00:52:17,502 --> 00:52:19,003 and now they play co-op every night. 1099 00:52:19,036 --> 00:52:20,705 There are kids out there who exist now 1100 00:52:20,738 --> 00:52:22,940 because their parents met in World of Warcraft, you know? 1101 00:52:22,973 --> 00:52:26,211 Like, um, video games have changed the, you know, 1102 00:52:26,244 --> 00:52:29,280 the course of human evolution to some degree 1103 00:52:29,314 --> 00:52:32,783 and created whole new mating rituals 1104 00:52:32,817 --> 00:52:35,620 and ways of social interaction that didn't exist 1105 00:52:35,653 --> 00:52:37,087 and that's as a result of the internet 1106 00:52:37,121 --> 00:52:39,857 and video games, so it's gonna be interesting 1107 00:52:39,890 --> 00:52:41,659 to watch all of that evolve, video games are gonna get 1108 00:52:41,692 --> 00:52:43,994 more and more real and connect 1109 00:52:44,028 --> 00:52:45,963 more and more people around the world. 1110 00:52:45,996 --> 00:52:48,633 I used to play EverQuest quite a lot, 1111 00:52:48,666 --> 00:52:50,568 as many EverQuest players did. 1112 00:52:50,601 --> 00:52:53,671 A guy that I met in South Karana DVPing, 1113 00:52:53,704 --> 00:52:55,240 we became friends, I ended up going 1114 00:52:55,273 --> 00:52:56,807 to his wedding, ten years later, 1115 00:52:56,841 --> 00:52:59,109 we're family friends now and it's phenomenal 1116 00:52:59,143 --> 00:53:01,912 because we have this shared passion for games, 1117 00:53:01,946 --> 00:53:04,014 we had a lot of similar values and ideas, 1118 00:53:04,048 --> 00:53:06,351 and we had a lot of great shared experiences online 1119 00:53:06,384 --> 00:53:08,185 where we really formed a deep bond 1120 00:53:08,219 --> 00:53:10,921 and true friendship and has blossomed 1121 00:53:10,955 --> 00:53:14,124 into a great, long-lasting friendship in the real world. 1122 00:53:14,158 --> 00:53:18,195 I saw someone recently speaking about, he, uh, 1123 00:53:18,229 --> 00:53:21,198 a boy whose parents were killed in a car accident, 1124 00:53:21,232 --> 00:53:22,900 so he was left alone in the world and-- 1125 00:53:22,933 --> 00:53:26,437 and without video games to sort of fall back into, 1126 00:53:26,471 --> 00:53:29,039 he'd be sitting in his room, depressed out of his mind 1127 00:53:29,073 --> 00:53:31,642 and his video game world, and all his friends 1128 00:53:31,676 --> 00:53:34,845 in his video game world really supported him 1129 00:53:34,879 --> 00:53:36,847 through that really painful time 1130 00:53:36,881 --> 00:53:38,215 and the guy who was observing this 1131 00:53:38,249 --> 00:53:40,751 was basically saying, "You guys don't 1132 00:53:40,785 --> 00:53:42,387 really understand it, 'cause I know you hear this 1133 00:53:42,420 --> 00:53:43,921 all the time, that violent video games 1134 00:53:43,954 --> 00:53:46,056 are the problem in the world, et cetera, et cetera, 1135 00:53:46,090 --> 00:53:49,560 but games are so meaningful to people 1136 00:53:49,594 --> 00:53:53,531 and the friends that they build around it 1137 00:53:53,564 --> 00:53:55,966 and the, sort of, the creativity 1138 00:53:56,000 --> 00:53:57,568 and the immersion and everything else 1139 00:53:57,602 --> 00:53:59,203 that comes with it is actually very valuable 1140 00:53:59,236 --> 00:54:01,306 and it's something you learn a lot from. 1141 00:54:01,339 --> 00:54:03,007 I walked into the stairwell here 1142 00:54:03,040 --> 00:54:06,611 and I-I, this shooting-- I can't even really describe it, 1143 00:54:06,644 --> 00:54:09,414 but I basically fell down the stairs, um, 1144 00:54:09,447 --> 00:54:14,919 'cause I had had a stroke, as they later revealed to me. 1145 00:54:14,952 --> 00:54:17,755 I ended up in the hospital for about nine, ten days, 1146 00:54:17,788 --> 00:54:21,459 and you're really scared and you really don't know 1147 00:54:21,492 --> 00:54:24,061 where to-- I mean, you're, like, sad 1148 00:54:24,094 --> 00:54:25,863 and you have all this anger and you don't know 1149 00:54:25,896 --> 00:54:30,401 where to aim it and my friends started bringing 1150 00:54:30,435 --> 00:54:32,570 stuff up to me and at first it was food 1151 00:54:32,603 --> 00:54:34,405 and then, they started bringing ways 1152 00:54:34,439 --> 00:54:37,742 to play games up, I got a little Nintendo DS, 1153 00:54:37,775 --> 00:54:39,744 um, and I was playing Zelda on that 1154 00:54:39,777 --> 00:54:42,012 and I had a laptop and I was playing, 1155 00:54:42,046 --> 00:54:44,882 I mean, I had Steam on there and I had just TF2 1156 00:54:44,915 --> 00:54:47,685 and Left 4 Dead and Borderlands 1157 00:54:47,718 --> 00:54:50,888 and that really was the turning point, 1158 00:54:50,921 --> 00:54:52,990 at the hospital, where I-I... 1159 00:54:53,023 --> 00:54:54,892 I wasn't as scared, I guess, anymore? 1160 00:54:54,925 --> 00:54:59,196 I wasn't as mad, I had something to do, um. 1161 00:54:59,229 --> 00:55:01,532 'Cause part of the stroke that was awful 1162 00:55:01,566 --> 00:55:04,034 was I went blind out of my right eye 1163 00:55:04,068 --> 00:55:07,738 and it's sort of crazy how not just the games 1164 00:55:07,772 --> 00:55:09,774 in the hospital that really got me through it, 1165 00:55:09,807 --> 00:55:13,378 it's been everyone around me in this industry. 1166 00:55:13,411 --> 00:55:15,746 In all different companies and all different states. 1167 00:55:15,780 --> 00:55:17,415 So, yeah, in a very literal way, 1168 00:55:17,448 --> 00:55:20,184 I think video games really did kinda save my life. 1169 00:55:20,217 --> 00:55:22,453 * 1170 00:55:22,487 --> 00:55:26,023 The world is now engulfed in an artistic, social, 1171 00:55:26,056 --> 00:55:29,794 and technological revolution like never before. 1172 00:55:29,827 --> 00:55:33,097 Interactive entertainment is the ultimate expression 1173 00:55:33,130 --> 00:55:35,966 and delivery format but who will determine 1174 00:55:36,000 --> 00:55:37,835 what stories are told and how 1175 00:55:37,868 --> 00:55:40,505 we will experience them in the future? 1176 00:55:40,538 --> 00:55:42,139 The answer is simple. 1177 00:55:42,172 --> 00:55:50,114 * 1178 00:55:50,147 --> 00:55:52,517 Children have a limitless capacity 1179 00:55:52,550 --> 00:55:56,787 for wonder, imagination, and creativity, 1180 00:55:56,821 --> 00:55:59,624 and they aren't afraid to fail. 1181 00:55:59,657 --> 00:56:01,025 When I learned history in school, 1182 00:56:01,058 --> 00:56:03,093 it was the most boring... 1183 00:56:03,127 --> 00:56:05,663 old books with black and white images in them 1184 00:56:05,696 --> 00:56:08,933 and I saw a girl in a video recently 1185 00:56:08,966 --> 00:56:11,669 from Carnegie Mellon that was talking 1186 00:56:11,702 --> 00:56:13,438 about trebuchets, which is this old, 1187 00:56:13,471 --> 00:56:14,805 medieval siege weapon. 1188 00:56:14,839 --> 00:56:16,607 But she had actually experienced using one, 1189 00:56:16,641 --> 00:56:17,675 because, of course, she had done it 1190 00:56:17,708 --> 00:56:19,544 in a virtual world. 1191 00:56:19,577 --> 00:56:21,479 And to have, I think she was six, 1192 00:56:21,512 --> 00:56:24,515 to have a six year old girl telling you her opinion 1193 00:56:24,549 --> 00:56:27,384 of medieval siege weapons versus my version of it, 1194 00:56:27,418 --> 00:56:30,320 which was so incredibly boring, is a fundamental change 1195 00:56:30,354 --> 00:56:32,322 to education through entertainment 1196 00:56:32,356 --> 00:56:34,559 that can make history and things like that 1197 00:56:34,592 --> 00:56:35,860 much more engrossing. 1198 00:56:35,893 --> 00:56:38,896 My kid, he is 12, and he is faster 1199 00:56:38,929 --> 00:56:40,865 at things that I'm not as fast at. 1200 00:56:40,898 --> 00:56:43,067 He is better at things and it's because 1201 00:56:43,100 --> 00:56:46,437 while his mind was developing, he had access 1202 00:56:46,471 --> 00:56:49,707 to interactive media that was much more advanced 1203 00:56:49,740 --> 00:56:51,208 than the interactive media that I had 1204 00:56:51,241 --> 00:56:53,277 and the interactive media that I had 1205 00:56:53,310 --> 00:56:54,845 was the first time. 1206 00:56:54,879 --> 00:56:56,280 My parents didn't have any interactive media 1207 00:56:56,313 --> 00:56:57,882 when their brains were developing. 1208 00:56:57,915 --> 00:57:00,718 Video games, I think, they provide a space 1209 00:57:00,751 --> 00:57:05,189 for learning how to fail safely and successfully. 1210 00:57:05,222 --> 00:57:08,358 I think, as a culture, we have a real obsession 1211 00:57:08,392 --> 00:57:10,795 with always getting things right. 1212 00:57:10,828 --> 00:57:12,930 We're afraid of failing. 1213 00:57:12,963 --> 00:57:16,133 Video games provide us this very safe space 1214 00:57:16,166 --> 00:57:20,370 to learn how to problem-solve, to think through an issue 1215 00:57:20,404 --> 00:57:23,774 that we can't quite get right, to help us realize 1216 00:57:23,808 --> 00:57:27,077 that it's okay to fall on our face occasionally 1217 00:57:27,111 --> 00:57:31,248 if we learn from that and we eventually can succeed. 1218 00:57:31,281 --> 00:57:37,054 Because it's simulation, we can do things 1219 00:57:37,087 --> 00:57:40,357 and experience things, and practice things, 1220 00:57:40,390 --> 00:57:44,962 and test things that either aren't feasible 1221 00:57:44,995 --> 00:57:48,499 or aren't safe in real life, in the real world. 