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In this video, I'll show you how to use
the Boolean modifier in Blender. And
then after I show you how to use the
Boolean modifier, I'll show you how to
use a built-in Blender add-on called
Bool Tool, which will allow you to
quickly add the Boolean modifier to
objects. And there's some cool shortcut
keys in it can speed up your workflow
when you're adding Booleans to objects.
Now, the Boolean modifier is used for a
few different purposes, but the main
purpose of the Boolean is to cut out a
mesh using the shape of another mesh.
So, for example, I have these two cubes
here and I'm going to overlap these two
cubes. They're on top of each other.
Now, I want this object to cut into this
mesh, so I'm going to add the modifier
to this mesh. So, I'll select this cube
here. I'll click on add modifier and I
can search for the Boolean modifier.
Now, here on the object, you want to
choose the other object. So, you can
just click on the eyedropper and then
you can select the other object. So,
there's a few different types here and
I'll be going over this later in the
video, but the default one is
difference. This is probably the main
one that you're going to use. And if I
go into wireframe, you can see what it's
doing by looking at the wireframe of the
mesh. So, this object is actually
cutting into the other object and so
it's making that cubic shape right
there. And I can select the object and
move it and the Boolean modifier is
going to adapt in real time. Now, if you
want to see what this is looking like
better, you can select the other object
and press the H key to hide it and you
can see this is what the Boolean is
doing. So, it's cutting into the mesh.
However, if the other object is hidden,
you're not able to edit the Boolean. So,
another cool way to edit the Boolean is
to select this object and you can go
here to the object data properties and
on the viewport display, you can turn
the display as to wire. And this way,
you're still able to edit the mesh, so
you can go into edit mode. You can scale
it and move it around, but you're better
able to see what's happening to the
other object. Now, if I select this
object again and go back to the
modifiers, there are three main
different types. So, difference is the
one that we're using here on default and
so this is using the other object to cut
into the mesh. Now, if you change this
to union instead, this is going to join
both of the objects together. So, when
you apply the modifier, both of the
objects will be joined as one object.
And if I go here inside the mesh,
they're actually going to be joined
together, so you can actually see each
cube through itself. Now, if I change
this to intersect, it's only going to
keep the part of the mesh where both of
the objects are overlapping. So, I've
duplicated these three times, and this
one is set to difference, this one is
set to union, and this one is set to
intersect. And I'll click on the
drop-down and just apply the Boolean, so
you can see what it's actually doing
once you apply it. For example, if you
wanted to go ahead and edit this mesh,
if you go into edit mode, you can see
because it's just a modifier, it's not
actually affecting the actual geometry
in edit mode. So, you need to go back to
object mode, and then apply the
modifier. And now if I go into edit
mode, you can see it's actual geometry
now. Let's go to the next one here. So,
this one was union. So, if I move this
out of the way, I can delete this other
Boolean object. I don't need it. And you
can see if I go into edit mode, it is
joining both of the objects together.
And if I go inside here, there aren't
any faces in between where it was
overlapping. And then the last one here,
if you apply the modifier, I will just
delete the Boolean object. And if I go
into edit mode, you can see what it's
done. So, it's cut out the mesh and
added those vertices there. So, the
Boolean modifier can be especially
useful if you want to cut into a mesh
and make it a very specific shape, but
it's a little bit hard to model by hand.
