All language subtitles for Legend.of.the.Seeker.S02E02.WEBRip.x264-ION10

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Original subtitles

KAHLAN: The Prophecy says that the Seeker

will defeat Darken Rahl.

Thanks to the Seeker, that monster is dead

and rotting for all eternity in the Underworld.

KEEPER: Kneel before the Keeper.

Forgive me, Master. I have failed you.

KEEPER: No, you have succeeded

exactly as I intended.

It's a tear in the veil

that separates the Underworld from the living.

This happened when I killed Rahl.

As long as it's open there's no way

to prevent the Keeper of the Underworld

from sending his minions to bring death

to every living thing.

The only way to close the rift

is the way the Creator sealed the Underworld.

The Stone of Tears. We'll find it.

ZEDD: Seek out the Abbot of Ulrich,

for he keeps the secret of the Stone close to his heart.

RICHARD: She's the one who helped me kill Darken Rahl.

KAHLAN: She did it to save her own skin.

If you're foolish enough to turn down

the throne of D'Hara, then you need me all the more.

If this is some sort of trick, I will kill you.

( screams ) ZEDD: The mark of the Keeper.

The one who would destroy all life.

ZEDD: Richard Cypher, you are the true Seeker.

( heroic theme playing )

Thanks for letting me borrow this.

Although I can't say it helped me sleep more soundly.

It's gonna take a while to get used

to having a Mord-Sith in camp.

Well, if Richard trusts Cara,

I suppose we'll have to learn to as well.

( suspenseful theme playing )

Does it hurt?

It's nothing.

The spirit of the tyrant you killed

comes back from the grave

and burns the mark of the Keeper in your chest?

It's not nothing, Richard.

I wish I knew what it meant.

What we do know is that we need to seal the rift

between this world and the Underworld.

And to do that, we need to find the Stone of Tears,

and to find the Stone, we need to get to the Abbot of Ulrich.

( majestic theme playing )

RICHARD: It must have burned at least three months ago.

These weeds are at least that old.

KAHLAN: D'Harans did this.

Then where are the corpses?

CARA: If the Abbot isn't here,

then we've come a long way for nothing.

If D'Harans did this,

and they didn't kill the monks,

where would they have taken them?

From here, they would have been taken to Tothrayne.

RICHARD: What's Tothrayne?

A death camp.

( men shouting )

( woman crying )

( sobbing )

No, please, no!

I have a son!

The war is over!

I don't want to die!

( wailing )

( ominous theme playing )

Move! The faster you get this loaded,

the faster you'll get your reward.

CRADEN: General, why are we still

executing prisoners?

The war is over.

We should be getting far away from this place.

You've heard the reports of reprisals against D'Harans.

The best way to ensure there are no reprisals

for what's been done here

is to make certain that no one lives to tell the tale.

Don't worry, commander.

We'll take this treasure and we'll be far away from here

by the time anyone comes looking for retribution.

Just as soon as we've finished the task at hand.

GUARD: Stay there!

( guard grunts )

( ominous theme playing )

And now here's your reward.

All right, I'll do you a favor.

I'll leave it loose.

You'll take longer to die.

( guards scream )

( dramatic theme playing )

The Seeker. Kill him!

( guards yelling )

( all grunting )

Thanks for the favor.

( action theme playing )

( guard groaning )

( ominous theme playing )

( grunts )

( groans )

( gasps )

Bless you, Seeker.

We're looking for the Abbot of Ulrich.

We believe he was brought here.

I'm sorry, I don't know anything about the Abbot.

There are children here we have to free.

The D'Harans didn't just come for resistance fighters.

They took our families too.

Where are they?

Come. I'll show you.

( gasps ) It's all right.

You're safe.

I need to find my son.

What's his name?

William. I'm Eleanor.

Don't worry. I'll help you find him.

BOY: Mother!

William! William!

Oh!

( Eleanor crying )

I thought I'd lost you.

Oh, thank the Spirits you're safe!

RICHARD: The Abbot of Ulrich.

He was brought here.

Where is he?

The general had him executed yesterday.

I tried to stop the executions.

You didn't try hard enough.

We all lived in fear of the general.

There's a reason that we called him the Butcher.

If we hadn't followed his orders

it would've been our necks in nooses.

