All language subtitles for Gamemaster.2020.1080p.WEBRip.x264.AAC5.1-[YTS.MX]
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Downloaded from
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Official YIFY movies site:
YTS.MX
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[light music playing]
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[Narrator]
When I was a kid, I remember finding this magazine
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00:00:17,539 --> 00:00:19,497
that my dad had laying around.
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00:00:19,541 --> 00:00:20,933
And I was thumbing through it,
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00:00:20,977 --> 00:00:23,675
and I came across this picture,
and I was...
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00:00:23,719 --> 00:00:25,721
I saw this guy in it,
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00:00:25,764 --> 00:00:27,897
he was wearing a business suit
and a tie.
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00:00:27,940 --> 00:00:29,899
Kinda looked like my dad
a little bit.
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00:00:29,942 --> 00:00:33,076
But there was like
all this weird stuff in the...
In the picture.
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00:00:33,120 --> 00:00:36,340
There was like this weird
red bird in the background,
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00:00:36,384 --> 00:00:40,083
and there was this dude
in a lab coat,
looked like a scientist.
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00:00:40,127 --> 00:00:44,522
And this weird large object
covered by a red sheet.
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00:00:44,566 --> 00:00:46,176
And I was trying to figure out
what was going on,
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00:00:46,220 --> 00:00:49,223
and so, I looked at the caption, and underneath it said,
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Marvin Glass: Game Inventor.
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And I was like, "Game Inventor?"
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I didn't even think
that was a job.
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00:00:59,668 --> 00:01:03,280
[upbeat music playing]
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[light music playing]
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00:02:11,218 --> 00:02:12,088
[sighs]
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00:02:18,355 --> 00:02:22,185
So here's like kinda what we're
playing right now, section.
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00:02:22,229 --> 00:02:26,494
Scythe...
Pretty... pretty awesome game,
one of my favorites of all time.
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00:02:26,537 --> 00:02:28,278
Um, and Rising Sun.
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00:02:28,322 --> 00:02:30,672
One of my favorite games
of all time, as well.
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00:02:30,715 --> 00:02:33,327
[Jason]
Also, [INAUDIBLE] best game.
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00:02:33,370 --> 00:02:37,853
But the most exciting thing
for me is to share a new game
with someone else.
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And when that game is mine,
it's like icing on the cake.
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00:02:41,770 --> 00:02:45,513
And nothing gives me
more pleasure in,
on a board game night
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00:02:45,556 --> 00:02:48,168
than to see people playing my
game and laughing, you know,
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hooting and hollering...
talking trash
and throwing stuff.
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If no one's standing on a chair,
if friendships are on the line.
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I don't know, there's probably
some better games.
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00:02:58,308 --> 00:03:03,008
[light music playing]
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00:03:03,052 --> 00:03:05,533
[Charlie] I did all the art
for my first game: Trekking.
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00:03:06,534 --> 00:03:08,188
I like to be a creator.
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00:03:09,363 --> 00:03:11,234
If I make a game,
I'm gonna put my name on it
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00:03:11,278 --> 00:03:12,888
because I would sign my name
to a work of art.
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00:03:14,281 --> 00:03:16,457
The first time you get to hold
something you make,
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00:03:16,500 --> 00:03:18,328
in your hands,
that's the best feeling.
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00:03:18,372 --> 00:03:21,679
It's fleeting, you don't get
to enjoy it for very long,
but it's amazing.
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00:03:25,857 --> 00:03:29,513
[Scott] Alright,
so this is my, uh, bookshelf,
maybe a very messy bookshelf,
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00:03:29,557 --> 00:03:30,906
where I have all my sketchbooks,
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00:03:30,949 --> 00:03:34,997
and these are where I keep track
of my game ideas.
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00:03:35,040 --> 00:03:36,651
So, there's a whole bunch
of them there.
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These are, uh,
"Scott's Book of Great Ideas."
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Uh, and, I, uh,
have them numbered.
This one is number twenty-eight.
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00:03:43,266 --> 00:03:44,876
I think I'm up
to about thirty now.
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00:03:44,920 --> 00:03:47,618
I carry a sketchbook with me
wherever I go.
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00:03:47,662 --> 00:03:50,839
We'll go to the movies.
I will have that sketchbook
with me.
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00:03:50,882 --> 00:03:53,494
We go out to eat,
I bring a sketchbook with me.
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00:03:53,537 --> 00:03:56,061
I am always thinking
about games.
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00:03:56,105 --> 00:03:59,630
I always say that Walt Disney
didn't start out his career
55
00:03:59,674 --> 00:04:02,459
with the intention
of creating the Disney store.
56
00:04:02,503 --> 00:04:06,681
He started out making cartoons,
and he made
really good cartoons.
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00:04:06,724 --> 00:04:10,206
So, I'm gonna start out
making board games,
really good board games.
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00:04:10,250 --> 00:04:16,168
[light music playing]
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00:04:16,212 --> 00:04:20,782
[Nashra] Growing up,
there was always the expectation
that as a young Pakistani girl,
60
00:04:20,825 --> 00:04:26,178
I would get married
and have children
by the time I'm twenty.
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00:04:26,222 --> 00:04:28,442
I knew it wasn't gonna be
in my future.
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00:04:29,399 --> 00:04:35,797
As a kid, just in England,
I would go to the rag market,
pick up a bunch of games...
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00:04:35,840 --> 00:04:37,625
throw out the rules...
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00:04:37,668 --> 00:04:42,151
and then mix and match parts
and try to create
my own version of it.
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00:04:42,194 --> 00:04:46,938
So, I guess my experience
of being a game designer
started when I was young.
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00:04:49,071 --> 00:04:56,121
[Narrator] I think everyone on Earth has played and enjoyed some kind of tabletop game.
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00:04:56,165 --> 00:05:00,343
They're just so universal.
Whether they played them
when they were younger,
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00:05:00,387 --> 00:05:02,737
whether it's something
they learned to play
when they're older,
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00:05:02,780 --> 00:05:04,782
whether it was something
that was within their family,
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00:05:04,826 --> 00:05:08,873
tabletop games are almost
just a universal phenomenon.
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00:05:22,626 --> 00:05:24,672
[Elan] Some of my best memories
growing up
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00:05:24,715 --> 00:05:26,891
were playing games
with my brothers.
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00:05:26,935 --> 00:05:30,982
We used to sit around the table
and make up house rules for Uno,
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00:05:31,026 --> 00:05:34,595
or try to figure out
how to play Monopoly
and cheat without being caught.
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00:05:34,638 --> 00:05:38,250
Those were the games
that really taught us
how to play together,
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00:05:38,294 --> 00:05:40,949
and kinda defined interaction.
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00:05:40,992 --> 00:05:43,255
Later on, we started playing
more elaborate games,
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00:05:43,299 --> 00:05:45,823
like Eurogames, you know,
Settlers of Catan...
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00:05:45,867 --> 00:05:47,999
Puerto Rico... Carcassonne...
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00:05:48,043 --> 00:05:52,482
Those really opened up my eyes
to what a board game
could actually be.
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00:05:52,526 --> 00:05:54,397
And the people
who made those games
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00:05:54,441 --> 00:05:56,007
put their names right there
on the box.
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00:05:56,051 --> 00:05:58,445
They... They were famous,
you know, Klaus Teuber...
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00:05:58,488 --> 00:06:00,925
Reiner Knizia...
Andreas Seyfarth...
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00:06:00,969 --> 00:06:03,406
I was in awe of those guys.
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00:06:03,450 --> 00:06:07,671
Today, we're in the middle of...
a tabletop renaissance.
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00:06:07,715 --> 00:06:11,849
It's a three-billion-dollar
industry,
and every year it grows.
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00:06:11,893 --> 00:06:14,461
There is conventions,
and awards,
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00:06:14,504 --> 00:06:18,682
and now, independent designers
can get into the action
without game publishers
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00:06:18,726 --> 00:06:21,293
because of the invention
of things like crowdfunding.
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00:06:21,337 --> 00:06:22,991
And I looked at that
whole ecosystem,
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00:06:23,034 --> 00:06:25,297
and I thought,
"Oh, man, I wanna play, too."
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00:06:29,911 --> 00:06:33,915
I have, uh, a friend,
Shane Small who, uh, said
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00:06:33,958 --> 00:06:39,442
"What if we tried to build
Russian Roulette out of cards,
and uh, how would that work?"
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00:06:39,486 --> 00:06:41,313
And what would it look like?
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00:06:41,357 --> 00:06:43,490
And we started tinkering
with the idea
over the course of a few weeks.
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00:06:43,533 --> 00:06:45,753
Um, and we created this game
called "Bomb Squad,"
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00:06:45,796 --> 00:06:48,277
which was literally
a deck of, uh, poker cards
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00:06:48,320 --> 00:06:50,627
that we took a Sharpie
and scribbled all over.
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00:06:50,671 --> 00:06:53,761
This card, if you draw this one,
you explode. It's the bomb.
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We scribbled
all over these cards,
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00:06:55,545 --> 00:06:58,026
and we played it
with a bunch of friends,
and it worked great.
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00:06:58,069 --> 00:07:00,550
Everyone became so addicted
to this game.
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00:07:00,594 --> 00:07:02,683
[Elan] We got the game
to a really good place...
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00:07:02,726 --> 00:07:05,816
A place where everyone
we showed it to
really enjoyed playing.
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00:07:05,860 --> 00:07:09,733
And one of the people that we
showed it to, uh, was Matt Inman
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00:07:09,777 --> 00:07:12,301
who draws The Oatmeal,
creator of The Oatmeal.
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00:07:12,344 --> 00:07:14,564
And he looked at it,
and he said...
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00:07:14,608 --> 00:07:17,437
"Guys, this is...
This is amazing.
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00:07:17,480 --> 00:07:22,137
This is the most fun I've ever
had playing a card game...
but it has no soul.
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00:07:22,180 --> 00:07:28,752
Um, what if, you, uh,
let me partner with you guys,
and we'll make just two changes?
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00:07:28,796 --> 00:07:32,016
One, uh, you let me illustrate
all the cards.
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00:07:32,060 --> 00:07:34,541
Uh, and add a little bit
of that soul to it.
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00:07:34,584 --> 00:07:37,631
Uh, and, two, is we rename it
from "Bomb Squad"
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00:07:37,674 --> 00:07:40,547
to "Exploding Kittens"
because... the Internet."
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00:07:40,590 --> 00:07:45,203
And, uh, those were two really,
really good decisions.
And Exploding Kittens was born.
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-[explodes]
-The way that we approached
Kickstarter,
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00:07:47,815 --> 00:07:50,470
um, was very different
from the way most people do.
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00:07:50,513 --> 00:07:52,472
Originally,
our goal on Kickstarter was,
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00:07:52,515 --> 00:07:54,517
"Okay,
we got this cool game idea,
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00:07:54,561 --> 00:07:57,302
we'll put it up on Kickstarter,
let's try to raise $10,000...
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00:07:57,346 --> 00:08:00,175
that will allow us to print up
500 copies of the game.
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00:08:00,218 --> 00:08:04,135
That's all we need to do.
That's the minimum print run
our manufacturer needs,
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00:08:04,179 --> 00:08:05,963
and it's a little
weekend project.
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00:08:06,007 --> 00:08:08,488
None of us are really taking
this seriously, so...
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00:08:08,531 --> 00:08:10,707
uh, we'll just,
that'll be our goal."
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00:08:10,751 --> 00:08:12,666
We hit that in seven minutes.
128
00:08:12,709 --> 00:08:16,365
[light music playing]
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00:08:16,408 --> 00:08:19,281
The game eventually went on
to surpass the $10,000 mark,
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00:08:19,324 --> 00:08:21,762
and, eventually made
$9 million on Kickstarter...
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00:08:21,805 --> 00:08:23,894
uh, breaking
every Kickstarter record.
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00:08:23,938 --> 00:08:28,464
Um, in fact, this game
had more backers on Kickstarter,
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00:08:28,508 --> 00:08:31,685
um, it more than doubled
the second place,
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00:08:31,728 --> 00:08:34,426
uh, number of backers
on Kickstarter,
and I don't just mean in games,
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00:08:34,470 --> 00:08:37,865
I mean, any project
in Kickstarter history
in any category.
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00:08:37,908 --> 00:08:43,087
[light music playing]
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00:08:46,700 --> 00:08:49,006
We've already hit our goal
in just a few minutes,
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00:08:49,050 --> 00:08:52,532
so we don't care
about funding anymore.
Let's work on crowd.
139
00:08:52,575 --> 00:08:54,969
So,
we made our same stretch goals.
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00:08:55,012 --> 00:08:57,188
Look, we will also double
the number of cards,
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00:08:57,232 --> 00:08:59,451
and give you the fancy
carrying case,
and upgrade the box,
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00:08:59,495 --> 00:09:01,236
and do all the normal
stretch goal stuff,
143
00:09:01,279 --> 00:09:03,238
but we're not going to associate
that with money.
144
00:09:03,281 --> 00:09:05,066
We don't care
about money anymore.
145
00:09:05,109 --> 00:09:07,024
We don't want you
to give us any more money.
146
00:09:07,068 --> 00:09:11,681
Instead, we're gonna throw
a huge Internet party
and everybody is invited.
147
00:09:11,725 --> 00:09:17,295
So, to get these stretch goals,
we want you to take twenty
pictures of a real taco cat...
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00:09:17,339 --> 00:09:19,254
Taco cat is one
of the characters in our game,
149
00:09:19,297 --> 00:09:21,038
show us what a real taco cat
looks like.
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00:09:21,082 --> 00:09:24,259
Or take pictures of you
and fifty friends
all wearing cat ears,
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00:09:24,302 --> 00:09:29,960
or do any kind of ridiculous,
hilarious... party-based thing.
152
00:09:30,004 --> 00:09:32,833
And every time they got a
certain number of these things,
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00:09:32,876 --> 00:09:34,617
we made the game
a little bit better...
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00:09:34,661 --> 00:09:36,793
because we don't care
about money.
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00:09:36,837 --> 00:09:42,494
And, the result was we had more
backers on this project
than any project in history.
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00:09:42,538 --> 00:09:45,628
The question
we get all the time is,
"Hey, you made $9 million,
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00:09:45,672 --> 00:09:47,804
what are you gonna spend
all that money on?"
158
00:09:47,848 --> 00:09:53,027
Um, the reality is,
we don't make $9 million, right?
Kickstarter takes their share.
159
00:09:53,070 --> 00:09:55,246
Uh, the credit card company
takes their share.
160
00:09:55,290 --> 00:09:58,641
We have to print 700,000
decks of cards.
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00:09:58,685 --> 00:10:01,601
We have to pay taxes.
We have to hire a boatload
of people.
162
00:10:01,644 --> 00:10:06,475
Um, the end amount...
almost all of what we have left
163
00:10:06,518 --> 00:10:09,130
goes into the production
of the cards
164
00:10:09,173 --> 00:10:10,348
and the formation
of the company.
165
00:10:10,392 --> 00:10:12,437
Nobody got rich
off of Kickstarter.
166
00:10:12,481 --> 00:10:17,007
Um, what happens,
is you get the enormous
privilege of starting a company,
167
00:10:17,051 --> 00:10:20,968
and it's incredible because
you own hundred percent of it.
168
00:10:21,011 --> 00:10:25,015
Um... it's unlike any start-up
I've ever run before
169
00:10:25,059 --> 00:10:27,670
in that you get to hit
the ground running.
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00:10:27,714 --> 00:10:29,759
Kickstarter is actually
the perfect phrase.
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That company
has been kickstarted.
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00:10:33,894 --> 00:10:36,026
[Narrator] I'm not saying
that success like this
will happen for everyone,
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00:10:36,070 --> 00:10:39,160
but there has never been a
better time to go make a game.
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00:10:43,294 --> 00:10:44,861
[Jason]
I have always created games.
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00:10:44,905 --> 00:10:46,820
Ever since I was a kid, I was
always working on something.
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00:10:46,863 --> 00:10:50,693
And I... I think back,
uh when people ask me,
"Why do you create games?
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00:10:50,737 --> 00:10:53,000
Wh... When is the first game
you created?"
178
00:10:53,043 --> 00:10:55,393
I never really thought about it.
It... It was like it was kinda
like Dungeons and Dragons,
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00:10:55,437 --> 00:11:00,007
it was just...
an effortless sort of, uh...
Effortless sort of drive.
180
00:11:00,050 --> 00:11:02,009
It's just what I... What I would
do in my spare time.
181
00:11:02,052 --> 00:11:04,707
My name is Jason Serrato
and I'm the designer
of Thug Life.
182
00:11:08,276 --> 00:11:11,758
In the '70s, where I grew up
in the city, Pico Rivera...
183
00:11:11,801 --> 00:11:13,585
it was the Angel Dust capital
of the world...
184
00:11:13,629 --> 00:11:15,675
and uh, a lot of violence,
a lot of street violence.
185
00:11:22,638 --> 00:11:24,422
And especially growing up
as a young nerd
186
00:11:24,466 --> 00:11:27,077
at a time when being a nerd
was not cool at all.
187
00:11:27,121 --> 00:11:29,993
When- when walking home
the right way was...
Was critical [inaudible]
188
00:11:30,037 --> 00:11:31,865
getting beat up
or just being harassed, right?
189
00:11:31,908 --> 00:11:34,389
My house is probably
another half mile this way,
190
00:11:34,432 --> 00:11:37,174
and uh, we would play D&D
at the library.
191
00:11:37,218 --> 00:11:39,742
We actually... I remember
they actually were crazy enough
192
00:11:39,786 --> 00:11:43,920
h to buy Lord of the Rings books
and D&D manuals, and...
193
00:11:43,964 --> 00:11:45,487
they may or may not
have found their way
194
00:11:45,530 --> 00:11:47,750
into my poor friends' backpacks
on the way home.
195
00:11:49,360 --> 00:11:50,579
[door clanks]
196
00:11:56,628 --> 00:11:58,108
Huzzah!
197
00:11:58,152 --> 00:11:59,806
Um...
198
00:11:59,849 --> 00:12:02,765
these are my pre-paid miniatures
for gaming.
199
00:12:02,809 --> 00:12:05,768
That... That idea of...
Of being a gamer at that time,
200
00:12:05,812 --> 00:12:09,380
as a refuge, right, uh, kinda
is like a nerd sanctuary...
201
00:12:09,424 --> 00:12:12,209
didn't really land with me
'til... 'Til much later.
202
00:12:12,253 --> 00:12:14,908
You know, I'm like, wow,
that kinda saved me, right.
203
00:12:14,951 --> 00:12:17,693
You know, I'm like a fourteen,
fifteen-year-old kid
204
00:12:17,737 --> 00:12:21,305
playing D&D with like some
fifty-year-old lady, you know...
205
00:12:21,349 --> 00:12:23,394
or some sixty-year-old
crippled dude in a wheelchair...
206
00:12:23,438 --> 00:12:27,007
or some really colorful
characters of all shapes
and sizes.
