Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
welcome to this video on blender
beginners window and if you are a
beginner in blender and you missed the
previous video where I modeled this
window then I will leave a link in the
description and you can go check it out
and in that video I talk a little bit
about the blender interface and uh the
tools and techniques needed to create
this window and as you can see here I've
got a bit of a window frame the parts of
the window and this cross piece there's
a piece of what would be glass in behind
here and I've got a handle all right
we've got modifiers on here I've got a
bevel on here I've got a bevel on here
Etc and if you don't know anything about
that at all then go back and check my
first video and see if that brings you
up to speed and what I'm going to do now
in this video is just continue to work
with this use a couple more tools and
techniques to create a sliding window
we're going to have two of these windows
and one is going to slide up we're going
to put a window frame and then we're
going to put this in a little bit of an
indentation or hole actually in a wall
all right so again we're looking at
doing this from a very simple
perspective I'm going to try to explain
what I'm doing as best I can and if you
are more advanced than this and I would
certainly understand understand that
then hopefully there might be something
on my channel that would interest you in
terms of making some sci-fi props or
some apocalyptic you know rooms or
flashlights lanterns all that kind of
stuff that I might have but what we're
doing now is we're looking at people
that are just getting into blender and
want to do some simple modeling and I
would think that this is relatively
simple but there's a lot of techniques
so let's get going on this the first
thing that I should mention is if I
press a I can select everything and if
we look over here in my hierarchy you'll
see the word collection here if I open
this up you'll see all the parts inside
this window so this is in a group or a
collection of items which is a nice way
to store like putting it in a folder I
can double click here and change this
and I'm going to call this window
one so I've now changed it and if I want
to select all of the pieces I don't have
to go through and individually select
them of course I could just with my
mouse left click and draw a box around
this and i' I've got it all or I can
come over here and I can highlight this
rightclick and choose select objects and
now I can do whatever it is that I want
to do so it's in a collection and that's
important for a couple of
reasons the another thing I want to show
you before we actually get modeling is
you'll notice my 3D cursor this red and
white circle is right at the bottom in
the middle of this window and if I come
over here and I turn on the statistics
if you're concerned about how many edges
faces or vertices that you have and if
you're into the game making you probably
are one thing that we can do if we're
making a scene let's say I had a 100
windows on a building although this is
not that many Poes right here if you had
a hundred of them then you know things
start going up with the collect
you can do the following shift a scroll
all the way down to the bottom where it
says collection instance and then choose
the collection click it another window
has been brought in right at that spot
and if I just take this and I pull it to
the side you'll see it has all of the
parts of this first one I can't go into
edit mode on this one however but I can
on this so if I come in here if I make a
change to this one you'll see it
highlights there if I was to pull this
it affects the instance now you'll also
notice that the poly just in general we
call it the policy the poly did not go
up by using an instance so if I take
this and if I shift e to duplicate make
another one and they're showing up under
here all right I can hide that one and
that one again the polyes didn't go up
if I take this I can do this any number
of times
and the PO are not increasing so you
could build your building or whatever
you want here that goes across and the
Poes don't go up and of course we can
edit this one and it will affect all of
these ones so that's just something to
make note of I'm going to delete those
and I'm going to shut off the
statistics all right so at any
rate here's what we want to do I'm going
to press a to select everything and I'm
going to use my middle Mouse button to
sort of scroll around here I want to
make a duplicate a copy of this one so
I'm going to press shift d and click
it's right on top of the other one I'm
going to pull it in the y direction in
behind a little bit like this and before
I deselect it I'm going to put it in its
own collection I'm going to press M move
to collection new collection and I'm
going to call this window
2 so now if I deselect
I'm just going to close that if I
deselect I can just come over here right
click select objects because what I want
to do look from the front is I want to
move this up from in behind and I just
I'm not sure where I want to put it I
might put let's start it around the
middle of the other
one so that there's a window in behind
but I don't want to have this piece on
this other window so I'm going to select
that X delete so I have just this so
what I'm getting at is I could come back
to window one select it and imagine if
there's a frame around it when it's a
hot summer day and you could pull that
up oh to open the window now I'm not
sure of the exact positioning of this
one yet so I'm just going to leave it