1222 00:57:48,533 --> 00:57:55,072 * 1223 00:57:55,105 --> 00:57:56,607 Despite the mainstream acceptance 1224 00:57:56,641 --> 00:57:59,710 of video games in the '80s and early '90s, 1225 00:57:59,744 --> 00:58:01,178 by the late '90s 1226 00:58:01,211 --> 00:58:03,748 the term "gamer" still seemed to be 1227 00:58:03,781 --> 00:58:06,784 a close cousin to "geek" or "nerd." 1228 00:58:06,817 --> 00:58:09,186 If you were a serious, dedicated gamer, 1229 00:58:09,219 --> 00:58:12,623 you were seen as part of a strange subculture. 1230 00:58:12,657 --> 00:58:15,059 But the winds of change were blowing 1231 00:58:15,092 --> 00:58:17,728 and this perception would soon shift. 1232 00:58:17,762 --> 00:58:21,832 Being a gamer would soon be en vogue. 1233 00:58:21,866 --> 00:58:23,433 * I can feel it burn 1234 00:58:23,467 --> 00:58:27,204 * We're taking over, we're taking over * 1235 00:58:27,237 --> 00:58:31,408 * Now, I try to lead them, will they ever learn * 1236 00:58:31,441 --> 00:58:35,245 * We're taking over, we're taking over * 1237 00:58:35,279 --> 00:58:39,383 * Every time I breathe in, I can feel it burn * 1238 00:58:39,416 --> 00:58:43,187 * We're taking over, we're taking over * 1239 00:58:43,220 --> 00:58:47,424 * Now, I try to lead them, will they ever learn * 1240 00:58:47,457 --> 00:58:51,528 * We're taking over, we're taking over * 1241 00:58:51,562 --> 00:58:55,265 * 1242 00:58:55,299 --> 00:58:59,236 * Hands up in the sky, let me hear you say * 1243 00:58:59,269 --> 00:59:03,307 * Every time I breathe in, I can feel it burn * 1244 00:59:03,340 --> 00:59:08,078 * We're taking over, we're taking over * 1245 00:59:09,313 --> 00:59:11,982 It's a borderline religious experience 1246 00:59:12,016 --> 00:59:15,485 to stand in the middle of an eSports stadium, 1247 00:59:15,519 --> 00:59:18,222 packed full of tens of thousands of players, 1248 00:59:18,255 --> 00:59:21,726 cheering for their favorite teams. 1249 00:59:21,759 --> 00:59:26,263 It's just awesome to see because it's easy to doubt 1250 00:59:26,296 --> 00:59:29,233 that that kind of passion would actually manifest 1251 00:59:29,266 --> 00:59:31,301 in a physical environment and people would pay 1252 00:59:31,335 --> 00:59:33,804 hundreds of dollars or travel thousands of miles 1253 00:59:33,838 --> 00:59:35,640 to come to these events to watch people 1254 00:59:35,673 --> 00:59:38,976 play video games and they do and they love it. 1255 00:59:39,009 --> 00:59:41,111 I've always been kinda frustrated 1256 00:59:41,145 --> 00:59:43,413 by the perception of video game nerdiness 1257 00:59:43,447 --> 00:59:44,548 and things like that. 1258 00:59:44,581 --> 00:59:47,217 Um, for my career, making games that feel 1259 00:59:47,251 --> 00:59:50,054 like summer blockbusters and don't feel like, you know, 1260 00:59:50,087 --> 00:59:53,157 D&D basement games, to having the courage 1261 00:59:53,190 --> 00:59:55,525 to put myself out there on camera and put on 1262 00:59:55,559 --> 00:59:58,295 a clean shirt and kind of change that perception as well 1263 00:59:58,328 --> 01:00:00,898 to just evangelizing games overall 1264 01:00:00,931 --> 01:00:02,800 and to also evangelize the career. 1265 01:00:02,833 --> 01:00:05,970 And so, over the course of my 20-plus year career 1266 01:00:06,003 --> 01:00:07,271 in this business, I've always hoped 1267 01:00:07,304 --> 01:00:09,373 that there are some kids out there who see 1268 01:00:09,406 --> 01:00:11,742 a football player or, you know, astronaut 1269 01:00:11,776 --> 01:00:13,143 and they're like, "Yeah, that's awesome, 1270 01:00:13,177 --> 01:00:14,845 but, you know, maybe video games? 1271 01:00:14,879 --> 01:00:16,380 Maybe that's where I want to be?" 1272 01:00:16,413 --> 01:00:18,448 And there are a lot of people who'll message me 1273 01:00:18,482 --> 01:00:20,550 or send me e-mails, and they... 1274 01:00:20,584 --> 01:00:24,288 they are just miserable because they're super lonely, 1275 01:00:24,321 --> 01:00:26,757 they haven't found their friend group, you know? 1276 01:00:26,791 --> 01:00:28,558 And I think that's sort of like my mission 1277 01:00:28,592 --> 01:00:30,560 is to connect people and make people happy 1278 01:00:30,594 --> 01:00:33,163 and give people friends, 'cause I never 1279 01:00:33,197 --> 01:00:36,366 had that growing up, I never had my nerd group. 1280 01:00:36,400 --> 01:00:38,302 I think that's how communities have really started up, 1281 01:00:38,335 --> 01:00:39,704 it's just being able to find people 1282 01:00:39,737 --> 01:00:41,371 with similar interests. 1283 01:00:41,405 --> 01:00:43,240 You know, when you're a kid, it's really only like 1284 01:00:43,273 --> 01:00:44,742 if your next door neighbor played, 1285 01:00:44,775 --> 01:00:47,377 but now, we're all adults and have the ability 1286 01:00:47,411 --> 01:00:50,380 to reach out and connect with someone else. 1287 01:00:50,414 --> 01:00:53,150 It's clearly a culture where everybody's having fun, 1288 01:00:53,183 --> 01:00:55,519 everybody's got a smile on their face. 1289 01:00:55,552 --> 01:00:58,655 They're living their life in a very, very, 1290 01:00:58,689 --> 01:01:00,424 you know, powerful way. 1291 01:01:00,457 --> 01:01:03,093 The old way of sort of, "Oh, computers 1292 01:01:03,127 --> 01:01:06,596 are for geeks and stuff and video games are for geeks," 1293 01:01:06,630 --> 01:01:09,700 has died, is dead. 1294 01:01:09,734 --> 01:01:12,002 No one doesn't have Facebook. 1295 01:01:12,036 --> 01:01:13,537 Angry Birds, people don't-- 1296 01:01:13,570 --> 01:01:15,539 almost don't even think of that as a video game. 1297 01:01:15,572 --> 01:01:16,606 People don't think of-- 1298 01:01:16,640 --> 01:01:18,342 There's become this blur of like 1299 01:01:18,375 --> 01:01:20,344 what is a video game and what isn't. 1300 01:01:20,377 --> 01:01:22,612 Is Facebook a video game? 1301 01:01:22,646 --> 01:01:24,514 I kind of think it is. 1302 01:01:24,548 --> 01:01:26,751 I mean, it's interactive like a video game 1303 01:01:26,784 --> 01:01:29,353 and you can do stuff on it. 1304 01:01:29,386 --> 01:01:32,156 The world's really different now 1305 01:01:32,189 --> 01:01:35,059 and I think it's because those of us that grew up 1306 01:01:35,092 --> 01:01:38,228 being ostracized and looked down upon 1307 01:01:38,262 --> 01:01:41,065 and treated like we were radioactive 1308 01:01:41,098 --> 01:01:44,168 by mainstream culture created our own culture 1309 01:01:44,201 --> 01:01:46,403 and we took the things that we love. 1310 01:01:46,436 --> 01:01:48,605 We took the video games and we took the technology 1311 01:01:48,638 --> 01:01:52,910 and we took that engineering and we built our own world 1312 01:01:52,943 --> 01:01:55,212 out of those things and that world 1313 01:01:55,245 --> 01:01:58,515 is so awesome that the mainstream culture 1314 01:01:58,548 --> 01:02:00,217 that made fun of us when we were kids 1315 01:02:00,250 --> 01:02:02,386 for loving this culture that's so awesome 1316 01:02:02,419 --> 01:02:04,721 could not deny it and could not help 1317 01:02:04,755 --> 01:02:06,857 but be seduced by it. 1318 01:02:06,891 --> 01:02:21,238 * 1319 01:02:21,271 --> 01:02:23,841 We're celebrating video game week starting today. 1320 01:02:23,874 --> 01:02:26,176 * 1321 01:02:26,210 --> 01:02:28,245 From Studio 6B in Rockefeller Center, 1322 01:02:28,278 --> 01:02:31,248 the National Broadcasting Company presents 1323 01:02:31,281 --> 01:02:33,083 Late Night With Jimmy Fallon! 1324 01:02:33,117 --> 01:02:34,418 Look, it looks slick, come on. 1325 01:02:34,451 --> 01:02:35,719 Well, it's the most powerful 1326 01:02:35,752 --> 01:02:37,187 video game console ever made. 1327 01:02:37,221 --> 01:02:39,589 We were targeting about ten times the performa-- 1328 01:02:39,623 --> 01:02:41,658 -Ten times, really? -Yeah, ten times. 1329 01:02:41,691 --> 01:02:43,227 I didn't think you can get better than PS3, 1330 01:02:43,260 --> 01:02:45,930 but you can, ten times, I guess. 1331 01:02:45,963 --> 01:02:47,497 We're gonna play this together. 1332 01:02:47,531 --> 01:02:50,801 So, this is Super Mario 3-D World. 1333 01:02:50,835 --> 01:02:53,703 Yeah, yeah, that's my man! 1334 01:02:53,737 --> 01:02:55,505 I love Mario. 1335 01:02:55,539 --> 01:02:58,442 (yelling) 1336 01:03:00,210 --> 01:03:02,379 I broke a sweat on that video game. 1337 01:03:02,412 --> 01:03:04,381 Ladies and gentlemen, here's a professional actor 1338 01:03:04,414 --> 01:03:06,884 reading the line, "It's-a me, Mario," 1339 01:03:06,917 --> 01:03:10,254 in a very dramatic way. 1340 01:03:10,287 --> 01:03:15,993 It's-a me...Mario. 1341 01:03:16,026 --> 01:03:18,162 Hey, Conan O'Brien here. 1342 01:03:18,195 --> 01:03:20,064 Once again, I know absolutely nothing 1343 01:03:20,097 --> 01:03:24,034 about video games which is why I've decided to review them. 1344 01:03:24,068 --> 01:03:27,537 -Take a girl for a ride. -Oh, my God. 1345 01:03:27,571 --> 01:03:30,774 I've never licked a remote before. 1346 01:03:30,807 --> 01:03:33,510 I look like John Tesh after he's been dead a year. 1347 01:03:33,543 --> 01:03:35,379 -What did she just say? -"I hate tombs." 1348 01:03:35,412 --> 01:03:39,516 Yeah, guess what, than don't be a tomb raider! 1349 01:03:39,549 --> 01:03:41,986 Oh, I'm sorry, I meant to compliment her 1350 01:03:42,019 --> 01:03:44,621 and I almost kicked her! 1351 01:03:44,654 --> 01:03:46,423 * 1352 01:03:46,456 --> 01:03:48,692 In the late '90s, with realism in games 1353 01:03:48,725 --> 01:03:51,195 reaching new levels and more visceral, 1354 01:03:51,228 --> 01:03:54,164 action packed fare appearing on game shelves, 1355 01:03:54,198 --> 01:03:57,567 a new conversation started. 1356 01:03:57,601 --> 01:03:58,835 Violence. 1357 01:03:58,869 --> 01:04:01,171 ...home video games isn't holding back the violence. 1358 01:04:01,205 --> 01:04:03,773 Mortal Kombat, two of the bloodiest games 1359 01:04:03,807 --> 01:04:05,342 to date were released yesterday. 