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(pensive music)
[Narrator] Struggling artists Peter Laird
and Kevin Eastman,
dream of having a hit comic book of their own.
They're staying up late at night
and they're kind of one-upping each other
with their drawings.
Eastman wanted to do something just to make Peter laugh.
(inspiring music)
(paper rustling)
Pete, what do you think?
It could be a pretty deadly assassin, if you ask me.
- (Pete chuckling) - Let me see that.
[Narrator] What starts as a joke
will one day become a $17 billion multimedia franchise
and include a revolutionary toy line
that jump-starts a flatlining action figure market.
Could put a toy turtle in the hand
of every kid in America, right?
For any toy line to reach a billion dollars, at that time,
that was pretty rare.
(upbeat music)
In 1990, Target sold more Turtle figures
than Snickers bars.
[Narrator] But the "Ninja Turtles'" kung fu grip
on the industry is challenged.
Exactamundo, dude.
[Narrator] When a new sensation
kicks them to the curb.
"Mighty Morphin Power Rangers" action figures
go from being a sought-after toy...
What do you mean we don't have enough toys for Christmas?
To a cultural phenomenon.
There's no precedent
for how many "Power Rangers" toys sold.
[Narrator] Together, they'll give rise
to a new kind of hero.
These two created a market for martial-art toys.
Well, what do you think?
There's never been anybody who's been able to stand up
and defeat the power of the "Power Rangers"
and the "Ninja Turtles."
[Kevin] Let me finish it.
[Narrator] But for now, Eastman and Laird have no idea
of the gold mine they're sitting on.
- [Kevin] Ninja Turtles. - (laughing)
[Pete] Yeah.
(dramatic music)
(fighter shouting)
[Narrator] By the early 1980s,
martial-arts films are gaining popularity in the US,
thanks in part to late night TV.
In the '70s, TV stations started finding
some of these old movies
that they could just leave running overnight
and so they would use things like monster movies
and kung fu movies. (fighter shouting)
You began finding Bruce Lee movies on television
and then all of the Chuck Norris movies.
[Narrator] But despite Hollywood's success,
the toy market can't seem to get any momentum.
The attempts to bring martial-arts toys to the market
had largely floundered.
Aurora had their "Kar-aa-ate Man"
and "Big Jim" had his kung fu academy,
but it was still a market that was kind of ripe
if you could find the right property to apply to that.
(pensive music)
[Narrator] For comic illustrators Eastman and Laird,
making toys is the last thing on their minds.
Laird was about 10 years older than Eastman
and they're these two guys who love drawing comics.
They were working on a character called Fugitoid,
trying to get that off as a comic book,
and they got a lot of rejections back.
So they were kind of, you know, down in the dumps.
They're passing drawings back and forth
just trying to make each other laugh
and Kevin Eastman draws a picture of a turtle
standing upright with nunchucks.
Pete, what do you think?
(chuckles) There's something wrong with you.
(both laughing)
Peter decided he'd take a crack at it,
so he drew kind of a slightly different turtle.
And Eastman wrote at the top, "Ninja Turtles."
[Pete] (laughs) Yeah.
Laird adds "Teenage Mutant."
- Whoa! - (both laughing)
The slowest animal on earth
being a sort of martial arts expert, that's just funny.
Eastman and Laird start to think that,
hey, maybe we got something here.
That's when Kevin Eastman was like,
"You know what, one's great,
but how about four, we make a team?"
[Eastman] What, what do we call 'em?
They just kinda looked around the apartment
to see what they had,
and they found an art book
that mentioned Renaissance painters.
When you're creating martial artist turtles,
you're already saying traditional rules don't apply.
Ghirlandaio?
Looks like a Michelangelo.
[Eastman] What about,
what about something like Leonardo?
And from there, they were able to extract the four names
that became the "Teenage Mutant Ninja Turtles,"
Leonardo, Raphael, Michelangelo, and Donatello.
They start to create a world building
around the "Teenage Mutant Ninja Turtles."
And it takes a while to make a comic book.
You've gotta plot it out,
you've gotta write it, you've gotta draw it.
