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I'm going to do one more style of video
for you here and uh just before we get
started with that I wanted to mention to
you that I've done two other videos on
Windows for beginners there's the
tutorial one and there's tutorial two
and if you are a beginner a reminder
that I do have in my playlists a blender
a beginner
tutorials um playlist all right so
there's a bunch of things uh in there
that are you know relative beginner type
stuff I don't always explain uh as much
as I'm going to here but uh that's there
for you all right so here I am over in
blender and I've got the default scene
there and I'm going to get rid of all of
this stuff so I'm going to press a and
then press X and delete my screencast
keys are on down here so you can see
what keys I'm pressing so what I'm going
to create in this video is a circular
style sort of decorative window so I'm
going to press one and I'm going to look
from the front orthographic view so I'm
looking straight on there's nothing to
see here except for the x axis in red
and the Zed axis in blue all right so to
do this I'm going to press shift a
that's going to bring up the ad menu and
I'm going to choose mesh and click on
circle before I do anything else I can
come down here open this uh little menu
up and you can see that the vertices are
32
uh I'm going to stick with 32 although
you could go up if you want it even
smoother a smoother Circle but I'm going
to stay with 32 which is already quite a
bit so I'm just going to click there to
minimize that and I'm rolling my mouse
button up to zoom
in now this is my circle but it's laying
sort of on its side and I'm in object
mode so I select it and it's orange I'm
going to hit tab to go into edit mode
and already you can see those dots
that's because I'm in vertex select
ction mode I can switch to there's Edge
and face well there's no faces there
right now so I'm just going to press
back onto vertex selection mode or I can
press number one press a to select
everything and I'm going to rotate this
but just before I do that I'm going to
come up here click here and click on
move turn that on so my move Gizmo the
arrows are visible so I want to rotate
this around the x axis so that it's it's
going to flip up and face us so I'm
going to press r X rotate at the
X90 and there's my circle if I press alt
a I deselect so I want to use this top
part of the circle to make the arch part
of the window so I'm going to press B
for box select or border select and drag
a rectangle over these bottom vertices
and now they're highlighted and I can
get rid of those so I'm going to press X
and from the delete menu I'm going to
choose vertices so I'm going to press
press a to select it and now I'm only
left with half a circle I'm going to
take this and pull this up a little
ways and then we're going to extend down
alate to deselect now I want to select
this vertex so I just click on it and
then hold shift click on this one and I
want to extrude these downwards to make
the rest of the window so I'm going to
press e left click and then using this
Zed Arrow this blue one just pull down
and then I'm just doing this by eye I'm
going to come down to there and see what
I think maybe a little bit longer too
about there I want to join these up so I
can make a full sort of uh I don't know
outline I guess so I'm going to press F
that creates a face I mean it it's it
looks like it's just an edge or a line
but that's what they call it so I've
done that now I can select a to select
everything I'll just pull this up a
little bit so it sort of rests on the A
and there's my arched window the next
thing I'm going to do is I want to fill
this in and I'm going to press F to make
a face with everything selected I can
press F and now it's filled in like that
all right we're actually going to create
the window frame out of this and to do
that I'm going to use the inset function
I'm going to press I on my keyboard I
and now you can see a dotted line and
across I'm going to pull my mouse in and
you can see what it's doing you can hold
shift to move a little slower so just
decide how big you want your window
frame I'm just going to click to
complete that this area will be the
window although those be some other
pieces of wood and this will be the
frame so I want to delete this part and
have a hole so I'm going to press X and
I'm going to delete faces I don't want
to delete vertices or I'll get rid of a
lot control Z to undo I'm just going to
go X
faces and now I have this I'm holding
the middle Mouse buttton and I can turn
it
around all right so that's going to be
my frame so I need to give this some
thickness so I'm going to press a to
select everything and I want to extrude
this in the y direction to give it some
thickness so I'm going to press e left
click and then pull with the green arrow
