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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,440 --> 00:00:09,779 The problem with Greedy Best-First search is that it often finds sub optimal 2 00:00:09,779 --> 00:00:13,177 solutions, often very badly sub optimal solutions. 3 00:00:13,177 --> 00:00:17,753 But the idea of using a juristic function, to determine the search 4 00:00:17,753 --> 00:00:22,191 strategy is a good one. We will see this next when we define the 5 00:00:22,191 --> 00:00:26,144 A* algorithm which always gives us optimal solutions. 6 00:00:26,144 --> 00:00:32,038 A* is probably, the best known algorithm in all of artificial intelligence and as 7 00:00:32,038 --> 00:00:36,060 far as I know it is described in every single AI textbook. 8 00:00:37,220 --> 00:00:43,173 A star is simply refinement of the best first search algorithm we have seen 9 00:00:43,173 --> 00:00:46,332 earlier. The only difference to Greedy Best-First 10 00:00:46,332 --> 00:00:49,730 search is that it uses a different evaluation function. 11 00:00:49,730 --> 00:00:56,171 So remember f, the evaluation function, tells us in which order we explore nodes 12 00:00:56,171 --> 00:01:00,656 on the fringe. The heuristic h tells us the distance to 13 00:01:00,656 --> 00:01:05,549 the nearest goal node. So far it is nothing new, what is new is 14 00:01:05,549 --> 00:01:11,359 this component g that we add to the uristic to get our evaluation function 15 00:01:11,359 --> 00:01:17,635 and this function g simply gives us the cost to reach the note end so that's the 16 00:01:17,635 --> 00:01:23,368 cost we already had to get from our initial state to this note end and to 17 00:01:23,368 --> 00:01:29,101 this we add a uristic which is the estimate to the nearest goal note from 18 00:01:29,101 --> 00:01:33,285 this note end. So if we have an initial state I and we 19 00:01:33,285 --> 00:01:39,900 somehow to get our note N. Then the distance between those two. 20 00:01:39,900 --> 00:01:47,227 Is g of n. Whereas from here, we somehow get to a 21 00:01:47,227 --> 00:01:54,250 goal node, and this is our nearest goal node g. 22 00:01:54,250 --> 00:02:02,050 Then this distance is estimated by the heuristic function H, of N. 23 00:02:02,050 --> 00:02:07,559 One way to look at this is that greedy best first search behaves a little bit 24 00:02:07,559 --> 00:02:12,150 like depth first search. It tries to go deep into the search base, 25 00:02:12,150 --> 00:02:17,094 as quickly as it can to a goal node. It always tries to eat at much as 26 00:02:17,094 --> 00:02:22,744 possible out of the distance to the goal. By adding g to h, and using that as our 27 00:02:22,744 --> 00:02:27,052 evaluation function. We sort of add a breadth first component 28 00:02:27,052 --> 00:02:31,718 to this depth first search. In fact, the evaluation function we're 29 00:02:31,718 --> 00:02:37,381 using gives us the estimated cost of the cheapest solution through the node N. 30 00:02:37,381 --> 00:02:39,486 Why is that? Well, very simple. 31 00:02:39,486 --> 00:02:45,148 The cheapest solution though N surely must consist of the path that goes from 32 00:02:45,148 --> 00:02:49,722 the initial state to N. And the cost of that is given by G of N. 33 00:02:49,722 --> 00:02:54,296 And it consists of the cost of getting from N to the goal Node. 34 00:02:54,296 --> 00:02:59,160 And we can estimate that, using the function H, the uristic function. 