All language subtitles for Revit in 5 Days, Day 2; Model Walls, Floors, and Curtain Walls_ENG

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Original subtitles

Welcome back. Now in day two, everything

we build today sits on top of the setup

we made in day one. So today the project

start to look like a building. We will

place walls, floors, curtain walls, etc.

And here is what I would like to

highlight. Every element we place today

has a type name and a reason. In an

office, nobody models a wall. They model

a specific wall type that someone else

will later within schedule, a section or

a cost estimate. So we model the way an

office expect you to and don't worry if

the model looks rough at the end of

today because tomorrow we will refine

it. Day two is about getting the main

elements in in the right way. Of course

if you have any questions just come to

our school community link is in the

video description and postite dedicated

thread for that day. Let's start with

the modeling. So you remember that I

yesterday told you that you can open

your projects from the Revit home screen

and you see that I have Revit workshop

day 2 file prepared. So I will just

click on that one and then I will go

here. I will firstly open 3D view and

then I'm going to open plan 10 because

this is the plan where I will be working

on. And as I told you yesterday the

levels and the grids they're infinite

planes which can host geometries and

levels are very important one because

without levels we are not able to place

any system models such as walls, floors,

roofs etc. And if you would like to

create walls as I told you yesterday in

the first lesson you have to go to

ribbon to the architecture tab and then

here you need to pick walls. I will pick

wall architectural WA is a shortcut and

then here I'm going to pick this generic

model and why levels are super important

in in this case. So first of all what

you need to look at here are the

settings what you see here is something

which is called option bar and some of

the settings you're also going to find

in the properties pallet. So what does

the properties pallet or the option bars

is telling me right now? First and the

most important thing is the base

constraint. So my wall will go from plan

10 and then the top will be

unconstrained and it will go 8 m in

height. So I'm just going to place it

like this. And of course you see you

click then you just move the mouse and

then you can also type value. So I can

just type 4 and 1/2 mters. My units are

in millimeters you remember. Then just

click on modify or escape twice. And

when I go to 3D, you see how my wall

look like. And because it's unconnected,

you see that it has height of 8 m. I can

any time decrease it to 4 and 1/2 or I

can make it also to be 1 m. And keep in

mind that in some cases you would like

to create unconnected walls. But in this

case and when you are starting out

because in this case we know that it

will go from level one to level two.

Actually from plan 10 to plan 11. What I

would like to do is to make a constraint

to plan 11. And then you see that

suddenly we have the height of it which

is 3 m.

If you go here for example to this 3D

cube and click on front right doesn't

matter. You see the wall and because our

wall has constraints to plan and to top.

If I for example move the level to 5

mters,

the wall is going to move with that

level. And that's also with the base

constraint.

And I'm going to bring this back

just like it's been. So that's the first

and the most important thing when you're

creating walls that you need to set up

proper base and top constraints. Next, a

very important thing when you're

creating walls is something which is

called wall location line. So when I

select this wall, you see that I have

this this filled circle and in this one

here at the middle of the wall and when

the wall is selected, you see here that

this location line is a wall center

line. So why this is important? I will

select this wall and I'm going to go to

create similar and in this case instead

of wall center line I will pick finish

exterior for example

and I will actually place it here so you

can see how it will work and I'm going

to select this one and I will place it

like this so we can take a look over the

reference planes. So this one is placed

on the exterior. This one is the wall

center line. And I know that many people

are skipping this. And if you're

starting out, just think a little bit

and start to inherit this habit because

this is something which you can really

speed you up later on. So why this

matters and why this is important? For

example, if I select this wall and let's

let's consider that this is facade wall

that our facade needs to be actually the

building 10x 10 m. If I later on would

like to replace this wall with some uh

another wall with a different uh

thickness, I can just select it and go

here and then replace it. So you see

that the exterior line actually the wall

location line remains in the same

position where I place it. So what

changes just the location line and if I

do the same for this one, it will shrink

from middle. And as I said just think a

little bit once you start modeling and

this is something really I'm pretty sure

which is going to help you a lot. And

knowing that I will just

take this I'm going to create similar

and I'm going to place it like this. So

when I select this you see when I select

each of those walls or if I hover the

mouse over one of them hit tab I can

select the chain. Then you see that they

all have the finished exterior. So this

is how it look like and what I told you

is let's say that I would like my

building to be from exterior

6 m as well as here. So I select one

element I use temporary dimensions. You

see I move them to the exterior.

