All language subtitles for How to Export High-Quality Images from Blender _ Rendering _ Blender basics - English -generated) )
Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (SoranĂ®)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,240 --> 00:00:06,240
Hi everyone. Many of you were asking how
2
00:00:02,399 --> 00:00:08,160
to take an output image from Blender.
3
00:00:06,240 --> 00:00:10,320
Once you have a 3D model, you are
4
00:00:08,160 --> 00:00:13,120
working on something, how to save it as
5
00:00:10,320 --> 00:00:15,839
an image that you can place in a word
6
00:00:13,120 --> 00:00:18,320
document or a PowerPoint presentation.
7
00:00:15,839 --> 00:00:20,480
So it is very easy to do. So it is
8
00:00:18,320 --> 00:00:24,480
called rendering. So let me show you
9
00:00:20,480 --> 00:00:27,760
that ukulele. Okay. So first here I have
10
00:00:24,480 --> 00:00:29,760
a new project. Here you can see a cube
11
00:00:27,760 --> 00:00:32,480
is there. By default there will be a
12
00:00:29,760 --> 00:00:35,200
light source here. You can see this is a
13
00:00:32,480 --> 00:00:37,520
camera. Okay. So I'll delete everything
14
00:00:35,200 --> 00:00:41,360
so that I'll explain everything one by
15
00:00:37,520 --> 00:00:44,160
one. Let me press delete. So I'll add a
16
00:00:41,360 --> 00:00:46,559
cube quickly. Going to add mesh cube.
17
00:00:44,160 --> 00:00:49,360
Now we have a cube. Okay. So on the
18
00:00:46,559 --> 00:00:52,079
right top side you can see four circles
19
00:00:49,360 --> 00:00:54,719
representing different preview modes.
20
00:00:52,079 --> 00:00:57,280
I'll explain all the basics in another
21
00:00:54,719 --> 00:00:59,840
video. Now let's focus only taking an
22
00:00:57,280 --> 00:01:02,000
output. how to take an image of this
23
00:00:59,840 --> 00:01:04,720
cube. So first we need to make sure that
24
00:01:02,000 --> 00:01:07,040
there is enough lighting.
25
00:01:04,720 --> 00:01:09,200
Okay. So for this cube I'll add a
26
00:01:07,040 --> 00:01:11,760
material on the right side. Here you can
27
00:01:09,200 --> 00:01:13,680
material. Click on new and there is a
28
00:01:11,760 --> 00:01:15,840
material. Click on base color and change
29
00:01:13,680 --> 00:01:17,520
the color. Now you don't see any color.
30
00:01:15,840 --> 00:01:22,080
You need to switch to material preview
31
00:01:17,520 --> 00:01:25,439
mode. Let's add a light. Shift a light
32
00:01:22,080 --> 00:01:29,040
area. Here you can see a light has been
33
00:01:25,439 --> 00:01:31,840
added. it is inside the cube. So simply
34
00:01:29,040 --> 00:01:35,759
select the move tool. You will see this
35
00:01:31,840 --> 00:01:39,439
axis. Move it up like that and scale it
36
00:01:35,759 --> 00:01:42,079
up. We need more area for the light. Uh
37
00:01:39,439 --> 00:01:45,520
so how this light works?
38
00:01:42,079 --> 00:01:48,960
It is adding light parallelly in this
39
00:01:45,520 --> 00:01:50,560
direction. Right? So if we need more
40
00:01:48,960 --> 00:01:52,799
light throughout, we need to increase
41
00:01:50,560 --> 00:01:56,079
the size of the light. So select this
42
00:01:52,799 --> 00:01:59,119
scale tool and left click on the circle
43
00:01:56,079 --> 00:02:01,680
and move it up. Okay. Now go to fourth
44
00:01:59,119 --> 00:02:04,799
preview mode here which will show you
45
00:02:01,680 --> 00:02:07,200
how everything will look like finally
46
00:02:04,799 --> 00:02:10,800
which will appear inside the camera.
47
00:02:07,200 --> 00:02:12,720
Okay. So let's increase the light power.
48
00:02:10,800 --> 00:02:15,200
Go to light properties here. Make sure
49
00:02:12,720 --> 00:02:18,080
that light is selected here. Increase
50
00:02:15,200 --> 00:02:19,680
the light power to higher value 2,000
51
00:02:18,080 --> 00:02:24,800
for example.
