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In this video, I'm going to show you a
great technique for creating heads and
faces, but not only just creating them,
but practicing and getting good at them.
So, I'll take you through the entire
workflow, and I'll also give you some
techniques for practicing this workflow.
If you like what you see, then do check
out the links in the description to my
character course, which is similar to
this, but making an entire character.
And my 10-week art program is about to
launch, and the link to the sign-up
details are again in the description.
So, let's get started making faces and
heads. So, I'm in a new general startup
file, and I'll just show you that if I
go to file, new, I'm not using the
sculpting startup file. I am using the
general startup file. That's because I
want to add objects nice and easily. So,
in the new general startup file, I've
got my screencast keys down the bottom
corner here, so you can see what I'm
pressing, and I'm in Blender 5. But, the
techniques here will work in all
versions of Blender. What I will quickly
do is just get rid of the timeline. You
don't need to follow along with me, but
just to create a bit of extra space,
I'll click and drag in the corner here
and overlap the timeline, so we've got
rid of that. Now, many people just add
in a UV sphere and start sculpting on
that, but it isn't particularly good for
practicing the shape of the face, and
that's the first thing you need to get
sorted before doing any of the details.
To illustrate this, I'll bring out the
side window here, and I'm just moving my
cursor over the middle of two panels
where it changes to the arrows, and
clicking and dragging to make a nice big
window here for my outliner at the
moment, but I'm going to change this to
the image editor. So, I can now drag an
image into here as my reference. The
reference I'm using is this reference
here. You can download this from my
Gumroad, link in the description, and
you can just click and drag it into the
image editor, so we've got it there as a
reference. And if you want to learn how
to draw like this, then you might like
my drawing course, again link in the
description. Now, lots of people might
want to drag this reference into the
scene. I think it's better off to the
side because if it's in the scene, you
kind of get used to tracing around
things rather than looking for the
actual shapes, which is what we're
trying to practice. Okay, so in my
scene, I'll just get rid of the light
and the camera. We don't need those for
now, and I'll zoom into the cube. Now, a
cube is an awkward shape to start with.
It is better to start with a sphere, and
you can see the sphere shape kind of
outlined on the side view just here. So,
I'll select the default cube and delete
it, of course. Shift A to add mesh and
then UV sphere. It's got a nice round
sphere for this bit here. For the front
bit, we use a cylinder. That's probably
the easiest shape, anyway. So, shift A
to add mesh and then cylinder. And I'll
just go to side view with three on my
numpad and move that into position. So,
it's to the front slightly. I'll scale
it down with S to scale. Bring that out
to the front, and you can see the front
of the face is really slightly
protruding. There's a little gap just
here. It's quite small, and in terms of
distance, the cylinder is going down.
We've got about an extra quarter of the
sphere. So, we'll bring it down so
there's an extra quarter there. That
might be a little bit too far just
there. So, we've got the head shape just
there. I'm going to go back to side view
and duplicate this. So, shift D to
duplicate, and then I can move my object
away, rotate it slightly for the neck.
And notice the neck is at a slight angle
like this. Maybe a kind of 20°, 30°
angle. So, I'm a little bit too steep
there, and I'll scale this down just a
touch and move it just a touch. So, the
back end there, you can see the back of
the skull. It's kind of lining up a bit
with the back of the neck there. The
back does actually carry on and stick
out a lot further than the back of the
head, but this is a nice starting point.
So, this is our starting shape. The
reason this is a nice good starting
shape is that it follows the contours of
the face a bit better. If we start with
a sphere, it can be really awkward to
get that nice curve here, and I see lots
of beginner students creating very flat
faces. They do really nice features like
noses, mouths, and eyes, but they
haven't got the starting shape like
this, which is all important. Now, the
last thing you might want to add is the
ear. So, I'll go to side view again.
You'll notice the ear, the very top
corner, starts roughly in the middle of
the sphere, the middle being up there.