until I get something that I think is a
reasonable thickness for my
window okay so this is what we have so
far
now because this window would probably
be in a wall somewhere we're really not
going to see the back of the window and
so if I press three that switches me to
face selection up here and all these all
these polygons are face you can see
these are faces I'm going to get rid of
them or delete them so I'm going to
press X and choose faces because they
won't be seen and we don't need them all
right so let's now give this a little
bit of More Design it's very flat so I'm
going to press two for Edge selection so
this is Edge selection I can either
click there or press two this is one two
and three so two shift alt and click
this inner Edge there that's right on
the inside it goes around let's bevel
that one contrl b
hold shift and
pull that's more like it I'm going to
pull for a while I don't want to pull
until it overlaps like that I'm just
going to pull till I get an
effect maybe like that and I'm deselect
go back into object mode to see okay
that's kind of an interesting
shape
um but if I shade smooth this and you do
that by going in object mode with it
selected right click shade smooth it
looks very smooth it's hard to see the
details that we just created so I'm
going to go back into edit
mode and I'm going to select the edges
and make them more pronounced two for
Edge selection shift alt and click this
Edge and then shift alt and click this
Edge and then this Edge all three of
those could be sharpened up um and the
way we're going to do that is using
bevel again contrl B hold shift pull
just a little bit now I've got two
segments if I roll my mouse up I can put
more I'm going to try two and see how I
like that just have them kind of close
together click go back into object mode
and now we can see that those edges are
much more defined that looks kind of
cool
um there's more that I can do with the
shading if it looks a little funny you
may not know what to what you're looking
at but just watch what happens just get
a sense for how this looks I'm going to
select it I'm going to come over to the
modifiers and because I'm using an older
version of blender my modifiers are not
grouped the same way yours are if you're
using blender 4.2 or whatever just
search for something called weighted
normal I'm going to click that and then
it also says down here there's like a
little warning it says enable Auto
smooth in data properties come down here
to this triangle click that scroll down
to where it says normals open that up
Auto smooth just click that and watch
the object see the way it changed a
little bit now the shading is correct on
that all right so there is our basic
window frame all right and you can do
any designs that you might want but I'm
going to stick with that all right the
next thing that I need to do is to to
create some cross pieces here and a
piece going down so to do that I'm going
to press one to look from orthographic
View and I'm going to press shift a mesh
plane I'm going to bring in a plane a
lot of people will use cubes I tend to
use planes I want to rotate this in the
X 90° going to edit mode by pressing tab
a to select everything rotate
X90 there it is that's too um thick in
in the Z Direction I want to scale it in
the in the Zed so I'm going to press
SZ bring my mouse towards the
middle and I want to piece about we'll
try that I'm going to drag it
up and find a position where it's not on
the curve you don't want it there you
want it on the straight region somewhere
there because we're going to have
something up here and something down
there I think I can make it a little
narrower SZ
something like this and I can also scale
it in the X it's a little bit too wide s
x just do something like that because
what we're going to do is we're going to
take it we're going to pull it back into
here along this flat region so let's
start with that and now what I need to
do is give this some thickness so I'm
going to press e to extrude left click
pull it in something like this just give
it a little bit of thickness doesn't
have to to be too thick we can start
with that you can always change things
now this face is not going to be seen
it's at the back so let's delete that X
faces and also this one here let's go to
face selection by pressing three that
one and use your middle Mouse button to
turn it around hold shift and click that
one those aren't going to be seen and we
don't need extra faces if they won't be
seen X faces there we only have what we
need
I still think it's a little wide so I'm
going to press SZ a little bit more just
like that all right deselect now I want
to Bevel this Edge and this Edge to give
a design and also just because it's too
sharp so press two to go back to Edge
selection so we can select this Edge