52
00:02:19,680 --> 00:02:29,280
Now next we need a camera. So Blender
53
00:02:24,800 --> 00:02:30,720
works same way how photography works. We
54
00:02:29,280 --> 00:02:33,040
have a camera. We look through the
55
00:02:30,720 --> 00:02:35,840
camera. We capture an image. So let's
56
00:02:33,040 --> 00:02:38,319
add a camera. Shift a
57
00:02:35,840 --> 00:02:40,400
camera. When you open a new project,
58
00:02:38,319 --> 00:02:43,120
there will be a camera. Okay. But we
59
00:02:40,400 --> 00:02:45,120
have deleted it. So camera also has been
60
00:02:43,120 --> 00:02:46,640
added at the center. Whenever you add a
61
00:02:45,120 --> 00:02:48,800
new object, it will be added at the
62
00:02:46,640 --> 00:02:51,840
center. So you can locate all the
63
00:02:48,800 --> 00:02:54,080
objects here in this uh window which is
64
00:02:51,840 --> 00:02:56,400
called outliner window. Here you can see
65
00:02:54,080 --> 00:02:58,879
camera. Again I'll select more tool so
66
00:02:56,400 --> 00:03:03,040
that I can move the camera out. See now
67
00:02:58,879 --> 00:03:05,840
I'll move the camera here like that.
68
00:03:03,040 --> 00:03:08,720
Okay. Now we have a camera. Uh if you
69
00:03:05,840 --> 00:03:11,760
click on this camera icon you can see
70
00:03:08,720 --> 00:03:14,400
what camera is actually seeing in the
71
00:03:11,760 --> 00:03:16,720
scene. So that is what we will get as an
72
00:03:14,400 --> 00:03:19,200
output image. Just like photography, we
73
00:03:16,720 --> 00:03:22,239
could have a landscape in front of us,
74
00:03:19,200 --> 00:03:25,360
but how we position the camera that will
75
00:03:22,239 --> 00:03:27,920
decide how the image will be, right? So
76
00:03:25,360 --> 00:03:32,560
the camera is now aligning in this
77
00:03:27,920 --> 00:03:35,680
direction. So you will be getting this
78
00:03:32,560 --> 00:03:39,040
part whatever camera is seeing as an
79
00:03:35,680 --> 00:03:41,120
output image. Okay. So if you click on
80
00:03:39,040 --> 00:03:43,599
camera, this is how you will see. Let me
81
00:03:41,120 --> 00:03:46,239
zoom in using scroll wheel a little bit.
82
00:03:43,599 --> 00:03:48,640
Here you can see hand icon. You can pan
83
00:03:46,239 --> 00:03:50,959
the screen like this.
84
00:03:48,640 --> 00:03:53,200
And first let's lock the camera. Click
85
00:03:50,959 --> 00:03:54,959
on this lock button. Now camera is
86
00:03:53,200 --> 00:03:57,200
locked. Now you don't have to worry
87
00:03:54,959 --> 00:04:00,159
about camera. If you zoom in, zoom out,
88
00:03:57,200 --> 00:04:02,480
camera will remain there. Now I'll
89
00:04:00,159 --> 00:04:04,400
rotate the scenes. Still you can see
90
00:04:02,480 --> 00:04:06,080
this rectangle representing camera. We
91
00:04:04,400 --> 00:04:08,959
are now always looking through the
92
00:04:06,080 --> 00:04:12,080
camera because camera is locked. So now
93
00:04:08,959 --> 00:04:14,159
click and pan the screen. Okay. Now we
94
00:04:12,080 --> 00:04:16,479
have a cube. Now let's quickly take an
95
00:04:14,159 --> 00:04:19,199
image of this cube. It is very easy.
96
00:04:16,479 --> 00:04:21,600
Simply go to render and click on render
97
00:04:19,199 --> 00:04:24,320
image. So when you click on this render
98
00:04:21,600 --> 00:04:26,800
image button, camera captures an image.
99
00:04:24,320 --> 00:04:29,440
See now you have an image. This you can
100
00:04:26,800 --> 00:04:31,199
save by going to image. Click on save
101
00:04:29,440 --> 00:04:33,600
as.
102
00:04:31,199 --> 00:04:38,000
Go to a location that you want to save
103
00:04:33,600 --> 00:04:41,440
the image. Type image one. You can also
104
00:04:38,000 --> 00:04:44,800
see here file format. This is important.
105
00:04:41,440 --> 00:04:47,440
If you click here, you can see all other
106
00:04:44,800 --> 00:04:51,360
file formats. By default, PNG is the
107
00:04:47,440 --> 00:04:53,520
best option. Always go with PNG unless
108
00:04:51,360 --> 00:04:56,000
you are specifically asked for any other
109
00:04:53,520 --> 00:04:58,560
file formats. So, PNG gives you best
110
00:04:56,000 --> 00:05:01,520
output quality. Click on save as image.