The "Ninja Turtles" origins are this radioactive canister
hit a jar of turtles that this kid was carrying
and they all spilled down into the sewers
and mutagen mutated them.
[Narrator] Then, they give their teenage turtles
a supporting cast.
Splinter is this rat
who also is affected by this radioactive ooze
that creates the Ninja Turtles,
and he develops this crew into what they become.
In May of 1984, they completed the comic
and they were self-publishing.
With maxed out credit cards
and a loan from Peter Laird's uncle,
they were able to publish.
The comic books were extremely violent,
geared toward an audience just like them,
indie, alternative, college kids.
And only 3,000 copies were made
and it's sold on the Comics Buyer's Guide.
[Narrator] But their timing couldn't be more perfect.
(upbeat music)
In June of 1984, a movie comes out
called "The Karate Kid,"
and there was a lot of hype around that movie
and it was just a phenomenon.
We started to see people
really wanting to get into martial arts.
"The Karate Kid" was the unlikely hero,
the relatable underdog.
That's who we wanted, that's who we rooted for.
What kid didn't watch that movie
and start doing crane kicks in his kitchen?
(pensive music)
They sold out of all 3,000 copies
and that's when distributors started to notice, like,
"Hey, let's reprint that one,
and then we want this many copies of issue two."
So now, they're off to the races.
Now they've got a property
and they have to continue the story.
[Narrator] Meanwhile, halfway around the world,
a cartoon theme song composer
is looking for the next chapter in his story.
Haim Saban is a very creative person.
He was a musician in Israel
and then came over to the United States
and continued to do music
for lots of different animated programs
like "Inspector Gadget" and the "Masters of the Universe."
In the early '80s,
he starts looking to start establishing his own
intellectual properties as well.
He's working in Japan at the time,
feeling a little bit burned out,
not really sure what his next move is,
and on the TV he sees "Super Sentai Bioman."
Well, this is kind of a revelation for him.
"Super Sentai" is this long-running Japanese series
in which these superheroes are fighting these wild monsters.
This is just an acid trip action adventure.
It's fantastical martial arts, huge monsters,
just this revolutionary thing
that really didn't exist in the US at the time.
By the time Saban sees "Bioman" in 1984,
that's already the eighth iteration of "Super Sentai."
(actor speaking Japanese)
Not only is there a TV show here that's already been made,
but there's already a toy line.
Someone else has already done all the hard work.
[Natalia] Saban realizes that
there might be an appetite for this
in the kids media marketplace in the United States.
So he thinks to himself,
"Well, maybe this is my next step.
This could be a big thing if I bring it to America."
[Narrator] As Saban gets started,
(upbeat music)
there's no stopping the "Ninja Turtles."
Over the next two years,
Eastman and Laird publish seven issues.
And it becomes this big cult sensation.
Selling in the hundreds of thousands,
which, for an independent comic, is unheard of.
[Narrator] Their success catches the eye
- of a licensing agent - (knocking)
hungry for a new opportunity.
- Hi. - Oh, hey, we're through here.
Mark Freedman is a high-energy guy
who really has a thorough understanding of the business.
He was doing some work for "Hanna-Barbera" at the time,
licensing out some of their properties.
But at this point in his career,
he's sick of making everyone else money
and he wants to make a little bit of that money for himself.
He created his own company called Surge Licensing,
and his family's putting pressure on him
to really get something going.
Mark Freedman, we spoke on the phone.
Yeah, you're the guy who said he could put a toy turtle
in the hand of every kid in America, right?
I said every kid in the world,
but we'll start with America.
Mark had the original vision
of turtles being a much bigger, better thing.
He sees something there, something special.
It's got a humor to it,
characters that are appealing and relatable and fun.
What Freedman did is he actually went
to Eastman and Laird and said, "I wanna license your property."
A licensing deal basically allows you
to use an existing intellectual property for profit,
and you give a portion of your profits
back to the original creator.
Well, what do you think?
We'll think about it.
Eastman and Laird had seen some other independent guys
that kinda got taken advantage of,
and so they were really leery to license stuff out.
[Mark] Thank you so much for your time.
