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Original subtitles

a while back I did a video it was a time

lapse of creating a picture frame and

I've been asked if I would do that again

uh rather slowly for relative beginners

in blender so that's what I'm going to

do now there are a few different ways of

creating a picture frame so this is just

going to be one of them so here I am in

blender and I've got my screencast keys

on down here so you can see what keys

I'm pressing and I am in an old version

of blender so some of the buttons that I

press may be in different locations but

you should be able to figure it out so I

want to delete everything in this scene

so I'm going to press a to select

everything press X and just choose

delete so I have nothing there all right

I'm going to press one and that's going

to bring me into front view orthographic

that means I'm looking straight on and

I'm going to need the profile or sort of

the overall sort of outside shape of a

picture frame so you can search on the

internet you can type in something like

uh picture frame

profile and you can find these things

I'm going to bring one in and use it uh

to trace against so I'll go shift a and

I'm going to come down to image

reference and I'm going to find that

reference if I can so I've just brought

it in and that's the one that I'm going

to use and I can link you to this uh as

well so you could use this the same one

all right now I want to turn my move

tool on on so it's easier I'm going to

press the middle Mouse button and just

turn it and I just want to pull it back

on the Y because this is my 3D cursor

here so when I bring in an object to

start working it's going to come in here

rather than right on top of this the

other thing I can do with this image is

I could come over here to where it sort

of looks like a mountain in the Sun or

whatever the object data properties and

where it says opacity now it may be

different in your in a newer version of

blender but I'm going to click here and

I'm just going to pull this down so that

this is a little bit less shiny press

one to look from front view and now

we're going to choose which one of these

we want to create and I think I'm going

to use this one which may be the one I

used in the last uh video all right so

what I want to do is I want to move this

image so that it's right at my 3D cursor

it's just easier that way so with the

reference image selected I'm going to

press G and I can just pull it up and

I'm going to pull it to about this

bottom left corner I'm going to zoom in

with my mouse wheel and I can press G

and I can move it again and it's not

critical that it you right on because

you can do any shape you want so what

we're going to do is we're going to

trace the shape of this laying down

points and we're going to get the

profile and I'm going to start with a

plane so I'm going to go shift a mesh

plane and I'm going to go into edit mode

and you can sort of see it there it's

laying on its side that's fine I'm just

going to turn it like this I'm going to

merge all these points in into one so

I'm going to press M merge at Center so

now it's one point right there and I'm

still in edit mode I'm pointing up here

I am in vertex selection mode this is

Edge selection and face selection I'm in

vertex selection mode I'm going to press

one to look from the front and I am

ready to go in edit mode so I'm going to

press e to extrude and I'm going to pull

up with the Zed Arrow there up in the

Zed Direction so you might be able to

see here I'll select it all in in Orange

there's a line there now okay select

this vertex here just just that one

there grab that one and now we're going

to have to make this curve so I'm going

to use multiple points so I'm going to

press

e and G and pull it along or just e and

pull e and pull with your mouse and I'm

just going to do a number of points to

sort of simulate this curve and it

doesn't have to be perfect we're going

to put on smoothing Auto smooth in a

moment I'm going to come up to there

because then it goes straight after that

so I'm going to press e and pull up to

there then I'm going to press e and pull

in that red arrow in the X direction to

about there and now we're going to do

this so I'm going to press e and just

pull with my mouse e and just sort of

spread them out I mean if you can get

them kind of even that's nice but it's

not the end of the world and I may not

be doing such a great job of that anyhow

so I'm just coming around here like this

and I seems to be be a little bit on the

inside and if you want to change one

select it and press

G select it press G select press G

select press G just come back here and

then e to extrude and continue and again

don't worry if it doesn't follow it

perfectly this is our profile and this

doesn't have to necessarily be level

with this all right I'm going to press e

to extrude and come out straight so as

you can see I'm sort of on the bottom of

the block line instead of in the middle

it's not a big deal all right so now

we're going to do this part e and pull e

and pull e and pull e and pull e and

pull e and pull let's go one more e and

pull down to there all right straight

