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Once upon a time, there did exist
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a world without video games.
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Like so many things
distinctly human,
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electronic games were
born out of a combination
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of innovation, necessity
and curiosity.
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Early tinkerers made
electronic amusements,
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cheap, crude entertainment
that would transform in time
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to something potent and alive.
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This would not just happen
by electronic wizardry,
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but by the endeavors of artists,
designers, and entrepreneurs
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whose initial goal to entertain
also came to challenge,
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captivate, and enlighten
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millions of people
around the world.
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The men and women who created
this industry allowed their own
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experiences and the world around
them to inform their creations.
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This is the story of video games.
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This is Video Games: The Movie.
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Havin' a good time
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I'm a shooting star leaping
through the skies
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Like a tiger defying
the laws of gravity
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I'm a racing car passing
by like Lady Godiva
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I'm gonna go, go, go
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There's no stopping me
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I'm burning through
the sky, yeah
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Two hundred degrees
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That's why they call
me Mister Fahrenheit
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I'm traveling
at the speed of light
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I wanna make a supersonic man
out of you
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Don't stop me now
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I'm having such a good time
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I'm having a ball
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Don't stop me now
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If you wanna have a good time,
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just give me a call
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Don't stop me now
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I'm havin' a good time
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Don't stop me now
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Yes, I'm havin' a good time
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Don't wanna stop at all
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I'm a rocket ship
on my way to Mars
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On a collision course
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I am a satellite
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I'm out of control
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I am a sex machine
ready to reload
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Like an atom bomb about to
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oh, oh, oh, oh, oh explode
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I'm burning through
the sky, yeah
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Two hundred degrees
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00:03:25,839 --> 00:03:28,942
That's why they call
me Mister Fahrenheit
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00:03:28,943 --> 00:03:31,277
I'm traveling
at the speed of light
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I wanna make a supersonic
woman of you
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Don't stop me, don't stop me
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Don't stop me
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Don't stop me, don't stop me
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Ooh, ooh, ooh, I like it
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Don't stop me, don't stop me
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Have a good time, good time
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Don't stop me, don't stop me
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Ooh, ooh, all right
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00:04:04,845 --> 00:04:08,548
Ooh, I'm burning through
the sky, yeah
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00:04:08,549 --> 00:04:10,149
Two hundred degrees
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00:04:10,150 --> 00:04:13,620
That's why they call
me Mister Fahrenheit
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00:04:13,621 --> 00:04:15,822
I'm traveling
at the speed of light
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00:04:15,823 --> 00:04:19,659
I wanna make a supersonic man
out of you
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Don't stop me now
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00:04:26,567 --> 00:04:30,270
I love video games, because I have
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the same experience that I have
when I watch a movie that I love
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00:04:36,610 --> 00:04:41,114
or read a book
that captures my imagination.
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00:04:41,115 --> 00:04:46,286
But, I'm an active participant
instead of a passive observer.
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Video games have a really
interesting role to play
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00:04:50,257 --> 00:04:52,392
in the future of our species,
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00:04:52,393 --> 00:04:55,028
and we're just starting
to figure it out right now.
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00:04:55,029 --> 00:04:57,063
I feel like video
games at this point
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are intrinsically linked
into our culture
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in a way that's irrevocable.
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00:05:00,668 --> 00:05:03,569
I think from here on
it goes deeper.
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00:05:03,570 --> 00:05:05,972
I think video games root
deeper and deeper
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00:05:05,973 --> 00:05:08,274
into everything we're doing,
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00:05:08,275 --> 00:05:10,810
until they're just part
of our lives in a way
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00:05:10,811 --> 00:05:12,811
we don't even notice.
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All media's relevant to its time.
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00:05:16,183 --> 00:05:18,084
For example,
records and cassette tapes
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00:05:18,085 --> 00:05:20,720
disappeared from existence,
but music didn't disappear,
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00:05:20,721 --> 00:05:22,021
it was digitized.
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00:05:22,022 --> 00:05:24,023
The same is true
for movies and books.
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00:05:24,024 --> 00:05:26,059
They evolve from one
form to another.
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00:05:26,060 --> 00:05:28,294
For video games,
the evolution is the same.
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They will change and evolve.
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They will forever be
a part of our global culture.
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A hundred,
two hundred years from now,
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video games will still exist.
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00:05:39,239 --> 00:05:41,574
According to The Entertainment
Software Association,
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00:05:41,575 --> 00:05:43,409
the average gamer's
been playing video games
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for 12 years.
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00:05:45,045 --> 00:05:48,014
Adult gamers have been playing
for an average of 14 years.
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00:05:48,015 --> 00:05:50,616
Males average 16 years of gameplay,
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00:05:50,617 --> 00:05:52,985
while females average 12.
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00:05:52,986 --> 00:05:56,556
As of 2013, 49 percent
of all U.S. households
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00:05:56,557 --> 00:05:58,825
own a dedicated game console,
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00:05:58,826 --> 00:06:01,327
and those that do,
own an average of two.
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00:06:01,328 --> 00:06:05,698
The average game player's age
as of 2013 is 30.
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00:06:05,699 --> 00:06:07,400
And no, it's not all males.
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00:06:07,401 --> 00:06:09,802
Forty-seven percent
of gamers are females.
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00:06:09,803 --> 00:06:11,371
Forty-two percent
of game players believe
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00:06:11,372 --> 00:06:14,974
that computer and video games give
them the most value for their money,
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00:06:14,975 --> 00:06:18,277
compared with DVDs, music,
or going out to the movies.
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00:06:18,278 --> 00:06:19,912
Who buys video games?
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00:06:19,913 --> 00:06:23,716
The average age of the most
frequent game purchaser is 35.
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00:06:23,717 --> 00:06:25,318
The point?
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Video games have grown up, and now they're
not just in arcades or our living rooms.
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They're in our pockets.
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Fifteen percent of the most
frequent game players
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pay to play online games,
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while 33 percent play
games on their smartphones,
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and 25 percent play games
on a handheld device.
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00:06:41,702 --> 00:06:44,404
Most gamers who own
dedicated game consoles
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use them for other
entertainment media as well
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like watching movies,
TV shows, and music.
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00:06:49,309 --> 00:06:50,777
Are gamers social?
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Sixty-two percent of all gamers
play games with others,
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either in person or online.
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00:06:56,717 --> 00:06:58,451
What about rating game content?
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00:06:58,452 --> 00:07:02,789
Over 85 percent of parents are
aware of the ESRB rating system
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00:07:02,790 --> 00:07:04,924
which rate a game's content
and match it
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00:07:04,925 --> 00:07:06,726
with the appropriate gaming age.
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00:07:06,727 --> 00:07:09,862
E for Everyone, T or Teen,
M for Mature.
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00:07:09,863 --> 00:07:11,931
But the question
on a lot of minds is,
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00:07:11,932 --> 00:07:14,167
do parents really control
what their kids play?
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00:07:14,168 --> 00:07:16,836
Over 73 percent of parents believe
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00:07:16,837 --> 00:07:18,371
that the parental controls
available
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in all new video game consoles
are useful.
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00:07:21,308 --> 00:07:25,144
Further, parents impose time
usage limits on video games
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more than any other form
of entertainment.
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00:07:27,514 --> 00:07:29,949
Over 90 percent of the time,
parents are present
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00:07:29,950 --> 00:07:31,517
when games are purchased or rented,
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and 82 percent of the time
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children receive
their parents' permission
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before purchasing
or renting a game.
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00:07:37,090 --> 00:07:41,294
Much like movies, games have
specific genres and sub-genres
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such as action, adventure,
role playing, casual games,
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00:07:44,932 --> 00:07:48,367
shooters, strategy games,
open world versus linear games,
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00:07:48,368 --> 00:07:49,969
sports games, racing games.
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This list goes on and on,
and each genre offers its own
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00:07:53,841 --> 00:07:56,075
special mix of interactive
entertainment.
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00:07:56,076 --> 00:08:00,246
And yes, each is wildly
successful in its own way.
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00:08:00,247 --> 00:08:04,383
In the past decade, video games
have gone from a six billion
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00:08:04,384 --> 00:08:08,788
to an over $24 billion
annual industry,
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00:08:08,789 --> 00:08:11,724
far surpassing movies and music.
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00:08:11,725 --> 00:08:13,192
The bottom line?
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00:08:13,193 --> 00:08:17,395
Video games are here,
and they are here to stay.
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But where did all this begin?
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The answer is...
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well, a bit complicated.
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That's the debate of the century,
who's the father of video games?
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And, you know, you can always say
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Nolan Bushnell
because he founded Atari.
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The godfather of video games
has to be Nolan Bushnell.
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00:08:59,640 --> 00:09:01,440
It's gotta be Nolan Bushnell.
159
00:09:01,441 --> 00:09:02,508
I would say Bushnell.
160
00:09:02,509 --> 00:09:03,809
Nolan Bushnell.
161
00:09:03,810 --> 00:09:05,878
I would probably
give that to Bushnell.
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00:09:05,879 --> 00:09:07,346
Nolan Bushnell.
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00:09:07,347 --> 00:09:09,415
I would probably be
in the Nolan Bushnell camp.
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00:09:09,416 --> 00:09:12,985
Man who came up
with the whole Atari series.
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00:09:12,986 --> 00:09:15,588
I'd have to say
the creator of Atari.
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Whoever created Pong.
167
00:09:16,490 --> 00:09:17,757
Ralph Baer.
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00:09:17,758 --> 00:09:19,125
You know, back in the late '60s,
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00:09:19,126 --> 00:09:20,693
early '70s, makin' the Brown Box.
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00:09:20,694 --> 00:09:23,195
Ralph Baer, 'cause he
created the first console.
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00:09:23,196 --> 00:09:25,231
I think we both agree,
it was Ralph Baer.
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Oh, Ralph Baer.
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00:09:26,300 --> 00:09:27,767
I can take two
different angles here.
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I can say, you know,
whoever started
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00:09:29,169 --> 00:09:31,404
the entire ball rolling
is whoever created Pong.
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Whoever started games
as we know them today,
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I'm gonna have to say
Shigeru Miyamoto
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from Nintendo.
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00:09:37,611 --> 00:09:38,644
Miyamoto.
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Shigeru Miyamoto.
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00:09:40,147 --> 00:09:42,848
I think... I think you know
who Shigeru Miyamoto is.
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00:09:42,849 --> 00:09:45,518
But I'd go all the way back to MIT,
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00:09:45,519 --> 00:09:47,653
the guys who did Spacewar,
John Carmack.
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00:09:47,654 --> 00:09:52,291
Hideo Kojima, I'm telling
you right now, brilliant.
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00:09:52,292 --> 00:09:55,094
You can't just pick one,
because it's doing injustice
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to all the other people
that have helped
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develop the games.
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I don't think I've ever really
thought about who started gaming.
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I just appreciate that they did.
190
00:10:06,473 --> 00:10:09,241
Some say it began here,
a small back room
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00:10:09,242 --> 00:10:13,546
at the Massachusetts Institute
of Technology in 1962
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on the PDP-1,
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00:10:15,248 --> 00:10:18,884
the first computer
to utilize a visual display.
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00:10:18,885 --> 00:10:21,454
Steve Russell,
which I consider to be
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00:10:21,455 --> 00:10:24,957
the fellow who I
stood on the shoulders of,
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00:10:24,958 --> 00:10:30,162
did a game called Spacewar
for the PDP-1.
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00:10:30,163 --> 00:10:32,798
And I played that
in college while working
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00:10:32,799 --> 00:10:35,801
in an amusement park,
and I felt if I could bring
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00:10:35,802 --> 00:10:40,272
Spacewar to the arcade,
it would make a lot of money.
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00:10:40,273 --> 00:10:43,309
It was a game developed
as a demonstration
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00:10:43,310 --> 00:10:48,381
of the capabilities of a digital
equipment corporation,
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00:10:48,382 --> 00:10:52,018
PDP-1 computer back in 1962.
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00:10:52,019 --> 00:10:55,254
A group of students
and employees at MIT
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wanted to create a game
that really would showcase
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00:10:58,859 --> 00:11:01,427
the capabilities
of this new machine
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00:11:01,428 --> 00:11:03,362
that had one particular feature
207
00:11:03,363 --> 00:11:09,435
they were really interested in,
and that was a display screen.
208
00:11:09,436 --> 00:11:13,005
Before that,
most computers had maybe
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00:11:13,006 --> 00:11:15,975
paper tape outputs
or something like that.
210
00:11:15,976 --> 00:11:18,911
But this one had
an actual screen on it.
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00:11:18,912 --> 00:11:20,479
I would go back to Steve Russell,
212
00:11:20,480 --> 00:11:22,648
because he's the one
that actually made
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00:11:22,649 --> 00:11:25,518
the first playable game.
214
00:11:25,519 --> 00:11:29,155
Russell's product was
so much fun to play
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00:11:29,156 --> 00:11:32,224
it infected every
PDP-1 in the world,
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00:11:32,225 --> 00:11:33,959
and they were trying to get
the people to get it
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00:11:33,960 --> 00:11:36,895
off the machine, 'cause it was
wasting so much computer time.
218
00:11:41,334 --> 00:11:44,437
Others argue that electronic
games began much earlier
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00:11:44,438 --> 00:11:46,906
or that video games
were a byproduct
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00:11:46,907 --> 00:11:48,507
of Cold War technology.
221
00:11:48,508 --> 00:11:52,945
As usual, the truth
is somewhere in the middle.
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00:11:52,946 --> 00:11:54,980
While many industries
and innovators
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00:11:54,981 --> 00:11:56,549
combined to pave the way
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00:11:56,550 --> 00:12:00,486
even for the possibility
of the first video game,
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00:12:00,487 --> 00:12:03,489
there is little argument
as to the visionaries
226
00:12:03,490 --> 00:12:06,759
and the company that finally
brought video games
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00:12:06,760 --> 00:12:09,494
to the public... in a big way.
228
00:12:10,597 --> 00:12:13,799
All the colors
of the world should be
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00:12:13,800 --> 00:12:17,368
Lovin' each other
wholeheartedly
230
00:12:19,072 --> 00:12:21,240
Yes, it's all right
231
00:12:21,241 --> 00:12:23,175
Take my message
to your brother
232
00:12:23,176 --> 00:12:26,112
And tell him twice
233
00:12:26,113 --> 00:12:28,447
Spread the word
and try to teach the man
234
00:12:28,448 --> 00:12:30,483
Who's hating his brother
235
00:12:30,484 --> 00:12:34,220
When hate won't do, ooh
236
00:12:34,221 --> 00:12:36,455
'Cause we're all the same
237
00:12:36,456 --> 00:12:40,659
Yes, the blood inside
of me is inside of you
238
00:12:40,660 --> 00:12:41,961
Now, tell me
239
00:12:41,962 --> 00:12:43,295
Can you feel it
240
00:12:43,296 --> 00:12:45,798
Tell me, can you feel it
241
00:12:45,799 --> 00:12:48,200
Can you feel it
242
00:12:48,201 --> 00:12:51,036
Ooh, when you see what's
goin' down
243
00:12:51,037 --> 00:12:53,305
Can you feel it in your bones
244
00:12:53,306 --> 00:12:55,841
Can you feel it
245
00:12:55,842 --> 00:12:58,944
Really, Nolan brought to
Atari the understanding
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00:12:58,945 --> 00:13:00,212
of what makes a good game.
247
00:13:00,213 --> 00:13:03,382
He played a lot of games
and understood them.
248
00:13:03,383 --> 00:13:07,720
When we started this thing,
we found that
249
00:13:07,721 --> 00:13:11,657
the games that were most successful
250
00:13:11,658 --> 00:13:14,693
were those that were
simple to learn,
251
00:13:14,694 --> 00:13:16,262
but impossible to master.
252
00:13:16,263 --> 00:13:19,431
Pong was somewhat of an accident.
253
00:13:19,432 --> 00:13:22,968
It was what we consider
to be too simple,
254
00:13:22,969 --> 00:13:24,904
but when it got all wired up,
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00:13:24,905 --> 00:13:27,807
and it was done by Al Alcorn,
256
00:13:27,808 --> 00:13:32,344
he put in some twists to it
that were just remarkable
257
00:13:32,345 --> 00:13:35,014
and made it a massively fun game.
258
00:13:35,015 --> 00:13:38,417
One of the design feature's
flaws in the original Pong game
259
00:13:38,418 --> 00:13:40,986
was the paddle would not go
to the top of the screen
260
00:13:40,987 --> 00:13:42,588
all the way,
and I was gonna fix it,
261
00:13:42,589 --> 00:13:44,557
but I didn't get around to
doing it, and I realized
262
00:13:44,558 --> 00:13:48,160
that that feature kept
the game from...
263
00:13:48,161 --> 00:13:49,628
two good people
from playing it forever.
264
00:13:49,629 --> 00:13:51,397
It would never end.
265
00:13:51,398 --> 00:13:55,501
The coining of the phrase
"video game" refers to an RGB,
266
00:13:55,502 --> 00:13:57,903
or red, green and blue raster
267
00:13:57,904 --> 00:14:00,439
or "video" display device.
268
00:14:00,440 --> 00:14:03,342
Lets take Pac-Man for example,
the original.
269
00:14:03,343 --> 00:14:06,478
This is a bitmap image of Pac-Man.
270
00:14:06,479 --> 00:14:10,249
When enlarged, individual pixels
appear as squares.
271
00:14:10,250 --> 00:14:12,885
Zooming in further,
they can be analyzed,
272
00:14:12,886 --> 00:14:14,420
with their colors constructed
273
00:14:14,421 --> 00:14:17,690
by adding the values
for red, green, and blue.
274
00:14:17,691 --> 00:14:21,894
A bitmap corresponds
"bit-for-bit" with an image
275
00:14:21,895 --> 00:14:23,629
displayed on a screen.
276
00:14:23,630 --> 00:14:26,365
A bitmap is technically
characterized by
277
00:14:26,366 --> 00:14:28,534
the width and height
of the image in pixels
278
00:14:28,535 --> 00:14:30,302
and by the number
of bits per pixel,
279
00:14:30,303 --> 00:14:32,371
or a "color depth",
which determines
280
00:14:32,372 --> 00:14:34,540
the number of colors the pixel
and ultimately the image
281
00:14:34,541 --> 00:14:35,741
can represent.
282
00:14:35,742 --> 00:14:38,811
The more bits,
the better the games looked.
283
00:14:38,812 --> 00:14:41,647
More bits, however,
meant more memory was needed,
284
00:14:41,648 --> 00:14:44,650
which was in short supply
in the early days of gaming.
285
00:14:44,651 --> 00:14:48,454
This resulted in games that
looked blocky and simple.
286
00:14:48,455 --> 00:14:51,891
But that didn't stop designers
and gamers from diving headlong
287
00:14:51,892 --> 00:14:53,991
into this amazing new medium.
288
00:15:10,644 --> 00:15:15,948
Over time and as technology
advanced, 8 bits became 16,
289
00:15:15,949 --> 00:15:19,919
then 32, 64, 128 and so on.
290
00:15:19,920 --> 00:15:22,187
With each generational jump
in graphics
291
00:15:22,188 --> 00:15:24,657
and so called "image fidelity,"
292
00:15:24,658 --> 00:15:27,226
the depth of story
and immersion in games
293
00:15:27,227 --> 00:15:28,694
seemed to progress as well.
294
00:15:28,695 --> 00:15:30,930
The technological limitations
drove the art form
295
00:15:30,931 --> 00:15:32,464
and vice versa.
296
00:15:32,465 --> 00:15:35,200
Games were slowly evolving,
and those on the inside
297
00:15:35,201 --> 00:15:39,438
were growing up with the very
art form they were creating.
298
00:15:39,439 --> 00:15:41,607
It was the Magnavox machine,
299
00:15:41,608 --> 00:15:43,542
I think it was called the Odyssey,
300
00:15:43,543 --> 00:15:46,145
and to show you how different
things were... I mean, basically,
301
00:15:46,146 --> 00:15:47,479
it allowed you to play Pong really.
302
00:15:47,480 --> 00:15:49,682
That console had no real graphics.
303
00:15:49,683 --> 00:15:53,285
There were just squares
of light on the TV screen.
304
00:15:53,286 --> 00:15:55,387
So, there were Mylar overlays
305
00:15:55,388 --> 00:15:57,222
that you would stick on the screen.
306
00:15:57,223 --> 00:16:00,025
And so like, then you'd put
up like a haunted house.
307
00:16:00,026 --> 00:16:01,694
And then all of the sudden,
the white Pong ball
308
00:16:01,695 --> 00:16:03,996
would be like a ghost, you know,
moving through the house.
309
00:16:03,997 --> 00:16:05,764
So, you had to kind of
use your imagination
310
00:16:05,765 --> 00:16:07,733
and those Mylar overlays
to understand
311
00:16:07,734 --> 00:16:10,569
the story they were trying to tell.
