Afrikaans
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Chinese (Traditional)
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so this is how to use cad sketcher as it
currently is right now so very much work
in progress to make this thing right
here now it's not super duper
complicated but it's not super duper
simple either and the end result is
pretty clean overall it's definitely 3d
printable so let's go and dive straight
into it starting with a nice fresh new
blender file let me show you how to get
the technical drawing so it's down
linked in the description you can get
the technical drawing and in that
technical drawing you can then just drag
and drop that over into blender you can
use it like this but i don't like using
it like that so i'm going to select it
delete it and then on the top left just
in case you don't know the blender you
are you can drag out a new window change
this over to the image editor and change
here on the drop down next to new to the
image that you just brought in so you
can then look around use the middle
mouse button to move around now i'm not
going to keep this super duper simple
i'm going to think that you know a
little bit of blender i'm just sort of
going to jump
into a little bit of quite a bit
deeper parts of blender i am going to
keep this here on the side just so you
can see exactly where i'm going to be
working with now there are a whole bunch
of shortcuts that i'm going to be using
that are new to cad sketcher and they
are also linked down in the description
so let's jump straight into this with a
new shortcut of ctrl shift a to create a
new sketch i'm going to go here on this
plane right there i'm going to press 1
to look directly at that plane and i'm
going to create myself a rectangle right
there i'm going to right click to cancel
the tool and go back to selection i'm
going to click on the origin point click
on this line here and i'm going to use
the shortcut shift n for midpoint
constraint now i have no idea what size
this really is right this minute so i'm
just going to grab these two bottom
points right here i'm going to press alt
d because all the alt shortcuts are for
dimensioning all the shift shortcuts are
for geometric constraints i'm going to
click into here and i'm going to make
this a hundred and fifty so now i'm
getting a little bit more perspective of
the size of the model there we go now i
gonna have some rounded corners here
unfortunately we don't have the fillet
tool just yet so i'm actually just going
to delete all of these points right here
i'm not going to use them for the time
being what i'm going to do is i'm going
to create a line upwards this way create
a line upwards this way and create a
line along like that i'll press a for
the arc tool then i'll click and then
just create myself two arcs like this
and like this now i technically could
mirror all of this but i just want to
make my life nice and simple i'm going
to right click to cancel that i'm going
to select this select that press shift t
to create a tangent constraint so i'm
going to tangently constrain all of
these to one another so once all of that
has been tangently constrained let's
make these two arcs as well let's make
them equal to another so let's shift e
for equal and now let's actually do a
radius on them as well so select this
here and that would be alt r for radius
or alt d automatically it will do it for
an arc so here the radius that i have
set for this one is 30 so we'll click
into it type in 30 and that is now set i
want to press n to open up my side menu
go to cad sketcher and i want to just
double check my degrees of freedom you
should technically always sort of have
this up because it will let you know
when things are going wrong and i know
what it is it's this top one right here
so i'm just going to move this little
thing down select this point here select
this point here and this is a dimension
so let's go for alt d for the
dimensioning now this is the distance
between those i want this to be the
vertical distance so let's click into
here change the alignment to be the
vertical distance that's more like it
and i want to change this to be 100
brilliant now that we have this set in
place let's add a couple more things i'm
also just going to close this up just a
little bit this way more than i think i
just want to show you that model because
i sort of have this already on to my
side here that i can see it so i'm
wanting to actually create all the
referencing for everything here yes
we're going to be doing a little bit of
referencing so let's create a line i'm
going to go from the origin point all
the way up to here brilliant i'm going
to right click on this and set this to
construction and then i'm also going to
grab myself a circle pro c for the
circle do one circle do another circle
making sure that i'm going from the
center so those are both using this
point right here so i can select that
point select the origin point press alt
d and set the dimension here that i'm
looking for which is 53
okay so we have degrees of freedom which
is these ones obviously right here
so let's grab this circle here alt o for
this one and i'm going to set this
circle right here from the sketch it is
telling me that this is 30 and then
we've got this one here alt o and from
the sketch let me just drag this out so
things a little bit more visible this
one here is going to be
55
so now that those are set we don't want
this outer one actually because that's
not going to really help us in any way
so i'm going to right click it and turn
it into a construction line now i want
to add the holes that we're going to
have here on the side so i'll press c
for circle i'll create a circle here
create another circle here right click
to cancel and go back into my selection
select both of these press shift e for
equal select one of them and then i'm
going to do alt r for radius i'm going
to set the radius of this one to be 18
but that is not what i wanted what i
actually wanted is the diameter so i'll
change it right here so i'll put that
