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Original subtitles

1 1

[SOUND] In 2

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this video we're gonna take a moment to just finish off the polish for our game. 3

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We'll update our title using TextMesh Pro, 4

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I'll take you through the process on how to use that and we'll just 5

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put a little bit of flair into our color to try to get it to match our fame. 6

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So let's do some polishing of our game. 7

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Unity has a lot of goodies that we can find in our Package Manager. 8

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So let's go out to Window, and then scroll down and see Package Manager. 9

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Click on Package Manager, and you'll see the first button here, In Project. 10

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These are the things that we currently have in our project. 11

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Click on All, it will show you all of the available packages that we can access 12

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to add more functionality to Unity. 13

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I'm gonna look all the way down the bottom here I can see TextMesh Pro, click on 14

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Install, whatever number it says for you that should be the latest install that. 15

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Click on that, wait for it to work its magic. 16

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It will probably do some importing and some compiling and 17

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some just general thinking and grinding behind the scenes. 18

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When it's finished doing that, you will see In Project you'll see TextMesh Pro. 19

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After you have TextMesh Pro installed, close the Packet Manager, 20

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head up to Window, scroll down and find TextMesh Pro. 21

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Now, if like me, it doesn't exist, it's not there, 22

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it's not down the bottom of your Window list here, what I had to just now was 23

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close Unity and restart Unity and there it is, TextMesh Pro. 24

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So if you're not finding it there, you might need to do a restart. 25

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So if you've got TextMeshPro, click on the Font Asset Creator. 26

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And again we'll have another set of importing to do. 27

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It asks us to import the TMP, TextMesh Pro, essentials. 28

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Click on Import. 29

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Again, wait for it to work its magic. 30

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This is all stuff that's useful but takes a little bit of time to do. 31

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Little bit of time to set up. 32

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Once we've done it once on our project, we won't need to do it again. 33

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And just to be thorough and complete we'll import the other examples and 34

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extras just in case you want to play around some more in TextMesh Pro 35

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will have those imported just so everything, we've got it all. 36

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We've got all the things that we have access to at the moment. 37

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After that, you can close this TMP importer window, close that. 38

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Now we have the Font Creator window in front of us. 39

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Now the first thing we need to do is create some font. 40

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TextMesh Pro needs to take in font and 41

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then generate its own font atlas from that. 42

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So, let's go find a font to use. 43

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I've given you a link in the resource is to dafront and you can search for 44

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whatever seems to make sense to you. 45

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So I could search for steam punk for example cuz that's what I'm using. 46

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I know that when I search for steam punk I'm not gonna get a lot of hits, so, 47

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I just search for punk. 48

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And I've searched this search earlier after I searched for punk, 49

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I found there are a whole bunch of them and 50

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I scrolled all the way down the bottom and found this one. 51

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It's called the TC Fuzzy punky slippers. 52

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So, font is a very personal thing. 53

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Search for what you want, have a look at what you want, see if it works. 54

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Try to match it to the theme of your game, that's pretty important. 55

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But at the end of the day, it's up to you. 56

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One thing I will say is that I'm looking for 100% free fonts. 57

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Under font, you can see it says 100% free or free for personal use, or 58

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donation ware, or you have to pay for it. 59

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For now I'm just looking for 100% free. 60

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Make sure you always know the licensing agreement before you go and 61

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put your font into your game. 62

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Make sure you're fair to the person who created it and 63

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abide by whatever licensing they ask for. 64

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So once you found your font, click on Download. 65

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That will download your font file. 66

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Go and find that in the folder where it's downloaded. 67

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It's for me, it's over here. 68

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It will provide a zip file so we'll unzip that. 69

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I'm just right click dragging and saying extract here. 70

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And if you don't have a way of unzipping or 71

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you're not sure how to unzip then that might be a quick google search for you, 72

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how to unzip on what particular platform you're using. 73

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It's gonna be different on Mac, different on Windows, you might have something 74

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installed already so I'm not gonna dig in to all the different ways to unzip. 75

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That might be a google search if you don't. 76

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If it's not as easy for you as it was for 77

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me just right clicking it then having Extract Here or Unzip Here as an option. 78

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Now that we have our font file, you can see here our VTC fuzzy 79

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punky snippets or whatever your particular font is. 80

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I'm gonna head back over into Unity. 81

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Just pop this window out of the way for a moment and I will find, I'll make a new 82

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folder actually, new folder, Create Folder I'll call this fonts. 83

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Double click on that so I'm within the fonts folder. 84

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Jump back to my Windows where I have the font file. 85

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I can drag the font into Unity. 86

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And you can see it's sitting there. 87