207
00:12:27,050 --> 00:12:29,792
All sexes, all backgrounds,
all nationalities...
208
00:12:29,836 --> 00:12:31,707
cause if it hadn't been
Dungeons & Dragons
209
00:12:31,751 --> 00:12:35,276
or having been board games
and role-playing games, um...
210
00:12:35,319 --> 00:12:37,017
I would've been running
on the streets
211
00:12:37,060 --> 00:12:38,583
with a lot of other
knuckleheads...
and that would've been...
212
00:12:38,627 --> 00:12:39,802
I would've probably
had a very different life.
213
00:12:43,197 --> 00:12:46,417
Thug Life is a miniature,
combat,
uh, crime-simulation board game.
214
00:12:46,461 --> 00:12:49,420
We take on the role of the boss,
and you control a gang of thugs
in the streets...
215
00:12:49,464 --> 00:12:51,858
uh, you're committing crimes,
doing drive-bys,
216
00:12:51,901 --> 00:12:54,208
I like to say it's kinda fun
for the whole family sorta thing
217
00:12:54,251 --> 00:12:56,427
that always gives people
a big chuckle.
218
00:12:56,471 --> 00:13:01,345
And if I could just get
a few kids off the real streets
to play in these phony streets,
219
00:13:01,389 --> 00:13:02,782
I think that's a win,
in my book.
220
00:13:04,958 --> 00:13:06,524
[Eric] When you look at the game
on a table,
221
00:13:06,568 --> 00:13:09,440
there's something about
that game, just looking at it.
222
00:13:09,484 --> 00:13:11,747
Either the way people are
interacting with the pieces,
223
00:13:11,791 --> 00:13:13,575
or the way the game
just stands on its own
224
00:13:13,618 --> 00:13:16,883
that compels you to want to
take a second look at it, right?
225
00:13:16,926 --> 00:13:19,146
Uh, take a new game
like Photosynthesis
226
00:13:19,189 --> 00:13:22,453
which is one of the most
beautiful productions
I've seen in a long time.
227
00:13:22,497 --> 00:13:24,281
That game has amazing
table presence.
228
00:13:24,325 --> 00:13:27,502
You walk by a table, you,
from looking across the room...
229
00:13:27,545 --> 00:13:31,419
your eyes are drawn to it,
and you are instantly curious,
230
00:13:31,462 --> 00:13:34,596
and you kind of have an idea
of what this game is like...
231
00:13:34,639 --> 00:13:38,992
just by looking at it because...
they're tabletop games.
232
00:13:39,035 --> 00:13:41,342
Why on Earth would you not want
to have table presence?
233
00:13:41,385 --> 00:13:46,303
So games have three pieces
which are flavor, mechanics,
and data.
234
00:13:46,347 --> 00:13:47,827
And so, flavor is the theme.
235
00:13:54,834 --> 00:13:57,053
And mechanics is what you do
in the game.
236
00:14:03,494 --> 00:14:06,454
The data is what information
is stored in the game.
237
00:14:06,497 --> 00:14:09,631
Every time I am making a
decision when I'm making a game,
238
00:14:09,674 --> 00:14:11,763
I'm trying to make
the game better,
239
00:14:11,807 --> 00:14:13,374
I'm trying to make the game
play better,
240
00:14:13,417 --> 00:14:17,639
especially the functionality,
what it is that you're doing.
241
00:14:19,423 --> 00:14:23,645
Uh, my name is Charlie Bink,
and I am the creator
of Trekking the National Parks.
242
00:14:23,688 --> 00:14:27,040
[light music playing]
243
00:14:27,083 --> 00:14:31,783
I think the theme of Trekking
is its initial pull
for almost anyone
244
00:14:31,827 --> 00:14:34,612
is they see, "Oh, it's a game
about the national parks."
245
00:14:34,656 --> 00:14:37,050
You almost never see that
without it being like
246
00:14:37,093 --> 00:14:38,921
"Quizzes for ages eight and up,"
you know?
247
00:14:38,965 --> 00:14:42,142
I... I really wanted the box
and just everything about it
to say,
248
00:14:42,185 --> 00:14:43,839
"Hey, this is a game,
it's about the national parks...
249
00:14:43,883 --> 00:14:46,842
but don't worry, you know,
you're not opening a textbook."
250
00:14:46,886 --> 00:14:48,800
You know it's...
It's a game, it's about that.
251
00:14:48,844 --> 00:14:51,412
The way that the game
came about is, uh,
252
00:14:51,455 --> 00:14:54,154
we've been playing family games
for a number of years.
253
00:14:54,197 --> 00:14:56,112
He introduced us
to a game called Ticket to Ride.
254
00:14:56,156 --> 00:14:58,114
And my wife
and I were on a mission
255
00:14:58,158 --> 00:15:00,987
to visit all 59
of the country's parks.
256
00:15:01,030 --> 00:15:04,816
[light music playing]
257
00:15:06,427 --> 00:15:09,256
Each time he'd visit one,
he would take photos
of the different parks.
258
00:15:09,299 --> 00:15:13,347
Then about halfway through it,
I think it was when
I turned thirty...
259
00:15:13,390 --> 00:15:15,784
he said, "Hey, I'm gonna
take you to whatever park
you want to go to,
260
00:15:15,827 --> 00:15:17,873
which one you want to go to?"
261
00:15:17,917 --> 00:15:19,962
Uh, as long as it's the one
I haven't been to.
So, so, I had to tick one off.
262
00:15:20,006 --> 00:15:22,878
I said, "Let's go to Denali,
up in Alaska, which is awesome."
263
00:15:22,922 --> 00:15:26,403
And so, we went up there,
and then sort of while
we were there...
264
00:15:26,447 --> 00:15:27,970
I think that was
when he had said,
265
00:15:28,014 --> 00:15:30,233
"Why don't you make a game
kinda about the national parks?"
266
00:15:30,277 --> 00:15:33,323
And I kinda was like...
"God, it's a good idea, wish
I would have thought of it."
267
00:15:33,367 --> 00:15:34,977
Charlie said,
"You know, Dad, I...
268
00:15:35,021 --> 00:15:37,849
I love, I love the theme,
I hate your idea."
269
00:15:37,893 --> 00:15:40,722
[John] And he says,
"It's because it's just
a blatant knock-off of Ticket."
270
00:15:40,765 --> 00:15:44,117
So, we spent the next,
oh, gosh,
twelve months just play
271
00:15:44,160 --> 00:15:46,467
testing a whole bunch
of different iterations
of the game,
272
00:15:46,510 --> 00:15:47,859
and came up with the game
that we have now...
273
00:15:47,903 --> 00:15:50,340
The game has two components,
with the game itself
274
00:15:50,384 --> 00:15:52,516
and then the guidebook
that comes with it.
275
00:15:52,560 --> 00:15:57,173
And that was... Terry
and my contribution to it...
because we'd been to the parks,
276
00:15:57,217 --> 00:15:59,871
I took a bunch of photographs
of the... The different parks.
277
00:15:59,915 --> 00:16:01,612
[Terry]
It's not just a standard,
278
00:16:01,656 --> 00:16:04,267
here's the information that
you can get in any guidebook,
279
00:16:04,311 --> 00:16:06,878
it's a personal endeavor
that we did.
280
00:16:08,750 --> 00:16:11,709
So it's one thing to just
have an idea for a game...
281
00:16:11,753 --> 00:16:16,671
but even just getting it
to a final prototype...
that's a lot of work.
282
00:16:16,714 --> 00:16:20,457
[light music playing]
283
00:16:25,419 --> 00:16:28,857
So the prototype process has
a... A bunch of different steps.
284
00:16:28,900 --> 00:16:31,338
You... You start with the first
earliest prototype
285
00:16:31,381 --> 00:16:33,731
which is, you know,
paper and dice and...
286
00:16:33,775 --> 00:16:37,735
very, very simple things
that you're using
just so you can play-test it,
287
00:16:37,779 --> 00:16:41,130
and get it to the point
where it's good enough
to play-test with someone else.
288
00:16:41,174 --> 00:16:45,265
And your prototype
keeps getting better
and closer to the final version,
289
00:16:45,308 --> 00:16:48,094
the more people you play with
and the more feedback you get.
290
00:16:48,137 --> 00:16:50,792
And then there's what I think
of as the real prototype
291
00:16:50,835 --> 00:16:52,750
which is what you are going
to submit to the publisher.
292
00:16:52,794 --> 00:16:56,058
[light music playing]
293
00:16:56,102 --> 00:16:58,495
One of the, uh,
best prototypes that, uh,
294
00:16:58,539 --> 00:17:00,802
has been presented to us
is Rayguns and Rocketships.
295
00:17:00,845 --> 00:17:02,369
[Jerry]
Presented to me in a box...
296
00:17:02,412 --> 00:17:05,546
That was... Was beautiful.
It was a well-done prototype.
297
00:17:05,589 --> 00:17:07,243
Our initial reaction
when we, uh,
298
00:17:07,287 --> 00:17:10,986
saw the game was this was a
great genre to make a game with.
299
00:17:11,030 --> 00:17:15,469
Uh, it was not over-saturated
in the sort-of pulpy
sci-fi era...
300
00:17:15,512 --> 00:17:19,038
uh, I can immediately tell
that the designer of that game
301
00:17:19,081 --> 00:17:21,170
really had a love
for that genre.
302
00:17:21,214 --> 00:17:25,435
[dreamy music playing]
303
00:17:29,744 --> 00:17:32,355
[Scott] I just... I love games.
I've always loved games.
304
00:17:32,399 --> 00:17:36,185
I'm... I always like things
that are very toy-like...
305
00:17:36,229 --> 00:17:40,450
My name is Scott Rogers,
and I have designed
Rayguns and Rocketships.
306
00:17:42,235 --> 00:17:44,628
[Scott] When I was a kid
I really loved pirates,
307
00:17:44,672 --> 00:17:47,588
and Flash Gordon is just
kinda like a pirate movie
308
00:17:47,631 --> 00:17:49,459
and it's set
in a different genre,
309
00:17:49,503 --> 00:17:53,246
so I really love
the swashbuckley-ness
of Flash Gordon, in particular,
310
00:17:53,289 --> 00:18:00,122
but I also love how Flash Gordon
kinda treats a big galaxy
almost like a neighborhood
311
00:18:00,166 --> 00:18:02,907
where here's the neighborhood
where the lizard people live;
312
00:18:02,951 --> 00:18:04,735
and here's the neighborhood
where the lion people live;
313
00:18:04,779 --> 00:18:06,955
and here's the neighborhood
where the hawk people live.
314
00:18:08,304 --> 00:18:11,307
A really good friend of mine
who is a game designer,
his name's Hardy,
315
00:18:11,351 --> 00:18:13,701
we were sitting around one day
playing What If?
316
00:18:13,744 --> 00:18:16,356
You know,
"What if you could do this?
What if you could do that?"
317
00:18:16,399 --> 00:18:20,577
And he said,
"If you can make any game
you want, what would it be?"
318
00:18:20,621 --> 00:18:22,884
And I'm a really
big Star Wars fan,
319
00:18:22,927 --> 00:18:25,974
and I went,
"I wanna make a Star Wars game."
320
00:18:26,017 --> 00:18:29,804
And Hardy said,
"Pfft, forget Star Wars,
make your own damn Star Wars."
321
00:18:29,847 --> 00:18:34,156
And I'm like, yeah, I...
I could, I could make
my own damn Star Wars.
322
00:18:34,200 --> 00:18:36,941
And so that's ultimately what
Rayguns and Rocketships is,
323
00:18:36,985 --> 00:18:40,597
is me creating my own version
of that universe
324
00:18:40,641 --> 00:18:43,034
'cause when I first saw
Star Wars,
325
00:18:43,078 --> 00:18:46,516
it blew my mind like it did
to everybody else my age and...
And younger.
326
00:18:46,560 --> 00:18:48,562
Um, but, what it also did to us,
327
00:18:48,605 --> 00:18:51,478
it introduced me
to all the things that inspired
George Lucas,
328
00:18:51,521 --> 00:18:54,742
uh, these are, you know,
Flash Gordon and Buck Rogers
329
00:18:54,785 --> 00:18:57,832
and so when it came time for me
to make my own damn Star Wars,
330
00:18:57,875 --> 00:19:02,228
I thought about those things
in context of what were
the things that I liked?
331
00:19:02,271 --> 00:19:04,752
What were the things
that really got me excited?
332
00:19:04,795 --> 00:19:08,059
And so, I tried to put all those
into Rayguns and Rocketships.
333
00:19:09,191 --> 00:19:13,935
In late 2010, uh,
334
00:19:13,978 --> 00:19:17,678
I caught what I thought
was a flu... A cold.
335
00:19:17,721 --> 00:19:23,379
And I had, um, a fever,
and a cough, and night sweats.
336
00:19:23,423 --> 00:19:27,340
My wife said,
"Let's get you to the hospital."
So, thank goodness for my wife.
337
00:19:27,383 --> 00:19:29,080
Ran some tests, and they said,
338
00:19:29,124 --> 00:19:32,562
"Congratulations,
you have stage 4 cancer
Hodgkin's-Lymphoma."
339
00:19:32,606 --> 00:19:35,870
Uh... took me out of action
for a good eight months
340
00:19:35,913 --> 00:19:37,306
while I was getting
chemotherapy,
341
00:19:37,350 --> 00:19:39,090
and another few months
after that
342
00:19:39,134 --> 00:19:42,355
to just kinda recover mentally
from the situation.
343
00:19:42,398 --> 00:19:45,619
Uh, my advice to everybody
out there, don't get cancer.
344
00:19:45,662 --> 00:19:48,448
When you're that sick,
you really don't feel like
doing anything.
345
00:19:48,491 --> 00:19:51,146
I, then, was like, well, I need
to do something with this time.
346
00:19:51,190 --> 00:19:53,148
I need something
to keep myself occupied.
347
00:19:53,192 --> 00:19:58,327
The board game was something
that I had been kinda noodling
with as an idea,
348
00:19:58,371 --> 00:20:01,722
but hadn't really committed
towards moving forward.
349
00:20:01,765 --> 00:20:04,638
And it was something that...
What's great
about board games is it's...
350
00:20:04,681 --> 00:20:07,510
You can make it yourself,
you don't need anyone else
to make a board game.
351
00:20:07,554 --> 00:20:11,906
I started with my sketchbook
and I drew out
all the components
352
00:20:11,949 --> 00:20:13,995
that I thought I would need
for the game,
353
00:20:14,038 --> 00:20:17,564
what, what parts I would need,
what cards, dice, miniatures,
things like that.
354
00:20:17,607 --> 00:20:22,525
Once I've got that created
in my sketchbook,
then I built the components.
355
00:20:22,569 --> 00:20:26,486
So,
this is the original prototype
for Rayguns and Rocketships,
356
00:20:26,529 --> 00:20:30,446
with my hand-drawn,
half-painted cover art.
357
00:20:30,490 --> 00:20:33,406
Uh, grab miniatures from other
games that I already had,
358
00:20:33,449 --> 00:20:36,887
like I used Adam Strange figures
from HeroClix.
359
00:20:36,931 --> 00:20:39,760
[light music playing]
360
00:20:39,803 --> 00:20:42,371
Cardboard and make cards
and write on 'em.
361
00:20:42,415 --> 00:20:46,157
Then I play-tested it a lot,
and got feedback,
and refined the rules,
362
00:20:46,201 --> 00:20:48,638
refined the rules,
refined the rules, changed
things, threw things out,
363
00:20:48,682 --> 00:20:50,074
added things in,
364
00:20:50,118 --> 00:20:52,903
and so now I have this
professional-looking thing.
365
00:20:52,947 --> 00:20:56,516
[light music playing]
366
00:20:59,997 --> 00:21:05,046
Well, most of my designs
really die in the first hour
and that's a good thing.
367
00:21:05,089 --> 00:21:08,005
The first thing you can do
as a game designer
368
00:21:08,049 --> 00:21:10,269
is fall in love
with one of your designs
369
00:21:10,312 --> 00:21:14,403
which do not work, and you put
in more time and more time.
370
00:21:14,447 --> 00:21:18,102
It's in the lost cost,
the sunk cost fallacy,
371
00:21:18,146 --> 00:21:21,628
so I've put in so much effort
into it, it has to work.
372
00:21:21,671 --> 00:21:23,891
There's tons of observation
going on there,
373
00:21:23,934 --> 00:21:26,110
a lot of notetaking
and then you analyze your notes.
374
00:21:26,154 --> 00:21:28,330
So, there's some analysis
that happens after play-testing.
375
00:21:28,374 --> 00:21:30,941
[Matt] It's a fundamentally like
integral part of the process.
376
00:21:30,985 --> 00:21:33,466
[Scott] So Protospiel is the...
377
00:21:33,509 --> 00:21:38,079
For my money, is the best
convention in tabletop gaming.
378
00:21:38,122 --> 00:21:41,648
And it's this weekend
where all these game designers
379
00:21:41,691 --> 00:21:45,129
converge to share
their game prototypes,
380
00:21:45,173 --> 00:21:48,045
and for me,
it's one of the more important
events of the year
381
00:21:48,089 --> 00:21:51,701
because it's a place
I can not only debut my games
382
00:21:51,745 --> 00:21:56,140
but I also get play-testing
from some really smart
game designers.
383
00:21:56,184 --> 00:22:00,319
And... And it's great to get
feedback from regular people,
384
00:22:00,362 --> 00:22:03,365
but getting it
from game designers,
they can very quickly focus in
385
00:22:03,409 --> 00:22:07,151
on why the game is good or bad
and give very telling advice.
386
00:22:07,195 --> 00:22:10,329
So, normally,
these would be the guys that
you would be using in your game,
387
00:22:10,372 --> 00:22:12,331
but I need to play-test
these new guys.
388
00:22:12,374 --> 00:22:16,291
So, I have four new characters
that I want you to try out.
389
00:22:16,335 --> 00:22:20,774
[upbeat music playing]
390
00:22:20,817 --> 00:22:23,907
All these game designers have
come from all over California
391
00:22:23,951 --> 00:22:25,169
and some from even
out of the state,
392
00:22:25,213 --> 00:22:27,346
to show off
their newest creations.
393
00:22:27,389 --> 00:22:29,609
But these are all games
that are still in,
394
00:22:29,652 --> 00:22:30,958
uh, they're still
being worked on.
395
00:22:31,001 --> 00:22:32,873
They're not quite ready
for prime-time yet.
396
00:22:32,916 --> 00:22:35,658
So, we're trying to knock out
all the bugs and the problems
397
00:22:35,702 --> 00:22:38,792
and having lots of cool people
come play our games for free,
398
00:22:38,835 --> 00:22:41,055
and then we get to learn
from them and, oh, what...
399
00:22:41,098 --> 00:22:43,013
What things can we do
to make our games better.
400
00:22:43,057 --> 00:22:44,754
So this game is called
Who Farted?
401
00:22:44,798 --> 00:22:49,193
And it's basically
Go Fish meets Clue
with fart noises added in.