1360 01:04:05,375 --> 01:04:10,881 This game encourages players to shoot this gun, 1361 01:04:10,915 --> 01:04:13,217 which is called a Justifier. 1362 01:04:13,250 --> 01:04:14,919 Kids who play video games too often 1363 01:04:14,952 --> 01:04:16,553 are more likely to be violent. 1364 01:04:16,586 --> 01:04:18,155 That's the finding of a new study 1365 01:04:18,188 --> 01:04:20,190 out of Japan's Tohoku University. 1366 01:04:20,224 --> 01:04:22,859 There was no rating on this game at all 1367 01:04:22,893 --> 01:04:24,228 when the game was introduced. 1368 01:04:24,261 --> 01:04:26,163 ...have a great deal of information 1369 01:04:26,196 --> 01:04:29,099 that is racist, sexist, 1370 01:04:29,133 --> 01:04:31,969 and promotes models of violence. 1371 01:04:32,002 --> 01:04:34,238 ...recommendations on guns after that series 1372 01:04:34,271 --> 01:04:35,505 of meetings and, as you mentioned, 1373 01:04:35,539 --> 01:04:37,942 the latest with video game makers who said, 1374 01:04:37,975 --> 01:04:39,209 "Don't blame us." 1375 01:04:40,744 --> 01:04:42,512 There's always a lot of media talking 1376 01:04:42,546 --> 01:04:44,548 about violence in video games 1377 01:04:44,581 --> 01:04:47,417 and, certainly, there are violent video games, 1378 01:04:47,451 --> 01:04:51,121 but that's not how you describe the medium of gaming. 1379 01:04:51,155 --> 01:04:53,190 If I were to go to the cinema 1380 01:04:53,223 --> 01:04:55,659 and I were to just watch Saw movies 1381 01:04:55,692 --> 01:04:57,227 and I came away and you asked me 1382 01:04:57,261 --> 01:04:58,828 what I felt about the cinema, I would say, 1383 01:04:58,862 --> 01:05:02,532 "It was the most disgusting, violent, gratuitous thing." 1384 01:05:02,566 --> 01:05:04,101 And that's what the media has done 1385 01:05:04,134 --> 01:05:07,304 is it's focused on a few titles 1386 01:05:07,337 --> 01:05:10,140 and that has ended up, in consumers' minds, 1387 01:05:10,174 --> 01:05:11,942 defining what this industry is. 1388 01:05:11,976 --> 01:05:16,013 It's weird how, when you watch the people, 1389 01:05:16,046 --> 01:05:18,815 you know, they go to Congress and they're angry, you know? 1390 01:05:18,848 --> 01:05:21,118 "Our kids are being corrupted," I'm like, 1391 01:05:21,151 --> 01:05:22,852 "Yeah, exactly, your kids. 1392 01:05:22,886 --> 01:05:25,189 You should be not corrupting them." 1393 01:05:25,222 --> 01:05:26,923 "I leave 'em alone ten hours a day." 1394 01:05:26,957 --> 01:05:30,627 I mean, it's like finding your dad's Playboys 1395 01:05:30,660 --> 01:05:33,530 under the bed and then blaming Playboy. 1396 01:05:33,563 --> 01:05:38,335 You know, we're just like any other industry that... 1397 01:05:38,368 --> 01:05:40,204 that we have these ratings systems in place 1398 01:05:40,237 --> 01:05:43,840 and there's gonna be something for everybody. 1399 01:05:43,873 --> 01:05:47,711 We put measures in place, ESRB are our guidelines. 1400 01:05:47,744 --> 01:05:50,847 We make sure that we build our game to the rating. 1401 01:05:50,880 --> 01:05:52,749 It gets checked on a regular basis. 1402 01:05:52,782 --> 01:05:55,219 The interesting thing, I think, with games 1403 01:05:55,252 --> 01:05:56,720 is that we actually have an even better 1404 01:05:56,753 --> 01:05:59,256 ratings system than movies, but there's still 1405 01:05:59,289 --> 01:06:01,391 kinda this, this general misunderstanding 1406 01:06:01,425 --> 01:06:04,094 with the elder generation that somehow all games 1407 01:06:04,128 --> 01:06:05,595 are like Grand Theft Auto. 1408 01:06:05,629 --> 01:06:07,464 People like to make just kind of a causal link 1409 01:06:07,497 --> 01:06:09,266 and say video games cause violence 1410 01:06:09,299 --> 01:06:10,867 and it's like, "Well, let's see, 1411 01:06:10,900 --> 01:06:13,337 so, there's more crime in the summer 1412 01:06:13,370 --> 01:06:15,139 and more ice cream is sold in the summer, 1413 01:06:15,172 --> 01:06:16,840 therefore, ice cream causes crime." 1414 01:06:16,873 --> 01:06:19,776 That's not how legitimate scientific research works. 1415 01:06:19,809 --> 01:06:22,712 Violence, unfortunately, is a part of human nature 1416 01:06:22,746 --> 01:06:26,083 and last time I checked, Cain didn't bludgeon Abel 1417 01:06:26,116 --> 01:06:27,951 with a Game Boy, 1418 01:06:27,984 --> 01:06:31,121 Genghis Khan didn't have an Xbox Live account, 1419 01:06:31,155 --> 01:06:34,024 and, you know, Hitler didn't play Crash Bandicoot. 1420 01:06:34,058 --> 01:06:38,062 We have unfortunately had a lot of gun crime 1421 01:06:38,095 --> 01:06:42,832 in the United States recently and I remember someone tweeted 1422 01:06:42,866 --> 01:06:44,568 after one of the most recent incidences 1423 01:06:44,601 --> 01:06:47,337 that when people started accusing video games 1424 01:06:47,371 --> 01:06:49,839 of being an influence for this, they were like, 1425 01:06:49,873 --> 01:06:52,309 "Wow, I wonder how all those other countries 1426 01:06:52,342 --> 01:06:54,244 with the same exact video games as us 1427 01:06:54,278 --> 01:06:55,545 don't have as much gun crime." 1428 01:06:55,579 --> 01:06:56,946 You know, it'd be like saying, 1429 01:06:56,980 --> 01:06:59,116 "We don't want anyone to go watch movies 1430 01:06:59,149 --> 01:07:01,118 because all movies are violent." 1431 01:07:01,151 --> 01:07:02,419 But people don't say that 1432 01:07:02,452 --> 01:07:04,321 because everyone really understands 1433 01:07:04,354 --> 01:07:06,123 movies as a medium. 1434 01:07:06,156 --> 01:07:09,293 I don't believe that video games are murder simulators. 1435 01:07:09,326 --> 01:07:12,862 If anything, what the statistics prove 1436 01:07:12,896 --> 01:07:14,998 is that it's exactly the opposite. 1437 01:07:15,031 --> 01:07:16,966 We've survived a lot of things as gamers 1438 01:07:17,000 --> 01:07:18,635 for a really long time. 1439 01:07:18,668 --> 01:07:22,939 We've survived Congress, we've survived busybody parents, 1440 01:07:22,972 --> 01:07:27,477 we've survived religious-based hysteria. 1441 01:07:27,511 --> 01:07:30,580 You realize that it's about imagination 1442 01:07:30,614 --> 01:07:32,849 and invention and a connection to a world 1443 01:07:32,882 --> 01:07:35,952 and it doesn't have these big trappings 1444 01:07:35,985 --> 01:07:37,321 that people apply to them. 1445 01:07:37,354 --> 01:07:39,022 So, I think it's a problem that's just gonna 1446 01:07:39,055 --> 01:07:41,258 naturally evolve away and we just have 1447 01:07:41,291 --> 01:07:45,028 to defend the industry until that evolution happens. 1448 01:07:48,198 --> 01:07:58,242 * 1449 01:07:58,242 --> 01:08:08,252 * 1450 01:08:13,957 --> 01:08:16,326 (musical beeping) 1451 01:08:16,360 --> 01:08:21,298 * 1452 01:08:21,331 --> 01:08:22,532 The campfire. 1453 01:08:22,566 --> 01:08:24,100 We've all been there, 1454 01:08:24,134 --> 01:08:25,635 whether an actual campfire 1455 01:08:25,669 --> 01:08:28,705 or just listening to someone tell a great story. 1456 01:08:28,738 --> 01:08:32,642 As humans we have always had the ability and desire 1457 01:08:32,676 --> 01:08:35,779 to suspend our disbelief. 1458 01:08:35,812 --> 01:08:37,881 If only for a few minutes a day 1459 01:08:37,914 --> 01:08:40,717 we want to escape from the treadmill of life 1460 01:08:40,750 --> 01:08:45,389 and "give it up" to be immersed in something outside ourselves. 1461 01:08:45,422 --> 01:08:47,724 We have this opportunity to be storytellers, 1462 01:08:47,757 --> 01:08:50,294 to be able to give the consumer the opportunity 1463 01:08:50,327 --> 01:08:52,429 to lose themself in a world 1464 01:08:52,462 --> 01:08:55,532 for as long or as little as they want. 1465 01:08:55,565 --> 01:08:57,201 We have the realities of life every day, 1466 01:08:57,234 --> 01:08:59,135 whether it's the economy or whether it's getting by 1467 01:08:59,169 --> 01:09:01,070 or whether it's a job and earning money, 1468 01:09:01,104 --> 01:09:04,674 but we have a medium that we can lose ourselves in. 1469 01:09:04,708 --> 01:09:06,676 Day-to-day life isn't always that exciting, 1470 01:09:06,710 --> 01:09:09,979 and if at the end of the day you can turn on a tablet, 1471 01:09:10,013 --> 01:09:11,047 a PC, a console, 1472 01:09:11,080 --> 01:09:14,150 and just kind of escape into another world, 1473 01:09:14,184 --> 01:09:16,520 I think it's a wonderful thing that essentially allows you 1474 01:09:16,553 --> 01:09:18,054 to kind of live the dream. 1475 01:09:18,087 --> 01:09:19,456 The storytelling in games 1476 01:09:19,489 --> 01:09:21,525 is just as good as movies. 1477 01:09:21,558 --> 01:09:24,093 It's just as good as reading a book. 1478 01:09:24,127 --> 01:09:27,997 * 1479 01:09:28,031 --> 01:09:30,700 With the resurrection and renaissance of the industry 1480 01:09:30,734 --> 01:09:33,237 coming into the '90s and early 2000s, 1481 01:09:33,270 --> 01:09:37,106 games began another evolutionary step forward. 1482 01:09:37,140 --> 01:09:38,107 Story. 1483 01:09:38,141 --> 01:09:48,184 * 1484 01:09:48,184 --> 01:09:55,825 * 1485 01:09:55,859 --> 01:09:59,763 This fundamentally changed the audience's expectations 1486 01:09:59,796 --> 01:10:01,931 of what a "good game" really was 1487 01:10:01,965 --> 01:10:05,168 and raised the bar for game designers everywhere. 1488 01:10:05,201 --> 01:10:10,807 Storytelling in games is a tricky, tricky beast to tame. 1489 01:10:10,840 --> 01:10:13,810 As game makers, we have to set up rules, 1490 01:10:13,843 --> 01:10:15,945 we have to set up universes that make sense 1491 01:10:15,979 --> 01:10:18,114 and have their own sense of logic, 1492 01:10:18,147 --> 01:10:20,950 and once we've established what that logic is, 1493 01:10:20,984 --> 01:10:26,556 then we let the player's mind and imagination solve problems 1494 01:10:26,590 --> 01:10:30,159 and work their way through those worlds. 