All language subtitles for 6. Making the Dice Image Change Reactively

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,450 --> 00:00:06,810 Now in previous lessons, we learned how we can wrap our images inside a flat button, so that when we click 1 2 00:00:06,810 --> 00:00:11,850 on it we get something happening namely printing out the words 'Left 2 3 00:00:11,850 --> 00:00:14,910 button got pressed' or 'Right button got pressed'. 3 4 00:00:14,940 --> 00:00:17,040 Now that's not very interesting right? 4 5 00:00:17,040 --> 00:00:22,500 It's not a great app as it is because the user can't see that. We need to be able to update our images 5 6 00:00:22,620 --> 00:00:26,310 depending on when the user presses the button. 6 7 00:00:26,310 --> 00:00:33,640 We know that our images come from our assets which include all of the images inside this images folder. 7 8 00:00:33,660 --> 00:00:39,490 So that means I can tap into any of the dice images that I see here by simply changing that number. 8 9 00:00:39,510 --> 00:00:47,480 So I could change it to a dice four and I hit save. Hot reload happens, and my left die becomes the fourth 9 10 00:00:47,530 --> 00:00:48,990 die. 10 11 00:00:49,160 --> 00:00:56,440 Now I frequently mess up the plural and singular of dice and die, so just bear with me here. 11 12 00:00:56,600 --> 00:01:04,880 So again, we're not really interested in changing the code and then hot reloading and then changing the 12 13 00:01:04,880 --> 00:01:07,670 image. The user can't do this either, 13 14 00:01:07,670 --> 00:01:08,250 right? 14 15 00:01:08,270 --> 00:01:17,660 We need to somehow link the changing of this one number to the user pressing a button. That way it actually 15 16 00:01:17,660 --> 00:01:20,640 becomes an app with functionality. 16 17 00:01:20,750 --> 00:01:26,990 What we're going to do is we're going to create a variable up here, inside our stateless widget here. 17 18 00:01:27,530 --> 00:01:32,810 And we're going to create the variable by using the keyword var, and we're going to give our variable a 18 19 00:01:32,810 --> 00:01:38,110 name, namely leftDiceNumber. 19 20 00:01:38,450 --> 00:01:44,100 And this is going to refer to the number of the die that's going to be displayed on the left. 20 21 00:01:44,120 --> 00:01:47,760 So we're going to change that to equal one. 21 22 00:01:48,050 --> 00:01:55,070 And now, instead of having this being hardcoded, we're going to delete it and we're going to insert this 22 23 00:01:55,160 --> 00:02:00,160 variable. And to do that in Dart, we're gonna use the dollar sign. 23 24 00:02:00,470 --> 00:02:04,120 So we get to add one variable after the dollar sign. 24 25 00:02:04,250 --> 00:02:07,470 And this is going to be the leftDiceNumber. 25 26 00:02:08,630 --> 00:02:13,820 So now, when I run my app again, you'll notice there's just one problem. 26 27 00:02:14,000 --> 00:02:25,070 If I change this variable now to say five, and I go ahead and I click on hot reload or I hit save, the change 27 28 00:02:25,070 --> 00:02:31,820 doesn't actually happen here. Because remember that I said previously, when we hot reload, the thing that 28 29 00:02:31,820 --> 00:02:35,390 gets rerun is our build method here. 29 30 00:02:35,420 --> 00:02:43,670 So the block of code that's between that curly brace and this curly brace. So everything in between will 30 31 00:02:43,670 --> 00:02:48,260 get triggered again and any changes in there will be reflected here. 31 32 00:02:48,260 --> 00:02:56,390 But if our dice number is outside of our build method, then the change won't be reflected in our app. 32 33 00:02:56,420 --> 00:03:04,430 So I have to cut this and paste it into here. And then if I hit save, then this build method gets rerun. 33 34 00:03:04,550 --> 00:03:14,480 Our left dice number gets set to five, and wherever it's used gets updated. So where we create our variables 34 35 00:03:14,570 --> 00:03:22,190 and where we use them matters a huge deal. But now instead of having a hardcoded number in here that 35 36 00:03:22,190 --> 00:03:27,890 is one or two or five, we now have a variable that's determining what it is. 36 37 00:03:28,430 --> 00:03:36,800 And so if this variables equal to five, then this line becomes images/dice5.png It gets 37 38 00:03:36,980 --> 00:03:43,820 inserted in here. And this is all because we're able to use variables in Dart to achieve this. 38 39 00:03:44,300 --> 00:03:49,610 So in the next lesson, I want to talk a little bit more about variables in Dart. And especially for those 39 40 00:03:49,610 --> 00:03:54,650 you guys who are seeing variables for the first time, it'll be really important to understand how they 40 41 00:03:54,650 --> 00:03:57,380 work and especially how they work in Dart. 41 42 00:03:57,380 --> 00:04:00,470 So for all of that and more, I see on the next lesson. 4986

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