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This document also provides a lot of information about multiple spending tree who ate at one s You're
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not expected to know all the detail in this document but it provides a nice reference if you're interested
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I'll cover some of the basics now and then you can read the document if you are interested in more information
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multiple spending tree is the new industry standard.
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Inspired by Cisco's proprietary multiple instant spending free protocol Cisco developed multiple instant
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spending tree protocol to solve some of the issues that you have with previous t.
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So as the number of villans configured in switched networks increases the overhead when running PV t
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also increases.
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If you configure a thousand villans with previous t and rapid Peavey's t you end up having a thousand
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spending tree instances but with multiple spending tree and the proprietary multiple instance spending
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tree that existed before multiple spending tree you can map a number of villans to the same spanning
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tree instance.
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It's fairly simple to do this but the idea is if you had a thousand villans you would allocate 500 to
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one instance and the other 500 to another instance.
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Which means you only have two spanning tree instances rather than 1000 spending instances so multiple
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spending tree standardizes the concept of multiple spanning trees and incorporates the convergence of
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a rapid spending tree multiple spending tree allows you to group the villains to a shared spending tree
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instance.
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It also defines a protocol for interconnecting multiple spending Creve regions how to interrupt borate
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with existing attitude of one D and attitude at one key spending tree implementations and provide some
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best practices so look at this document if you're interested in a lot of detail.
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But as a quick comparison.
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You mentioned you had a thousand villans on switchy which is connected to both switch d 1 and D to send
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this apology.
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Switchy has a thousand villans D1 is going to be the spending tree root for Sunday lands and D-2 is
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going to be the spending tree root for other villans So switch D-1 is configured to be the root for
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villans 501 T-1000 D2 is the root for Villines one to 500.
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The interface from switch to switch D-1 blocks villans one to five hundred and from switch a to d two
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blocks villans 501 to 1000.
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So once again root for these villans traffic will be forwarded out of this port for those villans but
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blocked for Villines 1 to 500.
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The switch is the root for these villans this port will forward traffic out of it for villans 1 to 500
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but will block of villans 500 and one to 1000.
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It's very inefficient to maintain a thousand spending instances in this network.
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We have 500 spending instances with D-1 as the root and we have 500 with D2 as the root.
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But logically we actually only require two instances D-1 should be the root.
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For instance one that contains these villains and D2 should be the root.
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For instance 2 that contains these villains.
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You associate these villans to instance one and make D-1 the root.
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You associate these villains to instance two and make D2 the root.
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That means you have to maintain two instances rather than a thousand instances.
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So that kind of detail is explained here I'll go through it quickly in a Cecka previous environment.
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You need one spending instance for every LAN which means you have a thousand instances for the two different
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final logical typologies with D-1 is the root for one typology and D2 the root for the other typology.
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This wastes a lot of sleep cycles for all the switches in the network.
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In addition to the bandwidth used by sinning BPT use a thousand BPT use are going to be sent out of
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every port every two seconds because Peavey's t since a BPU for every villain because we have an individual
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instance mapped to every villain.
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So the idea with multiple spending tree is that you get to the best of Peavey's tea and traditional
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spending tree.
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You met several villans two specific instances.
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So in our typology once again you'd make one the route for instance one switch to the route for instance
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to this port would forward for instance one put block for instance to this port would forward for instance
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to black block for instance one only two spanning trees are maintained rather than a thousand.
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So you still get load balancing because half of the villains follow a separate instance and you save
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on the CPQ because you only have two instances of spending tree.
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So from a technical point of view multiple spending trees the best protocol to use in this example but
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multiple spending tree is more complex to configure than previous t and interaction with legacy switches
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can be challenging at times.
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So you would only want to use multiple spanning tree if you have many villans.
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So in this example we have a thousand.
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So it makes sense to use multiple spending tree.
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If you only had 10 or 20 villans in your network you could continue using Peavey's tea or rapid Peavey's
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te.
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The document continues with a lot of detail on how to configure multiple spending tree regions.
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But that is out of the scope of the CCMA.
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So have a look at this document if you interested.
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Wait till you get to your CC MP certification.
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