lines e pull the in the X Direction e

push

down e over to the left one more e and

down to here all right now to make sure

this line is straight we can just select

that point and that point and we can

scale it in the Zed Direction I mean

think of this as a you know you're in

high school and you wanted a zero on

this axis so let's go

sz0 and now this line is straight and we

have this at this point we really don't

need the reference anymore and just to

make it clear let's get rid of that this

is our profile all right so what I'm

going to do now

is looking from the front I'm going to

go into edit mode a to select everything

and I'm in vertex mode it doesn't really

matter what you're in face selection

it's not going to work there's no face

on there so just come back to there and

I'm going to look in the top view go

into edit mode and I'm going to press e

to extrude and pull it out and just give

myself a little length of this stuff so

we can start to see what's going on all

right now this this is going to be the

inside and this is going to be the

outside so the picture would go in here

I'm looking from the top so I'm going to

take this and I'm going to go into edit

mode now if you think that's too thick

you can just s to scale it down do it in

edit mode scaled it down quite a bit

press G and I'm going to move it move it

somewhere around here this is the center

all right right there so think of this

as the center of your picture so you can

even move it down there if you want

doesn't really matter where you place it

exactly but I'm going to make this

bigger so we could take this we can

scale it into y now all right so we have

this now we'll make it look better in a

minute what we now need to do is create

the whole part of the frame this is just

the profile of of you know of the left

side all right so I'm looking down from

the top and I'm starting to think maybe

it's better to look from the front which

is one so I'm going to come into edit

mode and I'm going to rotate this in the

X so that it's facing us I'm going to go

RX -

90 let's go back into solid

View and now it's facing us and I think

that makes makes a bit more sense it's

actually backwards so I'm going to take

the whole thing actually and rotate at

180° rotate x

180 now it's actually facing us all

right in order to make the pieces fit

together we're going to have to bend

this down and we're going to have to

bend this up to create those sort of 45°

angles for this to slot together so the

way we're going to do this is making

sure we know this is the inside of our

picture frame and that's the outside

we're going to come in here and edit

mode I'm going to select this point

which is on the outside at the very

bottom of the profile I'm going to

select that point and I'm going to shift

as cursor to select it that brings my 3D

cursor there let's look at it it's no

longer in the middle it's there and

we're going to use that as a pivot point

to bend this in a second I want to set

it as a pivot point so I'm going to come

up here and click on there and choose 3D

cursor so my 3D cursor is there and my

Gizmo is there you know with the arrows

I'm going to come into edit mode and I'm

going to select all these vertices and

the easiest way is to do that in

wireframe and then just box select them

my Pivot is still right there all

right now what I want to do is create

the angle so selected the bottom point

there brought my 3D cursor there

switched over to 3D cursor here on on

this side here and if it's not showing

just press T I'm going to scroll down

until I get this what looks like a chalk

brush this is the shear tool I'm going

to click that and that's going to change

this to have these colored uh rectangles

I'm going to pull down on this one Watch

What Happens as I pull it it sort of

stays fixed at the where the 3D cursor

is so I'm going to pull and then let go

and as soon as I do that this dialogue

box down here is available so I'm going

to click on it and the offset the number

I want to choose in here this is a

positive number you see it's

797 I want to make it actually one and

it'll go down a little bit further we're

going to have a negative one in a moment

so I'll show you that now at that point

we're done what we need to do so I'm

going to click back here just brings me

back to the normal situation now we're

going to do a similar thing down in the

bottom so I'm going to go back in solid

view I'm going to choose the outside

Point here so not the inside of the

frame where the picture is the outside

one I've selected it shift s cursor to

selected I'm still in this mode of 3D

cursor so let's look from the front so

my 3D cursor is down there this is now

going to act as a pivot I'm going to go

go with a wireframe make sure nothing is

selected box select these and now I'm

going to angle these ones upwards and

they're going to and it's going to

rotate or Shear from that point so

choose the shear tool again and just

find the rectangle that looks like it's

in the direction you want I want to pull

upwards do this and even if you go too

far it doesn't matter because this will

pop up this one is going to be negative

1 it's always going to be one either