312
00:16:10,570 --> 00:16:12,571
Magnavox presents Odyssey,
313
00:16:12,572 --> 00:16:14,473
the electronic game of the future.
314
00:16:14,474 --> 00:16:16,875
Odyssey easily attaches
to any brand TV,
315
00:16:16,876 --> 00:16:18,344
black and white, or color,
316
00:16:18,345 --> 00:16:21,113
to create a closed circuit
electronic playground.
317
00:16:21,114 --> 00:16:23,849
Odyssey gives you all
the exciting action of hockey,
318
00:16:23,850 --> 00:16:26,852
and 11 other challenging
play and learning games
319
00:16:26,853 --> 00:16:28,819
for the entire family.
320
00:16:36,863 --> 00:16:39,832
I had a very dear friend
who was the head
321
00:16:39,833 --> 00:16:41,033
of ATCO Records.
322
00:16:41,034 --> 00:16:45,904
She had an Atari 2600 console
in her office.
323
00:16:45,905 --> 00:16:49,141
And she pointed at it and asked me,
324
00:16:49,142 --> 00:16:50,909
"Do you know what that is?"
325
00:16:50,910 --> 00:16:53,812
And I said, "Well, kind of,
but what is it?"
326
00:16:53,813 --> 00:16:55,748
And she said to me, "It's a license
327
00:16:55,749 --> 00:16:57,483
to print money."
328
00:16:57,484 --> 00:16:59,585
Attention, shoppers.
329
00:16:59,586 --> 00:17:01,620
The new Atari cartridge game is in.
330
00:17:01,621 --> 00:17:04,289
Only Atari makes
the world's most popular
331
00:17:04,290 --> 00:17:06,091
home video games.
332
00:17:06,092 --> 00:17:09,194
The only Space Invaders.
333
00:17:09,195 --> 00:17:10,928
The only Asteroids.
334
00:17:12,799 --> 00:17:14,599
The only Pac-Man.
335
00:17:15,635 --> 00:17:17,636
And the only way you can
play any of them
336
00:17:17,637 --> 00:17:21,038
is on a home video system
made by Atari.
337
00:17:23,209 --> 00:17:26,445
Come and play Atari today
338
00:17:26,446 --> 00:17:28,447
The first game that I
ever remember playing
339
00:17:28,448 --> 00:17:31,116
was Space Invaders
on the Atari 2600.
340
00:17:31,117 --> 00:17:33,652
I was six years old
and was at my friend's house,
341
00:17:33,653 --> 00:17:35,621
and I was just blown
away by the fact that
342
00:17:35,622 --> 00:17:38,424
you could manipulate an image
on your television.
343
00:17:38,425 --> 00:17:40,459
My first console I remember playing
344
00:17:40,460 --> 00:17:42,561
was the Atari 2600.
345
00:17:42,562 --> 00:17:45,731
We played everything.
We had Donkey Kong, obviously.
346
00:17:45,732 --> 00:17:46,965
Baseball.
347
00:17:46,966 --> 00:17:48,333
I loved BurgerTime.
348
00:17:48,334 --> 00:17:50,335
I remember my brother saying like,
349
00:17:50,336 --> 00:17:51,837
"Wow, look at the graphics."
350
00:17:51,838 --> 00:17:54,706
Pitfall! Was like a wonderland,
351
00:17:54,707 --> 00:17:57,576
because, you know,
like there were so many colors,
352
00:17:57,577 --> 00:17:59,511
you know, you could
only really run...
353
00:17:59,512 --> 00:18:03,749
you know, it was a side scrolling
game, but it was amazing.
354
00:18:03,750 --> 00:18:05,717
You just see the same
screen over and over again.
355
00:18:05,718 --> 00:18:08,187
You're like, "Oh, they added
an alligator head that time,"
356
00:18:08,188 --> 00:18:09,688
or, "Oh there's a vine."
357
00:18:09,689 --> 00:18:11,223
The fact that you could
go underground in Pitfall!
358
00:18:11,224 --> 00:18:13,592
like totally blew...
like, oh, you can go there?
359
00:18:13,593 --> 00:18:15,794
You know, I knew enough
about computers to know
360
00:18:15,795 --> 00:18:17,763
that it was a computer game,
and this was...
361
00:18:17,764 --> 00:18:20,199
but it was simulating,
you know, this alien invasion
362
00:18:20,200 --> 00:18:22,301
with one ship on the ground,
like, defending Earth
363
00:18:22,302 --> 00:18:25,471
from this alien invasion,
and to me,
364
00:18:25,472 --> 00:18:29,074
it was almost like being there.
365
00:18:29,075 --> 00:18:30,776
Even with those
rudimentary graphics,
366
00:18:30,777 --> 00:18:34,379
it was just the first time I'd ever had
control over something on the television
367
00:18:34,380 --> 00:18:36,747
or something on a screen.
368
00:18:44,624 --> 00:18:48,360
Probably the most memorable
console of my entire life
369
00:18:48,361 --> 00:18:53,499
and one that I miss,
that I wish I still had,
370
00:18:53,500 --> 00:18:56,535
was my original
Nintendo Entertainment System.
371
00:18:56,536 --> 00:18:58,537
The Nintendo Entertainment System.
372
00:18:58,538 --> 00:19:00,839
Your parents help you hook it up.
373
00:19:00,840 --> 00:19:02,674
What's it like to play
374
00:19:02,675 --> 00:19:05,843
the Nintendo Entertainment System?
375
00:19:23,997 --> 00:19:27,432
When you play the system
with the most arcade hits,
376
00:19:27,433 --> 00:19:30,636
you're playing with power.
377
00:19:30,637 --> 00:19:32,571
The Nintendo Entertainment System,
378
00:19:32,572 --> 00:19:36,375
now you're playing with power.
379
00:19:36,376 --> 00:19:39,011
I think that one of the reasons
we get nostalgic about things
380
00:19:39,012 --> 00:19:41,213
is it's not necessarily
the thing that we were doing.
381
00:19:41,214 --> 00:19:44,416
It's not that song,
it's not that game
382
00:19:44,417 --> 00:19:45,984
or that movie, or that book,
383
00:19:45,985 --> 00:19:48,520
it's what was happening
in your life at that time.
384
00:19:48,521 --> 00:19:52,491
It hit at exactly
the right time in my life.
385
00:19:52,492 --> 00:19:58,597
And the NES then was
an amazing, amazing game system.
386
00:19:58,598 --> 00:20:00,632
Games got better fast
it seems like.
387
00:20:00,633 --> 00:20:02,267
Before I made it to my teens,
388
00:20:02,268 --> 00:20:03,802
everything was kinda...
389
00:20:03,803 --> 00:20:07,206
it didn't look as great
as the games did in the arcade.
390
00:20:07,207 --> 00:20:11,076
But by the time Nintendo came out,
391
00:20:11,077 --> 00:20:13,577
things started getting
a lot better.
392
00:20:26,793 --> 00:20:30,262
I was fortunate to first
be exposed to Nintendo
393
00:20:30,263 --> 00:20:31,496
as a consumer.
394
00:20:31,497 --> 00:20:34,132
And for me, that very first system
395
00:20:34,133 --> 00:20:38,370
that I was exposed on
was the Super NES.
396
00:20:38,371 --> 00:20:42,841
And I have many fond memories
and many great stories
397
00:20:42,842 --> 00:20:45,611
around my interaction
with that system.
398
00:20:45,612 --> 00:20:47,079
Playing for many, many hours.
399
00:20:47,080 --> 00:20:48,981
Playing games like
The Legend of Zelda
400
00:20:48,982 --> 00:20:52,117
Link to the Past,
games like Chrono Trigger,
401
00:20:52,118 --> 00:20:55,120
all of these fantastic
experiences that, for me,
402
00:20:55,121 --> 00:20:58,857
were my very first
gaming experiences.
403
00:20:58,858 --> 00:21:00,726
And I eventually got
a Super Nintendo,
404
00:21:00,727 --> 00:21:02,594
and then I was all about Star Fox.
405
00:21:02,595 --> 00:21:04,563
And I was so into Star Fox
406
00:21:04,564 --> 00:21:06,932
and the story and what
was gonna happen next.
407
00:21:06,933 --> 00:21:09,835
Most of the games when we got
into the Super NES,
408
00:21:09,836 --> 00:21:12,170
all of a sudden,
you had a reason to go do this
409
00:21:12,171 --> 00:21:14,506
because you were tryin'
to save somebody.
410
00:21:14,507 --> 00:21:16,108
And so just that little bit there
411
00:21:16,109 --> 00:21:18,410
brought story
elements into the game.
412
00:21:18,411 --> 00:21:21,647
And what I think was really great
about Nintendo during that era
413
00:21:21,648 --> 00:21:24,016
is they really wanted
to make sure that
414
00:21:24,017 --> 00:21:27,252
all the games on the system
were really high quality.
415
00:21:27,253 --> 00:21:29,821
But Sega Genesis
was an entirely different thing.
416
00:21:29,822 --> 00:21:32,924
Sega Genesis was
to my experience in college
417
00:21:32,925 --> 00:21:35,894
as the Nintendo was
to my experience in high school.
418
00:21:35,895 --> 00:21:38,030
You know, that was
a very state-of-the-art console
419
00:21:38,031 --> 00:21:39,463
back then.
420
00:21:51,077 --> 00:21:53,612
I think the next time I
bought a console was the PS1.
421
00:21:53,613 --> 00:21:54,880
And I was like, "All right.
422
00:21:54,881 --> 00:21:58,415
These games are getting ridiculous."
So, I got a PlayStation 1.
423
00:22:01,887 --> 00:22:04,423
Hey, plumber boy, mustache man.
424
00:22:04,424 --> 00:22:06,425
Your worst nightmare has arrived.
425
00:22:06,426 --> 00:22:07,693
Pack up your stuff.
426
00:22:07,694 --> 00:22:09,328
I got a little
surprise for you here.
427
00:22:09,329 --> 00:22:10,495
Check it out.
428
00:22:10,496 --> 00:22:11,830
What do you think about that?
429
00:22:11,831 --> 00:22:14,466
Sony PlayStation has
more than 150 games,
430
00:22:14,467 --> 00:22:17,069
NHL Faceoff '97, Jet Moto,
431
00:22:17,070 --> 00:22:20,405
Tobal No. 1, Destruction Derby 2,
432
00:22:20,406 --> 00:22:22,174
Crash Bandicoot, I could go on.
433
00:22:22,175 --> 00:22:25,344
I'm gonna give you a
personal demonstration.
434
00:22:25,345 --> 00:22:26,611
You can't stop, grandma.
435
00:22:26,612 --> 00:22:27,846
You can't.
436
00:22:27,847 --> 00:22:30,649
Oh, you go, girl!
437
00:22:30,650 --> 00:22:31,983
PlayStation.
438
00:22:31,984 --> 00:22:33,218
I'm gonna have to ask you to leave.
439
00:22:33,219 --> 00:22:34,718
You're hurting my elbow.
440
00:22:38,558 --> 00:22:41,760
All of a sudden, you had this
incredible amount of data
441
00:22:41,761 --> 00:22:44,996
on one disc that could also play
music and everything else.
442
00:22:44,997 --> 00:22:47,799
To me, it was a portal
to modern gaming today.
443
00:22:47,800 --> 00:22:50,635
When Tomb Raider came
on the scene in 1996,
444
00:22:50,636 --> 00:22:53,205
it brought people into a world
445
00:22:53,206 --> 00:22:55,374
that they hadn't really
participated in before,
446
00:22:55,375 --> 00:22:56,708
the 3D world.
447
00:22:56,709 --> 00:22:58,176
It was an immersive world in a time
448
00:22:58,177 --> 00:23:00,879
when there wasn't many
games like that.
449
00:23:00,880 --> 00:23:02,748
And I think over
the years that has grown,
450
00:23:02,749 --> 00:23:04,149
people latched onto that one.
451
00:23:04,150 --> 00:23:06,251
When I talk to developers,
and I talk to fans
452
00:23:06,252 --> 00:23:08,220
around the world,
they always hark back
453
00:23:08,221 --> 00:23:09,955
to their first experiences
playing Tomb Raider.
454
00:23:09,956 --> 00:23:12,723
And it touched them,
and it was something special.
455
00:23:24,937 --> 00:23:27,172
And I begged my mom for a console.
456
00:23:27,173 --> 00:23:28,306
I begged her.
457
00:23:28,307 --> 00:23:30,709
And it wasn't until
the N64 came out
458
00:23:30,710 --> 00:23:32,344
that she finally gave in.
459
00:23:32,345 --> 00:23:35,981
If we go to the PlayStation
and the Nintendo 64,
460
00:23:35,982 --> 00:23:38,415
you started to see
3D for the first time.
461
00:23:47,960 --> 00:23:52,030
What that allowed
the vision of Mr. Miyamoto to do
462
00:23:52,031 --> 00:23:53,865
was to say now that I have
the ability
463
00:23:53,866 --> 00:23:56,435
to manipulate polygons in real time
464
00:23:56,436 --> 00:23:58,036
at a fast enough frame rate,
465
00:23:58,037 --> 00:24:00,739
then instead of just
going back and forth,
466
00:24:00,740 --> 00:24:02,240
now I can run around in circles,
467
00:24:02,241 --> 00:24:04,042
or move into or out of the screen.
468
00:24:04,043 --> 00:24:05,577
So, it brought a whole
new dimension
469
00:24:05,578 --> 00:24:06,912
to the gameplay.
470
00:24:06,913 --> 00:24:08,380
And the controller was
actually designed
471
00:24:08,381 --> 00:24:11,349
with an analogue joystick
to be able to control
472
00:24:11,350 --> 00:24:12,684
that movement.
473
00:24:12,685 --> 00:24:16,688
It started to add a whole new dimension
into what gamers were used to.
474
00:24:16,689 --> 00:24:19,891
And so, for a long time,
it had been this 2D,
475
00:24:19,892 --> 00:24:22,694
sort of parallaxing 2D planes.
476
00:24:22,695 --> 00:24:24,796
But as you sort of moved
into that 3D era,
477
00:24:24,797 --> 00:24:26,898
you started to see
people start to play with,
478
00:24:26,899 --> 00:24:29,801
you know, what are the kinds
of mechanics we can do now?
479
00:24:29,802 --> 00:24:32,838
What are the things
that we can actually play with?
480
00:24:32,839 --> 00:24:34,773
What's this new world
of this other dimension?
481
00:24:34,774 --> 00:24:37,075
And so, you know,
it was painful at first.
482
00:24:37,076 --> 00:24:39,945
Certainly, there were good
examples of it, but it was hard.
483
00:24:39,946 --> 00:24:42,614
It's hard to give
the players this whole
484
00:24:42,615 --> 00:24:44,516
other level of freedom
that they weren't used to.
485
00:24:44,517 --> 00:24:46,184
And then we started getting
consoles that were
486
00:24:46,185 --> 00:24:47,986
bigger and better,
and you could bring in,
487
00:24:47,987 --> 00:24:49,654
you know, more of a 3D environment,
488
00:24:49,655 --> 00:24:51,223
better frame rate and better sound.
489
00:24:51,224 --> 00:24:53,358
And then you could put
more polygons on the screens
490
00:24:53,359 --> 00:24:57,127
so the guys could look
more realistic.
491
00:25:09,675 --> 00:25:11,676
Finally, with the PlayStation
and the PlayStation 2,
492
00:25:11,677 --> 00:25:13,612
you started to see some really
interesting stuff happening.
493
00:25:13,613 --> 00:25:16,214
You started to get,
you know, avatars on screen
494
00:25:16,215 --> 00:25:18,283
that were more
representative of people.
495
00:25:18,284 --> 00:25:21,786
They're easier to understand
what they were tryin'
496
00:25:21,787 --> 00:25:23,054
to make you go through.
497
00:25:23,055 --> 00:25:25,857
Especially on the PlayStation 2, it started
to feel like we have enough graphics
498
00:25:25,858 --> 00:25:27,893
to really render
interesting people.
499
00:25:27,894 --> 00:25:29,594
You know, they weren't real,
500
00:25:29,595 --> 00:25:31,062
but they were real enough.
501
00:25:31,063 --> 00:25:32,998
And so, you could sort of start
to believe in them more.
502
00:25:32,999 --> 00:25:36,034
I had grown the PC business
pretty well
503
00:25:36,035 --> 00:25:38,737
and was starting to look at the
console business and thinking,
504
00:25:38,738 --> 00:25:40,939
"Wow, that would be a nice
business for us to be in."
505
00:25:40,940 --> 00:25:43,141
But we really didn't
know anything about it.
506
00:25:43,142 --> 00:25:45,310
And then one day, these guys
walked into my office.
507
00:25:45,311 --> 00:25:47,245
They were from the DirectX team,
508
00:25:47,246 --> 00:25:52,217
and they said they had
this idea to put DirectX
509
00:25:52,218 --> 00:25:53,251
into a box.
510
00:25:53,252 --> 00:25:55,220
It was gonna be this DirectX box.
511
00:25:55,221 --> 00:25:59,124
And DirectX is the name
of the Windows API for gaming.
512
00:25:59,125 --> 00:26:01,526
So this DirectX box
was basically it was
513
00:26:01,527 --> 00:26:03,995
gonna act like a game console
on the outside,
514
00:26:03,996 --> 00:26:08,633
but on the inside, it was really gonna
be a PC running Windows and DirectX.
515
00:26:08,634 --> 00:26:10,769
That was the original plan.
516
00:26:10,770 --> 00:26:14,573
And so what I think we didn't
really understand at the time
517
00:26:14,574 --> 00:26:17,776
was that we were really
bridging these two worlds,
518
00:26:17,777 --> 00:26:19,377
that Xbox was gonna be this bridge
519
00:26:19,378 --> 00:26:22,647
between what was happening
in PC gaming culture
520
00:26:22,648 --> 00:26:25,516
and what was happening
in console gaming culture.
521
00:26:38,431 --> 00:26:40,131
And then when we got
to the PlayStation 3,
522
00:26:40,132 --> 00:26:41,900
we really said, "Okay, this thing's
523
00:26:41,901 --> 00:26:44,469
gonna give us enough
power to really go back
524
00:26:44,470 --> 00:26:46,504
and revisit that idea
of telling an interesting,
525
00:26:46,505 --> 00:26:49,240
character-driven narrative
in a way that we might
526
00:26:49,241 --> 00:26:51,509
be able to do
that no one's done before."
527
00:26:51,510 --> 00:26:54,212
First time that I held
a Wii controller,
528
00:26:54,213 --> 00:26:55,780
it was a piece of plywood
529
00:26:55,781 --> 00:26:58,249
with some electronics
taped onto it,
530
00:26:58,250 --> 00:27:00,785
and they had a demo
of a tennis game.
531
00:27:00,786 --> 00:27:02,187
And when I first picked it up
532
00:27:02,188 --> 00:27:03,722
and started playin' it, I thought,
533
00:27:03,723 --> 00:27:05,223
"This is gonna be a hit."
534
00:27:05,224 --> 00:27:06,625
That was the first thing
that popped into my head.
535
00:27:06,626 --> 00:27:08,593
It was just so much fun.
536
00:27:08,594 --> 00:27:11,896
The Xbox 360's
a spectacular console.
537
00:27:11,897 --> 00:27:12,964
It's just fantastic.
538
00:27:12,965 --> 00:27:15,533
I absolutely love it.
539
00:27:15,534 --> 00:27:17,402
And I like the PS3 as well.
540
00:27:17,403 --> 00:27:19,871
Not really interested in,
you know, the holy wars
541
00:27:19,872 --> 00:27:21,773
about which one is better.
542
00:27:21,774 --> 00:27:24,476
I guess they're fan boy
arguments is how you can say it.
543
00:27:24,477 --> 00:27:25,310
Like, "I like Nintendo."
544
00:27:25,311 --> 00:27:26,344
"I like Sega."
545
00:27:26,345 --> 00:27:28,046
"I like Sony,"
you know, it's... I think
546
00:27:28,047 --> 00:27:29,447
this is actually what happens,
because I was a kid,
547
00:27:29,448 --> 00:27:32,150
I would've had a Genesis
and a Super Nintendo.
548
00:27:32,151 --> 00:27:34,119
I would've had a Nintendo
and a Sega Master System,
549
00:27:34,120 --> 00:27:35,787
if I could've afforded it,
but, you know,
550
00:27:35,788 --> 00:27:36,921
you're a child.
551
00:27:36,922 --> 00:27:38,356
You can't afford all that stuff.
552
00:27:38,357 --> 00:27:40,392
So, then you start defending
the one you have,
553
00:27:40,393 --> 00:27:43,161
and I think that's where
that comes from.