- Thank you. - Take care.
[Narrator] Ultimately, a few weeks later,
Eastman and Laird agree to license their comic to Freedman
under one condition.
(tense music)
Let's see if this guy is really worth it.
We're gonna give him 30 days to try to pull this off,
which is next to impossible.
Mark Freedman's under a huge amount of financial pressure,
but he thinks he's got something special on his hands,
something that could really hit.
So he took it to all the big players and they all said no.
The action figure category was at a low point.
That hook won't stop He-Man.
A lot of the bestselling lines, such as "Masters,"
were on the decline.
Everybody just looked at it and thought,
"What the heck? What is this?
How could this possibly be popular?"
[Daniel] So you just kinda lick your wounds
and move on to the next company.
You really can't fault companies
for passing on these violent, mutant turtles.
It really seems like a wild, farfetched concept.
[Narrator] With only three days to go,
Freedman is down to his last option.
(tense music)
It was an absurd idea
to just think you're going to get that deal in one month.
One of his friends had just started
at a company called Playmates,
but Playmates was not in the boys action world.
It wasn't something that you would think,
"Well, that's a great fit."
When he finally reaches out to his friend,
he's burned several weeks of his month.
Richard Sallis, please.
[Daniel] This is his Hail Mary.
[Narrator] With time running out to make
a "Ninja Turtles" deal, Mark Freedman is betting it all
on a company that's never made an action figure.
Playmates was founded in the '60s
and manufactured a lot of dolls.
"Cricket," which was an animatronic interactive doll,
followed up by "Jill",
and then we were looking for a new opportunity.
Playmates Toys,
this is actually a Hong Kong-based company.
They've got a division in the US,
they wanna start getting into the boys toys market.
Richard Sallis felt like this would be a great fit
for where the company wanted to go,
even though, quite frankly, none of us,
other than Richard, knew anything about action figures.
Richard's a quiet guy behind the scenes, but he's smart.
He knows what he sees and he knows what he likes.
Confident in their potential,
Sallis inks a deal to bring the turtles to toy shelves.
They pay $150,000.
Definitely not what Mark Freedman had been hoping for,
but more than Eastman and Laird
ever thought that they would get.
And at that time, Eastman and Laird are very much focused
on keeping the comic going,
because that's all they know is the guarantee.
[Narrator] Now, Playmates needs to figure out
how to turn the turtles into toys.
The first big challenge was to translate a comic book
that did skew older to a younger audience.
The comic book was dark, it was violent, it was, you know,
it was set in New York, it's gritty.
We still make toys for kids, right?
We do, so make 'em kid friendly,
but still cool.
A lot of the people at Playmates
don't see what Richard Sallis sees.
They think he might've made a huge mistake here.
Sallis, his entire career is at stake.
These turtles are gonna be great.
[Austin] He knows Freedman and he trusts him.
However, he's putting it all on the line.
[Narrator] While Sallis takes a huge gamble,
(tense music)
Haim Saban places his bet on a groundbreaking concept.
He decides, aha, the martial arts scenes
are super complex, super expensive to film.
I'll keep those as they are.
I'll just recast the rest of it
with good-looking American actors.
This is revolutionary.
No one's seen this in the States.
He can take all of this footage from Japan
and make an American kids' TV show
for less than half the cost.
It's pretty crazy.
The show is already made, the toys are already there.
That makes it so economical for importing it to the US.
[Narrator] Saban uses his contacts in Japan
to get a meeting with Toei and Bandai,
the companies who co-produce "Super Sentai" and its toys.
Saban said, "I want your old toys and your programming
in perpetuity."
They had to assume this guy is crazy.
I'm quite sure Toei believed
there's no way this is going to work.
Japan is more concerned about their sales in Japan.
If he thinks he can pull it off,
then they're willing to cash the checks.
[Narrator] With a license from Toei and Bandai secured,
all Saban needs now is to convince a US network to buy in.
(tense music)
Meanwhile, back in the US,
the Playmates' designers are stuck in neutral.
Struggling just to find the overall voice
of what this is gonna be,
just how far we're gonna deviate from the comic designs.