positive one or negative 1 so just type

over this

1 come here and turn that off and let's

turn this back to median Point that's

the default now let's have a look at

this in

solid we've got this great cut just like

that so now we can build our frame we

have all the pieces that we really need

so I'm going to take this I'm going to

go into edit mode and I'm going to

duplicate it by pressing shift d and I'm

going to press G to grab or go I'm just

going to move it over there

now I want to rotate this straight or

horizontal the Y AIS is the one that's

pointing away from us so I'm going to go

R

y90 and we have it like that I'm going

to be bringing this over and joining it

but I need to make sure it fits

perfectly or very very close so I'm

going to use snapping up here where you

see the Horseshoe I'm going to click

here and choose vertex cuz I'm in vertex

mode it's easier to do that so we're

going to snap to a vertex I'm going to

leave this turned off and use hold the

control key to turn it on when I want to

so I'm going to press G and start to

move it over I'm going to hold control

and I'm going to use my mouse and sort

of hover over this last point so you can

snap to many different things and if it

doesn't work just try again snap to

there now let's see how well that

worked looks like it worked let's go

back into object mode pretty good I'm

going to select the whole thing we'll go

into edit mode and we need to merge by

distance press M merge by distance check

it out down here we got rid of some

vertices so it's snugly put

together all right well with that done

we're just going to repeat I'm going to

go into edit mode shift e to duplicate

pull it away so we need to rotate it

around so I'm in the Y AIS r y 180 I

think yeah so okay that looks good so

we're going to slide it in and to get it

to merge

perfectly all right I'm going to I have

SN to vertex I'm going to press G to

move it and hold down control and just

hover over this last vertex and then

click and let go and then double check

that it's in on that side that it looks

in on that side but we need to merge the

vertices so select everything by

pressing a m merge by disc and again we

got rid of some so we've actually

created our frame we can add let's try

adding let's do shade smooth and it gets

a little soft we can try adding a

bevel and even one is enough and I

wouldn't worry about this crease I'll

probably increase this actually it kind

of looks like it should I'm going to

increase this I might even go to three

and I might take this down to

0.02 we'll try that and see how it looks

I'm going to turn on the cavity Shader

and I'm going to come to a matte cap

that's a little bit like wood you may

not have that one let's double check

that our Poes are facing the right way

and they're blue and so they are now

that's a very square picture let's say

you wanted a different shape you wanted

a more rectangular one you could come

into edit mode deselect everything Zed

for wireframe B for border box select or

border select select all of that just

these vertices here and then just pull

them and you get a different shape of a

frame okay now I would like to Center

this up so I could put a picture in

there so what I'm going to do is I'm

going to move my 3D cursor right back to

the middle by pressing shift C it's

right back in the middle I'd also like

my picture frame to be right in the

middle and I can easily do that by

selecting it and going object set the

origin to the 3D cursor and then set the

geometry to the origin the geometry of

my picture frame to the origin which is

at the 3D cursor there everything is

centered out really nicely now so if I

want to put a picture in here I'm going

to have to put it on something just like

a real picture is on like a piece of

photographic paper right so I'm going to

bring in a plane shift a mesh plane go

into edit mode rotate X90 so it's facing

us

just press s to scale it a little bit

bigger I'm going to move it behind this

in just a minute but let's get it wider

SX and get it to about there all right

and now I'm going to take it and I'm

just going to use the the Green Arrow

and slide it back to a position that I

like maybe there the only question is is

it facing us or facing away so we'll

come here okay it's facing us perfect so

we have our picture frame and you'll

notice that we don't have a back to the

picture frame here if I was to come in

here and shift alt and click the outer

edge right there and shift alt and click

the inner Edge this was the profile that

was part of the profile and it went up

around curved around came up to there if

I went control e Bridge Edge Loops I

could get that back part if for some

reason I needed it but if I was putting

this against the wall or on a desk or a

end table where I wouldn't see it I

wouldn't bother with that so there's our

picture frame and don't forget you can

turn these off if you want to look at

that you can turn on Shadow if that's

going to help you can change the look

under here where it says type change

that from screen to both and then

experiment by P with pulling these

up and you get a slightly different

different look now in order to put

