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In this lecture,
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I'm finally gonna show you how we can
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and should optimize our images
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both in terms of the image dimensions
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and also of the actual file size in terms of kilobytes.
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Now, actually,
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I already did most of the image optimizations here
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so that we don't waste too much time.
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So let me just tell you what I did on some images.
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So of then after that we can together optimize
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this big hero image here.
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So let's take, for example, these ones here.
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So these application screens,
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so right now here they are at the biggest size
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that they will ever be, right?
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So as we scale the layout down,
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the images will only get smaller.
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And so it's important that we do this analysis
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at the biggest size that the image will ever be.
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Now, anyway,
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the image right now occupies a width of a 187 pixels.
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So that's what we can see up here above the image.
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Now, remember the lecture about images from way back
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in the design section.
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So back then I told you that the actual image size,
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so off the image file itself should always be double
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of the size that is actually displayed on the screen, right?
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So hopefully you will remember that
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and if not, then you can always go back
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and check out that parts of the lecture.
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So just as a quick summary,
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the reason why we need an image that is double the size
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that is actually displayed on the screen is that
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these high density screens actually need
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two pixels of the image to display one pixel in the design.
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So in the layout.
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So again, I explained to dead before.
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Now, anyway, the actual image size,
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we can get it by hovering here over at the image.
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And so you'll see the intrinsic size is 400 by 809
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and the rendered size again is 188 by 379.
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So the intrinsic size.
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So the actual size of the image is 400,
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basically because I rounded this 188 here to 200
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and then I made the image itself, double of that.
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All right?
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So basically the process is this,
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we start with a really big image if we have it.
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So in this case,
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it was probably like a thousand pixels or so wide.
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And then when I finished the design,
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I checked out the largest with that image we'll ever have.
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And so that's, again, these 188 pixels here,
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and then I rounded that to 200
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and then doubled that to 400.
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And then I went ahead and resize the image
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to have a width of just 400 pixels.
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All right. And so with that,
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I finished the first step of the optimization process.
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So the part that is about the image dimensions.
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And the same, for example here.
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So let's inspect that.
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And so you see that the intrinsic size is 700.
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And so that's because I rounded,
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the surrendered size here to 350,
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which double makes 700.
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Now where I did not do that is on this one.
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So here in our hero image.
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So let's inspect that as well.
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And then, so here the intrinsic size,
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so the actual size of the image is 1400, almost 1500,
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but the width that has been rendered is only 570 pixels.
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So we now need to resize this image as a first step.
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So let's round this to 600 and make the image
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then 1200 pixels wide.
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Okay?
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So let's come here again to these files.
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And once again, you will need some program to resize images.
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So make sure to download that.
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Or of course you can as always just use the file
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from the final files.
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So as I said, the width should just be 1200.
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And so that is only 80% of the beginning.
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So it was 2.9 megabytes, and now it will be only 1.9.
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And so that's already a nice saving.
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So I saved it and this should now have been reloaded.
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And of course it looks exactly the same,
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but now you see that the intrinsic size is just 1200 pixels.
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All right?
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So that was important
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but that's only half of the things that we need to do.
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So the other half is to actually compress now the image
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in order to actually reduce the file size,
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because as you saw here, it's still has two megabytes,
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which is way too much.
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So that's not really acceptable.
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And in fact,
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we can check out the entire size of the page basically
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by coming here to the network tab and then reloading.
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So you'll see that it transferred 3.9 megabyte.
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And so again, that's way too much.
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So the tool that we can use to compress images
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is called Squoosh.
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So that's Squoosh.app, right?
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And so here we can,
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well, there are different ways.
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Let's just do this way here.
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So selecting our image.
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And so now it is compressing here.
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So here on the left side,
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we have our original image
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and then on the right side
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we have a compressed version of that.
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Now, right here, it is using the JPEG format,
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which is not going to work because with JPEG,
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we cannot have basically transparent parts of the image.
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So you'll see that now here,
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the image turned black where in the original
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it is transparent and the same down here.
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So at JPEG,
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we could compress it a lot down to 125 kilobytes,
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but then we would lose the transparency.
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So let's try here, browser PNG.
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And so that doesn't really work.
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So here we don't have a lot of compression,
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so let's try this OxyPNG.
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And so that is doing something here.
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And it did reduce it 15%.
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So let's try to increase that here to three, this effort.
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See if that changes anything. Well, not really.
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So here we don't have to play around a little bit
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with these different options that we get
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for each of the image files.
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So that doesn't change anything as all.
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So let's try this one here, reducing the pallette.
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And so now indeed, that went down by a lot.
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But let's see what debt compression cost us.
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So you'll see that here, her face, for example,
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is a lot worse than it was before.
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And the entire image does look a lot worse
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when we compare it with the original one.
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Let's try again with the normal PNG.
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So there it doesn't compress a lot.
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So here we still have 124
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and it still doesn't look so nice.
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So let's try this one here again,
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and I'm not sure if this is going to work actually,
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but still let's try this one.
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So I will download it by clicking this button.
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And there it is.
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And then I will put it right here.
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So let's say keep both,
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and then I will change the name here.
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So hero-min.
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And then let's just try to replace that here
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and see how it looks like.
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So that's right here.
