All language subtitles for 435016-12 - Masks inside Quads - Projection Mapping for beginners using MadMapper (updated).en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,790 welcome to this tutorial. 2 00:00:05,790 --> 00:00:08,740 Using masks inside off quads. 3 00:00:08,740 --> 00:00:12,550 I've just created a background scene for us to start working on. 4 00:00:12,550 --> 00:00:17,110 I will create a new quad which I'll now scale down. 5 00:00:17,110 --> 00:00:19,760 I'm going to projection map with the picture. 6 00:00:19,760 --> 00:00:23,570 So let me give it a new asset on roughly cover the area. 7 00:00:23,570 --> 00:00:32,520 I'm going to map and I'll just drop the capacity down so we can see the image behind it. 8 00:00:32,520 --> 00:00:33,650 And click mask. 9 00:00:33,650 --> 00:00:37,420 I'm just going to mask around my shape. 10 00:00:37,420 --> 00:00:37,750 Now, 11 00:00:37,750 --> 00:00:41,250 this is a simple one to get you started cause it's a rectangle. 12 00:00:41,250 --> 00:00:49,370 Make that a little bit bigger so we can see and make sure we've got all the corners covered 13 00:00:49,370 --> 00:00:57,550 and I click Edit musk There we go. 14 00:00:57,550 --> 00:01:03,660 So that's looking pretty good. 15 00:01:03,660 --> 00:01:08,250 So now if I just click invert mask, 16 00:01:08,250 --> 00:01:15,690 you will see that my asset is now inside off the picture. 17 00:01:15,690 --> 00:01:22,850 Okay, 18 00:01:22,850 --> 00:01:30,090 So what we're going to do next is we're going to lessen the harshness of the edge. 19 00:01:30,090 --> 00:01:34,780 So click edit mass again and just it's quickly refined that. 20 00:01:34,780 --> 00:01:38,650 And if I go down to the bottom here, 21 00:01:38,650 --> 00:01:42,290 you could see I could just soften the edges. 22 00:01:42,290 --> 00:01:52,700 So the left width and the right width and so on are not just eases that projection into the 23 00:01:52,700 --> 00:01:53,070 area. 24 00:01:53,070 --> 00:01:55,230 So now I'm going to project to map this lamp, 25 00:01:55,230 --> 00:01:56,790 so create a new quarter. 26 00:01:56,790 --> 00:02:00,800 Move that cross change the asset, 27 00:02:00,800 --> 00:02:09,250 Drop the capacity a little bit so I can see the scene create my musk. 28 00:02:09,250 --> 00:02:16,760 Hey, 29 00:02:16,760 --> 00:02:17,400 we go, 30 00:02:17,400 --> 00:02:22,490 Andi, 31 00:02:22,490 --> 00:02:35,360 we just start clicking away Now speed this up a little bit here has increased the capacity 32 00:02:35,360 --> 00:02:37,620 a little bit more fabulous. 33 00:02:37,620 --> 00:02:39,950 So now we're going to mask the desk, 34 00:02:39,950 --> 00:02:43,250 So create a new quote. 35 00:02:43,250 --> 00:02:48,710 Just fill my screen with my asset. 36 00:02:48,710 --> 00:02:54,110 We'll have the noise asset there, 37 00:02:54,110 --> 00:02:59,310 drop the capacity unless that the masking process. 38 00:02:59,310 --> 00:03:07,150 And again I'll speed this up here. 39 00:03:07,150 --> 00:03:21,490 So that looks pretty good. 40 00:03:21,490 --> 00:03:23,410 I can see the objects are just full screen. 41 00:03:23,410 --> 00:03:25,750 That's he can see that looks great. 42 00:03:25,750 --> 00:03:31,720 What we're going to do now is we're going to create a scene which will store all of those 43 00:03:31,720 --> 00:03:33,240 values by now. 44 00:03:33,240 --> 00:03:35,220 You would have seen the scene session, 45 00:03:35,220 --> 00:03:41,970 so you'll know all about this and very quickly I was going to change some parameters in 46 00:03:41,970 --> 00:03:44,150 here and create a new scene. 47 00:03:44,150 --> 00:03:46,370 And as you will see, 48 00:03:46,370 --> 00:03:55,030 those values a stored so you could see very simply how you could build up complex 49 00:03:55,030 --> 00:03:56,310 projection maps 3743

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