into 18 but that's not what i want i
want to change this toggle right here
and then change that back over to 18
diameter like so
okay so now that i have
that like that what do i have left well
i've got this little top notch that i
want to add some construction mesh for
later so i'm going to add another
rectangle so that is r to bring in a
rectangle like so i'm going to actually
coincident point this one here right
click i'll select these two and i'll
press shift c to do a coincident point
there and there is a degree of freedom
right this minute right here so i'm
going to select the point here that
point there press alt d to do a distance
constraint there and this distance for
this one is 40. now all of this here is
a little bit much i don't need this to
actually be real lines i need to turn
this into all into construction lines so
i'm selecting all of these and turning
it into construction lines now this one
here and it's getting in the way so i
have to right click and get rid of the
visibility so i'm able to turn this one
back into construction line and i'm
going to have to go back into my
entities scroll down and bring on the
visibility okay now there's one more
that will cut out that i want to put in
here now remember all of this is still
very much in development so don't go too
critically on this
um so
turning all of this into construction
there we go construction construction
construction and i'm going to set this
point and that point there with a shift
m for midpoint constraint select these
two points here go alt d for a distance
that should be 10. oh i'm close but not
close enough so that's now 10 here and
lastly i'm pretty sure we only have one
freedom left yep which is this one right
here alt d and we're going to set this
one to 20
and that is this sketch now completely
done so i'm going to change this one i'm
going to call this the back plate
so back
and underscore plate
i'm happy with that i'm going to change
this into mesh when i go out and leave
this like that okay now that i've done
this i'm going to press w for my normal
selection select what i've just created
here go to the modifiers and change this
modifier with a solidify and the
thickness that i'm aiming for is 13.
okay here we have it that is now in
place like so so how am i going to be
creating the rest of this well let's
create the base first so to create the
base first i can't actually do any
referencing of the actual sketch which
is a little bit of a shame so what i'm
going to do is just create another
sketch and i'm going to go from the top
down and i'm just going to start
building exactly what we just did but
once again so with that like that i knew
be able to see the origin point and i
don't want this mesh in the way so i'm
just going to click over here and turn
off the mesh right there brilliant i'm
then going to select these two press
shift m you already know what i'm about
to do here so let's just go with it
these two here we're going to do a
distance constraint set that to 150. now
these here are technically not really
what we're needing because we have some
lovely
arcs and all the rest so this time i'm
going to start with the arcs
and let's go for an arc here and an arc
there press l for the line we're going
to go from line to line another line
over here and yet another line this way
let's turn this one into a vertical line
so shift v and then make all of these
tangent to one another so remember that
is shift t
to the tangent constraint
so with all of these now tangent to one
another let's also make these two equal
to one another so shift e and then
lastly we have this degree of freedom as
well as the radius of this so i'm just
going to select one of these go shift r
and click on this radius oh it's not
letting me i'm going to do
alt o and that's going to let me do that
one because it's not a radius that i'm
wanting here and so i've got to change
this
over to
30 i'm pretty sure but it is a radius of
30. so change this here to a radius
here
of 30.
there we go radius of 30 that is now set
in place that's all looking good to me
we do have one degree of freedom left
which is this one right here alt d
change that again to a vertical and
we're going to change this one this time
to be
80. brilliant
so now let's do the holes that we need
to do so grab one there and another one
here
make those two equal to one another and
let's also set this with an alt o
and these are going to be 18
so that should be everything in place it
is a fully defined sketch i'm going to
call this one the base plate
um
base plate
because the other one is the back plate
and the plaque plate
awesome and make sure that this is
converting it over to mesh leave it this
way then i'll press w select this one
once again
add a solidify modifier we're going to
go up by that number of 13 once again
this time in one make sure that it's an
even thickness just in case this one
even thickness as well so there we go
we're coming together coming together
now this back plate i want to be able to
see this sketch so i'm going to turn
this on as i can see that sketch and
we're going to be sketching on the same
plane once again we're actually going to
be able to use
the
mesh the whatever is that sketch the
magic things that are
card sketcher to sort of
reference it that's right there's
technically already referencing so let's
add a sketch once again on the same
plane and this time i'm going to turn
off the mesh and
we're going to have our sketch left here
i'm do a circle i'm just going to click
here and click it out click here and
click it out and i want these two to be
equal to one another so right click to
cancel and just have selection select
those two press shift e and that is it
done i'm gonna go to this one here this
one here shift d and that one's done and
that is that sketch already sorted out
this here is going to be my pipe sketch
i'm going to convert this over to a mesh
let's leave this here
let's head on over to w here select that
mesh of the pipe let's go for a solidify
here and i'm solidifying this one
out
by 53.