402
00:22:49,237 --> 00:22:51,848
[woman 1] I finished the art
like a week ago, I think.
403
00:22:51,892 --> 00:22:53,546
This is fairly early
prototyping.
404
00:22:53,589 --> 00:22:55,939
I have been working on this off
and on for a couple of months.
405
00:22:55,983 --> 00:23:00,074
This is kinda first time
with a lot of strangers and...
And non-sympathetic,
406
00:23:00,117 --> 00:23:01,205
uh, players.
407
00:23:01,249 --> 00:23:03,556
[Scott] Things are gonna break.
408
00:23:03,599 --> 00:23:06,341
Somebody's gonna come along
and find a way to play it that
you haven't thought of before
409
00:23:06,385 --> 00:23:09,083
but that's awesome because now
you can look and go, "Oh, crud,"
410
00:23:09,126 --> 00:23:13,783
is this a critical thing
that I need to fix or is this an
edge case that I can kinda go,
411
00:23:13,827 --> 00:23:17,744
"Okay, well,
maybe a slight tweak at the
rules will solve that problem."
412
00:23:21,269 --> 00:23:25,665
[dreamy music playing]
413
00:23:28,363 --> 00:23:32,411
So, in front of me is the very
first prototype of Thug Life
414
00:23:32,454 --> 00:23:38,982
but it was meant to just be
a very quick sort of experience.
415
00:23:39,026 --> 00:23:40,767
It's still pretty fast
right now,
416
00:23:40,810 --> 00:23:43,422
but, you know, obviously,
chips give you certain luxuries
of like,
417
00:23:43,465 --> 00:23:45,728
"Alright, three guys
are gonna do the thing,
418
00:23:45,772 --> 00:23:49,471
um, I'm gonna get a money, I'm
gonna get a gun, what have you."
419
00:23:49,515 --> 00:23:51,821
And, um, this was the base game.
420
00:23:51,865 --> 00:23:54,041
And um, there's no hoods,
there's no street board,
421
00:23:54,084 --> 00:23:57,348
it was meant to be playable in
a small space by casual gamers,
422
00:23:57,392 --> 00:24:02,615
but this is what we landed on
before we committed
to the first Kickstarter,
423
00:24:02,658 --> 00:24:04,007
like the miniatures
production line.
424
00:24:05,008 --> 00:24:06,619
[key clicks]
425
00:24:06,662 --> 00:24:09,665
[dreamy music playing]
426
00:24:14,931 --> 00:24:16,455
[Jason] I love miniatures.
427
00:24:17,586 --> 00:24:19,327
I think, personally,
I love miniatures
428
00:24:19,370 --> 00:24:22,722
because of the
representational aspect, and
how much fun that is.
429
00:24:22,765 --> 00:24:25,202
The idea of like that's my
character, it looks like
my character, it's...
430
00:24:25,246 --> 00:24:28,031
It's what I imagine
my character might look like.
431
00:24:28,075 --> 00:24:29,729
My first experience
with miniatures and...
432
00:24:29,772 --> 00:24:32,993
And maybe the first several
dozen experiences
with miniatures
433
00:24:33,036 --> 00:24:36,518
was all the same experiences.
I did and that experience
was that I couldn't have any.
434
00:24:36,562 --> 00:24:39,390
I couldn't afford miniatures
when I was a kid.
They were expensive.
435
00:24:39,434 --> 00:24:43,307
Some of my friends used
bottle caps, rocks, pebbles,
pennies, paperclips,
436
00:24:43,351 --> 00:24:46,136
whatever we had within,
you know, arm's reach.
437
00:24:46,180 --> 00:24:48,095
Sometimes we'd fold a piece
of paper into a triangle
438
00:24:48,138 --> 00:24:51,838
and tape a penny to the bottom,
draw a character on it,
that was a thing.
439
00:24:53,579 --> 00:24:58,497
We launched on the crowdfunding
site Kickstarter.
And we didn't get funding.
440
00:24:59,585 --> 00:25:02,239
And uh, you know, we...
We plan to relaunch this year,
441
00:25:02,283 --> 00:25:06,026
but it was a, um,
it was a difficult process, um,
442
00:25:06,069 --> 00:25:07,680
but it was also a tremendous
learning experience.
443
00:25:07,723 --> 00:25:11,684
We learned a ton, um, watching
our game not fund, right?
444
00:25:11,727 --> 00:25:15,426
Watching our game
not be embraced, not be beloved,
445
00:25:15,470 --> 00:25:17,428
not be a Cash Cab,
none of being...
446
00:25:17,472 --> 00:25:18,821
It being none of those things.
447
00:25:18,865 --> 00:25:21,737
It seemed like a doomed
space shuttle launch.
448
00:25:21,781 --> 00:25:24,827
Like you just,
you knew that you were doomed
from the beginning,
449
00:25:24,871 --> 00:25:26,829
but you just, you...
You couldn't,
450
00:25:26,873 --> 00:25:28,831
you're not gonna just let go
of the steering wheel
at that point, right?
451
00:25:28,875 --> 00:25:30,267
You're gonna,
you have to keep trying.
452
00:25:30,311 --> 00:25:33,314
For me, I think,
if I don't have some option
453
00:25:33,357 --> 00:25:36,796
to include miniatures
with Thug Life, uh,
454
00:25:36,839 --> 00:25:39,407
as part, as an option,
as least as an option
to play that experience,
455
00:25:39,450 --> 00:25:42,410
I think it's, um, falling short
of the original vision
of the game.
456
00:25:42,453 --> 00:25:44,891
And as someone
who loves miniatures so much,
457
00:25:44,934 --> 00:25:46,762
I would never want to play
Thug Life
458
00:25:46,806 --> 00:25:48,198
without the miniatures,
personally.
459
00:25:51,071 --> 00:25:52,812
So when you're shopping
for a game,
460
00:25:52,855 --> 00:25:56,467
the artwork and the name
are more important
than anything else, right?
461
00:25:56,511 --> 00:25:58,078
You're competing for...
For shelf space.
462
00:25:58,121 --> 00:26:01,516
The artwork in games
is unreasonably important to me.
463
00:26:01,560 --> 00:26:05,128
Uh, there are really good games
that I won't play
because the artwork's not good.
464
00:26:05,172 --> 00:26:06,608
You're gonna make
a knee-jerk decision,
465
00:26:06,652 --> 00:26:08,305
as to whether you want
to purchase a game.
466
00:26:08,349 --> 00:26:10,612
Many times,
it's gonna be based on the art.
467
00:26:10,656 --> 00:26:13,354
You actually have to restrain
yourself otherwise.
468
00:26:13,397 --> 00:26:15,399
A... At least
that's how I feel about it.
469
00:26:15,443 --> 00:26:19,142
You see a beautiful game
and you want to buy it
just because it looks beautiful.
470
00:26:19,186 --> 00:26:20,666
[ship horn honks]
471
00:26:20,709 --> 00:26:23,451
[light music playing]
472
00:26:34,549 --> 00:26:38,335
[Nashra] So it started off,
actually, as a class project
473
00:26:38,379 --> 00:26:40,816
where initially,
my professor was like,
474
00:26:40,860 --> 00:26:43,253
"Make something
that's important to you."
475
00:26:43,297 --> 00:26:48,694
And the one thing
that has bothered me forever
has been arranged marriages.
476
00:26:48,737 --> 00:26:53,829
I have been, or tried,
like my parents have tried
to make me a victim of it.
477
00:26:53,873 --> 00:26:59,226
A lot of my friends
have been in similar situations
and they haven't had a way out.
478
00:26:59,269 --> 00:27:03,839
So, that was the topic.
I knew immediately that the
topic was arranged marriage.
479
00:27:03,883 --> 00:27:07,930
My name is Nashra Balagamwala.
I am the designer of Arranged!
480
00:27:07,974 --> 00:27:11,194
which is a board game
about running away
from arranged marriages.
481
00:27:11,238 --> 00:27:13,675
It's a game that forces
participants
482
00:27:13,719 --> 00:27:17,418
to confront the struggles
that South Asian girls face
483
00:27:17,461 --> 00:27:19,376
when being forced
into an arranged marriage.
484
00:27:19,420 --> 00:27:21,770
[light music playing]
485
00:27:21,814 --> 00:27:28,298
The game play, essentially,
involves three teenage girls
and one Rishta Aunty
486
00:27:28,342 --> 00:27:33,434
who, essentially, translated
means the "proposal lady"
or the "matchmaker."
487
00:27:33,477 --> 00:27:37,699
And this matchmaker is chasing
down the girls on the board
488
00:27:37,743 --> 00:27:41,311
trying to get them married off
to any and every one
she can find.
489
00:27:41,355 --> 00:27:45,794
The aunty draws cards
which will have an example
490
00:27:45,838 --> 00:27:47,883
of something that happens
in South Asian culture
491
00:27:47,927 --> 00:27:51,234
that would be considered bizarre
elsewhere.
492
00:27:51,278 --> 00:27:56,631
Um, such as, "You see a girl
who uses Fair and Lovely,"
which is a whitening cream,
493
00:27:56,675 --> 00:27:59,678
and, therefore,
she seems more attractive
494
00:27:59,721 --> 00:28:02,332
because she's fairer
and so you move closer to her.
495
00:28:02,376 --> 00:28:05,335
However, the girls
are trying to do things
496
00:28:05,379 --> 00:28:08,904
such as coming up with creative
ways to avoid this aunty,
497
00:28:08,948 --> 00:28:11,298
so that they don't
get married off,
498
00:28:11,341 --> 00:28:13,648
like they don't end up
in a loveless marriage.
499
00:28:13,692 --> 00:28:17,696
So, they are doing things such
as, when they draw the cards,
it will say something like,
500
00:28:17,739 --> 00:28:21,351
"You photoshopped yourself
with alcohol to, you know,
501
00:28:21,395 --> 00:28:23,310
get the aunty to move
away from you."
502
00:28:25,138 --> 00:28:29,359
I have run away
from so many of these aunties.
503
00:28:29,403 --> 00:28:32,275
I have done the most ridiculous
things to avoid them,
504
00:28:32,319 --> 00:28:35,017
and so, I'm gonna create
a game about avoiding them.
505
00:28:35,061 --> 00:28:37,541
[light music playing]
506
00:28:37,585 --> 00:28:42,851
I was around twelve,
in seventh grade,
507
00:28:42,895 --> 00:28:47,508
where I learned about RISD,
and I researched it
508
00:28:47,551 --> 00:28:49,597
and I was like,
"Oh, what is the Rhode Island
School of Design?"
509
00:28:49,640 --> 00:28:52,556
And I was like,
"This is where I want to go."
510
00:28:52,600 --> 00:28:57,648
I want to get out of Pakistan
because I don't believe
in these societal norms,
511
00:28:57,692 --> 00:29:00,956
and so I started spending
pretty much every day
512
00:29:01,000 --> 00:29:03,654
working on an art portfolio
so that I'd be able to leave.
513
00:29:03,698 --> 00:29:05,744
It was extremely overwhelming.
514
00:29:05,787 --> 00:29:09,269
There were several points where
I was ready to quit and leave.
515
00:29:09,312 --> 00:29:13,534
It was... Like I spent days
crying freshman year,
516
00:29:13,577 --> 00:29:15,710
and I was like, "This is...
This is too much for me
to handle,"
517
00:29:15,754 --> 00:29:19,235
but slowly, I had a really good
support system of friends
518
00:29:19,279 --> 00:29:21,498
who helped me get through it,
get adjusted,
519
00:29:21,542 --> 00:29:25,502
and now, I'm so thankful
that I didn't go back.
520
00:29:25,546 --> 00:29:29,071
I'm on a work visa.
I've been in New York
working for the past year.
521
00:29:29,115 --> 00:29:31,857
However, it expires
in a couple of days,
522
00:29:31,900 --> 00:29:33,815
at which point,
I'm returning back to Pakistan.
523
00:29:36,035 --> 00:29:41,301
The money that I make off of it
will initially be used
for just to fly back to America
524
00:29:41,344 --> 00:29:43,825
and to be able to apply
for another visa
525
00:29:43,869 --> 00:29:47,829
so I can come back and continue
my life of being a designer.
526
00:29:47,873 --> 00:29:50,527
The day I land, I'm going
to my cousin's wedding.
527
00:29:51,572 --> 00:29:55,576
After that,
I'm gonna be dealing
with proposals, as always,
528
00:29:55,619 --> 00:29:59,232
or maybe due to all this press
that I've recently gotten
529
00:29:59,275 --> 00:30:03,018
and really speaking out about
avoiding an arranged marriage,
530
00:30:03,062 --> 00:30:06,326
maybe I'm not gonna get
any proposals,
and I'm hoping that's the case.
531
00:30:06,369 --> 00:30:09,242
Maybe this time,
this was my way of avoiding it.
532
00:30:09,285 --> 00:30:13,986
[light music playing]
533
00:30:21,950 --> 00:30:26,389
Rob Daviau, the designer
of, um, Pandemic Legacy
and a bunch of other games.
534
00:30:26,433 --> 00:30:31,525
He says that the best moment
that a gamer has
is opening a box.
535
00:30:31,568 --> 00:30:34,876
You open the box, you're like
"Wow, this is so great,
look at all this great stuff."
536
00:30:34,920 --> 00:30:37,096
[Scott] And the worst moment
is reading the rules.
537
00:30:37,139 --> 00:30:41,056
There's an incredible discipline
and there's an incredible
talent and skill and craft
538
00:30:41,100 --> 00:30:42,797
that goes into writing
rule books.
539
00:30:42,841 --> 00:30:47,889
And I am passable at it,
at best.
540
00:30:47,933 --> 00:30:52,415
Always a struggle to be very,
very, very clear in the language
541
00:30:52,459 --> 00:30:55,636
without being legalistically
confusing.
542
00:30:55,679 --> 00:31:00,510
You're not an epic
science writer
or an epic fiction writer even
543
00:31:00,554 --> 00:31:03,731
and it'd rather be boring
and use the same expression
three times,
544
00:31:03,774 --> 00:31:06,299
rather than trying to be varied
and then confuse the people.
545
00:31:06,342 --> 00:31:09,693
When you're a game designer,
what you really need to focus on
546
00:31:09,737 --> 00:31:11,695
and what you really need
to be confident in
547
00:31:11,739 --> 00:31:15,351
is that you can hand
those instructions to anybody
who speaks the language,
548
00:31:15,395 --> 00:31:20,617
and they should be able to play
your game
without any difficulty.
549
00:31:20,661 --> 00:31:22,750
There are some really good
rulebooks out there, too.
550
00:31:22,793 --> 00:31:25,448
Um, I... I would get
things like, um,
551
00:31:25,492 --> 00:31:28,974
the little pamphlet that comes
with Exploding Kittens.
552
00:31:29,017 --> 00:31:30,932
It's a really great
set of rules.
553
00:31:30,976 --> 00:31:34,370
Our initial version
of the instructions
for Exploding Kittens,
554
00:31:34,414 --> 00:31:36,546
uh, fit on one card.
555
00:31:36,590 --> 00:31:39,071
[Elan] It was so elegant.
It was so beautiful.
556
00:31:39,114 --> 00:31:43,684
It was, literally,
like six sentences
that explained the whole game,
557
00:31:43,727 --> 00:31:45,860
and there was sort of
a recursive logic to it
558
00:31:45,904 --> 00:31:47,818
that would point you
from one place to another.
559
00:31:47,862 --> 00:31:49,603
I was so proud
of these instructions.
560
00:31:49,646 --> 00:31:51,866
And we sent it out
into the world,
we put it through play-testing,
561
00:31:51,910 --> 00:31:54,738
and what we found is nobody can
figure out how to play the game.
562
00:31:56,131 --> 00:32:00,179
Instructions require a massive
level of redundancy.
563
00:32:00,222 --> 00:32:02,398
And they require
so much hand holding.
564
00:32:02,442 --> 00:32:05,967
I would say we went through,
literally, no joke,
565
00:32:06,011 --> 00:32:08,230
hundreds of versions
of Exploding Kittens.
566
00:32:08,274 --> 00:32:09,840
And um,
every time we'd test it out
567
00:32:09,884 --> 00:32:11,712
and find another three things
that we messed up.
568
00:32:11,755 --> 00:32:13,844
When I was doing Trekking,
my thinking was like,
569
00:32:13,888 --> 00:32:16,978
"I'm gonna make this game
to the point where if grandma
understands it quickly,
570
00:32:17,022 --> 00:32:19,938
then I've... I've hit it."
571
00:32:19,981 --> 00:32:22,070
You know, a lot of people go,
"Well, will kids be able
to understand it?"
572
00:32:22,114 --> 00:32:23,550
Don't worry about them.
573
00:32:23,593 --> 00:32:25,682
A five-year-old will understand
a game faster and easier
574
00:32:25,726 --> 00:32:27,641
than an eighty-year-old
will understand it.
575
00:32:27,684 --> 00:32:31,166
[upbeat music playing]
576
00:32:33,952 --> 00:32:37,085
[Charlie]
There's definitely benefits
as a small publisher.
577
00:32:37,129 --> 00:32:40,959
If you're publishing
your own game,
you can make more that way.
578
00:32:41,002 --> 00:32:44,571
It's possible.
There's way more risk,
but there can be more reward.
579
00:32:44,614 --> 00:32:47,617
On one hand, it's amazing
the world we live in,
580
00:32:47,661 --> 00:32:48,879
'cause, you know,
you want something,
581
00:32:48,923 --> 00:32:50,446
you order it on Amazon,
it's at your house.
582
00:32:50,490 --> 00:32:53,101
But then you just expect that
that's just how the world works,
583
00:32:53,145 --> 00:32:55,495
and you don't realize
that when you're Walmart
584
00:32:55,538 --> 00:32:59,542
and someone in Beijing wants
to order something from you,
that's no problem.
585
00:32:59,586 --> 00:33:03,764
They have steep discounts and...
But then when you're just like
one dude trying to make a game
586
00:33:03,807 --> 00:33:07,028
and you go, "Yeah,
I can ship my game to you,
it's gonna cost sixty dollars,"
587
00:33:07,072 --> 00:33:09,030
then people want to bite
your head off 'cause they think
you're robbing them.
588
00:33:09,074 --> 00:33:12,512
You're like, "I'm not!
I promise. I just...
It's that expensive to do this."
589
00:33:12,555 --> 00:33:14,993
[Charlie] We store
all our inventory in a U-Haul
590
00:33:15,036 --> 00:33:17,038
that's not too far down
the street from us.
591
00:33:17,082 --> 00:33:19,040
Uh, boxes stacked
all the way to the ceiling.
592
00:33:19,084 --> 00:33:22,043
Each case holds about
five games, um,
593
00:33:22,087 --> 00:33:24,089
and, yeah, we just keep
the bulk of them there.
594
00:33:24,132 --> 00:33:27,179
Maybe keep about twenty
at the house that we can ship
out whenever we need to.