I was too quick with clicking

6x 6 m.

I will place dimension

in this case. be aware that you would

like to place it from the wall faces as

I did right now. We will speak more

about this

and select all the walls right now.

Let's go with 300. So you see that this

remains the same. And when you start

working in Revit, for example, let's say

that you would like to place some

interior walls or so often times people

are using some cat techniques and that's

not something I would like to advise you

to do. I would like to show you how you

can use something which is called

temporary dimensions. I mentioned that

yesterday when I was placing grids and

that's something you also put in your

workflow that habit because this is not

going to help you just with wall. This

is going to help in general with the

whole ravit workflow. So I'm going to

increase this on 10 m. And you see I'm

selecting element I would like to move

and then I'm putting from where it needs

to go. And let's say that I would like

to place one interior wall. So I just

type WA. I'm going to take this 200.

Doesn't matter. And it could be face

exterior. So I don't know where I'm

placing it. Uh in case that you don't

like a location line or how the wall is

started because in Autodesk softwares in

Revit actually it's important if you

start from left to right. You see if I

go from left to right then the wall will

go above location line. If I go from

right to left, it will go below. So, if

you would like to, let's say, go to the

left side. And to flip it, just hit

space on your keyboard, you see? And

then it's going to flip. It will just

place it like this. Doesn't matter at

all. I can also trim this one. And I

don't know what the dimensions. So, what

was the CAD uh the CAD routine here?

often maybe some people will just go to

annotate we'll take detail line then

we'll say oh detail line needs to be 3

mters and then I need to have wall which

is let's say 4 m from here so this is

not how the ravit works you can freely

place the walls randomly then you can

select the wall you would like to move

and you remember we have temporary

dimensions so type this for example 4.2

2 m. Type this one to be 3 m. And boom,

we have it.

And that's the same if we would like to

continue placing them. So I can just

place it here and I can say, okay, this

one I would like to be from this one 2

m. So I can simply type it like this and

then I can place it. So practice and

feel free to explore the ways how you

can place the walls and how you can

control its base and top constraints and

how you can also position them using

wall location and using temporary

dimensions. Now when you're familiar

with the base and top constraints

location lines as well as temporary

dimensions what's crucial to know when

it comes to creating walls is how you

can create their shapes. So once you

select the wall and when you go to

create similar

you will see here contextual tab. So you

saw that before I first one made as a

line then another one is a rectangle. So

you can make it polygonal and you can

also make it to be the arc and the

things I mentioned before are the same.

It doesn't matter how the shape is going

to look like. So I can also place the

arc you see and you can control it that

way. and I clicked it and you see that I

immediately can continue creating walls

and the reason is super simple that's

because the chain is on which means that

if I go to create similar for example

and I would like to make them as a line

so you see one click another click third

click fourth one it continues if I turn

off chain when I do the next click you

see it will stop so I can then continue

from somewhere else. So, it's also good

to know that you can create different

shapes and that you can also create or

not create chains when you are creating

the walls. And this also reflect to all

other shapes. So, it doesn't matter if

you're going to create the shape for a

floor, for a roof, etc. I will delete

all the walls I created.

And note something here, when I delete

this wall, this dimension will

disappear. So I don't need to delete

dimensions. I need to delete where the

dimension was locked. So that's that

wall for example. And then it will be

deleted. So they're all deleted

like here. And right now what I'm going

to do will be to link the plan I created

for the workshop. So I'm going to go to

insert

link CAD. And here it comes. It's this

one. Plan 10 walls. You remember the

same settings as yesterday. So go here

for millimeters and it's super important

to go out or origin to internal origin.

Let's hit open. And for all of you who

doesn't have this file, you can download

them inside our school community. It's

totally free to join us and you can find

the link in the video description. Then

just go to classroom Revit in five days

and then here after actually inside day2

modeling scroll down and you will find

this plan 10 DWG file and my advice is

to save it and to store it at the same

place where you saved your Revit

template actually where you save your RA

project and where you saved the grid DWG

link. So here maybe something is a

little bit messy for us because I can

see grids. I can see also DWG file for

CAD. So what I'm going to do I will go

to visibility graphics for this view

imported categories. And I don't want to

see grids file at all here. So I will

just leave it like this. And by the way

because in AutoCAD I'm using the dark uh

canvas. In Revit I'm using white. As you

can see here that some of the walls

they're not well visible. So you see

that they are yellow. For example, this

one here. So keep in mind that we can

fix that as well. So you need to go to

visibility graphics

again imported categories.