554
00:27:43,162 --> 00:27:45,130
"Xbox,"
"No, PlayStation."
555
00:27:45,131 --> 00:27:47,699
I still, to this day, stay up
till four in the morning
556
00:27:47,700 --> 00:27:50,735
playing the latest
Xbox 360 that came out yesterday
557
00:27:50,736 --> 00:27:54,005
or whatever it may be I'm,
you know, always constantly
558
00:27:54,006 --> 00:27:56,440
still immersing myself in it.
559
00:28:16,362 --> 00:28:19,831
With the continuous waves of
technical and artistic changes
560
00:28:19,832 --> 00:28:21,299
sweeping over the industry
561
00:28:21,300 --> 00:28:24,169
and games getting
better and bigger,
562
00:28:24,170 --> 00:28:27,005
the video game industry
began to anchor itself
563
00:28:27,006 --> 00:28:29,340
within the public consciousness,
564
00:28:29,341 --> 00:28:31,509
many starting to argue that games
565
00:28:31,510 --> 00:28:35,747
are as much an art form as...
anything.
566
00:28:35,748 --> 00:28:39,384
The trouble is with art
is it's a subjective term.
567
00:28:39,385 --> 00:28:42,921
You know, one person's art
is another person's rubbish.
568
00:28:42,922 --> 00:28:47,726
And this is where, you know,
you come back to the semantics
569
00:28:47,727 --> 00:28:50,495
of the word "art"
which is problematic.
570
00:28:50,496 --> 00:28:54,199
Whether that is a film,
or whether that is a book
571
00:28:54,200 --> 00:28:56,234
or whether that is a painting
or whether that is
572
00:28:56,235 --> 00:28:59,871
a computer game,
it elicits a response.
573
00:28:59,872 --> 00:29:01,673
It makes you think about the world
574
00:29:01,674 --> 00:29:04,743
or look at the world
in a slightly different way.
575
00:29:04,744 --> 00:29:06,945
I've always believed
that games are absolutely
576
00:29:06,946 --> 00:29:08,813
an art form.
577
00:29:08,814 --> 00:29:12,083
You know, as Phil Fish said,
it's the culmination
578
00:29:12,084 --> 00:29:14,452
of every form of art and expression
579
00:29:14,453 --> 00:29:16,688
that mankind has ever had
goes into a game.
580
00:29:16,689 --> 00:29:19,324
You look at the staff
that builds a video game.
581
00:29:19,325 --> 00:29:20,725
You have a music composer.
582
00:29:20,726 --> 00:29:22,160
You have a writer.
583
00:29:22,161 --> 00:29:24,195
You have an artist
who does sketch work.
584
00:29:24,196 --> 00:29:25,430
You have a technical artist.
585
00:29:25,431 --> 00:29:27,332
You have level designers
who create spaces
586
00:29:27,333 --> 00:29:28,700
much like architects.
587
00:29:28,701 --> 00:29:31,336
It really is kind of
the Avengers of talent
588
00:29:31,337 --> 00:29:32,804
when you really think about it.
589
00:29:32,805 --> 00:29:35,840
Nowhere is it more
obvious than in video games.
590
00:29:35,841 --> 00:29:37,242
You have these artists creating
591
00:29:37,243 --> 00:29:40,378
these beautiful
three-dimensional worlds.
592
00:29:40,379 --> 00:29:43,448
And the technology allowing
players to come
593
00:29:43,449 --> 00:29:45,250
into those worlds and have them be
594
00:29:45,251 --> 00:29:49,220
as real as possible
is the ultimate example
595
00:29:49,221 --> 00:29:51,756
of art and science
working together.
596
00:29:51,757 --> 00:29:53,491
The best description
of art I ever heard
597
00:29:53,492 --> 00:29:55,627
from a professor of mine
when I was going for my MFA,
598
00:29:55,628 --> 00:29:59,597
was that art is somebody
whose put together something
599
00:29:59,598 --> 00:30:02,734
that deliberately provokes
a response in an audience.
600
00:30:02,735 --> 00:30:04,803
The consumer actually
is a participant in the art.
601
00:30:04,804 --> 00:30:06,971
It's almost like being part
of a great art experiment
602
00:30:06,972 --> 00:30:08,506
about a living art experiment.
603
00:30:08,507 --> 00:30:11,042
Yeah, there's a lot of, like,
basic logistics.
604
00:30:11,043 --> 00:30:13,077
Like, you push "X"
and this happens,
605
00:30:13,078 --> 00:30:15,480
or you push "up" and that happens.
606
00:30:15,481 --> 00:30:18,116
But if that's all games were,
607
00:30:18,117 --> 00:30:19,984
we wouldn't be playing
them anymore, you know?
608
00:30:19,985 --> 00:30:23,186
We would've lost interest
a long, long time ago.
609
00:30:24,790 --> 00:30:28,259
Surprisingly, modern game
technology is still based
610
00:30:28,260 --> 00:30:31,563
on the same fundamental concept
of early game tech,
611
00:30:31,564 --> 00:30:35,066
combining new layers of science
and art to reach higher levels
612
00:30:35,067 --> 00:30:37,234
of innovation and expression.
613
00:31:00,926 --> 00:31:04,229
Modern game systems represent
not only quantum leaps
614
00:31:04,230 --> 00:31:06,364
in hardware and graphics
615
00:31:06,365 --> 00:31:10,034
but also the utilization of
parallel data processing
616
00:31:10,035 --> 00:31:13,004
and memory within the Cloud.
617
00:31:13,005 --> 00:31:14,339
What does all that mean?
618
00:31:14,340 --> 00:31:16,908
Simply put,
it means from here on out,
619
00:31:16,909 --> 00:31:21,346
anyone will be able to play
any game, anywhere, at anytime,
620
00:31:21,347 --> 00:31:24,015
with amazing speed and quality.
621
00:31:24,016 --> 00:31:26,584
The Cloud is something that
you hear a lot about these days,
622
00:31:26,585 --> 00:31:28,753
and there's really two
very different concepts.
623
00:31:28,754 --> 00:31:31,723
The first one is the one
that we all sort of understand
624
00:31:31,724 --> 00:31:32,724
as being the Cloud.
625
00:31:32,725 --> 00:31:34,125
You know, I've got a picture
626
00:31:34,126 --> 00:31:35,460
I wanna upload it, I wanna tweet.
627
00:31:35,461 --> 00:31:37,795
This is all being uploaded
into the Cloud
628
00:31:37,796 --> 00:31:39,297
and stored on hard drives.
629
00:31:39,298 --> 00:31:41,299
So, think of the normal
version of the Cloud
630
00:31:41,300 --> 00:31:43,301
as a lot of storage space.
631
00:31:43,302 --> 00:31:45,837
There's another very, very
big idea which is,
632
00:31:45,838 --> 00:31:48,306
why not use the computers
and the Cloud
633
00:31:48,307 --> 00:31:50,708
to give you computing
power that's far beyond
634
00:31:50,709 --> 00:31:53,611
what you would generally want
to purchase for yourselves?
635
00:31:53,612 --> 00:31:55,413
And what that means
is that the software
636
00:31:55,414 --> 00:31:57,448
that you would love to experience
637
00:31:57,449 --> 00:31:59,617
will be running there
and then the actual...
638
00:31:59,618 --> 00:32:01,886
the video or the output
from the game
639
00:32:01,887 --> 00:32:04,589
is delivered directly
to wherever you are
640
00:32:04,590 --> 00:32:06,157
on whatever device you're on.
641
00:32:06,158 --> 00:32:08,359
There's more processing
power in the Cloud
642
00:32:08,360 --> 00:32:11,896
behind Xbox One than the
complete processing power
643
00:32:11,897 --> 00:32:15,233
that was on the planet
in the year 1999.
644
00:32:15,234 --> 00:32:17,302
We're now able to put
scenes on screen
645
00:32:17,303 --> 00:32:20,905
that are almost beyond
lifelike in some ways.
646
00:32:20,906 --> 00:32:23,574
But then you have the power
of the Cloud behind that box
647
00:32:23,575 --> 00:32:26,811
that allows us to draw upon
thousands of servers
648
00:32:26,812 --> 00:32:28,813
to help make the box
that's in your home
649
00:32:28,814 --> 00:32:31,082
actually significantly
more powerful
650
00:32:31,083 --> 00:32:35,318
than it is by itself.
651
00:32:37,056 --> 00:32:40,892
But there was a time when the
future of this now mega industry
652
00:32:40,893 --> 00:32:42,794
was in serious jeopardy.
653
00:32:42,795 --> 00:32:45,596
After the explosive financial
and cultural success
654
00:32:45,597 --> 00:32:48,066
of the first generation
of video games,
655
00:32:48,067 --> 00:32:51,701
the industry began
to think it was invincible.
656
00:33:05,985 --> 00:33:07,452
You know, when all these companies
657
00:33:07,453 --> 00:33:10,788
saw that there was
a market for video games,
658
00:33:10,789 --> 00:33:13,858
and they just, you know, they flooded
the market with so many games.
659
00:33:13,859 --> 00:33:15,560
You know, there were
a few companies out there
660
00:33:15,561 --> 00:33:19,530
that really wanted to show
they have a really awesome game,
661
00:33:19,531 --> 00:33:21,532
but then there were,
you know, for every one
662
00:33:21,533 --> 00:33:23,034
really awesome game, there were
100 really crappy games.
663
00:33:23,035 --> 00:33:25,269
What happened was
there was this manufacturing
664
00:33:25,270 --> 00:33:27,538
of great expectations
that the next Christmas
665
00:33:27,539 --> 00:33:29,307
would be better
than the previous one.
666
00:33:29,308 --> 00:33:30,775
And people just sort of moved on.
667
00:33:30,776 --> 00:33:32,910
People got tired
of being sold the same thing
668
00:33:32,911 --> 00:33:36,214
again and again with pretty poor
entertainment experience.
669
00:33:36,215 --> 00:33:37,915
People started to produce games
670
00:33:37,916 --> 00:33:41,519
at a kind of very accelerated rate.
671
00:33:41,520 --> 00:33:44,756
And the quality of the gameplay
went down substantially
672
00:33:44,757 --> 00:33:46,491
to the point of where
some of the games
673
00:33:46,492 --> 00:33:48,526
were so bad that they ended
up havin' to throw
674
00:33:48,527 --> 00:33:50,762
a lot of them in landfills.
675
00:33:50,763 --> 00:33:52,997
With scores of new game developers
676
00:33:52,998 --> 00:33:54,432
springing up overnight
677
00:33:54,433 --> 00:33:56,501
and venture capitalists
pouring money
678
00:33:56,502 --> 00:33:59,470
into what seemed to be
a "sure thing" product,
679
00:33:59,471 --> 00:34:01,506
the writing was on the wall.
680
00:34:01,507 --> 00:34:05,943
The market was becoming
saturated and in 1983,
681
00:34:05,944 --> 00:34:08,379
the final nail was driven home.
682
00:34:08,380 --> 00:34:11,215
Atari made a deal
with Universal Studios
683
00:34:11,216 --> 00:34:13,618
to create a video game adaptation
684
00:34:13,619 --> 00:34:17,454
of the popular movie,
E.T. The Extra Terrestrial.
685
00:34:33,372 --> 00:34:36,974
Only from Atari, made especially
686
00:34:36,975 --> 00:34:40,445
for systems from Atari,
687
00:34:40,446 --> 00:34:44,682
the video game that lets you
help E.T. get home.
688
00:34:44,683 --> 00:34:48,853
Just in time for Christmas.
689
00:34:48,854 --> 00:34:50,987
Happy Holidays.
690
00:34:51,856 --> 00:34:54,125
With only 5 weeks to make the game,
691
00:34:54,126 --> 00:34:57,929
Atari scrambled
to put out a subpar product.
692
00:34:57,930 --> 00:34:59,330
Overconfident and high
693
00:34:59,331 --> 00:35:00,865
on their previous success,
694
00:35:00,866 --> 00:35:04,602
in the fall of 1982,
Atari shipped millions
695
00:35:04,603 --> 00:35:08,573
of E.T. cartridges,
despite its poor quality.
696
00:35:08,574 --> 00:35:12,176
The backlash was legendary.
697
00:35:12,177 --> 00:35:13,444
It caused a ripple effect
698
00:35:13,445 --> 00:35:15,480
throughout the entire
games industry
699
00:35:15,481 --> 00:35:18,850
and by the summer of 1983,
consumer confidence
700
00:35:18,851 --> 00:35:22,687
in video games had reached
an all time low and Atari,
701
00:35:22,688 --> 00:35:25,289
along with many other
rising game companies,
702
00:35:25,290 --> 00:35:27,490
went down like the Titanic.
703
00:36:10,202 --> 00:36:13,471
So, there came a lot of conflict and
the whole management style blew up
704
00:36:13,472 --> 00:36:16,374
and Warner basically took over.
705
00:36:16,375 --> 00:36:18,509
They put their man in, Ray Kassar,
706
00:36:18,510 --> 00:36:19,777
who was from the east coast,
707
00:36:19,778 --> 00:36:22,079
no experience in entertainment,
708
00:36:22,080 --> 00:36:25,483
in games, technology,
or Silicon Valley.
709
00:36:25,484 --> 00:36:27,084
And he just didn't
really understand
710
00:36:27,085 --> 00:36:28,719
or play games.
711
00:36:28,720 --> 00:36:31,455
So, when you're that way,
it's really hard
712
00:36:31,456 --> 00:36:33,090
as a president to really assess
713
00:36:33,091 --> 00:36:35,126
the quality of what's going on.
714
00:36:35,127 --> 00:36:37,295
It was that kind of attitude
715
00:36:37,296 --> 00:36:39,530
and creating terrible product
716
00:36:39,531 --> 00:36:42,900
that was driven
by advertising and marketing
717
00:36:42,901 --> 00:36:47,438
and not by any content
and guess what?
718
00:36:47,439 --> 00:36:48,673
It didn't sell.
719
00:36:48,674 --> 00:36:51,075
The one story
about E.T.'s cartridges
720
00:36:51,076 --> 00:36:53,711
being buried in the desert
is actually a true one.
721
00:36:53,712 --> 00:36:55,613
The fact that Atari
rushed this game
722
00:36:55,614 --> 00:36:57,481
just to have it out with the movie
723
00:36:57,482 --> 00:36:58,883
to use the license of E.T,
724
00:36:58,884 --> 00:37:00,551
'cause E.T. was huge in the '80s.
725
00:37:00,552 --> 00:37:02,653
Both the E.T.
and the Pac-Man games,
726
00:37:02,654 --> 00:37:05,957
those were two of the games
that didn't do well,
727
00:37:05,958 --> 00:37:07,992
they were trying to cram something
728
00:37:07,993 --> 00:37:11,262
into the Atari 2600
that it did not want to do.
729
00:37:11,263 --> 00:37:13,798
The big crash happened in '83
730
00:37:13,799 --> 00:37:17,134
and toy stores
were unloading consoles
731
00:37:17,135 --> 00:37:19,070
for next to nothing.
732
00:37:19,071 --> 00:37:20,738
Everybody just thought
they could schlock
733
00:37:20,739 --> 00:37:22,306
any sort of games onto the system
734
00:37:22,307 --> 00:37:25,476
and it was the first lesson
that the industry learned
735
00:37:25,477 --> 00:37:27,411
in the fact that
the consumers are smart,
736
00:37:27,412 --> 00:37:28,980
especially gamers, and you can't
737
00:37:28,981 --> 00:37:31,048
just put shuffleware
out there and fool them.
738
00:37:31,049 --> 00:37:32,250
They will not buy it.
739
00:37:32,251 --> 00:37:33,918
But, after the crash,
740
00:37:33,919 --> 00:37:35,953
they realized that, you know,
741
00:37:35,954 --> 00:37:37,722
for a lot of people,
it'd been a fad,
742
00:37:37,723 --> 00:37:40,391
but for a core group of people,
743
00:37:40,392 --> 00:37:42,392
they still wanted to play games.
744
00:37:53,038 --> 00:37:55,206
For a couple of years
after the crash,
745
00:37:55,207 --> 00:37:57,375
many people thought
that American video games
746
00:37:57,376 --> 00:38:00,211
would be relegated
to the "popular fads" section
747
00:38:00,212 --> 00:38:04,248
of 21st century encyclopedias
and forgotten.
748
00:38:04,249 --> 00:38:07,752
Enter Nintendo,
a Japanese toy company
749
00:38:07,753 --> 00:38:10,254
who understood that the popularity
750
00:38:10,255 --> 00:38:12,123
of classic games like Pac-Man,
751
00:38:12,124 --> 00:38:14,659
Donkey Kong, and Pitfall proved
752
00:38:14,660 --> 00:38:17,795
that people liked to play
as a character,
753
00:38:17,796 --> 00:38:21,265
not just a spaceship
or nameless block of pixels.
754
00:38:21,266 --> 00:38:24,769
Even with the crudity
of the early 8-bit graphics,
755
00:38:24,770 --> 00:38:28,706
the concept of "immersion"
and "being" a character
756
00:38:28,707 --> 00:38:32,009
was still very appealing
to the public.
757
00:38:32,010 --> 00:38:33,844
And little did the world know,
758
00:38:33,845 --> 00:38:35,913
their favorite videogame character
759
00:38:35,914 --> 00:38:38,081
was just around the corner.
760
00:39:14,886 --> 00:39:17,121
This is Nintendo,
a flashy little computer
761
00:39:17,122 --> 00:39:19,857
that lets you play video games
on your TV set.
762
00:39:19,858 --> 00:39:22,593
This is called Game Boy
and industry analysts
763
00:39:22,594 --> 00:39:24,628
say that there may be a run on this
764
00:39:24,629 --> 00:39:27,231
as the holiday demand
exceeds the supply.
765
00:39:27,232 --> 00:39:28,933
This is Super Mario 3,
766
00:39:28,934 --> 00:39:31,102
it's been a long-awaited game.
767
00:39:31,103 --> 00:39:33,137
Super Mario, of course,
was very, very popular,
768
00:39:33,138 --> 00:39:35,940
Super Mario 2
was extremely popular,
769
00:39:35,941 --> 00:39:38,242
now Super Mario 3 is coming out.
770
00:39:38,243 --> 00:39:40,311
It's been the best selling toy
in this country
771
00:39:40,312 --> 00:39:41,846
for three years running.
772
00:39:41,847 --> 00:39:43,080
Twenty million of these things
773
00:39:43,081 --> 00:39:44,749
now inhabit American living rooms.
774
00:39:44,750 --> 00:39:47,651
"Inhabit" is a very good word.
775
00:39:47,652 --> 00:39:50,087
Because of the crash,
no retailer wanted
776
00:39:50,088 --> 00:39:53,424
to touch a, quote-unquote,
"video game system."
777
00:39:53,425 --> 00:39:54,725
And so, a lot of what we did
778
00:39:54,726 --> 00:39:57,061
was to try to come up with something
that was uniquely different,
779
00:39:57,062 --> 00:39:58,863
it wasn't just a game system,
780
00:39:58,864 --> 00:40:00,731
it had other features to it.
781
00:40:00,732 --> 00:40:02,233
And, eventually,
we came up with R.O.B.,
782
00:40:02,234 --> 00:40:05,770
the Robotic Operating Buddy
and the Zapper Gun
783
00:40:05,771 --> 00:40:07,304
and two cartridges,
784
00:40:07,305 --> 00:40:09,940
and we sold it
as an entertainment system.
785
00:40:09,941 --> 00:40:12,777
Even with that, it was a hard sell
to get the retailers to take it,
786
00:40:12,778 --> 00:40:14,779
but it was fairly successful.
787
00:40:14,780 --> 00:40:16,380
And during
that first initial phase,
788
00:40:16,381 --> 00:40:20,151
Super Mario came out
and that sold like hot cakes.
789
00:40:20,152 --> 00:40:22,420
It was an extremely
successful title.
790
00:40:22,421 --> 00:40:25,756
Nintendo Entertainment System
was, I think,
791
00:40:25,757 --> 00:40:27,458
you know, a big landmark system,
792
00:40:27,459 --> 00:40:28,959
you know, because before that
793
00:40:28,960 --> 00:40:30,961
there was a real question mark
about whether or not
794
00:40:30,962 --> 00:40:33,164
video games were gonna
be able to stay popular.
795
00:40:33,165 --> 00:40:34,932
You know, there's
the big video game crash
796
00:40:34,933 --> 00:40:37,968
and then Nintendo showed us
how we can bring them back
797
00:40:37,969 --> 00:40:39,370
and make them really popular again.
798
00:40:39,371 --> 00:40:42,640
I remember seeing Super Mario Brothers
for the first time and just being
799
00:40:42,641 --> 00:40:44,241
completely blown away, it was like,
800
00:40:44,242 --> 00:40:45,910
"Wow, there's an arcade
in my house!
