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So now I also wanna validate
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on every keystroke,
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hence we can also copy this validation logic
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to the name and put change handler,
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but actually doing it like that would be incorrect
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because here we check if it's not valid
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and set this to not valid if it is,
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but actually of course, I wanna check if it is valid
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on every keystroke
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to get rid of that validation error as quickly as possible.
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Hence, here, I wanna check
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if it's not equal to an empty string
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and then set entered name is valid to true.
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And we don't need to return here, by the way,
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because there is no code to execute after the if statement.
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The same here in the blur handler,
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we can get rid of return there.
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So now in name input change handler,
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we are validating the input.
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We are setting this to true
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as soon as we do detect a valid input.
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Though here as a side note,
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we shouldn't use the entered name state,
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but instead event target value,
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because we do update the entered name state with this line,
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but as you learned,
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such state updates are then scheduled by react,
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they are not processed immediately,
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so in the next line thereafter,
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you don't have that latest state yet,
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hence here you would be referring to an old state
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if you used entered name.
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So therefore instead of doing that,
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we should use the same state data source
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we used for updating the state in the line before,
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which is the event target value here.
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Now with that, if we save this,
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if we start typing here,
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with every keystroke, we update this.
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So now we might have the best possible solution here.
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Now, we get this instant validation once it blurs
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or once we submit,
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but then if we have an error.
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So if we do, for example, blur with an invalid value,
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we do give immediate feedback
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and allow the user to directly fix this
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with every keystroke.
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And I think this is a rather good user experience.
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What's not so good though, is our code,
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because we wrote a lot of code for just one input.
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Now, there will be ways of reusing logic,
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and I'll come back to those,
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but I wanna start with cleaning up that code here a bit,
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because that is definitely not the code we wanna write
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to achieve this behavior.
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So what's problematic about this code?
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Well, we have a lot of repetition
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and we have a lot of code in general just to handle this,
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and it just doesn't feel
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like the shortest possible way of writing this.
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And indeed it isn't.
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Now of course, one tiny piece of code we can get rid of
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is that code here where I use my input ref.
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Because I am using state here to get the value,
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there is no need to keep the input ref around,
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but that's just a small thing.
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I will nonetheless remove it.
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But that's not the main thing I wanna change,
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though here I will therefore also delete name input ref,
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remove to use ref import and down in the JSX code,
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remove this ref assignment.
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But again, that was not the main thing.
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The main thing instead,
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is just general validation logic
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with all those different event handler functions
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and what they're doing.
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I think it doesn't have to be that complex.
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In the end,
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we must not forget that it is all about
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finding out whether the input is valid
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and if it was touched,
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and if it's invalid and was touched,
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we wanna show the user an error,
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otherwise we don't want to do that.
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Since that is the goal,
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we actually don't necessarily have to manage
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a separate entered name as a valid state,
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instead, let me get rid of that dummy use effect call.
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We don't need it here,
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instead we could add a derived
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entered name is valid constant here
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and get rid of that state here,
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and just work with the value and detached state.
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Because entered name is valid
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is simply something we can derive
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from the entered name state,
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and since this entire component function will re-execute
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whenever a new value is entered,
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we ensure that this constant
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will always take into account
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the latest value and touched state.
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Because whenever one of these two states changes,
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this component function gets re-rendered.
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So here in entered name is valid,
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I wanna store the result of checking entered name.
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So this entered name state here.
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.trim being equal or not equal to an empty string
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because this is entered name is valid
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and that should be true if this here yields true.
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If the trend entered name is not empty,
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then entered name is valid.
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This means that we can get rid of all the parts of the code
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where we set entered name as valid
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because deriving this result
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from the already existing states like this is enough,
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and here I do set entered name,
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hence we ensure that the component function gets re-rendered
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and gets reevaluated on every keystroke,
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which is exactly what we want here.
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Now what about this name input blur handler?
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Well, in the end here,
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I also don't need to validate this.
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Instead, we can delete this
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and we can rely on this inferred state
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combined with this inferred value down there,
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name input is invalid,
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which takes this inferred constant into account.
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The entered name is valid,
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which is based on the entered name value
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and combines that with entered name touched.
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And to make this a bit easier,
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I'll move that constant right below entered name is valid.
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So these two lines of code now work together.
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We first find out if the entered name was valid
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and we then check if it's not valid,
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and combine that information with entered name touched.
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So now we still get these values,
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but we have to manage one state slice less,
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we don't have to manage the state validity.
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Now, in the form submission handler,
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we of course, still wanna keep this if check around though,
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to cancel the form submission if the input is invalid,
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but here we don't need to set the validity,
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instead here we can simply check if entered name is valid
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is false.
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So this inferred variable, if that's false.
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If it's not valid, I wanna return.
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I can do this here
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because this function,
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this form submission function, this handler function
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also gets recreated
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when the component function is re-evaluated.
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So this form submission handler function
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will have access to that latest inferred
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entered name is valid value here.
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And here where it then set entered name is valid to true,
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that is also not needed here
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because we got all the code related to that,
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which we need already in place.
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Now, with all of that,
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if we give this a try and reload.
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If I submit, we still see that it's invalid.
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If I click in there and out of there, we see this.
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If I enter something, this behaves correctly,
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but if I then submit,
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if I submit a correct value,
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it jumps back to showing me that this is invalid,
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and that's not a bug,
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but simply a result from the code we wrote here,
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where we set entered name to an empty string
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and that indeed does result in entered name being not valid.
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But the fix is simple.
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We just also wanna reset the touched state
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once we submit the form.
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So after a set entered name
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and setting this back to an empty string,
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I want to set set entered name touched back to false
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to reset the touched state,
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because once the form is submitted,
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it of course, should again
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act as if it wasn't touched at all
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because it's a brand new form now in the end.
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So if we add this and then go back.
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Now, if I submit this form,
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it's not showing me the error again.
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And we now definitely slimmed down that code
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and have a way more readable and manageable code.
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And I know that it took quite a lot of steps to get there,
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but I wanted to make it clear
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what the thought process is here
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and why we are doing it like that.
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And let me get rid of that use effect import,
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which we don't need anymore.
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With that, we have a relatively lean component here,
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which manages the input value and the touched state,
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and then derives to validity from those states.
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