1495 01:10:30,193 --> 01:10:31,895 I think one of the things we've really learned 1496 01:10:31,928 --> 01:10:35,799 over the last maybe decade is ways to tell stories 1497 01:10:35,832 --> 01:10:39,002 without a cut scene, without stopping the interactivity, 1498 01:10:39,035 --> 01:10:41,638 to have the story be something that emerges 1499 01:10:41,671 --> 01:10:44,941 from the play itself. 1500 01:10:44,974 --> 01:10:47,076 Video games are a lean forward experience 1501 01:10:47,110 --> 01:10:50,079 whereas film and television are a lean back experience. 1502 01:10:50,113 --> 01:10:52,916 You're driving every moment of the game. 1503 01:10:52,949 --> 01:10:54,017 A friend of mine a while back 1504 01:10:54,050 --> 01:10:55,985 actually compared games to novels 1505 01:10:56,019 --> 01:10:57,554 in the fact that if you stop reading, 1506 01:10:57,587 --> 01:10:58,822 the novel doesn't keep going. 1507 01:10:58,855 --> 01:11:00,424 Video games are very much the same. 1508 01:11:00,457 --> 01:11:02,191 Telling a story in video games 1509 01:11:02,225 --> 01:11:03,893 can be a lot more difficult 1510 01:11:03,927 --> 01:11:06,596 because then you have to-- you have to anticipate 1511 01:11:06,630 --> 01:11:09,065 the actions of the player, 1512 01:11:09,098 --> 01:11:11,901 whereas in a movie, you decide what both characters say 1513 01:11:11,935 --> 01:11:14,304 and then you write it down and that's what they say. 1514 01:11:14,338 --> 01:11:16,740 Storytelling in games is an interesting problem right now 1515 01:11:16,773 --> 01:11:18,908 because we don't fully understand it. 1516 01:11:18,942 --> 01:11:20,577 The movie industry has been around 1517 01:11:20,610 --> 01:11:21,911 for a hundred years or whatever 1518 01:11:21,945 --> 01:11:23,347 and they have a really good idea 1519 01:11:23,380 --> 01:11:25,349 of what it means to tell a story 1520 01:11:25,382 --> 01:11:27,050 in that kind of visual medium, 1521 01:11:27,083 --> 01:11:29,753 and the game industry doesn't have all those rules yet. 1522 01:11:29,786 --> 01:11:31,388 Either reading a book or watching a movie, 1523 01:11:31,421 --> 01:11:33,022 it's completely passive. 1524 01:11:33,056 --> 01:11:35,992 You're letting the storyteller give you their vision 1525 01:11:36,025 --> 01:11:38,061 of their world or whatever story they want to tell you, 1526 01:11:38,094 --> 01:11:41,297 and you are-- you're listening to it, 1527 01:11:41,331 --> 01:11:42,332 it's unfolding for you. 1528 01:11:42,366 --> 01:11:43,633 You're not affecting that. 1529 01:11:43,667 --> 01:11:47,737 With a game, the journey is the reward 1530 01:11:47,771 --> 01:11:50,507 more than, say, the ending or the payoff. 1531 01:11:50,540 --> 01:11:52,909 This is our routine. 1532 01:11:52,942 --> 01:11:56,780 Day and night, all we do is survive. 1533 01:11:56,813 --> 01:11:58,314 It never lets up. 1534 01:11:58,348 --> 01:12:00,149 * 1535 01:12:00,183 --> 01:12:01,485 (grunting) 1536 01:12:01,518 --> 01:12:05,021 * 1537 01:12:05,054 --> 01:12:08,692 The idea of spontaneity within storytelling 1538 01:12:08,725 --> 01:12:10,594 is something that's unique to video games. 1539 01:12:10,627 --> 01:12:13,697 You can't just change how a song sounds midway through. 1540 01:12:13,730 --> 01:12:15,399 You can't just change the end of a book 1541 01:12:15,432 --> 01:12:16,500 while you're reading it, 1542 01:12:16,533 --> 01:12:18,234 but in certain games, 1543 01:12:18,267 --> 01:12:20,470 your decisions have a direct outcome 1544 01:12:20,504 --> 01:12:24,173 on the ultimate fate of characters, 1545 01:12:24,207 --> 01:12:25,942 and that's unique and sweet. 1546 01:12:25,975 --> 01:12:27,844 And I think that's what people respond to. 1547 01:12:27,877 --> 01:12:31,214 Can you imagine if you were redoing Star Wars, 1548 01:12:31,247 --> 01:12:33,349 and you get to Empire Strikes Back 1549 01:12:33,383 --> 01:12:36,720 and Vader says "Join me," and you, as Luke Skywalker, 1550 01:12:36,753 --> 01:12:39,088 go, "Okay." 1551 01:12:39,122 --> 01:12:41,625 And then the rest of the movie and all of Jedi 1552 01:12:41,658 --> 01:12:46,262 are completely different because you made that choice. 1553 01:12:46,295 --> 01:12:49,599 And that is where I think video games 1554 01:12:49,633 --> 01:12:52,402 fundamentally and vastly differ 1555 01:12:52,436 --> 01:12:58,274 from every other kind of nerd media that I love. 1556 01:12:58,307 --> 01:13:02,412 * 1557 01:13:02,446 --> 01:13:04,748 Who lives, who dies? 1558 01:13:04,781 --> 01:13:07,484 I get it. We're meant to choose. 1559 01:13:07,517 --> 01:13:10,554 Heads up, there he goes! 1560 01:13:10,587 --> 01:13:11,855 Guns down. 1561 01:13:11,888 --> 01:13:13,122 * 1562 01:13:13,156 --> 01:13:15,124 You don't have to get involved. 1563 01:13:15,158 --> 01:13:16,560 We must choose. 1564 01:13:16,593 --> 01:13:18,394 * 1565 01:13:18,428 --> 01:13:19,496 If you insist. 1566 01:13:19,529 --> 01:13:21,565 I do not see how I could save 1567 01:13:21,598 --> 01:13:24,067 the lives of other people. 1568 01:13:24,100 --> 01:13:27,203 I also lost someone I loved. 1569 01:13:27,236 --> 01:13:29,072 * 1570 01:13:29,105 --> 01:13:31,575 Whether the classic Arthurian legends 1571 01:13:31,608 --> 01:13:33,777 or more modern translations, 1572 01:13:33,810 --> 01:13:36,780 one thing humanity has never had a problem with 1573 01:13:36,813 --> 01:13:39,983 is the willing suspension of our disbelief. 1574 01:13:40,016 --> 01:13:43,086 The earliest storytellers saw the primal power 1575 01:13:43,119 --> 01:13:46,355 in writing, reading, and telling stories, 1576 01:13:46,389 --> 01:13:48,357 true or fictional. 1577 01:13:48,391 --> 01:13:51,327 I think that once you show a player 1578 01:13:51,360 --> 01:13:54,864 what a world looks like and how a world functions, 1579 01:13:54,898 --> 01:13:59,335 they get into the world, and then that is their reality. 1580 01:13:59,368 --> 01:14:01,538 And so I think as modern game makers, 1581 01:14:01,571 --> 01:14:05,174 we have to keep remembering that the suspension of disbelief 1582 01:14:05,208 --> 01:14:08,377 comes from the creation of a universe 1583 01:14:08,411 --> 01:14:11,681 and the creation of a world, and an immersive world 1584 01:14:11,715 --> 01:14:14,417 that has rules that are predictable 1585 01:14:14,450 --> 01:14:16,285 and that are logical, 1586 01:14:16,319 --> 01:14:19,489 and not from the visual eye candy that we get, you know, 1587 01:14:19,523 --> 01:14:21,157 with all this horsepower. 1588 01:14:21,190 --> 01:14:23,326 And now that we have these consoles 1589 01:14:23,359 --> 01:14:25,428 that deliver mind-blowing graphics 1590 01:14:25,461 --> 01:14:28,532 and beautiful explosions and immersive worlds, 1591 01:14:28,565 --> 01:14:30,634 there's something more to it. 1592 01:14:30,667 --> 01:14:32,636 We've taken our inspirations from outside of games 1593 01:14:32,669 --> 01:14:35,605 with emotion and character development and storytelling 1594 01:14:35,639 --> 01:14:38,575 in a way that we've tried to break new ground 1595 01:14:38,608 --> 01:14:41,077 that you have an association and an attachment 1596 01:14:41,110 --> 01:14:42,478 with a character in a game 1597 01:14:42,512 --> 01:14:45,248 that makes you want to feel for that story, 1598 01:14:45,281 --> 01:14:46,816 makes you want to feel like you're there 1599 01:14:46,850 --> 01:14:50,219 making the decisions all along the way. 1600 01:14:50,253 --> 01:14:53,590 Good storytelling is not just entertainment. 1601 01:14:53,623 --> 01:14:55,959 Good stories can help us grow. 1602 01:14:55,992 --> 01:14:57,727 They can teach us about the past 1603 01:14:57,761 --> 01:14:59,262 and challenge us to aspire 1604 01:14:59,295 --> 01:15:02,298 to higher and greater things. 1605 01:15:02,331 --> 01:15:06,636 The story experience in a video game is no different; 1606 01:15:06,670 --> 01:15:11,307 the campfire is just a bit brighter and more colorful. 1607 01:15:11,340 --> 01:15:21,384 * 1608 01:15:21,384 --> 01:15:31,394 * 1609 01:15:42,772 --> 01:15:44,574 * 1610 01:15:44,608 --> 01:15:49,045 So many things have to perfectly sync up for it to work. 1611 01:15:49,078 --> 01:15:52,215 You have art, you have writing, 1612 01:15:52,248 --> 01:15:54,918 you have music, you have backgrounds, 1613 01:15:54,951 --> 01:15:57,186 you have timing, you have the voice actors, 1614 01:15:57,220 --> 01:15:58,955 you have acting, and then video games, 1615 01:15:58,988 --> 01:16:00,523 you have everything on top of that 1616 01:16:00,556 --> 01:16:03,292 it has to be an engaging user experience as well, 1617 01:16:03,326 --> 01:16:04,994 so I think a good video game 1618 01:16:05,028 --> 01:16:08,164 I think is probably the hardest thing to make. 1619 01:16:08,197 --> 01:16:16,840 * 1620 01:16:16,873 --> 01:16:19,876 If you want emotion, you need the human face, 1621 01:16:19,909 --> 01:16:21,544 and in the world of film, 1622 01:16:21,577 --> 01:16:23,947 that is the cheapest thing that you can get. 1623 01:16:23,980 --> 01:16:25,649 You point the camera at somebody 1624 01:16:25,682 --> 01:16:26,816 and you have it instantly. 1625 01:16:26,850 --> 01:16:28,151 But in the world of games, 1626 01:16:28,184 --> 01:16:30,754 you have a multi-million investment in technology 1627 01:16:30,787 --> 01:16:34,090 before you see anything that looks like a human face. 1628 01:16:34,123 --> 01:16:38,261 I think the most exciting part about this industry 1629 01:16:38,294 --> 01:16:40,596 is that we're constantly inventing 1630 01:16:40,630 --> 01:16:44,634 and being fearless about that challenge of invention. 