This is not just about taking a two-dimensional comic book
and turning it into a three-dimensional figure.
You gotta figure out how the kids are gonna play with it.
How do you want them to look?
What are their features?
The first thing we had to do
was understand that we could differentiate them.
It was a black and white comic,
and you could only tell them apart
by what weapons they were holding.
You've gotta make these four guys different
and as different as you possibly can.
[Narrator] But the heroes aren't the only problem.
There's always a challenge with your villains
because, inherently, they're not as popular as the heroes.
And one of our big problems was that the turtles only had
two real bad guys, Shredder and The Foot,
and all The Foot looked the same.
They're having to develop new villains for them.
Let's just take people that lived in New York City,
a plumber, a chef, firefighter, and let 'em turn bad.
And we developed a lot of funny characters.
We had a guy that had a double-barrel snot gun,
it was plugged into his nose.
We had a guy named Mr. Badwrench
that had a a twirling wrench,
but it was a little too close to home.
They had to keep going back to the drawing board
to make these violent toys somehow kid-friendly,
and that was a challenge.
We were getting a lot of frustrated notes
because no one felt like
we were necessarily going the right direction.
This isn't it.
Hong Kong is not approving a lot of things,
they have notes they're sending back.
Eastman and Laird are looking at things,
they're trying to figure out if they like the tone,
they're sending notes back.
[Narrator] Making matters worse,
time is not on their side.
One of the milestones that they really want to try and hit
is to make sure they have some kind of product to show
at Toy Fair, which is February in 1988.
How soon can we start cutting the molds?
With these changes, not until after Christmas.
Playmates want these toys on the shelves in 15 months,
and that means the molds have to be ready in 10 months.
Producing a toy, no matter
if you're producing it in 1984, 1994, 2024,
time works the same way,
and you don't have enough of it.
They're taking this story 180 degrees
from where it begins.
He's gotta budget a lot of money towards this.
He's gotta, you know, bring his team along
to understand his vision.
This is an enormous professional risk for Sallis.
(pensive music)
(tense music)
[Narrator] After securing the rights
to the "Super Sentai" TV show
and shooting new scenes with American actors,
Haim Saban is finally ready to pitch it
to a major US network.
I know you guys are gonna love this new idea that I've got.
It's got martial arts, monsters, giant robots,
everything that a kid could want,
and it comes with great toys.
The meeting was in a nice boardroom,
there's guys with suits on.
Saban does his salesmanship, which he's great at.
Yeah, watch.
(suspenseful music)
Seeing that for the first time,
it probably looks really low budget and cheesy
to someone he's trying to sell it to, right?
'Cause they basically just overdubbed it and cut it up.
It was campy, it was a little bit corny,
but that was the charm.
They watch it with just blank stares.
They have no idea how to absorb this,
they don't know what it is.
(suspenseful music)
[Executive] It's not for us.
And they tell him no.
Well, thank you for your time.
They just weren't seeing that same kind of future
that he could see in this show and with these toys.
It's gotta be really stressful and frustrating
to see the vision and no one's buying into it.
You know you could knock it out of the park
if anyone would just give you a chance.
Because he believes in this property,
Saban keeps paying this licensing fee year after year.
[Narrator] As more networks continue to tune Saban out,
(pensive music)
Sallis and Freedman tune in to a new opportunity.
Mark Freedman and Richard Sallis,
looking at these initial designs,
realize that this is not gonna get off the ground
without a cartoon to basically be a commercial for the toys.
♪ Transformers
Cartoons and toy lines
were kind of just interchangeable in the '80s.
[Announcer] All the vehicles and planes.
"Transformers," "G.I. Joe" reboot, "GoBots,"
all of these are linked to cartoons,
and that's what sells toys.
Can't move units without a toy-based cartoon in the 1980s.
It was deemed essential to have that animated series.
And Playmates Hong Kong agreed to give him $1.5 million
to go create an animated series
for the "Teenage Mutant Ninja Turtles."
They have six months to put together this cartoon
and really build out the world for kids
and get them excited.
[Narrator] The cartoon has another crucial upside.
