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Welcome back. Now in day two, everything
we build today sits on top of the setup
we made in day one. So today the project
start to look like a building. We will
place walls, floors, curtain walls, etc.
And here is what I would like to
highlight. Every element we place today
has a type name and a reason. In an
office, nobody models a wall. They model
a specific wall type that someone else
will later within schedule, a section or
a cost estimate. So we model the way an
office expect you to and don't worry if
the model looks rough at the end of
today because tomorrow we will refine
it. Day two is about getting the main
elements in in the right way. Of course
if you have any questions just come to
our school community link is in the
video description and postite dedicated
thread for that day. Let's start with
the modeling. So you remember that I
yesterday told you that you can open
your projects from the Revit home screen
and you see that I have Revit workshop
day 2 file prepared. So I will just
click on that one and then I will go
here. I will firstly open 3D view and
then I'm going to open plan 10 because
this is the plan where I will be working
on. And as I told you yesterday the
levels and the grids they're infinite
planes which can host geometries and
levels are very important one because
without levels we are not able to place
any system models such as walls, floors,
roofs etc. And if you would like to
create walls as I told you yesterday in
the first lesson you have to go to
ribbon to the architecture tab and then
here you need to pick walls. I will pick
wall architectural WA is a shortcut and
then here I'm going to pick this generic
model and why levels are super important
in in this case. So first of all what
you need to look at here are the
settings what you see here is something
which is called option bar and some of
the settings you're also going to find
in the properties pallet. So what does
the properties pallet or the option bars
is telling me right now? First and the
most important thing is the base
constraint. So my wall will go from plan
10 and then the top will be
unconstrained and it will go 8 m in
height. So I'm just going to place it
like this. And of course you see you
click then you just move the mouse and
then you can also type value. So I can
just type 4 and 1/2 mters. My units are
in millimeters you remember. Then just
click on modify or escape twice. And
when I go to 3D, you see how my wall
look like. And because it's unconnected,
you see that it has height of 8 m. I can
any time decrease it to 4 and 1/2 or I
can make it also to be 1 m. And keep in
mind that in some cases you would like
to create unconnected walls. But in this
case and when you are starting out
because in this case we know that it
will go from level one to level two.
Actually from plan 10 to plan 11. What I
would like to do is to make a constraint
to plan 11. And then you see that
suddenly we have the height of it which
is 3 m.
If you go here for example to this 3D
cube and click on front right doesn't
matter. You see the wall and because our
wall has constraints to plan and to top.
If I for example move the level to 5
mters,
the wall is going to move with that
level. And that's also with the base
constraint.
And I'm going to bring this back
just like it's been. So that's the first
and the most important thing when you're
creating walls that you need to set up
proper base and top constraints. Next, a
very important thing when you're
creating walls is something which is
called wall location line. So when I
select this wall, you see that I have
this this filled circle and in this one
here at the middle of the wall and when
the wall is selected, you see here that
this location line is a wall center
line. So why this is important? I will
select this wall and I'm going to go to
create similar and in this case instead
of wall center line I will pick finish
exterior for example
and I will actually place it here so you
can see how it will work and I'm going
to select this one and I will place it
like this so we can take a look over the
reference planes. So this one is placed
on the exterior. This one is the wall
center line. And I know that many people
are skipping this. And if you're
starting out, just think a little bit
and start to inherit this habit because
this is something which you can really
speed you up later on. So why this
matters and why this is important? For
example, if I select this wall and let's
let's consider that this is facade wall
that our facade needs to be actually the
building 10x 10 m. If I later on would
like to replace this wall with some uh
another wall with a different uh
thickness, I can just select it and go
here and then replace it. So you see
that the exterior line actually the wall
location line remains in the same
position where I place it. So what
changes just the location line and if I
do the same for this one, it will shrink
from middle. And as I said just think a
little bit once you start modeling and
this is something really I'm pretty sure
which is going to help you a lot. And
knowing that I will just
take this I'm going to create similar
and I'm going to place it like this. So
when I select this you see when I select
each of those walls or if I hover the
mouse over one of them hit tab I can
select the chain. Then you see that they
all have the finished exterior. So this
is how it look like and what I told you
is let's say that I would like my
building to be from exterior
6 m as well as here. So I select one
element I use temporary dimensions. You
see I move them to the exterior.
I was too quick with clicking
6x 6 m.