click on it then hold shift and and
click on that one I'm going to press
contrl B to Bevel pull and I want to do
something like this I want to design
imagine that's a piece of wood shaped
kind of like that I think that's going
to look good and kind of match this but
I think I'm going to Bevel these edges
again so that they stand out a bit more
and are a little bit smoother even so in
Edge selection number two I'm going to
shift alt and click that one actually I
don't really need shift and ALT I just
need I'm so used to that when there's
multiple edges you use shift and ALT uh
when there's just a one long Edge you
can just use shift if you're adding it
and just click so shift and click so I
just want those four I can't bevel an
edge that doesn't have another polygon
attached to I can't bevel this
Edge okay zoom in a little bit contrl B
hold shift and pull I just want to
separate them a little bit
more okay so it looks like that and
that's that's what I'm going for all
right now I have a piece that separates
this into this Arc part and this
straight part but I also want a central
piece so I'm going to go into edit mode
and select it and I'm going to duplicate
this shift d and click and now I want to
rotate around the Y AIS okay the
duplicate is right there in fact I can
move it away and you can see it I'm
going to rotate around the Y AIS I'm
going to press R y90 and now it's
vertical I'm going to take this and I'm
going to pull it down here
and if I need to lengthen it let's say
it was there and I needed to lengthen
down here I could go into Edge selection
shift and ALT and click now I do have to
shift alt and click because if I just
click I only get a piece of it but if I
shift alt and click anywhere on the edge
I get the whole thing another way to
select is to go into wireframe Zed and
then get this pie chart choose wireframe
and now you can just box select you can
just drag a rectangle I don't even need
to press B I'm just holding the left
Mouse button dragging a box and it'll
select that edge and I want to pull that
down into this piece deselect Zed go
back into solid view have a look at this
now the only thing I don't like is how
these join they're at the exact same
height and they're also joined together
now that's not really a problem I mean
in other words if I select I get the
whole thing looks like a t if I want to
select all the pieces of this object
here in order to move it I can select a
little bit and press contrl and L which
selects what is linked together contrl L
what I want to do now is I just want to
move it back just a little bit like that
so now it looks like it goes inside
there's nothing else to delete and
that's
fine so we have the pieces that we need
so far that's looking great so now we're
going to do another design up top um
what I'm going to do is I want an arch
in the middle here so I can have some
spokes coming out of it so to do that
I'm going to choose some of this
geometry that I already have and delete
what I don't need I just need one Edge
that goes all the way around so I'm
going to go to edit mode two for Edge
selection and I can choose any of these
edges that go all the way around so for
example if I shift alt and click on this
you can see the orange that goes all the
way around that's what I'm going to need
I'm going to scale that down so with
that done I'm going to duplicate it
shift d to duplicate and S to scale it
in you can see what it's doing
here I'm going to take that and then I'm
going to pull it
down something like that and let's press
one for vertex selection and you'll see
that it's still part of this object
let's break it out with it selected
let's press P separate by selection go
back into object mode and now this is
separate from this it just makes it
easier to work on Tab to go into edit
mode B for box select and grab these
vertices
and I'm going to delete them X vertices
and I'm left with this Arch I can pull
it down a little more so that it's going
to be embedded into this and I'm holding
the middle Mouse button and we're
looking at this all right to create an
arch likee structure with thickness I'm
going to extrude back this way in the y
a little bit so I'm going to press e to
extrude and I'm going to start pulling
back and give it a little bit of
thickness the idea is I want it to be
placed on top of here so I don't want to
make make it that thick I want to make
it thin enough that it will fit on here
and again we can always adjust this
later now there's one concern when I
have done this it's possible that some
of my Poes are not facing the right way
and you can't really tell at this point
so we going to come up here to the
overlays and I'm going to come down and
click on face
orientation and you'll notice that it's
red on the outside blue on the inside
that's not a problem yet but you'll also
notice that this stuff is red and that's