1631 01:16:44,668 --> 01:16:45,935 And invention's difficult 1632 01:16:45,969 --> 01:16:48,738 because if you already knew 1633 01:16:48,772 --> 01:16:50,173 what it was going to be, 1634 01:16:50,206 --> 01:16:51,207 you wouldn't be inventing it. 1635 01:16:51,240 --> 01:16:52,475 It would already exist, right? 1636 01:16:52,508 --> 01:16:53,777 So whenever we invent, 1637 01:16:53,810 --> 01:16:55,511 whether it's a design idea 1638 01:16:55,544 --> 01:16:57,313 or a stylistic thing, 1639 01:16:57,346 --> 01:17:00,016 or, you know, something related to the story, 1640 01:17:00,049 --> 01:17:03,419 we kind of depend upon this trust 1641 01:17:03,452 --> 01:17:05,922 that there will be inspiration, 1642 01:17:05,955 --> 01:17:07,423 that there will be revelation. 1643 01:17:07,456 --> 01:17:09,926 Then you gotta get in and start prototyping stuff, 1644 01:17:09,959 --> 01:17:11,227 so you build a bunch of prototypes 1645 01:17:11,260 --> 01:17:13,096 and you start trying to understand, 1646 01:17:13,129 --> 01:17:15,064 hey, are the ideas we had really fun 1647 01:17:15,098 --> 01:17:17,600 once you put them into an interactive environment? 1648 01:17:17,633 --> 01:17:20,403 You know, I think at the alpha stage, 1649 01:17:20,436 --> 01:17:22,305 hopefully we'll see the fun. 1650 01:17:22,338 --> 01:17:23,707 It's pins and needles time 1651 01:17:23,740 --> 01:17:27,343 because it's that awkward teenage years 1652 01:17:27,376 --> 01:17:31,180 that, you know, you've got-- could be an awesome experience, 1653 01:17:31,214 --> 01:17:32,481 it could really come together nicely, 1654 01:17:32,515 --> 01:17:34,017 everyone's really enthusiastic 1655 01:17:34,050 --> 01:17:35,284 because there's something there to play 1656 01:17:35,318 --> 01:17:37,553 from beginning to end, but, you know, 1657 01:17:37,586 --> 01:17:39,689 there are some weird elements to it, 1658 01:17:39,723 --> 01:17:42,325 and, you know, you just had a bunch of people come through 1659 01:17:42,358 --> 01:17:44,360 and point out all your, you know, awkwardness, 1660 01:17:44,393 --> 01:17:46,195 your buck teeth and your, you know, 1661 01:17:46,229 --> 01:17:48,765 crazy-lookin' eyebrow and all that stuff, 1662 01:17:48,798 --> 01:17:50,533 and you're sort of hoping that, 1663 01:17:50,566 --> 01:17:53,336 okay, I see that, I understand it, 1664 01:17:53,369 --> 01:17:55,739 now I need to kind of go back and fix those things 1665 01:17:55,772 --> 01:17:58,641 a little bit, make myself a little prettier, 1666 01:17:58,674 --> 01:17:59,809 get back out on the street, 1667 01:17:59,843 --> 01:18:03,146 and show myself off again. 1668 01:18:03,179 --> 01:18:06,015 You start layering on all the really rich assets, 1669 01:18:06,049 --> 01:18:07,616 things like a great story, 1670 01:18:07,650 --> 01:18:08,918 the high fidelity art, 1671 01:18:08,952 --> 01:18:10,653 the fully detailed characters, 1672 01:18:10,686 --> 01:18:13,723 and once you start marrying the super high production quality 1673 01:18:13,757 --> 01:18:16,926 with those original bare bones prototypes of your design ideas, 1674 01:18:16,960 --> 01:18:19,829 you can start really bringing the product together. 1675 01:18:19,863 --> 01:18:27,503 * 1676 01:18:27,536 --> 01:18:30,606 And then the work to go from alpha to beta 1677 01:18:30,639 --> 01:18:33,877 is generally speaking a laundry list of things 1678 01:18:33,910 --> 01:18:36,012 that we have to check off 1679 01:18:36,045 --> 01:18:37,747 and make sure are working properly. 1680 01:18:37,781 --> 01:18:39,816 We don't touch those as much at alpha, 1681 01:18:39,849 --> 01:18:43,052 but they certainly are on our minds at that point 1682 01:18:43,086 --> 01:18:45,421 as we start to kind of polish up the game, 1683 01:18:45,454 --> 01:18:48,557 make those adjustments to the gameplay, 1684 01:18:48,591 --> 01:18:51,727 really try to hone down on what's working well 1685 01:18:51,761 --> 01:18:54,530 and maybe give it some more resources and time to develop 1686 01:18:54,563 --> 01:18:55,799 and sort of put aside those things 1687 01:18:55,832 --> 01:18:57,466 that aren't working as well. 1688 01:18:57,500 --> 01:18:59,936 One of the big revolutions we had in the 1990s 1689 01:18:59,969 --> 01:19:03,006 was we started bringing in people to play our games 1690 01:19:03,039 --> 01:19:05,341 and watched them play. That's it. 1691 01:19:05,374 --> 01:19:07,343 But it transformed the way that we make games. 1692 01:19:07,376 --> 01:19:09,813 I mean, up until that point, we'd pretty much been 1693 01:19:09,846 --> 01:19:11,114 making the games for ourselves, 1694 01:19:11,147 --> 01:19:13,516 and so if we thought it was fun, we were done. 1695 01:19:13,549 --> 01:19:16,319 You sort of had to make a game and then do, you know, 1696 01:19:16,352 --> 01:19:18,621 kind of one of these. Did it feel right? 1697 01:19:18,654 --> 01:19:20,356 You know, you'd have your QA department, 1698 01:19:20,389 --> 01:19:21,991 but, you know, they were paid employees, 1699 01:19:22,025 --> 01:19:24,928 so you never know if you're getting the best feedback. 1700 01:19:24,961 --> 01:19:26,695 But now we have this beta testing 1701 01:19:26,729 --> 01:19:29,132 and ability to talk with the fans, 1702 01:19:29,165 --> 01:19:30,834 and if you're utilizing that correctly, 1703 01:19:30,867 --> 01:19:33,302 it's really powerful. 1704 01:19:33,336 --> 01:19:35,638 So you hand this, what you think is the gold master 1705 01:19:35,671 --> 01:19:38,808 off to the first party, in the console world, anyway. 1706 01:19:38,842 --> 01:19:42,711 The PC side's definitely still more of a wild west, 1707 01:19:42,745 --> 01:19:44,580 but there's a lot of backlash certainly 1708 01:19:44,613 --> 01:19:47,016 if you can't deliver quality 1709 01:19:47,050 --> 01:19:49,285 or you have lots of bugs in a PC product. 1710 01:19:49,318 --> 01:19:53,122 So you hand it off to Microsoft, Sony, Nintendo, 1711 01:19:53,156 --> 01:19:56,792 and you wait and you wait and you wait. 1712 01:19:56,826 --> 01:19:59,062 And usually it's, you know, a ten-day waiting game, 1713 01:19:59,095 --> 01:20:03,666 and, you know, it's always the most nerve-racking time 1714 01:20:03,699 --> 01:20:07,070 is that, okay, is this gonna make it through? 1715 01:20:07,103 --> 01:20:12,541 And so, you know, we get that call maybe or email, you know, 1716 01:20:12,575 --> 01:20:14,310 maybe ten days later or so, 1717 01:20:14,343 --> 01:20:16,846 and you know, it's, "Hey, looks good." 1718 01:20:16,880 --> 01:20:18,214 Celebration ensues. 1719 01:20:18,247 --> 01:20:21,918 Or, "You've got these critical issues 1720 01:20:21,951 --> 01:20:23,419 and these minor issues, 1721 01:20:23,452 --> 01:20:27,323 and you need to fix, you know, the critical issues 1722 01:20:27,356 --> 01:20:30,126 and as many minor issues as you can and resubmit." 1723 01:20:30,159 --> 01:20:32,628 And, yeah, and then it hits the streets. 1724 01:20:32,661 --> 01:20:35,064 People either love it or hate it, 1725 01:20:35,098 --> 01:20:36,332 most of the time both. 1726 01:20:36,365 --> 01:20:37,833 You get--you know, you get both ends 1727 01:20:37,867 --> 01:20:40,503 no matter how good your game is. 1728 01:20:40,536 --> 01:20:42,605 And you sort of have to-- you roll with the punches, 1729 01:20:42,638 --> 01:20:44,640 you let people say their piece. 1730 01:20:44,673 --> 01:20:47,911 I look out today, things have changed beyond belief. 1731 01:20:47,944 --> 01:20:50,914 Titles we saw, 1,000 man years 1732 01:20:50,947 --> 01:20:53,883 of programming art work and design work went into them. 1733 01:20:53,917 --> 01:20:55,284 It's astonishing. 1734 01:20:55,318 --> 01:20:57,686 It's making a movie times a thousand. 1735 01:20:57,720 --> 01:20:58,854 It is daunting. 1736 01:20:58,888 --> 01:21:00,990 I don't know why I do it. 1737 01:21:01,024 --> 01:21:02,691 (laughing) 1738 01:21:02,725 --> 01:21:05,661 The evolution of great storytelling in video games 1739 01:21:05,694 --> 01:21:08,464 couldn't have come at a better time. 1740 01:21:08,497 --> 01:21:11,534 It seems as if the technology rose to the occasion 1741 01:21:11,567 --> 01:21:14,103 at precisely the right moment. 1742 01:21:14,137 --> 01:21:15,972 From the turn of the century to now, 1743 01:21:16,005 --> 01:21:17,840 games have never looked better, 1744 01:21:17,873 --> 01:21:20,809 felt better or played better. 1745 01:21:20,843 --> 01:21:24,547 Enter the next-next generation. 1746 01:21:24,580 --> 01:21:25,814 * 1747 01:21:25,848 --> 01:21:30,019 * I'm feeling so good, so incredible * 1748 01:21:30,053 --> 01:21:32,922 * Some sort of chemical is spreading thick 1749 01:21:32,956 --> 01:21:34,390 around my brain * 1750 01:21:34,423 --> 01:21:38,394 * I've got the sun and I won't let it go * 1751 01:21:38,427 --> 01:21:41,364 * It burns a fire in my veins 1752 01:21:41,397 --> 01:21:42,465 * 1753 01:21:42,498 --> 01:21:44,500 * Let's get out tonight 1754 01:21:44,533 --> 01:21:46,235 * You've got the fire, I've got the fight * 1755 01:21:46,269 --> 01:21:48,904 * Whoa 1756 01:21:48,938 --> 01:21:50,673 * In my young blood 1757 01:21:50,706 --> 01:21:52,775 * Let's light up the dark 1758 01:21:52,808 --> 01:21:54,643 * You've got the fuel, I've got the spark * 1759 01:21:54,677 --> 01:21:57,180 * Whoa 1760 01:21:57,213 --> 01:21:59,482 * In my young blood 1761 01:21:59,515 --> 01:22:01,917 * Our RPMs are in the red 1762 01:22:01,951 --> 01:22:05,121 * Driving closer to the edge 1763 01:22:05,154 --> 01:22:07,756 * Up on Flagstaff Road 1764 01:22:07,790 --> 01:22:10,293 * I still remember what you said * 1765 01:22:10,326 --> 01:22:11,260 * "Are you living?" 