801
00:40:45,911 --> 00:40:47,711
This is the coolest thing ever!"
802
00:40:47,712 --> 00:40:49,013
And Mario Brothers was great
803
00:40:49,014 --> 00:40:51,048
and Zelda was great and so,
804
00:40:51,049 --> 00:40:53,717
I put a lot of hours, as a player,
805
00:40:53,718 --> 00:40:55,152
into those early Nintendo games,
806
00:40:55,153 --> 00:40:57,154
I love those early Nintendo games.
807
00:40:57,155 --> 00:41:00,424
I saw the Nintendo
Entertainment System
808
00:41:00,425 --> 00:41:02,760
and said, "Wow, this is new,
809
00:41:02,761 --> 00:41:04,161
unique, different,
810
00:41:04,162 --> 00:41:06,697
bringing new experiences
to the consumer.
811
00:41:06,698 --> 00:41:08,966
I saw the original
Mario Brothers and said,
812
00:41:08,967 --> 00:41:11,168
"Wow, this is new,
this is different."
813
00:41:11,169 --> 00:41:14,205
The same for the original
Legend of Zelda.
814
00:41:14,206 --> 00:41:15,806
So, after the video game crash,
815
00:41:15,807 --> 00:41:19,043
I kinda fell out of love with games
for a while and just ignored them.
816
00:41:19,044 --> 00:41:21,812
And then, one day,
a neighbor kid down the street,
817
00:41:21,813 --> 00:41:24,315
I go over to his house
and he has this gray box
818
00:41:24,316 --> 00:41:27,451
with this R.O.B. the Robot
and he has the Zapper Gun
819
00:41:27,452 --> 00:41:29,253
and we're playing
this Duck Hunt game
820
00:41:29,254 --> 00:41:30,921
and then he fires up
the Super Mario game
821
00:41:30,922 --> 00:41:33,724
and I was like, "Okay,
this is some next-level stuff."
822
00:41:33,725 --> 00:41:36,026
And I remember
the first time that I jumped
823
00:41:36,027 --> 00:41:38,062
and I hit a block that was there
824
00:41:38,063 --> 00:41:39,563
that I didn't know was there,
825
00:41:39,564 --> 00:41:41,599
one of the secret blocks
with an extra life in it,
826
00:41:41,600 --> 00:41:43,868
my mind just... exploded
827
00:41:43,869 --> 00:41:46,436
'cause, like,
here are secrets in games now.
828
00:41:49,574 --> 00:41:52,676
With the rebirth
of the U.S. games industry,
829
00:41:52,677 --> 00:41:55,246
a new breed of gamers was rising.
830
00:41:55,247 --> 00:41:58,983
The appetite for simple
maze-based games was waning.
831
00:41:58,984 --> 00:42:01,619
Gamers were ready for more.
832
00:42:01,620 --> 00:42:04,889
Becoming a character,
living out a virtual story
833
00:42:04,890 --> 00:42:08,325
and being absorbed
in something otherworldly
834
00:42:08,326 --> 00:42:11,028
was not just
technically possible now,
835
00:42:11,029 --> 00:42:13,330
but the expectations for deeper,
836
00:42:13,331 --> 00:42:16,534
more immersive experiences
was growing.
837
00:42:16,535 --> 00:42:19,103
As the game business evolved,
838
00:42:19,104 --> 00:42:21,272
um, people were making larger
839
00:42:21,273 --> 00:42:25,876
and more complicated games,
requiring 30-page manuals
840
00:42:25,877 --> 00:42:29,680
and 80 hours of gameplay
to get into.
841
00:42:29,681 --> 00:42:31,048
You never really cared about
842
00:42:31,049 --> 00:42:32,550
the characters
in Gauntlet, you know?
843
00:42:32,551 --> 00:42:35,986
It was just that Gauntlet
was an addictive game.
844
00:42:35,987 --> 00:42:39,957
But now, we not only spend
more money on games,
845
00:42:39,958 --> 00:42:42,092
but we see them
as entertainment mediums
846
00:42:42,093 --> 00:42:44,061
where we want
to be invested in the story,
847
00:42:44,062 --> 00:42:45,863
we want to be invested
in the world.
848
00:42:45,864 --> 00:42:47,865
The huge difference
is that the older games,
849
00:42:47,866 --> 00:42:50,100
I think, were a lot tougher.
850
00:42:50,101 --> 00:42:52,236
Like, if you did not
get your jump exactly right
851
00:42:52,237 --> 00:42:53,871
to land on a platform, you were not
852
00:42:53,872 --> 00:42:55,372
getting through that level.
853
00:42:55,373 --> 00:42:58,576
Timing was everything,
now you have a lot more freedom.
854
00:42:58,577 --> 00:43:00,010
You can... you can kill a boss
855
00:43:00,011 --> 00:43:01,512
many different ways.
856
00:43:01,513 --> 00:43:02,880
It used to be before that
857
00:43:02,881 --> 00:43:04,882
the whole point of a game
was, literally,
858
00:43:04,883 --> 00:43:07,384
shooting pixelated aliens
that were falling
859
00:43:07,385 --> 00:43:09,353
out of the sky, but we didn't know
860
00:43:09,354 --> 00:43:11,021
why those aliens were falling
out of the sky,
861
00:43:11,022 --> 00:43:12,456
we didn't care why
those aliens were falling
862
00:43:12,457 --> 00:43:14,291
out of the sky,
we just wanted to shoot them.
863
00:43:14,292 --> 00:43:16,093
But, nowadays, not only do we know
864
00:43:16,094 --> 00:43:17,861
why those aliens
are falling out of the sky,
865
00:43:17,862 --> 00:43:19,597
we know the names of their moms
866
00:43:19,598 --> 00:43:22,066
and we know
their future children's names
867
00:43:22,067 --> 00:43:24,034
and we know we have
to destroy all of them.
868
00:43:24,035 --> 00:43:25,936
I feel like games
as they've developed
869
00:43:25,937 --> 00:43:27,304
throughout time, have kept a lot of
870
00:43:27,305 --> 00:43:29,239
the same traits,
they've just sort of,
871
00:43:29,240 --> 00:43:33,911
um, manipulated how they act
in the game world,
872
00:43:33,912 --> 00:43:36,246
because people have
different desires for games.
873
00:43:36,247 --> 00:43:40,918
They want to be more involved, they don't
want to just sit down and sit at a bar
874
00:43:40,919 --> 00:43:43,654
for a little while and play Pong,
they want to actually be invested
875
00:43:43,655 --> 00:43:44,989
in that game world a little more.
876
00:43:44,990 --> 00:43:47,024
In the beginning, it was simply
877
00:43:47,025 --> 00:43:50,127
the industry understanding,
"What are these mechanics?
878
00:43:50,128 --> 00:43:53,731
How do players interact
with an interactive medium?"
879
00:43:53,732 --> 00:43:57,801
As we started to understand
those rules a little bit better,
880
00:43:57,802 --> 00:44:00,904
other aspects of crafting something
881
00:44:00,905 --> 00:44:05,342
really high-end or beautiful
get worked in.
882
00:44:05,343 --> 00:44:08,045
And so, high-end graphics
start to become more relevant
883
00:44:08,046 --> 00:44:11,148
because we're, you know,
learning how visuals
884
00:44:11,149 --> 00:44:15,019
interact with the storytelling
and interact with the gameplay.
885
00:44:15,020 --> 00:44:17,421
In those days,
the game designer's main job
886
00:44:17,422 --> 00:44:20,958
was to create the rules
of a game, that is all.
887
00:44:20,959 --> 00:44:23,894
It was very much
like chess or cards.
888
00:44:23,895 --> 00:44:25,529
In the '90s with PlayStation
889
00:44:25,530 --> 00:44:27,731
and more powerful
technology arriving,
890
00:44:27,732 --> 00:44:29,500
we had the gift of expression.
891
00:44:29,501 --> 00:44:32,536
Games became 3-D,
characters could talk,
892
00:44:32,537 --> 00:44:35,439
music could be created,
characters could emote
893
00:44:35,440 --> 00:44:39,408
through detailed
facial expressions.
894
00:44:43,113 --> 00:44:45,182
In the late '80s and early '90s
895
00:44:45,183 --> 00:44:47,084
the industry was reinvigorated
896
00:44:47,085 --> 00:44:50,954
with new technology,
new customers, and new talent.
897
00:44:50,955 --> 00:44:53,357
A renaissance in game design
was arriving,
898
00:44:53,358 --> 00:44:55,059
which not only gave birth
to some of
899
00:44:55,060 --> 00:44:57,227
the greatest video games
of all time,
900
00:44:57,228 --> 00:44:59,263
but eventually a new industry
901
00:44:59,264 --> 00:45:01,298
that would generate
billions of dollars
902
00:45:01,299 --> 00:45:04,767
and a new generation
of game designers.
903
00:46:23,914 --> 00:46:26,683
In the fall of 1972, a small group
904
00:46:26,684 --> 00:46:30,154
of computer science students
at Stanford University's
905
00:46:30,155 --> 00:46:32,289
Artificial Intelligence Laboratory
906
00:46:32,290 --> 00:46:35,325
got the idea to convene
the very first
907
00:46:35,326 --> 00:46:38,428
"Intergalactic Spacewar Olympics"
908
00:46:38,429 --> 00:46:40,464
with the use of the computer lab's
909
00:46:40,465 --> 00:46:42,566
very own PDP-10.
910
00:46:42,567 --> 00:46:45,969
Contestants fought it out
on the machine's, at the time,
911
00:46:45,970 --> 00:46:48,539
impressive 10-inch raster display.
912
00:46:48,540 --> 00:46:52,042
Two events were held:
A five-man free-for-all,
913
00:46:52,043 --> 00:46:54,011
and a team competition.
914
00:46:54,012 --> 00:46:55,379
In Spacewar,
915
00:46:55,380 --> 00:46:57,314
five distinctively
rendered vessels,
916
00:46:57,315 --> 00:47:01,351
nicknamed "Pointy Fins",
"Roundback", "Birdie",
917
00:47:01,352 --> 00:47:04,755
"Funny Fins", and "Flatback",
battled to the death
918
00:47:04,756 --> 00:47:09,059
in the display's circular arena,
dominated by a star,
919
00:47:09,060 --> 00:47:12,329
whose gravitational pull
drew them to the center.
920
00:47:12,330 --> 00:47:16,466
This was the very first
video game tournament
921
00:47:16,467 --> 00:47:18,602
and the beginning of a community
922
00:47:18,603 --> 00:47:21,237
that would soon become a culture.
923
00:48:11,489 --> 00:48:15,392
In my dorm room,
we would throw cables
924
00:48:15,393 --> 00:48:18,795
over the balcony down
to other people's computers
925
00:48:18,796 --> 00:48:22,332
and start these kind of
home-brewed LAN competitions
926
00:48:22,333 --> 00:48:24,167
where we were playing
all kinds of games
927
00:48:24,168 --> 00:48:27,471
from shooters to RTSs to anything
928
00:48:27,472 --> 00:48:29,273
that we could just play together.
929
00:48:29,274 --> 00:48:32,542
Doom was like a bomb
dropped on my 20s.
930
00:48:32,543 --> 00:48:34,878
I lived in a house with
a bunch of other geeky guys
931
00:48:34,879 --> 00:48:36,580
that I used to play
Dungeons and Dragons with
932
00:48:36,581 --> 00:48:40,517
and we first got Doom
and built a LAN in our house
933
00:48:40,518 --> 00:48:44,087
and we had network cable
going from each room
934
00:48:44,088 --> 00:48:45,455
and oh, my God, that was all we did
935
00:48:45,456 --> 00:48:47,491
for, like, the next year,
I could swear,
936
00:48:47,492 --> 00:48:51,461
it was just play Doom
and Doom 2, four players.
937
00:48:51,462 --> 00:48:52,996
And just something
about blowing your friend
938
00:48:52,997 --> 00:48:55,299
in half and then hearing him
in the next room, like,
939
00:48:55,300 --> 00:48:58,235
curse at you, like,
nothing is more satisfying.
940
00:48:58,236 --> 00:49:00,671
Growing up in America,
the one place you go
941
00:49:00,672 --> 00:49:02,673
was the mall,
I was like that as a child
942
00:49:02,674 --> 00:49:04,942
and I remember there was
an arcade at the mall
943
00:49:04,943 --> 00:49:07,077
near our house called
The Dream Machine
944
00:49:07,078 --> 00:49:09,947
and it was this stygian
cave of noise
945
00:49:09,948 --> 00:49:12,082
and all these portals
to all these other worlds
946
00:49:12,083 --> 00:49:15,385
you could go in and out of,
Mr. Do!, Dragon's Lair,
947
00:49:15,386 --> 00:49:18,188
Joust, Centipede, Frogger,
all of them.
948
00:49:18,189 --> 00:49:20,023
And every time
a new game would show up,
949
00:49:20,024 --> 00:49:21,625
I would be around it and on it
950
00:49:21,626 --> 00:49:23,060
and there would
be crowds around it.
951
00:49:23,061 --> 00:49:24,328
And, eventually, to the point
952
00:49:24,329 --> 00:49:26,530
where fighting games
became a thing later on.
953
00:49:26,531 --> 00:49:28,398
You would literally go up
and put your quarter
954
00:49:28,399 --> 00:49:30,133
next in line and try and take down
955
00:49:30,134 --> 00:49:32,469
that one kid who's kicking
everybody's butt as Chun-Li.
956
00:49:32,470 --> 00:49:36,606
There was a time period
where kids in arcade games
957
00:49:36,607 --> 00:49:38,542
who could rule,
like, at Chuck E. Cheese
958
00:49:38,543 --> 00:49:40,644
or at the mall arcade or at the,
959
00:49:40,645 --> 00:49:42,913
in my case a lot of time,
the bowling center,
960
00:49:42,914 --> 00:49:46,215
people would crowd around you
if you were owning a game.
961
00:49:56,160 --> 00:49:58,662
A global society was born.
962
00:49:58,663 --> 00:50:01,298
A society that now not only plays
963
00:50:01,299 --> 00:50:03,900
and connects online,
but has produced
964
00:50:03,901 --> 00:50:07,037
life-long friendships,
thriving communities,
965
00:50:07,038 --> 00:50:08,438
even marriages.
966
00:50:08,439 --> 00:50:10,440
And this community
doesn't just exist
967
00:50:10,441 --> 00:50:12,075
for entertainment's sake.
968
00:50:12,076 --> 00:50:16,213
Gamers are not only one of the
most connected and vocal groups,
969
00:50:16,214 --> 00:50:18,348
they are some of the most loyal.
970
00:50:18,349 --> 00:50:20,784
Friendships forged
within a game experience
971
00:50:20,785 --> 00:50:24,653
somehow yield a bond
that isn't easily broken.
972
00:50:33,631 --> 00:50:35,866
One of the things
that is really exciting
973
00:50:35,867 --> 00:50:39,403
about games in general
is that they've evolved
974
00:50:39,404 --> 00:50:42,973
far beyond
the local community aspect
975
00:50:42,974 --> 00:50:45,175
of being able to, you know,
just play the game
976
00:50:45,176 --> 00:50:48,211
or enjoy your game with some
of your local friends
977
00:50:48,212 --> 00:50:50,180
into truly global experiences
978
00:50:50,181 --> 00:50:51,915
where you can share your passion
979
00:50:51,916 --> 00:50:53,650
with people all around the world.
980
00:50:53,651 --> 00:50:56,853
I love the connectivity,
I have lifelong friends
981
00:50:56,854 --> 00:51:00,223
that I've met online
and we started out
982
00:51:00,224 --> 00:51:03,760
just playing together
and then ended up, you know,
983
00:51:03,761 --> 00:51:05,829
meeting up for competitions
or just meeting
984
00:51:05,830 --> 00:51:07,964
to go hand out and kind of actually
985
00:51:07,965 --> 00:51:13,503
meet each other in person
and it sounds silly,
986
00:51:13,504 --> 00:51:15,939
but a lot of those friendships
are really solidified
987
00:51:15,940 --> 00:51:18,508
around that joint experience
that you have
988
00:51:18,509 --> 00:51:20,911
while you're playing a game
and I think that
989
00:51:20,912 --> 00:51:23,547
that's something special,
it's something magical.
990
00:51:23,548 --> 00:51:25,148
That's something I saw working
991
00:51:25,149 --> 00:51:27,818
kinda in the internet industry
all through the '90s
992
00:51:27,819 --> 00:51:30,654
and the early '00s was people, um,
993
00:51:30,655 --> 00:51:32,422
who would meet other people online
994
00:51:32,423 --> 00:51:33,957
and become really enamored
with them
995
00:51:33,958 --> 00:51:35,659
and sometimes move to another city
996
00:51:35,660 --> 00:51:37,527
to try living with this person
or, you know,
997
00:51:37,528 --> 00:51:39,229
people would get married
or meet that way
998
00:51:39,230 --> 00:51:41,031
and that's a whole new kind
of human relationship
999
00:51:41,032 --> 00:51:44,701
that didn't exist 10
or 15 years ago.
1000
00:51:44,702 --> 00:51:46,436
It's like a new thing,
people can meet
1001
00:51:46,437 --> 00:51:48,605
and fall in love
and not have ever met
1002
00:51:48,606 --> 00:51:50,974
in the real world.
1003
00:51:50,975 --> 00:51:55,712
I can't tell you how many stories we've
gotten of people being hookups because of...
1004
00:51:55,713 --> 00:51:57,147
people eventually getting married
1005
00:51:57,148 --> 00:51:58,915
because of the game,
1006
00:51:58,916 --> 00:52:00,750
people that have gone through
you know,
1007
00:52:00,751 --> 00:52:03,086
some sort of horrible
medical condition
1008
00:52:03,087 --> 00:52:04,821
that they've had to deal with
and the games
1009
00:52:04,822 --> 00:52:06,490
kind of let them work through that.
1010
00:52:06,491 --> 00:52:08,658
I see that, you know,
deaths of key characters
1011
00:52:08,659 --> 00:52:10,727
really affected people
and made them cry in the game,
1012
00:52:10,728 --> 00:52:13,797
or they got tattoos
of the logo of the game
1013
00:52:13,798 --> 00:52:15,799
on their bodies,
or a man and his wife
1014
00:52:15,800 --> 00:52:17,434
met on Xbox Live playing the game
1015
00:52:17,435 --> 00:52:18,969
and now they
play co-op every night.
1016
00:52:18,970 --> 00:52:20,670
There are kids out there
who exist now
1017
00:52:20,671 --> 00:52:22,906
because their parents met
in World of Warcraft, you know?
1018
00:52:22,907 --> 00:52:26,176
Like, um, video games
have changed the, you know,
1019
00:52:26,177 --> 00:52:29,246
the course of human evolution
to some degree
1020
00:52:29,247 --> 00:52:32,749
and created
whole new mating rituals
1021
00:52:32,750 --> 00:52:35,585
and ways of social interaction
that didn't exist
1022
00:52:35,586 --> 00:52:39,823
and that's as a result of the internet and
video games, so it's gonna be interesting
1023
00:52:39,824 --> 00:52:41,625
to watch all of that evolve,
video games are gonna get
1024
00:52:41,626 --> 00:52:43,960
more and more real and connect
1025
00:52:43,961 --> 00:52:45,929
more and more people
around the world.
1026
00:52:45,930 --> 00:52:48,598
I used to play EverQuest
quite a lot,
1027
00:52:48,599 --> 00:52:50,534
as many EverQuest players did.
1028
00:52:50,535 --> 00:52:53,637
A guy that I met
in South Karana DVPing,
1029
00:52:53,638 --> 00:52:55,205
we became friends, I ended up going
1030
00:52:55,206 --> 00:52:56,773
to his wedding, ten years later,
1031
00:52:56,774 --> 00:52:59,075
we're family friends now
and it's phenomenal
1032
00:52:59,076 --> 00:53:01,878
because we have
this shared passion for games,
1033
00:53:01,879 --> 00:53:03,980
we had a lot
of similar values and ideas,
1034
00:53:03,981 --> 00:53:06,316
and we had a lot of great
shared experiences online
1035
00:53:06,317 --> 00:53:08,151
where we really formed a deep bond
1036
00:53:08,152 --> 00:53:10,887
and true friendship
and has blossomed
1037
00:53:10,888 --> 00:53:14,090
into a great, long-lasting
friendship in the real world.
1038
00:53:14,091 --> 00:53:18,161
I saw someone recently
speaking about, he, uh,
1039
00:53:18,162 --> 00:53:21,164
a boy whose parents were killed
in a car accident,
1040
00:53:21,165 --> 00:53:22,866
so he was left alone
in the world and...