35 00:02:59,160 --> 00:03:05,501 So when we use this evaluation function to select the next node from the French 36 00:03:05,501 --> 00:03:11,128 we are selecting that node N. Which looks to be on the cheapest path to 37 00:03:11,128 --> 00:03:15,362 A goal node. And we can show that A* search is optimal 38 00:03:15,362 --> 00:03:20,357 if our heuristic function is admissible. And that means that it always 39 00:03:20,357 --> 00:03:26,351 underestimates the distance to the goal. But I will get back to properties of A* 40 00:03:26,351 --> 00:03:30,163 later. So let's look at the same touring Romania 41 00:03:30,163 --> 00:03:34,316 example we've had before. Our initial state is that we are in Irat, 42 00:03:34,316 --> 00:03:38,817 and we want to get to Bucharest. Note that the number in brackets in each 43 00:03:38,817 --> 00:03:43,003 node is the F value, not the H value. So this includes the G component. 44 00:03:43,003 --> 00:03:48,038 The amount of path we've already covered. For the initial node, G is zero, because 45 00:03:48,038 --> 00:03:51,981 we haven't gone anywhere yet. So the initial, for the initial node, 46 00:03:51,981 --> 00:03:56,652 the, H value is equal to the F value. So again, the first thing we do is select 47 00:03:56,652 --> 00:04:00,353 the node from the fringe. And since there is only one node, we 48 00:04:00,353 --> 00:04:03,872 select that node. And then we expand that node and add the 49 00:04:03,872 --> 00:04:07,815 successors to the fringe. Whereas, a rod disappears from the 50 00:04:07,815 --> 00:04:10,335 fringe. So if you go back you will see that the 51 00:04:10,335 --> 00:04:13,949 numbers and the different nodes are different from what we have seen 52 00:04:13,949 --> 00:04:16,306 previously. Which is what I've just explained. 53 00:04:16,306 --> 00:04:19,240 They contain the G component as well as the H component. 54 00:04:19,240 --> 00:04:24,152 So again the algorithm proceeds by selecting the node from the fringe that 55 00:04:24,152 --> 00:04:27,559 has the lowest F value which is 393 in this example. 56 00:04:27,559 --> 00:04:32,930 We continue by testing whether this is a goal state, which it is not so we have to 57 00:04:32,930 --> 00:04:37,459 expand it and generate its successors. There are four successors again as 58 00:04:37,459 --> 00:04:40,139 before. Arot is one of the successors so we're 59 00:04:40,139 --> 00:04:43,518 doing tree search. But now, one big differences is that the 60 00:04:43,518 --> 00:04:46,256 number that we see with Arot is very different. 61 00:04:46,256 --> 00:04:50,859 It's a much higher number because it includes the path that we've already gone 62 00:04:50,859 --> 00:04:53,364 through. So this is not the same as for the 63 00:04:53,364 --> 00:04:58,316 initial state, because we've already gone through the loop through that other city, 64 00:04:58,316 --> 00:05:02,676 before we returned to Arot. So we continue with our loop, and we have 65 00:05:02,676 --> 00:05:08,112 to select another note from the fringe. Which will be the note with the lowest F 66 00:05:08,112 --> 00:05:12,257 value, in this case 413. This is not a goal note, so we have to 67 00:05:12,257 --> 00:05:15,586 expand it. And there are three more successors we 68 00:05:15,586 --> 00:05:19,840 add to the fringe. Now something interesting has happened. 69 00:05:19,840 --> 00:05:26,378 Previously this was our lowest value so we estimated that a path through this 70 00:05:26,378 --> 00:05:32,582 node could cost as little as 413. We have expanded this node and seen that 71 00:05:32,582 --> 00:05:38,282 its best successor has a value of 417. This is because the heuristic 72 00:05:38,282 --> 00:05:41,802 underestimates. The distance to the goal, now we are 73 00:05:41,802 --> 00:05:46,327 closer to the goal the heuristic has become more accurate and we know the 74 00:05:46,327 --> 00:05:51,417 power is in fact a little more expensive. What that also means is that there is a 75 00:05:51,417 --> 00:05:56,445 note higher up in the tree this one here that now has the lowest f value on the 76 00:05:56,445 --> 00:05:59,336 fringe so this is the one we will select next. 77 00:05:59,336 --> 00:06:03,962 We will perform the goal test as before. And since this is not a goal node, we 78 00:06:03,962 --> 00:06:07,623 have to expand this node. Generating two more successors. 