I will place dimension
in this case. be aware that you would
like to place it from the wall faces as
I did right now. We will speak more
about this
and select all the walls right now.
Let's go with 300. So you see that this
remains the same. And when you start
working in Revit, for example, let's say
that you would like to place some
interior walls or so often times people
are using some cat techniques and that's
not something I would like to advise you
to do. I would like to show you how you
can use something which is called
temporary dimensions. I mentioned that
yesterday when I was placing grids and
that's something you also put in your
workflow that habit because this is not
going to help you just with wall. This
is going to help in general with the
whole ravit workflow. So I'm going to
increase this on 10 m. And you see I'm
selecting element I would like to move
and then I'm putting from where it needs
to go. And let's say that I would like
to place one interior wall. So I just
type WA. I'm going to take this 200.
Doesn't matter. And it could be face
exterior. So I don't know where I'm
placing it. Uh in case that you don't
like a location line or how the wall is
started because in Autodesk softwares in
Revit actually it's important if you
start from left to right. You see if I
go from left to right then the wall will
go above location line. If I go from
right to left, it will go below. So, if
you would like to, let's say, go to the
left side. And to flip it, just hit
space on your keyboard, you see? And
then it's going to flip. It will just
place it like this. Doesn't matter at
all. I can also trim this one. And I
don't know what the dimensions. So, what
was the CAD uh the CAD routine here?
often maybe some people will just go to
annotate we'll take detail line then
we'll say oh detail line needs to be 3
mters and then I need to have wall which
is let's say 4 m from here so this is
not how the ravit works you can freely
place the walls randomly then you can
select the wall you would like to move
and you remember we have temporary
dimensions so type this for example 4.2
2 m. Type this one to be 3 m. And boom,
we have it.
And that's the same if we would like to
continue placing them. So I can just
place it here and I can say, okay, this
one I would like to be from this one 2
m. So I can simply type it like this and
then I can place it. So practice and
feel free to explore the ways how you
can place the walls and how you can
control its base and top constraints and
how you can also position them using
wall location and using temporary
dimensions. Now when you're familiar
with the base and top constraints
location lines as well as temporary
dimensions what's crucial to know when
it comes to creating walls is how you
can create their shapes. So once you
select the wall and when you go to
create similar
you will see here contextual tab. So you
saw that before I first one made as a
line then another one is a rectangle. So
you can make it polygonal and you can
also make it to be the arc and the
things I mentioned before are the same.
It doesn't matter how the shape is going
to look like. So I can also place the
arc you see and you can control it that
way. and I clicked it and you see that I
immediately can continue creating walls
and the reason is super simple that's
because the chain is on which means that
if I go to create similar for example
and I would like to make them as a line
so you see one click another click third
click fourth one it continues if I turn
off chain when I do the next click you
see it will stop so I can then continue
from somewhere else. So, it's also good
to know that you can create different
shapes and that you can also create or
not create chains when you are creating
the walls. And this also reflect to all
other shapes. So, it doesn't matter if
you're going to create the shape for a
floor, for a roof, etc. I will delete
all the walls I created.
And note something here, when I delete
this wall, this dimension will
disappear. So I don't need to delete
dimensions. I need to delete where the
dimension was locked. So that's that
wall for example. And then it will be
deleted. So they're all deleted
like here. And right now what I'm going
to do will be to link the plan I created
for the workshop. So I'm going to go to
insert
link CAD. And here it comes. It's this
one. Plan 10 walls. You remember the
same settings as yesterday. So go here
for millimeters and it's super important
to go out or origin to internal origin.
Let's hit open. And for all of you who
doesn't have this file, you can download
them inside our school community. It's
totally free to join us and you can find
the link in the video description. Then
just go to classroom Revit in five days
and then here after actually inside day2
modeling scroll down and you will find
this plan 10 DWG file and my advice is
to save it and to store it at the same
place where you saved your Revit
template actually where you save your RA
project and where you saved the grid DWG
link. So here maybe something is a
little bit messy for us because I can
see grids. I can see also DWG file for
CAD. So what I'm going to do I will go
to visibility graphics for this view
imported categories. And I don't want to
see grids file at all here. So I will
just leave it like this. And by the way
because in AutoCAD I'm using the dark uh
canvas. In Revit I'm using white. As you
can see here that some of the walls
they're not well visible. So you see
that they are yellow. For example, this
one here. So keep in mind that we can
fix that as well. So you need to go to
visibility graphics
again imported categories.