materials on this because of all of the

bevels and weird shapes in this this

would be a little tricky to unwrap

nicely uh if you if you wanted to put

say wood texture it has Grain on it you

would need to UV unwrap that and I don't

want to get into that in this video

instead what we could do is we could

select the frame come into shading and

you can see that it's turned white we're

in the material preview make sure I'm

selected on the frame I'm going to click

new and maybe I'll just type frame and

you can then just do simple things with

this material now you can go check out

some of Ryan King's uh procedural

textures and you could get a metal you

may even be able to get a procedural

wood that works good on that but image

maps of wood you would have to really

you know fool around with trying to get

the grain the right way and so what I'm

going to suggest we do here is simp

simply uh lower the color decrease the

roughness maybe and maybe we'll do a

metal uh picture frame we slide that up

you have a nice clean metal frame you

can put noise on this you can do

roughness variations and all kinds of

things in blender and again Ryan King uh

is is great for that so if you want to

just do a procedural texture and then

you don't have to worry about UV un

wrapping it and doing it anything

complicated I think that looks really

great especially if you're just starting

out in blender there's nothing wrong

with doing that but let's get a picture

in there now let's select our plane

click new and let's call this

picture and then with the principal PS

bsdf selected go contrl t now you have

to have the node Wrangler enabled so you

just come over to file preferences and

in your add-ons just search for node and

see I've got it activated there's a

little check mark if you don't activate

it so that you can press contrl T press

G now just to move those up and out of

the way and if you press contrl T you

will get these three nodes coming up the

texture coordinate the mapping node and

the image texture and by default you

will be you will have these little lines

coming out of UV on here which means we

need to UV unwrap This Plane which is

actually very very simple all we got to

do is is go into edit mode press U and

we could do project from view we could

just try unwrap let's just try that now

if you want to see what that looked like

let's go to UV editing and this is the

the UV uh Island that it created from

this and that pretty much approximates

the shape of that anyhow so we're we're

in good shape so let's just leave it

like that so let's get a picture in here

now so the way we do that is we come

over to the image texture node click

open and then find a picture that you

like here's an old picture of me with an

old

RX8 all right we got a picture in there

but it looks all funny doesn't it so

we're going to go you can play around

with rotating stuff here but I find it

easier let's go to UV editing and let's

scroll I'm just rolling my mouse button

to change to move this menu I want to

click on the material preview or the

view part shading so we can see it while

we do stuff so there I am I'm upside

down so but the the picture looks all

right but what we could do is we could

take this UV Island we could just rotate

it so let's try rotate 180

degrees and it's right side up now but

it's still too but it's not the right

size so let's go let's this is this is

the y direction up and down and this is

the X let's go gy and just pull it up

maybe that's all I need or maybe what I

could do is I could press s to scale and

we'll scale it out but it'll start to

repeat so um you know we have to be

careful about this about these things

this is not a a square uh image or UV

and so we're just going to do the best

we can by going gy and going hey that's

the picture that we want right there

without getting into other things that

we could do all right so that doesn't

look too bad again it's going to depend

on the quality of your photograph and

then of course you can do all kinds of

crazy things with your you know with the

actual image I just changed the

roughness of that you can add noise and

stuff like that but the one other thing

that I think I would maybe do is let

move those aside we can make this we can

brighten it up if we want to uh but I'm

going to press control space bar that

maximizes this window so here's my image

you don't have to play with any of these

really leave it on srgb if I take this

this color and I drop it into the

emission on the principal bstf that's go

back let it load up uh sometimes this is

useful sometimes it isn't change the

emission strength I'll just type three

just so you can see so you can see I can

lighten up my image we're just viewing

this with the default these are the

hdris okay so you can try different ones

to see how your how your picture

looks all right so that's one way that

you can create a picture just hang that

on the wall if you're uh if you're you

know whatever scene you're creating or

if that's that's what you want to create

uh on its own then that's great all

right so thanks for watching hope that

helps see you next time

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