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first I need to do the mirror so I'm
gonna get this side right here G X hold
down control delete bit space then I can
do the mirror and turn on screencast all
right so now I can apply the mirror
modifier whatever I do with this side
the other one follows as well okay so
just kind of watch this along alright
and I'm gonna be doing several cuts
right here the number of cuts kind of
important because you don't want this to
be too complex it's hard to control just
like anything else in 3d you want to
start at very low polygon so this is the
front I'm gonna do ctrl R or it's loop
I'm gonna do two cuts right here so the
front gets two cuts now I'm gonna go to
the side okay the side vertical it gets
two vertical cuts and it gets one
horizontal cut eventually okay alright
so let's kind of review so the front
gets two vertical cuts the side gets two
vertical cuts and then one horizontal
cut for the side which goes to the front
as well okay I'm going to turn on my
transparency right here so I can select
from front and back so on and so forth
okay I'm gonna start with a side view
port go to my point mode and I'm gonna
start kind of getting the shape of up
ahead right so just selecting and
pressing G right here so I'm gonna push
that right there so you can already see
there's a jaw part right here this is
gonna be the back of the head yeah so
it's kind of simplified out a little bit
and position that in there okay move
this one here a little bit
it's kind of getting a basic head shape
all right yeah and of course depends on
your character if you have a highly
stylized character it would look a
little bit different okay you will have
to conform it based on that design
alright so for now that should be kind
of fine can you see it though going with
this yeah
all right now we're gonna go to the
front I'm gonna select all these points
front and back okay except for the
middle one
I'm act was gonna turn on my clipping
right here this would be saved so that I
don't accidentally move anything in your
left and right so what I'll do here is
scale this slightly so I can start the
rounding it off then I changed my
selection I decrease my selection then
scale that again right you see where
it's forming so keep going here were you
about the modal Princess Leia one more
stealing right here I'm gonna move this
back a little bit I mean move this in
alright so now I'm going to start kind
of shaping this so I get my again head
type deal
all right there you go maybe the back of
the head right here can move back a
little bit and move in a little bit
protruding joke so let's take a look
there we go so quickly we already have
like at least human a humanoid head
shape right here and we're going for a
minimum here with the polygon right and
you have to kind of resist adding lines
that are unnecessary at this point
because you'll you'll add to the
confusion all right it's kind of
rounding it off maybe push those a
little bit forward okay there you go
not a bad start for a generic shape you
can round off the back you know some
more later and I need to stop right here
my OCD kicking in it's just let me yeah
okay all right okay I'll stop right
there okay so now let's start adding all
the other kind of components to this
okay the knife tool where is the knife
tool ready to go there is okay that's
the knife tool right there I'm not gonna
be using the tool I wanted acted by
pressing K so that I can have my
selection after right the thing is when
you use any of these tools you're always
active you know I just want to invoke a
tool and then be back to my selector so
that's how I prepare it okay so I'm
gonna press K we can start here at the
bottom and we're not gonna be proper
topology when we do this there's gonna
be triangles okay it's just because
we're just starting and then we have to
reroute and redirect all those points so
that we can fix it later okay so this is
just kind of getting the basic shapes
all right so I'm gonna start here at the
bottom of the chin press K and you want
to be careful with this you want to make
sure that whenever you click with the
mouse you're actually hitting an edge or
a point okay so you're snapping to those
because knife tool allows you to create
edges
anywhere so you want at least to help
some sort of pattern where you're
clicking two points and edges and you're
connecting somehow and so now I'm
creating the formation for a possible
eye socket all right
okay see what I did there yeah this
neither you all the way around so we
kind of look like we're going for
Deadpool or spider-man here already
right so pretty all right so now this is
not gonna be enough because once we
bring those points in you can kind of
see where we're going with this
all right you see it yeah all right so
it created that kind of socket so we
need another loop here I'm gonna press K
again for knife then go over here and
then just kind of trace this around
do I need to butter maybe not I'm gonna
go right here so you can see we're no
longer quads here we got some weird
stuff right that's fine we are just
trying to get the deformation okay so I
can go right here and then kind of start
manipulating this here I go again with
the OCD so I head needs to it's trying
to alright I'll stop okay so right here
I'm gonna start kinda for me uh kind of
forming what a possible eye socket will
be or eyelid this is totally up to you
of course depending on your design okay
okay so we can do another cut right here
but let's kind of simplify it for now
okay so this is kind of forming it like