1041
00:53:22,867 --> 00:53:26,403
and without video games
to sort of fall back into,
1042
00:53:26,404 --> 00:53:29,005
he'd be sitting in his room,
depressed out of his mind
1043
00:53:29,006 --> 00:53:31,608
and his video game world,
and all his friends
1044
00:53:31,609 --> 00:53:34,811
in his video game world
really supported him
1045
00:53:34,812 --> 00:53:36,813
through that really painful time
1046
00:53:36,814 --> 00:53:38,181
and the guy who was observing this
1047
00:53:38,182 --> 00:53:40,717
was basically saying,
"You guys don't
1048
00:53:40,718 --> 00:53:42,352
really understand it,
'cause I know you hear this
1049
00:53:42,353 --> 00:53:43,887
all the time,
that violent video games
1050
00:53:43,888 --> 00:53:46,022
are the problem in the world,
et cetera, et cetera,
1051
00:53:46,023 --> 00:53:49,526
but games are so meaningful
to people
1052
00:53:49,527 --> 00:53:53,496
and the friends
that they build around it
1053
00:53:53,497 --> 00:53:55,932
and the, sort of, the creativity
1054
00:53:55,933 --> 00:53:59,169
and the immersion and everything else that
comes with it is actually very valuable
1055
00:53:59,170 --> 00:54:01,271
and it's something
you learn a lot from.
1056
00:54:01,272 --> 00:54:02,973
I walked into the stairwell here
1057
00:54:02,974 --> 00:54:06,576
and I-I, this shooting...
I can't even really describe it,
1058
00:54:06,577 --> 00:54:09,379
but I basically
fell down the stairs, um,
1059
00:54:09,380 --> 00:54:14,884
'cause I had had a stroke,
as they later revealed to me.
1060
00:54:14,885 --> 00:54:17,721
I ended up in the hospital
for about nine, ten days,
1061
00:54:17,722 --> 00:54:21,424
and you're really scared
and you really don't know
1062
00:54:21,425 --> 00:54:24,027
where to...
I mean, you're, like, sad
1063
00:54:24,028 --> 00:54:25,829
and you have all this anger
and you don't know
1064
00:54:25,830 --> 00:54:30,367
where to aim it
and my friends started bringing
1065
00:54:30,368 --> 00:54:32,535
stuff up to me
and at first it was food
1066
00:54:32,536 --> 00:54:34,371
and then,
they started bringing ways
1067
00:54:34,372 --> 00:54:37,707
to play games up,
I got a little Nintendo DS,
1068
00:54:37,708 --> 00:54:39,709
um, and I was playing Zelda on that
1069
00:54:39,710 --> 00:54:41,978
and I had a laptop
and I was playing,
1070
00:54:41,979 --> 00:54:44,848
I mean, I had Steam on there
and I had just TF2
1071
00:54:44,849 --> 00:54:47,651
and Left 4 Dead and Borderlands
1072
00:54:47,652 --> 00:54:50,854
and that really was
the turning point,
1073
00:54:50,855 --> 00:54:52,956
at the hospital, where I-I...
1074
00:54:52,957 --> 00:54:54,858
I wasn't as scared,
I guess, anymore?
1075
00:54:54,859 --> 00:54:59,162
I wasn't as mad,
I had something to do, um.
1076
00:54:59,163 --> 00:55:01,498
'Cause part of the stroke
that was awful
1077
00:55:01,499 --> 00:55:04,000
was I went blind
out of my right eye
1078
00:55:04,001 --> 00:55:07,704
and it's sort of crazy
how not just the games
1079
00:55:07,705 --> 00:55:09,739
in the hospital
that really got me through it,
1080
00:55:09,740 --> 00:55:13,343
it's been everyone around me
in this industry.
1081
00:55:13,344 --> 00:55:15,712
In all different companies
and all different states.
1082
00:55:15,713 --> 00:55:17,380
So, yeah, in a very literal way,
1083
00:55:17,381 --> 00:55:20,349
I think video games
really did kinda save my life.
1084
00:55:22,420 --> 00:55:25,989
The world is now engulfed
in an artistic, social,
1085
00:55:25,990 --> 00:55:29,759
and technological revolution
like never before.
1086
00:55:29,760 --> 00:55:33,063
Interactive entertainment
is the ultimate expression
1087
00:55:33,064 --> 00:55:35,932
and delivery format
but who will determine
1088
00:55:35,933 --> 00:55:37,801
what stories are told and how
1089
00:55:37,802 --> 00:55:40,470
we will experience
them in the future?
1090
00:55:40,471 --> 00:55:42,304
The answer is simple.
1091
00:55:50,081 --> 00:55:52,482
Children have a limitless capacity
1092
00:55:52,483 --> 00:55:56,753
for wonder, imagination,
and creativity,
1093
00:55:56,754 --> 00:55:59,589
and they aren't afraid to fail.
1094
00:55:59,590 --> 00:56:00,990
When I learned history in school,
1095
00:56:00,991 --> 00:56:03,059
it was the most boring...
1096
00:56:03,060 --> 00:56:05,628
old books with black
and white images in them
1097
00:56:05,629 --> 00:56:08,898
and I saw a girl
in a video recently
1098
00:56:08,899 --> 00:56:11,634
from Carnegie Mellon
that was talking
1099
00:56:11,635 --> 00:56:13,403
about trebuchets,
which is this old,
1100
00:56:13,404 --> 00:56:14,771
medieval siege weapon.
1101
00:56:14,772 --> 00:56:16,573
But she had actually
experienced using one,
1102
00:56:16,574 --> 00:56:19,509
because, of course, she had
done it in a virtual world.
1103
00:56:19,510 --> 00:56:21,444
And to have, I think she was six,
1104
00:56:21,445 --> 00:56:24,481
to have a six year old girl
telling you her opinion
1105
00:56:24,482 --> 00:56:27,350
of medieval siege weapons
versus my version of it,
1106
00:56:27,351 --> 00:56:30,286
which was so incredibly boring,
is a fundamental change
1107
00:56:30,287 --> 00:56:32,288
to education through entertainment
1108
00:56:32,289 --> 00:56:34,524
that can make history
and things like that
1109
00:56:34,525 --> 00:56:35,825
much more engrossing.
1110
00:56:35,826 --> 00:56:38,862
My kid, he is 12, and he is faster
1111
00:56:38,863 --> 00:56:40,830
at things that I'm not as fast at.
1112
00:56:40,831 --> 00:56:43,032
He is better at things
and it's because
1113
00:56:43,033 --> 00:56:46,403
while his mind was developing,
he had access
1114
00:56:46,404 --> 00:56:49,672
to interactive media
that was much more advanced
1115
00:56:49,673 --> 00:56:51,174
than the interactive media
that I had
1116
00:56:51,175 --> 00:56:53,243
and the interactive media
that I had
1117
00:56:53,244 --> 00:56:54,811
was the first time.
1118
00:56:54,812 --> 00:56:57,847
My parents didn't have any interactive
media when their brains were developing.
1119
00:56:57,848 --> 00:57:00,683
Video games, I think,
they provide a space
1120
00:57:00,684 --> 00:57:05,155
for learning how
to fail safely and successfully.
1121
00:57:05,156 --> 00:57:08,324
I think, as a culture,
we have a real obsession
1122
00:57:08,325 --> 00:57:10,760
with always getting things right.
1123
00:57:10,761 --> 00:57:12,896
We're afraid of failing.
1124
00:57:12,897 --> 00:57:16,099
Video games provide us
this very safe space
1125
00:57:16,100 --> 00:57:20,336
to learn how to problem-solve,
to think through an issue
1126
00:57:20,337 --> 00:57:23,740
that we can't quite get right,
to help us realize
1127
00:57:23,741 --> 00:57:27,043
that it's okay to fall
on our face occasionally
1128
00:57:27,044 --> 00:57:31,214
if we learn from that
and we eventually can succeed.
1129
00:57:31,215 --> 00:57:37,020
Because it's simulation,
we can do things
1130
00:57:37,021 --> 00:57:40,323
and experience things,
and practice things,
1131
00:57:40,324 --> 00:57:44,928
and test things
that either aren't feasible
1132
00:57:44,929 --> 00:57:48,664
or aren't safe in real life,
in the real world.
1133
00:57:55,039 --> 00:57:56,573
Despite the mainstream acceptance
1134
00:57:56,574 --> 00:57:59,676
of video games in the '80s
and early '90s,
1135
00:57:59,677 --> 00:58:01,144
by the late '90s
1136
00:58:01,145 --> 00:58:03,713
the term "gamer" still seemed to be
1137
00:58:03,714 --> 00:58:06,749
a close cousin to "geek" or "nerd."
1138
00:58:06,750 --> 00:58:09,152
If you were a serious,
dedicated gamer,
1139
00:58:09,153 --> 00:58:12,589
you were seen as part
of a strange subculture.
1140
00:58:12,590 --> 00:58:15,024
But the winds
of change were blowing
1141
00:58:15,025 --> 00:58:17,694
and this perception
would soon shift.
1142
00:58:17,695 --> 00:58:21,798
Being a gamer
would soon be en vogue.
1143
00:58:21,799 --> 00:58:23,399
I can feel it burn
1144
00:58:23,400 --> 00:58:27,170
We're taking over,
we're taking over
1145
00:58:27,171 --> 00:58:31,374
Now, I try to lead them,
will they ever learn
1146
00:58:31,375 --> 00:58:35,211
We're taking over,
we're taking over
1147
00:58:35,212 --> 00:58:39,349
Every time I breathe in,
I can feel it burn
1148
00:58:39,350 --> 00:58:43,152
We're taking over,
we're taking over
1149
00:58:43,153 --> 00:58:47,390
Now, I try to lead them,
will they ever learn
1150
00:58:47,391 --> 00:58:51,693
We're taking over,
we're taking over
1151
00:58:55,232 --> 00:58:59,202
Hands up in the sky,
let me hear you say
1152
00:58:59,203 --> 00:59:03,273
Every time I breathe in,
I can feel it burn
1153
00:59:03,274 --> 00:59:08,276
We're taking over,
we're taking over
1154
00:59:09,245 --> 00:59:11,948
It's a borderline
religious experience
1155
00:59:11,949 --> 00:59:15,451
to stand in the middle
of an eSports stadium,
1156
00:59:15,452 --> 00:59:18,187
packed full of tens
of thousands of players,
1157
00:59:18,188 --> 00:59:21,691
cheering for their favorite teams.
1158
00:59:21,692 --> 00:59:26,229
It's just awesome to see
because it's easy to doubt
1159
00:59:26,230 --> 00:59:29,198
that that kind of passion
would actually manifest
1160
00:59:29,199 --> 00:59:31,267
in a physical environment
and people would pay
1161
00:59:31,268 --> 00:59:33,770
hundreds of dollars
or travel thousands of miles
1162
00:59:33,771 --> 00:59:35,605
to come to these events
to watch people
1163
00:59:35,606 --> 00:59:38,942
play video games
and they do and they love it.
1164
00:59:38,943 --> 00:59:41,077
I've always been kinda frustrated
1165
00:59:41,078 --> 00:59:43,379
by the perception
of video game nerdiness
1166
00:59:43,380 --> 00:59:44,514
and things like that.
1167
00:59:44,515 --> 00:59:47,183
Um, for my career,
making games that feel
1168
00:59:47,184 --> 00:59:50,019
like summer blockbusters
and don't feel like, you know,
1169
00:59:50,020 --> 00:59:53,122
D&D basement games,
to having the courage
1170
00:59:53,123 --> 00:59:55,491
to put myself out there
on camera and put on
1171
00:59:55,492 --> 00:59:58,261
a clean shirt and kind of change
that perception as well
1172
00:59:58,262 --> 01:00:00,863
to just evangelizing games overall
1173
01:00:00,864 --> 01:00:02,765
and to also evangelize the career.
1174
01:00:02,766 --> 01:00:05,935
And so, over the course
of my 20-plus year career
1175
01:00:05,936 --> 01:00:09,339
in this business, I've always hoped that
there are some kids out there who see
1176
01:00:09,340 --> 01:00:11,708
a football player
or, you know, astronaut
1177
01:00:11,709 --> 01:00:14,811
and they're like, "Yeah, that's awesome,
but, you know, maybe video games?
1178
01:00:14,812 --> 01:00:16,346
Maybe that's where I want to be?"
1179
01:00:16,347 --> 01:00:18,414
And there are a lot
of people who'll message me
1180
01:00:18,415 --> 01:00:20,516
or send me e-mails, and they...
1181
01:00:20,517 --> 01:00:24,253
they are just miserable
because they're super lonely,
1182
01:00:24,254 --> 01:00:26,723
they haven't found
their friend group, you know?
1183
01:00:26,724 --> 01:00:28,524
And I think that's sort of
like my mission
1184
01:00:28,525 --> 01:00:30,526
is to connect people
and make people happy
1185
01:00:30,527 --> 01:00:33,129
and give people friends,
'cause I never
1186
01:00:33,130 --> 01:00:36,332
had that growing up,
I never had my nerd group.
1187
01:00:36,333 --> 01:00:38,267
I think that's how communities
have really started up,
1188
01:00:38,268 --> 01:00:39,669
it's just being able to find people
1189
01:00:39,670 --> 01:00:41,337
with similar interests.
1190
01:00:41,338 --> 01:00:43,206
You know, when you're a kid,
it's really only like
1191
01:00:43,207 --> 01:00:44,707
if your next door neighbor played,
1192
01:00:44,708 --> 01:00:47,343
but now, we're all adults
and have the ability
1193
01:00:47,344 --> 01:00:50,346
to reach out and connect
with someone else.
1194
01:00:50,347 --> 01:00:53,116
It's clearly a culture
where everybody's having fun,
1195
01:00:53,117 --> 01:00:55,485
everybody's got
a smile on their face.
1196
01:00:55,486 --> 01:00:58,621
They're living their life
in a very, very,
1197
01:00:58,622 --> 01:01:00,390
you know, powerful way.
1198
01:01:00,391 --> 01:01:03,059
The old way of sort of,
"Oh, computers
1199
01:01:03,060 --> 01:01:06,562
are for geeks and stuff
and video games are for geeks,"
1200
01:01:06,563 --> 01:01:09,666
has died, is dead.
1201
01:01:09,667 --> 01:01:11,968
No one doesn't have Facebook.
1202
01:01:11,969 --> 01:01:13,503
Angry Birds, people don't...
1203
01:01:13,504 --> 01:01:15,505
almost don't even think
of that as a video game.
1204
01:01:15,506 --> 01:01:16,572
People don't think of...
1205
01:01:16,573 --> 01:01:18,307
There's become this blur of like
1206
01:01:18,308 --> 01:01:20,309
what is a video game
and what isn't.
1207
01:01:20,310 --> 01:01:22,578
Is Facebook a video game?
1208
01:01:22,579 --> 01:01:24,480
I kind of think it is.
1209
01:01:24,481 --> 01:01:26,716
I mean, it's interactive
like a video game
1210
01:01:26,717 --> 01:01:29,318
and you can do stuff on it.
1211
01:01:29,319 --> 01:01:32,121
The world's really different now
1212
01:01:32,122 --> 01:01:35,024
and I think it's because
those of us that grew up
1213
01:01:35,025 --> 01:01:38,194
being ostracized
and looked down upon
1214
01:01:38,195 --> 01:01:41,030
and treated
like we were radioactive
1215
01:01:41,031 --> 01:01:44,133
by mainstream culture
created our own culture
1216
01:01:44,134 --> 01:01:46,369
and we took the things
that we love.
1217
01:01:46,370 --> 01:01:48,571
We took the video games
and we took the technology
1218
01:01:48,572 --> 01:01:52,875
and we took that engineering
and we built our own world
1219
01:01:52,876 --> 01:01:55,178
out of those things and that world
1220
01:01:55,179 --> 01:01:58,481
is so awesome that
the mainstream culture
1221
01:01:58,482 --> 01:02:00,183
that made fun of us
when we were kids
1222
01:02:00,184 --> 01:02:02,351
for loving this culture
that's so awesome
1223
01:02:02,352 --> 01:02:04,687
could not deny it
and could not help
1224
01:02:04,688 --> 01:02:07,022
but be seduced by it.
1225
01:02:21,205 --> 01:02:24,005
We're celebrating
video game week starting today.
1226
01:02:26,143 --> 01:02:28,211
From Studio 6B
in Rockefeller Center,
1227
01:02:28,212 --> 01:02:31,214
the National
Broadcasting Company presents
1228
01:02:31,215 --> 01:02:33,049
Late Night With Jimmy Fallon!
1229
01:02:33,050 --> 01:02:34,383
Look, it looks slick, come on.
1230
01:02:34,384 --> 01:02:35,685
Well, it's the most powerful
1231
01:02:35,686 --> 01:02:37,153
video game console ever made.
1232
01:02:37,154 --> 01:02:39,555
We were targeting
about ten times the performa...
1233
01:02:39,556 --> 01:02:41,624
- Ten times, really?
- Yeah, ten times.
1234
01:02:41,625 --> 01:02:45,895
I didn't think you can get better than
PS3, but you can, ten times, I guess.
1235
01:02:45,896 --> 01:02:47,463
We're gonna play this together.
1236
01:02:47,464 --> 01:02:50,767
So, this is Super Mario 3-D World.
1237
01:02:50,768 --> 01:02:53,669
Yeah, yeah, that's my man!
1238
01:02:53,670 --> 01:02:55,670
I love Mario.
1239
01:03:00,143 --> 01:03:02,345
I broke a sweat on that video game.
1240
01:03:02,346 --> 01:03:04,347
Ladies and gentlemen,
here's a professional actor
1241
01:03:04,348 --> 01:03:06,849
reading the line,
"It's-a me, Mario,"
1242
01:03:06,850 --> 01:03:10,219
in a very dramatic way.
1243
01:03:10,220 --> 01:03:15,958
It's-a me... Mario.
1244
01:03:15,959 --> 01:03:18,127
Hey, Conan O'Brien here.
1245
01:03:18,128 --> 01:03:20,029
Once again, I know
absolutely nothing
1246
01:03:20,030 --> 01:03:24,000
about video games which is
why I've decided to review them.
1247
01:03:24,001 --> 01:03:27,503
- Take a girl for a ride.
- Oh, my God.
1248
01:03:27,504 --> 01:03:30,740
I've never licked a remote before.
1249
01:03:30,741 --> 01:03:33,476
I look like John Tesh
after he's been dead a year.
1250
01:03:33,477 --> 01:03:35,344
- What did she just say?
- "I hate tombs."
1251
01:03:35,345 --> 01:03:39,482
Yeah, guess what,
than don't be a tomb raider!
1252
01:03:39,483 --> 01:03:41,951
Oh, I'm sorry,
I meant to compliment her
1253
01:03:41,952 --> 01:03:44,786
and I almost kicked her!
1254
01:03:46,390 --> 01:03:48,658
In the late '90s,
with realism in games
1255
01:03:48,659 --> 01:03:51,160
reaching new levels
and more visceral,
1256
01:03:51,161 --> 01:03:54,130
action packed fare
appearing on game shelves,
1257
01:03:54,131 --> 01:03:57,533
a new conversation started.
1258
01:03:57,534 --> 01:03:58,801
Violence.
1259
01:03:58,802 --> 01:04:01,137
home video games
isn't holding back the violence.
1260
01:04:01,138 --> 01:04:03,739
Mortal Kombat,
two of the bloodiest games
1261
01:04:03,740 --> 01:04:05,308
to date were released yesterday.
1262
01:04:05,309 --> 01:04:10,847
This game encourages players
to shoot this gun,
1263
01:04:10,848 --> 01:04:13,182
which is called a Justifier.
1264
01:04:13,183 --> 01:04:14,884
Kids who play video games too often
1265
01:04:14,885 --> 01:04:16,519
are more likely to be violent.
1266
01:04:16,520 --> 01:04:18,120
That's the finding of a new study
1267
01:04:18,121 --> 01:04:20,156
out of Japan's Tohoku University.
1268
01:04:20,157 --> 01:04:22,825
There was no rating
on this game at all
1269
01:04:22,826 --> 01:04:24,193
when the game was introduced.
1270
01:04:24,194 --> 01:04:26,128
have a great deal of information
1271
01:04:26,129 --> 01:04:29,065
that is racist, sexist,
1272
01:04:29,066 --> 01:04:31,934
and promotes models of violence.
1273
01:04:31,935 --> 01:04:35,471
recommendations on guns after that series
of meetings and, as you mentioned,
1274
01:04:35,472 --> 01:04:37,907
the latest
with video game makers who said,
1275
01:04:37,908 --> 01:04:39,407
"Don't blame us."
1276
01:04:40,676 --> 01:04:42,478
There's always a lot
of media talking
1277
01:04:42,479 --> 01:04:44,513
about violence in video games
1278
01:04:44,514 --> 01:04:47,383
and, certainly,
there are violent video games,
1279
01:04:47,384 --> 01:04:51,087
but that's not how you describe
the medium of gaming.