Cartoon was very important in establishing to the kids
who these turtles were and their personalities,
give voice to them.
I think that helps Playmates start to make things
more fun and more light.
That's it, look how bright it is and it's fun, right?
This is the point where the turtles
really start to take shape.
And let's see if you can prepare
something new today by 2:00.
Secret sauce and the unique element was the humor,
and we brought it to life in various ways.
So they give them these laid-back surfer dude attitudes
and personalities.
Playmates leans more into that teenage aspect.
They love pizza
and they're gonna do a lot of skateboarding, you know?
Things teenagers love.
(upbeat music)
But they need to be color-coded,
that's how we can tell them apart.
Donatello had the purple bandana,
Raphael had red,
Michelangelo, or "Mikey," had orange.
And Leonardo had blue.
Exactamundo, dude.
[Narrator] Designers also looked to the cartoon
for ideas on how to bring the villains to life.
We were looking at the show,
so we thought let's go into the zoo
and mutate some other characters.
And so for whatever reason, we picked a rhinoceros
and a warthog.
We tried to strike the balance of,
this character has to look menacing, edgy,
look like a threat if it's a villain.
So you try to make them
so that clearly they lead to great conflict
with your heroes,
but they're also hilarious as personalities.
It's good work.
[Narrator] Finally on the right track with their designs,
they're ready to start sculpting.
In those days, before the advent of digital,
you'd start off with a wire armature.
You'd then put clay around that,
starting to get the body proportions down.
Let's see what we can do
in changing the head frame around like that.
There you go.
You then would mold an output in wax,
where the sculptor could start putting in all those details.
The facial expressions, veins,
battle scars on the shells that would be noticed by kids
as they played with it.
They feel more confident in the direction of design,
but now they've got four months,
and it just doesn't feel like it's doable on that timeline.
I had doubts that we could get it done
with all of the details that had to be accomplished.
The first five episodes of the turtles' TV show
came out Christmas 1987,
and we were all on pins and needles
because for turtles to have any future,
as a TV show or as a toy line, it needed to work.
It's released in syndication,
which means that it's not on the same channel
everywhere in the country.
It wasn't blockbuster,
but it was good enough for the stations to re-run it.
[Narrator] As the cartoon struggles to break through,
the toys debut at Toy Fair, ready or not.
Playmates has already sunk over $2 million
in the development of both the property
and the animated series,
and Toy Fair '88 is kind of a disaster.
They don't have a lot of prototypes to show.
The response was lukewarm at best.
There were a couple guys who showed interest,
and there were others that said,
"Just stick to dolls and preschool.
Why are you bothering?"
How are the sales going?
Well, we finally got one, Toys R Us,
but they only want 6,000 units.
[Narrator] With so much money already invested,
Richard Sallis needs a miracle to turn a profit.
The future of Playmates Toys is on the line.
They are sinking millions of dollars
into "Teenage Mutant Ninja Turtles."
If they fail, they could tank the company.
[Narrator] With their deadline weeks away,
the Playmates sales team struggles to hook retailers,
while the design team rushes to finish
the "Ninja Turtles" toys.
The entire time that we were getting ready
to launch the turtles, I felt the pressure.
We might go back and forth a dozen times
reviewing the sculpting.
There were thousands of decisions,
thousands of drawings,
thousands of notes to make this product line happen.
And then Kevin and Peter bless it,
then we would mold an output in resin,
and that's the character you would send over to Asia
to start cutting steel.
(intense music)
The "Ninja Turtles" finally came out in June of 1988.
The original line was actually quite compact.
It consisted of the four turtles,
April O'Neil and Splinter.
Bad guys were Shredder, The Foot,
Bebop, the warthog,
and Rocksteady, the rhino.
Well, when Turtles first came out,
the action figure category was at a low point.
The ironic part is that's usually the best time to get in
with a new brand, and that's what happened.
They blew through those 6,000 units in no time
and Toys R Us requested another 50,000.
But you can't just wave a magic wand
and those next 50,000 appear.
July 1988.
Going and seeing those empty shelves,
from there, we just played catch up.
People are calling Playmates, they're calling Toys R Us,
they're calling other stores that didn't carry them
to ask for them.