facing the wrong way so I'm going to
press tab to go back into object mode
and leave this alone for a moment come
over to this stuff go into edit mode and
select it all and press alt in
recalculate outside now it's
blue let's just come over here uncheck
face orientation and come back to this
go into edit
mode all right let's try this
one for uh front orthographic View and I
want to give this some thickness
downwards now and the way I'm going to
do that is I'm going to press e to
extrude that creates new poly and to
move them I'm going to press alt s and I
hold shift and pull either down or up
and in my case I want to go up and
that's going to do this come to about
there so what I did is I extruded I
press e to extrude that created new
faces and to move those faces out in the
correct orientation which is really
along their normals I used alt
s all right I'm going to do that again
for you I'm going to come back to here
I'm going to make sure I got no extra
vertices so I've got this I'll do it
from this angle so you can see it e to
extrude and left click now to move them
into the middle essentially alt s pull
or push does it really matter which one
give it a little bit of thickness so you
think it looks good now I'm going to
deselect now once again the backs are
not going to be seen and neither are the
bottoms so I'm going to press three for
face
selection select this poly and hold
shift and select This One X faces
and now I want to select all of these so
I can hold shift and go around that's
probably the easiest way for us right
now there are other ways to select but
we'll just do
this x faces I don't need
them another thing I want to do is I
want to Bevel this because this comes
straight out and straight down it's a
90° angle we don't want that two for
Edge selection because we're beveling
edges shift alt so it's got to be shift
and ALT not just that one or else You'
be going around trying to get all of
them shift and ALT and click there and
there okay the two front edges and I'm
going to press control B hold shift and
Pull and I'm probably okay with the two
instead of rolling my mouse up there's
three segments you can do that but I'm
going to try two a to select everything
now and let's try positioning this drag
it
back
deselect and there's my piece now is it
thick enough that's something that you
would have to decide when you did the E
and alts you would have to you know try
it and see if you like the effects I
think that's probably okay for this
style of of window all right now what I
want is some spokes in fact maybe yeah
you can always try scaling it out a
little bit all right that's fine anyhow
all right I want some spokes I want one
coming up here and then I want one on
the angle and one on another angle so so
my 3D cursor is right in the middle
that's fine I'm going to bring in
another plane to do this shift a mesh
planes I use planes a lot rotate X90 so
it's facing us I'm going to drag it up
to here and I'm going to scale it in the
X to make it thin SX and pull
in and then you decide how thick you
want it to be I want them pretty thin
almost similar to the thickness of this
maybe SX maybe we'll go pretty close
okay we can scale it in the Zed it
doesn't have to be that tall what it
does have to do is it has to go under
here like this I'm just dragging it back
it's going to attach to this piece and
it's got to go onto this flat area and
also just onto the top there so that's
actually too long so what I'm going to
do let's try this go into wireframe Zed
choose wireframe and now I'm in Edge
selection as you can see here just drag
a box around the bottom pull it up until
it's underneath
here okay and this one is just
projecting up into the top it's that's
fine as long as it's let's go back to
solid as long as it's in there now let's
give this some thickness so I'm going to
take this actually select it I'm going
to move it out a little bit here because
we're going to extrude back I'm going to
press e to extrude and I'm just going to
gesture in the y direction e and I'm
just moving my mouse in the y
direction I'm going to come back to
there and while it's still selected
we're not going to see that are we so
let's X
faces let's go back into object mode and
see what we've got now this piece
actually has a face up at the top and
the bottom that we don't need as well so
let's isolate it by pressing the slash
key see the slash key down here now I
can go into edit mode three for face
selection and select this face and turn
it shift and select that face X faces go
back into uh object mode and slash key
will bring it back so if you select it
slash key hides everything else slash
key brings it all back so that's looking
good
except I want to have a bevel on these
edges so I'm going to select it two for
Edge selection you're always going back
