All language subtitles for สอน Blender ปั้นหน้าอนิเมะ ตอน 2 - Thai -generated) )-en

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian Download
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

This time we will complete it completely.

Up to the neck, there are also ears as shown in the picture.

First, let's take a look at Side View.

I would like to close the subdivision first.

Go into Edit Mode. Edit Mode.

I choose Ed.

Or you can choose a point, that is, choose a point.

During this time

This one, let me move it a little bit. Okay, this one.

It's gone up a bit.

Let's select a point in this period and press E.

For exus, then

Move it as shown.

So press number 7. This one we have to enter.

Come and hit the axis.

Like this by pressing tx, ah okay, come in and hit.

Like this, when finished, add straight lines.

Center by pressing ctrl R and then press G to move.

Came out approximately

this and then press number 2 to convert to

line and then press ctrl B to do it.

beel and then mouse up the score.

Three parts like this are okay if we try.

Turn the camera around or try opening the subdivision.

Please come back.

Ha, okay, then it will have a head shape like this.

then

Well

Well, we'll fill the top with our head full soon.

At this time, hmm.

What should I do?

Yes

Well, this is exactly what I tried to look at. It's thin.

The front and back almost collided.

There is 1 extra line here.

There isn't any at the back, so I'm adding lines.

At the back, 1 line is OK, then we'll do it.

To say Fi, choose these 4 points.

Select a point behind and two points in front.

Then press F to file.

Select these 2 points and press f.

f f and then f continuously, okay

Right here.

I want it to have a line in the middle.

So use k and cut from here to the middle.

Right click on the menu and then cut and add in the right place.

This one, this one too.

OK, Enter. When finished, we're here.

Move and press number 3 and select this phase.

Also use this as a proportion, press gz.

Pull it up and make the mouse score large.

Any press

Let's go gz again, press number 3, come and check.

Well

G this ko, press All Z to do it.

It's xray. Press number 1 to make it all.

Point, press G, pull, then point the mouse to the child.

Any other

Write down here why what happened?

Wow, if it's like this, we'll turn the point and press M.

And True Center M to Center

OK, press number 1 here.

Move it so it looks exactly like the picture. At this point, we're moving it.

We made him drunk a little.

Okay, I'll look at it.

It should be usable. Let's move it around for you.

The line is continuous.

This point is probably too high.

Yes, I'll press g2t ​​and then slide.

It comes down to this one as well, g2t slides.

enter

It should be OK.

Please try checking the subdivision to see if it is enough.

Can it be used? I feel like it will have a point.

This area is not very good because

This is also a triangle.

This makes the subdivision not very smooth.

The solution might be to add more lines.

Here, press K and then

Add more lines, press X3 and then move.

This one should be the same.

Press OK and then add more lines. Press 3.

Move

And I'm still not very comfortable, so I pressed the number 7.

check

This one, please remove the proportion.

then move

myself

I should probably get it, and it looks like it should be okay.

Yes.

Let's make the ears. For this one, I'll move this one a little.

One ear will be around this time.

From exclude here, we press number 3.

Select these 2 interfaces and press I insert.

Just a little, we'll press E and pull out and press the number.

3 Press G to pull back.

Please press the number 7. This one has crooked ears. Press R.

And then called

It should be like this. OK, press ctrl.

R Add additional lines that match.

This already

Just press the number 3 and the scale will go up on the vertical axis.

A little bit

sz, press number 1, then press R rotate

Just a little, press G and pull it back a little and you'll get it.

approximately

This is it. Try adjusting it. When finished, press

Number 3, select this page and close the subdivision.

First, press I ins to enter.

a little, then press e to suck backwards

Go here, we might

Must try to check first that our tion is

Anyway, it's usable.

It's here. I'd like to add an additional line in the middle.

It's my ears.

then ctrl R

us

Just try to keep checking that the subdivision

How is it? I feel like I'm not helping anything.

remove

First OK, then this line, press alate.