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It knows that it's a font file, wonderful. 88

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Bring back my Font Creator window here. 89

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We can navigate to Window, 90

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TextMeshPro, Font Asset Creator if you happen to misplace it. 91

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Here we go. 92

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Now, I drag in the font that I found into where it says Font Source. 93

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Or I could have clicked the selector as we usually do. 94

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And I will leave everything default, generate font atlas. 95

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Again, a little bit more thinking. 96

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There’s a lot of thinking [LAUGH]. 97

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Thinking, importing, and creation in this process. 98

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But once we’ve got it done, 99

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we won’t have to do any more of this thinking and creating. 100

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It will be done. 101

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Okay, there we go we've created our font atlas. 102

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Now we can do a save. 103

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It will ask us where we want it to save. 104

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I'm gonna save it into fonts just as it is, Save. 105

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Wonderful, now we have a font atlas that is a .asset file that has all 106

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of the information in it that TextMesh Pro needs to be able to work its magic. 107

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Back over into our canvas, I am going to right-click and 108

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create UI > TextMesh Pro text, that will give us a new piece of text. 109

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I will just resize my windows a little bit here so I can see it nice and easily. 110

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Drag it up over to where we currently say My Name Game. 111

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What if we called My Game Name here Title Text. 112

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I'm going to delete Title Text, we don't need that anymore, thank you very much. 113

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And our TextMesh Pro Text I'm gonna rename that to Title Text. 114

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You are now the champion of Title Text, you've ousted the pretender. 115

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[LAUGH] Here it it. 116

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And once again we can type into the box just in here. 117

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We can type in whatever our game is gonna be called. 118

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For now I'm still waiting for 119

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you guys to let me know what you think my game should be called. 120

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For now I'll call it steam, 121

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no that's a little bit too obvious, we'll call it air ship. 122

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No, I'm gonna call it the injured pilot, there we go. 123

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That was part of what I had in my design document. 124

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The injured pilot, why not. 125

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It doesn't really tell us anything about the steam punkiness of it. 126

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But for now that shall be my placeholder. 127

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A lot of things, when you're making a game. 128

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You'll have these titles and you'll have the name of your project. 129

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Don't get too attached to it at the start. 130

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Wait until you've had people play your game and you get a feel for it and 131

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then you can do your name later on. 132

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Name something I find you don't really lock in until the very end. 133

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Okay, same with before. 134

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We've got our usual kind of font settings in here. 135

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We can send for a line by finding our alignment button. 136

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We can align within the middle of the box. 137

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I'm gonna make a little bit more room right now [INAUDIBLE] so 138

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you can see it all. 139

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We can select the middle, change the font size. 140

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We'll make the font size here what, 80? 141

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You know what I should do is select the font that we just took all that time to 142

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bring into our project. 143

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Going to drop down our properties down here so it's not in the way. 144

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Let's see, where do we find our font. 145

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It's right in here, Font Asset. 146

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Click on our Button selector. 147

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We’re looking for VTC Fuzzy Punky Slippers or 148

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whatever your font was that you just brought in. 149

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Double-click on that and 150

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then you can see a much more interesting font than we’ve got here. 151

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I think again it needs to be a little bit larger so I’ll pop mine up to 120. 152

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Okay, there we go. 153

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I’m not gonna finesse too much on camera cuz you can finesse yours. 154

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It doesn’t need to look exactly the same as mine. 155

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But there we go. 156

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We've got some interesting font. 157

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You could do the same thing with your text font, 158

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I'd recommend not doing the same heading font as you do for your text font. 159

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You wanna have it a little bit different, this needs to be a lot more readable, 160

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this is more sort of for the theme and the style of it. 161

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Before we jump off TextMesh Pro, I should show you a couple of other things in here. 162

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There's a whole lot of, if I'm clicked on title text, 163

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there's a whole lot of other options in here so we can change the color of it. 164

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I can change the color to maybe a dark red. 165

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I'm gonna get to colors in this video in a moment. 166

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We can have an outline on our font here. 167

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I'm going to change the thickness of it, so it's nice and thick. 168

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We can have and underlay, a bevel, lighting. 169

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So, that lighting will give a little bit of a sheen to it and 170

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change where the lighting is coming from. 171

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Maybe a yellow and we'll do the light angle over this way. 172

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And then what we need to do, which I often forget to do is click the Enable. 173

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When you click enable then that will allow this particular setting to 174

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actually be used. 175

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And so when you move things around you might see a little bit of difference, 176

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there we go, now I'm seeing a little bit, not a lot using this lighting setting with 177

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the way that I've got my other things set up. 178

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And bump map we're not gonna dig into too much at the moment, 179

