All language subtitles for 7. [Dart] Variables

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,450 --> 00:00:06,870 In the last lesson, we saw that we could create a variable to hold a value and insert that value inside 1 2 00:00:06,870 --> 00:00:09,630 here by using that dollar sign. 2 3 00:00:09,630 --> 00:00:15,540 This is called string interpolation. But if you're new to programming and you don't know what variables 3 4 00:00:15,540 --> 00:00:22,470 are, what strings are, and how these things work together to produce this effect, then I want to quickly 4 5 00:00:22,470 --> 00:00:25,930 spend this lesson talking about variables in Dart. 5 6 00:00:25,950 --> 00:00:31,290 So if you're an experienced programmer and you know all about variables, then feel free to skip the next 6 7 00:00:31,290 --> 00:00:36,800 two lessons where I talk about variables and data types and head straight to the next lesson 7 8 00:00:36,810 --> 00:00:41,940 when we continue building out our dice app. But for everybody else who's with me, 8 9 00:00:41,940 --> 00:00:47,110 let's head over to our slides, and let's talk more about variables in Dart. Now, 9 10 00:00:47,190 --> 00:00:50,820 variables at the end of the day, it's just a container. 10 11 00:00:50,820 --> 00:00:54,570 It's just a fancy way of saying a data container. 11 12 00:00:54,570 --> 00:01:00,630 So we've known each other for a little while now and it might be time for me to introduce myself. My 12 13 00:01:00,630 --> 00:01:02,560 name is Angela. 13 14 00:01:02,610 --> 00:01:07,110 Now that's a piece of information that you might hear as a human 14 15 00:01:07,110 --> 00:01:12,780 very frequently. My name is this or my name is that. Or I might tell you that I live in London and my 15 16 00:01:12,780 --> 00:01:15,790 life ambition is to eat my own body weight in Sushi. 16 17 00:01:16,260 --> 00:01:24,420 But if you a computer, all of this information would be best stored as a variable. So you would have a 17 18 00:01:24,420 --> 00:01:32,140 variable that's called name, and you would store the value Angela in that variable. So the full line of 18 19 00:01:32,140 --> 00:01:38,740 code would look something like this. Var is a keyword that says I'm creating a variable, then I give that 19 20 00:01:38,740 --> 00:01:39,990 variable a name. 20 21 00:01:40,000 --> 00:01:47,050 So in this case it's called myName. And I set what that variable's equal to. So in this case, it's Angela. 21 22 00:01:48,010 --> 00:01:51,680 And all the rest of it such as the semicolons and the equals sign, 22 23 00:01:51,790 --> 00:01:58,930 they're all just syntax. And syntax is just computer grammar. Just as we would have commas or full stops 23 24 00:01:59,050 --> 00:02:02,110 or call ons in the English language, 24 25 00:02:02,110 --> 00:02:08,140 Computers also have their own grammar. And this grammar differs from programming language to programming 25 26 00:02:08,140 --> 00:02:13,850 language. But in Dart, this is what it looks like when you create a new variable. 26 27 00:02:13,870 --> 00:02:15,680 Now what's actually happening here? 27 28 00:02:16,060 --> 00:02:23,170 Well, essentially when I write the keyword var, the computer builds a box. And then it looks to see what 28 29 00:02:23,170 --> 00:02:25,020 name it should give that box. 29 30 00:02:25,030 --> 00:02:30,760 So this one's called myName. And then it looks at the right hand side of the equal sign to see what 30 31 00:02:30,760 --> 00:02:32,470 it should put into the box. 31 32 00:02:32,500 --> 00:02:38,830 In this case it's the word Angela. And the semicolon just says, 'well this is the end of my line of code. 32 33 00:02:38,950 --> 00:02:40,820 So you can close the box now.' 33 34 00:02:40,870 --> 00:02:47,980 So now I have this shelf and as you create more and more variables, you build up shelves full of these 34 35 00:02:47,980 --> 00:02:54,550 boxes. And whenever you need one, you can go ahead and pull it off the shelf and open it to see what's 35 36 00:02:54,550 --> 00:02:55,150 inside. 36 37 00:02:55,900 --> 00:03:01,570 So for example, if I wanted to print the value of the variable i just created, myName, 37 38 00:03:01,570 --> 00:03:02,930 this is how I would write it. 38 39 00:03:02,950 --> 00:03:08,410 I would use the print function and inside the parentheses,I would tell it where I want to print. 39 40 00:03:08,440 --> 00:03:13,300 And in this case, it's not actually the words 'myName' that will be printed. 40 41 00:03:13,300 --> 00:03:15,980 It's the value of that variable. 41 42 00:03:16,000 --> 00:03:22,510 So by running this line of code, the computer is going to pick up that box that's labeled myName from 42 43 00:03:22,510 --> 00:03:23,320 the shelf. 43 44 00:03:23,440 --> 00:03:26,280 It's going to open it up, see what's inside. 44 45 00:03:26,440 --> 00:03:29,530 And it's going to put that into the console. 