there for now and see if that makes
sense all right so I want to put a frame
around
here and so the way that I'm going to do
this is I'm going to with my 3D cursor
right there and if your 3D cursor ever
is not out there let's say you put it
out there by accident you can always go
shift C and that'll bring it back to the
origin there the middle of the X and the
Zed axis while we're looking in front
orthographic View and of course to get
to front orthographic view we just press
one so we're looking straight on so with
my 3D cursor there I'm going to press
shift a that brings up the ad menu I'm
going to choose mesh
plane and there's my plane down there
you can see it in Orange I'm going to go
into edit mode right away by pressing
Tab and you can see that it's all
selected press one to look from front
view again I'm going to rotate this
around the X
rx90 so now it's facing us and I want to
scale this out in the X a little bit
wider than the window to decide how big
I want my frame so I'm going to start by
pressing X SX and Pull and you can see
that it's getting wider now a nice
feature that you can use is to look in
wireframe mode I'm going to press Zed
that'll bring up this pie chart and I'm
going to choose wireframe and now I can
see through and I can still edit what
I've got so for example I'm going to
press two to go into Edge selection and
click this bottom Edge and select that
and I'm going to pull it up an
approximate distance that I would want
my frame to be I'll show you what I'm
going to do here I'm GNA select this top
Edge and I'm going to pull it up above
the top window and I'm trying to get
this kind of even on all sides so that's
not bad if I press a I can select it all
and we can still see the window through
this now it may not be perfectly equal
doesn't really matter now I want to make
this into like a piece of wood in the
previous video we made separate pieces
of wood for the wind I'll call it the
window frame and this is the main frame
here I'm going to do this a little
differently I'm going to make one piece
as you'll see that will stand in for the
wood frame and with the entire plane
selected I'm going to press I that's for
inset I clicked I you can see it on my
screen cast key and now there's a line a
DOT line in the cross and I'm going to
pull in and you can see what's happening
and I'm going to pull this in to pretty
much hug you can hold shift to move
slower to hug the window now let me
actually come out and do that again
let's see if I just press I to inset
hold shift pull it in until it just
about
touches the the window like
that and this is what we have I'm going
to deselect now and go back Zed go back
into solid View all right and you can
see what I've got now I'm still in edit
mode if I go tab I'm now in object mode
and it just looks like a rectangle if I
go back into edit mode you can see uh
you can see that I'm in Edge selection
I'm going to switch over to face
selection I'm going to select this face
right there and delete it to make a hole
X that brings up the delete menu scroll
down to faces or you can just press F so
that's deleted now so we now have this I
just pressed a to select it all that we
can use to make the outer frame so let's
do that we're going to extrude now I'm
going to be pressing e left clicking and
then pulling back in the y direction
either gesturing back or using the arrow
so I'll use the arrow for this so let's
do this e left click and then pull back
to make sort of a a big piece of wood
now let's see what we need to do to
position this I'm going to press a to
select it all and I'm going to pull it
forward so the window's sort of inside
the frame I'm going to deselect and go
back into object mode and just have a
look at that and see if that looks like
roughly what I want to
do and I think I think it probably does
we may have a bit of a gap down there we
can always fix that so let's do the
following in the last video we deleted
faces that we won't need because they
won't be seen and this Frame will be
pushed inside a wall and so we're
definitely not going to see the back so
let's let's get rid of that let's go
into edit mode and press three for face
selection and select this FR this part
hold shift this part this part and this
part so I held shift the whole time
selected those faces and click X and
choose faces so we got rid of faces that
we don't need
all right now I have a feeling this may
be flipped in other words the Poes are
actually facing the wrong way I'm not
certain of that so I'm going to come up
here to the overlays and choose face
orientation and you can see that it is
red so it's not facing the right way it
should be blue so a to select it all and
then
altn and you might want to write down
some of the shortcuts as we do this
these are common ones you're going to
use all the time we're going to choose
calculate outside and now it's all blue
so deselect change this
back and we have that so we have a bit
of a frame and we deleted some stuff now
let's deal with whether or not this fits
properly in here so I'm going to press
one to look from front view front
orthographic and there is a bit of a gap
now of course we could select this
window right click select window
and oh I've got the frame selected as
well let's put that in its own
collection let's select this you can
have just one thing select this go M new
collection and let's call this
Frame and there it is okay so I can just
deal with that now I can just
select window
one and I could just pull it down of
course and say okay it's going to start
there that's probably