It may still be.

But that's for the Mother Confessor to decide.

Lock them in the cells.

We came here for the Abbot.

He's dead.

There's no reason for us to stay.

Look at these people.

They're sick, they're scared.

They have no place to go.

We can't just leave them here.

There's already enough sickness in this place.

Let's bury these bodies before it gets any worse.

( man grunts )

( ominous theme playing )

( crowd groaning )

Lord Rahl?

You served me well in life, general.

It is my hope that you will do the same for the Keeper,

now that you are dead.

I don't understand.

It's quite simple.

The Keeper of the Underworld

wants to make you an offer.

( dramatic theme playing )

Those of you that are well enough

to travel are free to leave, but those of you that aren't,

we'll be making a camp just outside the prison.

If these prisoners are going to gain their strength back,

we're gonna have to feed them something more substantial

than D'Haran gruel. Should we draw them warm baths?

Do you know of anyone heading in the direction of Deerfork?

The Dragon Corps wiped out Deerfork months ago.

But that's my father's village.

We'll try to find out where the survivors have relocated.

Deerfork was a resistance stronghold.

No one would've been left alive.

( crowd gasps )

My father wasn't a resistance fighter.

He was just a locksmith.

That would've made no difference to the Dragon Corps.

ELEANOR: Where will we go?

The rest of my family died here.

I am so sorry for your loss.

But you need to be strong for your son.

We'll see what we can find out about your father.

( sobbing )

You shouldn't give her false hope.

It wasn't so long ago

that you served the one who caused all this misery.

At least try to show some compassion.

Come with me.

I checked the store rooms.

There's barely enough to feed the rats.

How can there be this many people with no food?

When the war ended, supply shipments stopped.

What food there was went to the guards.

The D'Harans would sooner put a knife in our bellies

than a hot meal. KAHLAN: I'm sending Cara out

to get provisions.

Hopefully there'll be enough for everyone.

MAN: Move.

Everyone?

We'd have more if we didn't have so many mouths to feed.

The D'Harans will be brought to justice,

but we're not gonna starve them to get it.

Yes, Mother Confessor.

FLYNN: I need a horse.

I have to bury my brother.

We need the horses to get provisions.

You can bury him outside with the others.

I'm not burying my brother

alongside the D'Harans who killed him.

He should be laid to rest beside our mother and father.

KAHLAN: We're going to need fresh water.

FLYNN: My village is half a day's ride.

I'll have the horse back to you by morning.

KAHLAN: Check on the sister.

Do it quickly.

I'm so sorry for your loss.

( dramatic theme playing )

MAN: Seeker?

I heard you were looking for Abbot Henry.

I was a member of his order.

RICHARD: We need to confide in you a great secret.

There's been a tear in the veil

between this world and the Underworld.

The Keeper is waging war on the land of the living.

He's using the rift to send horrible creatures

into our world.

And the only way to close this rift

is for us to find the Stone of Tears.

We were told that Abbot Henry had knowledge

of the secret location of the Stone.

The abbots of our order always wore a locket.

It has a rose inscribed on its face

and it was passed down from abbot to abbot.

Shota said the Abbot would keep the secret close to his heart.

The D'Harans took the locket

when they brought us to this awful place.

We lived in peace until the D'Harans came.

Seize the Abbot. BERTRAND: What is this?

What is the meaning of this?

You have no authority here.

HENRY: There's no need for this.

We're men of peace.

No! No! Please!

Please! That's sacred!

CRADEN: Anything taken from the Abbot

would've been kept with the valuables

we took from the other prisoners.

It was the Butcher's plan to escape with the treasure.

To disappear,

and use it to make new lives for himself and his men.

Now the treasure can help us give the prisoners

their lives back. Open it.

( gasps )

( tense theme playing )

( grunts )

( owl hooting )

I've seen him before.

A man came to the stables

asking for a horse so he could take his brother to be buried.

Apparently he took the treasure instead.

And you believed his story?

The Confessor told me I had to show more compassion.

Are you saying this is my fault?

Yes.

RICHARD: It doesn't matter whose fault it is.

We need to find him.

( Bertrand screaming )

( screaming )

( whimpering )

( ominous theme playing )

BERTRAND: I came to give them some food.