yes indeed i am there we have it so
that's this one now very quickly let's
have a little break as i tell you that
cad sketcher is very much still in
development and remember that it's not
just an add-on it's actually a project
to bring a whole bunch of cad-like
features to the world of blender but
with that said i need to say that we're
not looking to replace cad just bring
incredible features to blender so how is
all this gonna happen with your support
and it really does mean this by your
support this is completely an open
source community two bucks a month
really makes a difference especially
when we're talking about hundreds of you
it really makes this project completely
possible but remember we do need to have
an understanding of mesh modeling if you
want to take full advantage of cad light
precision inside a blender and if you
want a way of getting started with that
link to down in the description is my
free course here on youtube that tells
you everything that i know about blender
and if you want to learn blender through
projects i have a paid course down there
as well and i have to mention this but
this video is probably already out of
date because that's how fast development
is going on with cad sketcher so if you
want to be in the know right away be
sure to join the discord community once
again link down in the description now
this top bit i want to do this in two
things i want to do it the notch itself
and the notch cut out because this is
the blender sort of cad workflow which
means we're using modifiers to do these
pocketing operations i could technically
do it all the way out all at once but
i'd rather have a little bit more
control of it so i'm going to go like
that i have the back plate already set
so i'll use and create a new sketch
we're creating this sketch hiding the
mesh and this time i'm going to use the
line tool i'm just going to draw this
quite haphazardly though because if not
i'm going to over constrain the sketch a
bit it's already constrained itself
there didn't mean to do that
and then i'm going to select these two
here so select you and you gonna go with
a shift c
u and u shift c
i'm going to remove
that constraint there because everything
is already constrained on the other
sketch and that's going to sort of
translate over to this one and this one
here is called the top notch
i can't spell
there we go top notch and we're turning
that into mesh convert it brilliant w
select that up once again add that
solidify modifier and we're going to
push this out by 40 this time brilliant
make sure that that is even and we'll do
that once again but this time when we're
creating this new sketch we're thinking
that this is just the cutaway of it so
i'm actually going to call this the
notch ca for cutaway again i cannot
spell to save my life today
so there we go top notch there we have
it i'm going to hide that mesh once
again and i'm just wanting this lovely
little bit up here so we'll go with that
line once again
like i said haphazardly i'm just
creating things so that nothing is
really constrained to anything so that
i'm able to just go and select these two
later on and constrain these points like
so it's a much quicker and cleaner way
of doing things and that's it pretty
much done and dusted okay so turning
this into a mesh leaving the sketch
pressing w selecting the mesh we just
created there adding a solidify modifier
to that and i'm going to pop that out by
55 because i know that that is
definitely enough to cut all the way
through that now i could technically do
the cutting operation right now but i'm
going to leave all of the boolean
operations for the last thing now lastly
we have this little sort of support bit
here down at the bottom
and
well
there is no pretty way of doing this so
we're going to have to just hide that
back plate now take a look from this
side view here and let's create
ourselves a sketch so ctrl shift a for a
new sketch on this plane and i'm going
to call this the pipe support
and then now that i have that there i
know i'm going to be turning this into a
mesh later and i'm going to start by
creating myself a line
upwards like this i'm don't actually
need the mesh here i want to turn this
into a construction line and there's a
reason why i'm doing this i need to give
myself a whole bunch of references now
unfortunately so let's turn this alt d
and make sure that this is a 53 so we
know where it is exactly that we're
working with here and
now i know what i'm creating is going to
be around here so i want to sort of see
where that pipe bit is up at the top so
i'm going to create this
i'm going to also turn this all into
construction because i technically don't
need it in any other way i i'm going to
select these two points though go alt d
add this one to be
55
no 53
that is it and i'll select this one
select this one shift m to do a midpoint
constraint on that and then i'll select
these two here go alt d and this one
here is going to be
let's see that is 55 there that's more
like it so now i'm starting to see this
here actually i could use this line but
also take a closer look exactly what's
going on right here there is a little
bit of a something
