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hey everybody Welcome to lesson four of
the jewelry design course for blender in
today's lesson we're going to talk a
little bit about curves and meshes and
just a brief overview of their
differences I just want you to get
familiar with them because those those
are the two things that I use during
this course to Design
jewelry keep in mind as you follow along
with this lesson that to switch Which
models that you want to work with you
have to be in object mode select the
model that you want and then press the
Tab Key to go into edit mode or use the
drop down but box in the upper right or
upper left corner to select which mode
you want to work in let's get
started okay so in this part of the
course in this lesson we're going to
start working with meshes and curves and
I want to teach you a little bit about
the differences between those two and
how to distinguish them within the
outliner here in our window setup so
let's talk about that but before first
before we do that first I want to uh
make a change to our user interface
so if you haven't already done it go to
file new general and you should end up
don't save we should end up with a
screen that looks similar to this and
this is the default settings that we've
already incorporated into blender 4.2
and what I want to do is make sure that
you're on this little circle here which
is called the viewport shading area and
we're in solid viewport uh mode with
that selected hit this little drop down
Box come over to random you're you're
going to click on that little random
button and what that does is it changes
every object that's added to your 3D
viewport in a different color or a
slightly different colors so you can
distinguish the difference between which
objects are which in addition to that
come back to this little drop down arrow
and just to make it a little easier
we're going to turn on cavity cavity
allows for this if you look closely at
this Cube here now with cavity turned on
we have this lighter color outline
around the edges of our Cube and that
just makes uh distinguishing model just
a little bit more easy with that done I
am going to go to file menu to come down
to defaults save setup and I am going to
overwrite so every time I open up
blender now I am going to get this
different color models when I add new
models or new meshes to my 3D viewport
along with this little outline here just
to help you distinguish between Which
object you're working with with that
done let's start talking about meshes
and curves so we already have a mesh
here we've got the cube
you can use the add menu to add items
and we have meshes here these are all
meshes and if you followed along in
lesson one and two we activated some
extra stuff extra stuff would be like
the rock generator uh the diamonds extra
beams Factory wall factory things like
that we will use some of these in the
future that's why I wanted you to turn
them on but under the meshes option the
submenu from add these are meshes curves
curves are the second option here and if
we go to Curves and we hold our Mouse
over that you can see we get all these
different curves there are a couple
different types of Curves used in
blender but for the most part we're
going to
use pretty much for everything we're
going to use either a path or a circle
so let's just understand that those are
the two that we'll be using for the
jewelry course it's very rare that we
use anything else but if we do I will go
with that into that in more
detail okay so here's our here's our our
mesh object and it is a cube I'm going
to move it over here just to get it out
of the way and I'm using the Green Arrow
just to move it along the Y
AIS I'm going to hit uh I'm going to
come over to the add menu again you can
come down to add or you can hit shift a
with your cursor in the 3D viewport and
we can select those same objects here so
I'm going to come down to curve and I'm
going to choose
Circle okay so here's our mesh let's
just move it a little bit closer to the
circle and here is our curve Circle
Circle and you can look closely at your
outliner here and in the outliner you
will see you have your Cube and your
bezier circle now if you look closely to
the little green marks next to those
those little icons you'll see this
little triangle which has
a set of three
lines connected to a set of three little
points or little squares that means that
this model is denoted by that little
icon to be a mesh so when we work with
that object we know that it's a mesh if
we click and highlight our Circle we
come over to the circle or the bzier
circle list in our outliner you can see
that we have two little dots with a
single line between them and that is the
denotation icon for an object being a
curve
object in addition to that we get some
we get several different option changes
here but for the most part this object
here which is the curve d data changes
when we click on our Cube then we get
the cube Mark here and that's the data
for our Cube we are going to get into
too much detail into this but I just
wanted you to understand that when you
have a mesh selected you will see a
triangle here when you have a circle
selected or curve you'll see the little
curve icon here and in addition to the
outliner you'll see both of those listed
there with that said we can go into edit
mode now there's two ways to go into
edit mode for some of you the tab key is
the switch between edit and object mode
object mode is the mode we're in right
now and it's denoted by this little line
here you can see it says object mode if
we select our mesh and we press the Tab
Key you notice we go into edit mode
noted by this little edit mode box here
ifot if you press the tab key it'll
switch back and forth when you do that
you're in edit mode you get little
options here on the T Bar if you don't
have that turned on press the T key and
it turns that on and
off and you can see that we have our
mesh object now highlighted in yellow
and that means that we've got the object
selected in edit mode now there are
three sub modes in mesh mode first we
have the vertices mode where we have
vertices selected when you have the
vertices selected here you'll see little