So, for example, like an object like
this, let's say that I want to cut some
cylinders through the cube. So, on this
object here, I'll add modifier, I'll add
the Boolean, I will choose the object
here and choose the cylinders, which is
one object. And then if I just apply the
modifier and delete this, you can see we
now have these cool cuts here. And this
would be a little bit tedious to model
by hand. So, using the Boolean can
really speed up the workflow. Now, the
Boolean modifier doesn't always do the
best job with the geometry. So, after
you apply the modifier, you could go
into edit mode and you can fix up any of
the geometry if there's some issues. So,
for example, this here isn't really the
best geometry. So, if you want to fix
this and have there be only four
vertices per face, you could select this
vertex, double tap the G key and push it
in here. You could also select this
vertex, double tap the G key, push it
over there. And then because we have
overlapping vertices, you can select the
entire mesh, you can press the M key,
and you can merge by distance. So, now
the geometry is a bit better because it
removed those extra vertices. Now,
there's also this solver type here, and
there is an exact one and a fast one. If
you have the exact type chosen on a very
high poly object, then the Boolean might
be a bit laggy. So, I have these two
spheres here and they're both very high
resolution. So, this object is cutting
into the other mesh, but you can see if
I move this object around, it's kind of
acting laggy in the viewport because the
object is so high poly. So, in a case
like this, you could select this object,
go to the Boolean settings, and you
could change it to fast instead. And so,
this is going to solve the Boolean in a
different method, and so now you can see
it's much faster in the viewport and it
isn't quite as laggy. So, this can be
helpful if you are using very detailed
objects with lots of geometry. Now,
let's say that you want to add many
Booleans to this object to cut out the
mesh at different areas. Well, you could
just click on add modifier, and you
could add another Boolean modifier, and
then here on the object, you could just
choose the next object. And so, it's
going to work just like the modifier
stack, so it's going to do the first
Boolean and then the next Boolean. So,
you could do it that way, but an easier
way to do it with multiple objects is to
use the collection type instead. So, I'm
going to delete this other Boolean, and
what I'm going to do is select these
three objects because these are the
objects that I want to cut into the
mesh. I'm now going to hit the M key,
and I will click on new collection, and
I'll just call the collection Boolean
and click on okay. So, now these three
objects are in their own collection in
the outliner. So, now if I select the
cube, instead of choosing object, I can
choose collection instead. And then on
the collection type, I will choose
Boolean. And this way it's going to add
the Boolean with all the objects because
all these objects are in the collection.
So, if I just apply the modifier, move
this out of the way here, and go into
edit mode, you can see it's added three
different Booleans to the object at
once. Now, there's a really cool
built-in Blender add-on that you can use
to speed up the process of the Boolean.
So, I will click on edit, and I'll go to
the preferences, and here on the add-ons
tab, if you search for BoolTool, you can
enable this BoolTool add-on, and it's
built into Blender. And then you can
click on save preferences, so it's
always turned on in your future
projects. So, now to use the add-on,
you're first going to select the object
that you want to cut into the other
mesh, then you'll hold down the shift
key, and you'll select the other object
last. So, I'm now going to press control
numpad minus. So, hold down the control
key, and then the minus on the numpad,
and this is automatically going to add
the Boolean to this object, and then it
will add this object as the source
object. And you can see it's set to
difference. So, the next shortcut key is
to select this object, shift select this
object, and you can press control numpad
plus. And this will do the same thing,
so it'll add the Boolean, but it'll set
this type to union instead. And then if
I press control Z to undo that, if I
select this object, shift select this
object, if I press the control asterisk
on the numpad, which is the little star
icon, that is going to do the other one,
so it'll add the Boolean, but it'll
change it to intersect. So, if you want
to quickly add lots of Booleans to your
objects, you can learn the shortcuts and
memorize the shortcuts, and it'll really
speed up the workflow. Now, you can even
speed up your workflow even faster if
you want to apply the modifier as well.
So, if I just want to quickly cut this
mesh into the other mesh, and then apply
the modifier, I'll select this object
first, and then shift select the other
object last, and then instead of
pressing control minus on the numpad,
you're going to press control shift
minus. So, you can see that it
automatically adds the Boolean, and then
applies it. And the same thing applies
for the other shortcuts. Control shift
plus is going to add the union, and it
will apply the modifier. And then also
control shift asterisk on the numpad,
it's going to add the intersect and
apply it. So, I hope you found this
video helpful, and thank you for
watching. And if you'd like to watch
more of my Blender Quick Tips, then
definitely check out my Blender Quick
Tips tutorial playlist. Link to that is
in the description, and it's right up
there in the end screen. But, I hope you
found this helpful, and thank you for
watching.
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