fine okay so we got that going on now
this Frame was brought in as a plane and
while there is a bit of a white line
that's really caused by the cavity
Shader here otherwise it's very hard to
see whereas these pieces have a bevel
modifier on here and so I'm going to put
that bevel modifier on the frame it'll
make it look a little bit better as well
one cool thing is you can either add
modifier from the wrench icon and again
if you're using a newer version of
blender than me and you probably are
your modifiers are put into categories
and you have to search around for where
bevel is you can do it this way or if
you have a bevel that you already like
right here I'm just open that up it had
segments of two and it was
0.01 if you have one you already like
you can select your first object and
then shift and click on the object that
has the bevel you like or has the
modifier you like and then go contrl L
for like link them together and choose
copy modifiers that will copy the
modifiers from the second thing onto the
first now the bevel is now on the frame
itself of course be careful if this
piece had more than just the bevel if it
had a mirror on for example both the
bevel and the mirror would go onto the
frame so it's not always the way to do
it but it's up to you so we have a bevel
on our frame and we are able to move our
window let's just select that again and
let's just pull it up in the Zed
Direction a little bit like you're
opening the window uh in the
summertime all right well let's do a
similar thing to create a bit of a piece
of the wall and then we'll make a little
window cell and then we'll try putting
some colors on here as well so it looks
kind of cool just don't forget to save
once in a while all right so I'm going
to bring in another plane shift a mesh
plane go into edit mode rotate
X90 and I'm just going to press s
globally to scale it in all Dimensions
CU we're making a piece of wall so I'm
going to do that maybe I'm going to pull
it up maybe I'll make it a bit bigger
and maybe I'll make it a little bit
narrower SX let's just pretend that's
our piece of wall I'm going to pull it
out in
front so now we can't see what's in
behind here we want this to be a wall
with a hole in it so the window can be
recessed in and the frame can also go
back in a little bit so let's go into
wireframe mode by pressing Zed and in
the pie chart choosing wireframe so we
can see through and we want our opening
to be pretty much the size of the outer
frame on this so we need to create a
hole and the way we're going to do that
is we're going to throw in some Edge
loops and Define a region that is a
rectangular hole
and so in edit mode of this new plane
and uh in wireframe mode so we can see
through it I'm going to hover my mouse
over one of these edges this this
horizontal Edge or this horizontal Edge
and I'm going to press
controlr and you can see my shortcut key
controlr that is the shortcut for
creating a new Edge or an edge Loop all
right I can click and after I've clicked
once I can move this around if I click
again it's done although I can use the
arrows to move and I can't use it with
the mouse I'm going to get rid of that
edge and do that again I'm going to
choose X instead of edges I'm going to
choose dissolve edges because this Edge
if I put it out there again is actually
part of the the geometry now here I'll
go into solid view it's actually in
there and it's attached up here and down
here and so if I take this Edge and just
go edges it it deletes a whole bunch of
stuff so you don't really have to worry
about that I'm just going to dissolve
that edge come back go in a
wireframe and I don't have to have it
selected to put in an edge Loop so there
are a couple of ways to do this we can
put one Edge Loop in and use the bevel
um in order to split it and and that way
we can get it nice and equal and I'll
show you what I mean by that so because
my 3D cursor is right in the middle at
least on the Z AIS in the middle of this
plane this wall piece I can go controlr
click to set it right click so I clicked
it left to to sort of put it in there
and I right clicked in order to finalize
the operation you'll just get used to
that like riding a bike so there is my
line now what I want to do is I want to
split it into a left and a right piece
and I'm going to use bevel to do that
I'm going to press contrl B pull and you
can see it's separating out now if I
roll my mouse up I get a number of
segments in there I don't want that I'm
going to roll back till I can't roll
anymore and I'm going to keep pulling to
the left and you can hold shift by the
way to go bit see I went a bit quick
hold shift H sometimes you you got to
get it to around there and then hold
shift pull it to about there now we can
adjust these edges so if you go a little
bit far A little bit short that's okay
pull it to about there and then left
click
deselect which is alt a and there now
that I just hit three for face selection
is a separate piece now we've put in
some Edge loops and we've defined the
sort of outer boundaries on the left and
right for our hall now I'm not sure sure
if this is perfectly in the center of my
plane we can try this in the horizontal
Direction in other words hover over a
vertical Edge because I want to put in
vertical I want to put Edge Loops that
are going up and down I'll show you what
I mean controlr
click contrl B and Pull and let's just
look let's see even if it doesn't work
we can stretch these out go to around
there left click
and ah I can see the hole which is going
to be down here is too far down compared
to the top these aren't too tight but we