1766 01:22:11,294 --> 01:22:13,296 * "Are you dead?" 1767 01:22:13,329 --> 01:22:16,365 * You better let me know 1768 01:22:16,399 --> 01:22:20,669 * Put on display just like a cinema * 1769 01:22:20,703 --> 01:22:23,039 * Standing naked on the stage 1770 01:22:23,072 --> 01:22:25,041 * And I'm unashamed 1771 01:22:25,074 --> 01:22:28,777 * It's so easy to be cynical 1772 01:22:28,811 --> 01:22:31,947 * Let's turn around and start again * 1773 01:22:31,981 --> 01:22:33,149 * 1774 01:22:33,182 --> 01:22:34,883 * Let's get out tonight 1775 01:22:34,917 --> 01:22:36,752 * You've got the fire, I've got the fight * 1776 01:22:36,785 --> 01:22:39,222 * Whoa 1777 01:22:39,255 --> 01:22:41,324 * In my young blood 1778 01:22:41,357 --> 01:22:43,226 * Let's light up the dark 1779 01:22:43,259 --> 01:22:45,094 * You've got the fuel, I've got the spark * 1780 01:22:45,128 --> 01:22:47,530 * Whoa 1781 01:22:47,563 --> 01:22:50,033 * In my young blood 1782 01:22:50,066 --> 01:22:52,168 * Oh 1783 01:22:52,201 --> 01:22:56,505 * Oh-oh-oh-oh-oh 1784 01:22:56,539 --> 01:22:59,442 * In my young blood 1785 01:23:00,576 --> 01:23:02,545 It's funny because every few years, 1786 01:23:02,578 --> 01:23:04,647 the industry really kind of reinvents itself, 1787 01:23:04,680 --> 01:23:07,083 whether that's we figure out a new way 1788 01:23:07,116 --> 01:23:09,718 to give that experience to players, 1789 01:23:09,752 --> 01:23:11,654 or there's a new piece of hardware out there, 1790 01:23:11,687 --> 01:23:14,423 or some new technology, some new interface. 1791 01:23:14,457 --> 01:23:16,359 There's always that new challenge. 1792 01:23:16,392 --> 01:23:18,694 Right now is a really difficult time for the industry. 1793 01:23:18,727 --> 01:23:21,197 We are in transition of consoles, 1794 01:23:21,230 --> 01:23:24,667 and we are seeing--a lot of the economic score cards 1795 01:23:24,700 --> 01:23:28,271 have come in about what games do and do not make money 1796 01:23:28,304 --> 01:23:30,339 and which are the best to be doing. 1797 01:23:30,373 --> 01:23:32,641 Honestly, it's so hard to predict. 1798 01:23:32,675 --> 01:23:35,711 I mean, no one would predict that the platforms 1799 01:23:35,744 --> 01:23:37,780 that are most popular right now-- 1800 01:23:37,813 --> 01:23:39,882 five years ago or ten years ago, no one would have predicted 1801 01:23:39,915 --> 01:23:43,052 that that's what would be the norm now. 1802 01:23:43,086 --> 01:23:46,289 Every new console generation we get more and more horsepower, 1803 01:23:46,322 --> 01:23:48,957 and every console generation there are people who say, 1804 01:23:48,991 --> 01:23:50,059 "Is this enough?" 1805 01:23:50,093 --> 01:23:51,427 "Okay, oh, this is really awesome." 1806 01:23:51,460 --> 01:23:53,729 And then five minutes later, "Eh, 1807 01:23:53,762 --> 01:23:55,030 guess it wasn't that awesome. 1808 01:23:55,064 --> 01:23:57,400 I need a new awesome thing," you know, 1809 01:23:57,433 --> 01:23:59,502 because we're just so spoiled with it. 1810 01:23:59,535 --> 01:24:02,738 The medium has grown up a lot from the early days. 1811 01:24:02,771 --> 01:24:04,907 I think part of it is that we finally have the technology 1812 01:24:04,940 --> 01:24:07,210 to render characters in a believable way. 1813 01:24:07,243 --> 01:24:10,279 As we look as a studio how we're gonna evolve our new IP, 1814 01:24:10,313 --> 01:24:13,982 and moving into this next phase, the next generation of consoles, 1815 01:24:14,016 --> 01:24:15,518 we're having to think outside the box. 1816 01:24:15,551 --> 01:24:17,420 We're having to look at how we set 1817 01:24:17,453 --> 01:24:18,587 the foundation of a structure 1818 01:24:18,621 --> 01:24:20,689 for the next ten years. 1819 01:24:20,723 --> 01:24:23,592 * 1820 01:24:23,626 --> 01:24:25,194 I think at this point, we're in 1821 01:24:25,228 --> 01:24:26,929 a pretty interesting crossroads 1822 01:24:26,962 --> 01:24:28,497 in the history of games. 1823 01:24:28,531 --> 01:24:29,865 Publishers, especially in companies, 1824 01:24:29,898 --> 01:24:31,767 are fairly risk averse right now 1825 01:24:31,800 --> 01:24:35,037 because everybody foresees a big change happening 1826 01:24:35,070 --> 01:24:36,105 and nobody knows what it is. 1827 01:24:36,139 --> 01:24:39,408 I often compare indie developers 1828 01:24:39,442 --> 01:24:42,711 and big huge studios 1829 01:24:42,745 --> 01:24:45,781 to a couple of guys in a Zodiac raft 1830 01:24:45,814 --> 01:24:50,253 and an entirely fully-loaded battleship. 1831 01:24:50,286 --> 01:24:52,321 Each one has its own strengths, 1832 01:24:52,355 --> 01:24:54,690 and I think where the indie guys 1833 01:24:54,723 --> 01:24:57,526 literally and figuratively run circles 1834 01:24:57,560 --> 01:24:58,894 around the big publishers 1835 01:24:58,927 --> 01:25:00,429 is that they're a lot more mobile. 1836 01:25:00,463 --> 01:25:02,765 They don't have to make as many complicated, 1837 01:25:02,798 --> 01:25:04,400 boardroom-based decisions. 1838 01:25:04,433 --> 01:25:07,770 They can focus on the kind of game that they want to make, 1839 01:25:07,803 --> 01:25:11,507 and because of things like Steam, 1840 01:25:11,540 --> 01:25:15,478 they can take their game, make it awesome, 1841 01:25:15,511 --> 01:25:18,046 and then get it directly to players 1842 01:25:18,080 --> 01:25:20,816 who then spread the existence of their game 1843 01:25:20,849 --> 01:25:22,251 because they love it so much 1844 01:25:22,285 --> 01:25:24,153 that they're telling other people about it, 1845 01:25:24,187 --> 01:25:25,888 they're sharing it on forums, 1846 01:25:25,921 --> 01:25:27,923 they're giving it to their friend lists, 1847 01:25:27,956 --> 01:25:30,893 and they don't really need to make that investment 1848 01:25:30,926 --> 01:25:34,297 of ridiculous amounts of money on advertising and marketing. 1849 01:25:34,330 --> 01:25:38,133 The AAA games have beautiful graphics, big budgets, 1850 01:25:38,167 --> 01:25:39,935 incredible art teams, 1851 01:25:39,968 --> 01:25:41,404 but that's not always necessarily 1852 01:25:41,437 --> 01:25:43,606 what makes a great game. 1853 01:25:43,639 --> 01:25:45,708 Really, whenever a platform has opened itself up 1854 01:25:45,741 --> 01:25:48,677 to allow hobbyists to be able to create products, 1855 01:25:48,711 --> 01:25:50,446 you get incredible amounts of innovation. 1856 01:25:50,479 --> 01:25:51,880 The interesting thing about that 1857 01:25:51,914 --> 01:25:54,583 is when you get to a team of like 200 people, 1858 01:25:54,617 --> 01:25:57,286 the ability to innovate is pretty much zero. 1859 01:25:57,320 --> 01:26:00,122 You have to basically go with what was designed originally, 1860 01:26:00,155 --> 01:26:02,024 and that's what the game becomes. 1861 01:26:02,057 --> 01:26:04,693 The smaller the team, the more you can discover 1862 01:26:04,727 --> 01:26:07,062 the really important flashes of lightning 1863 01:26:07,095 --> 01:26:08,597 and flashes of insight that happen 1864 01:26:08,631 --> 01:26:12,034 after large parts of the game are done. 1865 01:26:12,067 --> 01:26:13,636 And then you're like, "Oh, you know, 1866 01:26:13,669 --> 01:26:15,704 what would be really cool is in this section 1867 01:26:15,738 --> 01:26:17,240 and that section if we could do this." 1868 01:26:17,273 --> 01:26:18,774 You know, and if you have a 200-person team, 1869 01:26:18,807 --> 01:26:20,209 you can't pivot on a dime like that, 1870 01:26:20,243 --> 01:26:21,977 you have to be like, "Well, that would be nice, 1871 01:26:22,010 --> 01:26:24,213 but we don't have time and we have to get done." 1872 01:26:24,247 --> 01:26:27,216 I do think that there's like a revolution afoot in gaming 1873 01:26:27,250 --> 01:26:30,419 where people are interested in finding those games 1874 01:26:30,453 --> 01:26:31,887 that have more character and soul 1875 01:26:31,920 --> 01:26:34,189 than what they've experienced before. 1876 01:26:34,223 --> 01:26:37,693 A large game developer might not be able to take big risks 1877 01:26:37,726 --> 01:26:40,195 on a virtual reality title that only works in VR 1878 01:26:40,229 --> 01:26:41,630 and really utilizes it. 1879 01:26:41,664 --> 01:26:43,031 But in indie, they're driven by passion, 1880 01:26:43,065 --> 01:26:44,900 by wanting to make the best game possible. 1881 01:26:44,933 --> 01:26:46,769 They're usually not sitting there saying, 1882 01:26:46,802 --> 01:26:49,338 "How can I make something that really gives me 1883 01:26:49,372 --> 01:26:50,906 a nice return on investment?" 1884 01:26:50,939 --> 01:26:52,841 And I think that that's going to become 1885 01:26:52,875 --> 01:26:54,577 more and more important in the game space 1886 01:26:54,610 --> 01:26:56,812 in the coming years. 1887 01:26:56,845 --> 01:27:09,792 * 1888 01:27:12,027 --> 01:27:22,070 * 1889 01:27:22,070 --> 01:27:34,550 * 1890 01:27:35,250 --> 01:27:45,294 * 1891 01:27:45,294 --> 01:27:50,466 * 1892 01:27:50,499 --> 01:27:52,368 Where do we go from here? 1893 01:27:52,401 --> 01:27:53,769 Many think that when it comes 1894 01:27:53,802 --> 01:27:56,004 to the next-next generation of the campfire, 1895 01:27:56,038 --> 01:27:57,573 the traditional game controller 1896 01:27:57,606 --> 01:27:59,875 tied to a screen gameplay experience 1897 01:27:59,908 --> 01:28:01,276 may have its limitations. 1898 01:28:01,310 --> 01:28:03,278 One of the things I'm most excited about 1899 01:28:03,312 --> 01:28:04,813 is virtual reality. 