And then here so there interior walls.

If you're not sure what is the layer, if

your DWG file has more layers, of course

you can just go to cancel. Here you can

select DWG file. Go to query, select

this one and then you will see this is

interior wall. So now when I escape this

when I go to visibility graphics I know

that my interior walls for example needs

to be in darker color something like

this.

So when I hit apply you will see them

way better. So we can see our columns

below. We can also see the walls. And

let's say that if you don't want to see

the columns below, you just need to go

here to the underlay and then hit none

here. And then the columns are not

visible. And now you are going to see

why wall location line is super

important. So I'm I will go to walls

here wall architectural. And then I'm

going to place one of 200 mm. And I know

that my facade will not grow outwards.

So I'm going to go for pick lines here.

You see finish face exterior plan 10 to

plan 11. And as I said just go pick

lines because I'm going to pick them

from the DWG file. And then I'm going to

just click like this. And as you can see

they are missing a little bit. So I

didn't measure the dimension. I can just

do that right now.

But before I measure them I will go to

modify take trim to corner. And then I'm

going to connect those two. So in Revit

when you're trimming connecting you're

clicking on the parts which are going to

remain in the model. So now it's clicked

and I created chain. You remember when I

hover the mouse I just need to click

tab. All the walls are going to be

selected because all of them have

finished face exterior. I just need to

okay this is 250. I will go to edit

type. And this is super important

whenever you need a new type. My advice

is not to rename in a just existing one.

Instead, you remember from yesterday,

just go and create a new one. Actually,

duplicate it. So, I duplicated name and

then I need to duplicate settings. And

so far, I will just duplicate thickness

because we are going to have just one

layer for now. So, let's hit okay. And

you see it goes well. And of course I

can now just create similar

pick lines.

Pick this one here. And as you can see

by mistake place it on another side. I

can either click here on a view

orientations while I'm in a wall tool.

Otherwise I will go undo. And if I for

example spotted this later on, no

worries at all because you can just

select the wall, hit space on your

keyboard or just change walls

orientation. And don't forget to trim

this. So we can get all our walls done.

And the same thing on the same way

actually you can set up the walls for

our interiors. So if I take this one

create similar and if I pick exterior

you see that it cover over this and in

this case you might find something

problematic that that you don't see the

DWG underlay and if you select it you

see that you cannot place them uh place

the order to place them above the walls

because the walls are modeled the DWG is

just 2D. So this doesn't work like in

AutoCAD. So what you can do is just go

here to the view control bar to the

wireframe and then you can see TWWG

underlay and you can of course measure

this. So okay this is 120. I will select

this wall. I will see if I have generic

120. We have no. So I'm going to go

create not for a floor plan. My

apologies. You have to have a wall

selected. I was too quick.

Then go to duplicate

and make the one of 120 mm.

And yeah, one way is to select this one.

Then go to type selector, replace it.

Otherwise, if you have more walls, this

could be quite boring process. So my

advice for you is to go to modify and

then here you will see match type

property. So ma is a shortcut. Click

this one. So, select the wall and select

another one you would like to match to

the one you took. And then you can do

the same for rest. So, I'm not going to

bother you how you need to do this.

That's something you should do yourself.

And that's the first homework from this

day two for you. Now, I have created all

the walls. And I will just go here to

the hidden so you can see them clearly.

And what I would like to show you right

now is how we can create the floors. So

for that I will go here to the

architecture and then I will go for a

floors floor architectural

and this 150 mm is perfect for me. So in

this case you see that I also have

contextual tab and the same as for

walls. what I've told you that you can

create different shapes. But next to the

pick lines, you can see that I also have

this one which is called pick walls. So

that means that I can select all my

walls here and in this case you see that

Revit selected its interior side. So I

can just select any of them and of

course flip it here and it will go to

the exterior side of the wall. And I

will just confirm this.

So I will go to 3D and I will show you

the next thing. So I will insulate

my floor and my two walls. And yesterday

I told you that I'm going to use often a

temporary high dissolate. So

hi to isolate this. And if I uh I will

just go here to the view and I will go

to the talus. So what I would like to

show you is the next thing

and this is why Revit is great and this

is such a big difference between Revit

and for example AutoCAD because if you

move one element in Revit in one view it

will move to another as well. And

bearing in mind that I locked my floor

uh for walls if I move you see my wall

the floor is going to follow. So I'm

going to select this one here and then

this is what's going to happen and I can

revert this to the tab use. So right now

I will just go back. I can go undo or I

can either go align and then I can align

this. I can also lock it but this

doesn't matter. So in this case it's not

so important for me to lock it.

