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- Now it's time to talk about working in the color page.
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And typically you don't want to jump into the color page
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until you're close to locked picture, why?
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Because what if you do all of this color work
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on footage that ends up getting cut from the story?
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Then you've wasted your time.
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So while the edit is in the early stages,
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keep yourself to overall primary corrections
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in the color page later as picture gets locked,
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then you can do much more detailed secondary work
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and don't worry, in the next series of movies,
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I will explain secondary and primary corrections.
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But before we get there, let's dig deeper
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into the color page's interface.
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As we switch into the color page,
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keep an eye on the timeline and watch how it gets
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represented in a totally different manner
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than either the edit or cut pages.
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The color page is all about color grading.
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The thumbnail timeline here,
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and the mini timeline here are all about navigating the
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timeline, not altering it.
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We use the thumbnail timeline to see what a shot is.
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We could also change the representative
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thumbnail by clicking and dragging
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because sometimes the very first frame of a shot,
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isn't really the most representative frame of that shot.
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Now, before we go any further,
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let's go ahead and make sure your workspace looks like my
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workspace, let's come up to workspace.
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We're going to come to our Layout Presets that we set up at
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the beginning of this training and click on Load
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or Default Start preset.
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And that ensures that your screen and my screen
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are both set up.
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If you don't have that preset set up,
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just go ahead and reset your UI layout,
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and then put yourself into a full-screen window.
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Now you notice the text underneath this thumbnail timeline.
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You can double click on the text and it'll cycle through a
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couple of different options.
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Option number one shows you what codec you're using.
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This is especially useful in mixed codec situations.
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Double-click again, it'll show you the name of the clip.
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Double-click again, and it will show you
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what version you're working on.
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We're not really going to get into versions in this training.
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So go ahead and double-click and we'll just keep it on the
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name of the clip.
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The big difference between the thumbnail timeline and the
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mini timeline down here, the thumbnail timeline,
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I can't tell how long each shot is.
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Is shot three, which is the shot number up here.
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Is shot three longer or shorter than shot one?
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I can't tell by looking at the thumbnail timeline,
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but look at the mini timeline and it's very clear
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how long each shot is.
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So it gives me a good idea of relative length of each shot.
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I can also press down the option key
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and use my middle scroll wheel to scroll in and out
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zoom in and out of the mini timeline.
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There's no zooming on the thumbnail timeline.
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You also notice that the mini timeline shows we're having
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an in and out point set, that was set back on the edit page,
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where that in and out timeline comes into play,
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is if we put ourselves into loop mode.
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So if I put this into loop and hit play,
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notice what happens, we're back here on shot number one
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at the start of the timeline.
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When I hit play, it jumps right to my in-point
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and it'll play out to the outpoint
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and then loop around again.
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And I can go ahead and change that I'll just go anywhere
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else in this timeline, like right here,
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I'll press i to mark an in.
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And now if I'm at the beginning of the timeline and I'll do
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that by pressing Home to take myself
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to the start of the timeline.
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And I press play, well now it jumps me to the
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my in-point it'll play to the outpoint and then loop around.
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If I just want to loop around a particular shot without
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setting any of my in and out points, I can use option X,
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same on the edit and cut pages to clear my in and out.
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Now this loop will always loop around whatever shot I'm
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sitting on for the full length of the shot.
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To go from shot to shot on the color pages,
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use the up and down arrow keys.
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In the upper left, we have what's called
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the gallery by default.
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It's highlighted here that can be switched
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with our LUT viewer,
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for those of you who like working with lookup tables,
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and then also our media pool,
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just like we can in the cut and edit pages.
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I'll put this back on the gallery.
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The gallery, you can think of it as nothing more than
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a place to store images.
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So if I like how this shot looks,
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and I want to use that to match say to this wide shot here,
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where they clearly look a little bit different,
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shot number three, looks a little cooler
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it's a little bluer than shot number one
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and I like how shot number one works.
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I can right-click in the Viewer and choose Grab Still.
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Now we can come down to shot number three.
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Double-click and there's our Viewer
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it opens up this Viewer mode we've got a bunch of these
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controls above the Viewer timeline.
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We'll get into all of these details a little bit later in
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this training, to turn that off, one option is to come up to
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the View menu, come up to Stills
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and you see Place Still, this'll toggle
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your still on and off.
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So on a Mac, it's option command F, on a PC that would be
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option Control F to turn the still on and off.
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On the right-hand side of the display,
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we have all bunch of pallets that we can turn on and off,
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including our mini timeline can be toggled on and off.
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And our thumbnail or clips timeline can be turned on and
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off, this is really useful if you want to say,
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maximize your viewer, turn off the gallery as well.
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And now we've got a really large viewer here.
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We can go even larger by pressing option F,
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and now that's a shortcut to essentially turn off
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all of the pallets.
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Command F takes us into the cinema view
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and then command F to toggle it off.
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Shift F gives us this minimized view where you can
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also turn on your Open Effects
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so if we had an effect applied to this shot,
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our controls will show up here and we can make direct
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controls here while looking at this very large viewer.
