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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,800 --> 00:00:07,840 Something else that's going to be able to give  us that toon look our matcaps and matcaps we   2 00:00:07,840 --> 00:00:13,440 can find in our solid shading view and we  can then click on the down arrow and find   3 00:00:13,440 --> 00:00:18,400 matcaps right here. then if we click on the sphere  there we get a collection of all the currently   4 00:00:18,400 --> 00:00:24,000 default installed matcaps and one of them  right here at the end actually is a toon   5 00:00:24,000 --> 00:00:29,680 matcap, so potentially you might think oh what  was the point in doing all that node work down   6 00:00:29,680 --> 00:00:34,800 here when we could adjust on this? well something  that matcaps do is create the impression that   7 00:00:34,800 --> 00:00:40,960 say... a sun lamp for example is attached to the  camera, as we can see here the top kind of front   8 00:00:40,960 --> 00:00:45,680 area is all lit, but as we move the camera down  we can see that now the underneath is all lit   9 00:00:45,680 --> 00:00:49,440 and this is great for modeling, it means that  you don't ever find yourself trying to model a   10 00:00:49,440 --> 00:00:54,400 difficult to read area, a little section of the  model plunged into shadow, so this does have its   11 00:00:54,400 --> 00:01:00,000 use, but there is that distinct difference between  some of these other options, so for example like   12 00:01:00,000 --> 00:01:05,360 the studio lighting, notice the studio lighting  does the same thing at first, but we can actually   13 00:01:05,360 --> 00:01:10,080 set the lighting to be fixed to the world and now  it becomes apparent that the lighting is on the   14 00:01:10,080 --> 00:01:15,520 left hand side and we can kind of come to a darker  area, it's not going to follow the camera, hence   15 00:01:15,520 --> 00:01:20,480 this option here to be able to toggle how you want  that to behave, matcaps unfortunately don't have   16 00:01:20,480 --> 00:01:25,440 that fixed lighting option, but we do have these  little double arrows here, which means we can flip   17 00:01:25,440 --> 00:01:30,000 the matcap, the sphere sort of mirrors along  the horizontal axis and it also does mean we   18 00:01:30,000 --> 00:01:35,600 can combine this with other colours, vertex colours,  the texture from a selected image, i'm just going   19 00:01:35,600 --> 00:01:41,200 to switch random on just to show some interesting  combination there as it combines that with the mat   20 00:01:41,200 --> 00:01:46,320 cap and we can still combine this with other  options on here such as our cavity options   21 00:01:46,320 --> 00:01:52,400 what's interesting is that we have the option to  be able to install our own matcaps so it begs   22 00:01:52,400 --> 00:01:54,280 the question how might we actually go about  creating one? and so let's look at that next. 3069

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