HR to reset this. I'm used to have my 3D

view first in in a tabs here. And keep

in mind that when you create some

element in Revit, what you can do also

is that you can select that element to

another level. So let's say that I would

like to select this this uh floor from

level plan 10 to plan 11. I need to

select it. I need to go here to the

copy. And this is not the same copy uh

like when we are copying one wall and

creating another instances out of it or

when I was copying grids. This is

something which is called like copy to

keyboard. So Ctrl C is the shortcut.

Then you see that the paste has been

allowed. And then I can just go and

align this to selected level. So this is

going to be aligned to our plan 11.

And this seems this seems okay. This is

quite okay so far. But you see that our

walls are protruding through our floor.

And here comes something which is very

important from my point of view from my

experience which many architects are um

not doing. So the routine here I would

like to advise you to do is the next

one. I will for example leave all the

interior walls like this while I will

select exterior door uh walls and

instead of uh instead of uh adjusting

their top offset I will go here to

attach and I'm going to attach their top

to this floor. So when it comes to

modeling this seems okay as you can see.

So model is clear but what's wrong is

the data. If you select any of those

walls like this one, you see that this

wall goes from plan 10 to plan 11 and it

has a height of 3 mters. But it's not

correct. And I will show you why it's

not correct. In a plan view, I'm going

to create section from here.

Right click to that section, go to view,

take dimensions, and then you see that

this height is 285 for this wall. So

this wall is 285. But when I select it,

it says that it has unconnected height

of 3 m. And if I select this wall for

example, or just look at this. When you

have one wall selected, and if you if

you want to select all the same

instances of that type in a view, you

can do the right click on that one. Go

here, select instances, in this case

visible in view. And I would like to put

the top offset to minus 150 for example.

So when I go to section you see that

this also seems well. So this one is

minus 150 and this one I mean they have

the same height but the data here is not

the same. So the interior walls they

have correct data. So they have the

unconnected height 285 and then they

have top offset minus 150. So even

though the model seem the same and the

model seems clean the data out of it

will not be correct. So in these cases,

in situations like this, don't use a

touch wall. Instead, just control it

with a top offset in a minus or in a

plus. Let me show you one more thing.

Let's say that I would like to increase

the thickness of this floor. So what I

need to do, you remember, I need to go

here to the edit type, duplicate, and

I'm going to make this one to be 250 mm.

Don't forget to increase the thickness

here as well.

And now when I hit okay, you see that

the walls I attached, they were

following this. They still show the

three uh meters height, but they were

geometrically following the increasing

of the thickness of the floor. So when I

go to sections on the other hand, you

see that all my walls here, they remain

the same. So you can of course fix it.

uh even though that I know the project

this is small project so I have only

this level I can from this view from a

section go to right click select all

instances in entire project and then

here for a top offset you see that they

all have the same offset instead of

minus 150 I'm going to place minus 250

and you might be wondering why I placed

floor here where we need to have roof in

situations like this it's actually quite

simple You will see later on when it

comes to refined modeling why I picked

floor and the reason is because I would

like to show you something. But let me

just uh show you the main difference

between the roof and between the floor.

I will open plan 11

and then here under this section in this

cut I will go to actually to the roof

roof by footprint and I'm going to take

this to 400. Doesn't matter. Again, you

can just create

the shape. And you see those triangles?

That means that I'm going to have the

slope. I will select all the sides and

I'm going to go here to uncheck this

define of slope because I would like to

have this flat as well. And I will be

back to the sections. So this is the

crucial thing. This is the main

difference which I would like to show

you and which you should know and

understand from day one actually from

day two. So when you are creating

roofs

they are aligning its bottom with the

level. So the thickness go upward. But

when you're creating floors, the top of

the floor is aligned with the level and

the thickness goes down. So when it

comes to the flat roofs and the floors,

that's the main difference. So one goes

from level and above in sense of

thickness, another one from level and

below.