It's a tiny bit lower. I guess the top
of the ear there is kind of towards the
middle. And notice the ear starts in the
middle and goes backwards. So, if I move
my 3D cursor, so shift right click to
move my 3D cursor to here, shift eight
to add mesh and then cylinder. I'll
rotate around the Y axis, so R Y 90, and
we've got the right position. I can
scale this right down, somewhere like
here. Go back to side view and just move
that into position, so the top, as we
were saying, is in the middle there, and
the start of the shape going backwards
is about here. So, that looks about
right. We could actually scale it in the
Z slightly and maybe rotate it slightly,
but that's not too important at this
stage. We're just trying to get the
general features in, and then we'll go
around to front view, G then X, move
that across, and I'll keep it nice and
simple for now. But when you get a bit
more experience, you can do a slightly
better ear shape here to make it easier
when you get to the latter stages of
sculpting. Okay, so these are the main
features of the face, and it's a good
idea to actually practice setting this
up, because it makes you think about
certain positions of where things go on
the face. So, for a start, this cylinder
here, thinking about that, the jaw line
ends at the ear just here, and that's
quite an important feature. Lots of
people get that wrong. They start ending
the jaw about here, and we've got a big
gap between the ears, whereas we're
thinking about this already right at the
very start. We've got the ear position
correct right at the very start, and
we've got the neck position correct, and
of course, the kind of cranium here. So,
it's a good idea just to practice this,
so you could move this across to the
side. I'll just duplicate it with shift
D, move that across to the side, and
we've got our first shape here. Once
you've practiced the positioning a
couple of times, we're ready to actually
start doing some sculpting. This is
fairly straightforward. We can grab all
our objects here. I'll shift left click,
so there's an active object. There's got
to be one that's highlighted, a kind of
yellowy color as opposed to the orange,
in order to join two. I always choose
the cranium because I know the object
origin is right in the center there, so
I can now press control J to join. You
can go up to the object menu as well and
find that just there. Now, it's not
actually ready to sculpt like this. You
do actually need to do a remesh, but
that's easy enough. We can do that in
sculpt mode. So, up to the modes in the
top left here, down to sculpt mode. The
quick way to do that is press control
tab the pie menu, and then you can move
your mouse down to sculpt mode. So, in
sculpt mode, they're all joined
together, so I can sculpt on the shape,
but you'll get these anomalies where
they overlap. So, I'll just undo that
sculpting, and we need to remesh. The
remesh menu, if I press the middle mouse
button and move across, you can see that
across here. The voxel size and the
remesh button are the most important
things to worry about. I'll press escape
though and just press R for the voxel
size, and you can see the size of the
polygons that you're creating. And to
start with, we want them relatively big,
so 0.1 is a good size. But if you've
resized your cube or spheres and stuff,
then this might look slightly different,
but this is the size you're looking for
in comparison to your shape, so 0.1 in
my case. So, that's great. I can now
press control R to remesh, and that kind
of fills in and joins all the shapes
together properly. So, now we're ready
for sculpting.
I'll just bring the brushes out
slightly. So, click and drag at the top
here. I have got a few extra brushes in
there. I can change those back to the
essentials, so under all libraries,
essentials. This should be what you see,
and I'll just bring this down one
because those are the main brushes that
I'll use. Now, I like to start with the
grab brush just here. G is the shortcut
for that, and I'll use a combination of
the grab brush and the smooth brush. You
can get to the smooth brush by holding
down shift. So, I make my brush nice and
big to start with, so F to resize my
brush, hold down shift, and I can smooth
it out. But one thing you'll notice is
that I haven't got symmetry turned on,
and I've got an extra ear off to the
side here. Well, your symmetry tools are
at the top here, and if I enable X, I
can now sculpt on one side, and it will
happen on the other. However, how do I
copy this ear from one side to the
other? Well, in the drop-down, you've
got a symmetrize option, and I want the
positive X, which is this side here, to
go to the negative X. So, I'll just flip
this around, positive X to negative X,
symmetrize, and you'll see it jumps
across to the other side. So, I've got
my weird shape person just here. Now, I
can start trying to mimic the shape
here. And I'm just going for the general
shape, the kind of protruding nose, the
sunken eyes, and getting the jaw in
line. So, let's bring this top out
slightly, so you can see from side view.