595
00:33:27,222 --> 00:33:28,963
I've worked for other
publishers before.
596
00:33:29,007 --> 00:33:33,533
I've seen what they do,
and you know, I...
597
00:33:33,576 --> 00:33:36,623
I guess there is a little
part of me that goes
"Ah, I can do that, you know?"
598
00:33:36,666 --> 00:33:39,713
Now that I've done it,
I'm like "Oh, my God."
That's so much work, you know.
599
00:33:39,756 --> 00:33:41,976
It's so much harder.
There's so much more
to it than I thought.
600
00:33:42,020 --> 00:33:47,808
Any business requires a team
and we have developed a team
of, with different talents.
601
00:33:47,851 --> 00:33:49,897
Again, like I said,
Charlie's the creative.
602
00:33:49,940 --> 00:33:52,073
Uh, Terry's pretty much
the operations,
603
00:33:52,117 --> 00:33:55,859
and then you have to have
somebody that helps sell it.
So that's been my role.
604
00:33:55,903 --> 00:33:58,166
[Terry] I know when I order
something online
605
00:33:58,210 --> 00:34:00,212
or order something
from a website,
606
00:34:00,255 --> 00:34:02,388
I wanna know exactly
when it's coming.
607
00:34:02,431 --> 00:34:04,999
So, when we get an order
on a daily basis,
608
00:34:05,043 --> 00:34:06,957
I've got it packaged
and ready to go,
609
00:34:07,001 --> 00:34:08,568
and it's shipped out
the same day.
610
00:34:08,611 --> 00:34:09,743
It's very involving.
611
00:34:09,786 --> 00:34:11,571
She's the best at shipping.
612
00:34:11,614 --> 00:34:16,924
[mellow music playing]
613
00:34:18,708 --> 00:34:20,232
[Charlie] My parents are older.
They're retired.
614
00:34:20,275 --> 00:34:24,192
They... They've worked,
they're ready to, you know,
615
00:34:24,236 --> 00:34:25,498
be retired
and enjoy their legacy.
616
00:34:25,541 --> 00:34:27,891
And then sort of just,
wow, at the same time,
617
00:34:27,935 --> 00:34:31,025
their legacy
is sort of manifested
into a physical product.
618
00:34:31,069 --> 00:34:31,895
This is great.
619
00:34:33,941 --> 00:34:36,248
I mean if I'm gonna be
really honest, uh,
620
00:34:36,291 --> 00:34:38,163
running the business
with my parents,
621
00:34:38,206 --> 00:34:41,470
running it with them
has been hugely turbulent.
622
00:34:41,514 --> 00:34:43,037
Hugely turbulent.
623
00:34:43,081 --> 00:34:44,734
I can't say it's brought us
closer together.
624
00:34:44,778 --> 00:34:48,521
It's changed how we interact
with each other.
625
00:34:48,564 --> 00:34:51,567
It's not the same relationship
as it was before the game.
626
00:34:51,611 --> 00:34:55,136
I think if you ask them,
they would say a lot
has changed because of it.
627
00:34:55,180 --> 00:34:58,879
[mellow music playing]
628
00:34:58,922 --> 00:35:02,143
[Susan] I think there's
a difference between an artist
and a designer.
629
00:35:02,187 --> 00:35:07,670
I think an artist is somebody
who's creating something
that they personally love
630
00:35:07,714 --> 00:35:10,543
and they don't give a darn what
anybody else thinks about it,
631
00:35:10,586 --> 00:35:13,981
and they don't have to
'cause they're creating it
for their own...
632
00:35:14,024 --> 00:35:16,723
Their own enjoyment.
And that can be,
it can be a composer,
633
00:35:16,766 --> 00:35:19,029
a game designer, a writer,
whatever it is.
634
00:35:19,073 --> 00:35:20,596
When you're an artist,
you're doing it,
635
00:35:20,640 --> 00:35:23,295
and you might, you might like
other people to like it,
636
00:35:23,338 --> 00:35:25,427
but all that matters is that
you like it.
637
00:35:25,471 --> 00:35:28,735
[mellow music playing]
638
00:35:31,999 --> 00:35:36,308
[Jason] A vast majority, if not
all, of our negative reactions
have been on social media.
639
00:35:36,351 --> 00:35:40,747
[mellow music playing]
640
00:35:41,617 --> 00:35:43,445
I think a lot of people
see the game,
641
00:35:43,489 --> 00:35:49,886
they judge the game based on,
uh, its cultural,
its cultural look.
642
00:35:49,930 --> 00:35:54,195
And it's kind of subversive,
you know, name and tone.
643
00:35:54,239 --> 00:35:56,328
In Thug Life, there's characters
called homies.
644
00:35:56,371 --> 00:35:58,417
They're unique signature
individuals.
645
00:35:58,460 --> 00:36:00,636
Many of which are based
on actual people.
646
00:36:00,680 --> 00:36:02,421
Uncles, and friends,
and neighbors, right?
647
00:36:03,596 --> 00:36:05,641
[Jason] The one comment
we would always have was like,
648
00:36:05,685 --> 00:36:08,731
"Hey, why can't it be Vikings,
or, you know, ninjas,
or that sort of thing?'
649
00:36:08,775 --> 00:36:11,821
And sure, but my attitude was
always if I'm going to go ahead
650
00:36:11,865 --> 00:36:16,652
and do that game,
games I've already done before,
why even bother?
651
00:36:16,696 --> 00:36:21,266
Rather than just re-skin it,
I would just do a completely
different game.
652
00:36:21,309 --> 00:36:25,966
Why is it not okay
for this game to exist,
when other games just like it,
653
00:36:26,009 --> 00:36:28,186
actually games
much more irresponsible,
654
00:36:28,229 --> 00:36:32,538
that actually feature
graphic sex, graphic violence,
graphic depictions of drug use,
655
00:36:32,581 --> 00:36:37,630
and you know, crime,
why this pushback
to this theme right now?
656
00:36:39,675 --> 00:36:43,288
In any kind of business venture,
if you're going to compromise
your effort
657
00:36:43,331 --> 00:36:46,334
based on a really small amount
of public opinion,
658
00:36:46,378 --> 00:36:50,991
you're not going to really
do anything
that's honest or worthwhile.
659
00:36:51,034 --> 00:36:54,647
The number one reason
we didn't get our funding
was our price point was too high
660
00:36:54,690 --> 00:36:58,607
for the community that would
have wanted to buy our game.
661
00:36:58,651 --> 00:37:01,480
Most of the game friends
that are in my immediate
circle are,
662
00:37:01,523 --> 00:37:04,091
you know, white gamers,
I love these guys,
I love playing games with them.
663
00:37:04,134 --> 00:37:07,834
And I don't mean to have like
this extensive conversation
about color in gaming,
664
00:37:07,877 --> 00:37:11,577
but with Thug Life,
it's got black kids in it,
665
00:37:11,620 --> 00:37:14,623
it's got, you know,
brown kids in it,
it's got yellow kids in it.
666
00:37:14,667 --> 00:37:17,452
You know, Black, Asian,
you know, Hispanic kids,
667
00:37:17,496 --> 00:37:18,932
they're too poor
to buy Thug Life.
668
00:37:19,976 --> 00:37:22,370
When I was a kid,
I loved games of all sorts,
669
00:37:22,414 --> 00:37:24,546
I mean, I think I started
playing Dungeons and Dragons
when I was eight.
670
00:37:24,590 --> 00:37:26,983
I'd have to drive five,
six cities away
671
00:37:27,027 --> 00:37:29,682
before I could even find
a game store.
672
00:37:29,725 --> 00:37:32,685
And the bummer of those drives
were often the fact
673
00:37:32,728 --> 00:37:35,644
that when we'd arrive,
we couldn't afford anything
at the store.
674
00:37:35,688 --> 00:37:39,735
So, here I am as an adult,
who's really into the miniatures
hobby, and I love that,
675
00:37:39,779 --> 00:37:44,871
creating games that I would've
priced myself out as...
As a kid.
676
00:37:44,914 --> 00:37:46,829
Even if Thug Life
cost thirty dollars.
677
00:37:46,873 --> 00:37:49,049
Even if it cost twenty dollars
when I was a kid,
678
00:37:49,092 --> 00:37:51,921
there's no way I would have
been able to afford this game.
679
00:37:51,965 --> 00:37:55,490
[dreamy music playing]
680
00:37:55,534 --> 00:37:59,102
Something I wasn't really
aware of as a child
681
00:37:59,146 --> 00:38:02,323
was that how actually white
the board game industry was.
682
00:38:02,367 --> 00:38:04,717
It wasn't actually
'til many years later
683
00:38:04,760 --> 00:38:08,416
when I put Thug Life
out into space
that I realized it wasn't just,
684
00:38:08,460 --> 00:38:10,984
you know, white people
playing board games.
685
00:38:11,027 --> 00:38:17,469
It was American
and European white culture
that were defining the games.
686
00:38:17,512 --> 00:38:20,341
As amazing as the gaming
renaissance has been,
687
00:38:20,385 --> 00:38:24,171
I have never been more aware
of not being a white person
688
00:38:24,214 --> 00:38:27,827
than this journey that kind
of Thug Life took me on.
689
00:38:27,870 --> 00:38:30,569
[Luke]
Yeah, yeah, we have a diversity
problem in tabletop games.
690
00:38:30,612 --> 00:38:36,575
A puzzling diversity problem
because there's no real
like deep-seeded cultural bias
691
00:38:36,618 --> 00:38:40,187
or like weird made-up
cultural tradition
692
00:38:40,230 --> 00:38:42,015
around masculinity
and game design.
693
00:38:42,058 --> 00:38:43,756
People might be more interested
in them
694
00:38:43,799 --> 00:38:45,453
if they felt that they were
reflected in them.
695
00:38:45,497 --> 00:38:48,891
I don't think the characters
are that diverse
696
00:38:48,935 --> 00:38:51,241
in a lot of strategy
board games.
697
00:38:51,285 --> 00:38:56,159
Like my daughters,
I have many daughters
and I got a kids' game one time,
698
00:38:56,203 --> 00:38:59,162
and there was four
boy characters and one girl.
699
00:38:59,206 --> 00:39:01,469
And my girls said, "Why is there
only one girl character?"
700
00:39:01,513 --> 00:39:03,645
And I said, "I don't know,
a lot of my games
are like that."
701
00:39:03,689 --> 00:39:07,345
Say, take Clue, for example,
all the characters are white.
702
00:39:07,388 --> 00:39:10,130
In fact,
there's a Mrs. White in there.
703
00:39:10,173 --> 00:39:11,958
When you open up
a box of miniatures
704
00:39:12,001 --> 00:39:14,482
and all you have
is white characters,
705
00:39:14,526 --> 00:39:17,311
you're basically telling
a lot of people
706
00:39:17,355 --> 00:39:19,531
that you're not part
of this experience.
707
00:39:19,574 --> 00:39:22,055
[Jason] Seeing Star Trek
as a kid, I thought it was neat
that there was like, you know,
708
00:39:22,098 --> 00:39:26,233
a black chick on the spaceship,
there was an Asian guy
on the spaceship.
709
00:39:26,276 --> 00:39:28,148
You know,
but always in my brain,
710
00:39:28,191 --> 00:39:29,758
and the running joke
with me and my friends
711
00:39:29,802 --> 00:39:32,152
was like I guess Mexicans
never made it to space.
712
00:39:32,195 --> 00:39:34,981
'cause as inclusive as that is
and as cool as it was,
713
00:39:35,024 --> 00:39:38,550
Star Trek's one of my favorite
shows of all time,
you can't ever do it all, right?
714
00:39:38,593 --> 00:39:41,553
There's someone saying, "Hey,
how come there's no Portuguese
guy on that ship?" Right?
715
00:39:41,596 --> 00:39:44,817
We're better at it
than we even were one year ago
716
00:39:44,860 --> 00:39:50,431
and I think, next year,
we'll be better to a greater
degree than we are this year.
717
00:39:50,475 --> 00:39:53,826
And that's coming
from people being...
718
00:39:53,869 --> 00:39:57,046
People in publishing,
like myself and my peers,
719
00:39:57,090 --> 00:40:01,747
and people who care about
growing the market
beyond our segment right now.
720
00:40:01,790 --> 00:40:05,272
Another thing that we are doing,
and what I hope to do,
721
00:40:05,315 --> 00:40:07,013
is that we're just hiring,
naturally,
722
00:40:07,056 --> 00:40:10,190
hiring more people
of greater demographics
723
00:40:10,233 --> 00:40:15,151
so that it is becoming
a little bit more natural
724
00:40:15,195 --> 00:40:16,936
and not part
of our implicit bias.
725
00:40:16,979 --> 00:40:21,462
If people aren't actively
looking for new designers
726
00:40:21,506 --> 00:40:23,682
who maybe represent
different points of view,
727
00:40:23,725 --> 00:40:26,598
different classes,
different ethnicities,
728
00:40:26,641 --> 00:40:29,296
different languages,
different regions of the world
729
00:40:29,339 --> 00:40:30,993
that are not known
for making games,
730
00:40:31,037 --> 00:40:35,128
we have to be curious
about finding new voices.
731
00:40:40,612 --> 00:40:42,788
[Eric] So, I get asked a lot
about Kickstarter.
732
00:40:42,831 --> 00:40:47,009
It closed the divide
between creator and fan,
733
00:40:47,053 --> 00:40:49,447
in a way that no other medium
has before, right?
734
00:40:49,490 --> 00:40:55,496
As, in my opinion, as profound
as the democratization
of like music tools, right?
735
00:40:55,540 --> 00:40:58,412
For people to be able
to make like homemade,
736
00:40:58,456 --> 00:41:00,675
home studio recordings
and put it on YouTube.
737
00:41:00,719 --> 00:41:05,419
It's almost that much
of a seismic shift.
738
00:41:05,463 --> 00:41:09,597
[Elan] Crowdfunding enables
the actual market to decide.
739
00:41:09,641 --> 00:41:12,948
It allows anybody
to try their hand at a game,
740
00:41:12,992 --> 00:41:15,342
and the good ones succeed
and the bad ones fail,
741
00:41:15,385 --> 00:41:17,344
but we get so many more
out the door.
742
00:41:17,387 --> 00:41:19,389
It's not,
"Here's a thousand, pick two."
743
00:41:19,433 --> 00:41:21,304
It's, "Here's a thousand,
pick a thousand."
744
00:41:21,348 --> 00:41:26,832
Kickstarter operates really
well in terms of outsiders
or independents
745
00:41:26,875 --> 00:41:28,790
or people who are taking a risk.
746
00:41:28,834 --> 00:41:32,707
You know people who are outside
of the kinda normal chain
of distribution
747
00:41:32,751 --> 00:41:37,407
or manufacturing or publishing
that can come here,
to Kickstarter, and say,
748
00:41:37,451 --> 00:41:39,105
"You know what,
I think I have a good idea
749
00:41:39,148 --> 00:41:41,673
and, you know, I think I know
who would like it."
750
00:41:41,716 --> 00:41:46,286
You now have this outlet of
Kickstarter that you can go out
and you can enter your game,
751
00:41:47,200 --> 00:41:49,811
which is fine,
you will sell, you know,
752
00:41:49,855 --> 00:41:55,382
a good game that's well marketed
will probably sell,
you know, 800 to 1200 copies,
753
00:41:55,425 --> 00:41:59,168
and almost to a person that's
gonna be the end of that game.
754
00:41:59,212 --> 00:42:02,781
You have a calling card
that you can use and say,
"Hey, I did this game,"
755
00:42:02,824 --> 00:42:05,653
but all you've done
is put another game
756
00:42:05,697 --> 00:42:08,221
that will now be an orphan
into the marketplace
757
00:42:08,264 --> 00:42:11,920
and there's no plan
for you to continue
to market that game
758
00:42:11,964 --> 00:42:13,705
for a couple of more years.
759
00:42:13,748 --> 00:42:16,664
No plan for you to reprint
that game on your own
760
00:42:16,708 --> 00:42:19,928
with the profits
that you've made off
the first round of the game.
761
00:42:19,972 --> 00:42:22,540
There's a ton more games
that exist, of course,
762
00:42:22,583 --> 00:42:25,455
because the vetting process
of publishers,
763
00:42:25,499 --> 00:42:30,069
the gatekeeping
of the traditional publisher
model can be circumvented now,
764
00:42:30,112 --> 00:42:35,030
and has been proven
financially viable
for many creators.
765
00:42:35,074 --> 00:42:37,816
Of course, the absence
of that vetting process
766
00:42:37,859 --> 00:42:42,690
means that it's a little bit
more risky for the player,
for the consumer, right?
767
00:42:42,734 --> 00:42:44,997
I don't know if this game's
been play-tested.
768
00:42:45,040 --> 00:42:48,783
I don't know if it's been put
through its development paces.
I'm taking a chance.
769
00:42:48,827 --> 00:42:53,483
[dreamy music playing]
770
00:43:00,534 --> 00:43:04,233
[Charlie] Bink Inc. is...
I don't know, I mean,
I'm selling the games.
771
00:43:04,277 --> 00:43:07,715
I'd like to continue it.
I have no idea
where I'm at right now.
772
00:43:09,282 --> 00:43:12,807
There was definitely a moment
where I just realized
I needed to get a job.
773
00:43:12,851 --> 00:43:17,203
The selling games thing
wasn't paying all the bills,
774
00:43:17,246 --> 00:43:19,814
so I needed to get back
in the working world,
775
00:43:19,858 --> 00:43:23,122
make some money, so I can
continue to sell the games.
776
00:43:24,776 --> 00:43:28,388
There was a time when a very
prestigious game company
777
00:43:28,431 --> 00:43:30,999
was flat out
going to buy Trekking.
It wasn't a question.
778
00:43:31,043 --> 00:43:32,871
All I had to do was say yes.
779
00:43:32,914 --> 00:43:35,525
And there was a big family
disagreement about it.
780
00:43:35,569 --> 00:43:37,484
I was the only one
that wanted to do it.
781
00:43:37,527 --> 00:43:39,268
My parents were very much
against it.
782
00:43:39,312 --> 00:43:42,532
He did have an offer, but the
game is still pretty young.
783
00:43:42,576 --> 00:43:48,800
And we felt that it still had
a lot more potential,
and why sell it now?
784
00:43:48,843 --> 00:43:50,802
[John]
Let's see what happens with it.
785
00:43:50,845 --> 00:43:53,805
[Charlie] I need this
to be a source of income.
786
00:43:53,848 --> 00:43:56,851
I need it to grow like faster
is always better.
787
00:43:56,895 --> 00:43:59,027
Um, I think their perspective
is, you know,
788
00:43:59,071 --> 00:44:03,684
we need to maintain the legacy
and we need to not sell
the farm.
789
00:44:03,728 --> 00:44:06,382
[John] Well, it would be like
selling off your child.
790
00:44:06,426 --> 00:44:08,646
I mean, we gave birth
to this thing as a family,
791
00:44:08,689 --> 00:44:14,347
and then just to hand the game
to somebody else
who really is more...