1280
01:04:51,088 --> 01:04:53,155
If I were to go to the cinema
1281
01:04:53,156 --> 01:04:55,625
and I were to just watch Saw movies
1282
01:04:55,626 --> 01:04:58,794
and I came away and you asked me what
I felt about the cinema, I would say,
1283
01:04:58,795 --> 01:05:02,498
"It was the most disgusting,
violent, gratuitous thing."
1284
01:05:02,499 --> 01:05:04,066
And that's what the media has done
1285
01:05:04,067 --> 01:05:07,270
is it's focused on a few titles
1286
01:05:07,271 --> 01:05:10,106
and that has ended up,
in consumers' minds,
1287
01:05:10,107 --> 01:05:11,908
defining what this industry is.
1288
01:05:11,909 --> 01:05:15,978
It's weird how,
when you watch the people,
1289
01:05:15,979 --> 01:05:18,781
you know, they go to Congress
and they're angry, you know?
1290
01:05:18,782 --> 01:05:21,083
"Our kids are being corrupted,"
I'm like,
1291
01:05:21,084 --> 01:05:22,818
"Yeah, exactly, your kids.
1292
01:05:22,819 --> 01:05:25,154
You should be not corrupting them."
1293
01:05:25,155 --> 01:05:26,889
"I leave 'em alone
ten hours a day."
1294
01:05:26,890 --> 01:05:30,593
I mean, it's like finding
your dad's Playboys
1295
01:05:30,594 --> 01:05:33,496
under the bed
and then blaming Playboy.
1296
01:05:33,497 --> 01:05:38,301
You know, we're just like
any other industry that...
1297
01:05:38,302 --> 01:05:40,169
that we have
these ratings systems in place
1298
01:05:40,170 --> 01:05:43,806
and there's gonna be
something for everybody.
1299
01:05:43,807 --> 01:05:47,677
We put measures in place,
ESRB are our guidelines.
1300
01:05:47,678 --> 01:05:50,813
We make sure that we build
our game to the rating.
1301
01:05:50,814 --> 01:05:52,715
It gets checked on a regular basis.
1302
01:05:52,716 --> 01:05:56,686
The interesting thing, I think, with games
is that we actually have an even better
1303
01:05:56,687 --> 01:05:59,221
ratings system than
movies, but there's still
1304
01:05:59,222 --> 01:06:01,357
kinda this, this general
misunderstanding
1305
01:06:01,358 --> 01:06:04,060
with the elder generation
that somehow all games
1306
01:06:04,061 --> 01:06:05,561
are like Grand Theft Auto.
1307
01:06:05,562 --> 01:06:07,430
People like to make
just kind of a causal link
1308
01:06:07,431 --> 01:06:09,231
and say video games cause violence
1309
01:06:09,232 --> 01:06:10,833
and it's like, "Well, let's see,
1310
01:06:10,834 --> 01:06:13,302
so, there's more
crime in the summer
1311
01:06:13,303 --> 01:06:15,104
and more ice cream is
sold in the summer,
1312
01:06:15,105 --> 01:06:16,806
therefore, ice cream causes crime."
1313
01:06:16,807 --> 01:06:19,742
That's not how legitimate
scientific research works.
1314
01:06:19,743 --> 01:06:22,678
Violence, unfortunately,
is a part of human nature
1315
01:06:22,679 --> 01:06:26,048
and last time I checked,
Cain didn't bludgeon Abel
1316
01:06:26,049 --> 01:06:27,917
with a Game Boy,
1317
01:06:27,918 --> 01:06:31,087
Genghis Khan didn't have
an Xbox Live account,
1318
01:06:31,088 --> 01:06:33,990
and, you know, Hitler
didn't play Crash Bandicoot.
1319
01:06:33,991 --> 01:06:38,027
We have unfortunately
had a lot of gun crime
1320
01:06:38,028 --> 01:06:42,798
in the United States recently
and I remember someone tweeted
1321
01:06:42,799 --> 01:06:44,533
after one of
the most recent incidences
1322
01:06:44,534 --> 01:06:47,303
that when people
started accusing video games
1323
01:06:47,304 --> 01:06:49,805
of being an influence for this,
they were like,
1324
01:06:49,806 --> 01:06:52,274
"Wow, I wonder how
all those other countries
1325
01:06:52,275 --> 01:06:54,210
with the same exact
video games as us
1326
01:06:54,211 --> 01:06:55,511
don't have as much gun crime."
1327
01:06:55,512 --> 01:06:56,912
You know, it'd be like saying,
1328
01:06:56,913 --> 01:06:59,081
"We don't want anyone
to go watch movies
1329
01:06:59,082 --> 01:07:01,083
because all movies are violent."
1330
01:07:01,084 --> 01:07:02,385
But people don't say that
1331
01:07:02,386 --> 01:07:04,286
because everyone really understands
1332
01:07:04,287 --> 01:07:06,088
movies as a medium.
1333
01:07:06,089 --> 01:07:09,258
I don't believe that video games
are murder simulators.
1334
01:07:09,259 --> 01:07:12,828
If anything,
what the statistics prove
1335
01:07:12,829 --> 01:07:14,964
is that it's exactly the opposite.
1336
01:07:14,965 --> 01:07:16,932
We've survived
a lot of things as gamers
1337
01:07:16,933 --> 01:07:18,601
for a really long time.
1338
01:07:18,602 --> 01:07:22,905
We've survived Congress,
we've survived busybody parents,
1339
01:07:22,906 --> 01:07:27,443
we've survived
religious-based hysteria.
1340
01:07:27,444 --> 01:07:30,546
You realize
that it's about imagination
1341
01:07:30,547 --> 01:07:32,815
and invention
and a connection to a world
1342
01:07:32,816 --> 01:07:35,918
and it doesn't have
these big trappings
1343
01:07:35,919 --> 01:07:37,286
that people apply to them.
1344
01:07:37,287 --> 01:07:38,988
So, I think it's a problem
that's just gonna
1345
01:07:38,989 --> 01:07:41,223
naturally evolve away
and we just have
1346
01:07:41,224 --> 01:07:45,226
to defend the industry
until that evolution happens.
1347
01:08:21,264 --> 01:08:22,498
The campfire.
1348
01:08:22,499 --> 01:08:24,066
We've all been there,
1349
01:08:24,067 --> 01:08:25,601
whether an actual campfire
1350
01:08:25,602 --> 01:08:28,671
or just listening to someone
tell a great story.
1351
01:08:28,672 --> 01:08:32,608
As humans we have always had
the ability and desire
1352
01:08:32,609 --> 01:08:35,744
to suspend our disbelief.
1353
01:08:35,745 --> 01:08:37,847
If only for a few minutes a day
1354
01:08:37,848 --> 01:08:40,683
we want to escape
from the treadmill of life
1355
01:08:40,684 --> 01:08:45,354
and "give it up" to be immersed
in something outside ourselves.
1356
01:08:45,355 --> 01:08:47,690
We have this opportunity
to be storytellers,
1357
01:08:47,691 --> 01:08:50,259
to be able to give the consumer
the opportunity
1358
01:08:50,260 --> 01:08:52,394
to lose themself in a world
1359
01:08:52,395 --> 01:08:55,498
for as long or as little
as they want.
1360
01:08:55,499 --> 01:08:57,166
We have the realities
of life every day,
1361
01:08:57,167 --> 01:08:59,101
whether it's the economy
or whether it's getting by
1362
01:08:59,102 --> 01:09:01,036
or whether it's a job
and earning money,
1363
01:09:01,037 --> 01:09:04,640
but we have a medium
that we can lose ourselves in.
1364
01:09:04,641 --> 01:09:06,642
Day-to-day life isn't always
that exciting,
1365
01:09:06,643 --> 01:09:09,945
and if at the end of the day
you can turn on a tablet,
1366
01:09:09,946 --> 01:09:11,013
a PC, a console,
1367
01:09:11,014 --> 01:09:14,116
and just kind of escape
into another world,
1368
01:09:14,117 --> 01:09:16,485
I think it's a wonderful thing
that essentially allows you
1369
01:09:16,486 --> 01:09:18,020
to kind of live the dream.
1370
01:09:18,021 --> 01:09:19,421
The storytelling in games
1371
01:09:19,422 --> 01:09:21,490
is just as good as movies.
1372
01:09:21,491 --> 01:09:24,258
It's just as good
as reading a book.
1373
01:09:27,964 --> 01:09:30,666
With the resurrection and
renaissance of the industry
1374
01:09:30,667 --> 01:09:33,202
coming into the '90s
and early 2000s,
1375
01:09:33,203 --> 01:09:37,072
games began another
evolutionary step forward.
1376
01:09:37,073 --> 01:09:38,272
Story.
1377
01:09:55,792 --> 01:09:59,728
This fundamentally changed
the audience's expectations
1378
01:09:59,729 --> 01:10:01,897
of what a "good game" really was
1379
01:10:01,898 --> 01:10:05,134
and raised the bar for game
designers everywhere.
1380
01:10:05,135 --> 01:10:10,773
Storytelling in games is
a tricky, tricky beast to tame.
1381
01:10:10,774 --> 01:10:13,776
As game makers,
we have to set up rules,
1382
01:10:13,777 --> 01:10:15,911
we have to set up universes
that make sense
1383
01:10:15,912 --> 01:10:18,080
and have their own sense of logic,
1384
01:10:18,081 --> 01:10:20,916
and once we've established
what that logic is,
1385
01:10:20,917 --> 01:10:26,522
then we let the player's mind
and imagination solve problems
1386
01:10:26,523 --> 01:10:30,125
and work their way
through those worlds.
1387
01:10:30,126 --> 01:10:31,860
I think one of the things
we've really learned
1388
01:10:31,861 --> 01:10:35,764
over the last maybe decade
is ways to tell stories
1389
01:10:35,765 --> 01:10:38,968
without a cut scene, without
stopping the interactivity,
1390
01:10:38,969 --> 01:10:41,604
to have the story be
something that emerges
1391
01:10:41,605 --> 01:10:44,907
from the play itself.
1392
01:10:44,908 --> 01:10:47,042
Video games are
a lean forward experience
1393
01:10:47,043 --> 01:10:50,045
whereas film and television
are a lean back experience.
1394
01:10:50,046 --> 01:10:52,881
You're driving every moment
of the game.
1395
01:10:52,882 --> 01:10:55,951
A friend of mine a while back
actually compared games to novels
1396
01:10:55,952 --> 01:10:58,787
in the fact that if you stop reading,
the novel doesn't keep going.
1397
01:10:58,788 --> 01:11:00,389
Video games are very much the same.
1398
01:11:00,390 --> 01:11:03,859
Telling a story in video games
can be a lot more difficult
1399
01:11:03,860 --> 01:11:06,562
because then you have to...
you have to anticipate
1400
01:11:06,563 --> 01:11:09,031
the actions of the player,
1401
01:11:09,032 --> 01:11:11,867
whereas in a movie, you decide
what both characters say
1402
01:11:11,868 --> 01:11:14,270
and then you write it down
and that's what they say.
1403
01:11:14,271 --> 01:11:16,705
Storytelling in games is
an interesting problem right now
1404
01:11:16,706 --> 01:11:18,874
because we don't fully
understand it.
1405
01:11:18,875 --> 01:11:20,542
The movie industry has been around
1406
01:11:20,543 --> 01:11:21,877
for a hundred years or whatever
1407
01:11:21,878 --> 01:11:23,312
and they have a really good idea
1408
01:11:23,313 --> 01:11:25,314
of what it means to tell a story
1409
01:11:25,315 --> 01:11:27,016
in that kind of visual medium,
1410
01:11:27,017 --> 01:11:29,718
and the game industry doesn't
have all those rules yet.
1411
01:11:29,719 --> 01:11:32,988
Either reading a book or watching
a movie, it's completely passive.
1412
01:11:32,989 --> 01:11:35,958
You're letting the storyteller
give you their vision
1413
01:11:35,959 --> 01:11:38,027
of their world or whatever story
they want to tell you,
1414
01:11:38,028 --> 01:11:41,263
and you are...
you're listening to it,
1415
01:11:41,264 --> 01:11:42,298
it's unfolding for you.
1416
01:11:42,299 --> 01:11:43,599
You're not affecting that.
1417
01:11:43,600 --> 01:11:47,703
With a game,
the journey is the reward
1418
01:11:47,704 --> 01:11:50,472
more than, say,
the ending or the payoff.
1419
01:11:50,473 --> 01:11:52,875
This is our routine.
1420
01:11:52,876 --> 01:11:56,745
Day and night,
all we do is survive.
1421
01:11:56,746 --> 01:11:58,479
It never lets up.
1422
01:12:04,988 --> 01:12:08,657
The idea of spontaneity
within storytelling
1423
01:12:08,658 --> 01:12:10,559
is something that's unique
to video games.
1424
01:12:10,560 --> 01:12:13,662
You can't just change how
a song sounds midway through.
1425
01:12:13,663 --> 01:12:15,364
You can't just change
the end of a book
1426
01:12:15,365 --> 01:12:16,465
while you're reading it,
1427
01:12:16,466 --> 01:12:18,200
but in certain games,
1428
01:12:18,201 --> 01:12:20,436
your decisions
have a direct outcome
1429
01:12:20,437 --> 01:12:24,139
on the ultimate fate of characters,
1430
01:12:24,140 --> 01:12:25,908
and that's unique and sweet.
1431
01:12:25,909 --> 01:12:27,810
And I think that's what
people respond to.
1432
01:12:27,811 --> 01:12:31,180
Can you imagine if you were
redoing Star Wars,
1433
01:12:31,181 --> 01:12:33,315
and you get to Empire Strikes Back
1434
01:12:33,316 --> 01:12:36,685
and Vader says "Join me,"
and you, as Luke Skywalker,
1435
01:12:36,686 --> 01:12:39,054
go, "Okay."
1436
01:12:39,055 --> 01:12:41,590
And then the rest of the movie
and all of Jedi
1437
01:12:41,591 --> 01:12:46,228
are completely different
because you made that choice.
1438
01:12:46,229 --> 01:12:49,565
And that is where I think
video games
1439
01:12:49,566 --> 01:12:52,368
fundamentally and vastly differ
1440
01:12:52,369 --> 01:12:58,439
from every other kind
of nerd media that I love.
1441
01:13:02,379 --> 01:13:04,713
Who lives, who dies?
1442
01:13:04,714 --> 01:13:07,449
I get it. We're meant to choose.
1443
01:13:07,450 --> 01:13:10,519
Heads up, there he goes!
1444
01:13:10,520 --> 01:13:12,019
Guns down.
1445
01:13:13,089 --> 01:13:15,090
You don't have to get involved.
1446
01:13:15,091 --> 01:13:16,724
We must choose.
1447
01:13:18,361 --> 01:13:19,461
If you insist.
1448
01:13:19,462 --> 01:13:21,530
I do not see how I could save
1449
01:13:21,531 --> 01:13:24,032
the lives of other people.
1450
01:13:24,033 --> 01:13:27,368
I also lost someone I loved.
1451
01:13:29,038 --> 01:13:31,540
Whether the classic
Arthurian legends
1452
01:13:31,541 --> 01:13:33,742
or more modern translations,
1453
01:13:33,743 --> 01:13:36,745
one thing humanity
has never had a problem with
1454
01:13:36,746 --> 01:13:39,948
is the willing suspension
of our disbelief.
1455
01:13:39,949 --> 01:13:43,051
The earliest storytellers
saw the primal power
1456
01:13:43,052 --> 01:13:46,321
in writing, reading,
and telling stories,
1457
01:13:46,322 --> 01:13:48,323
true or fictional.
1458
01:13:48,324 --> 01:13:51,293
I think that once you show a player
1459
01:13:51,294 --> 01:13:54,830
what a world looks like
and how a world functions,
1460
01:13:54,831 --> 01:13:59,301
they get into the world,
and then that is their reality.
1461
01:13:59,302 --> 01:14:01,503
And so I think
as modern game makers,
1462
01:14:01,504 --> 01:14:05,140
we have to keep remembering
that the suspension of disbelief
1463
01:14:05,141 --> 01:14:08,343
comes from the creation
of a universe
1464
01:14:08,344 --> 01:14:11,647
and the creation of a world,
and an immersive world
1465
01:14:11,648 --> 01:14:14,383
that has rules that are predictable
1466
01:14:14,384 --> 01:14:16,251
and that are logical,
1467
01:14:16,252 --> 01:14:19,455
and not from the visual eye
candy that we get, you know,
1468
01:14:19,456 --> 01:14:21,123
with all this horsepower.
1469
01:14:21,124 --> 01:14:23,292
And now that we have these consoles
1470
01:14:23,293 --> 01:14:25,394
that deliver mind-blowing graphics
1471
01:14:25,395 --> 01:14:28,497
and beautiful explosions
and immersive worlds,
1472
01:14:28,498 --> 01:14:30,599
there's something more to it.
1473
01:14:30,600 --> 01:14:32,601
We've taken our inspirations
from outside of games
1474
01:14:32,602 --> 01:14:35,571
with emotion and character
development and storytelling
1475
01:14:35,572 --> 01:14:38,540
in a way that we've tried
to break new ground
1476
01:14:38,541 --> 01:14:41,043
that you have an association
and an attachment
1477
01:14:41,044 --> 01:14:42,444
with a character in a game
1478
01:14:42,445 --> 01:14:45,214
that makes you want to feel
for that story,
1479
01:14:45,215 --> 01:14:46,782
makes you want to feel like
you're there
1480
01:14:46,783 --> 01:14:50,185
making the decisions
all along the way.
1481
01:14:50,186 --> 01:14:53,555
Good storytelling
is not just entertainment.
1482
01:14:53,556 --> 01:14:55,924
Good stories can help us grow.
1483
01:14:55,925 --> 01:14:57,693
They can teach us about the past
1484
01:14:57,694 --> 01:14:59,228
and challenge us to aspire
1485
01:14:59,229 --> 01:15:02,264
to higher and greater things.
1486
01:15:02,265 --> 01:15:06,602
The story experience in
a video game is no different;
1487
01:15:06,603 --> 01:15:11,472
the campfire is just a bit
brighter and more colorful.
1488
01:15:44,541 --> 01:15:49,011
So many things have to perfectly
sync up for it to work.
1489
01:15:49,012 --> 01:15:52,180
You have art, you have writing,
1490
01:15:52,181 --> 01:15:54,883
you have music,
you have backgrounds,
1491
01:15:54,884 --> 01:15:57,152
you have timing,
you have the voice actors,
1492
01:15:57,153 --> 01:15:58,921
you have acting,
and then video games,
1493
01:15:58,922 --> 01:16:00,489
you have everything on top of that
1494
01:16:00,490 --> 01:16:03,258
it has to be an engaging
user experience as well,
1495
01:16:03,259 --> 01:16:04,960
so I think a good video game
1496
01:16:04,961 --> 01:16:08,329
I think is probably
the hardest thing to make.
1497
01:16:16,806 --> 01:16:19,841
If you want emotion,
you need the human face,
1498
01:16:19,842 --> 01:16:21,510
and in the world of film,
1499
01:16:21,511 --> 01:16:23,912
that is the cheapest thing
that you can get.
1500
01:16:23,913 --> 01:16:25,614
You point the camera at somebody
1501
01:16:25,615 --> 01:16:26,782
and you have it instantly.
1502
01:16:26,783 --> 01:16:28,116
But in the world of games,
1503
01:16:28,117 --> 01:16:30,719
you have a multi-million
investment in technology
1504
01:16:30,720 --> 01:16:34,056
before you see anything
that looks like a human face.
1505
01:16:34,057 --> 01:16:38,226
I think the most exciting part
about this industry
1506
01:16:38,227 --> 01:16:40,562
is that we're constantly inventing
1507
01:16:40,563 --> 01:16:44,600
and being fearless about
that challenge of invention.
1508
01:16:44,601 --> 01:16:45,901
And invention's difficult
1509
01:16:45,902 --> 01:16:48,704
because if you already knew
1510
01:16:48,705 --> 01:16:51,173
what it was going to be, you
wouldn't be inventing it.
1511
01:16:51,174 --> 01:16:52,441
It would already exist, right?
1512
01:16:52,442 --> 01:16:53,742
So whenever we invent,
1513
01:16:53,743 --> 01:16:55,477
whether it's a design idea
1514
01:16:55,478 --> 01:16:57,279
or a stylistic thing,
1515
01:16:57,280 --> 01:16:59,982
or, you know,
something related to the story,
1516
01:16:59,983 --> 01:17:03,385
we kind of depend upon this trust
1517
01:17:03,386 --> 01:17:05,887
that there will be inspiration,
1518
01:17:05,888 --> 01:17:07,389
that there will be revelation.