can fix this so let's do that I think
that's good so what do we do now if we
have an edge that we want to move up a
little bit well we can box select so I'm
just left clicking dragging around this
Edge on the other hand if I'm in Edge
selection I can shift alt and click that
Edge and that would work just fine or
like I say we can just drag a rectangle
around it and select it and now it is
important to select the entire Edge
because if I was just to select this we
say we want that up Watch What Happens
see the way it sort of bends we get
these things on an angle really you
probably want this straight up you might
as well do it straight up if you can
it's a lot cleaner so hold down shift
and middle Mouse button to move around
and then scroll in as much as you need
and grab the Zed arrow and Pull It in
close and I might come a little closer
than the side ones and then let's go up
here shift alt and click this line up
here let's pull it down a little bit get
it a little bit more snug now we have
the two vertical lines to fix shift alt
and click this one and shift alt and
click that one we can do both at the
same time and we can scale them in the
the X in the horizontal X Arrow there we
can pull them in so all I have to do is
I don't have to look at both of them I
can zoom in on one and go SX hold shift
pull in and that line is coming in to
maybe about there and oops if we come
over here you'll notice it pulled the
other one alate to
deselect let's go back into solid View
and you will see we have the wall piece
in front of the window we now want to
hit three for face selection and select
just this face we're going to delete it
but I think first instead of just having
a flat hole like
this all right that doesn't look too
realistic instead of that we're going to
extrude this hole area back so I'm going
to press e to extrude and I'm going to
gesture backwards if that doesn't work
you can use the arrow I'm going to pull
back you can see the window there and
I'm now going to X faces delete that
face and come back into object mode so
we've now created a hole that has this
side piece here and here those pieces
all around the side so it's like a brick
wall makes a little bit more sense now
we're going to move it out a little bit
or are we going to move it in let's just
see I think what I need to do let's take
it and try this I'm going to select the
whole wall and let's use gy and see what
it's like
gy pull it back so that the frame sticks
out of the hole a little bit and we have
this now is this plane facing the right
way let's go over here face orientation
ah it's blue good myk goodness so we now
have a wall piece with our outer frame
and our window sliding up on top of the
other one we have a bevel on this don't
need a bevel on this piece but let's
make sure that this wall uh is either in
its own collection or is in a collection
we like like the frame one but I think
I'm going to do its own collection I'm
going to click M new collection call
this
wall and at this point you can arrange
these select it and just drag it up just
make sure you don't drop it into another
collection so I'm going to have frame
there and alphabetically wall will come
next and then window one window two save
it and we have this so far so good all
right let's throw some colors on here so
it starts to look a little bit more
realistic but actually just before we do
that let's create a window sill under
here so I can bring in another plane but
what I often like to do is use a piece
of geometry that's in the right position
that I just have to modify a bit to
create what I need so you know a window
frame or a window sill sorry it's just
like sort of this rectangular piece out
here maybe put a plant on it or your
keys or whatever this piece here looks
like it's a really nice piece if I could
just go into edit mode three for face
selection because I want to select this
face I could imagine building it out of
this and it's already centered I'm may
want to stretch it wider but let's use
that so let's select that face shift d
to duplicate pull it out and you can
pull it far away from the model to start
working on it but it's still attached to
the frame so I'm going to break it out
like we did in the last video I'm going
to press P separate by selection go back
into object mode and now this is a
separate piece from the frame but it's
like thank you very much for letting me
use that all right let's go into edit
mode of this and don't worry that it's
in its own collection here in the frame
collection let's see now it's kind of
hard to see when you look straight on so
let's just look from here I'm going to
SX I'm going to make it wider than the
frame and I'm going to start pulling it
back to get a sense of what it's like
maybe I'll have it under the frame we
could try that like that I think I want
to go a little bit wider let's try that
and then let's extrude down to give it
some thickness e to extrude gesture down
or click this and pull down let's say we
do that uh it's looking kind of weird we
l gray it's not the same gray as this I
think it's flipped I'm going to just
select it all alt n recalculate outside
and even if it wasn't flipped if it was
normal if I do that alt a thing it
doesn't cause any problems it's just
like well we don't need to do that but I
just sort of intuitively do that
periodically now I want this more
against the wall so I'm going to select
it all and just slide it onto the wall
even pushing it in now I'm thinking to
myself you know what I don't really need
the back face do I that face is not
going to be seen and it's pushed into