792
00:44:14,390 --> 00:44:17,219
Would be more into it from
a monetary standpoint than...
793
00:44:17,263 --> 00:44:19,221
I mean, we're emotionally
attached to it.
794
00:44:19,265 --> 00:44:21,702
[Charlie]
I definitely tell people now...
795
00:44:23,617 --> 00:44:27,621
Really think about it before
you start a family business
'cause it's not something...
796
00:44:27,665 --> 00:44:29,318
It's not like a normal business.
797
00:44:34,236 --> 00:44:35,847
[Jerry] I like the discovery
of new games.
798
00:44:35,890 --> 00:44:40,155
I like when we find
an opportunity,
whether it is a person
799
00:44:40,199 --> 00:44:42,288
who has given us a game
that is very rough
800
00:44:42,331 --> 00:44:45,900
and we can try to work
with that vision
to see it to the end,
801
00:44:45,944 --> 00:44:49,556
and then,
to add in the graphic design
802
00:44:49,599 --> 00:44:52,559
and the artwork
and how it all fits in a box.
803
00:44:52,602 --> 00:44:57,259
That whole process,
I absolutely am
just fanatic about.
804
00:44:57,303 --> 00:44:58,521
I love that part
of the business.
805
00:44:58,565 --> 00:45:02,221
Working with publishers
might seem frustrating
806
00:45:02,264 --> 00:45:03,875
because especially
when you're starting,
807
00:45:03,918 --> 00:45:07,966
you're young, you're impulsive,
you're excitable,
808
00:45:08,009 --> 00:45:10,533
you feel like
you know everything.
809
00:45:10,577 --> 00:45:12,318
You've learned all the lessons
you need to know.
810
00:45:12,361 --> 00:45:16,061
Um... and you've got
this brilliant thing
that you gotta put out
811
00:45:16,104 --> 00:45:19,542
and publisher
is kinda standing in the way
of your unbridled genius.
812
00:45:19,586 --> 00:45:24,373
[Jerry] We really ask that, uh,
that when we see new games that
come in that are pitched to us,
813
00:45:24,417 --> 00:45:26,724
are we dealing with people
who are being flexible or not?
814
00:45:26,767 --> 00:45:30,945
I think every new designer
should get their ass kicked
by a publisher.
815
00:45:30,989 --> 00:45:33,556
I'm put in the unenviable
position
816
00:45:33,600 --> 00:45:37,430
of basically people coming
to me and saying,
"This is my grandchild."
817
00:45:37,473 --> 00:45:39,737
And I say, "Well, let me
tell you about your grandchild."
818
00:45:39,780 --> 00:45:41,782
That their brilliant design
is crap...
819
00:45:41,826 --> 00:45:43,697
Eyebrows are a little funny...
820
00:45:43,741 --> 00:45:47,135
That their ideas are not nearly
as brilliant as they think
they are...
821
00:45:47,179 --> 00:45:49,921
Yeah, I'm not sure
what's going on
with the way the nose is bent...
822
00:45:49,964 --> 00:45:52,445
In two seconds,
somebody with experience
823
00:45:52,488 --> 00:45:55,230
can show you the problem
you've been working on for years
824
00:45:55,274 --> 00:45:59,757
is actually a problem
rather than the solution
you've sort of glommed onto.
825
00:45:59,800 --> 00:46:04,065
And I'm not sure that arms
gonna give, you know,
it's kinda frustrating,
826
00:46:04,109 --> 00:46:08,417
but ultimately, my job
is to be as critical as I can,
827
00:46:08,461 --> 00:46:12,857
to make sure
that out of the probably four
to five hundred designs
828
00:46:12,900 --> 00:46:14,684
that we see
over the course of a year,
829
00:46:14,728 --> 00:46:17,731
the four that we intend
to move forward on and publish,
830
00:46:17,775 --> 00:46:20,560
which, of course, includes all
of our professional designers
831
00:46:20,603 --> 00:46:22,475
and all of the people
that we've worked with before,
832
00:46:22,518 --> 00:46:26,653
you know, we find absolutely
the best fit for game
833
00:46:26,696 --> 00:46:30,396
and for audience and for
marketing purposes that we can.
834
00:46:30,439 --> 00:46:33,312
Publishers don't have
the weaknesses of an individual
835
00:46:33,355 --> 00:46:35,314
trying to bring their game
to the marketplace.
836
00:46:35,357 --> 00:46:39,144
[Jerry] They're not gonna be
an expert in finance,
legal, graphic design,
837
00:46:39,187 --> 00:46:44,540
editing, artwork,
sales management,
warehousing, logistics.
838
00:46:44,584 --> 00:46:48,588
I would never take
the publishing experience
away from a new designer
839
00:46:48,631 --> 00:46:52,418
because it feels like a crucible
you have to go to... Go through.
840
00:46:52,461 --> 00:46:55,900
I think that not every designer
needs a publisher,
841
00:46:55,943 --> 00:46:59,686
but they won't find that out
until you've gone
through the test.
842
00:46:59,729 --> 00:47:05,387
[light music playing]
843
00:47:14,962 --> 00:47:17,878
[man 1] Catan is a board game
with global appeal.
844
00:47:17,922 --> 00:47:22,970
Introduced in 1995, it sold nearly 30 million copies worldwide
845
00:47:23,014 --> 00:47:26,060
and has been translated
in over 40 languages.
846
00:47:26,104 --> 00:47:27,496
What is the game
you're nuts about?
847
00:47:27,540 --> 00:47:28,715
Settlers of Catan!
848
00:47:28,758 --> 00:47:30,238
-Settlers of Catan!
-That's a good one.
849
00:47:30,282 --> 00:47:31,500
[Matt]
I think my first experience
850
00:47:31,544 --> 00:47:33,894
with Settlers of Catan
was in 1995 at Gen Con.
851
00:47:33,938 --> 00:47:37,376
My first time playing Catan,
um, was glorious.
852
00:47:37,419 --> 00:47:38,899
It kind of opened
my eyes to like,
853
00:47:38,943 --> 00:47:40,205
"Oh, this is what
I've been looking for."
854
00:47:40,248 --> 00:47:43,817
I played a lot of games
prior that, really,
855
00:47:43,861 --> 00:47:45,645
I just kind of found
disappointing.
856
00:47:45,688 --> 00:47:47,647
It didn't really scratch
the itch in the same way
that Catan did.
857
00:47:47,690 --> 00:47:50,955
It was a phenomenon.
It was a sensation
when it came over.
858
00:47:50,998 --> 00:47:54,436
[Steve] So, Catan is this iconic
brand, right?
859
00:47:54,480 --> 00:47:56,395
It's a foundational game,
and by that,
860
00:47:56,438 --> 00:47:58,049
I mean, it's something
that has really.
861
00:47:58,092 --> 00:48:01,835
It's at the core root of the
tabletop game experience.
862
00:48:01,879 --> 00:48:04,229
It's always been
a very successful game,
863
00:48:04,272 --> 00:48:08,059
but over especially like maybe
the last five to eight years,
864
00:48:08,102 --> 00:48:09,930
you've seen this kind
of new momentum.
865
00:48:09,974 --> 00:48:13,847
[light music playing]
866
00:48:26,686 --> 00:48:29,167
[Guido] My dad was always
inspired by stories.
867
00:48:29,210 --> 00:48:31,604
That was always the foundation
for game design,
868
00:48:31,647 --> 00:48:35,260
and so at a very early age,
like he always read stories
to us.
869
00:48:35,303 --> 00:48:39,568
And like he would, you know,
sit on a train ride
870
00:48:39,612 --> 00:48:42,093
and he would sort of
look out of the window
871
00:48:42,136 --> 00:48:45,618
and he's probably thinking
about, you know, some story.
872
00:48:45,661 --> 00:48:48,926
And with Catan particularly,
it was Vikings.
873
00:48:58,022 --> 00:49:00,415
He just immersed himself
in that kind of fantasy
874
00:49:00,459 --> 00:49:04,680
and that kind of story,
and that gave birth to the game.
875
00:49:04,724 --> 00:49:06,552
That was the foundation
of the Catan game.
876
00:49:34,362 --> 00:49:36,103
[Benjamin]
Klaus always put a magazine,
877
00:49:36,147 --> 00:49:39,411
like a comic, next to my place,
when we tested games.
878
00:49:39,454 --> 00:49:43,110
And he realized
that I didn't like the game,
when I was grabbing
879
00:49:43,154 --> 00:49:46,287
for the magazine and started
reading during play.
880
00:49:46,331 --> 00:49:48,376
And that never happened
with Catan.
881
00:49:48,420 --> 00:49:55,731
My dad, before he started
doing game development,
he ran his father's business.
882
00:49:55,775 --> 00:49:57,603
He was a dental technician.
883
00:49:57,646 --> 00:50:02,173
They had a dental lab,
and it was a tough job
running that business.
884
00:50:02,216 --> 00:50:04,001
[Guido] It wasn't his passion.
885
00:50:04,044 --> 00:50:05,872
He liked that work,
but like it wasn't his passion,
886
00:50:05,915 --> 00:50:10,746
and so like as a way to take
refuge and to do something,
887
00:50:10,790 --> 00:50:13,053
like have a creative outlet,
he started game design.
888
00:50:13,097 --> 00:50:17,362
And so, that hobby grew
more seriously,
889
00:50:17,405 --> 00:50:22,671
and then at some point, like,
he started to win some awards,
890
00:50:22,715 --> 00:50:24,978
and that encouraged him
to keep on going
891
00:50:25,022 --> 00:50:27,720
and, eventually, turn
into a full-time profession.
892
00:50:35,075 --> 00:50:40,341
He didn't expect it to catch on
to that extent because it was...
893
00:50:40,385 --> 00:50:43,997
We figured
it would be successful,
but not like to that scale.
894
00:51:16,116 --> 00:51:21,252
It's been really amazing
like my dad like is in Germany,
895
00:51:21,295 --> 00:51:22,775
and he's doing a lot
of the development.
896
00:51:22,818 --> 00:51:26,648
And like I... early on, I worked
with our publisher here,
897
00:51:26,692 --> 00:51:31,958
and then my brother Benjamin
is... He can do both,
898
00:51:32,001 --> 00:51:33,786
he does the development
and also the business part.
899
00:51:33,829 --> 00:51:36,658
So, the three of us
really complement each other,
900
00:51:36,702 --> 00:51:39,139
and like we have a really great
working relationship.
901
00:51:39,183 --> 00:51:43,622
And it's family and business.
It's all really one,
and so we're very...
902
00:51:43,665 --> 00:51:46,581
I feel very blessed
to have that setup.
903
00:51:56,243 --> 00:52:00,856
The more exciting part
of the job is now developing
games together with Klaus.
904
00:52:00,900 --> 00:52:02,206
For two or three years,
905
00:52:02,249 --> 00:52:04,208
we're like developing
the new products together.
906
00:52:09,561 --> 00:52:11,867
I would never have approached
both of them
907
00:52:11,911 --> 00:52:17,090
if I didn't think
that we would get along,
so that was the basis.
908
00:52:17,134 --> 00:52:18,918
And now working together
with them
909
00:52:18,961 --> 00:52:20,485
even made our relationship
stronger.
910
00:52:20,528 --> 00:52:22,704
To have something, like,
every morning when you get up
911
00:52:22,748 --> 00:52:24,184
and then you know
you're working on something
912
00:52:24,228 --> 00:52:26,273
that you're passionate about
with your family...
913
00:52:26,317 --> 00:52:31,191
It's really, um,
we feel extremely grateful
914
00:52:31,235 --> 00:52:33,889
and lucky
to be in that situation.
915
00:52:33,933 --> 00:52:39,417
[light music playing]
916
00:52:42,724 --> 00:52:46,424
[Scott] So, Haunted Mansion
is a very special place
in our household.
917
00:52:46,467 --> 00:52:50,210
It's my favorite and my wife's
favorite attraction
at Disneyland Park.
918
00:52:50,254 --> 00:52:54,388
It was the place
that I proposed to my wife.
919
00:52:54,432 --> 00:52:57,435
I wanted to do it
in a place that I knew
wouldn't get torn down
920
00:52:57,478 --> 00:53:01,526
after a whole bunch of years,
so I said, oh, Haunted Mansion
is a place we both like.
921
00:53:01,569 --> 00:53:03,049
We both like going
to Disneyland.
922
00:53:03,092 --> 00:53:04,964
We've both been many,
many, many times,
923
00:53:05,007 --> 00:53:08,968
and so, I decided
I was going to propose to her
in the Haunted Mansion.
924
00:53:09,011 --> 00:53:12,232
[Scott] I'm sure my wife feels
I have too many games.
925
00:53:12,276 --> 00:53:14,930
She likes that I like
to play them.
926
00:53:14,974 --> 00:53:19,196
She's always very good
about letting me go off
and play games with friends.
927
00:53:19,239 --> 00:53:22,938
Now my son is a little more
game to play board games.
928
00:53:22,982 --> 00:53:25,245
Now he's more of a video gamer
than a board gamer,
929
00:53:25,289 --> 00:53:29,597
but he will go with me
sometimes to some
of the local conventions,
930
00:53:29,641 --> 00:53:34,689
Strategicon, and, um,
we'll play games like Munchkin
or X-Wing or things like that.
931
00:53:34,733 --> 00:53:39,999
I have tried for many years
to get my daughter
to play board games with me.
932
00:53:40,042 --> 00:53:43,263
A few years ago, she told me
she doesn't play board games.
She doesn't like them.
933
00:53:43,307 --> 00:53:48,007
Although she recently had a
birthday, and what did they do?
They played card games.
934
00:53:48,050 --> 00:53:50,183
They played Uno; they played
Cards Against Humanity;
935
00:53:50,227 --> 00:53:52,098
they played one
of my prototypes,
936
00:53:52,141 --> 00:53:55,101
so maybe she's coming around,
I don't know.
937
00:53:55,144 --> 00:53:58,670
We play a lot of games, I guess.
A lot of pretty good variety,
I guess.
938
00:53:58,713 --> 00:54:01,325
I shouldn't complain.
But they won't play Star Wars
games with me.
939
00:54:01,368 --> 00:54:02,848
[Evelyn] No... they're boring!
940
00:54:02,891 --> 00:54:03,762
[sighs]
941
00:54:03,805 --> 00:54:05,198
[Evelyn] They take six hours.
942
00:54:05,242 --> 00:54:07,113
There's nothing wrong
with a good six-hour game.
943
00:54:07,156 --> 00:54:10,203
So, when Evelyn
was like four years old,
944
00:54:10,247 --> 00:54:13,293
she came up to me
with a drawing, and I said,
945
00:54:13,337 --> 00:54:14,816
"Oh, it's a lovely drawing,
Evelyn."
946
00:54:14,860 --> 00:54:18,298
And she said, "It's not a
drawing, Dad, it's a game."
947
00:54:18,342 --> 00:54:20,126
And I said, "Alright, well,
what kind of game is this."
948
00:54:20,169 --> 00:54:22,650
And she said, "Well,
it was a picture of a castle
949
00:54:22,694 --> 00:54:24,870
and there was a princess
in like one of the windows,
950
00:54:24,913 --> 00:54:27,176
and she says,
"Well you're a prince
951
00:54:27,220 --> 00:54:29,918
and you climb up the castle and
then you go save the princess
and you give her a kiss."
952
00:54:29,962 --> 00:54:32,486
And I'm like, "It's not
a bad idea for a game."
953
00:54:32,530 --> 00:54:36,098
So, this is the art of the game
that she's working on.
954
00:54:36,142 --> 00:54:41,756
So, she's doing these different
illustrations, and, you know,
based on my design,
955
00:54:41,800 --> 00:54:43,889
but she's got a really
great style, I think.
956
00:54:43,932 --> 00:54:46,935
And it's also, I just think
it's fun that she's...
957
00:54:46,979 --> 00:54:48,807
My daughter's contributing
the art.
958
00:54:54,421 --> 00:54:55,292
Mm-Hm.
959
00:54:56,162 --> 00:54:58,469
$750.
960
00:54:59,383 --> 00:55:01,733
Well, actually,
he has the family discount
961
00:55:01,776 --> 00:55:08,740
because I'm charging him $10
for each colored picture,
but my actual rate is $30, so...
962
00:55:09,654 --> 00:55:11,482
-Getting a heck of a deal.
-Mm-Hm.
963
00:55:11,525 --> 00:55:14,789
Thank you. I appreciate it.
964
00:55:14,833 --> 00:55:17,488
I assume your rate will go up
with the next project.
965
00:55:19,141 --> 00:55:20,229
It could.
966
00:55:20,273 --> 00:55:22,928
[upbeat music playing]
967
00:55:24,843 --> 00:55:28,368
[Nashra] So my parents have
played the game
and they really like it.
968
00:55:28,412 --> 00:55:32,851
They've had a good time,
and they think it's a funny
game about things
969
00:55:32,894 --> 00:55:34,243
that have actually happened.
970
00:55:34,287 --> 00:55:38,030
They can relate to some
of those cards themselves.
971
00:55:39,031 --> 00:55:43,122
I knew what arranged
marriages were when I was four
or five years old
972
00:55:43,165 --> 00:55:47,822
because every single person
around me
had an arranged marriage.
973
00:55:47,866 --> 00:55:52,044
However, watching any movies,
which were Western movies,
I was like,
974
00:55:52,087 --> 00:55:55,308
"Wait, but those guys met
each other, they went on a date.
975
00:55:55,352 --> 00:55:57,092
Mom, Dad, you didn't do that.
976
00:55:57,136 --> 00:55:59,660
You didn't even meet each other
'til the day
of your engagement."
977
00:55:59,704 --> 00:56:02,097
I was a very stubborn child.
978
00:56:02,141 --> 00:56:07,451
I am still very stubborn,
and also a hopeless romantic.
979
00:56:07,494 --> 00:56:09,366
And I was like,
"Nope, not happening.
980
00:56:09,409 --> 00:56:12,630
I'm going to do whatever
it takes
to fight my way out of it."
981
00:56:12,673 --> 00:56:15,372
[light music playing]
982
00:56:15,415 --> 00:56:20,115
So, initially,
I just wanted it to be a way
to get my frustration out
983
00:56:20,159 --> 00:56:21,813
and to write it all down.
984
00:56:21,856 --> 00:56:24,163
You know, write out
all the points that anger me.
985
00:56:24,206 --> 00:56:29,298
And then as I started
to make it,
when I was play-testing it,
986
00:56:29,342 --> 00:56:34,956
some of my Western friends
started to play it,
and found the examples so funny.
987
00:56:35,000 --> 00:56:37,785
Someone was on the floor
in fits of laughter,
988
00:56:37,829 --> 00:56:40,005
like,
"Oh, my God, this is unreal.
989
00:56:40,048 --> 00:56:45,445
And I'm like, "No, that's
actually based off of something
that, you know, happens."