and forth between these select this Edge
hold shift select this one contrl B to
Bevel so you'll be beveling a
lot now I haven't used the bevel
modifier which can be done as well we're
just beveling it by hand or manually so
we have that and that's
great okay well we now have an issue
because what I really want to do is I
want to rotate this nicely along this
kind of
curve and to do that I'm going to set a
a pivot position and I need something
very Central so I'm going to choose this
going to edit mode three for face
selection I'll deselect I'm going to
click on this face this face is very
Central in fact you can see the Z arrow
goes right in the middle of this so if I
set this with my 3D cursor I could kind
of use it as like the the axle of some
wheel and these are the spokes and the
spoke will come up and it'll rotate
around this position to do that I select
something that is very Central and I
press shift s and bring cursor to select
it this menu option down here now my red
and white circle is right there now I
can deselect I can go back into object
mode and it stays there this is my Pivot
Point so imagine spokes of a wheel
coming out if I rotated it with respect
to this all the spokes would come around
what I'm going to do is I'm going to
duplicate this one but I want it to know
that I'm using this as the pivot point
so I'm going to come up here to these
sort of interlocked circles I'm going to
click and choose 3D cursor my Pivot will
be the 3D cursor watch this it's brought
my Gizmo or my origin of this down to
here if I now while I'm looking in
orthographic view if I press R to rotate
it will rotate pretty nicely around the
circle maybe not perfectly because of
what I have
set H let's try something else let's see
if we select maybe and going to
wireframe if we select the bottom faces
of this maybe a bottom vertices of this
let's try it this way let's say we set
the the pivot in the middle of these
things with respect to the Sur Circle
itself let's try that shift s cursor to
selected let's go back into object mode
let's take that let's
rotate no that seems to work better
doesn't it so we're now rotating with
respect to the circle by
selecting
these vertices down here and bringing
our 3D cursor right in the middle of
that so sometimes you have to experiment
with where you want to have your pivot
all right um that still might be a
little thick for my liking I'm not sure
I'm going to SX that scale in X make a
bit narrow okay anyhow good enough so
let's take this and we're going to
duplicate it shift d left click so the
duplicate is there control Z I'm going
to rotate it now and I think I'm going
to rotate at 35 degrees so I'm going to
press
R35 and it goes to
there now I want another one so I'm
going to duplicate it shift d left click
and I'm going to rotate minus so R minus
35 and they're perfectly done
okay and that's fine and anything
underneath is not going to be seen and
we're doing
great so that is that piece
now this has no modifiers except for
that on it and these don't have that I
think we can take all three of these and
this one and go contrl J to join them
together and now that's one piece we
could actually join them to this as well
I could take this click on this contrl J
and this will all be like wood stuff
well the whole thing will be
wood and we can look at shade smooth and
if we want a bit more definition we can
try adding this modifier again weighted
normal you have to search in your
blender version for that and don't
forget to also add Auto smooth just
watch the
model all right it just clears up any
shading
problems cool all right well there's
only a little bit more to
do now what I want to do is I want to
create some uh window frames here and
then we'll put some glass in behind it
the way I'm going to do that is I'm
going to bring in you guessed it another
plane but my 3D cursor is in the middle
of the model that's okay but I need to
switch this back to the original mode
which was median Point those
interlocking circles and then we're back
to just doing normal blender now what I
want to do is I want to create a wooden
frame for a window here and for a window
here 3D cursor is right in the middle
that's fine I'm on median point and so
I'm going to bring in another plane mesh
plane
rotate
X90 and I'm going to press G to to grab
or go and I'm going to sort of position
the corner right in there now I'm going
to select this Edge and I'm going to
drag it
in and I want to get these relatively
snug and almost
perfect so I'm just grabbing the edges
and I'm going to go into a wireframe so
we can see I select it again and you can
see this Edge is a little bit higher
than the other and the reason I want it
kind of perfect is because of the next
tool that I'm going to use I'm going to
use the
inset and I'm going to create a border
so I'm going to press I hold shift and
