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Original subtitles

first I need to do the mirror so I'm

gonna get this side right here G X hold

down control delete bit space then I can

do the mirror and turn on screencast all

right so now I can apply the mirror

modifier whatever I do with this side

the other one follows as well okay so

just kind of watch this along alright

and I'm gonna be doing several cuts

right here the number of cuts kind of

important because you don't want this to

be too complex it's hard to control just

like anything else in 3d you want to

start at very low polygon so this is the

front I'm gonna do ctrl R or it's loop

I'm gonna do two cuts right here so the

front gets two cuts now I'm gonna go to

the side okay the side vertical it gets

two vertical cuts and it gets one

horizontal cut eventually okay alright

so let's kind of review so the front

gets two vertical cuts the side gets two

vertical cuts and then one horizontal

cut for the side which goes to the front

as well okay I'm going to turn on my

transparency right here so I can select

from front and back so on and so forth

okay I'm gonna start with a side view

port go to my point mode and I'm gonna

start kind of getting the shape of up

ahead right so just selecting and

pressing G right here so I'm gonna push

that right there so you can already see

there's a jaw part right here this is

gonna be the back of the head yeah so

it's kind of simplified out a little bit

and position that in there okay move

this one here a little bit

it's kind of getting a basic head shape

all right yeah and of course depends on

your character if you have a highly

stylized character it would look a

little bit different okay you will have

to conform it based on that design

alright so for now that should be kind

of fine can you see it though going with

this yeah

all right now we're gonna go to the

front I'm gonna select all these points

front and back okay except for the

middle one

I'm act was gonna turn on my clipping

right here this would be saved so that I

don't accidentally move anything in your

left and right so what I'll do here is

scale this slightly so I can start the

rounding it off then I changed my

selection I decrease my selection then

scale that again right you see where

it's forming so keep going here were you

about the modal Princess Leia one more

stealing right here I'm gonna move this

back a little bit I mean move this in

alright so now I'm going to start kind

of shaping this so I get my again head

type deal

all right there you go maybe the back of

the head right here can move back a

little bit and move in a little bit

protruding joke so let's take a look

there we go so quickly we already have

like at least human a humanoid head

shape right here and we're going for a

minimum here with the polygon right and

you have to kind of resist adding lines

that are unnecessary at this point

because you'll you'll add to the

confusion all right it's kind of

rounding it off maybe push those a

little bit forward okay there you go

not a bad start for a generic shape you

can round off the back you know some

more later and I need to stop right here

my OCD kicking in it's just let me yeah

okay all right okay I'll stop right

there okay so now let's start adding all

the other kind of components to this

okay the knife tool where is the knife

tool ready to go there is okay that's

the knife tool right there I'm not gonna

be using the tool I wanted acted by

pressing K so that I can have my

selection after right the thing is when

you use any of these tools you're always

active you know I just want to invoke a

tool and then be back to my selector so

that's how I prepare it okay so I'm

gonna press K we can start here at the

bottom and we're not gonna be proper

topology when we do this there's gonna

be triangles okay it's just because

we're just starting and then we have to

reroute and redirect all those points so

that we can fix it later okay so this is

just kind of getting the basic shapes

all right so I'm gonna start here at the

bottom of the chin press K and you want

to be careful with this you want to make

sure that whenever you click with the

mouse you're actually hitting an edge or

a point okay so you're snapping to those

because knife tool allows you to create

edges

anywhere so you want at least to help

some sort of pattern where you're

clicking two points and edges and you're

connecting somehow and so now I'm

creating the formation for a possible

eye socket all right

okay see what I did there yeah this

neither you all the way around so we

kind of look like we're going for

Deadpool or spider-man here already

right so pretty all right so now this is

not gonna be enough because once we

bring those points in you can kind of

see where we're going with this

all right you see it yeah all right so

it created that kind of socket so we

need another loop here I'm gonna press K

again for knife then go over here and

then just kind of trace this around

do I need to butter maybe not I'm gonna

go right here so you can see we're no

longer quads here we got some weird

stuff right that's fine we are just

trying to get the deformation okay so I

can go right here and then kind of start

manipulating this here I go again with

the OCD so I head needs to it's trying

to alright I'll stop okay so right here

I'm gonna start kinda for me uh kind of

forming what a possible eye socket will

be or eyelid this is totally up to you

of course depending on your design okay

okay so we can do another cut right here

but let's kind of simplify it for now

okay so this is kind of forming it like

