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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:05,359 Is it easy to make a chain link fence in 2 00:00:02,320 --> 00:00:07,759 Blender? The idea in achieving this kind 3 00:00:05,359 --> 00:00:09,840 of link is in the use of the bridge tool 4 00:00:07,759 --> 00:00:12,240 cuz if we have two faces in the same 5 00:00:09,840 --> 00:00:14,320 object, even if they face a different 6 00:00:12,240 --> 00:00:16,720 direction, we can still select them 7 00:00:14,320 --> 00:00:19,920 both, bridge them and smooth the 8 00:00:16,720 --> 00:00:22,880 connection. Now with this in mind we can 9 00:00:19,920 --> 00:00:25,359 add a cube or a sphere yet the cube is 10 00:00:22,880 --> 00:00:28,320 lighter here and delete the faces on one 11 00:00:25,359 --> 00:00:32,439 of the axis say like the Y then extend 12 00:00:28,320 --> 00:00:32,439 the cube on the same axis. 13 00:00:33,360 --> 00:00:40,399 Next we need to rotate this by 45. Then 14 00:00:37,360 --> 00:00:43,040 from the top hit shift D to copy this 15 00:00:40,399 --> 00:00:45,600 inside the object cuz we still in edit 16 00:00:43,040 --> 00:00:50,559 mode. Move the copy to the side a bit 17 00:00:45,600 --> 00:00:52,640 and rotate it by 180 to flip it. 18 00:00:50,559 --> 00:00:54,800 You can adjust the spacing between those 19 00:00:52,640 --> 00:00:57,440 two parts. But you should get something 20 00:00:54,800 --> 00:00:59,840 like this cuz now we can select the top 21 00:00:57,440 --> 00:01:03,039 ring edges from both sides and 22 00:00:59,840 --> 00:01:05,360 rightclick to bridge them. In the popup 23 00:01:03,039 --> 00:01:07,840 menu of the bridge, increase the number 24 00:01:05,360 --> 00:01:10,240 of cuts to smooth the connection and 25 00:01:07,840 --> 00:01:13,439 make it as a curve. 26 00:01:10,240 --> 00:01:16,400 After that, hit A to select all and make 27 00:01:13,439 --> 00:01:18,240 a copy on the Yaxis again. And repeat 28 00:01:16,400 --> 00:01:23,320 the same bridge connection from the 29 00:01:18,240 --> 00:01:23,320 bottom side to add a curve in there. 30 00:01:25,040 --> 00:01:30,880 Highlight all again by hitting A and 31 00:01:27,840 --> 00:01:33,520 copy it to the top. Then rotate it by 32 00:01:30,880 --> 00:01:35,920 180 to flip it and move that down to 33 00:01:33,520 --> 00:01:38,479 past the main shape. So they twist on 34 00:01:35,920 --> 00:01:43,079 each other now. And a simple subdivision 35 00:01:38,479 --> 00:01:43,079 surface will make the look pop up. 36 00:01:48,799 --> 00:01:54,640 You can array this on both horizontal 37 00:01:51,280 --> 00:01:56,640 and vertical axis to make the fence. You 38 00:01:54,640 --> 00:01:58,560 might end up with weird fence shape if 39 00:01:56,640 --> 00:02:01,040 you leave it like that. But we can 40 00:01:58,560 --> 00:02:03,840 delete some of the side vertices. So the 41 00:02:01,040 --> 00:02:06,159 shape intersect in the array without any 42 00:02:03,840 --> 00:02:08,560 issue. 43 00:02:06,159 --> 00:02:11,440 So add two array modifiers to make the 44 00:02:08,560 --> 00:02:14,560 fence to the size you want. You can also 45 00:02:11,440 --> 00:02:17,200 rescale this shape, but always control A 46 00:02:14,560 --> 00:02:19,840 and apply scale after that so you don't 47 00:02:17,200 --> 00:02:21,760 run into other issues. The merge 48 00:02:19,840 --> 00:02:23,920 checkbox is available in the array 49 00:02:21,760 --> 00:02:27,040 modifier if you want to weld the closed 50 00:02:23,920 --> 00:02:29,200 vertices, but I think it will go fine 51 00:02:27,040 --> 00:02:32,239 without it and the merge might do some 52 00:02:29,200 --> 00:02:35,040 shading problems. And that's about it. 53 00:02:32,239 --> 00:02:37,920 Give it a try. Might be fun. and save it 54 00:02:35,040 --> 00:02:41,879 in a place you will never find. Stay 55 00:02:37,920 --> 00:02:41,879 sharp. Goodbye.4107

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