And I will delete this roof. So what I

would like to show you right now in plan

11 is that how I can create the openings

here. So right now if I go to wireframe

I will see nothing and the reason is

quite simple. The reason is that I have

no anything under underneath. So I have

no underlay on when I have the view here

selected. I will go for the underlay and

then I'm going to pick plan 10. So you

see how it's going to look like. And I

will also go here for a hidden because

first of all what I saw was the the DWG

underlay. So I would like to see the

walls I have created here and I am able

to select this floor. By the way, you

see that that's floor on plan 11. That's

what I would like to do. If you have

hard time to select it, you can any time

go to 3D view and even here you can just

go to edit boundary then go to plan 11.

And if let's say we would like to make

hole here. So, one hole here for a

skylight and let's say another one here

at the middle.

I just need to make it like this. By the

way, in case you don't see those purple

lines, well, you can anytime go here and

turn on thin lines. TL is a shortcut.

You see? Otherwise, you can find them

here. So, TL and you can toggle them.

You can turn them on or off. So, if you

don't see them, well, just turn them on.

And this is how it's going to be

visible. I can just go to 3D. And I can

of course click and finish edit mode.

And you see that the Revit is asking me

if I would like to attach it. So I told

you no, I don't want to attach them. So

I'm going to click do not attach. And

I'm going to select all the walls here.

I'm going to go to detach all. You see?

And then I'm going to select them again.

And I will just go to minus 250. So now

we have all the geometry cleaned up for

the walls and for the floors. Our house

should have a little bit bigger

openings. And what I would like to show

you right now is something how you can

achieve it using the wall tool as well.

Because under the wall tools, what

you're going to see when you go to the

architectural walls and to the type

selector below, you will see something

which is called curtain walls. And in

this case, I'm going to start from this

curtain wall, just the empty one. And I

don't want to adjust that one. So you

remember I have to go to edit duplicate.

And then I'm going to

name this one as architect easy

curtain wall

exterior. Just like this. Let's hit

okay. And then you need to go step by

step. So the function is exterior.

It's very important for you to click

here automatically be that means that it

will immediately cut inside a basic

wall. So it means that if I place the

curtain wall here inside our wall then

it will make a cut immediately. Then for

a curtain panel click here. Even though

if you see know this uh arrow just hover

the mouse come to the end click and then

scroll down and take this one which is

called system panel glazed. And for join

condition I will leave it like this so

far. So uh for vertical way layout I

will click here and I'm going to pick

maximum spacing. I can leave it to one

and a half meters which means that the

distance between the vertical poles

between the vertical minions will not be

bigger than 1 and 1/2 m but it will be

equal. So let's leave it like this. For

horizontal I don't want to have any

grids. And then I need to pick a proper

volume. So for the interior I will pick

this 50 by 150. And that's the same one

I'm going to use for a border.

And because I have no horizontal grid, I

will skip interior type for the

horizontal mullions. So I'm just going

to give the border one for the

horizontal grid. So let's hit okay. And

right now we have the same settings as

we have for the basic walls, but with

one difference. We have no location

line. So you can see I can place it from

the plan 10 to plan 11. So when I go to

plan 10 for example, when I just place

it like this, this is how it's going to

look like. Let's go to 3D. And one super

important thing in Revit, if you rotate

like this, you see if nothing is

selected, you will rotate the whole

object. So if I select any element, when

I rotate in Revit, it will spin around

that selected element. So this is fine.

And I can just go to minus 250 for

example or let's go to minus 500 in this

case. So you see how it look like. Maybe

it's better. Yeah minus 500.

And what I've told you is that this is

automatically cut inside. So in plan

view you remember that you can just go

here to the view control bar wireframe

and then you can simply adjust it. So

the way how you can adjust it right now

is kind of the cat technique. You go

here to the trim extend select

this line and boom you have a problem.

You cannot select you see DWG underlay

anyway you can just go to align tool you

see so that's work around and then you

can just align it

and be aware what you're selecting as

you can see here I'm selecting the shape

of exterior

curtain wall handle so this is how it

look like and in this case you see that

my panels are a little bit off out so if

If I go to create similar right now I

can go here from a middle. So you see

now it will be inside. You should just

hit space on your keyboard and if you

would like to maintain the direction

hold shift and then come to here.

So this is how it look like and what you

need to do for your homework is to

continue adding those curtain walls

across the whole plan. So you need to

place them all over the openings. Now

when you know how to create curtain

walls, you might wonder but okay, how

can I create a horizontal curtain wall

so I can cover let's say our openings on

a on a floor we created. So let's say

the skylights. And in this case if you

would like to do that you don't need to

use curtain wall. Instead the same way

the same principle how the curtain wall

works and leaves inside the walls. When

you go to the roof, for example, roof by

footprint

in type selector, you're going to see

something which is called slope glazing.