I'll just press forward slash on my
numpad, because that will isolate this
shape, taking me into local view, so I
won't see the object in the background.
So, I'm just bringing that head forward,
so it's this bit here, bringing that
forward very slightly, and then smooth
out these areas in here. Probably
smoothed out the ear a bit too much, but
this is one of the limitations of just
using a simple shape. So, I'll undo that
change there, and just grab it and bring
it in a bit. Grab the jaw, so I'm trying
to line the jaw up. Remember, it's
coming up to the corner of the ear here.
And anytime you get this really sort of
strong stretch in your shape, you can
press control R to do another re-mesh.
I'm just keeping it nice and simple,
grabbing these shapes, bringing them in,
so it lines up a bit with what I've got
here. From the front, in fact, let's
just bring this in really slightly. It's
not quite circular like this. So, bring
those in slightly, and we can bring this
out very slightly just here. I'm just
practicing getting this shape here, just
the shape. You might want to add a
little bit of kind of shape to the neck
as well. Bring that in there, bring it
out of the back, and smooth out just
there. All important is to make sure
that things are lining up with each
other correctly, like the jaw just here
and the ear. The nose position and the
eye position is next. So, I'm just going
to go to the front, bring my brush down
slightly, and just bring this out just
around to the side here slightly. Bring
it out really slightly to start with,
just so there's a little bit of space
there. Then round to side view, and I've
kind of got something that I can grab
hold of. If you don't bring it out to
start with, it's a little bit awkward.
You might come from here and bring it
out, and then you kind of get two noses.
So, I like to just create a little lump
there first. You could do that with the
draw brush if you wanted to. Put a
little lump there first, and then bring
it out properly. So, we're bringing out
the nose, and again, we're thinking
about the position. So, practice the
position. Where does the nose start? It
doesn't start in the middle, it starts
towards the bottom just here. The eyes
are more towards the middle, and they
line up with the ears just there. So, we
can bring the eyes in like this, and
we've got a little divot there, and we
come out a little bit for the brow just
there. So, getting the rough shape,
there's a bit of a slope downwards from
the bottom of the nose down to the
bottom of the chin. So, I'll just make
my brush a bit bigger, F to resize,
bring that down like this, and I've got
a very rough shape there. Probably need
to come to front view and reposition
things. Now, I've gone into orthographic
mode here, so that's orthographic mode
just there. Orthographic mode gives you
a really distorted view of the face, so
it might be a bit too harsh, but
perspective view from here looks a bit
warped as well. So, generally speaking,
most sculptors prefer, if I press N on
my keyboard and go up to view, they
prefer a focal length nearer 80 or even
higher. That kind of zooms you out and
zooms you in at the same time, but it
just makes the features of the face a
little bit more what you might see when
you look at someone. So, puts you in the
right distance. It's tricky to explain,
but it just helps with proportions. So,
in fact, I can just bring this in a
little bit more here, and like I was
saying, this is orthographic, but you
can go to front view and then just click
on perspective, and then you're kind of
in front view, but you can go back to
perspective view. It's a little bit
nicer to work with. So, I'll just bring
these in. So, we've got our nose shape
just there, and we've got the eye
sockets, and we've got a bit of a brow
there, cheekbones coming out a little
bit, and there's a little bit of space
for the mouth as well. We kind of get a
dip in where the cheeks are there, a
little bit of lump where the mouth goes
like this. Just think Deadpool. And
we've got our basic shape there. The
ears were a little bit off, and like I
was saying, because of this limitation
with how I built them, you probably want
a little bit more of a complex shape
because this is going to take me more
work now to fix this. I'll just smooth
out at the front here, but I have to
pull this around. So, this kind of
highlights how important it is to get
good shapes to start with. Then it
doesn't take long. Notice this is taking
me a lot longer to pull this in, pull it
around, create the ear shape, which is
becoming a little bit messy, but I'm
slowly getting there. And it's not that
you can't, it's just that it takes
longer. So, I've got a rough ear shape
there, very rough. Let's just bring out
the back a little bit more. And remember
to a remesh, control R to do a remesh.