It's a big hoopla that Playmates is having to deal with
while they're trying to get more product on store shelves.
[Narrator] While Playmates rushes to fill empty shelves,
Saban is still empty handed.
He schlepped that "Bioman" pilot tape all over town
to every network possible.
You're trying to pitch this show
and everyone's like, "Yeah, I don't think so.
Yeah, I don't like it."
It was almost an impossible task.
He's told no over and over and over again,
but he keeps going.
And the only way you get something made
is to forget about the no's and keep pressing for the yes.
[Narrator] While the noes keep piling up for Saban,
Playmates tries to keep up with demand.
There was nothing like the turtles at the time.
It's a perfect mix of action and absurdity
that's really resonating with kids.
It's not just whether or not your kid likes a toy,
it's whether or not they have to have it.
We sold roughly 30-something million dollars in 1988,
and then it went up to 140-something million
the next year.
That third year was the peak year,
that's when it was $570 million just in the US.
(intense hip hop music)
[Narrator] On the heels of the toy line's success,
Freedman looks for even more opportunities.
We're starting to see lunchboxes and the bedsheets
and you know, just everything that goes with licensing
a property like this.
Ninja Turtles were everywhere.
It hit you from every angle.
It was just this onslaught of, like, everything turtles
at the same time.
Freedman thinks a live action movie is the next step.
Playmates is a lot more hesitant about that,
but he moves ahead, he gets funding and he makes this movie.
Playmates only has a stake in toy sales.
They have nothing to do with the movie.
Obviously, they're really concerned.
What if this movie fails?
What does it do to our toy sales?
They have to trust that Freedman knows what he's doing.
Mark talked to a number of people
and eventually ended up working with Golden Harvest,
who did a lot of kung fu movies.
The Jim Henson Creatures Shop signs on to do the costumes
for the turtles.
Mark shows it to Playmates,
and there's a screening
that people are just walking out of shaking their heads.
They don't understand, they think it's too goofy.
They think that this might be the thing
that takes down the turtle empire.
(tense music)
The Turtle movie comes out in 1990.
We didn't know what to expect.
We were hiding under our sheets
thinking that it was gonna be a disaster,
but it does gangbusters.
(triumphant music)
I don't think a lot of people thought the live action
"Teenage Mutant Ninja Turtles" movie
was gonna do as well as it did,
but it was sort of gritty and goofy all at the same time
and kids loved it.
It became a huge cult classic.
It was the fourth highest grossing film that year
at 200 million.
Yo, Shredder got killed towards the middle of the movie.
It was just exciting.
[Narrator] The movie's success also benefits someone else.
(tense music)
Haim Saban is finally able to point to this other success.
Clearly, this is something that kids want,
that combination of goofy humor and martial arts.
Let's watch it.
Saban is looking for another person to pitch this idea to.
In 1990, Margaret Loesch ends up at Fox Kids.
Wait, I know this.
(pensive music)
She knows "Super Sentai."
She was the former CEO of Marvel Productions
and she herself had tried pitching it
with Stan Lee in the '70s!
So when Saban said, "This is my pitch,"
she already was on board that this is a great idea.
She's really excited by the fact that
there's already a lot shot,
there's already a toy tie-in.
She's like, "I'll take it."
That's great.
One little wrinkle is that Margaret makes this promise
without actually talking to her bosses about it.
(tense music)
So, what do you think?
The upper management hates it, absolutely hates it.
Executives were very cautious.
This is a live-action show, it's untested waters.
[Margaret] If it bombs, it's on me.
There hadn't been a lot of live-action adventure shows
targeted to kids.
It's a big risk.
Who knows if it'll really take off with American children?
Margaret Loesch may believe in the idea,
she may believe in Saban,
but if this is a flop, Margaret Loesch is out of a job.
[Narrator] After eight years of rejection,
Haim Saban finally gets the green light
for his "Super Sentai" show,
but there's a lot at stake for Margaret Loesch.
If you're the executive who green lights something wild
and out of the box and it's a hit,
you're a visionary.
But if you're the one who takes a gamble and it fails,
heads have to roll.