79 00:06:07,623 --> 00:06:11,370 Including as you will see, one that is the goal node. 80 00:06:11,370 --> 00:06:16,300 But, having generated to go on node does not mean that we are finished. 81 00:06:16,300 --> 00:06:21,864 We will finish when we select to go on node, and try to perform to goal test on 82 00:06:21,864 --> 00:06:25,315 this node. So let's select the next node from the 83 00:06:25,315 --> 00:06:28,625 fringe. And the node with the lowest F value is 84 00:06:28,625 --> 00:06:33,696 now over here, with a value of 417. That's the successor we previously 85 00:06:33,696 --> 00:06:36,874 ignored. And since this is not a goal note we will 86 00:06:36,874 --> 00:06:41,418 proceed by expanding this note. Generating three more successors and once 87 00:06:41,418 --> 00:06:45,650 again of, of those is the goal. So our goal note appears twice on the 88 00:06:45,650 --> 00:06:49,572 fringe now but these have two different paths to the goal note. 89 00:06:49,572 --> 00:06:54,053 Notice that the one further up is the one that Greedy Best-First search found 90 00:06:54,053 --> 00:06:56,356 earlier. Now lets proceed with A star. 91 00:06:56,356 --> 00:07:01,336 A star goes through the loop again and selects the note with the lowest f value, 92 00:07:01,336 --> 00:07:04,760 which in this case is the bookarest note at depth four. 93 00:07:04,760 --> 00:07:10,016 It performs the goal test and finds indeed Bucharest is the goal node and 94 00:07:10,016 --> 00:07:15,060 hence we have found a path to the goal node and it is the optimal path. 95 00:07:15,060 --> 00:07:20,245 We can go again back through the tree, tracing the way we came, to get the 96 00:07:20,245 --> 00:07:25,360 optimal path to this goal node. So a star gave us an optimal path to the 97 00:07:25,360 --> 00:07:29,480 goal node, better than what Greedy Best-First search found. 98 00:07:29,480 --> 00:07:34,894 However you can also see that this tree contains quite a few more nodes than the 99 00:07:34,894 --> 00:07:38,370 tree that was generated by Greedy Best-First search. 100 00:07:38,370 --> 00:07:43,316 And that means A star search is generally a little bit slower than Greedy 101 00:07:43,316 --> 00:07:47,260 Best-First search and unfortunately this is often the case. 102 00:07:48,660 --> 00:07:52,926 The touring Romania example is not very interesting, because it is a relatively 103 00:07:52,926 --> 00:07:56,112 small search space. So here's something that has a slightly 104 00:07:56,112 --> 00:07:58,110 bigger search space. The 8 puzzle. 105 00:07:58,110 --> 00:08:02,747 Again, to remind you, the 8 puzzle's character is by an initial state, there 106 00:08:02,747 --> 00:08:07,384 is one state that is given here, and one goal state, exactly, that is given here. 107 00:08:07,384 --> 00:08:12,437 The actions for this puzzle were that we can move the tiles around the grid, and a 108 00:08:12,437 --> 00:08:17,312 good way to think about this is that we are moving the empty tile rather than the 109 00:08:17,312 --> 00:08:21,830 tiles themselves, which means there are, at most, four possible actions we can 110 00:08:21,830 --> 00:08:25,427 move the empty tile. In the four different directions, which 111 00:08:25,427 --> 00:08:29,069 reduces the branching factor of the tree we are generating. 112 00:08:29,069 --> 00:08:33,822 Also, it might be a good idea to test for reverse action, because undoing what 113 00:08:33,822 --> 00:08:38,636 we've just done immediately never leads to anything good in this search space. 