Might have to just tidy up a little bit
more there. So, there's my main
features, probably a little bit too out
there.
And we've done some nice practice there
of uh just getting the basic shape. So,
from here we can start working on the
details a bit more easily because we
have that nice rounded shape at the
front like this. And we're thinking
about getting the correct proportions
first before doing the details. Lots of
people want to go in and do eyes and
complex mouth shapes, but we get the
basic shape first like this, and we
practice this as well. So, I'll just
come out of local view, which is forward
slash on my num pad. So, we've gone from
this shape to this shape, and you
probably want to do another copy of this
and practice getting to this shape. I
would say spend 2 minutes maximum. Your
first 2 minutes are going to be a bit
rough and a bit all over the place, but
then your second will be slightly
better, third, fourth, and then you'll
be able to get to this position really
quickly, and you'll be able to sculpt
much faster. So, once we got to this
point, I'll just go back to object mode,
so control tab across to object mode.
Shift D to duplicate, bring that across,
so that is stage two. So, now we're on
to stage three. We can zoom in a bit,
and hopefully you'll have lots of
versions of stage two, where you've been
practicing. This time we need a bit more
detail. So we can go to sculpt mode, so
control tab down to sculpt mode. Ah, for
the remesh and we can come in a little
bit more detail. So maybe something like
.06 to .07, somewhere around there.
Control alt to do our remesh and now we
can start thinking a bit more about the
shape of our objects. Maybe putting in a
mouth, tightening up the nose a bit and
so forth. So now I'm kind of looking at
front view here a little bit more. Let's
just zoom into that and let's still keep
with the grab brush just to start off
with, making sure we've got some nice
proportions here.
I think my jaw's a little bit wide, so I
can bring that in a bit more.
I think the positioning the ears a
little bit wide as well. I'm not going
to worry too much about the ears, but
that's something you can focus on for
yourself.
Just making sure there's a nice eye
socket just here. And also it's worth
pointing out, if I just bring my
references that I've got on another
screen, this is a pure ref file and I've
got lots of faces in there that I can
zoom into and have a look at. These are
all from Pexels, which is a free image
site. So you can just download these
pictures and use them as you see fit. So
I'll just drag that off to my other
screen there. Now, at this stage, you'll
probably want to use a couple of new
brushes. I think the crease brush, the
crease polish that is, this brush here,
is a really good one. I'll just press F
to resize the brush and then I can
actually start putting in some creases.
So getting the kind of smile lines in
there.
Maybe a little bit of a bigger eye
socket. If you hold down control, that
will do the reverse crease, so you can
kind of create sharper lines like this
if you want to. Let's do that for the
jaw for example. So it creates a sharper
line in there, but then I can cut in
underneath the jaw. Maybe create a bit
of a neck down here. Not that you need
to worry too much about the neck, but
there's a big muscle going there and
you've got a throat coming in here. And
a crease in there for the actual
jawbone. Hold down shift to smooth out
and then you might want a bit of a
crease down here, depending on how gaunt
they are. Then for the mouth, I make my
brush fairly small. Just make sure I've
got the right position, so looking from
front view, so into front view and then
into perspective mode. We've got that
nose coming roughly to where the ears
are. Might be a little bit high there,
but it does differ for different people.