Saban's fortunes are on the line,
Margaret Loesch's job and reputation are on the line,
all through this television property
that everyone has decried as too violent, it's too hokey.
[Narrator] And to give them a fighting chance,
they'll need a new name.
Saban goes back to Bandai for a little bit of help
translating the original title.
Not every word has a direct one-to-one translation,
there's nuance and subtlety.
So for "Super Sentai," they come up with "Power Rangers."
(dramatic music)
They think this is good, but it's not enough.
"Teenage Mutant Ninja Turtles" was the king of the hill,
and that came out to four names.
So they just keep playing around with that
until we get "Mighty Morphin Power Rangers."
[Narrator] Now, all Saban needs to do
is turn the "Super Sentai" toys
into "Mighty Morphin Power Rangers."
One element that was very integral
to Saban's plan with "Power Rangers"
was this working relationship with Bandai America
to keep producing these toys
and to get those toys on shelves.
And for a small company, at the time, it was a big step.
Bandai America was doing $4 million a year
in terms of annual sales.
They were in need to find a big hit.
For comparison, Hasbro and Mattel
are generating $2 billion each.
It's a goldfish versus two blue whales.
It was like, either we're gonna succeed at this
or Bandai America may not exist.
(tense music)
One easy way to save money on toys
is just to use one mold as much as possible.
They're all going to be from the male molds.
Saban recognizes that there's some risk involved,
but he's gotta get this out to market.
Paint one pink, paint one yellow, those are the girls now.
(tense music)
In the US market at this point,
there's sort of an established 3 3/4 inch scale.
In Japan, those are gonna be in a larger scale.
The eight-inch action figure,
something that's gonna stand out on the marketplace immediately.
When you have an eight-inch toy,
it seems like something that you're supposed to love.
They weren't things that would go out and do missions.
[Narrator] And their unconventional size
makes repackaging them a challenge.
Also, the toy packaging was your standard rectangle.
It was either a blister card that you hung on a wall
or a box that you put on a shelf.
We set out to come up with something
that would make this toy stand out
and show that it's different, it's something special.
We kind of sketched out this idea of a triangle box.
(suspenseful music)
Just because it allowed you to be a little closer to the toy
because of the angles of it, and it's also very different.
How are we going to give some distinction on the shelf?
And that was when we came up with the lightning bolt,
which was emblematic of the transformational energy
of the "Power Rangers."
That lightning bolt became the keystone element
on the packaging.
[Bob] The "Mighty Morphin Power Rangers" logo
wraps nicely over the triangle shape.
That lightning bolt is right at the apex of that triangle,
which really kind of captured
the power of the "Power Rangers."
[Narrator] Finally, after almost a decade of hustling,
on August 28th, 1993,
(intense music)
Saban's "Power Rangers" hits the air.
It was live action
and they mashed up the American elements
with the Japanese elements,
and we thought it was kind of bat-(bleep) crazy.
It hits the airwaves early Saturday mornings
and it's a phenomenon.
It takes the world by storm.
In the first weekend, the Nielsen ratings were coming in
and people are doubting the numbers
'cause they're that good.
And Nielsen is charged with,
you need to recheck these numbers 'cause this,
this cannot be right.
It's gotta be amazing for Margaret Loesch.
She's sitting in a room
feeling awfully good about herself,
and she has every reason to be.
The show initially debuts at 7:30 AM on Fox Kids,
and it's so popular
it's quickly moved to the 3:00 PM time slot.
Oprah was queen of that time slot in the afternoon.
I mean, absolutely no one could touch her.
By October, the "Power Rangers" surpassed Oprah.
(intense music)
There's a "Power Ranger" for every kid.
There are young people that look like them
who are dealing with the same problems
that they're dealing with, and that's hugely powerful.
[Narrator] Fans can't get enough
and the show makes the toys the hottest ticket in town.
Bandai America releases 50 different product tiles
and you can't find them anywhere.
They are sold out instantly, everywhere.
(scanner beeping)
And the demand for them in 1993
was making headlines alongside a tsunami in Japan,
bombings of the World Trade Center,
and primetime news is covering
how parents can't get the Red Ranger action figure.