And then here so there interior walls.
If you're not sure what is the layer, if
your DWG file has more layers, of course
you can just go to cancel. Here you can
select DWG file. Go to query, select
this one and then you will see this is
interior wall. So now when I escape this
when I go to visibility graphics I know
that my interior walls for example needs
to be in darker color something like
this.
So when I hit apply you will see them
way better. So we can see our columns
below. We can also see the walls. And
let's say that if you don't want to see
the columns below, you just need to go
here to the underlay and then hit none
here. And then the columns are not
visible. And now you are going to see
why wall location line is super
important. So I'm I will go to walls
here wall architectural. And then I'm
going to place one of 200 mm. And I know
that my facade will not grow outwards.
So I'm going to go for pick lines here.
You see finish face exterior plan 10 to
plan 11. And as I said just go pick
lines because I'm going to pick them
from the DWG file. And then I'm going to
just click like this. And as you can see
they are missing a little bit. So I
didn't measure the dimension. I can just
do that right now.
But before I measure them I will go to
modify take trim to corner. And then I'm
going to connect those two. So in Revit
when you're trimming connecting you're
clicking on the parts which are going to
remain in the model. So now it's clicked
and I created chain. You remember when I
hover the mouse I just need to click
tab. All the walls are going to be
selected because all of them have
finished face exterior. I just need to
okay this is 250. I will go to edit
type. And this is super important
whenever you need a new type. My advice
is not to rename in a just existing one.
Instead, you remember from yesterday,
just go and create a new one. Actually,
duplicate it. So, I duplicated name and
then I need to duplicate settings. And
so far, I will just duplicate thickness
because we are going to have just one
layer for now. So, let's hit okay. And
you see it goes well. And of course I
can now just create similar
pick lines.
Pick this one here. And as you can see
by mistake place it on another side. I
can either click here on a view
orientations while I'm in a wall tool.
Otherwise I will go undo. And if I for
example spotted this later on, no
worries at all because you can just
select the wall, hit space on your
keyboard or just change walls
orientation. And don't forget to trim
this. So we can get all our walls done.
And the same thing on the same way
actually you can set up the walls for
our interiors. So if I take this one
create similar and if I pick exterior
you see that it cover over this and in
this case you might find something
problematic that that you don't see the
DWG underlay and if you select it you
see that you cannot place them uh place
the order to place them above the walls
because the walls are modeled the DWG is
just 2D. So this doesn't work like in
AutoCAD. So what you can do is just go
here to the view control bar to the
wireframe and then you can see TWWG
underlay and you can of course measure
this. So okay this is 120. I will select
this wall. I will see if I have generic
120. We have no. So I'm going to go
create not for a floor plan. My
apologies. You have to have a wall
selected. I was too quick.
Then go to duplicate
and make the one of 120 mm.
And yeah, one way is to select this one.
Then go to type selector, replace it.
Otherwise, if you have more walls, this
could be quite boring process. So my
advice for you is to go to modify and
then here you will see match type
property. So ma is a shortcut. Click
this one. So, select the wall and select
another one you would like to match to
the one you took. And then you can do
the same for rest. So, I'm not going to
bother you how you need to do this.
That's something you should do yourself.
And that's the first homework from this
day two for you. Now, I have created all
the walls. And I will just go here to
the hidden so you can see them clearly.
And what I would like to show you right
now is how we can create the floors. So
for that I will go here to the
architecture and then I will go for a
floors floor architectural
and this 150 mm is perfect for me. So in
this case you see that I also have
contextual tab and the same as for
walls. what I've told you that you can
create different shapes. But next to the
pick lines, you can see that I also have
this one which is called pick walls. So
that means that I can select all my
walls here and in this case you see that
Revit selected its interior side. So I
can just select any of them and of
course flip it here and it will go to
the exterior side of the wall. And I
will just confirm this.
So I will go to 3D and I will show you
the next thing. So I will insulate
my floor and my two walls. And yesterday
I told you that I'm going to use often a
temporary high dissolate. So
hi to isolate this. And if I uh I will
just go here to the view and I will go
to the talus. So what I would like to
show you is the next thing
and this is why Revit is great and this
is such a big difference between Revit
and for example AutoCAD because if you
move one element in Revit in one view it
will move to another as well. And
bearing in mind that I locked my floor
uh for walls if I move you see my wall
the floor is going to follow. So I'm
going to select this one here and then
this is what's going to happen and I can
revert this to the tab use. So right now
I will just go back. I can go undo or I
can either go align and then I can align
this. I can also lock it but this
doesn't matter. So in this case it's not
so important for me to lock it.
