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These are the user uploaded subtitles that are being translated: 1 00:00:00,460 --> 00:00:04,880 Next I want to explore with you the effects of sizing the platform. 2 00:00:04,880 --> 00:00:06,850 What does it mean to have a larger platform? 3 00:00:08,060 --> 00:00:11,713 Well clearly it becomes bigger and becomes heavier, and 4 00:00:11,713 --> 00:00:14,690 therefore the truss to weight ratio changes. 5 00:00:15,780 --> 00:00:18,400 What does it mean to have a smaller platform? 6 00:00:18,400 --> 00:00:21,770 Well, the truss to weight ratio might get better. 7 00:00:21,770 --> 00:00:22,544 Or does it? 8 00:00:24,795 --> 00:00:27,290 So there are a few things you might consider. 9 00:00:27,290 --> 00:00:31,130 First the mass, the inertia of the platform. 10 00:00:31,130 --> 00:00:37,580 The maximum amount of thrust it can exert and the maximum moment it can generate. 11 00:00:37,580 --> 00:00:40,190 Lets look at the characteristic length l. 12 00:00:40,190 --> 00:00:42,780 Which is roughly half the diameter of the vehicle. 13 00:00:45,320 --> 00:00:47,880 If you look at the mass of the vehicle, 14 00:00:47,880 --> 00:00:50,450 it scales as the cube of the characteristic length. 15 00:00:51,620 --> 00:00:55,830 And the moments of inertia go as the fifth power of the characteristic length. 16 00:00:57,020 --> 00:01:00,990 Very simply, mass scales as volume and volume goes as l cubed. 17 00:01:02,070 --> 00:01:06,049 Moments of inertia go as mass times length squared, and 18 00:01:06,049 --> 00:01:09,021 therefore it's scaled as l to the fifth. 19 00:01:11,170 --> 00:01:15,053 If you look at the total thrust applied by the rotors, 20 00:01:15,053 --> 00:01:19,530 this scales as the area spanned by a single rotor. 21 00:01:19,530 --> 00:01:24,710 It also scales as the square of the blade hit speed. 22 00:01:24,710 --> 00:01:28,420 So if omega is the rotor speed, and 23 00:01:28,420 --> 00:01:33,520 r is the rotor radius, then the product of omega and 24 00:01:33,520 --> 00:01:38,569 r gives you the blade hit speed and the thrust scales as velocity squared. 25 00:01:41,800 --> 00:01:45,903 In short, the thrust scales as r squared times v squared, 26 00:01:45,903 --> 00:01:48,350 where v now is the blade tip speed. 27 00:01:50,700 --> 00:01:54,510 Let's now look at the moment that can be generated by a vehicle like this. 28 00:01:55,770 --> 00:01:59,720 While clearly if you apply a thrust f on each rotor, 29 00:01:59,720 --> 00:02:04,780 the moment that you can apply scales as force times length. 30 00:02:04,780 --> 00:02:07,970 So if f is the thrust and 31 00:02:07,970 --> 00:02:12,080 l is the characteristic length then the moment scales as f times l. 32 00:02:12,080 --> 00:02:17,300 Now let's assume that the rotor size scales as a characteristic length. 33 00:02:17,300 --> 00:02:20,270 And this is reasonable to do because this is a geometric constraint. 34 00:02:22,180 --> 00:02:27,330 In this setting the thrust goes as l squared times v squared. 35 00:02:27,330 --> 00:02:30,612 And the moment goes as l cubed times v squared. 36 00:02:33,530 --> 00:02:37,971 Now let's look at the max acceleration and the max angular acceleration, 37 00:02:37,971 --> 00:02:42,553 which we can calculate by taking the total thrust, dividing it by the mass and 38 00:02:42,553 --> 00:02:46,030 the total moment and dividing it by the moment of inertia. 39 00:02:48,000 --> 00:02:52,870 If you substitute the appropriate scaling rules, the mass going as l cubed, 40 00:02:52,870 --> 00:02:55,090 the inertia going as l to the fifth, 41 00:02:55,090 --> 00:02:58,770 you quickly realize that the maximum accelerations, linear and 42 00:02:58,770 --> 00:03:02,790 angular, go as v squared over l and v squared over l squared. 43 00:03:03,920 --> 00:03:07,850 How does the blade fit speed, v, scale as the character stick length? 44 00:03:09,500 --> 00:03:13,380 Well, there are a couple of ways of looking at it. 45 00:03:13,380 --> 00:03:18,160 If you look at the scaling experiments we've done in our lab, we've found that 46 00:03:18,160 --> 00:03:23,220 the blade tip speed scales as the square root of the characteristic length. 47 00:03:24,670 --> 00:03:27,920 So this is generally true at the scales that 48 00:03:27,920 --> 00:03:30,630 we play around with in our laboratory. 49 00:03:30,630 --> 00:03:33,650 These are smaller vehicles, and this might not hold for 50 00:03:33,650 --> 00:03:36,989 much larger platforms like commercial helicopters. 51 00:03:39,820 --> 00:03:42,330 This paradigm is often called Froude scaling. 52 00:03:43,810 --> 00:03:44,830 In contrast to that, 53 00:03:44,830 --> 00:03:47,970 in aerodynamics there's a different paradigm called Mach scaling. 54 00:03:47,970 --> 00:03:52,000 So Froude scaling suggests that the blade tip speed goes as 55 00:03:52,000 --> 00:03:53,350 the square root of length. 56 00:03:53,350 --> 00:03:57,580 Mach scaling suggests that the blade tip speed is roughly constant, 57 00:03:57,580 --> 00:03:58,570 independent of length. 58 00:03:59,670 --> 00:04:04,110 With these two assumptions, you can calculate the maximum thrust, 59 00:04:04,110 --> 00:04:07,830 in one case it goes as l cubed and the other case it goes as l squared. 60 00:04:08,980 --> 00:04:11,780 And you can calculate the maximum acceleration and 61 00:04:11,780 --> 00:04:13,449 the maximum angular acceleration. 62 00:04:14,930 --> 00:04:18,380 In both cases you will see that the angular acceleration 63 00:04:18,380 --> 00:04:22,680 increases as you scale down the size of the platform. 64 00:04:22,680 --> 00:04:25,340 And this in fact results in greater agility. 65 00:04:26,370 --> 00:04:28,930 So, that's really the key idea. 66 00:04:28,930 --> 00:04:31,250 The smaller you make the vehicle, 67 00:04:31,250 --> 00:04:35,850 the larger the acceleration you can produce in the angular direction. 68 00:04:35,850 --> 00:04:37,796 And this allows greater agility.5945

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