And looking at where at the bottom of
the nose is in terms of the position of
the head, I think we're about right
there. Just zoom out a little bit so we
can see that more easily. Making sure
these things line up and then I'll work
on the mouth. So come in here and a
little bit above halfway down, I'll do a
tiny smile. Sounds a bit weird at the
moment, a tiny smile like this. I might
not have enough topology here, so
control out to do a remesh and then tiny
little smile again. Can you see the
crease brush pulls that together? So a
tiny smile like this and then this line
going down here. So you've got a kind of
M shape for the mouth. So just bringing
that in down to there, control out to do
a remesh and then I'll do the same thing
again. Little smile and then bring that
down and then you can see that's kind of
the mouth shape. I do think I need some
more topology, so after the remesh,
bring that down to let's say .05, four
to five anyway. Somewhere around there,
control out to do a remesh, little smile
and then line down there. And then we do
a line underneath, so this creates the
bottom lip and we can hold down control
and then sharpen these areas up for the
actual lips. Not too much down here,
more in the middle. And at the bottom
here we kind of create a circle shape
for the chin. So again, control out to
remesh, tidy that up a bit. Might need
to smooth this out a little bit and then
try again. Little smile down here, hold
down control to bring these out. So
little smile there, down here as well.
Line underneath and then
out for the chin just there. And we've
got a very basic lips and mouth there.
And then we can work on the nose a bit.
So creating, again with the crease
brush, crease around the nostrils here,
smile lines coming down there. And they
come down to the edge of the mouth and
this is where we practice our shapes and
proportions. So from the corner here
down to the corner of the mouth and
there's kind of a little dimple in there
as well for the mouth. Although I've
probably done a bit too much there.
Let's smooth some of that out. Holding
down shift. And the draw brush is really
good for the nostrils. Hold down control
to dig in. Let's smooth that out and up
there. And we've got a very basic shape
emerging. Probably want to use the
crease brush. Maybe even this crease
sharp. It's a bit
aggressive, but it can help us to get
that ear shape a little bit better
around here, I think.
And then control alt to remesh. Smooth
out that area there. And we've got a bit
of a better ear there.
Not too bad. And then back to the crease
brush. Just create a sort of area for
the eyes for now. Nice and simple. And
then make sure they're in the right
position. Let's get front view, back out
of perspective view, and have a look
around. And that looks about right. So
there we've got a stage three. Might
want to just do some adaptions here
maybe with the grab brush.
Very minor. But again, this is something
you probably want to time yourself. You
can give yourself a little bit longer on
this one with the details.
But I would say three to five minutes at
the most and then do the next one and do
about five of those. I wouldn't do much
more than five. Well, it depends how
keen you are to practice.
But there we've got stage three.
So again, back into object mode. I'll
duplicate this one. So shift D, move
that across. And then we're working on
the latter stages. And each of these,
I'd practice this one a few times. This
one a bit more because obviously you're
taking this shape and really starting to
get the features. But again, give
yourself two minutes, maybe three
minutes on this one. Do five of those.
Five of those. And then on this one,
slightly less and you spend slightly
more time. But this is where in object
mode I add in some eyeballs. So shift
right click to move my 3D cursor. Shift
A to add mesh and then UV sphere. R X 90
to rotate it around the X axis 90
degrees. Scale that down.
And go to front view. Now again, I want
to be in perspective view here. It's a
really awkward one to get right in front
view, but just try and line yourself up
a little bit. Now you're looking to get
roughly five eyes across the face. So,
this is not too bad. So, if I press
shift E and then X, move that out,
that's roughly right. We are in
perspective. If you move out, you can
start to see how it distorts the shape.
And then shift E and then X, that's in
the middle there. And then I would start
my new one there. So, that's about
right. You want from here to be the
edge. So, this first one, second one is
actually the eyeball, and the third one
is kind of in the middle of the face.
So, this is roughly right and it's a
rough estimate, really, because people's
faces and things are different shapes.
And it's actually really slightly
smaller than you think. So, it's not
quite five. This is more an artistic way
of doing it because it's five when
you're drawing the eye, but the eyelids
tend to kind of be bigger and stuff and
it sort of comes out a bit more. So,
just a tiny bit smaller. I can delete
these ones now. That one, I can use a
mirror modifier. So, I'll just bring
this up, go to the modifiers, add
modifier, type in mirror, and add the
mirror. And just make sure you're in the
X axis. So, that's going across the X
axis here. You can see the Cartesian
coordinates there. Mirror object, use
the picker and use the face, and then it
jumps to the other side. Now, when it
comes to side view, again, looking at
our shape here, the original sphere
we're kind of looking at. So, that
probably comes to somewhere around about
here. So, it needs to come back
slightly. I always find this the most
tricky is getting this in the right
position. And it does depend a little
bit on whether you've got these things
right as well. My brow line there and my
lips might be a little bit far out and
there's a bit too much of a curve there,
I feel like. So, I might just bring this
in and this in. The nose is probably out
far enough, but these bits need a bit of
tidy up. So, this is probably in the
right position. Again, looking at that
circle going around, looks like my
eyebrow might be a little bit low here.