Take that one. Of course, first go to

edit type and create the new type.

We going to have only this one. So, I'm

going to hit okay. And then for a

curtain panel, I'm going to pick glazed.

Uh for the grid one, grid two, I will

pick nothing. I don't need it. So what I

need only is just to pick a border types

it. So it works quite similar like the

curtain wall more or less the same but

you have no this embedded button. And

I'm going to pick this 50 by 150.

Then you just need to create the shape

on the same way as you were creating the

shape for a floor. You need to create

the shape for this roof roof. And here

it goes like this. This is going to be

flat because I don't need to have any

slopes. So select all those lines while

you're in a creation mode for a roof. Go

here define roof slopes. Untick that

one. And then just confirm finish edit

mode. So when you go to section actually

to section to 3D view. This is how it

look like. And I can of course

just take my section and move it to go

through that one. So we can see how does

it works and how how it stays. And I

know that you are going to have some

questions here. Uh for example, how you

can just move this up this panel. And

let me show you what we will need to do.

When I select it, when I go to edit

type, you see that it has 37 offset. And

I will do the next thing because what

I've told you that if you do one change

in Revit in one you for a model it will

reflect everywhere else. Uh what is very

typical for this one is that

I was using the same panel here system

panel glazed. So when I go to edit type

you see it has offset of 37.

And then I also was using that fun for

the slope blazing which means that if I

go and make the offset of let's say

minus 50

it will go down here but it will go up

on another view. So I'm going to go undo

couple of times. I'm going to select

this one inside our section. I'm going

to unpin it and I'm going to

put this one as

blaze like just slow blazing SG and then

I'm going to add the value of minus

minus 50 for example.

So now you see how it stays thin line is

something which is bothering me. So what

I would like to do is to show you the

next thing. I will measure from the

middle of the curtain wall to the middle

of the curtain panel. So you see the

curtain panel has some thickness and

this is 75. I will select that one more

time. Go to edit type and I'm going to

make make the thickness to be 20 mm. Now

it's a little bit easier for me because

I know this that this needs to go 75

plus half of this. So it means 85 mm.

If you might wonder why is like that.

Let me explain you.

This is the middle of the curtain wall.

This has thickness of 20

and this is 75.

Sorry for this. So we need to move it

for this value which is 75 plus it's

half. That's why I made it like this. So

let's select it. Let's go to edit type

and let's put minus 85.

And boom. You see now it works well. And

bearing in mind that this is unpinned.

When I pin it back, it will go back

below. Let's open any 3D view and let's

go to top views. So I would like to show

you why is like that. And this reflects

for the curtain walls and for slow

glazings as well. So when I select this

low glazing when I go to edit type you

see that the system panel control by

type is glazed. So when I pinned it back

the panel was controlled by the type. So

what you need to do is just to replace

this one with the

blazed slow slow glazing hit. Okay. And

boom here it comes. So what you need to

do next is to create one more here. But

before you do that, just watch what I'm

going to show you more because all the

things I'm going to show you is

something which you will need to do for

your homework. And I know that you will

have probably some questions about the

curtain walls and about the slope

glazing. And if you have any, just come

to my school community and you will see

the post related for a day too popup

question there and I'm going to reply to

you and I'm going to help you with it.

As you can see, I developed my model a

little bit. Added all curtain walls. And

now I would like to place the terrain

very simple one just because we will

need it later on for the renderings. And

in this template I didn't load any topo

solid. And if you are using any older

release than Revit 2024 is, you will

find topo surface. If you're using 2024

or newer, when you go here to the

messingite, you will see topo solid. So

you need to just click here create from

sketch and then you need to pick a

proper type and I have just this basic

type here it can work but I would like

to show you something and that's how you

can let's say take a type from another

file. So I'm going to go to file

and I'm going to start new project

but in this case using this metric

multi-disipline template and for me it's

easy to transfer this one because I have

created plugin architect easy plugin. So

when you go to here transfer it, you see

that I can pick the project. This is

project three. Scroll down until I find

top of solid and then I can pick the

type for example this one and I can

transfer it here.

