All language subtitles for 08-12-02 Bag Final details

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified) Download
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:04,170 - [Instructor] But once the bag rotation master controller 2 00:00:04,170 --> 00:00:05,890 and the route were done, 3 00:00:05,890 --> 00:00:07,850 I've locked their transform channel 4 00:00:07,850 --> 00:00:11,740 so that I was sure I would not edit them by mistake. 5 00:00:11,740 --> 00:00:14,420 From there, I will select all the other controller 6 00:00:14,420 --> 00:00:17,950 and get rid of all the keys but the very first one. 7 00:00:17,950 --> 00:00:21,110 Since the bag deformations are very fast, 8 00:00:21,110 --> 00:00:22,900 it's easier for me 9 00:00:22,900 --> 00:00:24,960 to rework them from scratch 10 00:00:24,960 --> 00:00:27,940 than trying to work from what we have locked before. 11 00:00:27,940 --> 00:00:29,590 Whenever I want to create a pose, 12 00:00:29,590 --> 00:00:31,960 I will make sure that the previous keyframe 13 00:00:31,960 --> 00:00:33,580 is currently keyed. 14 00:00:33,580 --> 00:00:38,010 This way I'm sure to avoid any undesired interpolations. 15 00:00:38,010 --> 00:00:41,510 On frame 12, I will kind of sculpt the bag 16 00:00:41,510 --> 00:00:44,400 as it receive the first jab 17 00:00:44,400 --> 00:00:46,490 by pushing the tweaker controller, 18 00:00:46,490 --> 00:00:48,730 and then a couple of frames later, 19 00:00:48,730 --> 00:00:50,930 I will just console all the transforms 20 00:00:50,930 --> 00:00:53,574 so that the bag recovers its shape. 21 00:00:53,574 --> 00:00:56,490 Then a frame later, I will pull a bit the controller 22 00:00:56,490 --> 00:00:58,310 that was hit by the punch 23 00:00:58,310 --> 00:01:01,750 so that we get a very subtle shake feeling. 24 00:01:01,750 --> 00:01:04,100 Then I will repeat the process for the next punch. 25 00:01:04,100 --> 00:01:06,860 I will kill the controller on frame 16, 26 00:01:06,860 --> 00:01:10,310 the frame prior to the hit or impact. 27 00:01:10,310 --> 00:01:13,582 Then on frame 17, I will sculpt the bag 28 00:01:13,582 --> 00:01:15,710 by pushing the tweaker bone 29 00:01:15,710 --> 00:01:18,570 but also scaling them on one axis 30 00:01:18,570 --> 00:01:22,020 and then scaling them down on the opposite axis. 31 00:01:22,020 --> 00:01:25,440 I'm trying to preserve the volume of the bag. 32 00:01:25,440 --> 00:01:27,230 From there, four frames later, 33 00:01:27,230 --> 00:01:29,320 I will console all the transform. 34 00:01:29,320 --> 00:01:31,560 And then I will refine the shape 35 00:01:31,560 --> 00:01:33,510 of the bag frame by frame. 36 00:01:33,510 --> 00:01:36,310 Since the hitting frame operate is short, 37 00:01:36,310 --> 00:01:38,730 it's a very fast process. 38 00:01:38,730 --> 00:01:40,640 Rebuilding the whole animation 39 00:01:40,640 --> 00:01:43,860 for the whole bag took me about half an hour. 40 00:01:43,860 --> 00:01:46,050 And then I've started over again 41 00:01:46,050 --> 00:01:49,300 with the hook, sculpting the pose from scratch, 42 00:01:49,300 --> 00:01:51,160 using the tweaker bones. 43 00:01:51,160 --> 00:01:54,180 And as soon as I was done with the hook, guess what. 44 00:01:54,180 --> 00:01:57,380 I did exactly the same thing with the kick. 45 00:01:57,380 --> 00:01:59,920 I've exclusively started working 46 00:01:59,920 --> 00:02:01,610 on those deformation frames, 47 00:02:01,610 --> 00:02:03,320 using the tweaker bones, 48 00:02:03,320 --> 00:02:04,560 and that's pretty important 49 00:02:04,560 --> 00:02:06,800 because they are very easy to use 50 00:02:06,800 --> 00:02:11,040 and to sculpt those specific impacts. 