1519
01:17:07,390 --> 01:17:09,891
Then you gotta get in
and start prototyping stuff,
1520
01:17:09,892 --> 01:17:13,061
so you build a bunch of prototypes
and you start trying to understand,
1521
01:17:13,062 --> 01:17:15,030
hey, are the ideas we had
really fun
1522
01:17:15,031 --> 01:17:17,566
once you put them into
an interactive environment?
1523
01:17:17,567 --> 01:17:20,369
You know, I think
at the alpha stage,
1524
01:17:20,370 --> 01:17:22,270
hopefully we'll see the fun.
1525
01:17:22,271 --> 01:17:23,672
It's pins and needles time
1526
01:17:23,673 --> 01:17:27,309
because it's that awkward
teenage years
1527
01:17:27,310 --> 01:17:31,146
that, you know, you've got...
could be an awesome experience,
1528
01:17:31,147 --> 01:17:33,982
it could really come together nicely,
everyone's really enthusiastic
1529
01:17:33,983 --> 01:17:37,519
because there's something there to play
from beginning to end, but, you know,
1530
01:17:37,520 --> 01:17:39,655
there are some weird
elements to it,
1531
01:17:39,656 --> 01:17:42,290
and, you know, you just had
a bunch of people come through
1532
01:17:42,291 --> 01:17:44,326
and point out all your,
you know, awkwardness,
1533
01:17:44,327 --> 01:17:46,161
your buck teeth and your, you know,
1534
01:17:46,162 --> 01:17:48,730
crazy-lookin' eyebrow
and all that stuff,
1535
01:17:48,731 --> 01:17:50,499
and you're sort of hoping that,
1536
01:17:50,500 --> 01:17:53,301
okay, I see that, I understand it,
1537
01:17:53,302 --> 01:17:55,704
now I need to kind of go back
and fix those things
1538
01:17:55,705 --> 01:17:58,607
a little bit,
make myself a little prettier,
1539
01:17:58,608 --> 01:17:59,775
get back out on the street,
1540
01:17:59,776 --> 01:18:03,111
and show myself off again.
1541
01:18:03,112 --> 01:18:05,981
You start layering on
all the really rich assets,
1542
01:18:05,982 --> 01:18:07,582
things like a great story,
1543
01:18:07,583 --> 01:18:08,884
the high fidelity art,
1544
01:18:08,885 --> 01:18:10,619
the fully detailed characters,
1545
01:18:10,620 --> 01:18:13,689
and once you start marrying the
super high production quality
1546
01:18:13,690 --> 01:18:16,892
with those original bare bones
prototypes of your design ideas,
1547
01:18:16,893 --> 01:18:19,994
you can start really bringing
the product together.
1548
01:18:27,470 --> 01:18:30,572
And then the work to go
from alpha to beta
1549
01:18:30,573 --> 01:18:33,842
is generally speaking
a laundry list of things
1550
01:18:33,843 --> 01:18:35,977
that we have to check off
1551
01:18:35,978 --> 01:18:37,713
and make sure are working properly.
1552
01:18:37,714 --> 01:18:39,781
We don't touch those as much
at alpha,
1553
01:18:39,782 --> 01:18:43,018
but they certainly are
on our minds at that point
1554
01:18:43,019 --> 01:18:45,387
as we start to kind of
polish up the game,
1555
01:18:45,388 --> 01:18:48,523
make those adjustments
to the gameplay,
1556
01:18:48,524 --> 01:18:51,693
really try to hone down
on what's working well
1557
01:18:51,694 --> 01:18:54,496
and maybe give it some more
resources and time to develop
1558
01:18:54,497 --> 01:18:57,432
and sort of put aside those things
that aren't working as well.
1559
01:18:57,433 --> 01:18:59,901
One of the big revolutions
we had in the 1990s
1560
01:18:59,902 --> 01:19:02,971
was we started bringing in
people to play our games
1561
01:19:02,972 --> 01:19:05,307
and watched them play. That's it.
1562
01:19:05,308 --> 01:19:07,309
But it transformed the way
that we make games.
1563
01:19:07,310 --> 01:19:09,778
I mean, up until that point,
we'd pretty much been
1564
01:19:09,779 --> 01:19:11,079
making the games for ourselves,
1565
01:19:11,080 --> 01:19:13,482
and so if we thought it was fun,
we were done.
1566
01:19:13,483 --> 01:19:16,284
You sort of had to make a game
and then do, you know,
1567
01:19:16,285 --> 01:19:18,587
kind of one of these.
Did it feel right?
1568
01:19:18,588 --> 01:19:20,322
You know, you'd have
your QA department,
1569
01:19:20,323 --> 01:19:21,957
but, you know,
they were paid employees,
1570
01:19:21,958 --> 01:19:24,893
so you never know if you're
getting the best feedback.
1571
01:19:24,894 --> 01:19:26,661
But now we have this beta testing
1572
01:19:26,662 --> 01:19:29,097
and ability to talk with the fans,
1573
01:19:29,098 --> 01:19:30,799
and if you're utilizing that
correctly,
1574
01:19:30,800 --> 01:19:33,268
it's really powerful.
1575
01:19:33,269 --> 01:19:35,604
So you hand this, what you think
is the gold master
1576
01:19:35,605 --> 01:19:38,774
off to the first party,
in the console world, anyway.
1577
01:19:38,775 --> 01:19:42,677
The PC side's definitely still
more of a wild west,
1578
01:19:42,678 --> 01:19:44,546
but there's a lot of backlash
certainly
1579
01:19:44,547 --> 01:19:46,982
if you can't deliver quality
1580
01:19:46,983 --> 01:19:49,251
or you have lots of bugs
in a PC product.
1581
01:19:49,252 --> 01:19:53,088
So you hand it off to Microsoft,
Sony, Nintendo,
1582
01:19:53,089 --> 01:19:56,758
and you wait and you wait
and you wait.
1583
01:19:56,759 --> 01:19:59,027
And usually it's, you know,
a ten-day waiting game,
1584
01:19:59,028 --> 01:20:03,632
and, you know, it's always
the most nerve-racking time
1585
01:20:03,633 --> 01:20:07,035
is that, okay, is this gonna
make it through?
1586
01:20:07,036 --> 01:20:12,507
And so, you know, we get that
call maybe or email, you know,
1587
01:20:12,508 --> 01:20:14,276
maybe ten days later or so,
1588
01:20:14,277 --> 01:20:16,812
and you know, it's,
"Hey, looks good."
1589
01:20:16,813 --> 01:20:18,180
Celebration ensues.
1590
01:20:18,181 --> 01:20:21,883
Or, "You've got
these critical issues
1591
01:20:21,884 --> 01:20:23,385
and these minor issues,
1592
01:20:23,386 --> 01:20:27,289
and you need to fix,
you know, the critical issues
1593
01:20:27,290 --> 01:20:30,091
and as many minor issues
as you can and resubmit."
1594
01:20:30,092 --> 01:20:32,594
And, yeah,
and then it hits the streets.
1595
01:20:32,595 --> 01:20:35,030
People either love it or hate it,
1596
01:20:35,031 --> 01:20:36,298
most of the time both.
1597
01:20:36,299 --> 01:20:37,799
You get... you know,
you get both ends
1598
01:20:37,800 --> 01:20:40,468
no matter how good your game is.
1599
01:20:40,469 --> 01:20:42,571
And you sort of have to...
you roll with the punches,
1600
01:20:42,572 --> 01:20:44,606
you let people say their piece.
1601
01:20:44,607 --> 01:20:47,876
I look out today, things
have changed beyond belief.
1602
01:20:47,877 --> 01:20:50,879
Titles we saw, 1,000 man years
1603
01:20:50,880 --> 01:20:53,849
of programming art work
and design work went into them.
1604
01:20:53,850 --> 01:20:55,250
It's astonishing.
1605
01:20:55,251 --> 01:20:57,652
It's making a movie
times a thousand.
1606
01:20:57,653 --> 01:20:58,820
It is daunting.
1607
01:20:58,821 --> 01:21:01,155
I don't know why I do it.
1608
01:21:02,658 --> 01:21:05,627
The evolution of great
storytelling in video games
1609
01:21:05,628 --> 01:21:08,430
couldn't have come
at a better time.
1610
01:21:08,431 --> 01:21:11,499
It seems as if the technology
rose to the occasion
1611
01:21:11,500 --> 01:21:14,069
at precisely the right moment.
1612
01:21:14,070 --> 01:21:15,937
From the turn of the century
to now,
1613
01:21:15,938 --> 01:21:17,806
games have never looked better,
1614
01:21:17,807 --> 01:21:20,775
felt better or played better.
1615
01:21:20,776 --> 01:21:24,711
Enter the next-next generation.
1616
01:21:25,781 --> 01:21:29,985
I'm feeling so good,
so incredible
1617
01:21:29,986 --> 01:21:32,888
Some sort of chemical
is spreading thick
1618
01:21:32,889 --> 01:21:34,356
around my brain
1619
01:21:34,357 --> 01:21:38,360
I've got the sun and
I won't let it go
1620
01:21:38,361 --> 01:21:41,528
It burns a fire in my veins
1621
01:21:42,431 --> 01:21:44,466
Let's get out tonight
1622
01:21:44,467 --> 01:21:46,201
You've got the fire,
I've got the fight
1623
01:21:46,202 --> 01:21:48,870
Whoa
1624
01:21:48,871 --> 01:21:50,639
In my young blood
1625
01:21:50,640 --> 01:21:52,741
Let's light up the dark
1626
01:21:52,742 --> 01:21:54,609
You've got the fuel,
I've got the spark
1627
01:21:54,610 --> 01:21:57,145
Whoa
1628
01:21:57,146 --> 01:21:59,447
In my young blood
1629
01:21:59,448 --> 01:22:01,883
Our RPMs are in the red
1630
01:22:01,884 --> 01:22:05,086
Driving closer to the edge
1631
01:22:05,087 --> 01:22:07,722
Up on Flagstaff Road
1632
01:22:07,723 --> 01:22:10,258
I still remember what you said
1633
01:22:10,259 --> 01:22:11,226
"Are you living?"
1634
01:22:11,227 --> 01:22:13,261
"Are you dead?"
1635
01:22:13,262 --> 01:22:16,331
You better let me know
1636
01:22:16,332 --> 01:22:20,635
Put on display
just like a cinema
1637
01:22:20,636 --> 01:22:23,004
Standing naked on the stage
1638
01:22:23,005 --> 01:22:25,006
And I'm unashamed
1639
01:22:25,007 --> 01:22:28,743
It's so easy to be cynical
1640
01:22:28,744 --> 01:22:32,112
Let's turn around
and start again
1641
01:22:33,115 --> 01:22:34,849
Let's get out tonight
1642
01:22:34,850 --> 01:22:36,718
You've got the fire,
I've got the fight
1643
01:22:36,719 --> 01:22:39,187
Whoa
1644
01:22:39,188 --> 01:22:41,289
In my young blood
1645
01:22:41,290 --> 01:22:43,191
Let's light up the dark
1646
01:22:43,192 --> 01:22:45,060
You've got the fuel,
I've got the spark
1647
01:22:45,061 --> 01:22:47,495
Whoa
1648
01:22:47,496 --> 01:22:49,998
In my young blood
1649
01:22:49,999 --> 01:22:52,133
Oh
1650
01:22:52,134 --> 01:22:56,471
Oh-oh-oh-oh-oh
1651
01:22:56,472 --> 01:22:59,640
In my young blood
1652
01:23:00,508 --> 01:23:02,510
It's funny because every few years,
1653
01:23:02,511 --> 01:23:04,612
the industry really kind
of reinvents itself,
1654
01:23:04,613 --> 01:23:07,048
whether that's we
figure out a new way
1655
01:23:07,049 --> 01:23:09,684
to give that experience to players,
1656
01:23:09,685 --> 01:23:11,619
or there's a new piece
of hardware out there,
1657
01:23:11,620 --> 01:23:14,389
or some new technology,
some new interface.
1658
01:23:14,390 --> 01:23:16,324
There's always that new challenge.
1659
01:23:16,325 --> 01:23:18,660
Right now is a really difficult
time for the industry.
1660
01:23:18,661 --> 01:23:21,162
We are in transition of consoles,
1661
01:23:21,163 --> 01:23:24,632
and we are seeing... a lot
of the economic score cards
1662
01:23:24,633 --> 01:23:28,236
have come in about what games
do and do not make money
1663
01:23:28,237 --> 01:23:30,305
and which are the best to be doing.
1664
01:23:30,306 --> 01:23:32,607
Honestly, it's so hard to predict.
1665
01:23:32,608 --> 01:23:35,677
I mean, no one would
predict that the platforms
1666
01:23:35,678 --> 01:23:37,746
that are most popular right now...
1667
01:23:37,747 --> 01:23:39,848
five years ago or ten years ago,
no one would have predicted
1668
01:23:39,849 --> 01:23:43,018
that that's what would be
the norm now.
1669
01:23:43,019 --> 01:23:46,254
Every new console generation
we get more and more horsepower,
1670
01:23:46,255 --> 01:23:48,923
and every console generation
there are people who say,
1671
01:23:48,924 --> 01:23:50,025
"Is this enough?"
1672
01:23:50,026 --> 01:23:51,393
"Okay, oh, this is really awesome."
1673
01:23:51,394 --> 01:23:53,695
And then five minutes later, "Eh,
1674
01:23:53,696 --> 01:23:54,996
guess it wasn't that awesome.
1675
01:23:54,997 --> 01:23:57,365
I need a new awesome thing,"
you know,
1676
01:23:57,366 --> 01:23:59,467
because we're just so spoiled
with it.
1677
01:23:59,468 --> 01:24:02,704
The medium has grown up
a lot from the early days.
1678
01:24:02,705 --> 01:24:04,873
I think part of it is that
we finally have the technology
1679
01:24:04,874 --> 01:24:07,175
to render characters
in a believable way.
1680
01:24:07,176 --> 01:24:10,245
As we look as a studio how
we're gonna evolve our new IP,
1681
01:24:10,246 --> 01:24:13,948
and moving into this next phase,
the next generation of consoles,
1682
01:24:13,949 --> 01:24:15,483
we're having to think
outside the box.
1683
01:24:15,484 --> 01:24:17,385
We're having to look at how we set
1684
01:24:17,386 --> 01:24:18,553
the foundation of a structure
1685
01:24:18,554 --> 01:24:20,854
for the next ten years.
1686
01:24:23,559 --> 01:24:25,160
I think at this point, we're in
1687
01:24:25,161 --> 01:24:26,895
a pretty interesting crossroads
1688
01:24:26,896 --> 01:24:28,463
in the history of games.
1689
01:24:28,464 --> 01:24:31,733
Publishers, especially in companies,
are fairly risk averse right now
1690
01:24:31,734 --> 01:24:36,071
because everybody foresees a big change
happening and nobody knows what it is.
1691
01:24:36,072 --> 01:24:39,374
I often compare indie developers
1692
01:24:39,375 --> 01:24:42,677
and big huge studios
1693
01:24:42,678 --> 01:24:45,747
to a couple of guys
in a Zodiac raft
1694
01:24:45,748 --> 01:24:50,218
and an entirely
fully-loaded battleship.
1695
01:24:50,219 --> 01:24:52,287
Each one has its own strengths,
1696
01:24:52,288 --> 01:24:54,656
and I think where the indie guys
1697
01:24:54,657 --> 01:24:57,492
literally and figuratively
run circles
1698
01:24:57,493 --> 01:24:58,860
around the big publishers
1699
01:24:58,861 --> 01:25:00,395
is that they're a lot more mobile.
1700
01:25:00,396 --> 01:25:02,730
They don't have to make
as many complicated,
1701
01:25:02,731 --> 01:25:04,365
boardroom-based decisions.
1702
01:25:04,366 --> 01:25:07,735
They can focus on the kind of
game that they want to make,
1703
01:25:07,736 --> 01:25:11,473
and because of things like Steam,
1704
01:25:11,474 --> 01:25:15,443
they can take their game,
make it awesome,
1705
01:25:15,444 --> 01:25:18,012
and then get it directly to players
1706
01:25:18,013 --> 01:25:20,782
who then spread the existence
of their game
1707
01:25:20,783 --> 01:25:22,217
because they love it so much
1708
01:25:22,218 --> 01:25:24,119
that they're telling
other people about it,
1709
01:25:24,120 --> 01:25:25,854
they're sharing it on forums,
1710
01:25:25,855 --> 01:25:27,889
they're giving it
to their friend lists,
1711
01:25:27,890 --> 01:25:30,859
and they don't really need
to make that investment
1712
01:25:30,860 --> 01:25:34,262
of ridiculous amounts of money
on advertising and marketing.
1713
01:25:34,263 --> 01:25:38,099
The AAA games have beautiful
graphics, big budgets,
1714
01:25:38,100 --> 01:25:39,901
incredible art teams,
1715
01:25:39,902 --> 01:25:41,369
but that's not always necessarily
1716
01:25:41,370 --> 01:25:43,571
what makes a great game.
1717
01:25:43,572 --> 01:25:45,673
Really, whenever a platform has
opened itself up
1718
01:25:45,674 --> 01:25:48,643
to allow hobbyists
to be able to create products,
1719
01:25:48,644 --> 01:25:50,411
you get incredible amounts
of innovation.
1720
01:25:50,412 --> 01:25:51,846
The interesting thing about that
1721
01:25:51,847 --> 01:25:54,549
is when you get to a team
of like 200 people,
1722
01:25:54,550 --> 01:25:57,252
the ability to innovate
is pretty much zero.
1723
01:25:57,253 --> 01:26:00,088
You have to basically go with
what was designed originally,
1724
01:26:00,089 --> 01:26:01,990
and that's what the game becomes.
1725
01:26:01,991 --> 01:26:04,659
The smaller the team,
the more you can discover
1726
01:26:04,660 --> 01:26:07,028
the really important
flashes of lightning
1727
01:26:07,029 --> 01:26:08,563
and flashes of insight that happen
1728
01:26:08,564 --> 01:26:12,000
after large parts
of the game are done.
1729
01:26:12,001 --> 01:26:13,601
And then you're like,
"Oh, you know,
1730
01:26:13,602 --> 01:26:15,670
what would be really cool
is in this section
1731
01:26:15,671 --> 01:26:17,205
and that section
if we could do this."
1732
01:26:17,206 --> 01:26:20,175
You know, and if you have a 200-person
team, you can't pivot on a dime like that,
1733
01:26:20,176 --> 01:26:21,943
you have to be like,
"Well, that would be nice,
1734
01:26:21,944 --> 01:26:24,179
but we don't have time
and we have to get done."
1735
01:26:24,180 --> 01:26:27,182
I do think that there's like
a revolution afoot in gaming
1736
01:26:27,183 --> 01:26:30,385
where people are interested
in finding those games
1737
01:26:30,386 --> 01:26:31,853
that have more character and soul
1738
01:26:31,854 --> 01:26:34,155
than what they've
experienced before.
1739
01:26:34,156 --> 01:26:37,659
A large game developer might
not be able to take big risks
1740
01:26:37,660 --> 01:26:40,161
on a virtual reality title
that only works in VR
1741
01:26:40,162 --> 01:26:41,596
and really utilizes it.
1742
01:26:41,597 --> 01:26:44,866
But in indie, they're driven by passion,
by wanting to make the best game possible.
1743
01:26:44,867 --> 01:26:46,734
They're usually
not sitting there saying,
1744
01:26:46,735 --> 01:26:49,304
"How can I make something
that really gives me
1745
01:26:49,305 --> 01:26:50,872
a nice return on investment?"
1746
01:26:50,873 --> 01:26:52,807
And I think that
that's going to become
1747
01:26:52,808 --> 01:26:54,542
more and more important
in the game space
1748
01:26:54,543 --> 01:26:56,977
in the coming years.
1749
01:27:50,432 --> 01:27:52,333
Where do we go from here?
1750
01:27:52,334 --> 01:27:53,735
Many think that when it comes
1751
01:27:53,736 --> 01:27:55,970
to the next-next generation
of the campfire,
1752
01:27:55,971 --> 01:27:57,538
the traditional game controller
1753
01:27:57,539 --> 01:27:59,841
tied to a screen
gameplay experience
1754
01:27:59,842 --> 01:28:01,242
may have its limitations.
1755
01:28:01,243 --> 01:28:03,244
One of the things
I'm most excited about
1756
01:28:03,245 --> 01:28:04,779
is virtual reality.