happening look right
here that doesn't go all the way up to
here there's a little bit of a gap so
that means it's going all the way up to
that point so let's just hold off on
turning this into an actual line let's
give ourselves a little bit more of a
reference line once again so i'm going
to create myself a vertical line this
way sorry horizontal line this way and
then i'm going to select these two let's
add a distance we know that this should
be
13
and then
this one here from that line to this
line here at a distancing to this one
and this here should be 80
and then we're going to be going from
this point here to that point there with
a line so line that up
but let's see because this is going to
be round we need to go up a little bit
here so let's just add a line going
upwards so let's add a line going up
make it over here now it's over
constrained because we've got a vertical
and a coincident so what i'm going to do
here is i'm just going to select that
coincident and just delete it and you
can see now it tells us we're back to
one
point of freedom here so i'm going to
select it right here go all the way
across
and do this once again from going here
all the way back down to that point here
we are over constrained completely here
so let's just
see where are we gonna stop we don't
need this one here that one is okay that
is constraint there that is constrained
there there is one degree of freedom
left which is the height of this one
right here
let me just double check that it is so
i'm going to select these two here
let's just put in a dimension i'm going
to go for five millimeters yeah that's
looking good to me there
so now that i'm happy with that let's
leave this and create that mesh so here
we have the mesh of that one right there
i'm going to select it so w then select
it add that solidify modifier and this
is going to be 15 millimeters but we've
got to set this to zero and an even
thickness so that it's sort of
thickening it up from the middle and now
you can see why we can go from right
down here because it actually goes
around in this way like that okay now
that we have everything set in place
make sure that you save your file if you
haven't saved your file file save as and
so on and so forth now i'm going to be
using the ball tool so in case you don't
have the ball tool that is edit
preferences over here type in ball tool
make sure this is on because i'm going
to be using the shortcuts of it to sort
of bring this all together now so let's
bring this all together so we're going
to select this one select this one
select this select this and select the
back plate as the last one and then i'm
going to be using control numpad plus
and that automatically has done an
union boolean to all of these to this
mesh back here now i want to do a
cutaway boolean so i'm going to select
this one here i'll shift select this one
so it's the last one and i'll do a
control minus and there we have it all
nice and cut
into it things are looking pretty much
done and set all of these here are the
bounding boxes of all the booleans so
i'm just going to select them all and
just press h to hide them away i don't
really need them
brilliant and then lastly i want to
actually select what we've just created
here if you don't have this this is
modifier tools add-on or something like
that just look up modifiers and it's
going to be there let me just quickly
show it to you yeah modifier tools
that's how i get all of those i'm just
going to toggle the stack all the way
down we need to add one more thing here
so i'm going to add a weld modifier
right at the end make this connected i'm
going to set this to 0.1
just to make sure that it cleans up
anything that might not be right here so
now that we've got this to this state
and everything is looking great let me
just show you how this is completely
parametric so let's go over to this back
plate let's change this here we're going
to change this to i don't know 200 hit
enter there we go and we'll leave that
and it has done that we now know that
the base plate needs to be changed
because right this minute we cannot
refer to one another so let's go and do
exactly the same and here we have it
brilliant now things are going a little
bit awry up there that means we need to
sort of pump this up a little bit
because there's a little bit of a
rounding error going on there so just be
aware that things can go a little bit
strange sometimes so let's bring that
back to 150 leave that here and we're
going to go back to the back plate as
well so this one here
go back to 150 let's have that here
and 50 leave that there now if you're
having this problem continuously let's
go to that top notch cut away here and
change this over
maybe to a fast one where is it
um is that the cutaway i don't think it
is there it is cut cut away
let's change that to fast exact it's
going weird for me why are you going
weird for me well let's fix this right
now while we're at it so i'm just going
to go over to that back plate right
there and we have this right here i need
to give this just a little bit more
of room going upwards so i'm going to
actually
change the way that i have constrained
