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welcome to this session on mesh warping.
I'm just created a quad here with a chair as a background.
So the chair is acting as the object that I would projection map onto.
Obviously,
if I had my projector with me,
I could projection map and I would see the chair straight away.
However,
for the purposes of this tutorial,
I'm going to use this object.
The first thing I need to do is create a new quad because I had the chair selected for my
template.
Quad is automatically selected that year.
So I'm just going to find a new asset to use on DWells We're here.
I'll just drop their pasties so I can still see my chair in the background.
I'm just going to change the color.
I like that blue,
and I'm just going to pull the cord in so it's of a similar size to the chair.
This will just make it slightly easier when we start doing our mesh warping.
Okay,
Wonderful.
And we do go over to the left panel and we drop down to the bottom.
You'll see mesh weapon.
If I select that,
that then gives me a set of other parameters so I can spear eyes.
This which,
when I click that creates a circular object that I can then map,
just reset that mess because that's not what I want.
For this,
I can change the subdivisions of all that does.
If I click that there,
that gives me four by four square divided within that asset.
So I have more handles to manipulate that can go up exponentially so you can have 10 20
depending how complex your mesh warp is.
I can decide how precise I wanted to be.
So just stick that 16 which is the default.
I could show the input mesh,
which shows that over on my left panel on my input,
I can create a grid so I see more detail.
Or I can also create a mask,
which were we've talked about in previous session.
Okay,
let's just make this a little bit bigger forest and let's start our mesh warping.
As you can see,
that's a very roof mesh wolf.
But I wanted you to get the idea of exactly how it works.
When your mess weapon you need spend a lot more time making sure all of the curves are in
the right place and that you're really outlining the object.
Thank you for watching this quick session on mesh warp in.
Stay tuned for the next session.
I'll see you there.
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