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hey everybody johnny here in this video
i wanted to go over how i created these
frame assets
so that i could quickly add them to my
scenes
with the only job left of going to each
one and assigning it a new image
the process was relatively simple i
wanted to show you how you could do it
so that you could get this done yourself
or if you want to you can visit my
gumroad and get my pack of 187 frames
for only a dollar but let's get into how
to create these frames yourself
the first thing to think about is how
you'll model them so that they'll work
well in the asset browser
if we have this suzanne model and then
place it on the ground plane like this
and then mark it as an asset
if we were to create a cube and go to
our asset browser and look at our
current file
if we drop this suzanne on this cube
it's going to align the bottom to the
cube because of that we're going to want
to model our photo frames laying flat on
the floor
that way when we drag them in from the
asset browser they'll line up nicely on
the walls
now let's model our photo frame
the first thing you're going to want to
do is come up with what type of frame
you want to make if you do a google
image search for photo frame profiles
you're going to find some images like
this this is what you're going to want
to get the most realistic looking
profiles and one thing you're going to
want to look for is ones like this one
that have measurements already on them
so you can line them up and make sure
that they're realistic size wise i'm
going to go ahead and use this one as a
template
now i'm running a plug-in called image
paste which i'd recommend you pick up
but this plug-in will let me copy an
image like this one
go into blender
and paste it
this puts it in as a reference image the
next thing we want to do is size our
image so that these profiles are the
correct size
let's go ahead and do this one
so as we can see it's three-quarter inch
by one and one sixteenth inch the way i
do sizing is like this
i'll add a cube
and open my end panel with my end panel
open
i'll adjust the size of my cube to match
the size that i want in this case
three-quarter by one and one-sixteenth
so here under y
i'll put .75
inches
and under my x
i'll put parentheses one plus one
divided by sixteen
parentheses inches
then i'll press ctrl a to apply scale
and as you can see it's gotten very
small so i'm going to take this image
and shrink it down
take the cube and bring it down here
then i'll just adjust the image until
this profile matches up with my cube
that looks pretty good now that my
reference image is correct i want to
lock its scale so that i can't change
its size
and then since we've got our sizing out
of the way i'm going to go ahead and get
rid of my sizing cube
with my image selected i'm going to go
to my image tab and set the opacity to
about 0.5 then in my outliner i'm going
to go to this filter enable selectable
and then make my image
unselectable now it's truly a background
image that i can't mess with and it's
the correct size the next thing i need
to do is to trace this profile i'm going
to do that with a bezier curve
for now i'm done with my reference image
so i'm going to hide it i would suggest
making a duplicate of your curve just to
keep it safe
take the original
and i'm going to press f3 and type in
convert i'm going to choose to convert
this to a mesh
so there we go
i'll drop into side view
and extrude this out
the next thing to do is to add faces to
the ends so i'll simply select the edges
on the end and press f select the edges
on the other end and press f
now i've chosen to model the sides of my
frames as four separate pieces but of
course you could do them all together
and merge them if you want but our
corners are going to need to be cut at
45 degree angles to do this i'm going to
use the shear command
with one end of my piece selected i'm
going to press f3 and type in shear
and then for a 45 degree angle
it's a value of 1.
now i'll do the same thing with the
other side i'll press f3 choose sheer
but this time i want it to go the other
way so it'll be negative one
now that we have our piece cut with 45
degree angles we can duplicate it
rotate it 90 degrees
and we're going to join it with this
first one
with both selected we'll press ctrl j
i'm going to go into edit mode select
one point on one of my pieces and press
l to select linked now i've got all the
vertices of this piece selected if i
zoom way in
i can get these lined up as close as i
want them now is the point where you
need to decide what size frame you're
going to make let's go ahead and make a
frame that can hold an 8 by 10 photo to
do that i'll add a
cube set its x dimension to 8 inches and
its y dimension to 10 inches
i'll grab my frame and bring it up to
the corner
[Music]
now that i have that there i'll go into
edit mode grab these bottom ones and
then pull them down
you'll notice i don't use the scaling
command because i want my profile curve
to stay the same size i just need to
extend the piece of wood i'll zoom into
this corner
and line this up
i'll do the same on the top
now that i've got those two sides done
i'm going to select all do a shift d to
duplicate
rotate 180 degrees i'll line this up
approximately and zoom into one of the
two corners
next i'll take the cube that i used for
sizing and shrink it down
and looking underneath i'm going to
extend it just a little bit so it goes
beyond this lip
and then lastly i'm going to delete the
bottom of this cube leaving just a
single plane to house my picture
one other thing you may want to do is uv
unwrap all of your frame
i've found the easiest way to do that is
to grab the edges in each corner
right click
and mark seam
then looking from the bottom
select these four edges underneath
and also mark those as seam
now if i go into uv editing mode select
all
press u to unwrap and do an unwrap
you'll see that i get the frame edges
unwrapped pretty well
i'm going to select my image plane
select my frame and join those together
then with my image plane selected
i'll press u and project from view
this is going to keep my uv unwrapping
proportional to what i have on the
screen and i can spread that out now we
would simply need to assign a material
to our picture
i'll add a frame texture
that's kind of glossy
and then i'll add a photo texture going
into my model with the image part
selected i'll assign that photo texture
now if i go to my shading menu
with my principled bsdf selected as long
as i'm using the node wrangler plugin i
can press ctrl t
and select an image
and i'll adjust the uv of the image
section to my liking
that i have that created i can go ahead
and mark it as an asset
say i add a cube
and go to my asset browser
[Music]
you'll notice when i add these to my
cube the bottom of the frame is sticking
to the side of the cube that's not what
we want the reason
is because my object is actually rotated
if i bring up my end panel you'll see
that it has a 90 degree x rotation and a
negative 180 degree z rotation but if i
press ctrl a
and apply rotation those all go to zero
and now when i place my image on my cube
it goes on correctly
and so there we are a fairly decent
looking photo frame
of course you can take this as far as
you want
and make your own library of photo
frames
and like i said before if you want to
visit my gumroad page
i have a library of 189 of these already
created that's 17 different frames in 11
different sizes each so you can just
drag them into your scene and go from
there either way i hope this inspires
you to make something awesome and until
next time
i'll catch you later
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