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Original subtitles

Greetings hobbyists. This is Artisan of

Vool and in this video we're having a

look at ball tool 2.0.

So if you don't already know what ball

tool is, it's a huge timesaver. What it

allows you to do if I just shift and D

to duplicate this object is that instead

of having to go through the long- winded

process of adding in a boolean modifier,

we can just click an object, shiftclick

the object we want to boolean it out of,

and press control and minus, and then it

is going to cut out that boolean. Or we

could press controll and plus if we want

to do a union boolean or we can control

and the asterisk if we want to do an

intersection boolean. And what's really

cool about this is you can do multiple

booleans at the same time. So if I

shiftclick there and then there it will

boolean the objects out of the last one

that's selected. So a huge timesaver

compared to setting up these modifiers

individually. Now what you might not

know is that bull tool comes with an

additional part to it and that is called

carver just here on the T panel called

that because if you don't have it up you

can hit T to bring it out and box carve

is pretty nice effectively you can just

click on it and you can draw with it and

it's going to cut through the object.

Now this instantly does a boolean and if

you come into view which is what this

works off of. You can do it off of

cursor as well but view is generally

best. You can just cut into an object

really easily. Now, this did have some

limitations before. If I just come in

here and we control and B to bevel this

and just do a single segment bevel.

Trying to get this perfectly on the view

was a little bit annoying to get this

flat on. Oh, this does need to be in

object mode. So, there we go. It was a

bit annoying. You could get around it.

If we hit three, go to face mode and

shift and seven, you can perfectly align

yourself to a face. go into object mode

and then we can do this pretty okay but

it gets a bit tedious and then you'll

notice we're automatically in our

horrible athographic mode so we have to

hit something like one and then get back

out of it. So great but a little bit

tedious. Now the amazing change if we

just go to edit preferences and get

extensions is B tool has updated. So

we'll just update this to 2.0. Let's go

back to our add-ons and type in B. And

you can see we've now got ball tool 2.0.

And if you don't have autosave

preferences on, click save preferences.

Now, this has added a load of additional

options in terms of our alignment.

Probably the most important of which is

the surface option. Now, what this means

is I do not need to go face onto an

object to be able to click and it

automatically aligns our boolean to the

surface. So, this is already a massive

improvement. The other thing that we've

got here is that you've got some depth

options. You have auto, which cuts all

the way through. You have 3D cursor,

which will cut up to the 3D cursor in

that orientation. So, for example, if we

come here and just cut in there, it goes

up to the 3D cursor in terms of the

thickness, which is nice. But probably

the most important one is we now have

manual. So, I can now click here,

release, and then drag in. We can see

how far it's going and click, which is

absolutely beautiful. And we can do this

now on here as well without having to go

into that view, which is a bit annoying

to get out of. Look how good that is.

And at any time, we can come back to our

boolean cutter, which is just up here.

Bring it back. We can always modify this

if we want to. Let's say N, and change

some of our sizes. If I have a

particular thickness that I want. So,

for example, our Z axis is the one that

goes in and out of this object. Now,

what's really cool about this is you can

see at the moment this is not going to

move perfectly. Well, it is, but it's

moving from the center. We can even do

things if we just come out of this and

undo it like coming to cutter and set

our origin instead of to the geometry of

our original object to the first face

that's being cut. What this will now

mean is if I do this and then go in is

that if we bring our boolean cutter back

and we select it, our origin is on this

face. Which means now if we choose our Z

direction, it is going to be a pretty

direct control of thickness. Though do

note there is a slight little bit of

overlap there. And again, if you really

want to, we can do something about that

too. I can come into shape and put my

offset as let's say 0.0. 0 01 and that

is going to be so close to zero that

when I do this and get it and then bring

it back you can suddenly see that we

have our object origin really close. So

our depth here if I put this up to one

is probably pretty close to perfectly

one. Yes, it's got a tiny little bit

off. It's slightly not on it to stop

faceing but again some really beautiful

options. Now, the other thing that we

can do if we just come back into our

preferences is we can set a lot of these

up to be automatic. For example, we've

got the solver as float automatically. I

actually think manifold is a little bit

better. We automatically have this to

set the cutter to be parented to the

object, which is very nice. You can set

this to automatically be destructive

booleans, which means that you don't get

the modifier if you want, but I probably

wouldn't choose to do that. Let's just

save those preferences. And what I mean

by parenting, if you don't know, is that

if I select this object here and press

G, all of our booleans move with it. So

really, really nice. Let's just A X and

delete all of those and bring in a new

cube.