Did you see who did this?

It was the Butcher.

He's come back from the grave.

( dramatic theme playing )

KAHLAN: Quickly, everyone get inside.

This way.

Is it true what they're saying?

That the Butcher killed those people?

I don't know.

But you'll be safe inside the prison.

We need to set up a guard through the night,

make sure no one gets in or out.

I can take first watch.

Keep the doors locked. Keep everyone inside.

That won't stop him.

I got to see what the Butcher was capable of

when he killed my friends.

If he has come back to take his revenge,

he won't stop until he's killed us all.

Whoever it is, we'll keep them out.

But just in case.

( suspenseful theme playing )

I've looked everywhere.

There's no sign of whoever murdered these men.

Is it possible the rumors are true?

the Butcher's come back from the grave?

Like Darken Rahl did.

ZEDD: Darken Rahl was just a spirit.

Spirits don't have bodies.

They can't pick up knives and slaughter people.

Well, we're going to find who did.

In the meantime,

I need you to find the man who stole the Abbot's locket.

He can't have gotten far.

I don't want him tortured or killed.

Bring him back alive.

I'll do my best.

If this Butcher's escaped from the grave,

I'd like to see it for myself.

Someone dug him up.

No.

He clawed his way out.

( ominous theme playing )

So did the rest of the D'Harans we buried.

Could this be the work of the Keeper?

Darken Rahl?

It's possible.

Who else could bring the dead back to life?

The Mord-Sith.

Cara's with us now.

Why would she come all this way to resurrect some D'Harans

with the Breath of Life?

She served Rahl and fought side-by-side

with the D'Harans for years.

Cara helped me defeat Rahl.

That should earn her some trust.

Whoever did this, however it happened,

we have a big problem.

How do you kill something that's already dead?

We have to find them first.

( ominous theme playing )

I'm not here to harm you. Who are you?

I am Abbot Henry.

The D'Harans told us that you had been hung.

After the D'Harans executed me,

I awoke in the Underworld.

In a pit of unimaginable suffering,

I was greeted by Darken Rahl himself.

Rahl?

He told me that the Keeper wished to make me an offer.

He would allow me to return to the land of the living,

but he demanded an awful price.

In exchange for letting me live again,

I had to agree to kill for the Keeper.

He made you a baneling.

Banelings are dead souls

who selfishly bargain for a second life

in exchange for killing others.

KAHLAN: I thought they were just a legend.

ZEDD: So did I,

but it seems the Keeper is using the tear in the veil

to give the dead a chance

to return to the world of the living.

I guess the Butcher and his men accepted his offer.

So can anyone who die become a baneling?

Maybe not.

Maybe only in places like Tothrayne.

The veil between our world and the Underworld

is weakest in places of great death.

KAHLAN: The rift is growing.

If we don't close it soon,

the Keeper could send banelings back anywhere.

We need to find the Stone of Tears

to close the rift in the veil.

Brother Bertrand told us that the secret of the Stone

was inside your locket.

Yes.

That's why I had to take the Keeper's offer.

To reclaim the locket and ensure the Stone's location

wasn't lost forever.

Well, we're trying to find the locket right now.

( screams ) What's wrong?

( gasping )

I haven't fulfilled my end of the Keeper's bargain.

I haven't killed anyone yet.

I'm being called back to the Underworld.

( groaning )

( dramatic theme playing )

Tell us what we need to do with the locket.

I spent years learning the rituals I would need

to pass on to you.

There's simply not enough time.

( screaming )

Well, we have to buy you time.

HENRY: How?

You have to kill someone.

( Henry panting )

I'm not sure I can do this.

You'll be killing a D'Haran

guilty of horrible crimes.

( groans )

It may be the only way to defeat the Keeper.

( whimpers )

HENRY: They're already dead.

( dramatic theme playing )

( suspenseful theme playing )

We need to find someone else for him to kill.

There's no time.

You must listen to me.

The locket contains a Runescriber.

The magic imprints a rune

onto the palm of the one who opens it.

You must take the rune to the province of Pamorah.

The rune is the key

that will open the--

( gasping )

( dramatic theme playing )

WOMAN: What about me?

Don't I get any?

Oh, there's plenty to go around.