HR to reset this. I'm used to have my 3D
view first in in a tabs here. And keep
in mind that when you create some
element in Revit, what you can do also
is that you can select that element to
another level. So let's say that I would
like to select this this uh floor from
level plan 10 to plan 11. I need to
select it. I need to go here to the
copy. And this is not the same copy uh
like when we are copying one wall and
creating another instances out of it or
when I was copying grids. This is
something which is called like copy to
keyboard. So Ctrl C is the shortcut.
Then you see that the paste has been
allowed. And then I can just go and
align this to selected level. So this is
going to be aligned to our plan 11.
And this seems this seems okay. This is
quite okay so far. But you see that our
walls are protruding through our floor.
And here comes something which is very
important from my point of view from my
experience which many architects are um
not doing. So the routine here I would
like to advise you to do is the next
one. I will for example leave all the
interior walls like this while I will
select exterior door uh walls and
instead of uh instead of uh adjusting
their top offset I will go here to
attach and I'm going to attach their top
to this floor. So when it comes to
modeling this seems okay as you can see.
So model is clear but what's wrong is
the data. If you select any of those
walls like this one, you see that this
wall goes from plan 10 to plan 11 and it
has a height of 3 mters. But it's not
correct. And I will show you why it's
not correct. In a plan view, I'm going
to create section from here.
Right click to that section, go to view,
take dimensions, and then you see that
this height is 285 for this wall. So
this wall is 285. But when I select it,
it says that it has unconnected height
of 3 m. And if I select this wall for
example, or just look at this. When you
have one wall selected, and if you if
you want to select all the same
instances of that type in a view, you
can do the right click on that one. Go
here, select instances, in this case
visible in view. And I would like to put
the top offset to minus 150 for example.
So when I go to section you see that
this also seems well. So this one is
minus 150 and this one I mean they have
the same height but the data here is not
the same. So the interior walls they
have correct data. So they have the
unconnected height 285 and then they
have top offset minus 150. So even
though the model seem the same and the
model seems clean the data out of it
will not be correct. So in these cases,
in situations like this, don't use a
touch wall. Instead, just control it
with a top offset in a minus or in a
plus. Let me show you one more thing.
Let's say that I would like to increase
the thickness of this floor. So what I
need to do, you remember, I need to go
here to the edit type, duplicate, and
I'm going to make this one to be 250 mm.
Don't forget to increase the thickness
here as well.
And now when I hit okay, you see that
the walls I attached, they were
following this. They still show the
three uh meters height, but they were
geometrically following the increasing
of the thickness of the floor. So when I
go to sections on the other hand, you
see that all my walls here, they remain
the same. So you can of course fix it.
uh even though that I know the project
this is small project so I have only
this level I can from this view from a
section go to right click select all
instances in entire project and then
here for a top offset you see that they
all have the same offset instead of
minus 150 I'm going to place minus 250
and you might be wondering why I placed
floor here where we need to have roof in
situations like this it's actually quite
simple You will see later on when it
comes to refined modeling why I picked
floor and the reason is because I would
like to show you something. But let me
just uh show you the main difference
between the roof and between the floor.
I will open plan 11
and then here under this section in this
cut I will go to actually to the roof
roof by footprint and I'm going to take
this to 400. Doesn't matter. Again, you
can just create
the shape. And you see those triangles?
That means that I'm going to have the
slope. I will select all the sides and
I'm going to go here to uncheck this
define of slope because I would like to
have this flat as well. And I will be
back to the sections. So this is the
crucial thing. This is the main
difference which I would like to show
you and which you should know and
understand from day one actually from
day two. So when you are creating
roofs
they are aligning its bottom with the
level. So the thickness go upward. But
when you're creating floors, the top of
the floor is aligned with the level and
the thickness goes down. So when it
comes to the flat roofs and the floors,
that's the main difference. So one goes
from level and above in sense of
thickness, another one from level and
below.