114 00:08:38,636 --> 00:08:43,636 Finally, we need to define the cost of the different actions, and we use a unit 115 00:08:43,636 --> 00:08:46,537 cost here. Moving a tile is, same cost for every 116 00:08:46,537 --> 00:08:49,068 tile. What is missing to apply best first 117 00:08:49,068 --> 00:08:54,068 search or Greedy Best-First search or a star search here is a heuristic function, 118 00:08:54,068 --> 00:08:58,671 and we will look at that next. In fact I will give you two symbol 119 00:08:58,671 --> 00:09:03,427 heuristics for the eight puzzle. The first one simply counts the number of 120 00:09:03,427 --> 00:09:07,024 misplaced tiles. So we go through all the eight tiles in 121 00:09:07,024 --> 00:09:11,198 the puzzle, and check whether it is already at the right position. 122 00:09:11,198 --> 00:09:14,153 If it is not, then we add one to our heuristic. 123 00:09:14,153 --> 00:09:19,291 Because we know if it is not at the right position, we have to move the style at 124 00:09:19,291 --> 00:09:22,438 some point. And since every action moves just one 125 00:09:22,438 --> 00:09:25,200 tile, that's a good heuristic to start with. 126 00:09:25,200 --> 00:09:29,936 So let's look at this in this example. This is our heuristic H1 number of 127 00:09:29,936 --> 00:09:34,283 misplaced tiles, well this is wrong, this is wrong, they're all wrong. 128 00:09:34,283 --> 00:09:39,604 So we see that in this example the value of our heuristic is eight that means all 129 00:09:39,604 --> 00:09:44,123 eight tiles are in the wrong position. The second heuristic H2, uses the 130 00:09:44,123 --> 00:09:48,293 manhattan block distance as an estimate to how far we need to go. 131 00:09:48,293 --> 00:09:52,977 So again, we go through all the eight tiles in the puzzle, and compute the 132 00:09:52,977 --> 00:09:56,699 manhattan block distance, and add those distances together. 133 00:09:56,699 --> 00:10:01,576 What I mean by Manhattan block distance is simply that all the moves we are 134 00:10:01,576 --> 00:10:04,335 allowed, are to go somewhere along the grid. 135 00:10:04,335 --> 00:10:08,570 So there are only four possible ways in which one can move a tile. 136 00:10:08,570 --> 00:10:12,449 So lets start with the first time, that's the number seven. 137 00:10:12,449 --> 00:10:17,399 And the way, where we want the number seven to be is here so the Manhattan 138 00:10:17,399 --> 00:10:22,176 block distance is one, two, three. And this is the first value we'll choose. 139 00:10:22,176 --> 00:10:25,648 Then we have the two here. And where should the two be? 140 00:10:25,648 --> 00:10:29,249 The two should be here. So the distance is one and so on. 141 00:10:29,249 --> 00:10:34,136 If we continue like this for all eight tiles, we will see that the Manhattan 142 00:10:34,136 --> 00:10:37,480 block distance heuristic for this state is eighteen. 143 00:10:37,480 --> 00:10:42,857 It is easy enough to see that both of these heuristics never overestimate the 144 00:10:42,857 --> 00:10:47,544 distance to the nearest goal. It should also be easy to see that the 145 00:10:47,544 --> 00:10:52,852 second heuristic, H2, always gives us a much more accurate estimate of how far 146 00:10:52,852 --> 00:10:56,713 the goal node is away, but it is not a perfect heuristic. 147 00:10:56,713 --> 00:11:01,470 The actual distance to the goal node from the state shown here is 26. 148 00:11:01,470 --> 00:11:06,172 So if you feel like a little programming now why don't you go ahead and implement 149 00:11:06,172 --> 00:11:10,244 the eight puzzle using the a star algorithm and solve a few puzzles. 150 00:11:10,244 --> 00:11:12,825 Use different heuristics. Play around with it. 151 00:11:12,825 --> 00:11:13,800 See what happens. 15466

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