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I'll press Shift F again, and I'll turn off
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our Open Effects pallet.
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Alternatively, I can turn off the Nodes palette.
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So now I've got just the viewer up top,
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and then I've got all of my color controls down below.
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So if you've got several different layouts of all these
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different pallets that you want to recall,
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just come up here to the workspace and go ahead and use the
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Layout Presets, save the layout as a preset
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you can name it and then recall it whenever you want.
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The nice thing about this is anything that shows up here in
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any of these menus, can be mapped to a keyboard shortcut.
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So my Default Start, Load Preset.
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If I wanted to, I could come up here into
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the keyboard customization and go ahead
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and give this a default shortcut
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so I could call up that view over and over again,
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feel free to try it and I just press Escape
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to close out the keyboard customization UI.
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Let's go ahead and turn on our Node palette, again.
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This is our node tree, and the way to think of the node tree
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is we've got these two green dots here,
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and the left green dot is what's coming in from
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our edit and fusion page, that feeds into the color page
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and then the right green dot on the node tree is out.
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So when we're done, whatever's happening
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within this node tree gets fed into Fairlight and deliver.
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That's kind of a simplified way of looking at it over the
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last couple of years with fusion effects and the fusion page
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and the Fairlight page and the cut page,
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there tends to be a little bit more back and forth between
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the pages so if you go back to the edit page,
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you will see the output of the color page.
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And if you want to bypass that both here on the color page
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and in the edit page, you'll find this little icon there
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and that's to bypass color grades and fusion effects.
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You'll notice that it has a little down arrow on the
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right-hand side that means if you right-click,
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you can choose when you go ahead and use this bypass toggle,
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whether you toggle both color and fusion
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or just one or the other.
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And Shift D is the keyboard shortcut command for toggling
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the color bypass.
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A couple of other things you might come across
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while experimenting here on the color page,
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and especially in the node tree is this little pull down
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here, Clip and Timeline.
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And wherever you have a pull down here on the color page,
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you'll also find that you've got these dots.
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These dots are just quick and easy ways of navigating
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between these pull down menus,
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you'll find it here, for instance.
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On the Curves palette, down on the lower half of the
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interface, we've got all of these different dots,
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each dot relates to an item on the pull-down menu.
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So if I go down to Sat versus Lum,
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it's the last item in this pull down menu.
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It'll be the last dot here in these little dot shortcuts.
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So what's the difference between clip and timeline?
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Well, when you're on the timeline node tree,
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any changes you make in here on the timeline node tree,
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ripple to the entire timeline.
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Whereas changes made here on the clip level
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is only for this specific shot.
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So I'd say I'd spend 95% of my time here at the clip level
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and every now and then I'll jump into the timeline level for
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an operation that I want to apply to the entire timeline.
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Let's jump into the light box here,
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and the light box is a great way of displaying your entire
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timeline, and let's really blow this up.
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And you can imagine if we had a full timeline here,
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one of the nice things I love doing with this is if we take
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a look at the wide angle of my room here,
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you'll see that I can feed this view out to my client,
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out to the display, so that if I want my client
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to get a sense of kind of the color story,
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how did the shots lining up against each other?
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I can jump into the light box and feed this out to my
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reference display, out to the client display behind me,
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and we can have that conversation happening in real time.
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I'll turn that off.
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And you can also expose the color controls here
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in the light box, by clicking
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on this color controls palette.
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And so now I've got my light box with my full color grading
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tool set down here.
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And I can actually color grade while in the light box view.
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Let's turn off the light box.
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Over on the lower right-hand side of the color page.
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We have three additional pallets.
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What you're looking at by default is the key frame pallet.
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Important thing to note about the key frame pallet is the
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all or color, so if you add a key frame in all mode,
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every single node, cause we can add multiple nodes up here,
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will get key frames if you're in the color mode,
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only the node you're sitting on will be key framed.
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We'll just keep this to all for right now.
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We've got our scopes, which we'll be talking about
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in a couple of movies.
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And then we also have our metadata palette.
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Now, unlike previous metadata pallets in the other pages,
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this really is more for reference and you can't actually
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directly change anything here in the metadata pallet.
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Finally, in the lower middle and left-hand side
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of the color page are all of our various color controls,
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we've got camera raw controls,
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we have our main color grading controls,
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and then we have brand new and Resolve 17
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if you're working before Resolve 17,
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you won't see this pallet, this is the HDR palette,
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some advanced color correction controls.
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And this is your motion effects palette,
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and if you're on the free version of DaVinci Resolve,
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if you enable any of these, you're going to get
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a big old nasty watermark on this image
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and the way to turn that off is to go ahead
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and click the master reset.
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And every of these pallets has a master reset button.
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And then you also find individual reset buttons on a lot of
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these tools, so you see over here on the Curves,
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we've got this master reset button and then we've got these
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individual reset buttons for these various parameters.
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We'll spend the next series of movies,
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understanding some of these controls and how they relate to
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the node tree up here.
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