1757
01:28:04,780 --> 01:28:07,048
I think a lot of us can remember
back in the early '90s
1758
01:28:07,049 --> 01:28:08,916
when movies like
The Lawnmower Man came out
1759
01:28:08,917 --> 01:28:10,752
and VR was gonna be
the next big thing,
1760
01:28:10,753 --> 01:28:12,687
and it never really was
'cause the headsets
1761
01:28:12,688 --> 01:28:15,089
were big and clunky,
the graphics were crappy.
1762
01:28:15,090 --> 01:28:17,959
Well, thanks to recent advances
in smartphone technology
1763
01:28:17,960 --> 01:28:19,827
and screens and tracking devices,
1764
01:28:19,828 --> 01:28:21,696
VR is set for a big comeback.
1765
01:28:21,697 --> 01:28:22,964
I didn't actually start out
1766
01:28:22,965 --> 01:28:26,200
to create a virtual reality headset,
I set out to buy a really nice one.
1767
01:28:26,201 --> 01:28:29,070
So I tried buying all manner
of different head mounts,
1768
01:28:29,071 --> 01:28:31,873
and none of them
was really what I wanted
1769
01:28:31,874 --> 01:28:34,142
for playing video games
immersively.
1770
01:28:34,143 --> 01:28:35,943
And so I said, "Oh, shoot, well,
1771
01:28:35,944 --> 01:28:38,112
it looks like I'm gonna have
to actually try to make my own."
1772
01:28:38,113 --> 01:28:40,448
And I actually found
that it was something
1773
01:28:40,449 --> 01:28:42,650
that there was a lot of technology
1774
01:28:42,651 --> 01:28:44,252
that had advanced
over the last few years
1775
01:28:44,253 --> 01:28:46,721
and it was actually something
that was finally possible to do.
1776
01:28:46,722 --> 01:28:48,589
How do you walk around
in a virtual world?
1777
01:28:48,590 --> 01:28:50,692
How do you physically move
in a natural way
1778
01:28:50,693 --> 01:28:53,161
beyond just sitting down
and using a keyboard and mouse?
1779
01:28:53,162 --> 01:28:54,729
That's why we developed the Omni.
1780
01:28:54,730 --> 01:28:56,864
It's an interface
that allows you to walk
1781
01:28:56,865 --> 01:29:00,734
and move freely and naturally
in your favorite game.
1782
01:29:03,172 --> 01:29:04,872
Well, when you break it all down,
1783
01:29:04,873 --> 01:29:07,842
I hope we never get rid of the kind of
gaming where I just get to sit on a couch
1784
01:29:07,843 --> 01:29:10,143
and push some buttons for a while.
1785
01:29:11,680 --> 01:29:13,815
Could those early pioneers,
1786
01:29:13,816 --> 01:29:17,151
whose ideas eventually
gave birth to an industry,
1787
01:29:17,152 --> 01:29:20,520
have guessed what it
one day would become?
1788
01:29:27,329 --> 01:29:29,330
Would it be foreign to them?
1789
01:29:29,331 --> 01:29:32,600
Or did they have a feeling
from the beginning
1790
01:29:32,601 --> 01:29:34,969
that the ideas and creativity
1791
01:29:34,970 --> 01:29:38,005
of each generation
of new designers and artists
1792
01:29:38,006 --> 01:29:41,274
would forever reinvent the medium?
1793
01:29:42,144 --> 01:29:43,578
You know, back when we were
1794
01:29:43,579 --> 01:29:46,748
working on games on the Atari 800,
1795
01:29:46,749 --> 01:29:48,916
I think people would
have laughed if you said,
1796
01:29:48,917 --> 01:29:51,085
"This is gonna be
a meaningful art form
1797
01:29:51,086 --> 01:29:53,788
and it's gonna be
in The Smithsonian one day."
1798
01:29:53,789 --> 01:29:56,257
I never thought
it would amount to anything.
1799
01:29:56,258 --> 01:29:57,892
Nolan was running around saying,
1800
01:29:57,893 --> 01:29:59,827
"Oh, it's gonna be a big industry!
1801
01:29:59,828 --> 01:30:02,764
We're gonna sell millions of
games and it's gonna take over!"
1802
01:30:02,765 --> 01:30:07,001
And I fully expected
that Atari was gonna fail
1803
01:30:07,002 --> 01:30:10,104
until the day Nolan and Joe
1804
01:30:10,105 --> 01:30:11,939
came back from visiting Warner.
1805
01:30:11,940 --> 01:30:14,776
He informs us they want to pay
this money for us, you know,
1806
01:30:14,777 --> 01:30:17,211
like 20 million
or 30 million dollars.
1807
01:30:17,212 --> 01:30:18,613
It was like, "What?"
1808
01:30:18,614 --> 01:30:20,148
The amazing thing for us, you know,
1809
01:30:20,149 --> 01:30:23,050
back in the early days,
is we envisioned this.
1810
01:30:23,051 --> 01:30:25,186
We really did look forward to a day
1811
01:30:25,187 --> 01:30:27,922
where video games would
be interactive movies,
1812
01:30:27,923 --> 01:30:29,724
would look like interactive movies.
1813
01:30:29,725 --> 01:30:31,893
And, I mean, we are there.
1814
01:30:31,894 --> 01:30:35,029
The spirit of curiosity
and invention
1815
01:30:35,030 --> 01:30:37,965
that was there
at the industry's creation
1816
01:30:37,966 --> 01:30:41,735
is still its driving force.
1817
01:30:46,108 --> 01:30:49,243
Today's game designers
continue to give audiences
1818
01:30:49,244 --> 01:30:54,015
new and fresh interpretations
of classic stories.
1819
01:30:54,016 --> 01:30:58,186
What began as a single pixel
has now redefined
1820
01:30:58,187 --> 01:31:02,356
what storytelling is
for the 21st century and beyond.
1821
01:31:02,357 --> 01:31:05,059
The future of games
inherently gets tied up
1822
01:31:05,060 --> 01:31:07,228
into the future of technology
in a lot of ways.
1823
01:31:07,229 --> 01:31:10,031
And it's really hard to know
beyond a couple of years
1824
01:31:10,032 --> 01:31:11,833
where technology is gonna go.
1825
01:31:11,834 --> 01:31:15,903
We have a faster rate of invention
1826
01:31:15,904 --> 01:31:19,373
than probably any medium before it.
1827
01:31:19,374 --> 01:31:21,943
I think video games
in the next 30 to 40 years
1828
01:31:21,944 --> 01:31:23,344
are going to be unimaginable,
1829
01:31:23,345 --> 01:31:25,446
where you can't tell
fantasy from reality
1830
01:31:25,447 --> 01:31:27,515
and you can live the dream that
you've always wanted to live.
1831
01:31:27,516 --> 01:31:29,650
They have a lot
of really intelligent people
1832
01:31:29,651 --> 01:31:33,654
becoming intelligent
through the use of this stuff.
1833
01:31:33,655 --> 01:31:36,424
Video games, I feel like, are
inching towards the holodeck,
1834
01:31:36,425 --> 01:31:40,294
because that's the end goal is to have to
be as much like real life as possible.
1835
01:31:40,295 --> 01:31:43,264
Couldn't the whole world
just be digitized
1836
01:31:43,265 --> 01:31:46,567
and that make it an easier,
safer, and better place?
1837
01:31:46,568 --> 01:31:49,003
I could see us getting there,
1838
01:31:49,004 --> 01:31:50,872
and getting there quick.
1839
01:31:50,873 --> 01:31:54,942
What is the ineffable
sort of characteristics
1840
01:31:54,943 --> 01:31:57,945
that make real life important?
1841
01:31:57,946 --> 01:32:00,081
I think this is what video games
1842
01:32:00,082 --> 01:32:04,617
are going to start challenging
in the next 20 years.
1843
01:32:05,954 --> 01:32:10,224
The size and scope of
the modern video game industry
1844
01:32:10,225 --> 01:32:13,661
might well be far beyond
the greatest expectations
1845
01:32:13,662 --> 01:32:15,429
of the men who began it.
1846
01:32:15,430 --> 01:32:20,434
But games will continue to be
created as they always have,
1847
01:32:20,435 --> 01:32:23,437
by drawing on history and culture,
1848
01:32:23,438 --> 01:32:26,173
imagination and technology,
1849
01:32:26,174 --> 01:32:29,143
to deliver stories and experiences
1850
01:32:29,144 --> 01:32:32,680
that delight and challenge
generations to come,
1851
01:32:32,681 --> 01:32:36,249
whatever form the games may take.
1852
01:32:37,486 --> 01:32:41,055
I think that's why a lot
of "nerds" play video games
1853
01:32:41,056 --> 01:32:44,125
because we have it pretty tough,
we don't quite fit in.
1854
01:32:44,126 --> 01:32:46,827
But in a game, we always fit in.
1855
01:32:46,828 --> 01:32:48,062
Always.
1856
01:32:48,063 --> 01:32:49,697
Even though I make them every day,
1857
01:32:49,698 --> 01:32:51,766
even though I play broken games
1858
01:32:51,767 --> 01:32:53,167
for years before they're perfect
1859
01:32:53,168 --> 01:32:55,236
and we put them on a shelf,
and, you know,
1860
01:32:55,237 --> 01:32:58,506
there's so many issues
that go along with that,
1861
01:32:58,507 --> 01:33:01,075
I still have the capability
of being transported back
1862
01:33:01,076 --> 01:33:03,611
to that little kid
wrapped in a blanket
1863
01:33:03,612 --> 01:33:04,912
staying up way too late
1864
01:33:04,913 --> 01:33:06,881
sitting in front
of a tiny television,
1865
01:33:06,882 --> 01:33:08,149
obsessed.
1866
01:33:08,150 --> 01:33:11,152
And I really, really wanna give
that to another eight-year-old kid
1867
01:33:11,153 --> 01:33:15,156
and have him feel the same thing
thirty years from now as well.
1868
01:33:15,157 --> 01:33:18,593
It's the same reason that kids play
cowboys and Indians when they're young
1869
01:33:18,594 --> 01:33:20,928
or you saw Star Wars,
you wanted to be that.
1870
01:33:20,929 --> 01:33:24,465
It's fantasy fulfillment, and being
able to do fantasy fulfillment
1871
01:33:24,466 --> 01:33:28,970
on the level
of fully interactive worlds
1872
01:33:28,971 --> 01:33:30,738
that you can explore
and get lost in.
1873
01:33:30,739 --> 01:33:34,008
It was how to get my game
1874
01:33:34,009 --> 01:33:38,312
to delight as many people
as possible.
1875
01:33:38,313 --> 01:33:42,783
And it's coming back
to this fundamental thing
1876
01:33:42,784 --> 01:33:44,318
that we do in the games industry
1877
01:33:44,319 --> 01:33:47,555
is delight people,
is entertain people.
1878
01:33:47,556 --> 01:33:49,824
You know, I used to say
to people, you know,
1879
01:33:49,825 --> 01:33:52,460
"Someday everybody'll be a gamer."
1880
01:33:52,461 --> 01:33:54,996
And, you know, that was
like an aspirational thing.
1881
01:33:54,997 --> 01:33:58,599
Now I can't even use that line
anymore because everybody...
1882
01:33:58,600 --> 01:34:01,802
'cause it's like, duh,
well, everybody is.
1883
01:34:01,803 --> 01:34:04,205
There is something
which we never expected,
1884
01:34:04,206 --> 01:34:06,474
which was an assumption
you'd have in the film industry
1885
01:34:06,475 --> 01:34:09,443
to some degree, that you'd make a film
and people could archive the film
1886
01:34:09,444 --> 01:34:12,313
and see it decades
or hundreds of years later.
1887
01:34:12,314 --> 01:34:15,716
In the game industry, I never
thought that would be the case.
1888
01:34:15,717 --> 01:34:19,553
And seeing people who are
still loving these old games
1889
01:34:19,554 --> 01:34:21,822
means that they'll
probably be surviving
1890
01:34:21,823 --> 01:34:24,791
for decades to come
in some form or another.
1891
01:34:27,596 --> 01:34:29,497
There are a lot of people
that have dreams.
1892
01:34:29,498 --> 01:34:32,600
I like to say everyone
who has ever had a shower
1893
01:34:32,601 --> 01:34:34,268
has had a good idea.
1894
01:34:34,269 --> 01:34:37,938
It's the people who dry off
and do something about them
1895
01:34:37,939 --> 01:34:39,273
that make the difference.
1896
01:34:39,274 --> 01:34:41,809
I think the world
is way too interesting
1897
01:34:41,810 --> 01:34:43,878
to dwell on your past.
1898
01:34:43,879 --> 01:34:47,448
And I'm proud of my participation
1899
01:34:47,449 --> 01:34:49,216
in this industry,
1900
01:34:49,217 --> 01:34:52,420
but I think that what
is really more remarkable
1901
01:34:52,421 --> 01:34:55,289
is how we can take
all the things we've learned
1902
01:34:55,290 --> 01:34:58,491
and push it yet one step further.
1903
01:35:14,509 --> 01:35:16,377
You know I said it's true
1904
01:35:16,378 --> 01:35:19,080
I can feel the love,
can you feel it too
1905
01:35:19,081 --> 01:35:21,782
I can feel it ah-ah
1906
01:35:21,783 --> 01:35:25,286
I can feel it ah-ah
1907
01:35:25,287 --> 01:35:27,154
You know I said it's true
1908
01:35:27,155 --> 01:35:29,857
I can feel the love,
can you feel it too
1909
01:35:29,858 --> 01:35:32,393
I can feel it ah-ah
1910
01:35:32,394 --> 01:35:36,930
I can feel it ah-ah-ah-ah
1911
01:35:41,203 --> 01:35:44,004
You know I said it's true
1912
01:35:44,005 --> 01:35:47,941
You know I said,
I said, I said
1913
01:35:51,947 --> 01:35:54,548
You know I said it's true
1914
01:35:54,549 --> 01:35:57,550
You know I said,
I said, I said
1915
01:36:02,557 --> 01:36:04,391
You know I said it's true
1916
01:36:04,392 --> 01:36:07,061
I can feel the love,
can you feel it too
1917
01:36:07,062 --> 01:36:09,830
I can feel it ah-ah
1918
01:36:09,831 --> 01:36:13,234
I can feel it ah-ah
1919
01:36:13,235 --> 01:36:14,869
You know I said it's true
1920
01:36:14,870 --> 01:36:17,838
I can feel the love,
can you feel it too
1921
01:36:17,839 --> 01:36:20,608
I can feel it ah-ah
1922
01:36:20,609 --> 01:36:23,477
I can feel it ah-ah
1923
01:36:23,478 --> 01:36:26,080
Na-na-na-na
1924
01:36:26,081 --> 01:36:28,282
No, oh, oh, yeah
1925
01:36:28,283 --> 01:36:33,119
No, no, no, no, all right♪
1926
01:36:58,180 --> 01:37:00,780
I gotta tell you
1927
01:37:06,288 --> 01:37:08,022
I gotta tell you
1928
01:37:08,023 --> 01:37:09,156
Tell you
1929
01:37:09,157 --> 01:37:10,825
I gotta tell you
1930
01:37:10,826 --> 01:37:12,892
Tell you
1931
01:37:17,065 --> 01:37:18,699
I gotta tell you
1932
01:37:18,700 --> 01:37:20,000
Tell you
1933
01:37:20,001 --> 01:37:21,569
Tell you
1934
01:37:21,570 --> 01:37:23,503
Tell you
1935
01:37:28,210 --> 01:37:30,411
You know I said it's true
1936
01:37:30,412 --> 01:37:32,446
You know I can feel it too
1937
01:37:32,447 --> 01:37:35,182
I can feel it now
1938
01:37:35,183 --> 01:37:38,586
I can feel it now
1939
01:37:38,587 --> 01:37:40,421
You know I said it's true
1940
01:37:40,422 --> 01:37:43,190
I can feel the love,
can you feel it too
1941
01:37:43,191 --> 01:37:45,726
I can feel it ah-ah
1942
01:37:45,727 --> 01:37:49,129
I can feel it ah-ah
1943
01:37:49,130 --> 01:37:50,898
You know I said it's true
1944
01:37:50,899 --> 01:37:53,901
I can feel the love,
can you feel it too
1945
01:37:53,902 --> 01:37:56,337
I can feel it ah-ah
1946
01:37:56,338 --> 01:37:59,974
I can feel it ah-ah
1947
01:37:59,975 --> 01:38:01,575
You know I said it's true
1948
01:38:01,576 --> 01:38:04,345
I can feel the love,
can you feel it too
1949
01:38:04,346 --> 01:38:07,081
I can feel it ah-ah
1950
01:38:07,082 --> 01:38:09,849
I can feel it ah-ah
1951
01:38:10,819 --> 01:38:13,420
I can feel it, I can feel it
1952
01:38:13,421 --> 01:38:18,691
I can feel it,
can you feel it too
1953
01:38:22,831 --> 01:38:25,432
Too
1954
01:38:25,433 --> 01:38:26,767
Too
1955
01:38:26,768 --> 01:38:29,136
Ah
1956
01:38:29,137 --> 01:38:31,771
Ah
1957
01:38:39,648 --> 01:38:41,981
I can still remember
some of the music.
1958
01:38:45,787 --> 01:38:49,723
I think my favorite memory
from playing video games
1959
01:38:49,724 --> 01:38:52,893
was when I first played
Bonk's Adventures.
1960
01:38:52,894 --> 01:38:57,263
The one with the TIE fighter and the
one with the motorcycle things.
1961
01:39:00,135 --> 01:39:02,903
BurgerTime. I loved BurgerTime.
1962
01:39:02,904 --> 01:39:05,940
Oh, Crystal Castles!
Ghosts 'n Goblins.
1963
01:39:05,941 --> 01:39:08,475
I would close my eyes
and see falling Tetris blocks
1964
01:39:08,476 --> 01:39:10,377
and that's when I knew
Tetris was going to be
1965
01:39:10,378 --> 01:39:13,346
my favorite video game of all time.
1966
01:39:16,951 --> 01:39:18,484
And the elevators.
1967
01:39:22,090 --> 01:39:25,459
It's something my family and I
have always bonded over.
1968
01:39:25,460 --> 01:39:28,295
It's the common topic
around dinner tables,
1969
01:39:28,296 --> 01:39:33,500
and it's molded and sculpted
my life into what it is today.
1970
01:39:33,501 --> 01:39:36,637
My wife is kinda like my mom
when it comes to video games.
1971
01:39:36,638 --> 01:39:38,772
She tries to regulate
how much I play.
1972
01:39:38,773 --> 01:39:41,275
First game that I actually
remember playing was Pitfall!
1973
01:39:41,276 --> 01:39:43,043
for the Atari 2600.
1974
01:39:43,044 --> 01:39:46,313
It's from that point on that
I had a special place
1975
01:39:46,314 --> 01:39:48,182
in my heart as a gamer.
1976
01:39:48,183 --> 01:39:49,850
And also, the Atari had
so many problems.
1977
01:39:49,851 --> 01:39:51,852
Like, if it got dusty,
your games didn't work,
1978
01:39:51,853 --> 01:39:53,487
so you'd have to blow on the games
1979
01:39:53,488 --> 01:39:55,456
and bang the games.
1980
01:39:55,457 --> 01:39:59,460
- This is really cool.
- Excuse me.
1981
01:39:59,461 --> 01:40:01,362
Being an engineer,
1982
01:40:01,363 --> 01:40:04,965
I think this place needs
more cross bracing.
1983
01:40:04,966 --> 01:40:06,734
One of my favorite gaming
memories ever
1984
01:40:06,735 --> 01:40:08,936
is the first year that I signed
up for Extra Life.
1985
01:40:08,937 --> 01:40:11,905
and in the first year
I raised over 1,000 dollars
1986
01:40:11,906 --> 01:40:13,774
for the children's
hospital of my choice
1987
01:40:13,775 --> 01:40:16,475
and it made me so
proud to be a gamer.
1988
01:40:21,081 --> 01:40:22,583
Thank you.
1989
01:40:22,584 --> 01:40:24,518
And playing Return to
Castle Wolfenstein
1990
01:40:24,519 --> 01:40:28,088
and met a lot of great
guys during that,
1991
01:40:28,089 --> 01:40:29,556
some I still consider friends
1992
01:40:29,557 --> 01:40:34,461
even though I've never
met them in real life.
1993
01:40:34,462 --> 01:40:35,963
Wherever the industry
takes us next,
1994
01:40:35,964 --> 01:40:37,931
I will definitely be
there for the ride.
1995
01:40:37,932 --> 01:40:39,199
Gamer forever.
1996
01:40:39,200 --> 01:40:41,735
People kill each
other at a toy store
1997
01:40:41,736 --> 01:40:46,106
in order to get that
Nintendo 64 game.
1998
01:40:46,107 --> 01:40:48,374
I'm one of those people.
1999
01:41:05,160 --> 01:41:06,160
I'm in space.
2000
01:41:06,161 --> 01:41:07,493
The end.160414
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