Now, there are some other bits that we

can do as well with this. I have

mentioned them previously on a video,

but I will go through them here cuz

there's been a couple of changes as

well. Let's just change that to manifold

cuz it is better. And we're having to do

that this time because we've only just

changed the setup in our settings. Now,

just so you know, if we click here, you

have other options. For example, we

could do a circle just like that and

start cutting in, which is pretty handy.

You'll also notice that where I start

clicking is the center of this circle.

You can also change that. So, if I

change the origin to the edge, and then

click, you'll notice that that becomes

the corner. So, this is quite useful if

you wanted to do something, let's say,

from this corner and make sure that

everything was relatively equal. You'll

also see that this is perfectly equals

sided. If we hold down shift, we can

actually manipulate that so it's more of

an oval if that's something you want to

do. I mean, there are a lot of options

here. I'm not going to go through

everything. But, I also want to mention

there's a polyline carve. So, we can

just come in and start doing things like

there to there to there to back to here.

Click and then drag in. So you can set

your perfect shapes or we can start

doing things like cutting corners off if

you want to.

So there we go. So that's an option as

well. Though I would like this to snap

to 15° or 5° increments, which

apparently is coming. So this is pretty

exciting. The other thing we can do, and

I did mention this in the video before,

is that we can do a box. And you'll

notice that we've got some options at

the bottom. So I could bevel this. If I

hold down B, then you'll notice that

we've beveled this. And then I can click

and drag in. And another big change, if

we come to the cutter, if we select it,

is that the bevel is actually a modifier

now, whereas before it wasn't. So I can

up these segments to something like 16.

Let's just zoom in on this corner where

it's not very rounded. I could up this

to 16 if I wanted to. And I can come in

and have some fine control on this bevel

after the fact, which is pretty tasty.

Let's just undo that. And we'll talk

about our last thing, which is that if I

do decide to do this as well, it's also

even easier now to start adding in an

array. And you'll notice we've now got

an array. How good is that? So, we can

automatically start arraying objects.

Let's do that nice and small. And if you

want to change the distance between your

arrays, you can hit A and hold it down.

and that allows you to change the

distance between them. So, we've got

that there as an option. Now, there is

some slight limits on how much we can do

with that depending on where your mouse

is. So, this isn't perfect, but what I

would say is once we've done that is

that if we come to the object again and

select it, we've got the array options

here. So, I can always change the gap

before or afterwards and change the

amount of columns. You can also love

this do this in rows. So I could up

these and then let's just G and z that

down and we've got something like that.

Now just some limiting points. These

gaps are entirely proportional. So if I

do decide to go into this A, S, and Z,

we can sort of affect everything as we

would normally expect to. But we don't

have anything that will allow us to do

this based on absolute units. it's

always going to be as a ratio. The other

thing that I'll say is if you do want to

do these, I would actually argue that

it's easier to set up a lot of this

stuff before you do it. For example, if

I come here, I can set up my array

already. So, let's put that to two and

let's put the columns to let's say

three. And then as soon as I start

cutting, we automatically get that

effect. So, there we go. That was a very

quick run through of some of those

changes that I've noticed. But obviously

this is a video so you can go back and

re-watch things as you choose to if I

went through anything a little bit

quick. And also I've kind of noticed

more people watch the videos when

they're shorter. So hopefully that's

going to help with that and get people

to see what is a really awesome tool and

you never hear people talk about it. Now

this is kind of a bit like to me a box

cutter light. Now don't get me wrong,

there's a lot that this can't do in

comparison to box cutter. So definitely

don't think that this replaces box

cutter. But if you're still on the fence

on using something like Box Cutter, this

might give you an idea of some of the

very basics it can do. But Box Cutter

does still do quite a lot more. I will

put a link in the description to a

playlist on Box Cutter as well as the

other video that goes through Carver in

a lot more detail, so you can check that

out as well if this was a bit quick.

Anyway, hopefully that's some exciting

news in terms of what this add-on can

do. It is a totally free add-on and I

imagine a lot of you are using B tool

already and just didn't realize that

this was an option or what that update

to B 2.0 has actually done. If you did

find that useful, hitting that like

button is always massively appreciated.

And if you do fancy supporting the

channel any further, there's also a link

in the description to the Patreon page

where you get these videos a week early

ad free and access to the Patreon

Discord where we've got loads of really

helpful people on there discussing the

things that they want to create in

Blender. Hope to see you in the next

video and have a great day.

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