Click this line and add more lines to make it 3.

Line, so we can do this thing on the earlobe.

Press

It's better to press no or not than press ctrl R.

Then add the line and pull it down approximately.

This works.

Maybe we'll get it if we try.

I checked the subdivision and it's still OK.

Select this phase, press E to pull out.

Come or choose this Edge

Press g2t then slide up to select this. Press

g2t slide down to try sub

Watch and you'll get it.

Let's adjust the shape of this ear. All Z

then press the number

1 Pull in the points around here.

OK, it should be OK.

So, is it the shape of the ears or are they straight?

It's hard to press the number 3 on this face. This face is back.

After entering

Come on Facebook.

This way it won't be too thick.

Okay, let's make the neck. Let's make this neck.

It's better to combine the two sides together.

Yes, we will gradually do the neck, so in the minor we

We come outside first and then press Tab.

Come out to object Mode and you're done.

At Mirror, we just apply and it will work.

It's all one piece and then go to Edit Mode.

New, press number 2 to be Age. Press Alternate.

Then select this AG, it will select the whole round.

Press the number 3, then press E to pull it down to the side.

Press S scale down, press G to pull it up.

About this time, press S scale to the side.

The back of the neck and the front of the neck are just right.

Sakol ah, it looks like this, then press E to pull

Come come a little more and then we press n and come.

at Edit

Then go to Loop to that we used before.

Before the clip in the Tutorial first, if anyone

If you don't have Loop to, just enable it in Add on.

When finished, make it a Circle.

I see that cor will be a circle like this.

Number 3, press G and pull it to fit, you will get something like this.

Or scale the x SX axis to make it narrower?

Yes, then press E to pull down again.

S Press number 1. Press gz to pull up.

You will get something like this. Press

E Z Pull back a little and scale it wide.

It's up a little bit. Press number 3. Press this check.

G Ah

For this one, press Alternate and click to select.

This line and ctrl B.

Add lines around it. Try clicking to check.

enough

I opened the subdivision and it's OK.

You will have a neck of approximately

This one here is not very good.

Press 1 and come move this point. This point.

Press g g to slide down.

You might right-click on this one.

Use Smooth Vertex. Please press G to pull small.

Just a little bit.

The head is slightly dented recently. The head is dented.

then press gy to exit

During this time, we may

Use Smooth Vertex and press Shift.

R Shift R Go to Shift R Shift

R SH R SH R please let it be fulfilled.

We're OK. For this one, please press number 1. Z

Go back and delete the points on this side.

Before Ui when

The center point isn't right. It's okay.

Let's make it straight again by pressing x and then

delete Word text. Select a point on this side.

Dodge all the bricks and then choose the spot that you think is the best.

It's the middle. Don't let it touch other points.

This one

This should also be the middle point.

Actually press All and then click click to select.

This line is better. Press Shift All click.

Choose this line. This one should be the point.

In the middle of everything, press number 1. Look now and you will see.

that it has drifted away from the center, we press

Hmm, GX 0 doesn't work, press FX 0 OK.

Use the x-axis scale at 0.

Work, we do.

put

Mirror, then take the Mirror upstairs.

Before the subdivision, you'll get the head model.

It's full.

At this point, we may

will be smooth

Vertex, it's too broken and bent for us.

Smooth

Vertex shi R is fine.

Ha, this one, if the middle point is smoothed, then it

When we stop by, we press G and pull it in so that it sticks.

It doesn't work because it's in our Mirror.

It has to be King too, so really.

Before Smooth Vertex, select King.

Let's go first. We'll smoo. Okay, it won't work.

Leaked shi

[Song]

R is OK. It should be as follows.

People, it's not very difficult. Where is it that it doesn't look good?

We're smooth too.

Use Smooth

verte shi

R

Ship is OK. It's like this for me.

This clip ends like this. I feel like.

It's too long.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.