111
00:04:58,560 --> 00:05:05,199
Now, if you go to desktop,
112
00:05:01,520 --> 00:05:07,600
double click on the image. See, you have
113
00:05:05,199 --> 00:05:10,400
an image file. But you can see there is
114
00:05:07,600 --> 00:05:14,720
a gray background. How to get rid of
115
00:05:10,400 --> 00:05:17,600
that? For for getting an image with
116
00:05:14,720 --> 00:05:19,120
transparent background, go to render
117
00:05:17,600 --> 00:05:22,479
properties. Here you can see a camera
118
00:05:19,120 --> 00:05:25,840
icon. Click on that. Scroll down. You
119
00:05:22,479 --> 00:05:27,759
can find film. This option is important.
120
00:05:25,840 --> 00:05:30,800
Click and expand that option and
121
00:05:27,759 --> 00:05:32,800
activate transparent. Now look at this
122
00:05:30,800 --> 00:05:35,039
change that is going to happen here when
123
00:05:32,800 --> 00:05:37,199
we activate transparent.
124
00:05:35,039 --> 00:05:38,960
See, now we have a checkerboard which
125
00:05:37,199 --> 00:05:42,320
means the background is transparent.
126
00:05:38,960 --> 00:05:44,320
This is how we will need 3D objects with
127
00:05:42,320 --> 00:05:46,880
no background so that we can directly
128
00:05:44,320 --> 00:05:51,000
place inside PPT or way document. Click
129
00:05:46,880 --> 00:05:51,000
on render render image.
130
00:05:51,759 --> 00:05:57,520
Okay, let's save this again. I'll name
131
00:05:54,400 --> 00:06:01,440
it image two and click on save as image.
132
00:05:57,520 --> 00:06:03,520
Now let's look at the output. Image two.
133
00:06:01,440 --> 00:06:06,000
See this doesn't have any background. If
134
00:06:03,520 --> 00:06:08,319
you open the other one, see it has a
135
00:06:06,000 --> 00:06:09,919
background, gray background. This one
136
00:06:08,319 --> 00:06:12,479
doesn't have any background. It is
137
00:06:09,919 --> 00:06:15,039
actually transparent. Okay. I have
138
00:06:12,479 --> 00:06:19,160
opened a word document. Let's go to
139
00:06:15,039 --> 00:06:19,160
insert image.
140
00:06:20,080 --> 00:06:27,520
Let's select both images that we have
141
00:06:22,000 --> 00:06:29,840
saved. Image one. Insert image.
142
00:06:27,520 --> 00:06:31,520
Image two. See image two doesn't have
143
00:06:29,840 --> 00:06:34,240
any background. Image one has a
144
00:06:31,520 --> 00:06:36,400
background. So this is how we need. So
145
00:06:34,240 --> 00:06:40,560
now you have learned the very basics of
146
00:06:36,400 --> 00:06:42,960
a rendering a scene. Now let's learn
147
00:06:40,560 --> 00:06:45,919
um more about rendering. So this
148
00:06:42,960 --> 00:06:48,560
rendering is called realtime rendering
149
00:06:45,919 --> 00:06:51,280
which means we are using a rendering
150
00:06:48,560 --> 00:06:54,960
engine called EV which means in
151
00:06:51,280 --> 00:06:58,479
photography you could have an old uh
152
00:06:54,960 --> 00:07:01,599
camera right you could have also a
153
00:06:58,479 --> 00:07:04,240
high-end digital camera the output from
154
00:07:01,599 --> 00:07:06,880
both will be different. Similarly, by
155
00:07:04,240 --> 00:07:09,280
default, we have a very fast camera. It
156
00:07:06,880 --> 00:07:12,160
takes an image very fast. It gives you
157
00:07:09,280 --> 00:07:15,280
decent enough quality. But if you need
158
00:07:12,160 --> 00:07:17,440
very hyper realistic output with high
159
00:07:15,280 --> 00:07:20,960
quality, you need to go to camera
160
00:07:17,440 --> 00:07:25,280
properties here. And here you can see if
161
00:07:20,960 --> 00:07:28,639
you expand this window, render engine,
162
00:07:25,280 --> 00:07:31,440
click here and change that to cycles.