( gulps )

Sorry to interrupt.

I know you're mourning the loss of your brother.

We all grieve in our own way.

Where's the treasure?

I'm not afraid of you.

Do you know what horrible things they did to me at Tothrayne?

Intimately.

I didn't break when they put me on the rack

or when they threw me in the drowning pool,

or when they spun me on the wheel of pain.

Torture me all you want.

You'll be wasting your time.

Oh, I don't want to torture you.

I have other ways of loosening your tongue.

After the awful way they treated you in that place,

I can see why you would hire those women

to bring you some comfort.

But I'll do things to you those women can't even imagine.

Many know of a Mord-Sith's ability to bring pain,

but few know we are equally skilled at bringing pleasure.

First, I'm going to...

( whispering indistinctly )

And then I'll...

( whispering indistinctly )

But first you need to tell me where--

In a cave three leagues outside town.

At the fork in the river.

( coins clatter )

Get dressed.

But I told you where the treasure was.

Take me to it.

Now.

What about that thing you were going to do?

And that other thing sounded good too.

All right, all right. Just the first thing, then.

The rune is the key, but a key to what?

We have no idea what to do with it once we get there.

RICHARD: We have a bigger problem:

The Butcher and his men are out somewhere

and they need to kill.

But who killed these men?

The Butcher wouldn't bother with a locked cell

when there's much easier prey within these walls.

Who else would want them dead?

I'm sure any prisoner would want revenge against the D'Harans.

But only one of them had keys to the cells.

RICHARD: Who?

A prisoner.

A resistance fighter.

Find him.

ZEDD: What's stopping these dead D'Harans

from taking the Keeper's deal

and becoming banelings themselves?

You said banelings are creatures of the flesh.

When their souls return to this world, they need a body.

What are you thinking?

We burn them, Zedd.

( suspenseful theme playing )

CARA: Richard.

This is what you're looking for.

Did you open this?

Answer me.

Yes.

Some strange ink came out and did this.

What?

You've been marked by powerful magic, boy.

We have to take him with us to Pamorah.

I'm not going anywhere with you.

Take him to Kahlan. Have her confess him.

No. We don't know how the Confessor's touch

will affect the rune's magic.

Seems this is worth quite a bit to you.

At least as much as the treasure.

You want me to go with you to this Pamorah?

It'll cost you.

You're not getting the treasure.

Well, then, I guess I'm not going anywhere.

And this hand goes where I go.

Not if I cut it off.

When do we leave?

Lock him in the warden's office

until we deal with the banelings.

( grunts )

You know, this would be a good place

for you to keep up your end of our bargain.

Hey. Hey!

Hey! Hey!

( groans )

Our thief won't be going anywhere without us.

You brought him back without a scratch.

How'd you manage that?

I have other methods.

What kind of methods?

Well, however you did it,

it's good work.

Did you expect anything less?

I'm just glad to have you on our side.

Maybe you can tell Zedd and Kahlan

that they can stop sleeping with weapons under their pillows.

The D'Haran guards were killed on your watch.

I gave you keys to the cells and a weapon.

You wanted revenge for the death of your friends?

I won't lie to you, Mother Confessor.

After what they did to my friends,

I'm not sorry they're dead.

I'm just sorry I wasn't the one who did it.

I believe you.

Which means there's still a killer out there.

( wind gusting )

( suspenseful theme playing )

( footsteps approaching )

Look, you can let me out.

I'm not going to try to escape.

I'll go with you to this Pamorah.

( keys jingle ) ( lock unlatches )

( grunting )

( screaming and clamoring )

( dramatic theme playing )

He's dead.

He was the key to the Stone of Tears.

( tormented screaming )

( dramatic theme playing )

FLYNN: Please, don't hurt me.

There's nothing to fear here.

Where am I?

In the Underworld.

I-- I'm dead?

RAHL: Yes.

But you don't have to remain that way.

All the Keeper asks is that in exchange for life,

you kill for him.

No, please!

You bear the rune.

( dramatic theme playing )

( choking )

RAHL: No!

( gasps )

( grunts )

RICHARD: Are you all right? Can you talk?

I-- I thought I was dead.

I brought you back.

You're welcome.

I saw Darken Rahl.

