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These are the user uploaded subtitles that are being translated: 1 00:00:00,719 --> 00:00:04,960 but this is how to make a pillar and 2 00:00:02,760 --> 00:00:07,480 blender we're going to start by pressing 3 00:00:04,960 --> 00:00:10,759 a then X to delete everything in the 4 00:00:07,480 --> 00:00:13,879 scene then we going to shift a to add a 5 00:00:10,759 --> 00:00:17,240 cube then scale the cube 6 00:00:13,879 --> 00:00:18,840 down and then press control a to apply 7 00:00:17,240 --> 00:00:22,400 the 8 00:00:18,840 --> 00:00:24,039 scale then add a bevel modifier and 9 00:00:22,400 --> 00:00:26,320 adjust the amount until you're happy 10 00:00:24,039 --> 00:00:26,320 with the 11 00:00:26,359 --> 00:00:33,080 result next copy the cube and then press 12 00:00:30,039 --> 00:00:33,080 s to scale it 13 00:00:41,680 --> 00:00:45,340 [Music] 14 00:00:49,120 --> 00:00:54,359 down create a cylinder and then press 15 00:00:52,600 --> 00:00:57,680 tab to enter edit 16 00:00:54,359 --> 00:01:01,160 mode add Loop Cuts using the tool on the 17 00:00:57,680 --> 00:01:03,960 left hand side these will for details of 18 00:01:01,160 --> 00:01:03,960 the base of the 19 00:01:09,320 --> 00:01:14,040 pillar select the top face and use the 20 00:01:13,000 --> 00:01:16,400 bevel 21 00:01:14,040 --> 00:01:20,000 tool while scrolling with the middle 22 00:01:16,400 --> 00:01:23,640 Mouse button to add Loop cuts to your 23 00:01:20,000 --> 00:01:26,079 bevel then in the properties choose from 24 00:01:23,640 --> 00:01:26,079 one of the 25 00:01:28,400 --> 00:01:34,560 presets play around with these Loop cuts 26 00:01:31,439 --> 00:01:38,040 to form the geometry of your pillow hold 27 00:01:34,560 --> 00:01:41,759 alt and left Mouse click to select the 28 00:01:38,040 --> 00:01:44,320 loop of the face and then e to extrude 29 00:01:41,759 --> 00:01:44,320 the faces 30 00:01:53,280 --> 00:02:01,240 out next copy the base of the pillar to 31 00:01:57,759 --> 00:02:04,680 form the top part of the pillar 32 00:02:01,240 --> 00:02:08,399 leave this beside for now go back to the 33 00:02:04,680 --> 00:02:10,520 base select the top face and press e to 34 00:02:08,399 --> 00:02:13,160 extrude this up this will form the 35 00:02:10,520 --> 00:02:13,160 center of the 36 00:02:14,920 --> 00:02:21,040 pillar add Loop cuts to the top and 37 00:02:18,280 --> 00:02:22,680 bottom of this central part of the 38 00:02:21,040 --> 00:02:26,760 pillar 39 00:02:22,680 --> 00:02:29,760 then hold alt and select the outside 40 00:02:26,760 --> 00:02:29,760 faces 41 00:02:33,319 --> 00:02:37,920 choose from the select menu and choose 42 00:02:36,360 --> 00:02:41,280 Checker 43 00:02:37,920 --> 00:02:43,319 deselect this will select every other 44 00:02:41,280 --> 00:02:48,959 face 45 00:02:43,319 --> 00:02:48,959 then choose the extrude along normals 46 00:02:49,599 --> 00:02:56,560 option then add a subdivision surface 47 00:02:53,560 --> 00:02:56,560 modifier 48 00:03:01,360 --> 00:03:06,120 add more Loop cuts to define the 49 00:03:03,360 --> 00:03:09,080 geometry at the top and bottom of the 50 00:03:06,120 --> 00:03:09,080 central part of the 51 00:03:10,560 --> 00:03:15,599 column change the levels viewport to 52 00:03:26,680 --> 00:03:32,879 two next rotate the top part of the 53 00:03:29,840 --> 00:03:36,000 column into place which we copied 54 00:03:32,879 --> 00:03:40,879 earlier also add a subdivision modifier 55 00:03:36,000 --> 00:03:40,879 to this and change the levels you to 56 00:03:40,920 --> 00:03:48,239 two scale and arrange this until you 57 00:03:44,400 --> 00:03:48,239 have your desired effect 58 00:04:01,680 --> 00:04:08,519 apply the modifiers then use contrl J to 59 00:04:05,280 --> 00:04:08,519 join the geometry 60 00:04:13,040 --> 00:04:19,680 together press tab to enter edit 61 00:04:16,120 --> 00:04:24,919 mode then move the geometry away from 62 00:04:19,680 --> 00:04:29,880 its origin point then select the spin 63 00:04:24,919 --> 00:04:29,880 tool on the left hand side 64 00:04:31,039 --> 00:04:36,759 change the steps to 65 00:04:33,240 --> 00:04:41,360 five and then spin the geometry around 66 00:04:36,759 --> 00:04:41,360 its origin Point everything an 67 00:04:41,639 --> 00:04:51,080 array go to edit preferences and enable 68 00:04:46,639 --> 00:04:55,360 the extra objects add-on in the add-on 69 00:04:51,080 --> 00:05:00,960 section you can then you shift a to add 70 00:04:55,360 --> 00:05:04,039 a mesh go down to extras and choose wall 71 00:05:00,960 --> 00:05:06,520 factory select radial under the wall 72 00:05:04,039 --> 00:05:06,520 shape 73 00:05:06,800 --> 00:05:12,240 option deselect the option for wall 74 00:05:17,440 --> 00:05:23,160 openings press tab a to select 75 00:05:20,319 --> 00:05:27,080 everything and select individual 76 00:05:23,160 --> 00:05:31,319 Origins from the transform Pivot Point 77 00:05:27,080 --> 00:05:32,919 options then press s to scale up each 78 00:05:31,319 --> 00:05:35,560 brick 79 00:05:32,919 --> 00:05:37,880 individually then add another bevel 80 00:05:35,560 --> 00:05:40,120 modifier and adjust the amount until 81 00:05:37,880 --> 00:05:40,120 you're 82 00:05:41,639 --> 00:05:49,960 happy then press F3 to search search for 83 00:05:47,639 --> 00:05:53,680 randomize and select 84 00:05:49,960 --> 00:05:56,080 it here we can play with the values to 85 00:05:53,680 --> 00:05:57,120 decide how randomized we want our bricks 86 00:05:56,080 --> 00:06:00,160 to 87 00:05:57,120 --> 00:06:03,759 be play around with these settings 88 00:06:00,160 --> 00:06:03,759 and then you're done5982

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