And I will delete this roof. So what I
would like to show you right now in plan
11 is that how I can create the openings
here. So right now if I go to wireframe
I will see nothing and the reason is
quite simple. The reason is that I have
no anything under underneath. So I have
no underlay on when I have the view here
selected. I will go for the underlay and
then I'm going to pick plan 10. So you
see how it's going to look like. And I
will also go here for a hidden because
first of all what I saw was the the DWG
underlay. So I would like to see the
walls I have created here and I am able
to select this floor. By the way, you
see that that's floor on plan 11. That's
what I would like to do. If you have
hard time to select it, you can any time
go to 3D view and even here you can just
go to edit boundary then go to plan 11.
And if let's say we would like to make
hole here. So, one hole here for a
skylight and let's say another one here
at the middle.
I just need to make it like this. By the
way, in case you don't see those purple
lines, well, you can anytime go here and
turn on thin lines. TL is a shortcut.
You see? Otherwise, you can find them
here. So, TL and you can toggle them.
You can turn them on or off. So, if you
don't see them, well, just turn them on.
And this is how it's going to be
visible. I can just go to 3D. And I can
of course click and finish edit mode.
And you see that the Revit is asking me
if I would like to attach it. So I told
you no, I don't want to attach them. So
I'm going to click do not attach. And
I'm going to select all the walls here.
I'm going to go to detach all. You see?
And then I'm going to select them again.
And I will just go to minus 250. So now
we have all the geometry cleaned up for
the walls and for the floors. Our house
should have a little bit bigger
openings. And what I would like to show
you right now is something how you can
achieve it using the wall tool as well.
Because under the wall tools, what
you're going to see when you go to the
architectural walls and to the type
selector below, you will see something
which is called curtain walls. And in
this case, I'm going to start from this
curtain wall, just the empty one. And I
don't want to adjust that one. So you
remember I have to go to edit duplicate.
And then I'm going to
name this one as architect easy
curtain wall
exterior. Just like this. Let's hit
okay. And then you need to go step by
step. So the function is exterior.
It's very important for you to click
here automatically be that means that it
will immediately cut inside a basic
wall. So it means that if I place the
curtain wall here inside our wall then
it will make a cut immediately. Then for
a curtain panel click here. Even though
if you see know this uh arrow just hover
the mouse come to the end click and then
scroll down and take this one which is
called system panel glazed. And for join
condition I will leave it like this so
far. So uh for vertical way layout I
will click here and I'm going to pick
maximum spacing. I can leave it to one
and a half meters which means that the
distance between the vertical poles
between the vertical minions will not be
bigger than 1 and 1/2 m but it will be
equal. So let's leave it like this. For
horizontal I don't want to have any
grids. And then I need to pick a proper
volume. So for the interior I will pick
this 50 by 150. And that's the same one
I'm going to use for a border.
And because I have no horizontal grid, I
will skip interior type for the
horizontal mullions. So I'm just going
to give the border one for the
horizontal grid. So let's hit okay. And
right now we have the same settings as
we have for the basic walls, but with
one difference. We have no location
line. So you can see I can place it from
the plan 10 to plan 11. So when I go to
plan 10 for example, when I just place
it like this, this is how it's going to
look like. Let's go to 3D. And one super
important thing in Revit, if you rotate
like this, you see if nothing is
selected, you will rotate the whole
object. So if I select any element, when
I rotate in Revit, it will spin around
that selected element. So this is fine.
And I can just go to minus 250 for
example or let's go to minus 500 in this
case. So you see how it look like. Maybe
it's better. Yeah minus 500.
And what I've told you is that this is
automatically cut inside. So in plan
view you remember that you can just go
here to the view control bar wireframe
and then you can simply adjust it. So
the way how you can adjust it right now
is kind of the cat technique. You go
here to the trim extend select
this line and boom you have a problem.
You cannot select you see DWG underlay
anyway you can just go to align tool you
see so that's work around and then you
can just align it
and be aware what you're selecting as
you can see here I'm selecting the shape
of exterior
curtain wall handle so this is how it
look like and in this case you see that
my panels are a little bit off out so if
If I go to create similar right now I
can go here from a middle. So you see
now it will be inside. You should just
hit space on your keyboard and if you
would like to maintain the direction
hold shift and then come to here.
So this is how it look like and what you
need to do for your homework is to
continue adding those curtain walls
across the whole plan. So you need to
place them all over the openings. Now
when you know how to create curtain
walls, you might wonder but okay, how
can I create a horizontal curtain wall
so I can cover let's say our openings on
a on a floor we created. So let's say
the skylights. And in this case if you
would like to do that you don't need to
use curtain wall. Instead the same way
the same principle how the curtain wall
works and leaves inside the walls. When
you go to the roof, for example, roof by
footprint
in type selector, you're going to see
something which is called slope glazing.