990
00:56:45,489 --> 00:56:50,102
And he couldn't believe that,
which is what got him
991
00:56:50,145 --> 00:56:53,671
to start thinking
and talking to me more
about what the society is like.
992
00:56:53,714 --> 00:56:56,369
And then I realized
how powerful it could be
993
00:56:56,413 --> 00:56:59,285
that it could really serve
as a platform
994
00:56:59,328 --> 00:57:01,330
for people to be able
to discuss this issue.
995
00:57:02,244 --> 00:57:05,204
I am making it
for all the women in Pakistan
996
00:57:05,247 --> 00:57:07,075
that have been forced
into an arranged marriage.
997
00:57:07,119 --> 00:57:09,513
For the women that believe
that they don't have a choice
998
00:57:09,556 --> 00:57:16,215
because this was very difficult
for me to publish it
and get it out to the world.
999
00:57:16,258 --> 00:57:20,611
It's been very controversial.
I have received messages
from people like,
1000
00:57:20,654 --> 00:57:23,135
"Oh, enjoy your fame
while it lasts
1001
00:57:23,178 --> 00:57:27,269
because when you come home,
you're gonna be dealing
with the consequences of it,"
1002
00:57:27,313 --> 00:57:29,663
and it's gonna be difficult.
1003
00:57:29,707 --> 00:57:32,840
I've spoken out
about a lot of things
1004
00:57:32,884 --> 00:57:35,495
that people
don't want to discuss,
1005
00:57:35,539 --> 00:57:40,021
but I am hoping
that with this game,
1006
00:57:40,065 --> 00:57:45,157
someone else
will be inspired to be like,
"No, I can break free, too."
1007
00:57:45,200 --> 00:57:48,682
[light music playing]
1008
00:57:48,726 --> 00:57:50,641
And even if it affects
one person,
1009
00:57:50,684 --> 00:57:52,730
that's good,
that's still one life.
1010
00:57:52,773 --> 00:57:55,384
That's why I'm always trying
to create work
1011
00:57:55,428 --> 00:57:58,039
that can change the way people
think about things
1012
00:57:58,083 --> 00:58:00,085
or talk about issues
that are present.
1013
00:58:00,128 --> 00:58:04,568
Because as corny as it sounds,
I do want to make the world
a better place.
1014
00:58:04,611 --> 00:58:08,920
And I think that art
is very powerful
1015
00:58:08,963 --> 00:58:11,444
and, even though,
everyone says, you know,
1016
00:58:11,488 --> 00:58:13,446
"I want to use my work
to make a difference,"
1017
00:58:13,490 --> 00:58:15,492
does everyone really do that?
1018
00:58:15,535 --> 00:58:18,799
And if you're presented
with the opportunity to do it,
you should jump on it.
1019
00:58:18,843 --> 00:58:25,066
[light music playing]
1020
00:58:28,243 --> 00:58:33,814
Costs of the materials
for your game will affect
or should affect
1021
00:58:33,858 --> 00:58:35,468
choices you make
in designing a game.
1022
00:58:35,512 --> 00:58:39,733
There's not a lot of money
to be made in tabletop gaming.
1023
00:58:39,777 --> 00:58:41,648
Um, you know,
it's that old saying,
1024
00:58:41,692 --> 00:58:44,042
how do you take a big fortune
and make it a small one?
1025
00:58:44,085 --> 00:58:45,522
You know,
go into tabletop gaming.
1026
00:58:45,565 --> 00:58:48,263
Between the sizes that you
choose for your components
1027
00:58:48,307 --> 00:58:50,178
or the weight
of your overall game
1028
00:58:50,222 --> 00:58:52,529
you're going to make
a lot of choices, um,
1029
00:58:52,572 --> 00:58:57,142
about the game
and even the game design
to keep your costs down,
1030
00:58:57,185 --> 00:59:00,145
so that you can make something
that actually can generate
some money.
1031
00:59:00,188 --> 00:59:05,498
[calm music playing]
1032
00:59:15,203 --> 00:59:19,512
The biggest challenges that you
have with board game production
1033
00:59:19,556 --> 00:59:24,909
is if you source from twenty
different suppliers' components
for one game.
1034
00:59:24,952 --> 00:59:28,739
It starts with printed sheets,
goes over the instruction sheet,
1035
00:59:28,782 --> 00:59:31,872
wooden pieces,
plastic components,
whatever's in the game.
1036
00:59:31,916 --> 00:59:35,223
You need to have everything
in place at the right time
and the right quantity.
1037
00:59:35,267 --> 00:59:39,010
For this game,
we definitely have more
than ten suppliers
1038
00:59:39,053 --> 00:59:41,012
for the different components.
1039
00:59:41,055 --> 00:59:45,930
Start with the box,
you have a printed sheet
and you have the board itself.
1040
00:59:45,973 --> 00:59:47,584
So, it's already two suppliers.
1041
00:59:47,627 --> 00:59:49,542
You have the board
of the playing cards,
1042
00:59:49,586 --> 00:59:51,326
you have the printable
playing cards,
1043
00:59:51,370 --> 00:59:54,068
cello-wrapping
of the playing cards,
which is three suppliers.
1044
00:59:54,112 --> 00:59:59,117
The plastic components
in this game
are coming from one supplier.
1045
00:59:59,160 --> 01:00:03,034
The wooden pieces are coming
from a different supplier.
1046
01:00:03,077 --> 01:00:05,602
The vacuum tray,
the instruction sheet,
1047
01:00:05,645 --> 01:00:08,430
the game board
that we produce in-house.
1048
01:00:08,474 --> 01:00:10,911
The board itself,
different supplier
1049
01:00:10,955 --> 01:00:13,827
than the other board
that we use for the boxes.
1050
01:00:13,871 --> 01:00:18,527
We have the tape
that we put on the board,
and we have the printed sheets.
1051
01:00:18,571 --> 01:00:23,532
For a game like that,
if we go through
every component in detail,
1052
01:00:23,576 --> 01:00:27,493
we, for sure, have at least
fifteen different suppliers.
1053
01:00:27,536 --> 01:00:30,627
[light music playing]
1054
01:00:37,503 --> 01:00:42,508
[light music playing]
1055
01:00:42,551 --> 01:00:45,903
[Nashra] I'm back in Pakistan
and I'm dealing
with the production of the game.
1056
01:00:45,946 --> 01:00:48,906
I wanted to get the game
made in Pakistan
1057
01:00:48,949 --> 01:00:51,386
because I want to support
the local economy,
1058
01:00:51,430 --> 01:00:54,999
however, it's made it
a lot more difficult.
1059
01:00:55,042 --> 01:00:58,959
Customs clearance has also
become a lot more difficult
1060
01:00:59,003 --> 01:01:01,701
because, now,
they're looking for drugs
1061
01:01:01,745 --> 01:01:04,573
inside my game for some reason.
1062
01:01:04,617 --> 01:01:07,968
So, the rule book
which is made out
of double layers of paper
1063
01:01:08,012 --> 01:01:09,840
was ripped apart.
1064
01:01:09,883 --> 01:01:13,757
And, you know,
they were poking holes in it
just to find the drugs.
1065
01:01:13,800 --> 01:01:17,804
It's so sad to see
all my efforts ripped apart.
1066
01:01:17,848 --> 01:01:20,938
When I got back to Pakistan,
I went to my cousin's wedding,
1067
01:01:20,981 --> 01:01:26,378
and these aunties that normally
loved me, hugged me,
wanted me to marry their sons
1068
01:01:26,421 --> 01:01:30,861
were now rolling
their eyes at me,
kind of sitting in a corner
1069
01:01:30,904 --> 01:01:33,515
and whispering
every time I walked by.
1070
01:01:33,559 --> 01:01:36,040
And it was a very hostile
environment,
1071
01:01:36,083 --> 01:01:37,650
and they would come up
and be like,
1072
01:01:37,694 --> 01:01:42,655
"Oh, Beta,
we heard about your game."
1073
01:01:42,699 --> 01:01:45,049
And it was just the most
disapproving look,
1074
01:01:45,092 --> 01:01:48,269
but I just smiled politely
and walked away
1075
01:01:48,313 --> 01:01:50,968
because I did not have
the energy to deal with them.
1076
01:01:51,011 --> 01:01:55,581
And, quite frankly, I'm relieved
that they no longer want me
to marry their sons.
1077
01:01:55,624 --> 01:02:01,892
I have been working
on my O-1 Visa full time,
and I really hope I get it.
1078
01:02:01,935 --> 01:02:04,111
I'm just...
My fingers are crossed.
1079
01:02:04,155 --> 01:02:07,724
Everyone's hoping
and praying for me,
and if, hopefully, I do get it,
1080
01:02:07,767 --> 01:02:09,334
I do want to move back
to New York.
1081
01:02:09,377 --> 01:02:15,035
[mellow music playing]
1082
01:02:18,169 --> 01:02:21,607
[Jason] In the second
Kickstarter launch,
we made the game cheaper.
1083
01:02:21,650 --> 01:02:25,089
We've learned a lot more about
what gamers do and don't want.
1084
01:02:25,132 --> 01:02:27,918
We created a different sort of
approach to the components.
1085
01:02:27,961 --> 01:02:31,051
We're using these really
well-produced standees.
1086
01:02:31,095 --> 01:02:33,575
The fact that the people's hands
that we really wanted
to put the game in
1087
01:02:33,619 --> 01:02:35,012
couldn't afford it and...
1088
01:02:35,055 --> 01:02:38,493
And that was a very sobering
sort of conversation
1089
01:02:38,537 --> 01:02:42,106
because it stood contrary
to a lot of the things
1090
01:02:42,149 --> 01:02:45,544
that we initially
sought out to do in the game.
1091
01:02:45,587 --> 01:02:50,157
Yes, I would love to have
created a miniatures experience
for a lot of these kids.
1092
01:02:50,201 --> 01:02:51,985
At the end of the day,
1093
01:02:52,029 --> 01:02:55,119
I think the gateway
that the game is creating now
is way better.
1094
01:02:55,162 --> 01:02:57,730
There's almost no version
of this where we don't fund.
1095
01:03:04,302 --> 01:03:06,608
I'm not a marketing person
or a business person,
1096
01:03:06,652 --> 01:03:09,394
so I just thought,
you know, this game
is about national parks,
1097
01:03:09,437 --> 01:03:10,961
it needs to be made in America.
1098
01:03:11,004 --> 01:03:13,746
[Charlie] Making anything
in America is very expensive,
1099
01:03:13,790 --> 01:03:17,358
and so it made
that first print run,
which did sell out,
1100
01:03:17,402 --> 01:03:21,101
it made it hard to make
any money off of.
1101
01:03:21,145 --> 01:03:24,844
I had to make a decision,
once I was sort of running out
of the first print run,
1102
01:03:24,888 --> 01:03:26,846
am I going to continue
making this game?
1103
01:03:26,890 --> 01:03:31,068
And if I do, do I actually
want to, you know,
buy some groceries with it?
1104
01:03:31,111 --> 01:03:33,200
I have to go
to a Chinese manufacturer.
1105
01:03:33,244 --> 01:03:35,986
Since I did my second print run
with China,
1106
01:03:36,029 --> 01:03:40,947
I am making about a little more
than three times
as much per copy.
1107
01:03:40,991 --> 01:03:43,036
So, it's significant.
1108
01:03:43,080 --> 01:03:46,213
Being able to get
the unit price per game low,
1109
01:03:46,257 --> 01:03:50,348
obviously,
it helps me selling the game
1110
01:03:50,391 --> 01:03:52,872
or it helps, you know,
the publisher selling the game,
1111
01:03:52,916 --> 01:03:54,787
but it actually helps
the consumer also.
1112
01:03:54,831 --> 01:03:59,139
You know a game
that would maybe cost $60
suddenly costs $40,
1113
01:03:59,183 --> 01:04:03,491
and those tiers
make a huge difference
for people's buying habits,
1114
01:04:03,535 --> 01:04:06,581
which, of course, then also,
get them to play the game
which lets them enjoy the game.
1115
01:04:06,625 --> 01:04:07,887
It gets it out there more.
1116
01:04:07,931 --> 01:04:10,020
I was very worried
the first time around
1117
01:04:10,063 --> 01:04:11,456
that if the game
wasn't made in America
1118
01:04:11,499 --> 01:04:14,198
that customers
would not like that.
1119
01:04:14,241 --> 01:04:17,288
So, um... But I've been
selling it a lot ever since,
1120
01:04:17,331 --> 01:04:20,987
and actually,
only one time ever,
this one lady came up to me.
1121
01:04:21,031 --> 01:04:22,554
Now, this was before
the second printing.
1122
01:04:22,597 --> 01:04:24,904
This was when I was still
selling the American edition,
1123
01:04:24,948 --> 01:04:26,688
and she came up,
she looked at the game,
1124
01:04:26,732 --> 01:04:29,561
and she sort of eyed me
suspiciously and said,
"Where was this made?"
1125
01:04:29,604 --> 01:04:30,954
I said,
"It was made in America."
1126
01:04:31,911 --> 01:04:34,827
She goes, "Oh, okay."
Then she just walked away.
1127
01:04:34,871 --> 01:04:35,959
She didn't buy the game.
1128
01:04:36,002 --> 01:04:39,397
[clatters]
1129
01:04:43,575 --> 01:04:46,534
There's a convention season
and then there's a con circuit,
1130
01:04:46,578 --> 01:04:50,451
but conventions, especially
pop culture conventions
1131
01:04:50,495 --> 01:04:51,800
where you see
a hundred thousand people
1132
01:04:51,844 --> 01:04:53,411
and it looks, "Oh,
look how exciting that looks,"
1133
01:04:53,454 --> 01:04:55,848
that is a real expensive way
to make money.
1134
01:04:55,892 --> 01:05:01,898
[upbeat music playing]
1135
01:05:04,988 --> 01:05:08,295
[Elan] We take the game
to conferences all the time,
1136
01:05:08,339 --> 01:05:11,951
and the problem with conferences
is it's really hard
to stand out.
1137
01:05:11,995 --> 01:05:13,953
In previous years
what we've done is
1138
01:05:13,997 --> 01:05:15,737
we've printed out
giant decks of cards,
1139
01:05:15,781 --> 01:05:18,915
like six-foot tall versions
of cards
that take four people to lift,
1140
01:05:18,958 --> 01:05:20,699
uh, so that we can play
with people
1141
01:05:20,742 --> 01:05:23,354
and stand out in the noise
of a conference.
1142
01:05:23,397 --> 01:05:25,834
[man 2] [INAUDIBLE] This is it.
1143
01:05:25,878 --> 01:05:27,967
This could be
the end of the game.
1144
01:05:28,011 --> 01:05:30,709
[all scream]
1145
01:05:32,580 --> 01:05:34,495
This year for conference season,
1146
01:05:34,539 --> 01:05:38,282
uh, we are building
a giant Exploding Kittens
vending machine
1147
01:05:38,325 --> 01:05:40,806
that we call
the Exploding Kittens dispenser.
1148
01:05:40,849 --> 01:05:43,374
[Elan]
It's huge and the trick to this
1149
01:05:43,417 --> 01:05:45,550
is it's absolutely
human powered.
1150
01:05:45,593 --> 01:05:50,598
[upbeat music playing]
1151
01:05:50,642 --> 01:05:55,429
We had to register
as a grocery store,
1152
01:05:55,473 --> 01:05:58,215
in order to get
all this wholesale produce.
1153
01:05:58,258 --> 01:06:02,480
[upbeat music playing]
1154
01:06:05,091 --> 01:06:08,790
Watermelons and potatoes
and onions and pineapples
1155
01:06:08,834 --> 01:06:12,838
and all kinds of insane things
to spit out the machine,
1156
01:06:12,881 --> 01:06:15,275
when you push
that random button.
1157
01:06:15,319 --> 01:06:18,583
[upbeat music playing]
1158
01:06:48,656 --> 01:06:51,050
[chuckles]
Yeah, we actually tried.
1159
01:06:51,094 --> 01:06:53,835
-[man 3] Really?
-The problem is,
we're not allowed
1160
01:06:53,879 --> 01:06:56,186
to bring live animals
on to the conference floor.
1161
01:06:56,229 --> 01:06:59,015
So, we thought
it would be hilarious
to give out real kittens,
1162
01:06:59,058 --> 01:07:02,409
and take them back
'cause we don't want
to stick people
1163
01:07:02,453 --> 01:07:04,063
with essentially,
adopting a cat,
1164
01:07:04,107 --> 01:07:07,632
uh, but they won't even let them
into the conference.
1165
01:07:07,675 --> 01:07:11,114
[overlapping chatter]
1166
01:07:11,157 --> 01:07:14,639
[Scott]
Uh, when I was eight years old,
I read Dragon Magazine,
1167
01:07:14,682 --> 01:07:16,510
and in the back
of Dragon Magazine
1168
01:07:16,554 --> 01:07:19,513
there was an ad
for a conference called Gen Con.
1169
01:07:19,557 --> 01:07:22,560
And for years,
I dreamt about going to Gen Con.
1170
01:07:22,603 --> 01:07:25,084
I never went.
It took me a long time
to get there.
1171
01:07:25,128 --> 01:07:28,218
[upbeat music playing]
1172
01:07:44,799 --> 01:07:47,889
[Charlie] What I love most
about Gen Con is,
honestly, the spectacle.
1173
01:07:47,933 --> 01:07:50,979
It's a great convention floor.
1174
01:07:51,023 --> 01:07:54,331
You go to enough Comic Cons
and you go,
"This is just a flea market."
1175
01:07:54,374 --> 01:07:58,030
But what I love about game cons
is people are there
to actually do things.
1176
01:07:58,074 --> 01:07:59,640
[Charlie] They're there
to actually play games.
1177
01:07:59,684 --> 01:08:02,904
And I've met friends
that I stay in touch with
1178
01:08:02,948 --> 01:08:04,776
just because I met them
at a table at a game con,
1179
01:08:04,819 --> 01:08:07,213
and that's never happened
to me at a Comic Con.
1180
01:08:07,257 --> 01:08:09,389
What am I looking forward
to most at Gen Con?
1181
01:08:09,433 --> 01:08:10,869
Well, seeing the fans.
1182
01:08:10,912 --> 01:08:13,176
Meeting a lot of friends
that I know from past years,
1183
01:08:13,219 --> 01:08:14,916
meeting a lot of people
for the first time
1184
01:08:14,960 --> 01:08:16,483
who are really excited
to play our games.
1185
01:08:16,527 --> 01:08:18,181
-This is our first year.
-Yeah.
1186
01:08:18,224 --> 01:08:19,878
-So, I'm kinda excited.
-Yeah.
1187
01:08:19,921 --> 01:08:21,836
Games just always bring
the family together.
1188
01:08:21,880 --> 01:08:25,623
[woman 2] They make us laugh
and that's just one thing
1189
01:08:25,666 --> 01:08:28,452
that we've instilled in our
family's lives is game night.
1190
01:08:28,495 --> 01:08:31,063
It's actually better.
Like it's more than I thought.