163
00:07:28,639 --> 00:07:33,520
Now you can see the output will be of
164
00:07:31,440 --> 00:07:36,000
much higher quality. But it will take a
165
00:07:33,520 --> 00:07:38,720
lot of time. I can talk about cycles in
166
00:07:36,000 --> 00:07:41,520
a different video. But for now, you can
167
00:07:38,720 --> 00:07:44,160
try rendering in both engine. But when
168
00:07:41,520 --> 00:07:47,360
you render with cycles, make sure that
169
00:07:44,160 --> 00:07:50,800
under render maximum samples
170
00:07:47,360 --> 00:07:54,319
uh kept you know very low. Now it is
171
00:07:50,800 --> 00:07:58,400
4,000. I'll keep it 100. 4,000 means it
172
00:07:54,319 --> 00:08:00,800
will take 4,000 samples to get a high
173
00:07:58,400 --> 00:08:02,879
resolution image, high quality image.
174
00:08:00,800 --> 00:08:06,240
But it will take a lot of time. Let's
175
00:08:02,879 --> 00:08:08,560
keep it 100. And also in general cycles
176
00:08:06,240 --> 00:08:11,039
is very slow compared to EV. Okay, keep
177
00:08:08,560 --> 00:08:12,960
these points in mind. So high quality
178
00:08:11,039 --> 00:08:15,680
output like art architecture
179
00:08:12,960 --> 00:08:17,840
visualization if you have devices, if
180
00:08:15,680 --> 00:08:20,319
you have something which need to have
181
00:08:17,840 --> 00:08:23,599
high quality cover art illustrations. So
182
00:08:20,319 --> 00:08:26,720
we more or less try to use cycles. Uh
183
00:08:23,599 --> 00:08:29,520
but it will take more time also. your
184
00:08:26,720 --> 00:08:32,640
computer will require you know much more
185
00:08:29,520 --> 00:08:35,200
better RAM uh processor graphics cards
186
00:08:32,640 --> 00:08:38,680
and so on. Let me open a new project
187
00:08:35,200 --> 00:08:38,680
file open.
188
00:08:39,839 --> 00:08:45,240
Okay, let's render these three objects.
189
00:08:45,760 --> 00:08:50,959
So let's go to render preview mode. We
190
00:08:48,880 --> 00:08:54,560
don't have any lights. I'll add a light.
191
00:08:50,959 --> 00:08:58,080
Shift a light area and move the light
192
00:08:54,560 --> 00:09:00,320
up. See there is some lighting now but
193
00:08:58,080 --> 00:09:04,240
we need more size. Press S and scale it
194
00:09:00,320 --> 00:09:06,880
up and go to light properties here and
195
00:09:04,240 --> 00:09:09,360
change that to higher values. See now we
196
00:09:06,880 --> 00:09:11,440
have enough lighting. So lighting is
197
00:09:09,360 --> 00:09:14,640
also very important part of the
198
00:09:11,440 --> 00:09:18,399
workflow. I'll create a dedicated video
199
00:09:14,640 --> 00:09:21,120
on lighting but for now simply focus on
200
00:09:18,399 --> 00:09:23,839
keeping an area lamp to fill you know
201
00:09:21,120 --> 00:09:26,480
light properly. So now you can see there
202
00:09:23,839 --> 00:09:30,240
is enough light. So let's add a camera.
203
00:09:26,480 --> 00:09:32,240
Shift a camera.
204
00:09:30,240 --> 00:09:34,320
Camera is at the center. I'll move it
205
00:09:32,240 --> 00:09:38,640
here.
206
00:09:34,320 --> 00:09:41,839
And click on camera view. Zoom in. Lock
207
00:09:38,640 --> 00:09:45,200
the camera. Zoom out. Use this hand icon
208
00:09:41,839 --> 00:09:48,160
to pan and center the scene.
209
00:09:45,200 --> 00:09:52,240
Okay. If you think this is good, now you
210
00:09:48,160 --> 00:09:54,560
can go to render properties under film
211
00:09:52,240 --> 00:09:57,200
activate transparent. Now simply click
212
00:09:54,560 --> 00:09:59,360
render render image. That's all. That's
213
00:09:57,200 --> 00:10:01,440
how you render an image. See now you can
214
00:09:59,360 --> 00:10:04,800
straight away use this in your research
215
00:10:01,440 --> 00:10:06,880
paper. If you need high quality image as
216
00:10:04,800 --> 00:10:09,760
I said earlier change this render engine
217
00:10:06,880 --> 00:10:11,600
in render properties to cycles. See now
218
00:10:09,760 --> 00:10:13,760
it takes more time to load but the
219
00:10:11,600 --> 00:10:16,880
quality is much better. Much much
220
00:10:13,760 --> 00:10:20,560
better. So that's the difference. And if
221
00:10:16,880 --> 00:10:22,959
I want this quality, I'll change this to
222
00:10:20,560 --> 00:10:27,360
100 under render. You can see maximum
223
00:10:22,959 --> 00:10:30,160
samples. And
224
00:10:27,360 --> 00:10:33,279
now let's click on render.