the wall so let's just select that X
faces get rid of it and you have a
little window sill and if you want to
make it a little bit more fancy you
could take this duplicate it and I like
to do that in edit mode it it may
require another step because you'll see
I'm going to shift d to duplicate it and
pull it down and now I have to break it
out P separate by selection I don't mind
that extra step rather than just taking
it and in object mode Shifty and
duplicating it and just doing it I'm
just used to this but what I want to do
here is I want to select this and I want
to scale it less wide SX Pull It in like
this I'm going to push it up to there
well it's the same
exact um what's that thickness width not
width uh depth and I don't want that so
I'm going to select this face I'm just
going to pull it under a little bit and
it's starting ah okay it's starting to
look a little bit better better and if
you want to make it fancy we could go to
Edge selection and select just this Edge
and just pull it back a little bit and
give yourself a bit of an
angle uh I'm not sure if it's flipped
I'm going to alt and recalculate outside
no I didn't see any color change so it
doesn't look like it was we already
don't have the back on it and we do have
the bevel modifier because we copied it
from this one so there's my window frame
now I can join these in fact let's
isolate them and look at them on their
own that's a good thing to do as well if
you want to do some work on something to
isolate it and get it on its own so
select it and press the slash key under
the question mark on your keyboard now
that is on its own and I want to take
this piece I just want to pull it down
for a moment and go oh well it's got a
top on it doesn't it but the but if I
control Z it's not going to be seen it's
embedded in this one so I'm going to
take this one and I'm going to pull it
down go into edit mode three for face
selection select that face X faces get
rid of it select it all and pull it back
and now I'm not wasting faces that I
don't need all right and you know what
we could actually join this together and
make it one window sill because it has
the same bevel and it doesn't have
anything else special on it so I'm going
to select this one hold shift and select
that one and to join it it's contrl j
now it's one object slash key to bring
stuff back so slash to isolate slash to
bring things back there's also hiding
that you can do if you wanted to hide
just this piece instead of selecting all
of these and using the slash key to
isolate it if you just want to hide this
one you just press
h and ALT H to bring it back and where
is it here that one H see the way the I
went uh close or whatever alt H and the
I is back okay this is the window cell I
may leave it in the frame in the frame
but you could call this here sill did I
call it will like sill or window sill
and I can just call this
Frame so in the frame thing we have the
window sill as
well all right hopefully that looks okay
yeah all right okay save that so what we
want to do now is finish this off by
putting some colors now this is not a
mandatory thing to do and this is not
really the way you would do it if you
want to take a render of this and we can
talk about that later on so just to put
colors to make it look cool in the
viewport display I'm going to come over
here and I'm on mat cap right now this
is Studio I'm going switch to mat cap
and
choose this one now I'm not sure if you
will have this this uh matte cap which
is like a um a material that that has a
particular lighting to it you could
choose whichever one you want I like
this one because it's nice and bright uh
but I mean you could choose any other
one the problem is if you choose and
some of these I've bought so you
definitely won't have them but if you
choose a dark one of these it's going to
be a lot harder to see the color so I
like to choose this one I just think it
looks good for this all right so we came
over here and we switch from Studio to
matat and chose a nice bright one and
then we're going to switch in this color
section to object that will brighten it
up a little bit more but with that done
we can now select an object come over
here to this Square it's like a square
inside a square it's called object
properties click on that and don't worry
about any of this stuff come down to
viewport display this is the viewport
and we want to see how it looks in this
display area open this up scroll down
and you see color click on that and then
I'm going to have maybe a gray kind of
wall so I'm just going to drag this down
and notice the color in the viewport is
changing I'll go for like a mid gray for
now so now we can really see the wall
versus the window itself so let's go on
let's make the frame of
this sort of a brownish color so select
the frame come over over to the color
drag into the brown area and pull the
lightness down and maybe know somewhere
around there okay I would like the
window sill to be the same color as the
frame so I'm going to click here I'm
going to click on the hex color here
select this box and go contrl C enter so
I've copied that hex code I'm going to
come to the window cell click on the
make sure I'm on Hex come into this box
and contrl + V and paste and so that's
the same color so that's looking kind of
cool all right now the thing about this
method is you have to have the pieces
separate in other words anything joined
it just so happens that all of this
stuff is pretty much separate I could
actually join the these pieces including
these ones if I want to have the same