Take that one. Of course, first go to
edit type and create the new type.
We going to have only this one. So, I'm
going to hit okay. And then for a
curtain panel, I'm going to pick glazed.
Uh for the grid one, grid two, I will
pick nothing. I don't need it. So what I
need only is just to pick a border types
it. So it works quite similar like the
curtain wall more or less the same but
you have no this embedded button. And
I'm going to pick this 50 by 150.
Then you just need to create the shape
on the same way as you were creating the
shape for a floor. You need to create
the shape for this roof roof. And here
it goes like this. This is going to be
flat because I don't need to have any
slopes. So select all those lines while
you're in a creation mode for a roof. Go
here define roof slopes. Untick that
one. And then just confirm finish edit
mode. So when you go to section actually
to section to 3D view. This is how it
look like. And I can of course
just take my section and move it to go
through that one. So we can see how does
it works and how how it stays. And I
know that you are going to have some
questions here. Uh for example, how you
can just move this up this panel. And
let me show you what we will need to do.
When I select it, when I go to edit
type, you see that it has 37 offset. And
I will do the next thing because what
I've told you that if you do one change
in Revit in one you for a model it will
reflect everywhere else. Uh what is very
typical for this one is that
I was using the same panel here system
panel glazed. So when I go to edit type
you see it has offset of 37.
And then I also was using that fun for
the slope blazing which means that if I
go and make the offset of let's say
minus 50
it will go down here but it will go up
on another view. So I'm going to go undo
couple of times. I'm going to select
this one inside our section. I'm going
to unpin it and I'm going to
put this one as
blaze like just slow blazing SG and then
I'm going to add the value of minus
minus 50 for example.
So now you see how it stays thin line is
something which is bothering me. So what
I would like to do is to show you the
next thing. I will measure from the
middle of the curtain wall to the middle
of the curtain panel. So you see the
curtain panel has some thickness and
this is 75. I will select that one more
time. Go to edit type and I'm going to
make make the thickness to be 20 mm. Now
it's a little bit easier for me because
I know this that this needs to go 75
plus half of this. So it means 85 mm.
If you might wonder why is like that.
Let me explain you.
This is the middle of the curtain wall.
This has thickness of 20
and this is 75.
Sorry for this. So we need to move it
for this value which is 75 plus it's
half. That's why I made it like this. So
let's select it. Let's go to edit type
and let's put minus 85.
And boom. You see now it works well. And
bearing in mind that this is unpinned.
When I pin it back, it will go back
below. Let's open any 3D view and let's
go to top views. So I would like to show
you why is like that. And this reflects
for the curtain walls and for slow
glazings as well. So when I select this
low glazing when I go to edit type you
see that the system panel control by
type is glazed. So when I pinned it back
the panel was controlled by the type. So
what you need to do is just to replace
this one with the
blazed slow slow glazing hit. Okay. And
boom here it comes. So what you need to
do next is to create one more here. But
before you do that, just watch what I'm
going to show you more because all the
things I'm going to show you is
something which you will need to do for
your homework. And I know that you will
have probably some questions about the
curtain walls and about the slope
glazing. And if you have any, just come
to my school community and you will see
the post related for a day too popup
question there and I'm going to reply to
you and I'm going to help you with it.
As you can see, I developed my model a
little bit. Added all curtain walls. And
now I would like to place the terrain
very simple one just because we will
need it later on for the renderings. And
in this template I didn't load any topo
solid. And if you are using any older
release than Revit 2024 is, you will
find topo surface. If you're using 2024
or newer, when you go here to the
messingite, you will see topo solid. So
you need to just click here create from
sketch and then you need to pick a
proper type and I have just this basic
type here it can work but I would like
to show you something and that's how you
can let's say take a type from another
file. So I'm going to go to file
and I'm going to start new project
but in this case using this metric
multi-disipline template and for me it's
easy to transfer this one because I have
created plugin architect easy plugin. So
when you go to here transfer it, you see
that I can pick the project. This is
project three. Scroll down until I find
top of solid and then I can pick the
type for example this one and I can
transfer it here.