orange dots on the corners of our mesh
or at any any intersecting point between
lines
in addition to that we can switch modes
to the edge mode select and if we do
that you'll see that the lines are now
highlighted and we lose our little dots
in between but we can select a line just
like we could select an edge I'll come
over here and I'll show you in Edge mode
we can select just one Edge click on it
you can hold the shift key down and
select multiple vertices I apologize
those are vertices and if we switch to
Edge mode we can select multiple
edges okay
so the last mode and this is the one
we'll probably work in uh we'll probably
work in Edge mode select and face mode
select a lot when we're in edit mode if
we select this icon here which is face
mode in edit mode now we can select
faces just by clicking on them in
addition you can press a to select all
of them and if you press a
twice they'll go
away okay so
now if we grab our Cube and we want to
move it again we can move it with the
arrow keys we could freefor move it by
pressing and releasing the G key and
then moving our Mouse right click to
cancel that last step and you can left
click to apply that last step now that's
how we can denote I'm going to press all
to select all faces and again we're
going to go into vertex mode and you can
see we've got all these little dots
selected and that's the vertices of our
Cube so you can see they're all selected
now that's a mesh and we can make
changes to this mesh and I'm going to
encourage you to go and try this and
play with it I can go into edit mode
select the face mode icon click on this
face and now you can see with the arrows
I can adjust it any way I want so I can
move it around up and down think of mesh
mode as a bunch of pieces of paper or
cardboard that are stuck together at
the at the edges of them so for instance
if I let's just add in another object
and maybe this will help we're going to
go and add in a cylinder mesh cylinder
and I'm going to take this I'm going to
move this over this way and if we go
into edit mode and we see we go into
vertex mode you can see all the little
dots at all the intersecting points of
the lines we go into Edge mode now we
can select the
lines and if we go into face mode you
can see by selecting a face that like I
said it's like a piece of cardboard
that's cut and then stuck together with
objects next to it or other pieces of
cardboard to make an object
solid okay that's how meshes are
made and then we can go and make changes
to these we can go ahead and make our
own meshes which we'll get into in the
future let's take a look at the curves
so we'll go back to object mode so make
sure you're in object mode you can
either down or you could either drop
this down and select object mode or you
can press the Tab Key and make sure that
you go into object mode again look over
here I press the Tab Key we go into edit
mode press the Tab Key we go back into
object mode so that's your
toggle okay so let's select our bezier
curve now bezier curves are different in
that I want you to think of this
as um an object that is like a garden
hose where you have multiple points
along that garden hose that you can drag
rotate size up and down make changes to
so let's go into edit mode with that
selected and you'll see that we
have these little lines and dots that
correspond to
our curve now I'm going to look at this
from the top down so I'm going to press
seven and I'm going to grab this little
Point here and if I hit if I just move
this around you can see what it's doing
is it's applying changes to the curve to
conform and keep kind of a an
orientation of
not not a sharp orientation around this
curve object right it's it's allowing me
I can grab any one of these dots I can
keep and bend and it just kind of keeps
somewhat of a curvy form not a sharp
edge contrary to that if we go back into
object mode and select our cube right if
I select the cube I come into edit mode
and I'll grab the edge we're going to
grab this edge here if I go into seven
here look at it from the top down you
can see it it's it's basically bending
or or extending those sides those pieces
of cardboard to accommodate the
differences in that model okay so let's
just grab our beier curve again look at
it from the top and I can come over here
I can grab this whole thing here and I
can hit s and size this and you can see
what it does it I'm changing the
rotation and or this the adjust
adjusting the size and it's making
changes to the curve always keeping a
slight curvy form to the curve
object in addition to that I can go down
to my curve properties and I can make
changes here where I can for instance
let's come up to GE geometry here and if
I scroll down a little bit to where it
says bevel I can give this some depth
and make this look a little bit more
solid and that may help you understand
what a curve does so here's our ring
right let's say it's let's say it's a a
car key ring right and I can come into
edit mode and I can make changes here by
just adjusting the size I can rotate it
and make changes like this curves are
non-destructible objects that you can
turn into meshes when you're happy with
the outcome and then we can model with
those to make a 3D printed object in
this case we'll be making
jewelry so I want you to go ahead and
play with that and find the difference
between meshes and curve objects just go
ahead and play don't worry about
destroying anything or you can always
restart blender or go to file new and
create a new general project and add all
the objects again but get familiar with
those I'm not going to go into much more
detail in this particular lesson I just
wanted to get you started with the
differences here and we'll cover those
more in detail as we start modeling
objects thanks for watching I hope you
enjoyed this video if you did please
give it a thumbs up and of course this
is going to be part of a paid course so
while the first five videos of this
course are going to be free as we get
into more detail it is of course going
to be a paid uh course and bunch of
lessons I intend to have between 50 and
70 lessons here so let's keep moving
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