1191
01:08:31,107 --> 01:08:34,240
-It's a lot of fun.
-Yeah, it's amazing.
1192
01:08:34,284 --> 01:08:37,765
The thing about Gen Con
is really
that makes it so interesting
1193
01:08:37,809 --> 01:08:39,593
is the level of excitement.
1194
01:08:39,637 --> 01:08:42,683
It's the biggest game
convention in the world
for tabletop gaming.
1195
01:08:42,727 --> 01:08:44,642
There's more people who come
here than anywhere else.
1196
01:08:44,685 --> 01:08:46,296
This year, they sold out,
1197
01:08:46,339 --> 01:08:49,037
and it's just every
game publisher
of any note comes here.
1198
01:08:49,081 --> 01:08:50,387
[Tom] There's designers,
there's people,
1199
01:08:50,430 --> 01:08:53,172
all over the place
just so much going on.
1200
01:08:53,216 --> 01:08:56,306
So that's at hype level.
The biggest games of the year
are often released here.
1201
01:08:56,349 --> 01:08:59,874
It is the event of the summer.
It's Christmas in August.
1202
01:08:59,918 --> 01:09:03,095
Once I started getting
into tabletop gaming
and I did some research
1203
01:09:03,139 --> 01:09:08,056
about where was the best place
to meet publishers,
I always heard Gen Con.
1204
01:09:08,100 --> 01:09:10,755
If you have a game
you want to sell,
go to Gen Con.
1205
01:09:10,798 --> 01:09:16,239
[quirky music playing]
1206
01:09:25,509 --> 01:09:27,032
[Scott]
And I sent you the rules...
1207
01:09:27,075 --> 01:09:28,642
[Zev] Uh, yep, I read the rules
and everything, too, yeah.
1208
01:09:28,686 --> 01:09:30,949
[Scott]
So it's a very simple card game,
but horror-themed.
1209
01:09:30,992 --> 01:09:33,473
I'm a big fan of like
The Haunted Mansion and Disney,
1210
01:09:33,517 --> 01:09:35,562
so I wanted to create something
that was scary
1211
01:09:35,606 --> 01:09:38,217
but not blood and gore
and anything like that.
1212
01:09:38,261 --> 01:09:40,045
I like the puzzle aspect.
1213
01:09:40,088 --> 01:09:44,832
I like the fact
that you play cooperatively,
competitively, and solo.
1214
01:09:44,876 --> 01:09:48,401
Yeah, this would be something
I'd love to take back
and test with my group.
1215
01:09:48,445 --> 01:09:49,837
Well then, thank you very much.
1216
01:09:49,881 --> 01:09:51,143
-I appreciate you
taking the time.
-My pleasure.
1217
01:09:51,187 --> 01:09:55,234
[quirky music playing]
1218
01:09:55,278 --> 01:09:58,237
So this was,
this game was kind of derived
1219
01:09:58,281 --> 01:10:00,326
from my love for The Haunted
Mansion at Disneyland.
1220
01:10:00,370 --> 01:10:03,895
The ghosts are going
to float in,
so as we play around,
1221
01:10:03,938 --> 01:10:05,723
we're going to get a hand
of three cards.
1222
01:10:05,766 --> 01:10:09,335
[quirky music playing]
1223
01:10:11,468 --> 01:10:14,035
Actually, I have one other
really simple card game.
1224
01:10:14,079 --> 01:10:16,386
All the art is done
by me and my daughter.
1225
01:10:16,429 --> 01:10:20,564
I think it went really well.
The fact that they were willing
to spend that much time with me
1226
01:10:20,607 --> 01:10:22,043
is a really good sign.
1227
01:10:22,087 --> 01:10:24,394
The fact that they wanted to see
everything that I had
1228
01:10:24,437 --> 01:10:26,047
was amazing experience
1229
01:10:26,091 --> 01:10:29,312
because I brought a lot
of diverse games with me
to the show,
1230
01:10:29,355 --> 01:10:33,403
and I went in there expecting
to only pitch maybe one
or two games.
1231
01:10:33,446 --> 01:10:36,623
And the fact that they wanted
to see everything,
was a really nice surprise.
1232
01:10:36,667 --> 01:10:39,887
So a lot of his stuff
is relatively original,
which is good.
1233
01:10:39,931 --> 01:10:42,325
Um, I like the fact
that he has a little story
1234
01:10:42,368 --> 01:10:44,196
behind the games
that he's pitching.
1235
01:10:44,240 --> 01:10:45,806
You know, I don't have
any signed contract.
1236
01:10:45,850 --> 01:10:49,984
I'm not going away with any
sort of handshake or guarantee,
1237
01:10:50,028 --> 01:10:53,161
but right now, I'm feeling
really positive about this show.
1238
01:10:53,205 --> 01:10:55,468
[upbeat music playing]
1239
01:10:55,512 --> 01:10:59,385
[Jerry] Gen Con is the largest
convention in North America,
1240
01:10:59,429 --> 01:11:03,259
but Essen Spiel is the largest
convention for Europe.
1241
01:11:03,302 --> 01:11:07,132
[Jerry] We've seen a lot
of games come over from Europe
because I think, you know,
1242
01:11:07,175 --> 01:11:09,874
the gaming community in Europe
was much stronger than the U.S.
1243
01:11:09,917 --> 01:11:15,749
Um, and I think Europe really
showed people in North America
how innovative a game could be,
1244
01:11:15,793 --> 01:11:19,710
and not just the standard
fare that's been out,
you know, year over year.
1245
01:11:19,753 --> 01:11:22,626
[traffic noises]
1246
01:11:22,669 --> 01:11:26,325
[Reiner] The Spiel in Essen,
this convention is very special
1247
01:11:26,369 --> 01:11:30,547
because it brings
a lot of people,
around 150,000, together.
1248
01:11:30,590 --> 01:11:34,115
It's amazing to see people
from all across Europe,
1249
01:11:34,159 --> 01:11:37,075
all across the world coming
together to play tabletop games.
1250
01:11:37,118 --> 01:11:40,470
[upbeat music playing]
1251
01:11:46,693 --> 01:11:50,828
[Reiner] And these
are not just the gamers
who play games every day,
1252
01:11:50,871 --> 01:11:56,703
these are families,
these are school classes,
and it brings joy together,
1253
01:11:56,747 --> 01:12:00,707
in a big, big forum
of seeing so many people playing
1254
01:12:00,751 --> 01:12:02,709
that there are so many other
people who are interested.
1255
01:12:02,753 --> 01:12:05,886
[upbeat music playing]
1256
01:12:09,629 --> 01:12:16,680
Uh, it's huge and it's full
of board games, and just go with
a random stranger, play a game,
1257
01:12:16,723 --> 01:12:18,812
and have big fun with it.
1258
01:12:34,088 --> 01:12:36,787
[Rindert] The great thing
about Essen is that
1259
01:12:36,830 --> 01:12:39,703
it's a convention for everyone,
I would say.
1260
01:12:39,746 --> 01:12:45,796
Families... Grandparents,
gamers, geeks, casual gamers,
1261
01:12:45,839 --> 01:12:48,581
uh, beginners,
everyone gathers here.
1262
01:12:48,625 --> 01:12:52,019
And there is a game
for everyone.
1263
01:12:52,063 --> 01:12:55,153
We are really looking forward,
each year, to come here to Essen
1264
01:12:55,196 --> 01:12:58,635
because as you can see around,
it's full, it's packed.
1265
01:12:58,678 --> 01:13:01,464
Board games is a big thing,
since ages here in Germany,
1266
01:13:01,507 --> 01:13:04,162
and the whole fair
reflects this.
1267
01:13:04,205 --> 01:13:08,384
If you're arriving at Spiel
and you haven't been here before
then, for me,
1268
01:13:08,427 --> 01:13:11,691
it's some of the biggest
conference halls
I've been in ever.
1269
01:13:11,735 --> 01:13:15,129
And you walk in
and you almost can't see
the end of the hall.
1270
01:13:15,173 --> 01:13:17,131
[Kerstin] It's really key
for us to be here
1271
01:13:17,175 --> 01:13:22,049
and to get the latest trends,
reactions on our games here.
1272
01:13:22,093 --> 01:13:24,138
[Reiner] It also brings a focus
for the press.
1273
01:13:24,182 --> 01:13:26,793
It brings a focus
for the journalists,
1274
01:13:26,837 --> 01:13:30,797
and that means the message
of "we are playing games"
1275
01:13:30,841 --> 01:13:34,148
gets really carried out into
the world, into the country,
1276
01:13:34,192 --> 01:13:36,281
and that's good
for the culture of gaming.
1277
01:13:36,324 --> 01:13:39,937
And that's also a very special
part of this convention.
1278
01:13:39,980 --> 01:13:44,071
If the world doesn't play games,
then we don't need
any game designers anymore,
1279
01:13:44,115 --> 01:13:48,119
and the world would be certainly
a much sadder place.
1280
01:13:48,162 --> 01:13:49,990
[car passes by]
1281
01:13:52,558 --> 01:13:54,647
[Jason] There's a local store,
Game Empire,
1282
01:13:54,691 --> 01:13:56,388
uh, run by this great dude
named Chuck.
1283
01:13:56,432 --> 01:13:58,521
He's been running...
has been in the game
for a hundred years.
1284
01:13:58,564 --> 01:14:02,394
And he was talking to me
about there's only two awards
that matter, on your box.
1285
01:14:02,438 --> 01:14:06,485
There's Spiel des Jahres
and there's also, um,
the Mensa award. Right?
1286
01:14:06,529 --> 01:14:10,489
Um, and if it's not one of those
two awards it doesn't matter.
Keep it off your box.
1287
01:14:10,533 --> 01:14:15,189
I think the award is great
because it gets people
really focused on quality,
1288
01:14:15,233 --> 01:14:17,453
and, uh, I don't know...
1289
01:14:17,496 --> 01:14:20,020
When you see that seal on
the box, it's something special.
1290
01:14:20,064 --> 01:14:22,762
I saw it on Settlers of Catan,
you know,
1291
01:14:22,806 --> 01:14:25,722
and that was a big moment for me
when I started playing that.
1292
01:14:25,765 --> 01:14:30,117
[foreign language]
1293
01:14:30,161 --> 01:14:31,771
Welcome everybody.
1294
01:14:31,815 --> 01:14:34,470
[Reiner] The Spiel des Jahres
in Germany is one of the most,
1295
01:14:34,513 --> 01:14:39,083
if not the most important awards
you can get
in the gaming industry.
1296
01:14:39,126 --> 01:14:40,998
There are three selected
every year.
1297
01:14:41,041 --> 01:14:44,175
One is for the children
and one is now more
for the gamers.
1298
01:14:44,218 --> 01:14:49,397
One is for the families
and there is a list of nominees.
1299
01:14:49,441 --> 01:14:53,837
Three and then,
like for the Oscars,
you go there,
1300
01:14:53,880 --> 01:14:58,624
and if you're lucky,
you are one of the better three,
1301
01:14:58,668 --> 01:15:00,496
one of the luckier three,
1302
01:15:01,409 --> 01:15:03,629
and you win
the Game of the Year.
1303
01:15:03,673 --> 01:15:08,721
The criteria is mostly
the experience
that the game can create,
1304
01:15:08,765 --> 01:15:12,551
of course, also, hardware,
the design,
the rules are important,
1305
01:15:12,595 --> 01:15:16,337
but, mostly,
it's just the, uh, experiences.
1306
01:15:16,381 --> 01:15:21,212
The Game of the Year
is actually decided
by a jury of journalists
1307
01:15:21,255 --> 01:15:25,346
who are very knowledgeable
about games,
who write a lot about games,
1308
01:15:25,390 --> 01:15:29,699
and who then sit together
until the white smoke comes up
1309
01:15:29,742 --> 01:15:32,963
and they have decided which one
is the Game of the Year.
1310
01:15:33,006 --> 01:15:37,010
There's people who say
we're like the Oscars
of the board games.
1311
01:15:37,054 --> 01:15:39,970
It's very important
in Europe, in Germany.
1312
01:15:40,013 --> 01:15:42,712
It's just something
that's been put in front of me.
1313
01:15:42,755 --> 01:15:46,542
And it's been so close
that it's just sort of this fun
thing to kind of aspire to
1314
01:15:46,585 --> 01:15:49,762
So, I think it gets a certain
amount of recognition,
and you get sales,
1315
01:15:49,806 --> 01:15:51,808
and then you get
this wooden popple,
1316
01:15:51,851 --> 01:15:53,592
which looks like
it'd be fun to hold.
1317
01:15:53,636 --> 01:15:55,942
I haven't touched it
because I don't want to ruin it.
1318
01:15:55,986 --> 01:15:57,248
[laughs]
1319
01:15:57,291 --> 01:16:00,599
So, when I won the Spiel
des Jahres with Hanabi,
1320
01:16:00,643 --> 01:16:03,646
I was a little confused
because it was the first time
1321
01:16:03,689 --> 01:16:05,996
they gave it
to a very small game,
1322
01:16:06,039 --> 01:16:11,915
so I was like, "Oh,
did they really give it to us?
Okay, oh, that's nice."
1323
01:16:11,958 --> 01:16:14,178
It was one of the stressful
moments of my life
1324
01:16:14,221 --> 01:16:16,354
and I have three kids,
I know stress.
1325
01:16:16,397 --> 01:16:19,270
And, uh, yeah, it was...
It's indescribable.
1326
01:16:19,313 --> 01:16:22,882
I... just remember
grinning a lot
1327
01:16:22,926 --> 01:16:25,929
and being really happy
and amazed.
1328
01:16:25,972 --> 01:16:31,674
Scary. Then it was, like,
really surprised,
and then you're really glad,
1329
01:16:31,717 --> 01:16:33,153
and then it was amazing.
1330
01:16:33,197 --> 01:16:36,722
[Antoine] The success was huge,
and I quit my day job.
1331
01:16:36,766 --> 01:16:41,684
I was a schoolteacher by then,
so I liked it, but I wanted
to design games full time.
1332
01:16:41,727 --> 01:16:48,778
The feeling was spectacular
because we had a lot of
financial problems at this time.
1333
01:16:48,821 --> 01:16:51,998
And um, this was a big help.
1334
01:16:52,042 --> 01:16:54,305
The feeling was, of course,
very nice.
1335
01:16:54,348 --> 01:16:57,525
I wasn't present
at the awards ceremony
1336
01:16:57,569 --> 01:17:01,312
because I, at that time,
was in America
and stuck in a little snowstorm.
1337
01:17:01,355 --> 01:17:04,576
And I was thinking whether
I should next time not go there
1338
01:17:04,620 --> 01:17:07,666
because maybe
that's a better luck
than going there all the time
1339
01:17:07,710 --> 01:17:08,841
and not getting
the Game of the Year.
1340
01:17:10,713 --> 01:17:13,933
I would like to segue
to Reiner Knizia
to say that everybody knows
1341
01:17:13,977 --> 01:17:15,674
he's unbelievably prolific.
1342
01:17:15,718 --> 01:17:19,678
He invented many
of the mechanics
that a lot of designers use.
1343
01:17:19,722 --> 01:17:23,377
He was one of the first guys
that made a career
out of business.
1344
01:17:23,421 --> 01:17:24,770
He's the consummate businessman.
1345
01:17:24,814 --> 01:17:27,033
Of course,
he's a great game designer,
1346
01:17:29,383 --> 01:17:35,172
but he built a business
out of being nothing
but a creative designer,
1347
01:17:35,215 --> 01:17:37,435
in a time when nobody's
even heard of that.
1348
01:17:37,478 --> 01:17:39,655
Nobody made a living doing this.
1349
01:17:39,698 --> 01:17:41,918
He just made game after game
after game after game.
1350
01:17:41,961 --> 01:17:44,181
The quality was amazing
and excellent.
1351
01:17:44,224 --> 01:17:50,709
The industry changes.
The games we are designing today
are different from the games
1352
01:17:50,753 --> 01:17:53,625
we decided to design
in the '90s.
1353
01:17:53,669 --> 01:17:57,063
What is relevant
to people is different,
1354
01:17:57,107 --> 01:17:59,196
therefore,
what excites them is different.
1355
01:17:59,239 --> 01:18:05,593
And I think one of the bigger
challenges in a long career
is to remain relevant
1356
01:18:05,637 --> 01:18:07,465
and not just stay
with your old tools.
1357
01:18:07,508 --> 01:18:11,469
And I think
one of the indicators
1358
01:18:11,512 --> 01:18:15,168
if you're still relevant
is being nominated
or winning awards.
1359
01:18:15,212 --> 01:18:20,130
It's crazy to be nominated.
It's very big.
1360
01:18:20,173 --> 01:18:22,785
It's what I dreamt of
all the time, so yeah...
1361
01:19:24,150 --> 01:19:27,675
[light music playing]
1362
01:19:33,943 --> 01:19:34,770
[camera shutter clicks]
1363
01:19:41,428 --> 01:19:45,911
[foreign language]
1364
01:19:45,955 --> 01:19:47,826
King Domino!
1365
01:19:47,870 --> 01:19:51,221
[applause]
1366
01:19:56,356 --> 01:20:00,404
[dramatic music playing]
1367
01:20:39,486 --> 01:20:43,490
He's done so much
for this industry.
He's always on every fair.
1368
01:20:43,534 --> 01:20:46,754
He's always working,
explaining his games
to other people,
1369
01:20:46,798 --> 01:20:49,845
so I think it's really important
for the industry,
1370
01:20:49,888 --> 01:20:53,544
so I was very happy
that at last he gets this award.
Yeah.
1371
01:21:30,581 --> 01:21:31,669
[laughs]
1372
01:21:31,712 --> 01:21:34,715
[dramatic music playing]
1373
01:21:39,068 --> 01:21:45,030
People say, uh, you sell a lot
of games after you win.
1374
01:21:45,074 --> 01:21:49,339
I mean, uh, we are not allowed
to talk about numbers,
1375
01:21:49,382 --> 01:21:56,085
but we can say it's at least
200,00 that you will make
in the next Christmas selling.
1376
01:21:56,128 --> 01:22:01,220
If a game
wins the Spiel des Jahres,
that Christmas in Germany,
1377
01:22:01,264 --> 01:22:03,962
it sells two-or-three hundred
thousand copies.
1378
01:22:04,006 --> 01:22:07,531
And then, you expect it has
some kind of a life after that.
1379
01:22:07,574 --> 01:22:12,144
A lot of people,
they buy games as gifts
at Christmas time
1380
01:22:12,188 --> 01:22:15,321
and they don't know
about which games
are the good ones.
1381
01:22:15,365 --> 01:22:20,109
And so over the years,
they trusted this association
as much
1382
01:22:20,152 --> 01:22:23,068
that they just go into the
stores and buy the game.
1383
01:22:24,896 --> 01:22:29,509
[light music playing]
1384
01:22:29,553 --> 01:22:32,686
So you asked me,
what can a game designer expect
1385
01:22:32,730 --> 01:22:35,080
when they publish one, two,
or three games,
1386
01:22:35,124 --> 01:22:38,040
and how financially sound
is that going to be?