(upbeat music)
I had never seen pandemonium for a toy
the way I saw it with Power Rangers.
Kids went berserk.
[Child] I want one!
It was a phenomenon I have not seen since
and that's the honest truth, it's crazy.
There were riots,
there were people waiting in parking lots,
there were people bribing employees.
To watch it from the outside, (chuckles)
It was kind of incredible to see.
Bandai America does not have enough toys to put on shelves
and Christmas is around the corner.
(pensive music)
(tense music)
What do you mean we don't have enough toys for Christmas?
Saban is like, "We sold too many?
How is that possible?
How can you sell too many?"
We're two months away from Christmas
and now, you have people lining up
at five o'clock in the morning at Toys R Us
waiting for the "Power Ranger" shipment to come in.
The appetite for these "Power Rangers" toys is so intense
that people are fighting.
It's kind of reminiscent of the "Cabbage Patch" riots
almost a decade earlier.
Steven Spielberg called our offices
because his son was turning eight years old
and he needed a white ranger,
which was very hard to come by.
It's so unprecedented that they had to go to a step
of issuing an apology.
(intense music)
Bandai America produced an astounding 4 million toys
and it still wasn't enough.
They opened up 11 new factories
just to keep up with the demand for "Power Ranger" toys.
And that still was not enough to fulfill the appetite.
(intense music)
Christmas '94 was even more disastrous
because by this point,
production of the toys has increased,
but so has demand.
You could go into stores that would have
Japanese box "Power Ranger" toys,
because they couldn't buy the American ones to sell,
but they could find the Japanese ones.
By 1994, they have 40% of action figure sales.
That's astounding.
[Narrator] In its first three years,
"Power Rangers" generates over $1 billion in sales,
taking a big chunk out of "Ninja Turtles" profits
in the process.
By 1996, the "Ninja Turtles" franchise
was at its lowest point since it had been created.
"Power Rangers" was the dominant children's franchise
on television.
The animated series had been canceled.
The toy line was winding down after over 300 figures.
It lasted a good nine years.
I think one of the biggest issues
is that the TV show did kind of stick to their formula.
It felt like you were watching the same episode.
(pensive music)
[Saban] Gentlemen.
So in 1997, the turtles are not doing so well.
The "Power Rangers" are still doing amazing.
So, what do you say we bring these turtles
- back to life, huh? - Yeah.
And Saban decides he wants to revitalize
the "Teenage Mutant Ninja Turtles."
- They come up with "Ninja Turtles: The Next Mutation,"
which is a live-action show,
very much in the vein of "Power Rangers."
- It's a fresh start. - Brand new character.
They introduce a fifth turtle,
a female turtle named Venus de Milo.
It feels a lot more like "Power Rangers"
than "Ninja Turtles" and it did not succeed.
It only lasted one season.
It needed a rest,
especially when you have something that burned so hot
that it really needed to take some time off.
[Narrator] A few years later,
the turtles are revived for a new generation
and are still going strong today.
"Ninja Turtles" found great success
in finding new iterations and versions of the turtles
to make you want to keep buying them.
When you're looking at how profitable this was,
to think, in the first four years, they got to $1.1 billion.
For any toy line to reach a billion dollars at that time,
that was pretty rare.
It's been 35 years and "Ninja Turtles"
still has a major place in the culture,
the comics, movies, action figures everywhere.
- It's morphin' time! - Yeah!
Yeah!
The "Power Rangers" has basically become
yet another evergreen property, like "Hot Wheels,"
like "Barbie,"
the thing that toy manufactures can only dream of.
(upbeat music)
The legacy that Saban has made
with bringing "Power Rangers" to American audience
is stick to your guns.
He never gave up on it
and we have that now as part of American culture.
The "Power Rangers" brand is a multi-billion dollar brand
at this point in time.
These two shows created a market for martial-art toys.
Turtles started that fire
and "Power Rangers" just dumped gasoline on it.
There's never been anybody who's been able to stand up
and defeat the power of the "Power Rangers"
and the "Ninja Turtles."
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