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And well, you see that the size of the page
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is now a lot less,
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but the image does also not look so great anymore.
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I mean, it's still okay, but it's not as good as before.
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So we can actually do something else
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and something which is much better,
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which is to, instead of using PNG,
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we can use a very new and modern image format called WebP.
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So let's try WebP and out of the box immediately,
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we get a compression of 95%, right?
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Now, if we check it out here,
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then it doesn't look really good.
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So let's increase the quality here just a little bit.
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All right. That's still not perfect.
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So what if we gave it 100% quality?
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Well, that's still not so great.
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Let's try lossless, maybe.
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Well, that's, doesn't look really lossless to me.
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Let's try to decrease this even further.
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And so here it's now a game basically
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of finding the right balance
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between the image quality and the compression.
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So lossless doesn't really work.
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So let's again, try a quality of 100,
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but that doesn't seem to change the image here a lot.
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So this doesn't really look so nice.
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Maybe if we try to increase the effort
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or probably even better would be to reduce the palette.
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So now actually it looks really, really good.
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So I'm not that worried as you can see
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over these two other images,
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but this one here is the most important,
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because it's the most prominent one.
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So 400 kilobyte is still a lot.
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So let's try to put it back down to 70 something.
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And yeah. Beautiful. Just 100 kilobyte.
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But now it is back to being disbrulled.
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Let's try something like this.
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So again, finding the right balance here,
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it's still not perfect.
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All right. But now I'm actually satisfied.
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Now I just want to get it like below 200.
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Let's try this here, maybe.
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All right?
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So this looks good while having a really good size here
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of 200 kilobytes
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and so let's download it like this.
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So hero.WebP, and now let's include that here.
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But actually let me copy this,
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comment this one out
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put this here, so hero.WebP.
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So let's see our page.
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And indeed here it is.
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Let's try that again.
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For some reason. Now this bottom part is no longer visible.
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Well, anyway, let's just inspect this here.
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And yeah, so this is the one that we just created
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and here this image looks beautiful, right?
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We cannot really see that it has been compressed,
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but well, we reduce the file size in 90%.
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However, there is one problem with this,
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so we cannot leave it like this and call it a day.
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That would be too easy.
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So let's come back here to, Can I use,
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and let's write WebP here
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because that's just another thing that we can check out
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how it is supported in browsers.
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And so here, you can see that safari has partial support.
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So you can see that down here,
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which means that it is only available on mac Os 11.
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On mobile safari, it does actually work, but not on iOS 13,
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which was released only two years ago.
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And the same for these a little bit older Firefox,
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which also is from 2018, so not all too long ago.
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So right now our image will not be displayed
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in some browsers and that is really bad, right?
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We don't want that to happen at all.
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So there there's something we can do about that fortunately.
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And so here,
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let me show you how we can use
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a really nice trick with HTML.
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So here, instead of using image,
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or at least outside of the image, we will create a picture.
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All right?
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And it doesn't need any class, doesn't need anything really.
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And so here we will now define the two possible images
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that we have.
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So we have our WebP hero image
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and we also have to compress PNG that we created before.
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So let's define the source element here
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and then with the source set, attribute.
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So just like this, and it'll let define first the WebP,
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for example,
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and then we also tell the browser
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that this image is of the type or that this file
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is of the type image WebP,
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because here we could actually also define videos,
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for example.
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So this is one of them let's duplicate it.
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And then heromin.PNG.
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And this one is image/PNG.
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And so now what's going to happen is that the browser
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will basically select which of these two images here
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it can display the best.
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So for those browsers who cannot display the WebP.
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So this one, it will simply then select this one.
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But if the browser is able to render WebP,
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which is the most of the browsers,
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then it will choose this one and render it.
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Now, where will the browser actually render it?
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Well, basically inside of this image.
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So we still need the image.
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So let me cut it from here,
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remove all that and then paste it here.
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All right?
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So we will still have to class here on this image.
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So we are styling the image and we're also providing
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the alt text on this image.
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But the browser will then basically simply replace
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whatever source we have here, which one of these two.
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And here actually, we want to fall back.
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So basically the one that will be displayed
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in case that the browser does not understand
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the source elements,
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because this is also something a bit newer.
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All right.
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So again, here is the fallback,
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which means basically diversion,
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that all browsers should be able to render.
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And so, yeah,
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this is how we can select basically
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two different images here and let the browser decide
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which one works best.
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So let's see.
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And indeed everything works beautifully here.
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Let's again, inspect that.
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And so if we now hover over this image chores,
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so you'll see, is test heromin.PNG,
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but if we hover over it,
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then you see that the current source
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is still hero.WebP
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And so that's exactly what I explained before.
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So it's the browser,
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basically only selecting this one
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and only downloading this image
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and then replacing that source here.
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All right.
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And that is how we can use a high-performing image format
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like WebP to be able to
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really, really down images while maintaining their quality.
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All right?
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And that's of course is specially important for big images
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like this one who take up a lot of space.
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So please don't neglect this part
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when you're building your own websites.
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So compressing images is really something
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that you must do for your users.
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And with this,
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I now finally consider our website complete and finished
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and ready to be launched to the internet.
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And so that's exactly what we're gonna do
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in the next lecture.
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