Right in the middle there. Is it in the
middle? It looks a tiny bit low. But,
that's nothing to worry about too much.
Just going to bring this up very
slightly. So, G then Z, bring it up a
little bit to there. Again, the top of
the eyeballs probably just in the middle
there. So, maybe up a tiny bit more,
actually. Somewhere around there. So,
that's looking about right. Again, it's
one of those things that you are
practicing, so don't panic if you get it
wrong, and then we can go back to our
main shape, control tab down into scope
mode, and let's start trying to get this
eye to work. So, might need these up a
little bit, just a tiny bit. I was
saying about the shape of the nose and
things, so I can start bringing that in,
bring this in. Top lip looks a little
bit too far out. And that looks about
right now. Now, the simplest way to work
on this is to get the clay strips, come
in, and make your brush fairly small.
Oh, I probably want to do a remesh
first, so uh to get your voxel size,
bring it in, and notice I'm not even
looking at the number. I'm looking at
the faces, and just looking at the face
size. Trying to make them kind of
similar to the eye face size, so the UV
sphere that is. Probably somewhere
around here, and control R to remesh.
Might be a little bit fine, but we'll
see how we go. Let's build this up for
the eyelid here.
So, build that up, smooth out.
So, build it up, smooth out.
And that's I find just the easiest way
to do it. Needs a bit of tidy up, of
course, but you've got some simple eyes
just there.
Now, it should be, looking at this, the
top eyelid is in the middle of the eye,
the bottom sort of slopes and curves
with it, so just be aware of that. We
might want to dig this area in just a
touch with the
clay strips brush, and again smooth this
out. The top eyelid should be at the
very top of the pupil, just overlapping
it slightly, and that's why I turned my
sphere around 90 degrees, so it kind of
has a pupil-looking thing at the front
there. Smoothing out.
That looks all right from the front at
the moment. Just go around to the side
and have a look. It's not too bad,
really. And then we get the crease
brush. Might be a bit early at the
moment, but then we can hold down
control and just bring out the eyelids
like so, just to get the rough shape.
This one kind of comes down like this,
and the bottom one kind of goes into it.
That's how I do it, anyway. Nice easy
way to do it. Smoothing out around here.
Smooth that out. Actually, it's about
here that we should have a crease where
the eyelids go into the eyebrow and up
there. So, this is again where you're
looking at your references, you're
practicing, and and there's an area here
for the eye socket. So, I'll just put in
some creases around there.
And there we got our very basic eyes
just there. Then to the grab brush and
just do some slight adjustments.
You might need to go back into the eye
here. Might need to come forward here.
So, again, looking at the side here.
That doesn't look too bad. Let's have a
look. Looks like some sort of mummified
person, but it's all right, I think. Do
a bit of smoothing out.
And then back to the crease brush and we
can start thinking about these other
areas like the nose here. So, crease Oh,
that's the aggressive crease. So, I'll
undo that and go to the crease polish.
It's much nicer. Just sort of brings the
shape in nicely. Use the smooth brush.
Notice how my smooth brush isn't having
a huge amount of effect. That's because
the more detailed you go, the more
polygons you have, and the smooth is
having less influence. So, this might be
a little bit too far, if I'm honest. So,
let's have a look. So, uh
for the remesh, let's come out a little
bit so we can see that. Uh for the
remesh, and yeah, I was really quite low
there. So, we'll go to 0.01. Control R.