51 00:02:11,040 --> 00:02:14,580 Then I start working using the blue controllers. 52 00:02:14,580 --> 00:02:17,060 Those are the forward kinematic controllers 53 00:02:17,060 --> 00:02:20,490 that will allow us to slightly bend the bag. 54 00:02:20,490 --> 00:02:23,660 We could spend hours in the graph editor polishing 55 00:02:23,660 --> 00:02:25,550 those controllers but instead, 56 00:02:25,550 --> 00:02:28,730 I've kept the process as simple as possible, 57 00:02:28,730 --> 00:02:31,010 keying as less frame as possible, 58 00:02:31,010 --> 00:02:34,510 and letting Blender interpolate between those frames. 59 00:02:34,510 --> 00:02:36,300 So I'm selecting all the controllers 60 00:02:36,300 --> 00:02:38,900 from the one just upon the impact frame 61 00:02:38,900 --> 00:02:40,860 toward the tip of the bag. 62 00:02:40,860 --> 00:02:43,440 Then make sure that you are using individual origin 63 00:02:43,440 --> 00:02:48,050 so that we will be able to bend all the controller at once. 64 00:02:48,050 --> 00:02:53,000 And just bend the bag toward its previous position 65 00:02:53,000 --> 00:02:56,280 as if it was dragging as less as possible. 66 00:02:56,280 --> 00:02:57,870 If you bend it too much, 67 00:02:57,870 --> 00:02:59,510 it won't look realistic 68 00:02:59,510 --> 00:03:01,690 because it will look too smooth. 69 00:03:01,690 --> 00:03:04,860 And from there, if you don't jump into the graph editor, 70 00:03:04,860 --> 00:03:07,840 that's gonna be hard to make it look good. 71 00:03:07,840 --> 00:03:10,550 And as soon as I reach the next impact frame, 72 00:03:10,550 --> 00:03:14,100 I'm keying the frame before the impact 73 00:03:14,100 --> 00:03:17,160 and then I'm slightly increasing the curvature 74 00:03:17,160 --> 00:03:19,640 of the bag on the impact. 75 00:03:19,640 --> 00:03:22,730 Then when the hook is about to happen, 76 00:03:22,730 --> 00:03:26,070 this is the time where the bag is traveling the fastest. 77 00:03:26,070 --> 00:03:28,680 So I will slightly bend it 78 00:03:28,680 --> 00:03:31,780 toward again its previous position. 79 00:03:31,780 --> 00:03:35,141 And this is how you create this subtle dragging, 80 00:03:35,141 --> 00:03:36,870 almost for free. 81 00:03:36,870 --> 00:03:40,460 The trick is to make sure that you manipulate all the bone 82 00:03:40,460 --> 00:03:42,500 in the chain at the same time. 83 00:03:42,500 --> 00:03:46,320 Since they have a parent and child relationship, 84 00:03:46,320 --> 00:03:50,510 you rotate the parent that makes the child rotating too, 85 00:03:50,510 --> 00:03:53,530 and then you apply on top of this a bit of rotation 86 00:03:53,530 --> 00:03:55,820 on the child, et cetera, et cetera. 87 00:03:55,820 --> 00:03:59,333 And it generates a slight bend in the bag 88 00:03:59,333 --> 00:04:01,250 that looks very natural. 89 00:04:01,250 --> 00:04:04,510 The only moment where I had to be a little more creative 90 00:04:04,510 --> 00:04:05,860 was on the kick 91 00:04:05,860 --> 00:04:09,040 where I've posed the bones frame by frame. 92 00:04:09,040 --> 00:04:10,740 On the frame prior to the kick, 93 00:04:10,740 --> 00:04:13,430 I've just made the whole bag dragging 94 00:04:13,430 --> 00:04:15,080 and then on the impact, 95 00:04:15,080 --> 00:04:18,340 I first made the top part of the bag 96 00:04:18,340 --> 00:04:21,770 to rotate to the right behind the leg of the character, 97 00:04:21,770 --> 00:04:25,060 while the lower part of the bag will be dragging. 