KAHLAN: Darken Rahl?

Who stabbed you?

At first I couldn't figure out

how you got into a locked cell to kill the D'Harans.

But then I remembered.

You're the daughter of a locksmith.

You must have died before we arrived.

I only accepted the Keeper's offer

so that I could watch over William.

This war has already made so many orphans.

I couldn't bear the thought of my son

being so alone and helpless.

I had to keep killing to satisfy the Keeper.

But after what the D'Harans did to us,

they deserved it.

And when you ran out of D'Harans?

Wouldn't you kill to protect the ones you love?

You know we can't let you kill any more people.

Promise me

that you'll make sure my William is safe.

( suspenseful theme playing )

( sniffling )

We need to get to the armory and grab every weapon we can find.

And how will we find the Butcher and his men?

Well, they need to kill.

They'll go where they can find the easiest prey.

( ominous theme playing )

( men grunting ) ( women screaming )

( grunting )

That's the last of them.

We'll need more.

Then we'll head north.

RAHL: I have a more important task for you, general.

My Lord.

You must capture the one who bears the rune of Pamorah.

Tell me where I can find him.

He's in Tothrayne.

But my Lord, the Seeker is there.

Then you don't have much time.

The Runebearer is the key to finding the Stone of Tears.

If the Seeker should acquire the Stone,

then the rift between the two worlds will be closed,

and all of you returned to the Underworld.

I will not fail you.

Kahlan is keeping everyone safe.

You, Cara and I are going to track the banelings.

And when we find them? We trap them and burn them.

We're not gonna need the horses.

( ominous theme playing )

( soldiers grunting )

Give us the one who bears the rune.

( gate rumbling )

( all grunting )

Again! Put your backs into it, men!

When Flynn was in the Underworld,

Rahl must've seen the rune.

He must know it's the key to the Stone of Tears.

These walls are strong. If the banelings can't get to us,

they can't kill and they'll die again.

He'll just send his men to find more victims.

They'll grown stronger out there while we grow weaker in here.

They're not gonna stop until they get in.

Well, if they want in, we'll let them come.

And what about Kahlan and all the others?

We'll get them out the back way.

This is a prison. There is no back way.

We can make one.

Quickly! RICHARD: Let's go, come on.

KAHLAN: Hang on.

RICHARD: Hurry.

Come on.

( all grunting )

( all yelling )

SOLDIER: They've all gone.

RICHARD: Not all of us.

( tense theme playing )

Welcome back to Tothrayne.

( screams )

( all screaming )

( action theme playing )

( screaming )

( birds singing )

RICHARD: After all the suffering

these people have been through,

now they'll have a chance to rebuild their lives.

Zedd's already helping them with that.

That's for you.

Thank you.

ZEDD: For your family.

WOMAN: Thank you.

You know,

it's a long road to Pamorah.

It could get a little lonely.

You're right.

It is a long road to Pamorah.

( Agiel whining ) Aah!

And if you want to make it there in one piece,

you won't try my patience.

The Seeker said you needed me alive.

Yes.

But he didn't say you had to be comfortable.

( mellow theme playing )

William, this is Bertrand.

He's gonna take you to a place called Timberfalls.

There's a family there that can't wait to meet you.

I think you'll like it there.

Lots of children to play with.

Does that sound all right?

Thank you. Goodbye.

( melancholy theme playing )

Now I know what Rahl meant

when he said I was marked for the Keeper.

With every person I kill,

I'm giving the Keeper another soldier to add to his army.

Killing my enemies only makes him stronger.

It's not just your enemies.

It's people like Eleanor.

Good people desperate enough to accept the Keeper's offer.

He's using their desire for life to create more death.

Then can we risk killing our enemies?

We don't have a choice.

If we have to kill to save an innocent life, we'll do it.

No matter how many souls the Keeper claims,

as long as there are even a few people left to create life,

and as long as people are willing to protect that life,

the Keeper can't win.

It's just over this next hill.

You know, the other children will be so excited to see you.

Hey, uh...

You all right, William?

( suspenseful theme playing )

Are you hurt?

( ominous theme playing )

You're a baneling.

( roars )

( choking gasps )

( suspenseful theme playing )

( coughing )

( heroic theme playing )

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