But you have this plugin. So I would

like to show you how you can make it

yourself in another project. So

everything is open inside one Revit and

you can use this not only for a topo

solid, you can use this for another

elements as well. Go to masking inside

create one and create this toposing

grassland. So I'm going to make it here

just like this. Then I'm going to select

it. I'm going to go here to the copy and

then here in a plant 10 in another

project file

I have to go to modify and I have to

paste it from clipboard. So you see it's

been pasted here. So this is the way how

I brought in this new type. So what I

would like to do right now because it's

already created and the simp the reason

the way how you can create it is quite

simple. You can either go here to the

edit sketch and then adjust it or if you

would like to create it you can go here

to the massing inside top of solid

create from sketch and the same as for

floors roof you just need to draw the

shape. So I can just make one like this

just around the building. So the size it

might be maybe important. So let me show

you like how we can use the temporary

dimensions. So I would like to have this

from this wall to be let's say 15 m and

this one from 10 15 m and yeah I can

make it 15 m from all the walls as you

can see.

So now I have some clear dimension

and it's here. You see it's been

created. And by the way, I'm using this

top of solid type. I need this

grassland. So it's this one. And like

when we are creating floors or roofs or

walls, we need to pick a proper level

where this is going to be hosted. I host

this one at level 10. So I just need to

when it's selected, go here, place it on

zero, and everything seems fine. And

what I'm going to do as well is the next

thing. I will just close this file. I

will select my topo solid and then I'm

going to go here to the modify sub

elements. I'm going to select this point

and I'm going to lift it up for 1 m.

And then I'm going to select this one

and I'm going to put it for minus 250

for example.

And we have a little bit slope terrain

as you can see here. So this seems well.

Of course you can adjust it as you wish.

And basically that's it uh when it comes

to creating terrain for this house

because this much we will need for this

workshop. Now I would like to show you

how we can refine our house. And by the

way I don't like this element here. So

this one when you select it you see that

this is called score boxes. And what I

will do I will go to visibility graphics

annotation categories. Scroll down until

you find score boxes and then just turn

them off. So they will not be visible

anymore in our 3D view. And here

I made the walls. You remember I will go

to hidden so we can see them better. I

made the walls and our walls

are generic so far. So what's going on?

If you would like to add some layers to

the walls, what you need to do is to

select that wall, for example, the one

you would like to change, and then go

here to the edit type duplicate. And

then I'm going to call this one as

architezy

exterior

just like this exterior

250 mm.

Then we'll go to the structure. And here

for a structure I will keep this one to

be 200. And then I will go to insert

and I'm going to create one more layer.

You see and I'm going to add thickness

of 50. So you see that the thickness has

been increased here as you can see. But

what I don't like is that both of them

are structure. So this one needs to be

finished. So it doesn't matter. I'm just

adding one because I would like to show

you a very important part later on. And

then this one doesn't need to stay

inside the core. You see that the with

the gray color we have the core. So

select it and then just go up and put it

above the core. So the thickness is the

same. And then you see how it look like.

So let's hit okay. Let's hit okay. And

then we've got this one. And of course

why I don't see this one is because my

detail level here is coarse. I would

like to have medium. And then it's going

to appear. And you remember you can just

select one of those walls then go select

all instances visible in view and then

simply replace that one with architect

exterior 250 mm. So you see how it look

like and at some point actually nothing

changes. What has been changed

automatically as you can see here on

both floors. Sorry, I went below the

terrain.

I can select terrain. HH to hide it. So,

what has been changed is that our work

floor because it's been locked for walls

moved actually snapped automatically to

the core of the wall. And this is pretty

pretty good with me. And I just would

like to

show you something here because right

now we set it up the model correctly.

When we go to manage, as you can see, we

have no warnings. And I would like to

have this one, let's say, to lower it

down to for 250 mm. So, if I go and put

375,

for example, here, this is how it's

going to look like. And in this case,

just for this curtain wall, I don't want

to have the height of 225. I would like

to have the height of 2 and 1/2 mters.

And I'm going to make it just like this

because I would like to show you one

very important part here. So now you

remember when I was speaking about the

walls

and about the attach and about the uh

top actually base and top constraints

and how you should do it. I didn't tell

you one thing and that's for example

how you can extend the walls here. So

you might wonder that okay what you need

to do is just to go here type zero and

then for example go for minus base

offset for the base off section minus

150. So in 3D it will kind of look look

okay. So it will mask it will not look

okay. So I'm going to go undo two times.