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Glow is the other thing that I find actually has an impact. 180

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So we click the Enable and scroll in a little bit here. 181

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You can see that there is a little bit of this green glow if I offset it a little 182

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bit, then it's moved around. 183

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So, I'm not really going for something that I think will look good just at 184

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the moment, I'm just showing you some of the functionality and how to enable it by 185

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clicking on the box and then just twiddling around with the sliders. 186

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So this is an introduction to TextMesh Pro, as opposed to an intermediate, or 187

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advanced, how do we make our text look, award winning. 188

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We're just getting to the point where we know how to use the tool. 189

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So this is my font for now. 190

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What I need to do next is figure out how I'm gonna manage all my colors. 191

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So I know it shouldn't have a bright green outline, probably not. 192

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And let's talk about colors a little bit for a moment. 193

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First thing I'm going to do is show you where I get some inspiration for colors, 194

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so jumping over to the Adobe Color Picker. 195

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I call it the Adobe Color Picker. 196

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I don't think it's its official name, but Adobe Color CC. 197

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I've given you the link for this in the resources as always. 198

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You can see in here it shows some harmonious color relationships, so 199

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we've got these five colors as Imove the sliders around, 200

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we kind of get this sort of feel that I'm going for. 201

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If we select it on Complementary, it will show me complementary. 202

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If I select on say Monochromatic, it will show me all of the similar kind of color. 203

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And there as we move this around and 204

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then you can see below is where we capture the information for each of these. 205

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What I'm gonna do is search for a color scheme cuz I'm not much of a color wizard. 206

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So I'm gonna come out to Explore, you see a search box up here, 207

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I'm gonna type is steam punk and stand on the shoulders of giants as they say and 208

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I like this particular theme over there. 209

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These colors are like those colors. 210

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So if you click on Edit Copy you can come in here, 211

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see the colors that have been selected. 212

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Click on a particular one. 213

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We're after the hex value. 214

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Highlight the hex value, copy that, jump back into Unity. 215

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What shall we have is that dark green. 216

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Maybe we will have our camera background that. 217

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So my main camera, click on the background. 218

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And down the bottom of our color selector we have our hex of decimal, 219

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blink, there we go. 220

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We've got a greeny color. 221

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And back over into hue, what shall we have is some of our other colors. 222

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We'll go with this other different greeny color. 223

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Grab that, copy, back over into Unity, we'll do that for maybe for our heading. 224

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Find the story back note, the title background. 225

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Well named, thank you. 226

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And paste in there for our hex value and that looks pretty gross but 227

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we haven't changed the color on our heading just yet. 228

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So I'm gonna finesse mine a little bit, play around with it. 229

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You don't need to see the exact values that I'm using, 230

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cuz I don't want you to match mine exactly. 231

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I want you to play around with your own colors and 232

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do something that you think that works. 233

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But I'm gonna take a couple of minutes to play around with my values. 234

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I'd like you to do the same. 235

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I've got a challenge for you which is Polish The Look of your Game. 236

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Consider colors, consider your theme. 237

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If it's a steampunk theme, you might wanna search for 238

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steampunk colors as I've just done. 239

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Use TextMesh Pro, at least for the title, also for the main font if you would like. 240

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And then any other details you would like. 241

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Play around with it. 242

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Add some flares, add some finess, and 243

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then please I beg of you share a screenshot in our Facebook group or 244

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our GameDev.tv community site cuz I would love to see what you've come up. 245

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I would love to see your creation. 246

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So post a video, jump in, do a bit of finessing with that. 247

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When you come back I'll just briefly show you what I've done, and so 248

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you can see the conclusion of my polish. 249

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See you in a moment. 250

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Okay, welcome back. 251

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I've gone for a bit of a brown theme here. 252

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I've added these rectangles at the back. 253

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I've just called them story backgrounds, stripe 1 and 2. 254

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Just to put a little flair back there. 255

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Click on the Play button to show you full screen. 256

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And this is how my game looks. 257

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Played around with TextMesh Pro it takes, so the colors aren't critical, you don't 258

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need to copy the colors that I have used, use whatever colors your heart desires. 259

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I'm deliberately not showing them to you to force you to go ahead and 260

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pick your own colors and create this the way that you want it to look rather 261

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than just doing a copy and paste of what I have done. 262

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So now that we finished polishing our colors and putting a little bit 263

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of detail on our text, that concludes the functionality aspect of this section. 264

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So great work, you’ve made yourself a game engine. 265

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It looks pretty good, and you can give this to people to play so 266

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they’ve got a full game experience. 267

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Well done, and I’ll see you in the next video.

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