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[Instructor] There are a
couple of animation principle
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we haven't talked about yet.
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Line of action and exaggeration.
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The cool thing about both those principle
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is that they both apply
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to animation but also drawing
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as they define the quality of a pose
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not the quality of the motion.
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But since motion and
good animation is about
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a sequence of poses then it
does relate also to animation.
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So let's first have a look
to what a line of action is
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into a pose.
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In the words of Preston Blair,
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former veteran animator
at the Walt Disney studio
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and also Metro-Goldwyn-Mayer,
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"The line of action is an imaginary line
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"extending through the
main action of the figure."
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Basically it's a line or a curve
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that does support the
silhouette of your character
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and give direction to its
motion or to its current pose.
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It's here to guide the eyes
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and build to the whole dynamism of a pose.
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Whether it's dynamic or not.
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The shape of your line of action
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may turn your pose in
something more static.
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So it's not about drawing dynamism,
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it's about drawing directionality
to make the pose clearer.
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Let's see a couple of example.
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Line of action is about simplifying
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how a silhouette or a character reads.
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On the character it often starts from
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a contracting point or a pushing point
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to the opposite extremity.
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Because the line of action is
not always but often driven
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by the force applied into a pose.
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So good line of action
will translate momentum
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or directionality to your motion.
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So whenever you are building
a pose for your character,
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the whole pose should
support the line of action.
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All the line of action should
support the whole pose.
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In this case I've posed the back
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but also the tip of the finger
of the end of my character
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to support the line of action.
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Same thing here.
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The way the character is posed
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make the line of action super obvious.
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So the line of action
helps to read the pose
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and helps to read the motion.
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If we see the evolution
of the line of action
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through those poses,
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we can see it extending as
our character is jumping.
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There absolutely no doubt about
the orientation of the jump
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so it simplified the
readability of the lecture
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of this jumping moment or action.
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The line of action is not
necessarily a straight line
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or a simple curve.
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It can have an S shape
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clearly translating the
fact that our character
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is gathering energy to
extend on the next pose.
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So beyond simplifying the readability,
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the line of action will
also define the flow
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of your animation.
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So the line of action is the
best friend of the animator
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because it will help
you to see and simplify
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the poses of your character through time.
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So when you build your animation
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and when you build your poses,
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you need to first think
of the line of action.
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And then while posing
make sure that your pose
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is currently supporting
this line of action.
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So it's always about going back and forth
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between what drives the pose
and what the pose defines.
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Let's now about a bit one of
the 12 principles of animation,
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which is exaggeration.
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For me,
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this is one of the most
important principle of animation
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especially regarding my
own style of animation,
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which tend to be pretty
cartoonish or stylized let's say.
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And this whole chapter will be
about exaggeration in a way.
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I have very few interests
to super realistic animation
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where there is no exaggeration.
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Though exaggerating in
animation doesn't mean
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it won't look realistic.
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Great animator will clean
motion capture the data
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and know the spots where
they can push the pose
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or exaggerate the animation
to make it more appealing
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and better sell the animation or the idea.
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Exaggeration is not about
building extreme poses
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but better sell an idea.
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Here I've just built a pose
where a character is punching.
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I've used the reference
and tried to match it.
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So I'm not here to tell you
if this pose is good or not
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but I feel like it does work
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and sell that the character is punching.
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But now what if I take
this pose and I push it
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or I exaggerate it.
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Don't worry,
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I will explain the whole
process in the next videos
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and we are going to build
a bunch of different poses.
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What we need to understand here is that
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I'm taking the same idea,
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my character is throwing a
punch and I'm exaggerating it,
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meaning that I will push the pose further
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both in its directionality
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but also in the intention
of the character.
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No longer punching his target
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but he's trying to punch
through his target.
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If we now compare both
poses we have similarities.
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On both poses our character is punching
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and while the line of action
on the first character is clear
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by pushing the line of action
forward toward the punch
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we are making the idea that
our character is punching
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way more obvious.
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We are exaggerating it.
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While it may makes the pose
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a little less realistic in this case
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it makes it way more appealing
and way more readable.
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A good test is to show
those two poses to a child.
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He will certainly point out the right pose
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as its favorite one
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because it better shows the
intention of the character.
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The big disclaimer here,
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no children were harmed or involved
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in the recording of this course.
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While exaggeration can be
used to communicate intention
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it can be also used to
communicate emotions.
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Whether it's joy,
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anger or in this case some
kind of shininess and sadness
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by pushing the character
pose and calling him more
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I am closing the line of action.
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The head is leaning more.
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The fingers also looked more tortured.
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So in the end the
emotion on the right pose
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are more convincing and our
character will look more alive.
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Finally we can also use exaggeration
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to improve the readability of the motion.
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When the character is jumping
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I'm pulling his body or elongating it
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though I'm exaggerating his shape
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to make the jump read better.
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Especially at full speed.
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So we can use exaggeration
to build what we call smears
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that in a way simulate the
motion blur of a camera.
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And allow us to better feel the motion.
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To summarize we have seen
that the line of action
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can be applied to animation,
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drawing or even photography.
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The line of action simplifies
the readability of the pose.
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It conveys the directionality,
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momentum and or stability of the pose.
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It helps to read the
flow of the animation.
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The animator should use the line of action
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to build his poses and use his poses
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to clearly define the line of action.
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Exaggeration improves
the appeal and dynamism.
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It better communicates the
ideas and the character feelings
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and it can improve fast
action readability.
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(silence)
12558
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