But you have this plugin. So I would
like to show you how you can make it
yourself in another project. So
everything is open inside one Revit and
you can use this not only for a topo
solid, you can use this for another
elements as well. Go to masking inside
create one and create this toposing
grassland. So I'm going to make it here
just like this. Then I'm going to select
it. I'm going to go here to the copy and
then here in a plant 10 in another
project file
I have to go to modify and I have to
paste it from clipboard. So you see it's
been pasted here. So this is the way how
I brought in this new type. So what I
would like to do right now because it's
already created and the simp the reason
the way how you can create it is quite
simple. You can either go here to the
edit sketch and then adjust it or if you
would like to create it you can go here
to the massing inside top of solid
create from sketch and the same as for
floors roof you just need to draw the
shape. So I can just make one like this
just around the building. So the size it
might be maybe important. So let me show
you like how we can use the temporary
dimensions. So I would like to have this
from this wall to be let's say 15 m and
this one from 10 15 m and yeah I can
make it 15 m from all the walls as you
can see.
So now I have some clear dimension
and it's here. You see it's been
created. And by the way, I'm using this
top of solid type. I need this
grassland. So it's this one. And like
when we are creating floors or roofs or
walls, we need to pick a proper level
where this is going to be hosted. I host
this one at level 10. So I just need to
when it's selected, go here, place it on
zero, and everything seems fine. And
what I'm going to do as well is the next
thing. I will just close this file. I
will select my topo solid and then I'm
going to go here to the modify sub
elements. I'm going to select this point
and I'm going to lift it up for 1 m.
And then I'm going to select this one
and I'm going to put it for minus 250
for example.
And we have a little bit slope terrain
as you can see here. So this seems well.
Of course you can adjust it as you wish.
And basically that's it uh when it comes
to creating terrain for this house
because this much we will need for this
workshop. Now I would like to show you
how we can refine our house. And by the
way I don't like this element here. So
this one when you select it you see that
this is called score boxes. And what I
will do I will go to visibility graphics
annotation categories. Scroll down until
you find score boxes and then just turn
them off. So they will not be visible
anymore in our 3D view. And here
I made the walls. You remember I will go
to hidden so we can see them better. I
made the walls and our walls
are generic so far. So what's going on?
If you would like to add some layers to
the walls, what you need to do is to
select that wall, for example, the one
you would like to change, and then go
here to the edit type duplicate. And
then I'm going to call this one as
architezy
exterior
just like this exterior
250 mm.
Then we'll go to the structure. And here
for a structure I will keep this one to
be 200. And then I will go to insert
and I'm going to create one more layer.
You see and I'm going to add thickness
of 50. So you see that the thickness has
been increased here as you can see. But
what I don't like is that both of them
are structure. So this one needs to be
finished. So it doesn't matter. I'm just
adding one because I would like to show
you a very important part later on. And
then this one doesn't need to stay
inside the core. You see that the with
the gray color we have the core. So
select it and then just go up and put it
above the core. So the thickness is the
same. And then you see how it look like.
So let's hit okay. Let's hit okay. And
then we've got this one. And of course
why I don't see this one is because my
detail level here is coarse. I would
like to have medium. And then it's going
to appear. And you remember you can just
select one of those walls then go select
all instances visible in view and then
simply replace that one with architect
exterior 250 mm. So you see how it look
like and at some point actually nothing
changes. What has been changed
automatically as you can see here on
both floors. Sorry, I went below the
terrain.
I can select terrain. HH to hide it. So,
what has been changed is that our work
floor because it's been locked for walls
moved actually snapped automatically to
the core of the wall. And this is pretty
pretty good with me. And I just would
like to
show you something here because right
now we set it up the model correctly.
When we go to manage, as you can see, we
have no warnings. And I would like to
have this one, let's say, to lower it
down to for 250 mm. So, if I go and put
375,
for example, here, this is how it's
going to look like. And in this case,
just for this curtain wall, I don't want
to have the height of 225. I would like
to have the height of 2 and 1/2 mters.
And I'm going to make it just like this
because I would like to show you one
very important part here. So now you
remember when I was speaking about the
walls
and about the attach and about the uh
top actually base and top constraints
and how you should do it. I didn't tell
you one thing and that's for example
how you can extend the walls here. So
you might wonder that okay what you need
to do is just to go here type zero and
then for example go for minus base
offset for the base off section minus
150. So in 3D it will kind of look look
okay. So it will mask it will not look
okay. So I'm going to go undo two times.