color but if if I want to have a
different color on a certain piece it
has to be a separate piece for this
method to work and you'll see what I'm
what I'm getting at I think in a bit so
let me just come back to here and look
at the modifiers I don't have a mirror I
wondered if I had a mirror modifier on
here or on here and I don't I just have
a bevel and I believe I've used all the
same values you don't want to join
something if the value of this bevel
let's say is three segments and the
value is on this one is two because when
you join them together you have just one
object with one bevel modifier doesn't
know which one to use but if you have
all of the same modifiers or just one
modifier all with the same values you
can
shift and click shift and click and
controll J and they're all joined I will
tell you that when they're all joined
and you go into edit mode what I often
like to do is press M and merge by
distance sometimes when you bring
different pieces of of of uh models
together you may have extra vertices
that you don't need and and this way you
can select them and get rid of them if
it's a problem it wasn't a problem and
we're not going to worry about it too
much uh right now so this is all one
object right now which means if I come
over here and I put a color on here and
I'm going to come to the I don't know I
might just use a sort of an orangey
color for now cuz sort of a cartoon wood
and it sticks out from here and so okay
we're all right so let's come to I can't
really see window two very well maybe I
can just close the eye on that and come
over here to this window and I should be
able to just select all these pieces
again and go contrl J and now I'm going
to alt H or unhide that I think I need
to copy this color so I'm going to come
here contrl
C select the frame and contrl V all
right cool now we need to do the glass
and this piece and I think for this
piece I'm just going to make it a little
bit blue like Metals do and I'm just
going to leave it like that let's save
once in a while so let's do the glass
now we can't really do the glass in this
viewport but we can do something that
kind of looks like glass so I'm going to
separate this class but I want to show
you something let's make sure there's no
modifiers on this if I just temporarily
join this white plane this Glass to this
I'm going to shift select and contrl J
it gets the same color I cannot put a
separate color on the glass even if I go
into edit mode and just select it I
can't do it that way I have to have this
as a separate object for this to work
it's not a problem in this simple model
but often you will have models where you
join things together and if you want to
use this method which is again is not
rendering we're going to take a
screenshot in a minute if you just want
to see it in the view cord you have to
have them separate so for example I
usually would would attach this this
handle to the window but it'll all have
the same or the window frame itself
it'll all have the same color so what
I'm going to do is I'm going to select
here and I'm going to come over here and
I'm going to switch this to maybe a
little bit
greenish I don't know real itic that is
and to make it look a bit more like a
window over here this a which stands for
Alpha how visible it is or how
transparent I'm going to click left
click and drag and we're starting to be
able to see through it and I'm just
going to bring that down to maybe about
0.35 or so so it's somewhat transparent
kind of looks like a window now I'm
going to click here again take the hex
value contrl C come over to this one and
paste it but it doesn't paste the alpha
so I will have to point the to type that
in myself there we go and that is what
we have now I'm starting to think I want
to make this something different I don't
know now we we stick with that okay
let's shut this stuff off and now we can
see just our
window all right and if I right click
and select object you can't see that
it's selected but it is cuz I turned
this stuff off Zed is in the upwards and
downwards direction if I press gz I
should have the whole window so there
it's closed and then it's like it's hot
let's open the window and there it's
open like that I'm going to turn off my
screencast Keys
now just to show you something and I'm
going to press control space bar that
maximizes this view or you can click
this back to previous or control space
bar control space bar control space bar
just to maximize it what I often like to
do is you know get my model like this
and then take a screenshot so just press
print screen and then come over to
or something like
that
and press contrl V and there you have it
and then I'll go select invert choose
the rectangle and just box select the
area I didn't really set this up select
invert image crop to selection and then
now you can do whatever you want you can
add let's say unsharp mask if you want
you can play with the color balance if
you
want you know you can do all those
things and then you can save yourself
the screenshot and you've got your
model all right so I hope that was
reasonable enough for you to follow
along with and we will go on I think in
future videos have a couple of other
styles of window that I would like to
show you uh from a relative beginnner
point of view all right so if you have
any questions feel free to ask them in
the comment section I hope you will give
this video a like And subscribe to the
channel and come on by the zerob bio
Discord and come on back here again for
another video sometime soon take care
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.