pull
in a little bit like this I'm going to
select it all again so you can see what
I've done I've created a rectangle
inside and I want to select this face
and delete it so this outside is left so
I'm going to go to face selection select
that face only I'll go back into solid
view X
faces now I want to make sure that this
frame looks relatively even because
sometimes you'll do this and it'll be a
little bit over there but I think it
looks pretty good so I'm going to go
with that but I want to give it some
thickness so I'm just turning on the
side and I'm going to extrude back e
pull back a little ways don't make make
it too thick something like that and
let's get rid of those back faces X
faces so here's what I have back in
object mode now this can come forward a
little bit and and and uh
actually yeah that's all right the
position you decide where you want this
to go if you want it to be underneath
there or or or somewhere like that I
think it's okay and it's okay to even
have a little bit of a gap sometimes
looks kind of good the only thing is
this is very flat and sharp and so I
think I'm going to Bevel this so I'm
going to come in deselect two for Edge
selection I'm going to shift alt and
click this Edge I want to Bevel that and
I also want to Bevel this shift alt and
click that Outer Edge because you can
see you can see it here so with those
selected I'm going to press contrl B
hold shift and Pull and give myself
something like this and now it's again
it's it's fitting the the the model of
this um that's good enough we could go
back in and grab each of these edges I'm
holding shift and ALT and we could bevel
them again uh and you can do fanry
designs control B let's just try it
split it just a little bit to make it a
little bit sharper I don't know if
that's Overkill or not but I've done it
so we'll leave it like that okay so far
so good
okay so we need to do some more work on
this there's some more stuff I want and
I think what I'm going to do in this
case is I'm going to use a piece of this
no maybe I'm not all
right so to add more detail to this in
edit mode I'm going to select it all by
pressing a and I'm going to bring my 3D
cursor right to the middle of this
because I'm going to bring a new object
in shift s cursor is selected go back
into object mode now my 3D cursor is
right in the middle so if I bring in an
object it's going to go right into the
middle shift a mesh plane yet again go
into edit mode rotate
X90 scale in The Zed I want these nice
and
thin um I'm going to move it up and I'm
going to go even a little thinner SZ a
little bit
thinner and now I'm going to take this
and I'm going to scale it in the ax
until it's just under
let's just see there it's just under the
frame okay I'm going to give this a
little bit of thickness e to extrude
pull back I don't need it too thick I
want it connected to this piece X faces
to get rid of that face and you may have
guessed there are faces in here we can
delete so slash key to isolate this come
in here three for face selection and
select that face and select that face X
faces now I want to bevel these edges
two for Edge selection select this one
and this one contrl b and split it
that's good enough I'm not going to do
any more on that so we have a little
cross piece
there and I want to have the same cross
piece down here and that's why I brought
my 3D cursor in there we can mirror
across this now if I select this and if
my three my Gizmo is right on this if my
Gizmo happened to be somewhere else I
couldn't miror this way but I'm going to
select the wrench add modifier and then
search for mirror and we want to choose
Zed and uncheck X we want it mirrored
Across The Zed so we have this good
we're almost done this side I'm going to
do another design on here so I'm going
to duplicate this shift d and I want to
rotate this rotate y 90 and I get this
vertical situation going on here now
what I'm going to do is go into edit
mode and pull these in you can see them
coming close now they were hidden before
and then I'm going to scale in The Zed
and pull them up until they're
underneath like that the only thing I
don't like is they're at the exact same
height as this one so I'm going to pull
this back a little bit see the way it's
back underneath
now that's the
design okay I want to join this window
stuff up so I can mirror this entire
window over to the other side so I'm
going to apply the mirrors here apply
and this
one apply and now I can hold shift and
click on that one and control J to join
them this one has no modifiers on so I
can select this stuff contrl J to join
that all right so we now have this
mirror or we now have this window I want
to mirror that to the other side so we
have to choose something Central like go
into edit mode three for face selection
and select that piece look from one
