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- [Instructor] Like most 3D programs,
3ds Max uses something called a project folder
for asset management.
And an example of a project folder
is the exercise files I have provided with the course.
So I'll open that up so we can see
what a project folder looks like.
Inside that project folder
are some very specifically named sub-folders
for different types of data.
For example, inside "scenes,"
we have .max scene files
and they store geometry and animation.
However, the .max scene file
does not store images or sounds.
If you've got a 2D image applied as a texture map,
for example, that needs to go in a separate folder.
It'll be here inside of "scene assets," "images."
These are the documents I've provided with the course.
And in order to maintain the links
between these different file types,
3ds Max utilizes the project folder structure.
The project folder is also very convenient
in situations where you want to, for example,
move your project to a different location
or a different computer, or archive it.
All the assets you need to load up a particular scene
are stored inside the project folder
in one of its various sub-folders.
And so this "Exercise Files" folder
is a project that encapsulates all the data
necessary for the course.
Let's look in 3ds Max how to create a project folder,
and also how to set a project folder.
That is, to point 3ds Max at an existing one.
If you don't have the exercise files
that came with the course,
you can create a project folder.
I'll do that here in the Windows interface.
I recommend that you create the project folder
outside of 3ds Max.
So create one here, right-click,
and choose "New," "Folder,"
and I'll call it, "Aaron's project."
And I'll go to 3ds Max
and go to the File menu
and choose "Set Project Folder."
And this will allow you to point
at an existing project or to create one.
Click on that,
and we now see a dialog labeled "Browse for Folder,"
and by default,
it will be pointing at the 3ds Max default project.
It's located in the current user's "Documents" folder.
Well we want to create a new project folder structure
inside the folder we just created.
And that's on my desktop,
and I'll just choose "Aaron's project."
3ds Max looks inside that folder,
and if no project exists,
then one will be created.
Click "OK."
And let's verify that.
I'll minimize 3ds Max
and double-click on the "Aaron's project" folder,
and as expected, now it's been populated
with all the 3ds Max project sub-folders.
There's also a file here with an extension ".mxp"
and that's a list of paths.
Back in 3ds Max to reference an existing project
we simply use the same command.
Go to the File menu and choose "Set Project Folder."
And in this case I will choose "Exercise Files."
It's very important that I select
the top level of the project.
Inside that top level is that .mxp file
that we just saw.
And if no .mxp file is seen by 3ds Max,
then a new project folder structure will be created.
But if that .mxp file does exist,
3ds Max will know to set to that project folder.
What does that mean for us?
Well it means that when we get to this state,
we need to select the root level
of the existing project,
because that's where that .mxp file is.
If we selected one of the sub-folders,
for example, "archives,"
there's no .mxp file inside there.
And what will 3ds Max do?
It will create a new project folder inside of "archives."
And that will make us crazy,
because now we'll have an inception-like situation
in which we have a project folder nested inside another one.
Just be sure you're selecting the root level
of an existing project.
And click "OK."
Once that's done,
we can now go into the File menu
and choose "Open" and we're taken directly
to our current project, "scenes."
And then we can load up one of our scenes for the course.
I'm not going to do that now,
I'll just cancel out of that.
That's an overview of how project folders work.
How to create a new project folder,
and also how to reference or set to an existing one.
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