1900 01:28:04,847 --> 01:28:07,082 I think a lot of us can remember back in the early '90s 1901 01:28:07,115 --> 01:28:08,951 when movies like The Lawnmower Man came out 1902 01:28:08,984 --> 01:28:10,786 and VR was gonna be the next big thing, 1903 01:28:10,819 --> 01:28:12,721 and it never really was 'cause the headsets 1904 01:28:12,755 --> 01:28:15,123 were big and clunky, the graphics were crappy. 1905 01:28:15,157 --> 01:28:17,993 Well, thanks to recent advances in smartphone technology 1906 01:28:18,026 --> 01:28:19,862 and screens and tracking devices, 1907 01:28:19,895 --> 01:28:21,730 VR is set for a big comeback. 1908 01:28:21,764 --> 01:28:22,998 I didn't actually start out 1909 01:28:23,031 --> 01:28:24,232 to create a virtual reality headset, 1910 01:28:24,266 --> 01:28:26,234 I set out to buy a really nice one. 1911 01:28:26,268 --> 01:28:29,104 So I tried buying all manner of different head mounts, 1912 01:28:29,137 --> 01:28:31,907 and none of them was really what I wanted 1913 01:28:31,940 --> 01:28:34,176 for playing video games immersively. 1914 01:28:34,209 --> 01:28:35,978 And so I said, "Oh, shoot, well, 1915 01:28:36,011 --> 01:28:38,146 it looks like I'm gonna have to actually try to make my own." 1916 01:28:38,180 --> 01:28:40,483 And I actually found that it was something 1917 01:28:40,516 --> 01:28:42,685 that there was a lot of technology 1918 01:28:42,718 --> 01:28:44,286 that had advanced over the last few years 1919 01:28:44,319 --> 01:28:46,755 and it was actually something that was finally possible to do. 1920 01:28:46,789 --> 01:28:48,624 How do you walk around in a virtual world? 1921 01:28:48,657 --> 01:28:50,726 How do you physically move in a natural way 1922 01:28:50,759 --> 01:28:53,195 beyond just sitting down and using a keyboard and mouse? 1923 01:28:53,228 --> 01:28:54,763 That's why we developed the Omni. 1924 01:28:54,797 --> 01:28:56,899 It's an interface that allows you to walk 1925 01:28:56,932 --> 01:29:00,569 and move freely and naturally in your favorite game. 1926 01:29:00,603 --> 01:29:03,205 * 1927 01:29:03,238 --> 01:29:04,907 Well, when you break it all down, 1928 01:29:04,940 --> 01:29:06,642 I hope we never get rid of the kind of gaming 1929 01:29:06,675 --> 01:29:07,876 where I just get to sit on a couch 1930 01:29:07,910 --> 01:29:09,978 and push some buttons for a while. 1931 01:29:10,012 --> 01:29:11,714 * 1932 01:29:11,747 --> 01:29:13,849 Could those early pioneers, 1933 01:29:13,882 --> 01:29:17,185 whose ideas eventually gave birth to an industry, 1934 01:29:17,219 --> 01:29:20,355 have guessed what it one day would become? 1935 01:29:20,389 --> 01:29:27,362 * 1936 01:29:27,396 --> 01:29:29,364 Would it be foreign to them? 1937 01:29:29,398 --> 01:29:32,635 Or did they have a feeling from the beginning 1938 01:29:32,668 --> 01:29:35,003 that the ideas and creativity 1939 01:29:35,037 --> 01:29:38,040 of each generation of new designers and artists 1940 01:29:38,073 --> 01:29:41,109 would forever reinvent the medium? 1941 01:29:41,143 --> 01:29:42,177 * 1942 01:29:42,210 --> 01:29:43,612 You know, back when we were 1943 01:29:43,646 --> 01:29:46,782 working on games on the Atari 800, 1944 01:29:46,815 --> 01:29:48,951 I think people would have laughed if you said, 1945 01:29:48,984 --> 01:29:51,119 "This is gonna be a meaningful art form 1946 01:29:51,153 --> 01:29:53,822 and it's gonna be in The Smithsonian one day." 1947 01:29:53,856 --> 01:29:56,291 I never thought it would amount to anything. 1948 01:29:56,324 --> 01:29:57,926 Nolan was running around saying, 1949 01:29:57,960 --> 01:29:59,862 "Oh, it's gonna be a big industry! 1950 01:29:59,895 --> 01:30:01,163 We're gonna sell millions of games 1951 01:30:01,196 --> 01:30:02,798 and it's gonna take over!" 1952 01:30:02,831 --> 01:30:07,035 And I fully expected that Atari was gonna fail 1953 01:30:07,069 --> 01:30:10,138 until the day Nolan and Joe 1954 01:30:10,172 --> 01:30:11,974 came back from visiting Warner. 1955 01:30:12,007 --> 01:30:14,810 He informs us they want to pay this money for us, you know, 1956 01:30:14,843 --> 01:30:17,245 like 20 million or 30 million dollars. 1957 01:30:17,279 --> 01:30:18,647 It was like, "What?" 1958 01:30:18,681 --> 01:30:20,182 The amazing thing for us, you know, 1959 01:30:20,215 --> 01:30:23,085 back in the early days, is we envisioned this. 1960 01:30:23,118 --> 01:30:25,220 We really did look forward to a day 1961 01:30:25,253 --> 01:30:27,956 where video games would be interactive movies, 1962 01:30:27,990 --> 01:30:29,758 would look like interactive movies. 1963 01:30:29,792 --> 01:30:31,927 And, I mean, we are there. 1964 01:30:31,960 --> 01:30:35,063 The spirit of curiosity and invention 1965 01:30:35,097 --> 01:30:38,000 that was there at the industry's creation 1966 01:30:38,033 --> 01:30:41,570 is still its driving force. 1967 01:30:41,604 --> 01:30:46,141 * 1968 01:30:46,174 --> 01:30:49,277 Today's game designers continue to give audiences 1969 01:30:49,311 --> 01:30:54,049 new and fresh interpretations of classic stories. 1970 01:30:54,082 --> 01:30:58,220 What began as a single pixel has now redefined 1971 01:30:58,253 --> 01:31:02,390 what storytelling is for the 21st century and beyond. 1972 01:31:02,424 --> 01:31:05,093 The future of games inherently gets tied up 1973 01:31:05,127 --> 01:31:07,262 into the future of technology in a lot of ways. 1974 01:31:07,295 --> 01:31:10,065 And it's really hard to know beyond a couple of years 1975 01:31:10,098 --> 01:31:11,867 where technology is gonna go. 1976 01:31:11,900 --> 01:31:15,938 We have a faster rate of invention 1977 01:31:15,971 --> 01:31:19,407 than probably any medium before it. 1978 01:31:19,441 --> 01:31:21,977 I think video games in the next 30 to 40 years 1979 01:31:22,010 --> 01:31:23,378 are going to be unimaginable, 1980 01:31:23,411 --> 01:31:25,480 where you can't tell fantasy from reality 1981 01:31:25,514 --> 01:31:27,550 and you can live the dream that you've always wanted to live. 1982 01:31:27,583 --> 01:31:29,685 They have a lot of really intelligent people 1983 01:31:29,718 --> 01:31:33,689 becoming intelligent through the use of this stuff. 1984 01:31:33,722 --> 01:31:36,458 Video games, I feel like, are inching towards the holodeck, 1985 01:31:36,491 --> 01:31:38,160 because that's the end goal is to have to be 1986 01:31:38,193 --> 01:31:40,328 as much like real life as possible. 1987 01:31:40,362 --> 01:31:43,298 Couldn't the whole world just be digitized 1988 01:31:43,331 --> 01:31:46,602 and that make it an easier, safer, and better place? 1989 01:31:46,635 --> 01:31:49,037 I could see us getting there, 1990 01:31:49,071 --> 01:31:50,906 and getting there quick. 1991 01:31:50,939 --> 01:31:54,977 What is the ineffable sort of characteristics 1992 01:31:55,010 --> 01:31:57,980 that make real life important? 1993 01:31:58,013 --> 01:32:00,115 I think this is what video games 1994 01:32:00,148 --> 01:32:04,452 are going to start challenging in the next 20 years. 1995 01:32:04,486 --> 01:32:05,988 * 1996 01:32:06,021 --> 01:32:10,258 The size and scope of the modern video game industry 1997 01:32:10,292 --> 01:32:13,696 might well be far beyond the greatest expectations 1998 01:32:13,729 --> 01:32:15,463 of the men who began it. 1999 01:32:15,497 --> 01:32:20,468 But games will continue to be created as they always have, 2000 01:32:20,502 --> 01:32:23,471 by drawing on history and culture, 2001 01:32:23,505 --> 01:32:26,208 imagination and technology, 2002 01:32:26,241 --> 01:32:29,177 to deliver stories and experiences 2003 01:32:29,211 --> 01:32:32,715 that delight and challenge generations to come, 2004 01:32:32,748 --> 01:32:36,084 whatever form the games may take. 2005 01:32:36,118 --> 01:32:37,519 * 2006 01:32:37,552 --> 01:32:41,089 I think that's why a lot of "nerds" play video games 2007 01:32:41,123 --> 01:32:44,159 because we have it pretty tough, we don't quite fit in. 2008 01:32:44,192 --> 01:32:46,862 But in a game, we always fit in. 2009 01:32:46,895 --> 01:32:48,096 Always. 2010 01:32:48,130 --> 01:32:49,732 Even though I make them every day, 2011 01:32:49,765 --> 01:32:51,800 even though I play broken games 2012 01:32:51,834 --> 01:32:53,201 for years before they're perfect 2013 01:32:53,235 --> 01:32:55,270 and we put them on a shelf, and, you know, 2014 01:32:55,303 --> 01:32:58,540 there's so many issues that go along with that, 2015 01:32:58,573 --> 01:33:01,109 I still have the capability of being transported back 2016 01:33:01,143 --> 01:33:03,646 to that little kid wrapped in a blanket 2017 01:33:03,679 --> 01:33:04,947 staying up way too late 2018 01:33:04,980 --> 01:33:06,915 sitting in front of a tiny television, 2019 01:33:06,949 --> 01:33:08,183 obsessed. 2020 01:33:08,216 --> 01:33:09,384 And I really, really wanna give that 2021 01:33:09,417 --> 01:33:11,186 to another eight-year-old kid 2022 01:33:11,219 --> 01:33:12,788 and have him feel the same thing 2023 01:33:12,821 --> 01:33:15,190 thirty years from now as well. 2024 01:33:15,223 --> 01:33:16,692 It's the same reason that kids 2025 01:33:16,725 --> 01:33:18,627 play cowboys and Indians when they're young 2026 01:33:18,661 --> 01:33:20,963 or you saw Star Wars, you wanted to be that. 2027 01:33:20,996 --> 01:33:22,330 It's fantasy fulfillment, 2028 01:33:22,364 --> 01:33:24,499 and being able to do fantasy fulfillment 2029 01:33:24,532 --> 01:33:29,004 on the level of fully interactive worlds 2030 01:33:29,037 --> 01:33:30,773 that you can explore and get lost in. 2031 01:33:30,806 --> 01:33:34,042 It was how to get my game 2032 01:33:34,076 --> 01:33:38,346 to delight as many people as possible. 