All language subtitles for A_22_Matcap Specular

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:05,120 For the matcaps it was cool to see that we could  use a png if we wanted just a simple matcap   2 00:00:05,120 --> 00:00:10,320 however there is another feature that matcaps have  and this is a feature that a png is not going to   3 00:00:10,320 --> 00:00:14,400 be a format that will work with it, to find the  feature we just need to go down to the bottom   4 00:00:14,400 --> 00:00:19,680 where we'll see specular lighting and this is  grayed out showing it's not an option in this case   5 00:00:19,680 --> 00:00:24,800 but if we come over to the studio lighting, we  can see this option specular highlight, we can   6 00:00:24,800 --> 00:00:29,760 see we kind of get that hotspot disappear  there as we toggle that on and off and the   7 00:00:29,760 --> 00:00:36,160 matcaps also have that option, but none of these  matcaps as farms i'm aware are actually set up to   8 00:00:36,160 --> 00:00:40,480 be able to use that. if we want to be able to use  it we can, but we definitely need to use an Open   9 00:00:40,480 --> 00:00:45,760 Exr for that and just hope that it doesn't crash i  guess to actually set this up let's dig into it a   10 00:00:45,760 --> 00:00:50,400 little bit, so what i'm going to do is i'm going  to take this image and duplicate it with Shift   11 00:00:50,400 --> 00:00:55,040 D and then i'm going to go and add in a color mix  rgb node and then what's going to happen is we're   12 00:00:55,040 --> 00:01:00,960 going to take our specular, i'm going to add it  onto the first image, so let's change this from mix   13 00:01:00,960 --> 00:01:05,520 to add, then i'm going to add this all the way  let's jump over to rendering, because we're   14 00:01:05,520 --> 00:01:09,840 not going to see any of this until we do, so if we  change this slider now we should have a little bit   15 00:01:09,840 --> 00:01:14,880 of an effect, but that's just because we're just  adding the same image onto itself, so i'm going to   16 00:01:14,880 --> 00:01:22,320 take that image away and click on New, let's call  this painted spec, let's make it 512 and click ok   17 00:01:22,320 --> 00:01:27,280 now let's move over to the texture pane and  instead of painting on this particular image i'm   18 00:01:27,280 --> 00:01:32,080 going to paint on painted speck, now what i like  about this is that we can now start to paint and   19 00:01:32,080 --> 00:01:37,600 we can see clearly exactly what we're doing with  this one image, this one texture layer, but we would   20 00:01:37,600 --> 00:01:42,240 like to see that in combination with other layers,  so what i'm going to do is switch over to rendered   21 00:01:42,240 --> 00:01:48,000 mode and now we can see our black and white image  here being added onto the original image that we   22 00:01:48,000 --> 00:01:53,120 did, so i'm going to undo a couple of times and do  something actually very very basic, i'm just going   23 00:01:53,120 --> 00:01:59,680 to just paint in a few kind of highlights here and  there, jump over to smudgy mix smudge smudge and then   24 00:01:59,680 --> 00:02:04,800 just do a little bit of this, give this a little  bit of swirliness until i'm happy with it and then   25 00:02:04,800 --> 00:02:10,240 maybe i'm going to drop the strength down of this  and make this a little bit larger, actually i'm   26 00:02:10,240 --> 00:02:16,080 going to jump over to the textural brush and just  drop the strength on this instead and just add in   27 00:02:16,080 --> 00:02:21,600 a little bit of extra at the top, maybe drop the  brush with the F, drop the size and add a little   28 00:02:21,600 --> 00:02:26,880 extra at the top, all right with that done how  do we then combine this so that we can use this   29 00:02:26,880 --> 00:02:31,840 in our matcap option here at the bottom where it  says specular lighting? so first of all i'm going   30 00:02:31,840 --> 00:02:36,800 to make sure i pack this image and then i'm also  going to make sure that we saved the blend file   31 00:02:36,800 --> 00:02:41,520 safety first, so with that done we can now jump  over to our compositing workspace and what i'm   32 00:02:41,520 --> 00:02:47,440 going to need to do is add in an output, a file  output, with this selected we can then come over   33 00:02:47,440 --> 00:02:52,480 to the item in the sidebar which we can enable on  with the N key if you don't have it open and then   34 00:02:52,480 --> 00:02:57,280 within the properties we can get access to this  file output and we're going to change from png   35 00:02:57,280 --> 00:03:04,000 to Open Exr multi layer, this allows us to add  in additional sockets, so by default it's set to   36 00:03:04,000 --> 00:03:09,600 image, but i'm going to change that to diffuse then  i'd like to click on the add input to add another   37 00:03:09,600 --> 00:03:14,880 socket which we can name as specular and it's what  we plug into this specular which is going to show   38 00:03:14,880 --> 00:03:19,520 up for us when we go to that checkbox within our  matcap within the 3d viewport. so we can use our   39 00:03:19,520 --> 00:03:23,360 render layers, but i'd like to actually show that  we can do this another way as well, so we can just   40 00:03:23,360 --> 00:03:28,160 go input image and i'm going to duplicate that  one and then we have our two images, so we have   41 00:03:28,160 --> 00:03:33,680 the matcap painted and we have the painted  spec and we can just hook these up like this   42 00:03:33,680 --> 00:03:38,080 all we need to do then is tell it where to save  it and what to call it, i'm gonna call it painted   43 00:03:38,080 --> 00:03:43,760 with spec, accept that then when we press F12 it's  going to show us this, but we're going to actually   44 00:03:43,760 --> 00:03:48,560 ignore that because actually in the background it  will have also created this file for us and saved   45 00:03:48,560 --> 00:03:53,600 it automatically, so let's go back over to the  shading workspace, switch over to matcaps and   46 00:03:53,600 --> 00:03:58,320 then another bit of safety first, is just make sure  we're saving the .blend file before we do this and   47 00:03:58,320 --> 00:04:04,400 then come over to the matcaps with the cog icon  then we can click on the install, find our painted   48 00:04:04,400 --> 00:04:09,760 with spec.exr. install the light and there we go!  i'm going to click the minus on the first one the   49 00:04:09,760 --> 00:04:15,680 png one and then click the X to cancel that and  then come over to the matcaps and now when we   50 00:04:15,680 --> 00:04:21,520 select this one we now have this not grayed out  anymore, so let's take a look over here at this   51 00:04:21,520 --> 00:04:26,320 version since it's geometry that is a little bit  more interesting and go full screen on it, so here   52 00:04:26,320 --> 00:04:31,120 at the moment we can see the specular highlight  because it's on by default, but we can also disable   53 00:04:31,120 --> 00:04:34,760 that and as though the sun has gone behind  the clouds, but the potential is always there. :) 7557

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