45 46 00:03:29,530 --> 00:03:34,450 And in reality, what you'll see is the output from Flutter, saying the words 46 47 00:03:34,450 --> 00:03:41,130 Angela. In order for you to try this out yourself and not just take my word for it, head over to dart 47 48 00:03:41,130 --> 00:03:46,610 pad.dartlang.org and I'll include a link to this in the course resources as well. 48 49 00:03:46,860 --> 00:03:51,510 And I want you to delete everything inside the DART file here 49 50 00:03:51,690 --> 00:03:53,800 other than the void main. 50 51 00:03:53,880 --> 00:03:58,410 So from our functions lesson, you know that this is a function. 51 52 00:03:58,410 --> 00:04:04,390 And this is the function that acts as the entrance point to all of our DART programs. 52 53 00:04:04,530 --> 00:04:08,710 And at the moment, I'm telling it to do nothing when it starts. 53 54 00:04:08,760 --> 00:04:16,770 And so when I hit run, nothing happens. But if inside here, I told it to maybe create a new variable that's 54 55 00:04:16,790 --> 00:04:18,320 called a variable my name. 55 56 00:04:18,500 --> 00:04:21,990 And that said it equaled the string, that's Angela. 56 57 00:04:22,020 --> 00:04:25,860 So strings have these single quotes around them in Dart. 57 58 00:04:25,860 --> 00:04:29,100 If you come from other programming languages, you might see double quotes. 58 59 00:04:29,100 --> 00:04:33,990 But this is the convention that we work with when we're writing Dart code. And then I'm going to tell 59 60 00:04:33,990 --> 00:04:39,080 the computer that I'm done with my line of code by closing it off with a semicolon. 60 61 00:04:39,090 --> 00:04:46,590 So now that I've created my variable, I can use it and I can use it by referring to its name which is 61 62 00:04:46,710 --> 00:04:48,630 this part right here. 62 63 00:04:48,630 --> 00:04:54,870 Let's go ahead and write a print statement. And inside the print statement, let's get it to print myName 63 64 00:04:55,950 --> 00:04:58,320 and close off that line of code as well. 64 65 00:04:58,320 --> 00:05:06,630 And now let's click Run, and you will see the word Angela which is the value of my name printed in our 65 66 00:05:06,630 --> 00:05:08,300 console. 66 67 00:05:08,310 --> 00:05:14,850 So now if I'm late today, I decided that I didn't really want to have the same name anymore or if I wanted 67 68 00:05:14,850 --> 00:05:21,930 to change the value that's stored in my variable, I can simply reassign it. So I can say now, my name is 68 69 00:05:21,990 --> 00:05:23,810 equal to Jane. 69 70 00:05:23,970 --> 00:05:30,990 And what will happen is that will fetch that box that's labeled myName, it'll will take out Angela from inside 70 71 00:05:30,990 --> 00:05:33,500 it and we'll put the new value inside. 71 72 00:05:33,510 --> 00:05:36,960 So now myName is equal to Jane. 72 73 00:05:37,020 --> 00:05:45,000 So now if we head back to our dartpad, and I change the variable my name to equal the new value right? 73 74 00:05:45,030 --> 00:05:54,370 Let's say I'm now called Jack Bauer. And I go ahead and move my print from that line to this line. 74 75 00:05:54,390 --> 00:05:56,880 What do you think will be printed now? 75 76 00:05:56,940 --> 00:05:59,750 Will it be Angela or will it be Jack Bauer? 76 77 00:06:01,820 --> 00:06:02,170 All right. 77 78 00:06:02,200 --> 00:06:07,790 So hurray for those guys who got it right. Now in Dart, when you're inside a function, 78 79 00:06:07,790 --> 00:06:13,630 so inside a set of curly braces, the code runs from top to bottom. 79 80 00:06:13,670 --> 00:06:20,900 So at this stage if I had a print statement, then it would print out Angela because my name is still 80 81 00:06:20,900 --> 00:06:21,820 equal to Angela. 81 82 00:06:22,340 --> 00:06:27,300 But at this point I modify my name to make it equal to Jack Bauer. 82 83 00:06:27,350 --> 00:06:30,740 So when I print it here, it's now equal to Jack Bauer. 83 84 00:06:31,240 --> 00:06:35,290 And when I click run, you'll see first my name is Angela 84 85 00:06:35,300 --> 00:06:36,320 will get printed, 85 86 00:06:36,440 --> 00:06:40,850 and then Jack Bauer will get printed after it's been changed. 86 87 00:06:40,850 --> 00:06:47,570 Now, what if I decided to change this variable to something a little bit different? 87 88 00:06:47,570 --> 00:06:52,250 What if I try to make it equal a number say 123? 88 89 00:06:52,250 --> 00:06:59,720 Well now you can see already, the Dart compiler's warning us that the value of type 'int' cannot be assigned 89 90 00:06:59,780 --> 00:07:02,270 to a variable of type 'String'. 90 91 00:07:02,390 --> 00:07:09,140 And if I click run, then everything crashes and I've got some errors inside my console telling me pretty 91 92 00:07:09,140 --> 00:07:10,840 much the same thing. 92 93 00:07:10,850 --> 00:07:15,590 So what is an int and why can't it be assigned to a string? 93 94 00:07:15,590 --> 00:07:20,870 Well if you're interested in finding out about that, head over to the next lesson where we discuss about 94 95 00:07:20,990 --> 00:07:23,060 Dart data types. 95 96 00:07:23,060 --> 00:07:24,410 So hopefully I'll see you there. 10522

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