so and then I can do another cut so that

I can create the nose part alright so

any questions so far around the eye ball

socket for exactly this one right here

yeah

it's to have your eyebrow and to control

this one because without that line when

you move this it will move all the way

from the top kind of like what we did

with the when I created the control art

for the pupil for the eye without

creating that circle before we did a

negative exhale it'll pull everything

from beyond it okay so this is basically

a controller that keeps everything

within this area because if I go like so

and I want to move this if I didn't have

that it will move it all the way from

the top okay alright so let's create the

possible nose for this yeah I'm gonna

press K right here he's gonna go right

here and there

all right so okay what I want from this

is that I want to be able to or through

this like so and get that shape right

away

all right so people here all right it's

not perfect but it's the beginning of

something all right then I can put press

K right here to kind of trace it over

here so I can go like though all right

and then have the I secure its position

start having now all right so it's still

very early right here we got triangles

and whatnot so for the eye right here we

can do a select all this faces then

press I or inset polygons and maybe do a

little extrude right there just so that

we can reset them a little bit okay

looks like Magneto I think mask for 300

okay anyway very angular okay okay so

for the nose we can just kind of leave

it like this for now

we could you can always do the more

cutting right here more um a coelom do

more of the knife tool and then because

of that you'll be able to get more

detail out of the nose

all right so that you know you can keep

kind of tweaking till you're real happy

with okay all right

that should be good for now and then we

lowered so this cuz that would be the

cheek all right now let's create a mount

or this one okay so I just want to run a

line going all the way here it stops

right here because this is where we

started getting the weird cuts okay so I

just connected manually using the knife

tool all right didn't do all the way

around because of we got non quads and

you already see it right there okay so

here I just go to the front to the knife

tool and then kind of do a really simple

mouth that looks so good I think we're

done

yes that's just happy little smirk all

right so let's kind of fix that okay

then we go to the side right here we can

start kind of positioning those so it

protrudes a little bit more

okay all right and then we can do

another knife tool to kind of go in a

bit all right

select the points inside I'm just gonna

pull this in so that we see the the

cavity right there show up a bit

all right there's our bowl kind of lip

it's cool here a bit in Canada fix this

up and I can do a control lock just

won't be around okay all right so this

is where your OCD depending on how bad

it is will get you because this will be

that tweaking cuz remember I'm modeling

this without any reference right it's

probably one of the worst thing that you

could do if you have OCD free-forming

you know it just without a sort of limit

or guide so until basically you're

deciding until it looks good okay all

right one more probably I'm gonna do

another control all right here let's

look at it on the side so then I could

take this part right here kind of rotate

it and then kind of round it off some

more you see what I did there it's kind

of moved out a little bit to sort it

it's not too angular

and then here so that the chin is not

too chiseled we could start softening it

by simply just adding that mind-reader

I kind of follow this formation right

here however but a bit more tweaking but

I think that's a it's not a bad way to

kind of start a third term design from

simply just using simple tools like

cuttings okay the thing here that you

need to know it is simplifying it first

okay that is crucial how you simplify

the model first or the design because

you can always add the details later on

and keep tweaking it imagine if you

actually have a reference design in the

back it'll make this a lot easier

because you'll hit you'll be tracing the

shape right you without you know just

kind of guessing you know not so

probably one your last cut right here

just another knife tool probably need to

do another line there later on so now

you can start defining it list the lower

part of the lip

all right well as the saying goes

several hours of tweaking then will look

like what you did it to look like but I

think this is not a bad way to kind of

get started with just polygons right and

the thing is you guys can watch this

repeatedly you know until you could

follow getting up to a certain point

okay and then add the lines get to a

certain point so on and so forth

okay but this is more on you have plans

to do something a little bit more

realistic with the object or with the

model okay this is probably overkill to

do something for let's say animal

crossing type characters or amoeba type

there's some really complex amiibo in my

tone but let's say this is stick to

animal crossing right so but even with

animal crossing type characters this is

definitely something you could use okay

and this is a single object modeling

meaning you're probably better off with

simplistic models simply using multiple

shapes you don't have to dig out an eye

socket like this you can just create

lids and eyeball that are separate from

from the object like the ear can be

separate eyebrows can

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