2033 01:33:38,380 --> 01:33:42,818 And it's coming back to this fundamental thing 2034 01:33:42,851 --> 01:33:44,352 that we do in the games industry 2035 01:33:44,386 --> 01:33:47,589 is delight people, is entertain people. 2036 01:33:47,622 --> 01:33:49,858 You know, I used to say to people, you know, 2037 01:33:49,892 --> 01:33:52,494 "Someday everybody'll be a gamer." 2038 01:33:52,527 --> 01:33:55,030 And, you know, that was like an aspirational thing. 2039 01:33:55,063 --> 01:33:58,633 Now I can't even use that line anymore because everybody-- 2040 01:33:58,667 --> 01:34:01,837 'cause it's like, duh, well, everybody is. 2041 01:34:01,870 --> 01:34:04,239 There is something which we never expected, 2042 01:34:04,272 --> 01:34:06,508 which was an assumption you'd have in the film industry 2043 01:34:06,541 --> 01:34:07,976 to some degree, that you'd make a film 2044 01:34:08,010 --> 01:34:09,477 and people could archive the film 2045 01:34:09,511 --> 01:34:12,347 and see it decades or hundreds of years later. 2046 01:34:12,380 --> 01:34:15,751 In the game industry, I never thought that would be the case. 2047 01:34:15,784 --> 01:34:19,587 And seeing people who are still loving these old games 2048 01:34:19,621 --> 01:34:21,857 means that they'll probably be surviving 2049 01:34:21,890 --> 01:34:24,626 for decades to come in some form or another. 2050 01:34:24,659 --> 01:34:27,629 * 2051 01:34:27,662 --> 01:34:29,531 There are a lot of people that have dreams. 2052 01:34:29,564 --> 01:34:32,634 I like to say everyone who has ever had a shower 2053 01:34:32,667 --> 01:34:34,302 has had a good idea. 2054 01:34:34,336 --> 01:34:37,973 It's the people who dry off and do something about them 2055 01:34:38,006 --> 01:34:39,307 that make the difference. 2056 01:34:39,341 --> 01:34:41,844 I think the world is way too interesting 2057 01:34:41,877 --> 01:34:43,912 to dwell on your past. 2058 01:34:43,946 --> 01:34:47,482 And I'm proud of my participation 2059 01:34:47,515 --> 01:34:49,251 in this industry, 2060 01:34:49,284 --> 01:34:52,454 but I think that what is really more remarkable 2061 01:34:52,487 --> 01:34:55,323 is how we can take all the things we've learned 2062 01:34:55,357 --> 01:34:58,326 and push it yet one step further. 2063 01:34:58,360 --> 01:35:03,365 * 2064 01:35:04,466 --> 01:35:14,542 * 2065 01:35:14,576 --> 01:35:16,411 * You know I said it's true 2066 01:35:16,444 --> 01:35:19,114 * I can feel the love, can you feel it too * 2067 01:35:19,147 --> 01:35:21,817 * I can feel it ah-ah 2068 01:35:21,850 --> 01:35:25,320 * I can feel it ah-ah 2069 01:35:25,353 --> 01:35:27,189 * You know I said it's true 2070 01:35:27,222 --> 01:35:29,892 * I can feel the love, can you feel it too * 2071 01:35:29,925 --> 01:35:32,427 * I can feel it ah-ah 2072 01:35:32,460 --> 01:35:36,765 * I can feel it ah-ah-ah-ah 2073 01:35:36,799 --> 01:35:41,236 * 2074 01:35:41,269 --> 01:35:44,039 * You know I said it's true 2075 01:35:44,072 --> 01:35:47,776 * You know I said, I said, I said * 2076 01:35:47,810 --> 01:35:51,980 * 2077 01:35:52,014 --> 01:35:54,582 * You know I said it's true 2078 01:35:54,616 --> 01:35:57,385 * You know I said, I said, I said * 2079 01:35:57,419 --> 01:36:02,590 * 2080 01:36:02,624 --> 01:36:04,426 * You know I said it's true 2081 01:36:04,459 --> 01:36:07,095 * I can feel the love, can you feel it too * 2082 01:36:07,129 --> 01:36:09,865 * I can feel it ah-ah 2083 01:36:09,898 --> 01:36:13,268 * I can feel it ah-ah 2084 01:36:13,301 --> 01:36:14,903 * You know I said it's true 2085 01:36:14,937 --> 01:36:17,873 * I can feel the love, can you feel it too * 2086 01:36:17,906 --> 01:36:20,642 * I can feel it ah-ah 2087 01:36:20,675 --> 01:36:23,511 * I can feel it ah-ah 2088 01:36:23,545 --> 01:36:26,114 * Na-na-na-na 2089 01:36:26,148 --> 01:36:28,316 * No, oh, oh, yeah 2090 01:36:28,350 --> 01:36:32,955 * No, no, no, no, all right* 2091 01:36:32,988 --> 01:36:43,031 * 2092 01:36:43,031 --> 01:36:53,041 * 2093 01:36:58,246 --> 01:37:00,615 * I gotta tell you 2094 01:37:00,648 --> 01:37:06,321 * 2095 01:37:06,354 --> 01:37:08,056 * I gotta tell you 2096 01:37:08,090 --> 01:37:09,191 * Tell you 2097 01:37:09,224 --> 01:37:10,859 * I gotta tell you 2098 01:37:10,893 --> 01:37:12,727 * Tell you 2099 01:37:12,760 --> 01:37:17,099 * 2100 01:37:17,132 --> 01:37:18,733 * I gotta tell you 2101 01:37:18,766 --> 01:37:20,035 * Tell you 2102 01:37:20,068 --> 01:37:21,603 * Tell you 2103 01:37:21,636 --> 01:37:23,338 * Tell you 2104 01:37:23,371 --> 01:37:28,243 * 2105 01:37:28,276 --> 01:37:30,445 * You know I said it's true 2106 01:37:30,478 --> 01:37:32,480 * You know I can feel it too 2107 01:37:32,514 --> 01:37:35,217 * I can feel it now 2108 01:37:35,250 --> 01:37:38,620 * I can feel it now 2109 01:37:38,653 --> 01:37:40,455 * You know I said it's true 2110 01:37:40,488 --> 01:37:43,225 * I can feel the love, can you feel it too * 2111 01:37:43,258 --> 01:37:45,760 * I can feel it ah-ah 2112 01:37:45,793 --> 01:37:49,164 * I can feel it ah-ah 2113 01:37:49,197 --> 01:37:50,933 * You know I said it's true 2114 01:37:50,966 --> 01:37:53,936 * I can feel the love, can you feel it too * 2115 01:37:53,969 --> 01:37:56,371 * I can feel it ah-ah 2116 01:37:56,404 --> 01:38:00,008 * I can feel it ah-ah 2117 01:38:00,042 --> 01:38:01,609 * You know I said it's true 2118 01:38:01,643 --> 01:38:04,379 * I can feel the love, can you feel it too * 2119 01:38:04,412 --> 01:38:07,115 * I can feel it ah-ah 2120 01:38:07,149 --> 01:38:09,684 * I can feel it ah-ah 2121 01:38:09,717 --> 01:38:10,852 * 2122 01:38:10,885 --> 01:38:13,455 * I can feel it, I can feel it * 2123 01:38:13,488 --> 01:38:18,526 * I can feel it, can you feel it too * 2124 01:38:18,560 --> 01:38:22,864 * 2125 01:38:22,897 --> 01:38:25,467 * Too 2126 01:38:25,500 --> 01:38:26,801 * Too 2127 01:38:26,834 --> 01:38:29,171 * Ah 2128 01:38:29,204 --> 01:38:31,573 * Ah 2129 01:38:34,842 --> 01:38:39,681 * 2130 01:38:39,714 --> 01:38:41,816 I can still remember some of the music. 2131 01:38:41,849 --> 01:38:45,820 (imitates game music) 2132 01:38:45,853 --> 01:38:49,757 I think my favorite memory from playing video games 2133 01:38:49,791 --> 01:38:52,927 was when I first played Bonk's Adventures. 2134 01:38:52,961 --> 01:38:54,462 The one with the TIE fighter and the one with 2135 01:38:54,496 --> 01:38:57,099 the motorcycle things. 2136 01:38:57,132 --> 01:39:00,168 * 2137 01:39:00,202 --> 01:39:02,937 BurgerTime. I loved BurgerTime. 2138 01:39:02,971 --> 01:39:05,974 Oh, Crystal Castles! Ghosts 'n Goblins. 2139 01:39:06,008 --> 01:39:08,510 I would close my eyes and see falling Tetris blocks 2140 01:39:08,543 --> 01:39:10,412 and that's when I knew Tetris was going to be 2141 01:39:10,445 --> 01:39:13,181 my favorite video game of all time. 2142 01:39:13,215 --> 01:39:15,750 (imitating game sounds) 2143 01:39:17,019 --> 01:39:18,320 And the elevators. 2144 01:39:18,353 --> 01:39:22,124 (imitating game sounds) 2145 01:39:22,157 --> 01:39:25,493 It's something my family and I have always bonded over. 2146 01:39:25,527 --> 01:39:28,330 It's the common topic around dinner tables, 2147 01:39:28,363 --> 01:39:33,535 and it's molded and sculpted my life into what it is today. 2148 01:39:33,568 --> 01:39:36,671 My wife is kinda like my mom when it comes to video games. 2149 01:39:36,704 --> 01:39:38,806 She tries to regulate how much I play. 2150 01:39:38,840 --> 01:39:41,309 First game that I actually remember playing was Pitfall! 2151 01:39:41,343 --> 01:39:43,078 for the Atari 2600. 2152 01:39:43,111 --> 01:39:46,348 It's from that point on that I had a special place 2153 01:39:46,381 --> 01:39:48,216 in my heart as a gamer. 2154 01:39:48,250 --> 01:39:49,884 And also, the Atari had so many problems. 2155 01:39:49,917 --> 01:39:51,886 Like, if it got dusty, your games didn't work, 2156 01:39:51,919 --> 01:39:53,521 so you'd have to blow on the games 2157 01:39:53,555 --> 01:39:55,490 and bang the games. 2158 01:39:55,523 --> 01:39:59,494 -This is really cool. -Excuse me. 2159 01:39:59,527 --> 01:40:01,396 Being an engineer, 2160 01:40:01,429 --> 01:40:04,999 I think this place needs more cross bracing. 2161 01:40:05,033 --> 01:40:06,768 One of my favorite gaming memories ever 2162 01:40:06,801 --> 01:40:08,970 is the first year that I signed up for Extra Life. 2163 01:40:09,003 --> 01:40:11,939 and in the first year I raised over 1,000 dollars 2164 01:40:11,973 --> 01:40:13,808 for the children's hospital of my choice 2165 01:40:13,841 --> 01:40:16,311 and it made me so proud to be a gamer. 2166 01:40:16,344 --> 01:40:18,880 (imitating game music) 2167 01:40:21,149 --> 01:40:22,617 Thank you. 2168 01:40:22,650 --> 01:40:24,552 And playing Return to Castle Wolfenstein 2169 01:40:24,586 --> 01:40:28,123 and met a lot of great guys during that, 2170 01:40:28,156 --> 01:40:29,591 some I still consider friends 2171 01:40:29,624 --> 01:40:34,496 even though I've never met them in real life. 2172 01:40:34,529 --> 01:40:35,997 Wherever the industry takes us next, 2173 01:40:36,030 --> 01:40:37,965 I will definitely be there for the ride. 2174 01:40:37,999 --> 01:40:39,234 Gamer forever. 2175 01:40:39,267 --> 01:40:41,769 People kill each other at a toy store 2176 01:40:41,803 --> 01:40:46,141 in order to get that Nintendo 64 game. 2177 01:40:46,174 --> 01:40:48,210 I'm one of those people. 2178 01:40:48,243 --> 01:40:58,286 * 2179 01:40:58,286 --> 01:41:05,193 * 2180 01:41:05,227 --> 01:41:06,194 I'm in space. 2181 01:41:06,228 --> 01:41:07,295 The end. 159015

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