98 00:04:25,060 --> 00:04:27,530 So I will invert its rotation 99 00:04:27,530 --> 00:04:29,610 and rotate it a big backward. 100 00:04:29,610 --> 00:04:32,250 Since the bag is arriving very fast 101 00:04:32,250 --> 00:04:35,310 and we're kicking it the opposite direction, 102 00:04:35,310 --> 00:04:37,970 there is a lot of deformation in the bag. 103 00:04:37,970 --> 00:04:40,680 Then as it is projected by the kick, 104 00:04:40,680 --> 00:04:43,430 I will slightly bend it backward 105 00:04:43,430 --> 00:04:45,540 toward its previous position 106 00:04:45,540 --> 00:04:47,370 to make it drag a bit. 107 00:04:47,370 --> 00:04:50,070 And finally, as it hits the ground, 108 00:04:50,070 --> 00:04:52,860 I bend it toward its previous direction 109 00:04:52,860 --> 00:04:54,830 so that it is dragging again, 110 00:04:54,830 --> 00:04:58,560 and then I'll console the rotation a couple of frame after, 111 00:04:58,560 --> 00:05:00,750 and convert all the landing keys 112 00:05:00,750 --> 00:05:02,480 and the keys after to vector 113 00:05:02,480 --> 00:05:05,710 so that I have a hard slap on the ground. 114 00:05:05,710 --> 00:05:07,490 One final touch I've added 115 00:05:07,490 --> 00:05:09,540 is that I've used the tweaker controller 116 00:05:09,540 --> 00:05:11,360 to squash the bag on the ground. 117 00:05:11,360 --> 00:05:13,680 In the end, it's barely noticeable 118 00:05:13,680 --> 00:05:16,140 because I've kept it very subtle. 119 00:05:16,140 --> 00:05:18,270 I selected all the tweaker bone, 120 00:05:18,270 --> 00:05:21,070 inserted a keyframe on the key prior 121 00:05:21,070 --> 00:05:22,120 to squash the back 122 00:05:22,120 --> 00:05:25,670 so that I don't get any weird interpolation. 123 00:05:25,670 --> 00:05:29,990 Then I've scaled them up a bit on the x and y-axis 124 00:05:29,990 --> 00:05:34,330 and flatten it, scaling it down on the z-axis. 125 00:05:34,330 --> 00:05:36,450 And then two or three frame later, 126 00:05:36,450 --> 00:05:39,800 I've consoled any scale by pressing Alt + S. 127 00:05:39,800 --> 00:05:42,430 One final detail I have revised 128 00:05:42,430 --> 00:05:44,910 but I'm not sure I've captured it 129 00:05:44,910 --> 00:05:48,690 is the rotation of the bag just after the right cross. 130 00:05:48,690 --> 00:05:51,460 I've slightly lowered the level of rotation 131 00:05:51,460 --> 00:05:54,730 of the bag so that it stays on screen 132 00:05:54,730 --> 00:05:57,380 while we are rotating around the character. 133 00:05:57,380 --> 00:05:59,560 This is typically the kind of detail 134 00:05:59,560 --> 00:06:03,410 I wouldn't have taken care of a year ago, for example. 135 00:06:03,410 --> 00:06:04,800 But it's very important 136 00:06:04,800 --> 00:06:08,170 because it does improve the readability 137 00:06:08,170 --> 00:06:09,580 of your animation. 138 00:06:09,580 --> 00:06:11,830 But this is typically the kind of detail 139 00:06:11,830 --> 00:06:16,060 that will bring you to professional level of animation 140 00:06:16,060 --> 00:06:19,970 because it shows that you care for your audience 141 00:06:19,970 --> 00:06:22,500 and make sure that they will get everything 142 00:06:22,500 --> 00:06:23,913 about your animation. 11000

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.