so and then I can do another cut so that
I can create the nose part alright so
any questions so far around the eye ball
socket for exactly this one right here
yeah
it's to have your eyebrow and to control
this one because without that line when
you move this it will move all the way
from the top kind of like what we did
with the when I created the control art
for the pupil for the eye without
creating that circle before we did a
negative exhale it'll pull everything
from beyond it okay so this is basically
a controller that keeps everything
within this area because if I go like so
and I want to move this if I didn't have
that it will move it all the way from
the top okay alright so let's create the
possible nose for this yeah I'm gonna
press K right here he's gonna go right
here and there
all right so okay what I want from this
is that I want to be able to or through
this like so and get that shape right
away
all right so people here all right it's
not perfect but it's the beginning of
something all right then I can put press
K right here to kind of trace it over
here so I can go like though all right
and then have the I secure its position
start having now all right so it's still
very early right here we got triangles
and whatnot so for the eye right here we
can do a select all this faces then
press I or inset polygons and maybe do a
little extrude right there just so that
we can reset them a little bit okay
looks like Magneto I think mask for 300
okay anyway very angular okay okay so
for the nose we can just kind of leave
it like this for now
we could you can always do the more
cutting right here more um a coelom do
more of the knife tool and then because
of that you'll be able to get more
detail out of the nose
all right so that you know you can keep
kind of tweaking till you're real happy
with okay all right
that should be good for now and then we
lowered so this cuz that would be the
cheek all right now let's create a mount
or this one okay so I just want to run a
line going all the way here it stops
right here because this is where we
started getting the weird cuts okay so I
just connected manually using the knife
tool all right didn't do all the way
around because of we got non quads and
you already see it right there okay so
here I just go to the front to the knife
tool and then kind of do a really simple
mouth that looks so good I think we're
done
yes that's just happy little smirk all
right so let's kind of fix that okay
then we go to the side right here we can
start kind of positioning those so it
protrudes a little bit more
okay all right and then we can do
another knife tool to kind of go in a
bit all right
select the points inside I'm just gonna
pull this in so that we see the the
cavity right there show up a bit
all right there's our bowl kind of lip
it's cool here a bit in Canada fix this
up and I can do a control lock just
won't be around okay all right so this
is where your OCD depending on how bad
it is will get you because this will be
that tweaking cuz remember I'm modeling
this without any reference right it's
probably one of the worst thing that you
could do if you have OCD free-forming
you know it just without a sort of limit
or guide so until basically you're
deciding until it looks good okay all
right one more probably I'm gonna do
another control all right here let's
look at it on the side so then I could
take this part right here kind of rotate
it and then kind of round it off some
more you see what I did there it's kind
of moved out a little bit to sort it
it's not too angular
and then here so that the chin is not
too chiseled we could start softening it
by simply just adding that mind-reader
I kind of follow this formation right
here however but a bit more tweaking but
I think that's a it's not a bad way to
kind of start a third term design from
simply just using simple tools like
cuttings okay the thing here that you
need to know it is simplifying it first
okay that is crucial how you simplify
the model first or the design because
you can always add the details later on
and keep tweaking it imagine if you
actually have a reference design in the
back it'll make this a lot easier
because you'll hit you'll be tracing the
shape right you without you know just
kind of guessing you know not so
probably one your last cut right here
just another knife tool probably need to
do another line there later on so now
you can start defining it list the lower
part of the lip
all right well as the saying goes
several hours of tweaking then will look
like what you did it to look like but I
think this is not a bad way to kind of
get started with just polygons right and
the thing is you guys can watch this
repeatedly you know until you could
follow getting up to a certain point
okay and then add the lines get to a
certain point so on and so forth
okay but this is more on you have plans
to do something a little bit more
realistic with the object or with the
model okay this is probably overkill to
do something for let's say animal
crossing type characters or amoeba type
there's some really complex amiibo in my
tone but let's say this is stick to
animal crossing right so but even with
animal crossing type characters this is
definitely something you could use okay
and this is a single object modeling
meaning you're probably better off with
simplistic models simply using multiple
shapes you don't have to dig out an eye
socket like this you can just create
lids and eyeball that are separate from
from the object like the ear can be
separate eyebrows can
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