this so there's this center midpoint
constraint there i'm going to turn that
off and then i'm going to go and bring
this up
actually no well i'm not going to do
that at all what i'm going to be doing
is adding another constraint point down
here so let's add a point to this line
and then i'm going to grab this point
here grab that point here and go alt d
and change this to be
10
there and the main reason why i'm doing
that is because i want to grab u grab u
go shift m and then i'm going to bring
you and turn you into 11. so you're
popping out like that a little bit now
when i leave this that's going to edit
the cutting object that is there so it's
going to easily clean that up now this
rounding error is definitely something
that's going to be worked out on the
future i've done this model about five
times and this is the first time that
i've had that rounding error so just be
aware that sometimes you just need to
figure out workarounds to make things
work but now let's turn this into
something that is 3d printable but at
the same time being able to keep this in
a way that is sort of
parametric in a way so to do this is as
simple as literally duplicating it so
that is shift d so making sure that this
the back plate is selected i'll press
shift d now you're going to see things
go a little bit weird at this point
don't worry just right click and cancel
that you have these two back plates here
one is a duplicate one is the original
we're going to go to that duplicate and
just apply everything on it now that
everything has been applied we can press
g and move it out and this is now ready
so this here is sort of your parametric
sort of
ready to be edited model and this here
is your ready to be printed model now
there is one more thing that i would do
just before going into printing this i'm
actually taking this into edit mode so
press tab you can see
it's not exactly the cleanest thing out
there someone just select everything
with a press x and do a limited dissolve
but i want to limit this dissolve to 0.1
of a degree of change and that's already
cleaned this up a whole bunch more now
if you really wanted to get pedantic
about this we could go and really clean
this up so grab these points here join
them up with a j we can grab these
points here dissolve them with ctrl x or
just delete those completely and let's
see these here am i going to delete them
or dissolve them i'm going to dissolve
them so ctrl x
and then we have this edge here so i'll
select that edge here press ctrl x
select this point here and so on and so
forth but there's no real need to clean
this up the truth is this is 3d
printable and let me show you if i
select this i'm going to use another
add-on here this is the 3d print toolbox
you can get this over in the edit
preferences just look up 3d print
toolbox i'm going to check all this here
is perfectly fine look at that zero zero
zero zero zero if you don't know what
exactly this means i have a video all
about it as well and if you want to know
some other workflows of cad sketcher i
have a video about that as well that's
all linked in the cards or down in the
description but let's go and throw this
into a slicer now just so you can see
how this is presented both in resin
printing and filament printing and in
case you don't know how to export this
as an stl all we're going to do is
select it go file then export then go to
stl i'm going to call this my cad
sketcher stl and i'm going to make sure
that it is selected only if not i'm
going to also export that other one then
i'll export this one and i'll see you
over in my slicers so drag and dropping
this into prusa slicer right here let's
slice it up and see what comes out
it is working absolutely beautifully
there is no problems here not even an
error message from process slicer at all
so let's go and check this out for resin
printing as well here we are in cheeto
box it's a little bit big for cheater
box so let's just make it a little bit
smaller because obviously this is going
to get a bit out of hand so let's crank
this down to 50 maybe even lower still
let's go for 35
brilliant and here it is it is perfectly
usable everything is working brilliantly
here let's go there let's slice it up
just to double check and things are
right there working brilliantly yep look
at that perfect exactly what we expected
a huge thank you to my patrons you guys
are absolutely awesome and it means the
world to me without you i truly would
not have been able to make maker tales a
big thank you to my vip makers jem oz
kanak and david fernandez and if you're
enjoying what i'm making here you think
i'm worthy of your support i would love
to see you there too and by the way if
this is the first time you're jumping
into 3d modeling and 3d design for 3d
printing i have an entire free course
here on youtube that teaches you blender
all the technicalities of 3d modeling
with blender or if you want to learn
blender through actual 3d printing
product projects then head on over to
maker tails academy and that's down in
the description away anyway thank you
for watching keep making and let the
quest continue
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