225
00:10:30,160 --> 00:10:35,760
But this will take more time compared to
226
00:10:33,279 --> 00:10:39,360
EV. EV is instant. Right? Here you can
227
00:10:35,760 --> 00:10:41,680
see sample. It has to reach 100. So it
228
00:10:39,360 --> 00:10:43,920
is taking time. It is adding pixel by
229
00:10:41,680 --> 00:10:46,160
pixel to get give you best output
230
00:10:43,920 --> 00:10:48,640
possible. By default it it will be
231
00:10:46,160 --> 00:10:51,920
4,000. So it means it will take you know
232
00:10:48,640 --> 00:10:54,720
15 minutes 20 minutes or so uh to
233
00:10:51,920 --> 00:10:56,959
complete all those sampling but most of
234
00:10:54,720 --> 00:11:01,519
the time 100 samples will give you best
235
00:10:56,959 --> 00:11:05,440
output. Okay. So that's all about taking
236
00:11:01,519 --> 00:11:08,079
output image from Blender. I have
237
00:11:05,440 --> 00:11:10,079
covered everything and if you need to
238
00:11:08,079 --> 00:11:14,000
know anything other than this let me
239
00:11:10,079 --> 00:11:16,399
know in the comment box and also if you
240
00:11:14,000 --> 00:11:19,360
go to output properties here you can see
241
00:11:16,399 --> 00:11:22,240
resolution X and Y which means which
242
00:11:19,360 --> 00:11:24,959
represent the size of the image height
243
00:11:22,240 --> 00:11:27,120
and width.
244
00:11:24,959 --> 00:11:29,519
So if you change the height and width of
245
00:11:27,120 --> 00:11:31,360
the camera the output will change right
246
00:11:29,519 --> 00:11:33,600
that's the logic here you can see
247
00:11:31,360 --> 00:11:36,079
resolution X and Y if you change this
248
00:11:33,600 --> 00:11:38,800
value for example let me change this to
249
00:11:36,079 --> 00:11:42,320
1,000 now look at the camera and press
250
00:11:38,800 --> 00:11:44,560
enter see I'll unlock the camera zoom
251
00:11:42,320 --> 00:11:46,320
out see the camera size has changed so
252
00:11:44,560 --> 00:11:48,240
similarly the output image also will
253
00:11:46,320 --> 00:11:50,000
change so if you are preparing a cover
254
00:11:48,240 --> 00:11:52,720
art illustration you need to go to
255
00:11:50,000 --> 00:11:55,839
journal author guideline and find the
256
00:11:52,720 --> 00:11:59,760
value in centimeter or millimeter and go
257
00:11:55,839 --> 00:12:02,240
to uh Google and search for uh cm to
258
00:11:59,760 --> 00:12:04,399
pixel converter and take those values
259
00:12:02,240 --> 00:12:06,720
here x and y. Here you can see
260
00:12:04,399 --> 00:12:11,200
percentage uh resolution. If I change
261
00:12:06,720 --> 00:12:13,360
this to 200 it will take the image in a
262
00:12:11,200 --> 00:12:16,399
double resolution which means this
263
00:12:13,360 --> 00:12:18,480
instead of th00and it will go to 2,000.
264
00:12:16,399 --> 00:12:22,320
it will take more time but the idea is
265
00:12:18,480 --> 00:12:24,079
if you can even render test render with
266
00:12:22,320 --> 00:12:25,839
low resolution so that you'll get an
267
00:12:24,079 --> 00:12:28,720
output faster with lesser resolution
268
00:12:25,839 --> 00:12:30,320
okay and here you can see the file
269
00:12:28,720 --> 00:12:33,279
format you can change the output
270
00:12:30,320 --> 00:12:36,880
location here as well okay so that's all
271
00:12:33,279 --> 00:12:40,639
I think this video summarizes everything
272
00:12:36,880 --> 00:12:43,360
about uh taking an output image
273
00:12:40,639 --> 00:12:45,200
first make sure that the object is ready
274
00:12:43,360 --> 00:12:47,920
second make sure that all the materials
275
00:12:45,200 --> 00:12:49,680
and everything is ready. Then lighting,
276
00:12:47,920 --> 00:12:52,160
then camera. Okay, it is called
277
00:12:49,680 --> 00:12:52,160
rendering.20954
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.