And I would like to show you one very
important thing. So when you have this
wall selected and when you go to edit
type and then to edit, you need to go
here for a preview and then for a view
pick section. Adjust the height. 6 m is
a lot. So make it 1 and 1/2 mters.
That's enough. And you can of course
zoom and pan here. and then click on
modify,
select this layer, the outer boundary
and then unlock it and do the same here.
So hit okay. So right now when I select
my wall you see that I don't have only
base offset and top offset. I have
unlocked base extension distance as well
as top extension distance.
And I have two arrows. So the second
arrow, the outer one is for the base and
top extension distance. So you can take
that shape and drag it and you see that
the top extension distance is suddenly
250. Or you can simply type it here for
example minus
150. And then that way you can continue
working on your on your building. And
one very important thing in this case,
let's go with this one. Let's let's make
this one minus 250 because the section
go through that one. So I have I have
curtain wall which goes from floor to
floor and it's embedded into wall. And
in my case because it's embedded into
wall you see that this wall is
protruding actually it's going above the
curtain wall. And if I don't want to
have something like that, let's say that
if I would like to have the the floor
the slab visible here, what you need to
do is to go in a plan view for example,
go to modify and take here split
element. SL is a shortcut. Split it like
this.
And then you see that my wall has been
splitted on two pieces. Drag one end and
drag another one. And when I go to 3D
you see how it look like. And if I
select this wall SL, I can do that also
in 3D.
So you see now I have two elements.
I can also drag it from 3D.
This is what you get. And this is how
the model look like. So what I would
like you to do for the model is to do
the rest of the building using this
system. So your curtain walls look like
this. And now you see how my model look
like. And this is something I would like
you to do as well. And when you come to
this stage, what you need to do next is
to add something on the top of this
floor. So you might wonder okay why we
will not do the next thing why we will
not go to the wall architectural one and
then let's say pick this doesn't matter
200 mm and then to put them just let's
say 300 mm here of course from the
finished face exterior so if I do that
just like this doesn't matter when I go
to 3D you see that this will look this
will look fine by the way I made a
mistake here I just need to move it
for 50 mm and in that case if needed I
can also extend my shape to go around
above it actually sorry. So this is
going to look well and of course that I
can decrease the height and I can just
maybe make it 150. So I can as well
decrease this or I like more to type it.
And uh this is one way. But you will
always see here the line between the
floor and between this wall. And even
though if you go to join when you select
floor and this wall, you see that that
line is going to be visible. And when
you're dealing with the situations like
this, I will not advise you to do this.
In some cases, yes, of course, that's
fine. But I would like to show you
another way of how you can make it when
it and this is the reason why I took
floor here. And in this case what I'm
going to do and this is why the template
is important is
to go here to the architecture floor and
I'm going to create slab edge and of
course I'm going to duplicate this one.
I will just call this one because I'm
going to have only one as archite edge.
So here for a profile instead of this
one I'm going to take this archite
profile rectangle hit okay and then
simply just click
on the floor on the way I'm clicking and
let's let's isolate this with the floor
select it and isolate it
so no worries because it goes outside
because you can anytime click on this
flip handles and then it will be like
this and then you see Immediately
we have no visible line between the
floor and our slab edge tool. And this
is this is why I made it. So if you made
the walls as I did, what you need to do
is just to select oh sorry not delete
select
all the instances and then just adjust
top extension distance in this case to
400 mm. And this is how the house look
like. And keep in mind that right now
you know how to create walls. You also
know how to create wall layers. So my
task for you will be to create walls for
the interiors with layers. So here we
are going to have bathroom and we are
also going to have bathroom here while
those walls are not going to be the
walls for a bathroom. So what I would
like you to do is to create the wall
types for a bathroom, wall types for a
dry parts and then you saw how the split
tool works to fix it and to connect it.
And of course you can do the same for a
floors because you can add layers for a
floors on the same way as you're doing
for a walls. And keep in mind that if
you have any questions about day two
like we have this post for day one we
will have the post for day two.
Otherwise you can go to the classroom
ravit in 5 days and like in day one you
will see here the post link. So go to
day two you will find that link. Now we
have no at the time of this recording.
Click there and feel free to rise up the
question if there is any. And don't
forget that tomorrow on Wednesday 6 PM
Central European time, I'm going to host
a live event on YouTube where I'm going
to reply to all your questions related
for day one, day two, and day three. See
you there.
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