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Zulu
at this session.
We're going to a captain masks.
First of all,
I'm going to create a quad.
Andi,
just use this image is a background so I can show you how to create a mask so I'll make
that fit the projection area.
We're going to mask out this TV,
so I'll go creating mask and you'll see appear there.
Andi,
I'll just click the edges of the TV to create my mask.
Now I'm doing this quiet roof of the moment,
just so you get the sense I can zoom in in a moment.
So I've click Edit mask after I've zoomed in and you'll see the mask is not quiet lined up
so I can move the points to the edges of the TV screen on.
There's another way to make Mass,
which I'm going to show you in the next session,
which,
if I'm honest,
I actually prefer once I've created a mask,
I click invert and that masks the area of the TV ABT.
If I un in verse,
you'll see.
But when I add immediate asset here that covers the entire quad.
But the TV is masked out again,
I still have the parameters I can play with,
such as the rapacity,
etcetera.
So I go back to my mask and invert.
You'll see there that the TV is masked out now.
Obviously,
if I was doing this on a live projection,
I'd have my projector connected on.
I would see my image that I'm masking out.
So I'm just playing with a few parameters.
He can see how that can change.
Within that mask,
she can zoom in on one part of your asset like I have here.
You could change the assets simply by clicking the play button,
so that's a brief introduction to Mask.
As I said,
next session we'll look at masked inside of courts.
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