All language subtitles for 435016-09 - Working with Quads - Projection Mapping for beginners using MadMapper (updated).en

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Original subtitles

So let's move over to the fire left panel on.

We'll talk about what this feature deals on what's contained within that,

Because this is a beginner's guide to mad mapper,

we're going to cover the basics.

I will do a much more in depth tutorial with advanced settings later.

So the 1st 1 that's and green you'll notice in the top corner here.

So these are your quads.

So if I just click this,

you'll notice that's added Quad one into that left hand panel on that asset to a plasma 04

that I was discussing earlier is now being played there.

You'll also notice it on the right panel.

So before we go into panels,

I just wanted to quickly explain what we have here.

So we have different quotes.

We have our square quarter,

we have our lying quote,

and that's where we can create lines as his poster geometric shapes.

We have a triangle quad,

which is there.

Let me just scale that down so you can see that there.

We'll scale that down with this scale,

this one down so we can have them next to each other,

and then we have our circle quarter,

and I just do the same there.

I'll scale that down and pull across there.

Here we have our mask feature,

and we'll discuss that later.

We also have a three D shape,

which again will discuss later.

And then we have a folder function,

which is a group,

and we can then put different services in different groups.

So for now,

I'm just gonna get rid of the group and get rid of the three D circle,

and we're gonna get the line for now.

So that's in the top left panel.

Don't read out the light for now.

Dupin over to hear the little projections symbol.

If I click that,

that will then give us our projection surface.

So if you notice in my viewer,

I've got projector one on I've got a yellow Square so that he's telling me that is the

Project herbal area.

If I click on projector,

I also get another menu pop down in the left corner with a set of parameters.

So at the minute,

my output destination is color LCD.

So that's my laptop screen because I don't have a projected connected at this point.

If I did have 123 Several projectors.

I click this button here and down here will list all of my projectors.

I will connect to projector in a later part of this tutorial,

and we'll go look at how we can connect all of those up again.

Down here I have this different set of functionalities like to play with the capacity I can

play with mask specifically with the projector,

and I can also create test patterns.

And I could publish it to Siphon,

which I discussed earlier work in siphoned out of Mad mapper into another program equally,

Aiken siphon into mad mapper as well.

I have quite a little bit of functionality in there.

We just jump over to here.

So this is where when you're with me three d shapes and we're not gonna cover that in this

tutorial.

But I will cover in a later,

more advanced tutorial on a proposal to this cog.

And this cop is again a list of settings,

so you'll notice at the top.

I can highlight the background color,

which creates everything.

I can highlight the input background color,

which I remember having selected yet I can have an output cursor which gives me my cursor

on the project in.

I could do a test pattern,

and I can also force media ratios.

I could do an audio level and then down here,

I've got additional think so I can connect my projection to a B R two resync or to a tap,

etcetera.

Let's just go back to this on.

We'll just talk about the surfaces here.

So the sooner if he's on the left,

let me just make that a little bit bigger.

So this is your noticed.

I've selected to its crippling green,

and it's got a little line to the left.

So this is my input surface.

So this is the surface where I'll put my assets and I'll develop my projection map.

So if I just quickly look away,

if it's quick that play button here,

you'll notice that changes on it's contained within this square.

So that basically means everything within that square is what will translate to my

projection so I can re scale this on.

Then again,

you can see that squares down.

That's quite hard.

See on this plasma Tobago on this plasma background,

just the bit that is in the square will be projected.

So let's just click over two years on and then,

as you'll see because I have selected Quad one,

which is the square just the square has been affected by that plasma 04 asset Equally if I

click the triangle and I could too.

So I got both side by side so I could see my asset and I click.

Let's have that very.

And I can move my trying around.

And if you notice as I move my triangle,

you have a look at the output screen.

You'll see that moving so it's in relation to us.

If I just pop that there and let me just click the circle on,

we'll just slide up on Let's have a Spectrum for the Circle Now this spectrum absolutely

works on.

Audios hasn't audio input as you can see it,

so I just click that down.

They're still a bit more sensitive.

I can change the color firm that maybe I want to play with a huge that's a different color

,

so I can absolutely create very simply audio responsive visuals.

Now I'm very where the triangle a circle in the square,

very simple projection maps,

but I'm using this just to highlight this interface.

So once I have my quad selected,

so let's go back to the square.

So Quad one square is selected down here on the left hand side.

I have a set of parameters I can play with,

so I completely a pastie on that,

then changes the capacity of my projection.

Those that familiar with editing programs will know what these are so you can have multiply

.

We can have over over,

permeated accepted.

So there's not different outputs there.

I can also cut my effects type so I can have my core controls.

So down here I might control the brightness I am.

I control the contrast saturation,

for example,

and you'll notice that that becomes overemphasized.

I could also invert that Oh,

no,

I can flip it And thats much more recognisable if I've got an obvious image,

for example,

and I can also play with noise of it.

So look about that gives me an instant animation,

and I could change all of that pop up back to default.

I can also mesh walk,

which I'm going to do a section on later.

Within this tutorial on,

I can play with mast and soft edges.

Again,

I'll do a section on that within this body of work.

Is this tutorials?

Now if I want to preview this because obviously I'm still within my computer.

So if I had a projector connected,

I would want to see this on the screen.

So it's cooked ways I can do that.

So I if I'm on a Mac,

I compress command you and that will give me this warning and to enter full screen mode.

So that's giving me a full screen because I don't have a projected connected,

as I said,

so I don't have an additional screen to come out of the I Press Command T,

which will bring me back to my interface.

I could also just go with my mouth,

spoke to the output,

and I get a list of options here.

But I also get the short cuts here.

As you can see

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