1387
01:22:38,083 --> 01:22:41,478
My answer is,
if that's the question
you want to ask,
1388
01:22:41,521 --> 01:22:43,480
don't be a game designer.
1389
01:22:43,523 --> 01:22:45,699
The average royalty rate
in our industry
1390
01:22:45,743 --> 01:22:47,788
is between three
and ten percent.
1391
01:22:47,832 --> 01:22:51,009
So, what happens
is if you license a game
to a publisher,
1392
01:22:51,053 --> 01:22:55,144
let's say you get a 5% royalty
'cause that's just easy
to figure out.
1393
01:22:55,187 --> 01:22:59,191
And your game's gonna sell
for $20,
again, 'cause it's easy math.
1394
01:22:59,235 --> 01:23:02,455
So, I go to the store
and I buy your game for $20.
1395
01:23:02,499 --> 01:23:04,153
How much money do you get?
1396
01:23:04,196 --> 01:23:08,896
Well, the store gets $10
'cause that's their profit
on it,
1397
01:23:08,940 --> 01:23:12,291
and the publisher gets $10.
1398
01:23:12,335 --> 01:23:15,642
And they are going to give you
5% of that $10,
1399
01:23:15,686 --> 01:23:19,255
so they're going to give you
50 cents for a $20 game.
1400
01:23:22,171 --> 01:23:26,436
You just can't expect
that there's going to be
a lot of money initially.
1401
01:23:26,479 --> 01:23:31,484
It's gonna grow
as the game grows,
but it's gonna start very small.
1402
01:23:31,528 --> 01:23:33,791
I think if you do it
for the money,
1403
01:23:33,834 --> 01:23:36,620
you will not become
a successful game designer
1404
01:23:36,663 --> 01:23:39,318
and you will not become a
successful author.
1405
01:23:39,362 --> 01:23:42,452
You need to be prepared
to put a lot of energy in,
1406
01:23:42,495 --> 01:23:46,238
and you need to be
intrinsically motivated
because you want to do it.
1407
01:23:46,282 --> 01:23:51,287
You want to hold the box.
You want to say,
"I made this, I made this..."
1408
01:23:51,330 --> 01:23:53,985
I hate to even say
the word "product,"
I think that lessens it,
1409
01:23:54,029 --> 01:23:57,249
but like I made this
kind of piece of art
that everyone can enjoy.
1410
01:23:57,293 --> 01:24:00,948
One has to be a realistic.
Not every game is a highflier.
1411
01:24:00,992 --> 01:24:03,777
Everybody knows
it's like in the movie industry.
1412
01:24:03,821 --> 01:24:07,912
They say you make ten movies
and eight of them lose money
1413
01:24:07,955 --> 01:24:09,305
and one just earns
what it costs,
1414
01:24:09,348 --> 01:24:11,089
and the tenth
has to earn it all.
1415
01:24:11,133 --> 01:24:13,396
The problem is you never know
which one is the tenth,
1416
01:24:13,439 --> 01:24:15,180
and it's the same
with the games.
1417
01:24:35,244 --> 01:24:39,117
[Scott] Uh, I've been
looking forward to this moment,
um, for a long time.
1418
01:24:39,161 --> 01:24:44,340
Um, all I really wanted
is this game to be real,
and here it is.
1419
01:24:44,383 --> 01:24:48,605
It's real, it's on the shelf,
it exists as a thing
for people to buy,
1420
01:24:48,648 --> 01:24:51,086
and, uh, it's really cool.
1421
01:24:51,129 --> 01:24:55,133
I, um, I really, um,
I'm really proud that it's here
1422
01:24:55,177 --> 01:24:56,874
amongst all these other games
that I really like playing.
1423
01:24:56,917 --> 01:25:00,617
And now other people can come
and play it and buy it.
1424
01:25:01,922 --> 01:25:05,883
So, the story goes that George
Lucas went to King Features,
1425
01:25:05,926 --> 01:25:08,320
the guys who own Flash Gordon,
and said,
1426
01:25:08,364 --> 01:25:10,105
"Hey, I'd love to make a movie
of Flash Gordon,"
1427
01:25:10,148 --> 01:25:12,150
and they said,
"Nope, you can't do that."
1428
01:25:12,194 --> 01:25:15,327
And so, George says,
"Alright, I'm going to make
my own damn Flash Gordon,"
1429
01:25:15,371 --> 01:25:17,155
and he went off
and made Star Wars.
1430
01:25:17,199 --> 01:25:21,159
And... I wouldn't be lying
if that didn't inspire me
in the long run
1431
01:25:21,203 --> 01:25:22,856
to make my own damn Star Wars,
1432
01:25:22,900 --> 01:25:25,032
and that's Rayguns
and Rocketships.
1433
01:25:25,076 --> 01:25:27,513
So, you know, who knows,
if anybody wants to make a movie
of Rayguns and Rocketships,
1434
01:25:27,557 --> 01:25:28,427
give me a call.
1435
01:25:30,473 --> 01:25:32,388
[laughs]
1436
01:25:32,431 --> 01:25:34,912
'Cause then they'll make
their own damn thing.
No, I want... I want...
1437
01:25:34,955 --> 01:25:38,655
I can see
Rayguns and Rocketships
existing as a movie, right?
1438
01:25:38,698 --> 01:25:41,179
I have big plans
for Rayguns and Rocketships.
1439
01:25:41,223 --> 01:25:43,050
The question is...
1440
01:25:43,094 --> 01:25:46,532
[sighs]
...will people buy it and will
they be enthusiastic about it?
1441
01:25:46,576 --> 01:25:49,100
And if they are, then great,
then we're off and running,
1442
01:25:49,144 --> 01:25:52,147
and it means,
hopefully, expansions
and all types of good stuff.
1443
01:25:52,190 --> 01:25:54,149
And then, hopefully,
it will grow.
1444
01:25:54,192 --> 01:25:57,282
Hopefully, it will grow
into bigger and better
1445
01:25:57,326 --> 01:25:59,893
and more interesting versions
of the game
1446
01:25:59,937 --> 01:26:01,547
and of the story
and of the universe
1447
01:26:01,591 --> 01:26:04,898
because that's what got me
really excited
1448
01:26:04,942 --> 01:26:08,032
about making Rayguns
and Rocketships is I got to...
1449
01:26:08,075 --> 01:26:12,732
I'm making a universe,
a galaxy from scratch,
and it's a lot of fun.
1450
01:26:14,995 --> 01:26:17,868
[Charlie] Once we were
almost out of the first edition,
1451
01:26:17,911 --> 01:26:23,090
I was personally feeling like I
didn't want to reprint the game,
unless I did a nice update,
1452
01:26:23,134 --> 01:26:24,962
clean up some of the stuff
I wasn't happy with,
1453
01:26:25,005 --> 01:26:29,140
cut out all the extra fat
and make it exactly the game
1454
01:26:29,184 --> 01:26:31,664
that will make my customer
the happiest.
1455
01:26:31,708 --> 01:26:33,318
Basically, I wanted
to make a second edition.
1456
01:26:33,362 --> 01:26:36,539
My parents, they were happy
with the pace it was selling.
1457
01:26:36,582 --> 01:26:42,240
It was running out,
but this isn't sustainable,
ordering another run of the game
1458
01:26:42,284 --> 01:26:44,199
the way we're doing it now
isn't going to fix anything.
1459
01:26:44,242 --> 01:26:47,680
Something needs to change big,
if it's worth continuing
to do this
1460
01:26:47,724 --> 01:26:48,855
is to try to make
a business out of it.
1461
01:26:50,640 --> 01:26:53,904
Months and months later,
an opportunity kind of
presented itself
1462
01:26:53,947 --> 01:26:56,341
where I could do
a second edition
with another company.
1463
01:26:56,385 --> 01:26:58,778
I was working another job
for a while,
1464
01:26:58,822 --> 01:27:04,219
and then I,
just sort of by happenstance,
met the partner that I have now.
1465
01:27:04,262 --> 01:27:05,829
He's an Amazon seller.
1466
01:27:05,872 --> 01:27:07,483
He's been in the game industry
for a while,
1467
01:27:07,526 --> 01:27:09,615
and he wanted to start
publishing.
1468
01:27:09,659 --> 01:27:12,879
And so, we decided,
we kind of met up and decided,
let's start Underdog Games.
1469
01:27:12,923 --> 01:27:17,232
And our first product is the
second edition of Trekking.
1470
01:27:17,275 --> 01:27:18,624
It just seemed like
the perfect time
1471
01:27:18,668 --> 01:27:19,886
to just rekindle it
right then and there.
1472
01:27:19,930 --> 01:27:22,106
The new model for Trekking:
Second Edition,
1473
01:27:22,149 --> 01:27:25,892
we finally got serious
about Amazon.com.
1474
01:27:25,936 --> 01:27:29,418
Sort of investing more
in web sales
and advertising online,
1475
01:27:29,461 --> 01:27:31,594
and the reactions have been
night and day different.
1476
01:27:31,637 --> 01:27:33,552
We've been selling
a ton of them.
1477
01:27:33,596 --> 01:27:39,384
We did an initial print run
of 9000 copies
of Trekking: Second Edition
1478
01:27:39,428 --> 01:27:41,560
and within three months
it was all out.
1479
01:27:41,604 --> 01:27:44,781
We had to reprint again,
so there's already a second
printing of the Second Edition,
1480
01:27:44,824 --> 01:27:48,480
and we've just been
trying to get it out
to more and more people.
1481
01:27:48,524 --> 01:27:50,569
And, hopefully, next year,
we'll actually get
into retail stores.
1482
01:27:50,613 --> 01:27:56,227
I think my parents' reaction
had I sold the game,
they might've been disappointed,
1483
01:27:56,271 --> 01:28:00,144
but I, honestly, think they are
looking for my best interests
1484
01:28:00,187 --> 01:28:02,494
and they have a longer view
than I have.
1485
01:28:02,538 --> 01:28:05,845
Um, and, uh,
I have to thank them for that.
1486
01:28:05,889 --> 01:28:08,935
There are some things
that I think I see
way more clearly than they do,
1487
01:28:08,979 --> 01:28:12,374
and, um, I have to say that
the decision not to sell
1488
01:28:12,417 --> 01:28:14,767
was something they saw
a lot more clearly than I did.
1489
01:28:15,942 --> 01:28:18,075
I'm happy that I did it
as a family
1490
01:28:18,118 --> 01:28:23,298
because I did not have the tools
or the resources to do it alone.
1491
01:28:23,341 --> 01:28:27,824
[light music playing]
1492
01:28:27,867 --> 01:28:31,480
The main thing that I want
is to be in this industry.
1493
01:28:31,523 --> 01:28:33,046
I want this to be...
1494
01:28:33,090 --> 01:28:35,962
I want it to be my resumé
that I am in the game industry.
1495
01:28:36,006 --> 01:28:38,574
"Oh, Charlie Bink?"
"Yeah,
he's in the game industry."
1496
01:28:38,617 --> 01:28:40,924
And so, wherever I end up
or whatever I end up doing,
1497
01:28:40,967 --> 01:28:43,100
I wanted to be
in this industry, so...
1498
01:28:43,143 --> 01:28:44,667
I think I'm on my way.
1499
01:28:44,710 --> 01:28:48,105
I think I'm crawling
in that direction.
1500
01:28:48,148 --> 01:28:51,587
[light music playing]
1501
01:28:58,115 --> 01:28:59,551
We funded!
1502
01:28:59,595 --> 01:29:02,032
So, we just finished
the Kickstarter,
1503
01:29:02,075 --> 01:29:05,035
and, uh, it was kind
of a crazy ride.
1504
01:29:05,078 --> 01:29:06,732
Had a really interesting time.
1505
01:29:06,776 --> 01:29:09,692
I mean, there was a lot
of results
that we were expecting
1506
01:29:09,735 --> 01:29:12,085
and there was definitely
a lot of surprises.
1507
01:29:12,129 --> 01:29:15,872
A bittersweet journey
throughout,
but at the end of the day,
1508
01:29:15,915 --> 01:29:18,396
it was extremely positive
and we actually were able
to connect
1509
01:29:18,440 --> 01:29:22,400
with a pretty excited crew
of backers.
1510
01:29:22,444 --> 01:29:26,230
So, by making our game
more affordable
and by using standees,
1511
01:29:26,273 --> 01:29:29,581
our goal was to make it
accessible to the audience
1512
01:29:29,625 --> 01:29:31,844
that the game was,
not necessarily
originally intended for,
1513
01:29:31,888 --> 01:29:35,282
but that we wanted to bring
into the gaming space.
1514
01:29:35,326 --> 01:29:37,154
You know, it's kind of like
a kind of love letter
to the streets,
1515
01:29:37,197 --> 01:29:38,460
now they can have it, too.
1516
01:29:38,503 --> 01:29:40,984
We'd always asked ourselves
many, many times,
1517
01:29:41,027 --> 01:29:42,942
"Is this too much?
Is this too far?"
1518
01:29:42,986 --> 01:29:46,903
And in every case,
after listening to critics
1519
01:29:46,946 --> 01:29:48,861
and after really thinking
about what we are doing,
1520
01:29:48,905 --> 01:29:51,168
our answer was always,
"No, really this isn't far
enough."
1521
01:29:51,211 --> 01:29:53,475
We're going right to the edge,
looking down,
1522
01:29:53,518 --> 01:29:55,520
and it's awesome like we really
like the view here.
1523
01:29:55,564 --> 01:29:58,001
We didn't want to do something
that had already been done
in the space before.
1524
01:29:58,044 --> 01:30:00,786
We didn't want to do anything
that was untrue
to our artistic vision,
1525
01:30:00,830 --> 01:30:05,095
to our design vision,
and to the kind of thematic core
of the game.
1526
01:30:05,138 --> 01:30:06,966
The name itself says it all.
1527
01:30:07,010 --> 01:30:10,361
If you're not trying to create
this sort of street life
experience,
1528
01:30:10,405 --> 01:30:12,711
the game is called Thug Life.
Why even bother?
1529
01:30:12,755 --> 01:30:17,412
[light music playing]
1530
01:30:27,422 --> 01:30:32,165
[train rumbling]
1531
01:30:35,081 --> 01:30:36,866
I'm back in New York.
1532
01:30:38,520 --> 01:30:41,479
[Nashra] For the past year,
I have been traveling,
1533
01:30:41,523 --> 01:30:46,615
speaking at places such as
human rights conventions,
game design conferences,
1534
01:30:46,658 --> 01:30:48,791
women's empowerment events,
1535
01:30:48,834 --> 01:30:53,491
and I've gotten the opportunity
to do all of this
because of my game.
1536
01:30:53,535 --> 01:30:56,320
I've also come back to America
1537
01:30:56,363 --> 01:30:59,758
because the visa that I got
was based off of this game.
1538
01:30:59,802 --> 01:31:02,979
And now I am pursuing my career.
1539
01:31:03,022 --> 01:31:05,285
I'm living the lovely
freelance life
1540
01:31:05,329 --> 01:31:07,853
doing whatever it is
I want to do,
1541
01:31:07,897 --> 01:31:11,117
and it's all 'cause of Arranged!
1542
01:31:11,161 --> 01:31:15,339
So now that I finally
don't have this pressure,
I don't have this timeline
1543
01:31:15,382 --> 01:31:18,081
that has been provided to me
by society,
1544
01:31:18,124 --> 01:31:22,302
I am pursuing my career
and I'm at my own pace.
1545
01:31:22,346 --> 01:31:24,957
I'm doing it if and when
it feels right for me,
1546
01:31:25,001 --> 01:31:30,572
and I'm not rushed
by this deadline of turning 26
and having to get married.
1547
01:31:30,615 --> 01:31:34,140
After I released this game,
all the proposals stopped.
1548
01:31:34,184 --> 01:31:37,753
And my dad even said,
"You wanted to make sure
you wouldn't get married
1549
01:31:37,796 --> 01:31:39,145
and now you've done that."
1550
01:31:39,189 --> 01:31:42,148
A lot of girls from India
have reached out to me
1551
01:31:42,192 --> 01:31:43,976
to thank me for releasing
the game
1552
01:31:44,020 --> 01:31:46,544
because it has given them
a platform
1553
01:31:46,588 --> 01:31:49,547
to discuss this topic
with their parents.
1554
01:31:49,591 --> 01:31:51,723
They have either played it
with their parents
1555
01:31:51,767 --> 01:31:54,030
or even just shown them articles
and been like,
1556
01:31:54,073 --> 01:31:56,946
"Look, here is this girl
who's out there
pursuing her career
1557
01:31:56,989 --> 01:31:58,469
and doing all these
great things,
1558
01:31:58,513 --> 01:32:00,819
why won't you let us do
the same?"
1559
01:32:00,863 --> 01:32:03,430
So, it's definitely been
an amazing feeling
1560
01:32:03,474 --> 01:32:06,477
to know that I have helped
change people's lives.
1561
01:32:06,521 --> 01:32:09,436
[light music playing]
1562
01:32:09,480 --> 01:32:15,007
What's most important
in any creative endeavor
is creation.
1563
01:32:15,051 --> 01:32:17,488
You actually have
to build the things.
1564
01:32:17,532 --> 01:32:18,924
You actually have to try
the experiments.
1565
01:32:18,968 --> 01:32:20,796
You actually have to talk
to the people
1566
01:32:20,839 --> 01:32:25,191
and get as much creative output
as you can
out there into the world.
1567
01:32:25,235 --> 01:32:26,932
99% of them are going to suck.
1568
01:32:26,976 --> 01:32:29,805
Probably in your first try,
a 100% of them
are going to suck,
1569
01:32:29,848 --> 01:32:33,591
but there's always little
nuggets that you learn from,
that you can grab from,
1570
01:32:33,635 --> 01:32:36,289
that you can pull from various
things that you've tried,
1571
01:32:36,333 --> 01:32:38,770
bolt them together in a new way,
and try a hundred more things.
1572
01:32:38,814 --> 01:32:40,598
And those are all going
to fail, too,
1573
01:32:40,642 --> 01:32:43,775
but you'll continue
to run through that process
1574
01:32:43,819 --> 01:32:46,082
over and over
and over again, um,
1575
01:32:46,125 --> 01:32:47,692
until something good comes out
1576
01:32:47,736 --> 01:32:51,000
and that something good
is the result
1577
01:32:51,043 --> 01:32:54,220
of the entirety
of your creative output.
1578
01:32:54,264 --> 01:32:57,223
And that's exactly
what you should be presenting
to the world,
1579
01:32:57,267 --> 01:33:01,271
and that's what you should be
striving to present to the world
every single day.
1580
01:33:01,314 --> 01:33:04,317
[dreamy music playing]
1581
01:33:53,279 --> 01:33:56,282
[mellow music playing]
1582
01:34:38,673 --> 01:34:41,676
[dreamy music playing]
1583
01:35:17,624 --> 01:35:20,627
[mellow music playing]
137076