And I would like to show you one very

important thing. So when you have this

wall selected and when you go to edit

type and then to edit, you need to go

here for a preview and then for a view

pick section. Adjust the height. 6 m is

a lot. So make it 1 and 1/2 mters.

That's enough. And you can of course

zoom and pan here. and then click on

modify,

select this layer, the outer boundary

and then unlock it and do the same here.

So hit okay. So right now when I select

my wall you see that I don't have only

base offset and top offset. I have

unlocked base extension distance as well

as top extension distance.

And I have two arrows. So the second

arrow, the outer one is for the base and

top extension distance. So you can take

that shape and drag it and you see that

the top extension distance is suddenly

250. Or you can simply type it here for

example minus

150. And then that way you can continue

working on your on your building. And

one very important thing in this case,

let's go with this one. Let's let's make

this one minus 250 because the section

go through that one. So I have I have

curtain wall which goes from floor to

floor and it's embedded into wall. And

in my case because it's embedded into

wall you see that this wall is

protruding actually it's going above the

curtain wall. And if I don't want to

have something like that, let's say that

if I would like to have the the floor

the slab visible here, what you need to

do is to go in a plan view for example,

go to modify and take here split

element. SL is a shortcut. Split it like

this.

And then you see that my wall has been

splitted on two pieces. Drag one end and

drag another one. And when I go to 3D

you see how it look like. And if I

select this wall SL, I can do that also

in 3D.

So you see now I have two elements.

I can also drag it from 3D.

This is what you get. And this is how

the model look like. So what I would

like you to do for the model is to do

the rest of the building using this

system. So your curtain walls look like

this. And now you see how my model look

like. And this is something I would like

you to do as well. And when you come to

this stage, what you need to do next is

to add something on the top of this

floor. So you might wonder okay why we

will not do the next thing why we will

not go to the wall architectural one and

then let's say pick this doesn't matter

200 mm and then to put them just let's

say 300 mm here of course from the

finished face exterior so if I do that

just like this doesn't matter when I go

to 3D you see that this will look this

will look fine by the way I made a

mistake here I just need to move it

for 50 mm and in that case if needed I

can also extend my shape to go around

above it actually sorry. So this is

going to look well and of course that I

can decrease the height and I can just

maybe make it 150. So I can as well

decrease this or I like more to type it.

And uh this is one way. But you will

always see here the line between the

floor and between this wall. And even

though if you go to join when you select

floor and this wall, you see that that

line is going to be visible. And when

you're dealing with the situations like

this, I will not advise you to do this.

In some cases, yes, of course, that's

fine. But I would like to show you

another way of how you can make it when

it and this is the reason why I took

floor here. And in this case what I'm

going to do and this is why the template

is important is

to go here to the architecture floor and

I'm going to create slab edge and of

course I'm going to duplicate this one.

I will just call this one because I'm

going to have only one as archite edge.

So here for a profile instead of this

one I'm going to take this archite

profile rectangle hit okay and then

simply just click

on the floor on the way I'm clicking and

let's let's isolate this with the floor

select it and isolate it

so no worries because it goes outside

because you can anytime click on this

flip handles and then it will be like

this and then you see Immediately

we have no visible line between the

floor and our slab edge tool. And this

is this is why I made it. So if you made

the walls as I did, what you need to do

is just to select oh sorry not delete

select

all the instances and then just adjust

top extension distance in this case to

400 mm. And this is how the house look

like. And keep in mind that right now

you know how to create walls. You also

know how to create wall layers. So my

task for you will be to create walls for

the interiors with layers. So here we

are going to have bathroom and we are

also going to have bathroom here while

those walls are not going to be the

walls for a bathroom. So what I would

like you to do is to create the wall

types for a bathroom, wall types for a

dry parts and then you saw how the split

tool works to fix it and to connect it.

And of course you can do the same for a

floors because you can add layers for a

floors on the same way as you're doing

for a walls. And keep in mind that if

you have any questions about day two

like we have this post for day one we

will have the post for day two.

Otherwise you can go to the classroom

ravit in 5 days and like in day one you

will see here the post link. So go to

day two you will find that link. Now we

have no at the time of this recording.

Click there and feel free to rise up the

question if there is any. And don't

forget that tomorrow on Wednesday 6 PM

Central European time, I'm going to host

a live event on YouTube where I'm going

to reply to all your questions related

for day one, day two, and day three. See

you there.

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