orthographic that's right in the middle
so let's mirror across this shift ass
cursor to selected bring your 3D cursor
there and go back to object mode so my
3D cursor is there that means we can
mirror across it select this
window now you'll notice my Gizmo is
right in the middle of this window and
it's not on here
so if I go to the mirror in the
X it's it's not working I need to set
the origin of this to the 3D cursor and
what we do is if your mirror ever
doesn't work just try this object set
origin origin to the 3D cursor and now
it worked the origin is 3D cursor so we
can mirror across that it was sort of
mirroring on top of itself so we have
that
I'm going to take that I'm going to
apply that mirror and we have that as as
one real object um so I've got that and
I've got that and I've got those okay
you don't have to join anymore you just
want to decide where you want those
windows I think that's okay the last
thing that we need to do is to add some
glass to this and to get the correct
shape let's just steal another Circle or
another Arch shift alt and click one of
these edges I'm in Edge selection shift
d to duplicate it I'm going just pull it
way back there let's break it out P
Break It
Out go into edit mode and just go f to
make a face now I can pull that in as a
piece of glass and just figure out where
I want that to be I don't want it you
know to be in front of anything what if
I just put it there let's
say something like that the only
question is is everything facing the
right way well ah hold on we got some
red stuff in there so let's select these
go into edit mode alt 10 recalculate
outside that's blue now now select these
windows go into edit mode alt 10
recalculate outside the only thing left
is the glass and because the glass is
just one poly thick we're going to have
to select it and then go alt in and
instead of recalculate outside that does
nothing just flip it now it's facing the
right way
turn that
off we are basically done I'm going to
do something here I'm going to change
the screen to both and I'm going to
bring up this and this and this and
that'll give us sort of some ambient
occlusion and
Shadow and it may convince me to move gy
to move the glass up further a little
bit and
and I might even want to move all of
this stuff up further I'm going to try
gy a little bit closer to the front and
then the
glass gy up a little
further yeah you can play with this till
the cows come home I like that I think
that looks good all right so let's put
some color on this in the viewport
display and we're pretty much done so
I'm going to come over here and I'm
going to switch this to mat cap I'm
going to choose a nice bright matte cap
like this one now I did all this in my
previous window videos actually in the
second one so if you haven't seen that
I'll leave a link in the description so
I'm going to select here and I'm going
to come down to object properties scroll
down to where it says viewport
display and choose a
color and we're not seeing anything
because we need to switch this from
material to object now we have that I'll
go with that color so I'm going to
select it come to the hex select it in
contrl C to copy it and then take that
and just paste it on that one so that's
that color I'm going to do this one all
the same that might not be great colors
but we do something like that and the
glass is a separate object I'm going to
change that to maybe a bluish color and
I'm going to drag this a for Alpha down
down down and that's actually making it
somewhat seethrough somewhat transparent
like
glass and there you go and you can try
out different mat caps at this point and
see if one gives you an effect that you
like better or or a color that you like
better uh we're not really applying
materials we're just looking in the
viewport
display so these are not really windows
that open at this point there's no real
handle on them uh but uh you know this
is this is what it looks like you
certainly could put a handle if uh you
thought that the frame was too thick you
could make it thinner you can do all
kinds of things that you want to do but
I just wanted to show you a technique
for making an arched window all right so
I'm going to leave it at that hopefully
that's helpful I explained it okay to
you good luck if you decide to model
this I'd love to hear how it goes if you
have any questions feel free to ask me
in the comment section subscribe to the
channel and hit the notification icon so
that you know when I'm doing videos uh
these are somewhat beginner videos but I
often do long series if you don't know
that already apocalyptic things sci-fi
things and uh maybe you could learn
something or maybe get some inspiration
to do your own thing so thanks so much
for watching take care of yourselves
good luck and see you next time
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