Yeah, that's a little bit more like it,
I would say, because my smooth brush
then, when I use it, has a bit more
influence, as you can see. Might still
be a little bit low. Occasionally, you
might want to jump to the draw brush to
just bulk areas out. You can use the
inflate as well. Where's the inflate
gone? There it is. Sorry, that's the
blob brush. The inflate brush is there.
And you can inflate areas like this.
That can be really useful.
And every now and again, just control R
if you need the topology. I use the draw
brush to get those nostrils in a bit
more. And remember you've got control
with the draw brush to dig into shapes
if you need to.
And let's go to the crease polish for
the lips again. So, that little smile,
then down. And then a dimple at the end.
And I need to smooth that out there.
There's not a lot of shape in this area
here for the lips. Little bit of a bulk
there for the bottom of the lips. And
then this general shape for the chin.
And brush nice and big and smooth out.
Chin seems to be a bit wide there, but
we'll sort that out in a second. Just a
bit smoothing around here. It's not
looking too bad. I wouldn't go too much
further than this, really, because this
is Again, we're practicing. We don't
want to go into minor details. Probably
just look at the head shape a bit more.
So, I'll just go back to the grab brush,
G for the grab brush. Maybe bring the
brow out a little bit, the eye socket
around here a little bit. And again,
you're looking at your reference images,
just making sure you got the general
shape. Don't go too far to the details.
Just this sort of base level is fine.
Now that we got the eyes in, we can kind
of see what's going on a bit more. Maybe
put a bit of detail into the ears, but I
think you probably got the point now of
what's happening. And so, that's quite a
nice fourth stage. And again, we work on
that, we practice. Might be quite a wide
face, but does depend really on the
particular person. The head tends to get
bigger at the back, as you can see
there, sort of cranium that's a little
bit more rounded than that, to be fair.
Bigger and wider at the back. It's wider
is what I'm trying to say. Wider at the
back, thinner at the front, like this.
And there we've got our proportions
relatively good. Crease brush just to
give a little bit more bulk there to the
chin.
A bit thinner around the cheeks, and
there we've got stage three. I haven't
really worried about the ears, but we
can go in again with the crease brush,
we can kind of create a ear shape like
this. I always have to look at some
reference, so let's get some reference
up. Annoyingly, they're all the other
way around though, so I'm going to go to
the other side and zoom in. So, I've got
this Just show you what I'm looking at,
this person's ear here.
And kind of question mark, isn't it?
That's always the way. Then we can go to
the draw brush here, bulk this out, bulk
the bottom out, take this in. So,
control and very, very simple ear.
You could even use the crease brush to
sort of refine this shape a little bit.
So, I'm using the reverse crease,
holding down control, and it kind of
creates that solidity to it.
And let's just sort this out a little
bit as well.
And control after for remesh.
It's a little bit a bad ear, but um I
feel like I've got to do something to
this.
It's so bad.
But maybe this is an area that I need to
practice.
There are many areas, to be fair.
Still looks pretty bad, but you can get
the idea. Okay, so those are the stages,
and that's how I would practice and am
practicing at the moment because I need
to practice more. So, I just go into
object mode, bring those together to G
the next so we can see them all. Control
space bar, and there we have them all
together. The different stages that you
go through, practicing each one. So,
this one a few times just to get the
general proportions. The next one is
again about proportions, getting the
right shape, making sure the more
detailed areas like the eye sockets, the
nose, and the jawline, especially the
jawline going into the ear there, those
are all correct. Then we're starting to
work a little bit more on the details,
so the mouth shape and position. So, the
edge of the mouth lining up with kind of
the middle of the eye there, and the
smile lines coming down to the edge of
the mouth there, the position of the
nose, making sure that's towards the
bottom here, the eye position as we were
talking about, and then it's a case of
smartening up your details in this one.
And I'd do less of this and more of
this, especially if you're a beginner.
Getting to this stage and practicing
getting to this stage is probably more
important than this stage. So, hopefully
you've enjoyed that and you've got a
good way of getting good at creating
faces. If you've got any questions, then
do comment below. Thanks for watching,
and I'll see you next time.
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